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25 Commits

Author SHA1 Message Date
Stowy
e4802dd673
Merge 4d3a13dc37 into fd45553aff 2025-01-06 10:24:33 +01:00
Nic Barker
fd45553aff [Examples/clay-official-website] Include built website files for official website example
Some checks failed
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Failing after 12s
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Failing after 12s
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
2025-01-06 11:51:05 +13:00
Nic Barker
0d66f57c7e [Examples/clay-official-website] Only play the animation on the landing page when it's on screen 2025-01-06 11:48:44 +13:00
David Styrbjörn
876f38fd20
[Documentation] Updated example for Clay_SetPointerState (#167) 2025-01-06 11:30:25 +13:00
Stowy
4d3a13dc37 Added readme and documentation in module.jai 2025-01-03 13:26:43 +01:00
Stowy
b9f4bd3b9c Fixed paths 2025-01-03 12:24:17 +01:00
Stowy
0a3b43027e Updated to latest clay and moved files to be like in the odin bindings 2025-01-03 12:21:43 +01:00
Stowy
e542322cfc Merge branch 'main' into jai-bindings 2025-01-03 12:13:13 +01:00
Stowy
260bb79bab Added missing procedures 2025-01-02 23:36:49 +01:00
Stowy
d1538398dc Finished first version of the bindings with working demo !! 2025-01-02 23:19:31 +01:00
Stowy
c1caf0d3ef Continuing example and still working on adaption the CLAY macro 2025-01-01 19:28:22 +01:00
Stowy
0e5848e6f6 Changed the UI proc to be like the one in the Odin bindings 2025-01-01 16:19:52 +01:00
Stowy
3cab35efc2 Merge branch 'main' into jai-bindings 2024-12-31 14:36:50 +01:00
Stowy
1ec615d5c1 Continued clay bindings 2024-12-31 14:35:03 +01:00
Stowy
129bf62a81 Finished Raylib renderer and continued demo 2024-12-30 20:00:26 +01:00
Stowy
a04bd04e3a Removed private elements from bindings 2024-12-30 18:04:16 +01:00
Stowy
06c5618829 Fixed wrong command when building in debug 2024-12-30 17:49:49 +01:00
Stowy
46ef24ee5a
Merge branch 'nicbarker:main' into main 2024-12-30 17:20:38 +01:00
Stowy
60b4b5c2fc Updated Raylib jai bindings and switch example project to clay video demo 2024-12-29 10:32:49 +01:00
Stowy
b6a6e9ef2d
Merge branch 'nicbarker:main' into main 2024-12-29 10:12:52 +01:00
Stowy
38db2dd27c Replaced raylib bindings with custom ones 2024-12-24 01:30:10 +01:00
Stowy
696e266fc8 Start of clay website example 2024-12-22 18:20:51 +01:00
Stowy
f2101b8f51 Simplified bindings generation 2024-12-22 18:20:31 +01:00
Stowy
e4e118db2a
Merge branch 'nicbarker:main' into main 2024-12-22 16:40:01 +01:00
Stowy
9e5802000a Added first version of Jai bindings 2024-12-22 11:49:53 +01:00
29 changed files with 6445 additions and 9 deletions

1
.gitignore vendored
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cmake-build-release/
.DS_Store
.idea/
build/
node_modules/
*.dSYM

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Clay provides several functions for handling mouse and pointer interactions.
All pointer interactions depend on the function `void Clay_SetPointerState(Clay_Vector2 position)` being called after each mouse position update and before any other clay functions.
All pointer interactions depend on the function `void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown)` being called after each mouse position update and before any other clay functions.
**During UI declaration**

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.build/
main.exe
main.pdb
main.rdi

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bindings/jai/README.md Normal file
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### Jai Language Bindings
This directory contains bindings for the [Jai](https://jai.community/t/overview-of-jai/128) programming language, as well as an example implementation of the Clay demo from the video in Jai.
If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. This README is abbreviated and applies to using clay in Jai specifically.
The **most notable difference** between the C API and the Jai bindings is the use of for statements to create the scope for declaring child elements. This is done using some [for_expansion](https://jai.community/t/loops/147) magic.
When using the equivalent of the [Element Macros](https://github.com/nicbarker/clay/blob/main/README.md#element-macros):
```C
// C form of element macros
// Parent element with 8px of padding
CLAY(CLAY_LAYOUT({ .padding = 8 })) {
// Child element 1
CLAY_TEXT(CLAY_STRING("Hello World"), CLAY_TEXT_CONFIG({ .fontSize = 16 }));
// Child element 2 with red background
CLAY(CLAY_RECTANGLE({ .color = COLOR_RED })) {
// etc
}
}
```
```Jai
// Jai form of element macros
// Parent element with 8px of padding
for Clay.Element(Clay.Layout(.{padding = 8})) {
// Child element 1
Clay.Text("Hello World", Clay.TextConfig(.{fontSize = 16}));
// Child element 2 with red background
for Clay.Element(Clay.Rectangle(.{color = COLOR_RED})) {
// etc
}
}
```
> [!WARNING]
> For now, the Jai and Odin bindings are missing the OnHover() and Hovered() functions.
> You can you PointerOver instead, an example of that is in `examples/introducing_clay_video_demo`.
### Quick Start
1. Download the clay-jai directory and copy it into your modules folder.
```Jai
Clay :: #import "clay-jai";
```
1. Ask clay for how much static memory it needs using [Clay.MinMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [Clay.CreateArenaWithCapacityAndMemory()](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [Clay.Initialize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize).
```Jai
clay_required_memory := Clay.MinMemorySize();
memory := alloc(clay_required_memory);
clay_memory := Clay.CreateArenaWithCapacityAndMemory(clay_required_memory, memory);
Clay.Initialize(
clay_memory,
Clay.Dimensions.{cast(float, GetScreenWidth()), cast(float, GetScreenHeight())},
.{handle_clay_errors, 0}
);
```
3. Provide a `measure_text(text, config)` proc marked with `#c_call` with [Clay.SetMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text.
```Jai
// Example measure text function
measure_text :: (text: *Clay.String, config: *Clay.TextElementConfig) -> Clay.Dimensions #c_call {
}
// Tell clay how to measure text
Clay.SetMeasureTextFunction(measure_text)
```
4. **Optional** - Call [Clay.SetPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions.
```Jai
// Update internal pointer position for handling mouseover / click / touch events
Clay.SetPointerPosition(.{ mousePositionX, mousePositionY })
```
5. Call [Clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros.
```Jai
// An example function to begin the "root" of your layout tree
CreateLayout :: () -> Clay.RenderCommandArray {
Clay.BeginLayout(windowWidth, windowHeight);
for Clay.Element(
Clay.ID("OuterContainer"),
Clay.Layout(.{
sizing = .{Clay.SizingGrow(), Clay.SizingGrow()},
padding = .{16, 16},
childGap = 16
}),
Clay.Rectangle(.{color = .{250, 250, 255, 255}}),
) {
// ...
}
}
```
1. Call [Clay.EndLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [Clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer.
```Jai
render_commands: Clay.RenderCommandArray = Clay.EndLayout();
for 0..render_commands.length - 1 {
render_command := Clay.RenderCommandArray_Get(*render_commands, cast(s32) it);
if #complete render_command.commandType == {
case .RECTANGLE;
DrawRectangle(render_command.boundingBox, render_command.config.rectangleElementConfig.color)
// ... Implement handling of other command types
}
}
```
Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details. All public C functions and Macros have Jai binding equivalents, generally of the form `CLAY_RECTANGLE` (C) -> `Clay.Rectangle` (Jai)

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bindings/jai/clay-jai/.gitignore vendored Normal file
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source/clay.h

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AT_COMPILE_TIME :: true;
SOURCE_PATH :: "source";
DECLARATIONS_TO_OMIT :: string.[
// These have custom declaration in module.jai
"Clay_Vector2",
"Clay__ElementConfigType",
"Clay__AlignClay__ElementConfigType",
"Clay_Border",
"Clay__AlignClay_Border",
"Clay_BorderElementConfig",
"Clay__AlignClay_BorderElementConfig",
// These are not supported yet
"Clay_OnHover",
"Clay_Hovered",
];
#if AT_COMPILE_TIME {
#run,stallable {
Compiler.set_build_options_dc(.{do_output=false});
options := Compiler.get_build_options();
args := options.compile_time_command_line;
if !generate_bindings(args, options.minimum_os_version) {
Compiler.compiler_set_workspace_status(.FAILED);
}
}
} else {
#import "System";
main :: () {
set_working_directory(path_strip_filename(get_path_of_running_executable()));
if !generate_bindings(get_command_line_arguments(), #run get_build_options().minimum_os_version) {
exit(1);
}
}
}
generate_bindings :: (args: [] string, minimum_os_version: type_of(Compiler.Build_Options.minimum_os_version)) -> bool {
compile := array_find(args, "-compile");
compile_debug := array_find(args, "-debug");
could_copy := FileUtils.copy_file("../../../clay.h", "source/clay.h");
if !could_copy then return false;
defer if !compile_debug then File.file_delete("source/clay.h");
if compile {
source_file := tprint("%/clay.c", SOURCE_PATH);
success := true;
#if OS == .WINDOWS {
File.make_directory_if_it_does_not_exist("windows", true);
command := ifx compile_debug {
write_string("Compiling debug...\n");
Process.break_command_into_strings("clang -g -gcodeview -c source\\clay.c");
} else {
write_string("Compiling release...\n");
Process.break_command_into_strings("clang -O3 -c source\\clay.c");
}
result := Process.run_command(..command, capture_and_return_output=true, print_captured_output=true);
if result.exit_code != 0 then return false;
defer File.file_delete("clay.o");
write_string("Linking...\n");
command = Process.break_command_into_strings("llvm-ar -rcs windows/clay.lib clay.o");
result = Process.run_command(..command, capture_and_return_output=true, print_captured_output=true);
if result.exit_code != 0 then return false;
} else {
// TODO MacOS
// TODO Linux
assert(false);
}
if !success then return false;
write_string("Succesfully built clay\n");
}
output_filename: string;
options: Generator.Generate_Bindings_Options;
{
using options;
#if OS == .WINDOWS {
array_add(*libpaths, "windows");
output_filename = "windows.jai";
} else {
assert(false);
}
array_add(*libnames, "clay");
array_add(*include_paths, SOURCE_PATH);
array_add(*source_files, tprint("%/clay.h", SOURCE_PATH));
array_add(*strip_prefixes, "Clay_");
auto_detect_enum_prefixes = true;
log_stripped_declarations = true;
generate_compile_time_struct_checks = true;
visitor = clay_visitor;
}
could_generate := Generator.generate_bindings(options, output_filename);
return could_generate;
}
clay_visitor :: (decl: *Generator.Declaration, parent_decl: *Generator.Declaration) -> Generator.Declaration_Visit_Result {
if !parent_decl {
if array_find(DECLARATIONS_TO_OMIT, decl.name) {
decl.decl_flags |= .OMIT_FROM_OUTPUT;
return .STOP;
}
if String.begins_with(decl.name, "Clay__") {
decl.output_name = String.slice(decl.name, 5, decl.name.count - 5);
}
}
return .RECURSE;
}
#scope_file
using Basic :: #import "Basic";
Generator :: #import "Bindings_Generator";
Compiler :: #import "Compiler";
File :: #import "File";
FileUtils :: #import "File_Utilities";
BuildCpp :: #import "BuildCpp";
Process :: #import "Process";
String :: #import "String";
WindowsResources :: #import "Windows_Resources";
#if OS == .WINDOWS {
Windows :: #import "Windows";
getenv :: Windows.getenv;
} else {
Posix :: #import "POSIX";
getenv :: Posix.getenv;
}

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/*
These bindings adapt the CLAY macro using some for_expansion trickery, allowing a syntax similar to the one in the Odin bindings.
I'll try to explain here why I did it that way.
In Odin, they can mark the procedure with deferred_none, allowing to call a proc after the current one, which works well with ifs.
@(require_results, deferred_none = _CloseElement)
UI :: proc(configs: ..TypedConfig) -> bool {}
You can then use it like so :
if UI(Layout(), etc..) {Children ...}
So I tried to replicate this in Jai. The first thing I did was to try making a macro returning a bool with a backticked defer in it.
UI :: (configs: ..TypedConfig) -> bool #must #expand {
`defer EndElement();
return true;
}
But this doesn't work if you have two elements side to side, as the end of the first element will be called after the start and the end of the second one.
Another option used in these bindings : https://github.com/nick-celestin-zizic/clay-jai is to have that defer like above and have the macro return nothing. You can then use it like that :
{ UI(Layout()); Children(); }
But I'm not a big fan of that since it's possible to forget the scope braces or to put the children before the element.
Another option to consider is to pass a code block to a macro that puts it between the start and the end.
UI :: (id: ElementId, layout: LayoutConfig, configs: ..ElementConfig, $code: Code) {
OpenElement();
...
#insert code;
CloseElement();
}
UI(..., #code {
Children();
});
However this prevents to refer to variables from the previous scope, and it's also a bit akward to type.
The final solution I found, inspired by the fact that CLAY uses a for loop behind the scene, was to use Jai's for_expansions.
Here is how it works :
InternalElementConfigArray :: struct {
configs: [] TypedConfig;
}
Element :: (configs: ..TypedConfig) -> InternalElementConfigArray #expand {
return .{configs};
}
for_expansion :: (configs_array: InternalElementConfigArray, body: Code, _: For_Flags) #expand {
Jai forces the definition of these
`it_index := 0;
`it := 0;
_OpenElement();
...
#insert body;
_CloseElement();
}
As you can see it's kinda similar to the previous one, but doesn't have the limitation on refering to variable from the calling scope.
Element builds an InternalElementConfigArray that has an array to the TypedConfigs, which will be passed to the for_expansion when placed after a for (this is a Jai feature).
This then allows to write something like :
for Element(Layout()) { Children(); }
With the downside that it's not obvious why the for is there before reading the documentation.
*/
Vector2 :: Math.Vector2;
ElementConfigType :: enum s32 {
NONE :: 0;
RECTANGLE :: 1;
BORDER_CONTAINER :: 2;
FLOATING_CONTAINER :: 4;
SCROLL_CONTAINER :: 8;
IMAGE :: 16;
TEXT :: 32;
CUSTOM :: 64;
CLAY__ELEMENT_CONFIG_TYPE_NONE :: NONE;
CLAY__ELEMENT_CONFIG_TYPE_RECTANGLE :: RECTANGLE;
CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER :: BORDER_CONTAINER;
CLAY__ELEMENT_CONFIG_TYPE_FLOATING_CONTAINER :: FLOATING_CONTAINER;
CLAY__ELEMENT_CONFIG_TYPE_SCROLL_CONTAINER :: SCROLL_CONTAINER;
CLAY__ELEMENT_CONFIG_TYPE_IMAGE :: IMAGE;
CLAY__ELEMENT_CONFIG_TYPE_TEXT :: TEXT;
CLAY__ELEMENT_CONFIG_TYPE_CUSTOM :: CUSTOM;
// Jai bindings specific types, please don't assume any value in those
// a it might change if the enums above overlap with it
// TODO Check if these values need to be powers of two
ID :: 256;
LAYOUT :: 257;
}
// This is passed to UI so that we can omit layout
TypedConfig :: struct {
type: ElementConfigType;
config: *void;
id: ElementId;
}
BorderData :: struct {
width: u32;
color: Color;
}
BorderElementConfig :: struct {
left: BorderData;
right: BorderData;
top: BorderData;
bottom: BorderData;
betweenChildren: BorderData;
cornerRadius: CornerRadius;
}
make_string :: (str: string) -> String {
clay_string := String.{cast(s32, str.count), str.data};
return clay_string;
}
global_counter := 0;
for_expansion :: (configs_array: InternalElementConfigArray, body: Code, _: For_Flags) #expand {
// Jai forces the definition of these
`it_index := 0;
`it := 0;
_OpenElement();
for config : configs_array.configs {
if config.type == {
case .ID;
_AttachId(config.id);
case .LAYOUT;
_AttachLayoutConfig(cast(*LayoutConfig, config.config));
case;
// config.config is a *void, it stores the address of the pointer that is stored in the union
// as ElementConfigUnion is a union of structs. We can't cast pointers directly to structs,
// we first cast the address of the *void and then dereference it.
// Maybe there's a cast modifier to avoid this, but I don't know it (no_check and trunc didn't work).
_AttachElementConfig(cast(*ElementConfigUnion, *config.config).*, config.type);
}
}
_ElementPostConfiguration();
#insert body;
_CloseElement();
}
Element :: (configs: ..TypedConfig) -> InternalElementConfigArray #expand {
return .{configs};
}
ID :: (label: string, index: u32 = 0) -> TypedConfig {
return .{type = .ID, id = _HashString(make_string(label), index, 0)};
}
Layout :: (config: LayoutConfig) -> TypedConfig {
return .{type = .LAYOUT, config = _StoreLayoutConfig(config)};
}
Rectangle :: (config: RectangleElementConfig) -> TypedConfig {
return .{
type = .RECTANGLE,
config = _StoreRectangleElementConfig(config)
};
}
Floating :: (config: FloatingElementConfig) -> TypedConfig {
return .{type = .FLOATING_CONTAINER, config = _StoreFloatingElementConfig(config)};
}
Scroll :: (config: ScrollElementConfig) -> TypedConfig {
return .{type = .SCROLL_CONTAINER, config = _StoreScrollElementConfig(config)};
}
Image :: (config: ImageElementConfig) -> TypedConfig {
return .{type = .IMAGE, config = _StoreImageElementConfig(config)};
}
Custom :: (config: CustomElementConfig) -> TypedConfig {
return .{type = .CUSTOM, config = _StoreCustomElementConfig(config)};
}
Border :: (config: BorderElementConfig) -> TypedConfig {
return .{type = .BORDER, _StoreBorderElementConfig(config)};
}
BorderOutside :: (outside_borders: BorderData) -> TypedConfig {
return .{
type = .BORDER,
config = _StoreBorderElementConfig(BorderElementConfig.{
left = outside_borders,
right = outside_borders,
top = outside_borders,
bottom = outside_borders,
}),
};
}
BorderOutsideRadius :: (outside_borders: BorderData, radius: float) -> TypedConfig {
return .{
type = .BORDER,
config = _StoreBorderElementConfig(.{
left = outside_borders,
right = outside_borders,
top = outside_borders,
bottom = outside_borders,
cornerRadius = .{radius, radius, radius, radius},
})
};
}
BorderAll :: (all_borders: BorderData) -> TypedConfig {
return .{
type = .BORDER,
config = _StoreBorderElementConfig(.{
left = all_borders,
right = all_borders,
top = all_borders,
bottom = all_borders,
betweenChildren = all_borders,
})
};
}
BorderAllRadius :: (all_borders: BorderData, radius: float) -> TypedConfig {
return .{
type = .BORDER,
config = _StoreBorderElementConfig(.{
left = all_borders,
right = all_borders,
top = all_borders,
bottom = all_borders,
cornerRadius = .{radius, radius, radius, radius},
})
};
}
CornerRadiusAll :: (radius: float) -> CornerRadius {
return .{radius, radius, radius, radius};
}
Text :: (text: string, config: *TextElementConfig) {
_OpenTextElement(make_string(text), config);
}
TextConfig :: (config: TextElementConfig) -> *TextElementConfig {
return _StoreTextElementConfig(config);
}
SizingFit :: (size_min_max: SizingMinMax) -> SizingAxis {
return .{type = .FIT, size = .{minMax = size_min_max}};
}
SizingGrow :: (size_min_max: SizingMinMax = .{}) -> SizingAxis {
return .{type = .GROW, size = .{minMax = size_min_max}};
}
SizingFixed :: (size: float) -> SizingAxis {
return .{type = .FIXED, size = .{minMax = .{size, size}}};
}
SizingPercent :: (size_percent: float) -> SizingAxis {
return .{type = .PERCENT, size = .{percent = size_percent}};
}
GetElementId :: (str: string) -> ElementId {
return GetElementId(make_string(str));
}
#scope_module
Math :: #import "Math";
Compiler :: #import "Compiler";
ProgramPrint :: #import "Program_Print";
InternalElementConfigArray :: struct {
configs: [] TypedConfig;
}
#if OS == .WINDOWS {
#load "windows.jai";
} else {
assert(false);
}

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#define CLAY_IMPLEMENTATION
#include "clay.h"

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RaylibFont :: struct {
font_id: u16;
font: Raylib.Font;
}
g_raylib_fonts: [10]RaylibFont;
to_raylib_color :: (color: Clay.Color) -> Raylib.Color {
return .{cast(u8) color.r, cast(u8) color.g, cast(u8) color.b, cast(u8) color.a};
}
raylib_measure_text :: (text: *Clay.String, config: *Clay.TextElementConfig) -> Clay.Dimensions #c_call {
text_size := Clay.Dimensions.{0, 0};
max_text_width: float = 0;
line_text_width: float = 0;
text_height := cast(float)config.fontSize;
font_to_use := g_raylib_fonts[config.fontId].font;
if text.length > 0 {
for 0..(text.length - 1) {
if text.chars[it] == #char "\n" {
max_text_width = c_max(max_text_width, line_text_width);
line_text_width = 0;
continue;
}
index := cast(s32, text.chars[it]) - 32;
if font_to_use.glyphs[index].advanceX != 0 {
line_text_width += cast(float) font_to_use.glyphs[index].advanceX;
} else {
line_text_width += (font_to_use.recs[index].width + cast(float) font_to_use.glyphs[index].offsetX);
}
}
}
max_text_width = c_max(max_text_width, line_text_width);
text_size.width = max_text_width / 2;
text_size.height = text_height;
return text_size;
}
raylib_initialize :: (width: s32, height: s32, $$title: string, flags: Raylib.ConfigFlags) {
c_string_title: *u8;
#if is_constant(title) {
// Constant strings in Jai are null-terminated
c_string_title = title.data;
} else {
c_string_title = to_c_string(title);
}
Raylib.SetConfigFlags(flags);
Raylib.InitWindow(width, height, c_string_title);
}
clay_raylib_render :: (render_commands: Clay.RenderCommandArray) {
for 0..render_commands.length - 1 {
render_command := Clay.RenderCommandArray_Get(*render_commands, cast(s32) it);
bounding_box := render_command.boundingBox;
if #complete render_command.commandType == {
case .NONE;
case .TEXT;
text := string.{
cast(s64) render_command.text.length,
render_command.text.chars,
};
c_string_text := temp_c_string(text);
font_to_use: Raylib.Font = g_raylib_fonts[render_command.config.textElementConfig.fontId].font;
Raylib.DrawTextEx(
font_to_use,
c_string_text,
.{bounding_box.x, bounding_box.y},
cast(float) render_command.config.textElementConfig.fontSize,
cast(float) render_command.config.textElementConfig.letterSpacing,
to_raylib_color(render_command.config.textElementConfig.textColor),
);
case .IMAGE;
// TODO image handling
image_texture := cast(*Raylib.Texture2D, render_command.config.imageElementConfig.imageData).*;
Raylib.DrawTextureEx(
image_texture,
.{bounding_box.x, bounding_box.y},
0,
bounding_box.width / cast(float) image_texture.width,
Raylib.WHITE
);
case .SCISSOR_START;
Raylib.BeginScissorMode(
cast(s32, round(bounding_box.x)),
cast(s32, round(bounding_box.y)),
cast(s32, round(bounding_box.width)),
cast(s32, round(bounding_box.height)),
);
case .SCISSOR_END;
Raylib.EndScissorMode();
case .RECTANGLE;
config := render_command.config.rectangleElementConfig;
if config.cornerRadius.topLeft > 0 {
radius := (config.cornerRadius.topLeft * 2.0) / min(bounding_box.width, bounding_box.height);
Raylib.DrawRectangleRounded(
.{bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height},
radius,
8,
to_raylib_color(config.color),
);
} else {
Raylib.DrawRectangle(
cast(s32, bounding_box.x),
cast(s32, bounding_box.y),
cast(s32, bounding_box.width),
cast(s32, bounding_box.height),
to_raylib_color(config.color),
);
}
case .BORDER;
config := render_command.config.borderElementConfig;
// Left border
if config.left.width > 0 {
Raylib.DrawRectangle(
cast(s32, round(bounding_box.x)),
cast(s32, round(bounding_box.y + config.cornerRadius.topLeft)),
cast(s32, config.left.width),
cast(s32, round(bounding_box.height - config.cornerRadius.topLeft - config.cornerRadius.bottomLeft)),
to_raylib_color(config.right.color),
);
}
// Right border
if config.right.width > 0 {
Raylib.DrawRectangle(
cast(s32, round(bounding_box.x + bounding_box.width - cast(float, config.right.width))),
cast(s32, round(bounding_box.y + config.cornerRadius.topRight)),
cast(s32, config.right.width),
cast(s32, round(bounding_box.height - config.cornerRadius.topRight - config.cornerRadius.bottomRight)),
to_raylib_color(config.right.color),
);
}
// Top border
if config.top.width > 0 {
Raylib.DrawRectangle(
cast(s32, round(bounding_box.x + config.cornerRadius.topLeft)),
cast(s32, round(bounding_box.y)),
cast(s32, round(bounding_box.width - config.cornerRadius.topLeft - config.cornerRadius.topRight)),
cast(s32, config.top.width),
to_raylib_color(config.right.color),
);
}
// Bottom border
if config.bottom.width > 0 {
Raylib.DrawRectangle(
cast(s32, round(bounding_box.x + config.cornerRadius.bottomLeft)),
cast(s32, round(bounding_box.y + bounding_box.height - cast(float, config.bottom.width))),
cast(s32, round(bounding_box.width - config.cornerRadius.bottomLeft - config.cornerRadius.bottomRight)),
cast(s32, config.top.width),
to_raylib_color(config.right.color),
);
}
if config.cornerRadius.topLeft > 0 {
Raylib.DrawRing(
.{
round(bounding_box.x + config.cornerRadius.topLeft),
round(bounding_box.y + config.cornerRadius.topLeft),
},
round(config.cornerRadius.topLeft - cast(float, config.top.width)),
config.cornerRadius.topLeft,
180,
270,
10,
to_raylib_color(config.top.color),
);
}
if config.cornerRadius.topRight > 0 {
Raylib.DrawRing(
.{
round(bounding_box.x + bounding_box.width - config.cornerRadius.topRight),
round(bounding_box.y + config.cornerRadius.topRight),
},
round(config.cornerRadius.topRight - cast(float, config.top.width)),
config.cornerRadius.topRight,
270,
360,
10,
to_raylib_color(config.top.color),
);
}
if config.cornerRadius.bottomLeft > 0 {
Raylib.DrawRing(
.{
round(bounding_box.x + config.cornerRadius.bottomLeft),
round(bounding_box.y + bounding_box.height - config.cornerRadius.bottomLeft),
},
round(config.cornerRadius.bottomLeft - cast(float, config.bottom.width)),
config.cornerRadius.bottomLeft,
90,
180,
10,
to_raylib_color(config.bottom.color),
);
}
if config.cornerRadius.bottomRight > 0 {
Raylib.DrawRing(
.{
round(bounding_box.x + bounding_box.width - config.cornerRadius.bottomRight),
round(bounding_box.y + bounding_box.height - config.cornerRadius.bottomRight),
},
round(config.cornerRadius.bottomRight - cast(float, config.bottom.width)),
config.cornerRadius.bottomRight,
0.1,
90,
10,
to_raylib_color(config.bottom.color),
);
}
case .CUSTOM;
}
}
}
#scope_file
round :: (x: float) -> float {
rounded_int := cast(int, x + 0.5 * ifx x < 0 then -1 else 1);
return cast(float, rounded_int);
}
c_max :: (a: $T, b: T) -> T #c_call {
if b < a return a;
return b;
}

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@ -0,0 +1,292 @@
using Basic :: #import "Basic";
Clay :: #import,file "../../clay-jai/module.jai";
Raylib :: #import "raylib-jai";
for_expansion :: Clay.for_expansion;;
#load "clay_renderer_raylib.jai";
FONT_ID_BODY_16 :: 0;
COLOR_WHITE :: Clay.Color.{255, 255, 255, 255};
window_width: s32 = 1024;
window_height: s32 = 768;
Document :: struct {
title: string;
contents: string;
}
documents :: Document.[
.{"Squirrels", "The Secret Life of Squirrels: Nature's Clever Acrobats\nSquirrels are often overlooked creatures, dismissed as mere park inhabitants or backyard nuisances. Yet, beneath their fluffy tails and twitching noses lies an intricate world of cunning, agility, and survival tactics that are nothing short of fascinating. As one of the most common mammals in North America, squirrels have adapted to a wide range of environments from bustling urban centers to tranquil forests and have developed a variety of unique behaviors that continue to intrigue scientists and nature enthusiasts alike.\n\nMaster Tree Climbers\nAt the heart of a squirrel's skill set is its impressive ability to navigate trees with ease. Whether they're darting from branch to branch or leaping across wide gaps, squirrels possess an innate talent for acrobatics. Their powerful hind legs, which are longer than their front legs, give them remarkable jumping power. With a tail that acts as a counterbalance, squirrels can leap distances of up to ten times the length of their body, making them some of the best aerial acrobats in the animal kingdom.\nBut it's not just their agility that makes them exceptional climbers. Squirrels' sharp, curved claws allow them to grip tree bark with precision, while the soft pads on their feet provide traction on slippery surfaces. Their ability to run at high speeds and scale vertical trunks with ease is a testament to the evolutionary adaptations that have made them so successful in their arboreal habitats.\n\nFood Hoarders Extraordinaire\nSquirrels are often seen frantically gathering nuts, seeds, and even fungi in preparation for winter. While this behavior may seem like instinctual hoarding, it is actually a survival strategy that has been honed over millions of years. Known as \"scatter hoarding,\" squirrels store their food in a variety of hidden locations, often burying it deep in the soil or stashing it in hollowed-out tree trunks.\nInterestingly, squirrels have an incredible memory for the locations of their caches. Research has shown that they can remember thousands of hiding spots, often returning to them months later when food is scarce. However, they don't always recover every stash some forgotten caches eventually sprout into new trees, contributing to forest regeneration. This unintentional role as forest gardeners highlights the ecological importance of squirrels in their ecosystems.\n\nThe Great Squirrel Debate: Urban vs. Wild\nWhile squirrels are most commonly associated with rural or wooded areas, their adaptability has allowed them to thrive in urban environments as well. In cities, squirrels have become adept at finding food sources in places like parks, streets, and even garbage cans. However, their urban counterparts face unique challenges, including traffic, predators, and the lack of natural shelters. Despite these obstacles, squirrels in urban areas are often observed using human infrastructure such as buildings, bridges, and power lines as highways for their acrobatic escapades.\nThere is, however, a growing concern regarding the impact of urban life on squirrel populations. Pollution, deforestation, and the loss of natural habitats are making it more difficult for squirrels to find adequate food and shelter. As a result, conservationists are focusing on creating squirrel-friendly spaces within cities, with the goal of ensuring these resourceful creatures continue to thrive in both rural and urban landscapes.\n\nA Symbol of Resilience\nIn many cultures, squirrels are symbols of resourcefulness, adaptability, and preparation. Their ability to thrive in a variety of environments while navigating challenges with agility and grace serves as a reminder of the resilience inherent in nature. Whether you encounter them in a quiet forest, a city park, or your own backyard, squirrels are creatures that never fail to amaze with their endless energy and ingenuity.\nIn the end, squirrels may be small, but they are mighty in their ability to survive and thrive in a world that is constantly changing. So next time you spot one hopping across a branch or darting across your lawn, take a moment to appreciate the remarkable acrobat at work a true marvel of the natural world."},
.{"Lorem Ipsum", "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."},
.{"Vacuum Instructions", "Chapter 3: Getting Started - Unpacking and Setup\n\nCongratulations on your new SuperClean Pro 5000 vacuum cleaner! In this section, we will guide you through the simple steps to get your vacuum up and running. Before you begin, please ensure that you have all the components listed in the \"Package Contents\" section on page 2.\n\n1. Unboxing Your Vacuum\nCarefully remove the vacuum cleaner from the box. Avoid using sharp objects that could damage the product. Once removed, place the unit on a flat, stable surface to proceed with the setup. Inside the box, you should find:\n\n The main vacuum unit\n A telescoping extension wand\n A set of specialized cleaning tools (crevice tool, upholstery brush, etc.)\n A reusable dust bag (if applicable)\n A power cord with a 3-prong plug\n A set of quick-start instructions\n\n2. Assembling Your Vacuum\nBegin by attaching the extension wand to the main body of the vacuum cleaner. Line up the connectors and twist the wand into place until you hear a click. Next, select the desired cleaning tool and firmly attach it to the wand's end, ensuring it is securely locked in.\n\nFor models that require a dust bag, slide the bag into the compartment at the back of the vacuum, making sure it is properly aligned with the internal mechanism. If your vacuum uses a bagless system, ensure the dust container is correctly seated and locked in place before use.\n\n3. Powering On\nTo start the vacuum, plug the power cord into a grounded electrical outlet. Once plugged in, locate the power switch, usually positioned on the side of the handle or body of the unit, depending on your model. Press the switch to the \"On\" position, and you should hear the motor begin to hum. If the vacuum does not power on, check that the power cord is securely plugged in, and ensure there are no blockages in the power switch.\n\nNote: Before first use, ensure that the vacuum filter (if your model has one) is properly installed. If unsure, refer to \"Section 5: Maintenance\" for filter installation instructions."},
.{"Article 4", "Article 4"},
.{"Article 5", "Article 5"},
];
to_jai_string :: (str: Clay.String) -> string {
return .{data = str.chars, count = cast(s64, str.length)};
}
handle_clay_errors :: (error_data: Clay.ErrorData) #c_call {
push_context {
log_error(
"Clay Error [%]: % | %",
error_data.errorType,
to_jai_string(error_data.errorText),
error_data.userData
);
}
}
render_header_button :: (text: string) {
for Clay.Element(
Clay.Layout(.{padding = .{16, 8}}),
Clay.Rectangle(.{
color = .{140, 140, 140, 255},
cornerRadius = .{5, 5, 5, 5},
})
) {
Clay.Text(text, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 16,
textColor = COLOR_WHITE,
}));
}
}
render_dropdown_menu_item :: (text: string) {
for Clay.Element(
Clay.Layout(.{padding = .{16, 16}})
) {
Clay.Text(text, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 16,
textColor = COLOR_WHITE,
}));
}
}
selected_document_index : int = 0;
main :: () {
flags := Raylib.ConfigFlags.WINDOW_RESIZABLE | .MSAA_4X_HINT | .VSYNC_HINT;
raylib_initialize(1024, 768, "Introducing Clay Demo", flags);
clay_required_memory := Clay.MinMemorySize();
memory := alloc(clay_required_memory);
clay_memory := Clay.CreateArenaWithCapacityAndMemory(clay_required_memory, memory);
Clay.Initialize(
clay_memory,
Clay.Dimensions.{cast(float, Raylib.GetScreenWidth()), cast(float, Raylib.GetScreenHeight())},
.{handle_clay_errors, 0}
);
Clay.SetMeasureTextFunction(raylib_measure_text);
g_raylib_fonts[FONT_ID_BODY_16] = .{
FONT_ID_BODY_16,
Raylib.LoadFontEx("resources/Roboto-Regular.ttf", 48, null, 400),
};
Raylib.SetTextureFilter(g_raylib_fonts[FONT_ID_BODY_16].font.texture, .BILINEAR);
while !Raylib.WindowShouldClose() {
Clay.SetLayoutDimensions(.{
cast(float, Raylib.GetScreenWidth()),
cast(float, Raylib.GetScreenHeight()),
});
mouse_position := Raylib.GetMousePosition();
scroll_delta := Raylib.GetMouseWheelMoveV();
Clay.SetPointerState(mouse_position, Raylib.IsMouseButtonDown(0));
Clay.UpdateScrollContainers(true, scroll_delta, Raylib.GetFrameTime());
layout_expand := Clay.Sizing.{
Clay.SizingGrow(),
Clay.SizingGrow(),
};
content_background_config := Clay.RectangleElementConfig.{
color = .{90, 90, 90, 255},
cornerRadius = .{8, 8, 8, 8},
};
Clay.BeginLayout();
for Clay.Element(
Clay.ID("OuterContainer"),
Clay.Rectangle(.{color = .{43, 41, 51, 255}}),
Clay.Layout(.{
layoutDirection = .TOP_TO_BOTTOM,
sizing = layout_expand,
padding = .{16, 16},
childGap = 16,
}),
) {
for Clay.Element(
Clay.ID("HeaderBar"),
Clay.Rectangle(content_background_config),
Clay.Layout(.{
sizing = .{
height = Clay.SizingFixed(60),
width = Clay.SizingGrow(),
},
padding = .{16, 16},
childGap = 16,
childAlignment = .{
y = .CENTER,
}
}),
) {
for Clay.Element(
Clay.ID("FileButton"),
Clay.Layout(.{padding = .{16, 8}}),
Clay.Rectangle(.{
color = .{140, 140, 140, 255},
cornerRadius = .{5, 5, 5, 5},
}),
) {
Clay.Text("File", Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 16,
textColor = COLOR_WHITE,
}));
file_menu_visible := Clay.PointerOver(Clay.GetElementId("FileButton")) ||
Clay.PointerOver(Clay.GetElementId("FileMenu"));
if file_menu_visible {
for Clay.Element(
Clay.ID("FileMenu"),
Clay.Floating(.{attachment = .{parent = .LEFT_BOTTOM}}),
Clay.Layout(.{padding = .{0, 8}})
) {
for Clay.Element(
Clay.Layout(.{
layoutDirection=.TOP_TO_BOTTOM,
sizing = .{width = Clay.SizingFixed(200)}
}),
Clay.Rectangle(.{
color = .{40, 40, 40, 255},
cornerRadius = .{8, 8, 8, 8}
})
) {
// Render dropdown items here
render_dropdown_menu_item("New");
render_dropdown_menu_item("Open");
render_dropdown_menu_item("Close");
}
}
}
}
// Render header buttons
render_header_button("Edit");
for Clay.Element(Clay.Layout(.{
sizing = .{Clay.SizingGrow(), Clay.SizingGrow()}})) {}
render_header_button("Upload");
render_header_button("Media");
render_header_button("Support");
}
for Clay.Element(
Clay.ID("LowerContent"),
Clay.Layout(.{sizing = layout_expand, childGap = 16}),
) {
for Clay.Element(
Clay.ID("Sidebar"),
Clay.Rectangle(content_background_config),
Clay.Layout(.{
layoutDirection = .TOP_TO_BOTTOM,
padding = .{16, 16},
childGap = 8,
sizing = .{
width = Clay.SizingFixed(250),
height = Clay.SizingGrow(),
}
})
) {
for document : documents {
sidebar_button_layout := Clay.LayoutConfig.{
sizing = .{width = Clay.SizingGrow()},
padding = .{16, 16},
};
if it_index == selected_document_index {
for Clay.Element(
Clay.Layout(sidebar_button_layout),
Clay.Rectangle(.{
color = .{120, 120, 120, 255},
cornerRadius = .{8, 8, 8, 8},
})
) {
Clay.Text(document.title, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 20,
textColor = COLOR_WHITE,
}));
}
} else {
id := tprint("Parnets %", it_index);
is_hovered := Clay.PointerOver(Clay.GetElementId(id));
if is_hovered && Raylib.IsMouseButtonPressed(0) {
selected_document_index = it_index;
}
for Clay.Element(
Clay.ID(id)
) {
for Clay.Element(
Clay.Layout(sidebar_button_layout),
ifx is_hovered then Clay.Rectangle(.{
color = .{120, 120, 120, 120},
cornerRadius = .{8, 8, 8, 8},
}) else .{}
) {
Clay.Text(document.title, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 20,
textColor = COLOR_WHITE
}));
}
}
}
}
}
for Clay.Element(
Clay.ID("MainContent"),
Clay.Rectangle(content_background_config),
Clay.Scroll(.{vertical = true}),
Clay.Layout(.{
layoutDirection = .TOP_TO_BOTTOM,
childGap = 16,
padding = .{16, 16},
sizing = layout_expand,
}),
) {
selected_document := documents[selected_document_index];
Clay.Text(selected_document.title, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 24,
textColor = COLOR_WHITE,
}));
Clay.Text(selected_document.contents, Clay.TextConfig(.{
fontId = FONT_ID_BODY_16,
fontSize = 24,
textColor = COLOR_WHITE
}));
}
}
}
render_commands := Clay.EndLayout();
Raylib.BeginDrawing();
Raylib.ClearBackground(Raylib.BLACK);
clay_raylib_render(render_commands);
Raylib.EndDrawing();
reset_temporary_storage();
}
}

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@ -0,0 +1,133 @@
Vector2 :: Math.Vector2;
Vector3 :: Math.Vector3;
Vector4 :: Math.Vector4;
Quaternion :: Math.Quaternion;
Matrix :: Math.Matrix4;
PI :: Math.PI;
LIGHTGRAY :: Color.{ 200, 200, 200, 255 };
GRAY :: Color.{ 130, 130, 130, 255 };
DARKGRAY :: Color.{ 80, 80, 80, 255 };
YELLOW :: Color.{ 253, 249, 0, 255 };
GOLD :: Color.{ 255, 203, 0, 255 };
ORANGE :: Color.{ 255, 161, 0, 255 };
PINK :: Color.{ 255, 109, 194, 255 };
RED :: Color.{ 230, 41, 55, 255 };
MAROON :: Color.{ 190, 33, 55, 255 };
GREEN :: Color.{ 0, 228, 48, 255 };
LIME :: Color.{ 0, 158, 47, 255 };
DARKGREEN :: Color.{ 0, 117, 44, 255 };
SKYBLUE :: Color.{ 102, 191, 255, 255 };
BLUE :: Color.{ 0, 121, 241, 255 };
DARKBLUE :: Color.{ 0, 82, 172, 255 };
PURPLE :: Color.{ 200, 122, 255, 255 };
VIOLET :: Color.{ 135, 60, 190, 255 };
DARKPURPLE :: Color.{ 112, 31, 126, 255 };
BEIGE :: Color.{ 211, 176, 131, 255 };
BROWN :: Color.{ 127, 106, 79, 255 };
DARKBROWN :: Color.{ 76, 63, 47, 255 };
WHITE :: Color.{ 255, 255, 255, 255 };
BLACK :: Color.{ 0, 0, 0, 255 };
BLANK :: Color.{ 0, 0, 0, 0 };
MAGENTA :: Color.{ 255, 0, 255, 255 };
RAYWHITE :: Color.{ 245, 245, 245, 255 };
GetGamepadButtonPressed :: () -> GamepadButton #foreign raylib;
IsMouseButtonPressed :: (button: MouseButton) -> bool { return IsMouseButtonPressed(cast(s32) button); }
IsMouseButtonDown :: (button: MouseButton) -> bool { return IsMouseButtonDown(cast(s32) button); }
IsMouseButtonReleased :: (button: MouseButton) -> bool { return IsMouseButtonReleased(cast(s32) button); }
IsMouseButtonUp :: (button: MouseButton) -> bool { return IsMouseButtonUp(cast(s32) button); }
IsKeyPressed :: (key: KeyboardKey) -> bool { return IsKeyPressed(cast(s32) key); }
IsKeyPressedRepeat :: (key: KeyboardKey) -> bool { return IsKeyPressedRepeat(cast(s32) key); }
IsKeyDown :: (key: KeyboardKey) -> bool { return IsKeyDown(cast(s32) key); }
IsKeyReleased :: (key: KeyboardKey) -> bool { return IsKeyReleased(cast(s32) key); }
IsKeyUp :: (key: KeyboardKey) -> bool { return IsKeyUp(cast(s32) key); }
SetExitKey :: (key: KeyboardKey) -> void { return SetExitKey(cast(s32) key); }
SetConfigFlags :: (flags: ConfigFlags) -> void { return SetConfigFlags(cast(u32) flags); }
SetGesturesEnabled :: (flags: Gesture) -> void { return SetGesturesEnabled(cast(u32) flags); }
IsGestureDetected :: (gesture: Gesture) -> bool { return IsGestureDetected(cast(u32) gesture); }
IsWindowState :: (flag: ConfigFlags) -> bool { return IsWindowState(cast(u32) flag); }
SetWindowState :: (flags: ConfigFlags) -> void { return SetWindowState(cast(u32) flags); }
ClearWindowState :: (flags: ConfigFlags) -> void { return ClearWindowState(cast(u32) flags); }
UpdateCamera :: (camera: *Camera, mode: CameraMode) -> void { return UpdateCamera(camera, cast(s32) mode); }
SetTraceLogLevel :: (logLevel: TraceLogLevel) -> void { return SetTraceLogLevel(cast(s32) logLevel); }
TraceLog :: (logLevel: TraceLogLevel, text: string, __args: ..Any) { TraceLog(cast(s32) logLevel, text, __args); }
SetShaderValue :: (shader: Shader, locIndex: s32, value: *void, uniformType: ShaderUniformDataType) -> void {
return SetShaderValue(shader, locIndex, value, cast(s32) uniformType);
}
SetShaderValueV :: (shader: Shader, locIndex: s32, value: *void, uniformType: ShaderUniformDataType, count: s32) -> void {
return SetShaderValue(shader, locIndex, value, cast(s32) uniformType, count);
}
IsGamepadButtonPressed :: (gamepad: s32, button: GamepadButton) -> bool { return IsGamepadButtonPressed(gamepad, cast(s32) button); }
IsGamepadButtonDown :: (gamepad: s32, button: GamepadButton) -> bool { return IsGamepadButtonDown(gamepad, cast(s32) button); }
IsGamepadButtonReleased :: (gamepad: s32, button: GamepadButton) -> bool { return IsGamepadButtonReleased(gamepad, cast(s32) button); }
IsGamepadButtonUp :: (gamepad: s32, button: GamepadButton) -> bool { return IsGamepadButtonUp(gamepad, cast(s32) button); }
GetGamepadAxisMovement :: (gamepad: s32, axis: GamepadAxis) -> float { return GetGamepadAxisMovement(gamepad, cast(s32) axis); }
SetTextureFilter :: (texture: Texture2D, filter: TextureFilter) -> void { return SetTextureFilter(texture, cast(s32) filter); }
SetTextureWrap :: (texture: Texture2D, wrap: TextureWrap) -> void { return SetTextureWrap(textuer, cast(s32) wrap); }
BeginBlendMode :: (mode: BlendMode) -> void { return BeginBlendMode(cast(s32) mode); }
ImageFormat :: (image: *Image, newFormat: PixelFormat) -> void { return ImageFormat(image, cast(s32) newFormat); }
LoadImageRaw :: (fileName: *u8, width: s32, height: s32, format: PixelFormat, headerSize: s32) -> Image {
return LoadImageRaw(fileName, width, height, cast(s32) format, headerSize);
}
LoadFontData :: (fileData: *u8, dataSize: s32, fontSize: s32, codepoints: *s32, codepointCount: s32, type: FontType) -> *GlyphInfo {
return LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, cast(s32) type);
}
SetMouseCursor :: (cursor: MouseCursor) -> void { return SetMouseCursor(cast(s32) cursor); }
LoadTexture :: (data: *void, width: s32, height: s32, format: PixelFormat, mipmapCount: s32) -> u32 {
return LoadTexture(data, width, height, cast(s32) format, mipmapCount);
}
FramebufferAttach :: (fboId: u32, texId: u32, attachType: FramebufferAttachType, texType: FramebufferAttachTextureType, mipLevel: s32) -> void {
return FramebufferAttach(fbiId, texId, cast(s32) attachType, cast(s32) texType, mipLevel);
}
SetUniform :: (locIndex: s32, value: *void, uniformType: ShaderUniformDataType, count: s32) -> void { return SetUniform(locIndex, value, cast(s32) uniformType, count); }
SetMaterialTexture :: (material: *Material, mapType: MaterialMapIndex, texture: Texture2D) -> void { return SetMaterialTexture(material, mapType, texture); }
Camera3D :: struct {
position: Vector3; // Camera position
target: Vector3; // Camera target it looks-at
up: Vector3; // Camera up vector (rotation over its axis)
fovy: float; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
projection: CameraProjection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
}
TraceLogCallback :: #type (logLevel: TraceLogLevel, text: *u8, args: .. Any) #c_call;
#scope_module
#if OS == .WINDOWS {
user32 :: #system_library,link_always "user32";
gdi32 :: #system_library,link_always "gdi32";
shell32 :: #system_library,link_always "shell32";
winmm :: #system_library,link_always "winmm";
raylib :: #library,no_dll "windows/raylib";
#load "windows.jai";
} else {
assert(false);
}
#import "Basic";
Math :: #import "Math";

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="preload" href="/clay/fonts/Calistoga-Regular.ttf" as="font" type="font/ttf" crossorigin>
<link rel="preload" href="/clay/fonts/Quicksand-Semibold.ttf" as="font" type="font/ttf" crossorigin>
<title>Clay - UI Layout Library</title>
<style>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
padding: 0;
margin: 0;
pointer-events: none;
background: rgb(244, 235, 230);
}
/* Import the font using @font-face */
@font-face {
font-family: 'Calistoga';
font-style: normal;
font-weight: 400;
src: url('/clay/fonts/Calistoga-Regular.ttf') format('truetype');
}
@font-face {
font-family: 'Quicksand';
font-style: normal;
font-weight: 400;
src: url('/clay/fonts/Quicksand-Semibold.ttf') format('truetype');
}
body > canvas {
width: 100%;
height: 100%;
touch-action: none;
}
div, a, img {
position: absolute;
box-sizing: border-box;
-webkit-backface-visibility: hidden;
pointer-events: none;
}
a {
cursor: pointer;
pointer-events: all;
}
.text {
pointer-events: all;
white-space: pre;
}
/* TODO special exception for text selection in debug tools */
[id='2067877626'] > * {
pointer-events: none !important;
}
</style>
</head>
<script type="module">
const CLAY_RENDER_COMMAND_TYPE_NONE = 0;
const CLAY_RENDER_COMMAND_TYPE_RECTANGLE = 1;
const CLAY_RENDER_COMMAND_TYPE_BORDER = 2;
const CLAY_RENDER_COMMAND_TYPE_TEXT = 3;
const CLAY_RENDER_COMMAND_TYPE_IMAGE = 4;
const CLAY_RENDER_COMMAND_TYPE_SCISSOR_START = 5;
const CLAY_RENDER_COMMAND_TYPE_SCISSOR_END = 6;
const CLAY_RENDER_COMMAND_TYPE_CUSTOM = 7;
const GLOBAL_FONT_SCALING_FACTOR = 0.8;
let renderCommandSize = 0;
let scratchSpaceAddress = 8;
let heapSpaceAddress = 0;
let memoryDataView;
let textDecoder = new TextDecoder("utf-8");
let previousFrameTime;
let fontsById = [
'Quicksand',
'Calistoga',
'Quicksand',
'Quicksand',
'Quicksand',
];
let elementCache = {};
let imageCache = {};
let colorDefinition = { type: 'struct', members: [
{name: 'r', type: 'float' },
{name: 'g', type: 'float' },
{name: 'b', type: 'float' },
{name: 'a', type: 'float' },
]};
let stringDefinition = { type: 'struct', members: [
{name: 'length', type: 'uint32_t' },
{name: 'chars', type: 'uint32_t' },
]};
let borderDefinition = { type: 'struct', members: [
{name: 'width', type: 'uint32_t'},
{name: 'color', ...colorDefinition},
]};
let cornerRadiusDefinition = { type: 'struct', members: [
{name: 'topLeft', type: 'float'},
{name: 'topRight', type: 'float'},
{name: 'bottomLeft', type: 'float'},
{name: 'bottomRight', type: 'float'},
]};
let rectangleConfigDefinition = { name: 'rectangle', type: 'struct', members: [
{ name: 'color', ...colorDefinition },
{ name: 'cornerRadius', ...cornerRadiusDefinition },
{ name: 'link', ...stringDefinition },
{ name: 'cursorPointer', type: 'uint8_t' },
]};
let borderConfigDefinition = { name: 'text', type: 'struct', members: [
{ name: 'left', ...borderDefinition },
{ name: 'right', ...borderDefinition },
{ name: 'top', ...borderDefinition },
{ name: 'bottom', ...borderDefinition },
{ name: 'betweenChildren', ...borderDefinition },
{ name: 'cornerRadius', ...cornerRadiusDefinition }
]};
let textConfigDefinition = { name: 'text', type: 'struct', members: [
{ name: 'textColor', ...colorDefinition },
{ name: 'fontId', type: 'uint16_t' },
{ name: 'fontSize', type: 'uint16_t' },
{ name: 'letterSpacing', type: 'uint16_t' },
{ name: 'lineSpacing', type: 'uint16_t' },
{ name: 'wrapMode', type: 'uint32_t' },
{ name: 'disablePointerEvents', type: 'uint8_t' }
]};
let scrollConfigDefinition = { name: 'text', type: 'struct', members: [
{ name: 'horizontal', type: 'bool' },
{ name: 'vertical', type: 'bool' },
]};
let imageConfigDefinition = { name: 'image', type: 'struct', members: [
{ name: 'imageData', type: 'uint32_t' },
{ name: 'sourceDimensions', type: 'struct', members: [
{ name: 'width', type: 'float' },
{ name: 'height', type: 'float' },
]},
{ name: 'sourceURL', ...stringDefinition }
]};
let customConfigDefinition = { name: 'custom', type: 'struct', members: [
{ name: 'customData', type: 'uint32_t' },
]}
let renderCommandDefinition = {
name: 'CLay_RenderCommand',
type: 'struct',
members: [
{ name: 'boundingBox', type: 'struct', members: [
{ name: 'x', type: 'float' },
{ name: 'y', type: 'float' },
{ name: 'width', type: 'float' },
{ name: 'height', type: 'float' },
]},
{ name: 'config', type: 'uint32_t'},
{ name: 'text', ...stringDefinition },
{ name: 'id', type: 'uint32_t' },
{ name: 'commandType', type: 'uint32_t', },
]
};
function getStructTotalSize(definition) {
switch(definition.type) {
case 'union':
case 'struct': {
let totalSize = 0;
for (const member of definition.members) {
let result = getStructTotalSize(member);
if (definition.type === 'struct') {
totalSize += result;
} else {
totalSize = Math.max(totalSize, result);
}
}
return totalSize;
}
case 'float': return 4;
case 'uint32_t': return 4;
case 'int32_t': return 4;
case 'uint16_t': return 2;
case 'uint8_t': return 1;
case 'bool': return 1;
default: {
throw "Unimplemented C data type " + definition.type
}
}
}
function readStructAtAddress(address, definition) {
switch(definition.type) {
case 'union':
case 'struct': {
let struct = { __size: 0 };
for (const member of definition.members) {
let result = readStructAtAddress(address, member);
struct[member.name] = result;
if (definition.type === 'struct') {
struct.__size += result.__size;
address += result.__size;
} else {
struct.__size = Math.max(struct.__size, result.__size);
}
}
return struct;
}
case 'float': return { value: memoryDataView.getFloat32(address, true), __size: 4 };
case 'uint32_t': return { value: memoryDataView.getUint32(address, true), __size: 4 };
case 'int32_t': return { value: memoryDataView.getUint32(address, true), __size: 4 };
case 'uint16_t': return { value: memoryDataView.getUint16(address, true), __size: 2 };
case 'uint8_t': return { value: memoryDataView.getUint8(address, true), __size: 1 };
case 'bool': return { value: memoryDataView.getUint8(address, true), __size: 1 };
default: {
throw "Unimplemented C data type " + definition.type
}
}
}
function getTextDimensions(text, font) {
// re-use canvas object for better performance
window.canvasContext.font = font;
let metrics = window.canvasContext.measureText(text);
return { width: metrics.width, height: metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent };
}
function createMainArena(arenaStructAddress, arenaMemoryAddress) {
let memorySize = instance.exports.Clay_MinMemorySize();
// Last arg is address to store return value
instance.exports.Clay_CreateArenaWithCapacityAndMemory(arenaStructAddress, memorySize, arenaMemoryAddress);
}
async function init() {
await Promise.all(fontsById.map(f => document.fonts.load(`12px "${f}"`)));
window.htmlRoot = document.body.appendChild(document.createElement('div'));
window.canvasRoot = document.body.appendChild(document.createElement('canvas'));
window.canvasContext = window.canvasRoot.getContext("2d");
window.mousePositionXThisFrame = 0;
window.mousePositionYThisFrame = 0;
window.mouseWheelXThisFrame = 0;
window.mouseWheelYThisFrame = 0;
window.touchDown = false;
window.arrowKeyDownPressedThisFrame = false;
window.arrowKeyUpPressedThisFrame = false;
let zeroTimeout = null;
document.addEventListener("wheel", (event) => {
window.mouseWheelXThisFrame = event.deltaX * -0.1;
window.mouseWheelYThisFrame = event.deltaY * -0.1;
clearTimeout(zeroTimeout);
zeroTimeout = setTimeout(() => {
window.mouseWheelXThisFrame = 0;
window.mouseWheelYThisFrame = 0;
}, 10);
});
function handleTouch (event) {
if (event.touches.length === 1) {
window.touchDown = true;
let target = event.target;
let scrollTop = 0;
let scrollLeft = 0;
let activeRendererIndex = memoryDataView.getUint32(instance.exports.ACTIVE_RENDERER_INDEX.value, true);
while (activeRendererIndex !== 1 && target) {
scrollLeft += target.scrollLeft;
scrollTop += target.scrollTop;
target = target.parentElement;
}
window.mousePositionXThisFrame = event.changedTouches[0].pageX + scrollLeft;
window.mousePositionYThisFrame = event.changedTouches[0].pageY + scrollTop;
}
}
document.addEventListener("touchstart", handleTouch);
document.addEventListener("touchmove", handleTouch);
document.addEventListener("touchend", () => {
window.touchDown = false;
window.mousePositionXThisFrame = 0;
window.mousePositionYThisFrame = 0;
})
document.addEventListener("mousemove", (event) => {
let target = event.target;
let scrollTop = 0;
let scrollLeft = 0;
let activeRendererIndex = memoryDataView.getUint32(instance.exports.ACTIVE_RENDERER_INDEX.value, true);
while (activeRendererIndex !== 1 && target) {
scrollLeft += target.scrollLeft;
scrollTop += target.scrollTop;
target = target.parentElement;
}
window.mousePositionXThisFrame = event.x + scrollLeft;
window.mousePositionYThisFrame = event.y + scrollTop;
});
document.addEventListener("mousedown", (event) => {
window.mouseDown = true;
window.mouseDownThisFrame = true;
});
document.addEventListener("mouseup", (event) => {
window.mouseDown = false;
});
document.addEventListener("keydown", (event) => {
if (event.key === "ArrowDown") {
window.arrowKeyDownPressedThisFrame = true;
}
if (event.key === "ArrowUp") {
window.arrowKeyUpPressedThisFrame = true;
}
if (event.key === "d") {
window.dKeyPressedThisFrame = true;
}
});
const importObject = {
clay: {
measureTextFunction: (addressOfDimensions, textToMeasure, addressOfConfig) => {
let stringLength = memoryDataView.getUint32(textToMeasure, true);
let pointerToString = memoryDataView.getUint32(textToMeasure + 4, true);
let textConfig = readStructAtAddress(addressOfConfig, textConfigDefinition);
let textDecoder = new TextDecoder("utf-8");
let text = textDecoder.decode(memoryDataView.buffer.slice(pointerToString, pointerToString + stringLength));
let sourceDimensions = getTextDimensions(text, `${Math.round(textConfig.fontSize.value * GLOBAL_FONT_SCALING_FACTOR)}px ${fontsById[textConfig.fontId.value]}`);
memoryDataView.setFloat32(addressOfDimensions, sourceDimensions.width, true);
memoryDataView.setFloat32(addressOfDimensions + 4, sourceDimensions.height, true);
},
queryScrollOffsetFunction: (addressOfOffset, elementId) => {
let container = document.getElementById(elementId.toString());
if (container) {
memoryDataView.setFloat32(addressOfOffset, -container.scrollLeft, true);
memoryDataView.setFloat32(addressOfOffset + 4, -container.scrollTop, true);
}
}
},
};
const { instance } = await WebAssembly.instantiateStreaming(
fetch("/clay/index.wasm"), importObject
);
memoryDataView = new DataView(new Uint8Array(instance.exports.memory.buffer).buffer);
scratchSpaceAddress = instance.exports.__heap_base.value;
heapSpaceAddress = instance.exports.__heap_base.value + 1024;
let arenaAddress = scratchSpaceAddress + 8;
window.instance = instance;
createMainArena(arenaAddress, heapSpaceAddress);
memoryDataView.setFloat32(instance.exports.__heap_base.value, window.innerWidth, true);
memoryDataView.setFloat32(instance.exports.__heap_base.value + 4, window.innerHeight, true);
instance.exports.Clay_Initialize(arenaAddress, instance.exports.__heap_base.value);
renderCommandSize = getStructTotalSize(renderCommandDefinition);
renderLoop();
}
function MemoryIsDifferent(one, two, length) {
for (let i = 0; i < length; i++) {
if (one[i] !== two[i]) {
return true;
}
}
return false;
}
function renderLoopHTML() {
let capacity = memoryDataView.getInt32(scratchSpaceAddress, true);
let length = memoryDataView.getInt32(scratchSpaceAddress + 4, true);
let arrayOffset = memoryDataView.getUint32(scratchSpaceAddress + 8, true);
let scissorStack = [{ nextAllocation: { x: 0, y: 0 }, element: htmlRoot, nextElementIndex: 0 }];
let previousId = 0;
for (let i = 0; i < length; i++, arrayOffset += renderCommandSize) {
let entireRenderCommandMemory = new Uint32Array(memoryDataView.buffer.slice(arrayOffset, arrayOffset + renderCommandSize));
let renderCommand = readStructAtAddress(arrayOffset, renderCommandDefinition);
let parentElement = scissorStack[scissorStack.length - 1];
let element = null;
let isMultiConfigElement = previousId === renderCommand.id.value;
if (!elementCache[renderCommand.id.value]) {
let elementType = 'div';
switch (renderCommand.commandType.value) {
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
if (readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition).link.length.value > 0) {
elementType = 'a';
}
break;
}
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
elementType = 'img'; break;
}
default: break;
}
element = document.createElement(elementType);
element.id = renderCommand.id.value;
if (renderCommand.commandType.value === CLAY_RENDER_COMMAND_TYPE_SCISSOR_START) {
element.style.overflow = 'hidden';
}
elementCache[renderCommand.id.value] = {
exists: true,
element: element,
previousMemoryCommand: new Uint8Array(0),
previousMemoryConfig: new Uint8Array(0),
previousMemoryText: new Uint8Array(0)
};
}
let elementData = elementCache[renderCommand.id.value];
element = elementData.element;
if (!isMultiConfigElement && Array.prototype.indexOf.call(parentElement.element.children, element) !== parentElement.nextElementIndex) {
if (parentElement.nextElementIndex === 0) {
parentElement.element.insertAdjacentElement('afterbegin', element);
} else {
parentElement.element.childNodes[Math.min(parentElement.nextElementIndex - 1, parentElement.element.childNodes.length - 1)].insertAdjacentElement('afterend', element);
}
}
elementData.exists = true;
// Don't get me started. Cheaper to compare the render command memory than to update HTML elements
let dirty = MemoryIsDifferent(elementData.previousMemoryCommand, entireRenderCommandMemory, renderCommandSize) && !isMultiConfigElement;
if (!isMultiConfigElement) {
parentElement.nextElementIndex++;
}
previousId = renderCommand.id.value;
elementData.previousMemoryCommand = entireRenderCommandMemory;
let offsetX = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.x : 0;
let offsetY = scissorStack.length > 0 ? scissorStack[scissorStack.length - 1].nextAllocation.y : 0;
if (dirty) {
element.style.transform = `translate(${Math.round(renderCommand.boundingBox.x.value - offsetX)}px, ${Math.round(renderCommand.boundingBox.y.value - offsetY)}px)`
element.style.width = Math.round(renderCommand.boundingBox.width.value) + 'px';
element.style.height = Math.round(renderCommand.boundingBox.height.value) + 'px';
}
// note: commandType is packed to uint8_t and has 3 garbage bytes of padding
switch(renderCommand.commandType.value & 0xff) {
case (CLAY_RENDER_COMMAND_TYPE_NONE): {
break;
}
case (CLAY_RENDER_COMMAND_TYPE_RECTANGLE): {
let config = readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition);
let configMemory = new Uint8Array(memoryDataView.buffer.slice(renderCommand.config.value, renderCommand.config.value + config.__size));
let linkContents = config.link.length.value > 0 ? textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.link.chars.value, config.link.chars.value + config.link.length.value))) : 0;
memoryDataView.setUint32(0, renderCommand.id.value, true);
if (linkContents.length > 0 && (window.mouseDownThisFrame || window.touchDown) && instance.exports.Clay_PointerOver(0)) {
window.location.href = linkContents;
}
if (!dirty && !MemoryIsDifferent(configMemory, elementData.previousMemoryConfig, config.__size)) {
break;
}
if (linkContents.length > 0) {
element.href = linkContents;
}
if (linkContents.length > 0 || config.cursorPointer.value) {
element.style.pointerEvents = 'all';
element.style.cursor = 'pointer';
}
elementData.previousMemoryConfig = configMemory;
let color = config.color;
element.style.backgroundColor = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
if (config.cornerRadius.topLeft.value > 0) {
element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
}
if (config.cornerRadius.topRight.value > 0) {
element.style.borderTopRightRadius = config.cornerRadius.topRight.value + 'px';
}
if (config.cornerRadius.bottomLeft.value > 0) {
element.style.borderBottomLeftRadius = config.cornerRadius.bottomLeft.value + 'px';
}
if (config.cornerRadius.bottomRight.value > 0) {
element.style.borderBottomRightRadius = config.cornerRadius.bottomRight.value + 'px';
}
break;
}
case (CLAY_RENDER_COMMAND_TYPE_BORDER): {
let config = readStructAtAddress(renderCommand.config.value, borderConfigDefinition);
let configMemory = new Uint8Array(memoryDataView.buffer.slice(renderCommand.config.value, renderCommand.config.value + config.__size));
if (!dirty && !MemoryIsDifferent(configMemory, elementData.previousMemoryConfig, config.__size)) {
break;
}
elementData.previousMemoryConfig = configMemory;
if (config.left.width.value > 0) {
let color = config.left.color;
element.style.borderLeft = `${config.left.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
}
if (config.right.width.value > 0) {
let color = config.right.color;
element.style.borderRight = `${config.right.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
}
if (config.top.width.value > 0) {
let color = config.top.color;
element.style.borderTop = `${config.top.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
}
if (config.bottom.width.value > 0) {
let color = config.bottom.color;
element.style.borderBottom = `${config.bottom.width.value}px solid rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`
}
if (config.cornerRadius.topLeft.value > 0) {
element.style.borderTopLeftRadius = config.cornerRadius.topLeft.value + 'px';
}
if (config.cornerRadius.topRight.value > 0) {
element.style.borderTopRightRadius = config.cornerRadius.topRight.value + 'px';
}
if (config.cornerRadius.bottomLeft.value > 0) {
element.style.borderBottomLeftRadius = config.cornerRadius.bottomLeft.value + 'px';
}
if (config.cornerRadius.bottomRight.value > 0) {
element.style.borderBottomRightRadius = config.cornerRadius.bottomRight.value + 'px';
}
break;
}
case (CLAY_RENDER_COMMAND_TYPE_TEXT): {
let config = readStructAtAddress(renderCommand.config.value, textConfigDefinition);
let configMemory = new Uint8Array(memoryDataView.buffer.slice(renderCommand.config.value, renderCommand.config.value + config.__size));
let textContents = renderCommand.text;
let stringContents = new Uint8Array(memoryDataView.buffer.slice(textContents.chars.value, textContents.chars.value + textContents.length.value));
if (MemoryIsDifferent(configMemory, elementData.previousMemoryConfig, config.__size)) {
element.className = 'text';
let textColor = config.textColor;
let fontSize = Math.round(config.fontSize.value * GLOBAL_FONT_SCALING_FACTOR);
element.style.color = `rgba(${textColor.r.value}, ${textColor.g.value}, ${textColor.b.value}, ${textColor.a.value})`;
element.style.fontFamily = fontsById[config.fontId.value];
element.style.fontSize = fontSize + 'px';
element.style.pointerEvents = config.disablePointerEvents.value ? 'none' : 'all';
elementData.previousMemoryConfig = configMemory;
}
if (stringContents.length !== elementData.previousMemoryText.length || MemoryIsDifferent(stringContents, elementData.previousMemoryText, stringContents.length)) {
element.innerHTML = textDecoder.decode(stringContents);
}
elementData.previousMemoryText = stringContents;
break;
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
scissorStack.push({ nextAllocation: { x: renderCommand.boundingBox.x.value, y: renderCommand.boundingBox.y.value }, element, nextElementIndex: 0 });
let config = readStructAtAddress(renderCommand.config.value, scrollConfigDefinition);
if (config.horizontal.value) {
element.style.overflowX = 'scroll';
element.style.pointerEvents = 'auto';
}
if (config.vertical.value) {
element.style.overflowY = 'scroll';
element.style.pointerEvents = 'auto';
}
break;
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {
scissorStack.splice(scissorStack.length - 1, 1);
break;
}
case (CLAY_RENDER_COMMAND_TYPE_IMAGE): {
let config = readStructAtAddress(renderCommand.config.value, imageConfigDefinition);
let srcContents = new Uint8Array(memoryDataView.buffer.slice(config.sourceURL.chars.value, config.sourceURL.chars.value + config.sourceURL.length.value));
if (srcContents.length !== elementData.previousMemoryText.length || MemoryIsDifferent(srcContents, elementData.previousMemoryText, srcContents.length)) {
element.src = textDecoder.decode(srcContents);
}
elementData.previousMemoryText = srcContents;
break;
}
case (CLAY_RENDER_COMMAND_TYPE_CUSTOM): break;
}
}
for (const key of Object.keys(elementCache)) {
if (elementCache[key].exists) {
elementCache[key].exists = false;
} else {
elementCache[key].element.remove();
delete elementCache[key];
}
}
}
function renderLoopCanvas() {
// Note: Rendering to canvas needs to be scaled up by window.devicePixelRatio in both width and height.
// e.g. if we're working on a device where devicePixelRatio is 2, we need to render
// everything at width^2 x height^2 resolution, then scale back down with css to get the correct pixel density.
let capacity = memoryDataView.getUint32(scratchSpaceAddress, true);
let length = memoryDataView.getUint32(scratchSpaceAddress + 4, true);
let arrayOffset = memoryDataView.getUint32(scratchSpaceAddress + 8, true);
window.canvasRoot.width = window.innerWidth * window.devicePixelRatio;
window.canvasRoot.height = window.innerHeight * window.devicePixelRatio;
window.canvasRoot.style.width = window.innerWidth + 'px';
window.canvasRoot.style.height = window.innerHeight + 'px';
let ctx = window.canvasContext;
let scale = window.devicePixelRatio;
for (let i = 0; i < length; i++, arrayOffset += renderCommandSize) {
let renderCommand = readStructAtAddress(arrayOffset, renderCommandDefinition);
let boundingBox = renderCommand.boundingBox;
// note: commandType is packed to uint8_t and has 3 garbage bytes of padding
switch(renderCommand.commandType.value & 0xff) {
case (CLAY_RENDER_COMMAND_TYPE_NONE): {
break;
}
case (CLAY_RENDER_COMMAND_TYPE_RECTANGLE): {
let config = readStructAtAddress(renderCommand.config.value, rectangleConfigDefinition);
let color = config.color;
ctx.beginPath();
window.canvasContext.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
window.canvasContext.roundRect(
boundingBox.x.value * scale, // x
boundingBox.y.value * scale, // y
boundingBox.width.value * scale, // width
boundingBox.height.value * scale,
[config.cornerRadius.topLeft.value * scale, config.cornerRadius.topRight.value * scale, config.cornerRadius.bottomRight.value * scale, config.cornerRadius.bottomLeft.value * scale]) // height;
ctx.fill();
ctx.closePath();
// Handle link clicks
let linkContents = config.link.length.value > 0 ? textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.link.chars.value, config.link.chars.value + config.link.length.value))) : 0;
memoryDataView.setUint32(0, renderCommand.id.value, true);
if (linkContents.length > 0 && (window.mouseDownThisFrame || window.touchDown) && instance.exports.Clay_PointerOver(0)) {
window.location.href = linkContents;
}
break;
}
case (CLAY_RENDER_COMMAND_TYPE_BORDER): {
let config = readStructAtAddress(renderCommand.config.value, borderConfigDefinition);
ctx.beginPath();
ctx.moveTo(boundingBox.x.value * scale, boundingBox.y.value * scale);
// Top Left Corner
if (config.cornerRadius.topLeft.value > 0) {
let lineWidth = config.top.width.value;
let halfLineWidth = lineWidth / 2;
ctx.moveTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale);
let color = config.top.color;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.arcTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, (boundingBox.x.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, config.cornerRadius.topLeft.value * scale);
ctx.stroke();
}
// Top border
if (config.top.width.value > 0) {
let lineWidth = config.top.width.value;
let halfLineWidth = lineWidth / 2;
let color = config.top.color;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.moveTo((boundingBox.x.value + config.cornerRadius.topLeft.value + halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
ctx.lineTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.topRight.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
ctx.stroke();
}
// Top Right Corner
if (config.cornerRadius.topRight.value > 0) {
let lineWidth = config.top.width.value;
let halfLineWidth = lineWidth / 2;
ctx.moveTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.topRight.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale);
let color = config.top.color;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.arcTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + halfLineWidth) * scale, (boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topRight.value + halfLineWidth) * scale, config.cornerRadius.topRight.value * scale);
ctx.stroke();
}
// Right border
if (config.right.width.value > 0) {
let color = config.right.color;
let lineWidth = config.right.width.value;
let halfLineWidth = lineWidth / 2;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.moveTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.topRight.value + halfLineWidth) * scale);
ctx.lineTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.topRight.value - halfLineWidth) * scale);
ctx.stroke();
}
// Bottom Right Corner
if (config.cornerRadius.bottomRight.value > 0) {
let color = config.top.color;
let lineWidth = config.top.width.value;
let halfLineWidth = lineWidth / 2;
ctx.moveTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale);
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.arcTo((boundingBox.x.value + boundingBox.width.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, (boundingBox.x.value + boundingBox.width.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, config.cornerRadius.bottomRight.value * scale);
ctx.stroke();
}
// Bottom Border
if (config.bottom.width.value > 0) {
let color = config.bottom.color;
let lineWidth = config.bottom.width.value;
let halfLineWidth = lineWidth / 2;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.moveTo((boundingBox.x.value + config.cornerRadius.bottomLeft.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
ctx.lineTo((boundingBox.x.value + boundingBox.width.value - config.cornerRadius.bottomRight.value - halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
ctx.stroke();
}
// Bottom Left Corner
if (config.cornerRadius.bottomLeft.value > 0) {
let color = config.bottom.color;
let lineWidth = config.bottom.width.value;
let halfLineWidth = lineWidth / 2;
ctx.moveTo((boundingBox.x.value + config.cornerRadius.bottomLeft.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale);
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.arcTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - halfLineWidth) * scale, (boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomLeft.value - halfLineWidth) * scale, config.cornerRadius.bottomLeft.value * scale);
ctx.stroke();
}
// Left Border
if (config.left.width.value > 0) {
let color = config.left.color;
let lineWidth = config.left.width.value;
let halfLineWidth = lineWidth / 2;
ctx.lineWidth = lineWidth * scale;
ctx.strokeStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.moveTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + boundingBox.height.value - config.cornerRadius.bottomLeft.value - halfLineWidth) * scale);
ctx.lineTo((boundingBox.x.value + halfLineWidth) * scale, (boundingBox.y.value + config.cornerRadius.bottomRight.value + halfLineWidth) * scale);
ctx.stroke();
}
ctx.closePath();
break;
}
case (CLAY_RENDER_COMMAND_TYPE_TEXT): {
let config = readStructAtAddress(renderCommand.config.value, textConfigDefinition);
let textContents = renderCommand.text;
let stringContents = new Uint8Array(memoryDataView.buffer.slice(textContents.chars.value, textContents.chars.value + textContents.length.value));
let fontSize = config.fontSize.value * GLOBAL_FONT_SCALING_FACTOR * scale;
ctx.font = `${fontSize}px ${fontsById[config.fontId.value]}`;
let color = config.textColor;
ctx.textBaseline = 'middle';
ctx.fillStyle = `rgba(${color.r.value}, ${color.g.value}, ${color.b.value}, ${color.a.value / 255})`;
ctx.fillText(textDecoder.decode(stringContents), boundingBox.x.value * scale, (boundingBox.y.value + boundingBox.height.value / 2 + 1) * scale);
break;
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_START): {
window.canvasContext.save();
window.canvasContext.beginPath();
window.canvasContext.rect(boundingBox.x.value * scale, boundingBox.y.value * scale, boundingBox.width.value * scale, boundingBox.height.value * scale);
window.canvasContext.clip();
window.canvasContext.closePath();
break;
}
case (CLAY_RENDER_COMMAND_TYPE_SCISSOR_END): {
window.canvasContext.restore();
break;
}
case (CLAY_RENDER_COMMAND_TYPE_IMAGE): {
let config = readStructAtAddress(renderCommand.config.value, imageConfigDefinition);
let src = textDecoder.decode(new Uint8Array(memoryDataView.buffer.slice(config.sourceURL.chars.value, config.sourceURL.chars.value + config.sourceURL.length.value)));
if (!imageCache[src]) {
imageCache[src] = {
image: new Image(),
loaded: false,
}
imageCache[src].image.onload = () => imageCache[src].loaded = true;
imageCache[src].image.src = src;
} else if (imageCache[src].loaded) {
ctx.drawImage(imageCache[src].image, boundingBox.x.value * scale, boundingBox.y.value * scale, boundingBox.width.value * scale, boundingBox.height.value * scale);
}
break;
}
case (CLAY_RENDER_COMMAND_TYPE_CUSTOM): break;
}
}
}
function renderLoop(currentTime) {
const elapsed = currentTime - previousFrameTime;
previousFrameTime = currentTime;
let activeRendererIndex = memoryDataView.getUint32(instance.exports.ACTIVE_RENDERER_INDEX.value, true);
if (activeRendererIndex === 0) {
instance.exports.UpdateDrawFrame(scratchSpaceAddress, window.innerWidth, window.innerHeight, 0, 0, window.mousePositionXThisFrame, window.mousePositionYThisFrame, window.touchDown, window.mouseDown, 0, 0, window.dKeyPressedThisFrame, elapsed / 1000);
} else {
instance.exports.UpdateDrawFrame(scratchSpaceAddress, window.innerWidth, window.innerHeight, window.mouseWheelXThisFrame, window.mouseWheelYThisFrame, window.mousePositionXThisFrame, window.mousePositionYThisFrame, window.touchDown, window.mouseDown, window.arrowKeyDownPressedThisFrame, window.arrowKeyUpPressedThisFrame, window.dKeyPressedThisFrame, elapsed / 1000);
}
let rendererChanged = activeRendererIndex !== window.previousActiveRendererIndex;
switch (activeRendererIndex) {
case 0: {
renderLoopHTML();
if (rendererChanged) {
window.htmlRoot.style.display = 'block';
window.canvasRoot.style.display = 'none';
}
break;
}
case 1: {
renderLoopCanvas();
if (rendererChanged) {
window.htmlRoot.style.display = 'none';
window.canvasRoot.style.display = 'block';
}
break;
}
}
window.previousActiveRendererIndex = activeRendererIndex;
requestAnimationFrame(renderLoop);
window.mouseDownThisFrame = false;
window.arrowKeyUpPressedThisFrame = false;
window.arrowKeyDownPressedThisFrame = false;
window.dKeyPressedThisFrame = false;
}
init();
</script>
<body>
</body>
</html>

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@ -165,7 +165,7 @@ Clay_Color ColorLerp(Clay_Color a, Clay_Color b, float amount) {
Clay_String LOREM_IPSUM_TEXT = CLAY_STRING("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
void HighPerformancePageDesktop(float lerpValue) {
CLAY(CLAY_ID("PerformanceDesktop"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {0, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 82, 32}, .childGap = 64 }), CLAY_RECTANGLE({ .color = COLOR_RED })) {
CLAY(CLAY_ID("PerformancePageOuter"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {0, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 82, 32}, .childGap = 64 }), CLAY_RECTANGLE({ .color = COLOR_RED })) {
CLAY(CLAY_ID("PerformanceLeftText"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_PERCENT(0.5) }, .layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 8 })) {
CLAY_TEXT(CLAY_STRING("High Performance"), CLAY_TEXT_CONFIG({ .fontSize = 52, .fontId = FONT_ID_TITLE_56, .textColor = COLOR_LIGHT }));
CLAY(CLAY_ID("PerformanceSpacer"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 16 }) }})) {}
@ -187,7 +187,7 @@ void HighPerformancePageDesktop(float lerpValue) {
}
void HighPerformancePageMobile(float lerpValue) {
CLAY(CLAY_ID("PerformanceMobile"), CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 16, 32}, .childGap = 32 }), CLAY_RECTANGLE({ .color = COLOR_RED })) {
CLAY(CLAY_ID("PerformancePageOuter"), CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 16, 32}, .childGap = 32 }), CLAY_RECTANGLE({ .color = COLOR_RED })) {
CLAY(CLAY_ID("PerformanceLeftText"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW() }, .layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 8 })) {
CLAY_TEXT(CLAY_STRING("High Performance"), CLAY_TEXT_CONFIG({ .fontSize = 48, .fontId = FONT_ID_TITLE_56, .textColor = COLOR_LIGHT }));
CLAY(CLAY_ID("PerformanceSpacer"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 16 }) }})) {}
@ -390,7 +390,11 @@ CLAY_WASM_EXPORT("UpdateDrawFrame") Clay_RenderCommandArray UpdateDrawFrame(floa
windowWidth = width;
windowHeight = height;
Clay_SetLayoutDimensions((Clay_Dimensions) { width, height });
if (deltaTime == deltaTime) { // NaN propagation can cause pain here
Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("OuterScrollContainer")));
Clay_LayoutElementHashMapItem *perfPage = Clay__GetHashMapItem(Clay_GetElementId(CLAY_STRING("PerformancePageOuter")).id);
// NaN propagation can cause pain here
float perfPageYOffset = perfPage->boundingBox.y + scrollContainerData.scrollPosition->y;
if (deltaTime == deltaTime && perfPageYOffset < height && perfPageYOffset + perfPage->boundingBox.height > 0) {
animationLerpValue += deltaTime;
if (animationLerpValue > 1) {
animationLerpValue -= 2;
@ -413,12 +417,10 @@ CLAY_WASM_EXPORT("UpdateDrawFrame") Clay_RenderCommandArray UpdateDrawFrame(floa
}
if (isMouseDown && !scrollbarData.mouseDown && Clay_PointerOver(Clay_GetElementId(CLAY_STRING("ScrollBar")))) {
Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("OuterScrollContainer")));
scrollbarData.clickOrigin = (Clay_Vector2) { mousePositionX, mousePositionY };
scrollbarData.positionOrigin = *scrollContainerData.scrollPosition;
scrollbarData.mouseDown = true;
} else if (scrollbarData.mouseDown) {
Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("OuterScrollContainer")));
if (scrollContainerData.contentDimensions.height > 0) {
Clay_Vector2 ratio = (Clay_Vector2) {
scrollContainerData.contentDimensions.width / scrollContainerData.scrollContainerDimensions.width,
@ -434,12 +436,10 @@ CLAY_WASM_EXPORT("UpdateDrawFrame") Clay_RenderCommandArray UpdateDrawFrame(floa
}
if (arrowKeyDownPressedThisFrame) {
Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("OuterScrollContainer")));
if (scrollContainerData.contentDimensions.height > 0) {
scrollContainerData.scrollPosition->y = scrollContainerData.scrollPosition->y - 50;
}
} else if (arrowKeyUpPressedThisFrame) {
Clay_ScrollContainerData scrollContainerData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("OuterScrollContainer")));
if (scrollContainerData.contentDimensions.height > 0) {
scrollContainerData.scrollPosition->y = scrollContainerData.scrollPosition->y + 50;
}