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1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1 @@
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||||
github: [nicbarker]
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22
clay.h
22
clay.h
@ -1598,6 +1598,25 @@ bool Clay__ElementHasConfig(Clay_LayoutElement *layoutElement, Clay__ElementConf
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return false;
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}
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void Clay__UpdateAspectRatioBox(Clay_LayoutElement *layoutElement) {
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for (int32_t j = 0; j < layoutElement->elementConfigs.length; j++) {
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Clay_ElementConfig *config = Clay__ElementConfigArraySlice_Get(&layoutElement->elementConfigs, j);
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if (config->type == CLAY__ELEMENT_CONFIG_TYPE_IMAGE) {
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Clay_ImageElementConfig *imageConfig = config->config.imageElementConfig;
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if (imageConfig->sourceDimensions.width == 0 || imageConfig->sourceDimensions.height == 0) {
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break;
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}
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float aspect = imageConfig->sourceDimensions.width / imageConfig->sourceDimensions.height;
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if (layoutElement->dimensions.width == 0 && layoutElement->dimensions.height != 0) {
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layoutElement->dimensions.width = layoutElement->dimensions.height * aspect;
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} else if (layoutElement->dimensions.width != 0 && layoutElement->dimensions.height == 0) {
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layoutElement->dimensions.height = layoutElement->dimensions.height * (1 / aspect);
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}
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break;
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}
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}
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}
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void Clay__CloseElement(void) {
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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@ -1684,6 +1703,8 @@ void Clay__CloseElement(void) {
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openLayoutElement->dimensions.height = 0;
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}
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Clay__UpdateAspectRatioBox(openLayoutElement);
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bool elementIsFloating = Clay__ElementHasConfig(openLayoutElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
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// Close the currently open element
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@ -2125,6 +2146,7 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
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if (sizingAlongAxis) {
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innerContentSize += *childSize;
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}
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Clay__UpdateAspectRatioBox(childElement);
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}
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}
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|
@ -14,7 +14,7 @@ set(FETCHCONTENT_QUIET FALSE)
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FetchContent_Declare(
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SDL
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG preview-3.1.6
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GIT_TAG release-3.2.4
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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@ -34,11 +34,24 @@ message(STATUS "Using SDL_ttf via FetchContent")
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FetchContent_MakeAvailable(SDL_ttf)
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set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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# Download SDL_image
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FetchContent_Declare(
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SDL_image
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
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GIT_TAG release-3.2.0 # Slightly risky to use main branch, but it's the only one available
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL_image via FetchContent")
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FetchContent_MakeAvailable(SDL_image)
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set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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# Example executable
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add_executable(${PROJECT_NAME} main.c)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3
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SDL3_ttf::SDL3_ttf
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SDL3_image::SDL3_image
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)
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add_custom_command(
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|
@ -19,13 +19,16 @@ static const Clay_Color COLOR_LIGHT = (Clay_Color) {224, 215, 210, 255};
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typedef struct app_state {
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SDL_Window *window;
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SDL_Renderer *renderer;
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Clay_SDL3RendererData rendererData;
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ClayVideoDemo_Data demoData;
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} AppState;
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SDL_Surface *sample_image;
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static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
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{
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TTF_Font *font = gFonts[config->fontId];
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TTF_Font **fonts = userData;
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TTF_Font *font = fonts[config->fontId];
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int width, height;
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if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
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@ -54,19 +57,33 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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*appstate = state;
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if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->renderer)) {
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if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->rendererData.renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_SetWindowResizable(state->window, true);
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state->rendererData.textEngine = TTF_CreateRendererTextEngine(state->rendererData.renderer);
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if (!state->rendererData.textEngine) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create text engine from renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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state->rendererData.fonts = SDL_calloc(1, sizeof(TTF_Font *));
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if (!state->rendererData.fonts) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to allocate memory for the font array: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
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if (!font) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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gFonts[FONT_ID] = font;
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state->rendererData.fonts[FONT_ID] = font;
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sample_image = IMG_Load("resources/sample.png");
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/* Initialize Clay */
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uint64_t totalMemorySize = Clay_MinMemorySize();
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@ -78,7 +95,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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int width, height;
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SDL_GetWindowSize(state->window, &width, &height);
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Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
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Clay_SetMeasureTextFunction(SDL_MeasureText, 0);
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Clay_SetMeasureTextFunction(SDL_MeasureText, state->rendererData.fonts);
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state->demoData = ClayVideoDemo_Initialize();
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@ -99,10 +116,14 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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break;
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case SDL_EVENT_MOUSE_MOTION:
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Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
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event->motion.state & SDL_BUTTON_LEFT);
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event->motion.state & SDL_BUTTON_LMASK);
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y },
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event->button.button == SDL_BUTTON_LEFT);
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->motion.xrel, event->motion.yrel }, 0.01f);
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Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
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break;
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default:
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break;
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@ -117,12 +138,12 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
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SDL_SetRenderDrawColor(state->renderer, 0, 0, 0, 255);
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SDL_RenderClear(state->renderer);
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SDL_SetRenderDrawColor(state->rendererData.renderer, 0, 0, 0, 255);
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SDL_RenderClear(state->rendererData.renderer);
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SDL_RenderClayCommands(state->renderer, &render_commands);
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SDL_Clay_RenderClayCommands(&state->rendererData, &render_commands);
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SDL_RenderPresent(state->renderer);
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SDL_RenderPresent(state->rendererData.renderer);
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return SDL_APP_CONTINUE;
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}
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@ -138,12 +159,23 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
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AppState *state = appstate;
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if (state) {
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if (state->renderer)
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SDL_DestroyRenderer(state->renderer);
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if (state->rendererData.renderer)
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SDL_DestroyRenderer(state->rendererData.renderer);
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if (state->window)
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SDL_DestroyWindow(state->window);
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if (state->rendererData.fonts) {
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for(size_t i = 0; i < sizeof(state->rendererData.fonts) / sizeof(*state->rendererData.fonts); i++) {
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TTF_CloseFont(state->rendererData.fonts[i]);
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}
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SDL_free(state->rendererData.fonts);
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}
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if (state->rendererData.textEngine)
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TTF_DestroyRendererTextEngine(state->rendererData.textEngine);
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SDL_free(state);
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}
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TTF_Quit();
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|
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 850 B |
@ -4,6 +4,10 @@
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#include <SDL_image.h>
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#include <stdio.h>
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#ifndef M_PI
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#define M_PI 3.14159
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#endif
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#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
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typedef struct
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@ -48,8 +52,8 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
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int indexCount = 0, vertexCount = 0;
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const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
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const float clampedRadius = SDL_min(cornerRadius, minRadius);
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const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
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const float clampedRadius = SDL_min(cornerRadius, maxRadius);
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const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
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@ -141,6 +145,121 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
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SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
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}
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//all rendering is performed by a single SDL call, using twi sets of arcing triangles, inner and outer, that fit together; along with two tringles to fill the end gaps.
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void SDL_RenderCornerBorder(SDL_Renderer *renderer, Clay_BoundingBox* boundingBox, Clay_BorderRenderData* config, int cornerIndex, Clay_Color _color){
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/////////////////////////////////
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//The arc is constructed of outer triangles and inner triangles (if needed).
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//First three vertices are first outer triangle's vertices
|
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//Each two vertices after that are the inner-middle and second-outer vertex of
|
||||
//each outer triangle after the first, because there first-outer vertex is equal to the
|
||||
//second-outer vertex of the previous triangle. Indices set accordingly.
|
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//The final two vertices are the missing vertices for the first and last inner triangles (if needed)
|
||||
//Everything is in clockwise order (CW).
|
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/////////////////////////////////
|
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const SDL_Color color = (SDL_Color) {
|
||||
.r = (Uint8)_color.r,
|
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.g = (Uint8)_color.g,
|
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.b = (Uint8)_color.b,
|
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.a = (Uint8)_color.a,
|
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};
|
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|
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float centerX, centerY, outerRadius, clampedRadius, startAngle, borderWidth;
|
||||
const float maxRadius = SDL_min(boundingBox->width, boundingBox->height) / 2.0f;
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||||
|
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SDL_Vertex vertices[512];
|
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int indices[512];
|
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int indexCount = 0, vertexCount = 0;
|
||||
|
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switch (cornerIndex) {
|
||||
case(0):
|
||||
startAngle = M_PI;
|
||||
outerRadius = SDL_min(config->cornerRadius.topLeft, maxRadius);
|
||||
centerX = boundingBox->x + outerRadius;
|
||||
centerY = boundingBox->y + outerRadius;
|
||||
borderWidth = config->width.top;
|
||||
break;
|
||||
case(1):
|
||||
startAngle = 3*M_PI/2;
|
||||
outerRadius = SDL_min(config->cornerRadius.topRight, maxRadius);
|
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centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||
centerY = boundingBox->y + outerRadius;
|
||||
borderWidth = config->width.top;
|
||||
break;
|
||||
case(2):
|
||||
startAngle = 0;
|
||||
outerRadius = SDL_min(config->cornerRadius.bottomRight, maxRadius);
|
||||
centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||
borderWidth = config->width.bottom;
|
||||
break;
|
||||
case(3):
|
||||
startAngle = M_PI/2;
|
||||
outerRadius = SDL_min(config->cornerRadius.bottomLeft, maxRadius);
|
||||
centerX = boundingBox->x + outerRadius;
|
||||
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||
borderWidth = config->width.bottom;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
const float innerRadius = outerRadius - borderWidth;
|
||||
const int minNumOuterTriangles = NUM_CIRCLE_SEGMENTS;
|
||||
const int numOuterTriangles = SDL_max(minNumOuterTriangles, ceilf(outerRadius * 0.5f));
|
||||
const float angleStep = M_PI / (2.0*(float)numOuterTriangles);
|
||||
|
||||
//outer triangles, in CW order
|
||||
for (int i = 0; i < numOuterTriangles; i++) {
|
||||
float angle1 = startAngle + i*angleStep; //first-outer vertex angle
|
||||
float angle2 = startAngle + ((float)i + 0.5) * angleStep; //inner-middle vertex angle
|
||||
float angle3 = startAngle + (i+1)*angleStep; // second-outer vertex angle
|
||||
|
||||
if( i == 0){ //first outer triangle
|
||||
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle1) * outerRadius, centerY + SDL_sinf(angle1) * outerRadius}, color, {0, 0} }; //vertex index = 0
|
||||
}
|
||||
indices[indexCount++] = vertexCount - 1; //will be second-outer vertex of last outer triangle if not first outer triangle.
|
||||
|
||||
vertices[vertexCount++] = (innerRadius > 0)?
|
||||
(SDL_Vertex){ {centerX + SDL_cosf(angle2) * (innerRadius), centerY + SDL_sinf(angle2) * (innerRadius)}, color, {0, 0}}:
|
||||
(SDL_Vertex){ {centerX, centerY }, color, {0, 0}};
|
||||
indices[indexCount++] = vertexCount - 1;
|
||||
|
||||
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle3) * outerRadius, centerY + SDL_sinf(angle3) * outerRadius}, color, {0, 0} };
|
||||
indices[indexCount++] = vertexCount - 1;
|
||||
}
|
||||
|
||||
if(innerRadius > 0){
|
||||
// inner triangles in CW order (except the first and last)
|
||||
for (int i = 0; i < numOuterTriangles - 1; i++){ //skip the last outer triangle
|
||||
if(i==0){ //first outer triangle -> second inner triangle
|
||||
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||
indices[indexCount++] = 2; //second-outer vertex of first outer triangle
|
||||
indices[indexCount++] = 3; //innder-middle vertex of second-outer triangle
|
||||
}else{
|
||||
int baseIndex = 3; //skip first outer triangle
|
||||
indices[indexCount++] = baseIndex + (i-1)*2; // inner-middle vertex of current outer triangle
|
||||
indices[indexCount++] = baseIndex + (i-1)*2 + 1; // second-outer vertex of current outer triangle
|
||||
indices[indexCount++] = baseIndex + (i-1)*2 + 2; // inner-middle vertex of next outer triangle
|
||||
}
|
||||
}
|
||||
|
||||
float endAngle = startAngle + M_PI/2.0;
|
||||
|
||||
//last inner triangle
|
||||
indices[indexCount++] = vertexCount - 2; //inner-middle vertex of last outer triangle
|
||||
indices[indexCount++] = vertexCount - 1; //second-outer vertex of last outer triangle
|
||||
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(endAngle) * innerRadius, centerY + SDL_sinf(endAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||
indices[indexCount++] = vertexCount - 1;
|
||||
|
||||
// //first inner triangle
|
||||
indices[indexCount++] = 0; //first-outer vertex of first outer triangle
|
||||
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(startAngle) * innerRadius, centerY + SDL_sinf(startAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||
indices[indexCount++] = vertexCount - 1;
|
||||
}
|
||||
|
||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||
}
|
||||
|
||||
SDL_Rect currentClippingRectangle;
|
||||
|
||||
static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
|
||||
@ -228,35 +347,74 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
|
||||
if (config->width.left > 0) {
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
SDL_FRect rect = { boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->width.left, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
if(boundingBox.width > 0 & boundingBox.height > 0){
|
||||
const float maxRadius = SDL_min(boundingBox.width, boundingBox.height) / 2.0f;
|
||||
|
||||
if (config->width.right > 0) {
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
if (config->width.left > 0) {
|
||||
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||
SDL_FRect rect = {
|
||||
boundingBox.x,
|
||||
boundingBox.y + clampedRadiusTop,
|
||||
(float)config->width.left,
|
||||
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||
};
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
|
||||
if (config->width.right > 0) {
|
||||
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||
SDL_FRect rect = {
|
||||
boundingBox.x + boundingBox.width - config->width.right,
|
||||
boundingBox.y + clampedRadiusTop,
|
||||
(float)config->width.right,
|
||||
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||
};
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
|
||||
if (config->width.top > 0) {
|
||||
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||
SDL_FRect rect = {
|
||||
boundingBox.x + clampedRadiusLeft,
|
||||
boundingBox.y,
|
||||
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||
(float)config->width.top };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
|
||||
if (config->width.bottom > 0) {
|
||||
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||
SDL_FRect rect = {
|
||||
boundingBox.x + clampedRadiusLeft,
|
||||
boundingBox.y + boundingBox.height - config->width.bottom,
|
||||
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||
(float)config->width.bottom
|
||||
};
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
|
||||
//corner index: 0->3 topLeft -> CW -> bottonLeft
|
||||
if (config->width.top > 0 & config->cornerRadius.topLeft > 0) {
|
||||
SDL_RenderCornerBorder(renderer, &boundingBox, config, 0, config->color);
|
||||
}
|
||||
|
||||
if (config->width.right > 0) {
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
if (config->width.top > 0 & config->cornerRadius.topRight> 0) {
|
||||
SDL_RenderCornerBorder(renderer, &boundingBox, config, 1, config->color);
|
||||
}
|
||||
|
||||
if (config->width.top > 0) {
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->width.top };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
}
|
||||
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||
SDL_RenderCornerBorder(renderer, &boundingBox, config, 2, config->color);
|
||||
}
|
||||
|
||||
if (config->width.bottom > 0) {
|
||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->width.bottom, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->width.bottom };
|
||||
SDL_RenderFillRectF(renderer, &rect);
|
||||
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||
SDL_RenderCornerBorder(renderer, &boundingBox, config, 3, config->color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -1,4 +0,0 @@
|
||||
Please note, the SDL3 renderer is not 100% feature complete. It is currently missing:
|
||||
|
||||
- Images
|
||||
- Scroll / Scissor handling
|
@ -2,16 +2,20 @@
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_Renderer *renderer;
|
||||
TTF_TextEngine *textEngine;
|
||||
TTF_Font **fonts;
|
||||
} Clay_SDL3RendererData;
|
||||
|
||||
/* This needs to be global because the "MeasureText" callback doesn't have a
|
||||
* user data parameter */
|
||||
static TTF_Font *gFonts[1];
|
||||
/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
|
||||
* no AA or low resolution might make it appear as jagged curves) */
|
||||
static int NUM_CIRCLE_SEGMENTS = 16;
|
||||
|
||||
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
||||
static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
||||
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
||||
const SDL_FColor color = { _color.r/255, _color.g/255, _color.b/255, _color.a/255 };
|
||||
|
||||
int indexCount = 0, vertexCount = 0;
|
||||
@ -109,11 +113,11 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect re
|
||||
indices[indexCount++] = vertexCount - 1; //LT
|
||||
|
||||
// Render everything
|
||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||
SDL_RenderGeometry(rendererData->renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||
}
|
||||
|
||||
static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
|
||||
static void SDL_Clay_RenderArc(Clay_SDL3RendererData *rendererData, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
||||
SDL_SetRenderDrawColor(rendererData->renderer, color.r, color.g, color.b, color.a);
|
||||
|
||||
const float radStart = startAngle * (SDL_PI_F / 180.0f);
|
||||
const float radEnd = endAngle * (SDL_PI_F / 180.0f);
|
||||
@ -133,38 +137,36 @@ static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const
|
||||
SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius),
|
||||
SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) };
|
||||
}
|
||||
SDL_RenderLines(renderer, points, numCircleSegments + 1);
|
||||
SDL_RenderLines(rendererData->renderer, points, numCircleSegments + 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArray *rcommands)
|
||||
SDL_Rect currentClippingRectangle;
|
||||
|
||||
static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands)
|
||||
{
|
||||
for (size_t i = 0; i < rcommands->length; i++) {
|
||||
Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
|
||||
const Clay_BoundingBox bounding_box = rcmd->boundingBox;
|
||||
const SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
|
||||
const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height };
|
||||
|
||||
switch (rcmd->commandType) {
|
||||
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
||||
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
|
||||
SDL_SetRenderDrawColor(renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
||||
SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
||||
if (config->cornerRadius.topLeft > 0) {
|
||||
SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
||||
SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
||||
} else {
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
SDL_RenderFillRect(rendererData->renderer, &rect);
|
||||
}
|
||||
} break;
|
||||
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
||||
Clay_TextRenderData *config = &rcmd->renderData.text;
|
||||
const SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
|
||||
|
||||
TTF_Font *font = gFonts[config->fontId];
|
||||
SDL_Surface *surface = TTF_RenderText_Blended(font, config->stringContents.chars, config->stringContents.length, color);
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
SDL_RenderTexture(renderer, texture, NULL, &rect);
|
||||
|
||||
SDL_DestroySurface(surface);
|
||||
SDL_DestroyTexture(texture);
|
||||
TTF_Font *font = rendererData->fonts[config->fontId];
|
||||
TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
|
||||
TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
|
||||
TTF_DrawRendererText(text, rect.x, rect.y);
|
||||
TTF_DestroyText(text);
|
||||
} break;
|
||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||
Clay_BorderRenderData *config = &rcmd->renderData.border;
|
||||
@ -177,61 +179,85 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
|
||||
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
|
||||
};
|
||||
//edges
|
||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||
if (config->width.left > 0) {
|
||||
const float starting_y = rect.y + clampedRadii.topLeft;
|
||||
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
|
||||
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
|
||||
SDL_RenderFillRect(renderer, &line);
|
||||
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||
}
|
||||
if (config->width.right > 0) {
|
||||
const float starting_x = rect.x + rect.w - (float)config->width.right;
|
||||
const float starting_y = rect.y + clampedRadii.topRight;
|
||||
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
|
||||
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
|
||||
SDL_RenderFillRect(renderer, &line);
|
||||
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||
}
|
||||
if (config->width.top > 0) {
|
||||
const float starting_x = rect.x + clampedRadii.topLeft;
|
||||
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
|
||||
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
|
||||
SDL_RenderFillRect(renderer, &line);
|
||||
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||
}
|
||||
if (config->width.bottom > 0) {
|
||||
const float starting_x = rect.x + clampedRadii.bottomLeft;
|
||||
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
|
||||
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
|
||||
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
|
||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||
SDL_RenderFillRect(renderer, &line);
|
||||
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||
}
|
||||
//corners
|
||||
if (config->cornerRadius.topLeft > 0) {
|
||||
const float centerX = rect.x + clampedRadii.topLeft -1;
|
||||
const float centerY = rect.y + clampedRadii.topLeft;
|
||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
||||
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
||||
180.0f, 270.0f, config->width.top, config->color);
|
||||
}
|
||||
if (config->cornerRadius.topRight > 0) {
|
||||
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
|
||||
const float centerY = rect.y + clampedRadii.topRight;
|
||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
||||
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
||||
270.0f, 360.0f, config->width.top, config->color);
|
||||
}
|
||||
if (config->cornerRadius.bottomLeft > 0) {
|
||||
const float centerX = rect.x + clampedRadii.bottomLeft -1;
|
||||
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
|
||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
||||
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
||||
90.0f, 180.0f, config->width.bottom, config->color);
|
||||
}
|
||||
if (config->cornerRadius.bottomRight > 0) {
|
||||
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
|
||||
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
|
||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
||||
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
||||
0.0f, 90.0f, config->width.bottom, config->color);
|
||||
}
|
||||
|
||||
} break;
|
||||
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
|
||||
Clay_BoundingBox boundingBox = rcmd->boundingBox;
|
||||
currentClippingRectangle = (SDL_Rect) {
|
||||
.x = boundingBox.x,
|
||||
.y = boundingBox.y,
|
||||
.w = boundingBox.width,
|
||||
.h = boundingBox.height,
|
||||
};
|
||||
SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
|
||||
SDL_SetRenderClipRect(rendererData->renderer, NULL);
|
||||
break;
|
||||
}
|
||||
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
|
||||
SDL_Surface *image = (SDL_Surface *)rcmd->renderData.image.imageData;
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(rendererData->renderer, image);
|
||||
const SDL_FRect dest = { rect.x, rect.y, rect.w, rect.h };
|
||||
|
||||
SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest);
|
||||
SDL_DestroyTexture(texture);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
SDL_Log("Unknown render command type: %d", rcmd->commandType);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user