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https://github.com/nicbarker/clay.git
synced 2025-05-13 13:58:07 +00:00
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aa6dd456f7
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@ -229,8 +229,9 @@ RenderCommandData :: struct #raw_union {
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RenderCommand :: struct {
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boundingBox: BoundingBox,
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renderData: RenderCommandData,
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zIndex: i32,
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userData: rawptr,
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id: u32,
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zIndex: i16,
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commandType: RenderCommandType,
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}
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@ -326,6 +327,7 @@ ElementDeclaration :: struct {
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custom: CustomElementConfig,
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scroll: ScrollElementConfig,
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border: BorderElementConfig,
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userData: rawptr
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}
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ErrorType :: enum {
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@ -71,9 +71,13 @@ clayRaylibRender :: proc(renderCommands: ^clay.ClayArray(clay.RenderCommand), al
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)
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case clay.RenderCommandType.Image:
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config := renderCommand.renderData.image
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tintColor := config.backgroundColor
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if (tintColor.rgba == 0) {
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tintColor = { 255, 255, 255, 255 }
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}
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// TODO image handling
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imageTexture := cast(^raylib.Texture2D)config.imageData
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raylib.DrawTextureEx(imageTexture^, raylib.Vector2{boundingBox.x, boundingBox.y}, 0, boundingBox.width / cast(f32)imageTexture.width, clayColorToRaylibColor(config.backgroundColor))
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raylib.DrawTextureEx(imageTexture^, raylib.Vector2{boundingBox.x, boundingBox.y}, 0, boundingBox.width / cast(f32)imageTexture.width, clayColorToRaylibColor(tintColor))
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case clay.RenderCommandType.ScissorStart:
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raylib.BeginScissorMode(
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cast(i32)math.round(boundingBox.x),
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40
clay.h
40
clay.h
@ -801,6 +801,7 @@ typedef struct { // todo get this struct into a single cache line
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intptr_t hoverFunctionUserData;
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int32_t nextIndex;
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uint32_t generation;
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uint32_t idAlias;
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Clay__DebugElementData *debugData;
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} Clay_LayoutElementHashMapItem;
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@ -1210,12 +1211,12 @@ bool Clay__PointIsInsideRect(Clay_Vector2 point, Clay_BoundingBox rect) {
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return point.x >= rect.x && point.x <= rect.x + rect.width && point.y >= rect.y && point.y <= rect.y + rect.height;
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}
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Clay_LayoutElementHashMapItem* Clay__AddHashMapItem(Clay_ElementId elementId, Clay_LayoutElement* layoutElement) {
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Clay_LayoutElementHashMapItem* Clay__AddHashMapItem(Clay_ElementId elementId, Clay_LayoutElement* layoutElement, uint32_t idAlias) {
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->layoutElementsHashMapInternal.length == context->layoutElementsHashMapInternal.capacity - 1) {
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return NULL;
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}
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Clay_LayoutElementHashMapItem item = { .elementId = elementId, .layoutElement = layoutElement, .nextIndex = -1, .generation = context->generation + 1 };
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Clay_LayoutElementHashMapItem item = { .elementId = elementId, .layoutElement = layoutElement, .nextIndex = -1, .generation = context->generation + 1, .idAlias = idAlias };
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uint32_t hashBucket = elementId.id % context->layoutElementsHashMap.capacity;
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int32_t hashItemPrevious = -1;
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int32_t hashItemIndex = context->layoutElementsHashMap.internalArray[hashBucket];
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@ -1271,7 +1272,7 @@ void Clay__GenerateIdForAnonymousElement(Clay_LayoutElement *openLayoutElement)
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Clay_LayoutElement *parentElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&context->openLayoutElementStack, context->openLayoutElementStack.length - 2));
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Clay_ElementId elementId = Clay__HashNumber(parentElement->childrenOrTextContent.children.length, parentElement->id);
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openLayoutElement->id = elementId.id;
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Clay__AddHashMapItem(elementId, openLayoutElement);
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Clay__AddHashMapItem(elementId, openLayoutElement, 0);
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Clay__StringArray_Add(&context->layoutElementIdStrings, elementId.stringId);
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}
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@ -1483,7 +1484,7 @@ void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig)
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Clay__MeasureTextCacheItem *textMeasured = Clay__MeasureTextCached(&text, textConfig);
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Clay_ElementId elementId = Clay__HashNumber(parentElement->childrenOrTextContent.children.length, parentElement->id);
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textElement->id = elementId.id;
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Clay__AddHashMapItem(elementId, textElement);
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Clay__AddHashMapItem(elementId, textElement, 0);
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Clay__StringArray_Add(&context->layoutElementIdStrings, elementId.stringId);
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Clay_Dimensions textDimensions = { .width = textMeasured->unwrappedDimensions.width, .height = textConfig->lineHeight > 0 ? (float)textConfig->lineHeight : textMeasured->unwrappedDimensions.height };
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textElement->dimensions = textDimensions;
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@ -2184,6 +2185,12 @@ void Clay__CalculateFinalLayout(void) {
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Clay_LayoutElementHashMapItem *hashMapItem = Clay__GetHashMapItem(currentElement->id);
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if (hashMapItem) {
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hashMapItem->boundingBox = currentElementBoundingBox;
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if (hashMapItem->idAlias) {
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Clay_LayoutElementHashMapItem *hashMapItemAlias = Clay__GetHashMapItem(hashMapItem->idAlias);
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if (hashMapItemAlias) {
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hashMapItemAlias->boundingBox = currentElementBoundingBox;
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}
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}
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}
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int32_t sortedConfigIndexes[20];
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@ -2219,6 +2226,7 @@ void Clay__CalculateFinalLayout(void) {
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Clay_ElementConfig *elementConfig = Clay__ElementConfigArraySlice_Get(¤tElement->elementConfigs, sortedConfigIndexes[elementConfigIndex]);
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Clay_RenderCommand renderCommand = {
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.boundingBox = currentElementBoundingBox,
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.userData = sharedConfig->userData,
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.id = currentElement->id,
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};
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@ -2399,6 +2407,7 @@ void Clay__CalculateFinalLayout(void) {
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.cornerRadius = sharedConfig->cornerRadius,
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.width = borderConfig->width
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}},
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.userData = sharedConfig->userData,
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.id = Clay__HashNumber(currentElement->id, currentElement->childrenOrTextContent.children.length).id,
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.commandType = CLAY_RENDER_COMMAND_TYPE_BORDER,
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};
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@ -2415,6 +2424,7 @@ void Clay__CalculateFinalLayout(void) {
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.renderData = { .rectangle = {
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.backgroundColor = borderConfig->color,
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} },
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.userData = sharedConfig->userData,
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.id = Clay__HashNumber(currentElement->id, currentElement->childrenOrTextContent.children.length + 1 + i).id,
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.commandType = CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
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});
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@ -2426,12 +2436,13 @@ void Clay__CalculateFinalLayout(void) {
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Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&context->layoutElements, currentElement->childrenOrTextContent.children.elements[i]);
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if (i > 0) {
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Clay__AddRenderCommand(CLAY__INIT(Clay_RenderCommand) {
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.boundingBox = { currentElementBoundingBox.x + scrollOffset.x, currentElementBoundingBox.y + borderOffset.y + scrollOffset.y, currentElement->dimensions.width, (float)borderConfig->width.betweenChildren },
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.renderData = { .rectangle = {
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.backgroundColor = borderConfig->color,
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} },
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.id = Clay__HashNumber(currentElement->id, currentElement->childrenOrTextContent.children.length + 1 + i).id,
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.commandType = CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
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.boundingBox = { currentElementBoundingBox.x + scrollOffset.x, currentElementBoundingBox.y + borderOffset.y + scrollOffset.y, currentElement->dimensions.width, (float)borderConfig->width.betweenChildren },
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.renderData = { .rectangle = {
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.backgroundColor = borderConfig->color,
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} },
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.userData = sharedConfig->userData,
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.id = Clay__HashNumber(currentElement->id, currentElement->childrenOrTextContent.children.length + 1 + i).id,
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.commandType = CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
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});
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}
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borderOffset.y += (childElement->dimensions.height + (float)layoutConfig->childGap);
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@ -2444,7 +2455,7 @@ void Clay__CalculateFinalLayout(void) {
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if (closeScrollElement) {
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Clay__AddRenderCommand(CLAY__INIT(Clay_RenderCommand) {
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.id = Clay__HashNumber(currentElement->id, rootElement->childrenOrTextContent.children.length + 11).id,
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.commandType = CLAY_RENDER_COMMAND_TYPE_SCISSOR_END,
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.commandType = CLAY_RENDER_COMMAND_TYPE_SCISSOR_END,
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});
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}
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@ -2512,8 +2523,9 @@ Clay_ElementId Clay__AttachId(Clay_ElementId elementId) {
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return Clay_ElementId_DEFAULT;
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}
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Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
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uint32_t idAlias = openLayoutElement->id;
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openLayoutElement->id = elementId.id;
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Clay__AddHashMapItem(elementId, openLayoutElement);
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Clay__AddHashMapItem(elementId, openLayoutElement, idAlias);
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Clay__StringArray_Add(&context->layoutElementIdStrings, elementId.stringId);
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return elementId;
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}
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@ -3254,6 +3266,10 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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}
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Clay__ElementIdArray_Add(&context->pointerOverIds, mapItem->elementId);
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found = true;
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if (mapItem->idAlias != 0) {
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Clay__ElementIdArray_Add(&context->pointerOverIds, CLAY__INIT(Clay_ElementId) { .id = mapItem->idAlias });
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}
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}
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if (Clay__ElementHasConfig(currentElement, CLAY__ELEMENT_CONFIG_TYPE_TEXT)) {
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dfsBuffer.length--;
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@ -1,7 +1,3 @@
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Please note, the SDL2 renderer is not 100% feature complete. It is currently missing:
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- Rounded rectangle corners
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Note: on Mac OSX, SDL2 for some reason decides to automatically disable momentum scrolling on macbook trackpads.
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You can re enable it in objective C using:
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@ -33,6 +33,117 @@ static Clay_Dimensions SDL2_MeasureText(Clay_StringSlice text, Clay_TextElementC
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};
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}
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/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
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* no AA or low resolution might make it appear as jagged curves) */
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static int NUM_CIRCLE_SEGMENTS = 16;
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//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
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static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
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const SDL_Color color = (SDL_Color) {
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.r = (Uint8)_color.r,
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.g = (Uint8)_color.g,
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.b = (Uint8)_color.b,
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.a = (Uint8)_color.a,
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};
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int indexCount = 0, vertexCount = 0;
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const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
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const float clampedRadius = SDL_min(cornerRadius, minRadius);
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const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
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int totalVertices = 4 + (4 * (numCircleSegments * 2)) + 2 * 4;
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int totalIndices = 6 + (4 * (numCircleSegments * 3)) + 6 * 4;
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SDL_Vertex vertices[totalVertices];
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int indices[totalIndices];
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//define center rectangle
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + clampedRadius, rect.y + clampedRadius}, color, {0, 0} }; //0 center TL
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w - clampedRadius, rect.y + clampedRadius}, color, {1, 0} }; //1 center TR
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w - clampedRadius, rect.y + rect.h - clampedRadius}, color, {1, 1} }; //2 center BR
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + clampedRadius, rect.y + rect.h - clampedRadius}, color, {0, 1} }; //3 center BL
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indices[indexCount++] = 0;
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indices[indexCount++] = 1;
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indices[indexCount++] = 3;
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indices[indexCount++] = 1;
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indices[indexCount++] = 2;
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indices[indexCount++] = 3;
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//define rounded corners as triangle fans
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const float step = (M_PI / 2) / numCircleSegments;
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for (int i = 0; i < numCircleSegments; i++) {
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const float angle1 = (float)i * step;
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const float angle2 = ((float)i + 1.0f) * step;
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for (int j = 0; j < 4; j++) { // Iterate over four corners
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float cx, cy, signX, signY;
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switch (j) {
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case 0: cx = rect.x + clampedRadius; cy = rect.y + clampedRadius; signX = -1; signY = -1; break; // Top-left
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case 1: cx = rect.x + rect.w - clampedRadius; cy = rect.y + clampedRadius; signX = 1; signY = -1; break; // Top-right
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case 2: cx = rect.x + rect.w - clampedRadius; cy = rect.y + rect.h - clampedRadius; signX = 1; signY = 1; break; // Bottom-right
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case 3: cx = rect.x + clampedRadius; cy = rect.y + rect.h - clampedRadius; signX = -1; signY = 1; break; // Bottom-left
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default: return;
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}
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vertices[vertexCount++] = (SDL_Vertex){ {cx + SDL_cosf(angle1) * clampedRadius * signX, cy + SDL_sinf(angle1) * clampedRadius * signY}, color, {0, 0} };
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vertices[vertexCount++] = (SDL_Vertex){ {cx + SDL_cosf(angle2) * clampedRadius * signX, cy + SDL_sinf(angle2) * clampedRadius * signY}, color, {0, 0} };
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indices[indexCount++] = j; // Connect to corresponding central rectangle vertex
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indices[indexCount++] = vertexCount - 2;
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indices[indexCount++] = vertexCount - 1;
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}
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}
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//Define edge rectangles
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// Top edge
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + clampedRadius, rect.y}, color, {0, 0} }; //TL
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w - clampedRadius, rect.y}, color, {1, 0} }; //TR
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indices[indexCount++] = 0;
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indices[indexCount++] = vertexCount - 2; //TL
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indices[indexCount++] = vertexCount - 1; //TR
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indices[indexCount++] = 1;
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indices[indexCount++] = 0;
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indices[indexCount++] = vertexCount - 1; //TR
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// Right edge
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w, rect.y + clampedRadius}, color, {1, 0} }; //RT
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w, rect.y + rect.h - clampedRadius}, color, {1, 1} }; //RB
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indices[indexCount++] = 1;
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indices[indexCount++] = vertexCount - 2; //RT
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indices[indexCount++] = vertexCount - 1; //RB
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indices[indexCount++] = 2;
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indices[indexCount++] = 1;
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indices[indexCount++] = vertexCount - 1; //RB
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// Bottom edge
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + rect.w - clampedRadius, rect.y + rect.h}, color, {1, 1} }; //BR
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x + clampedRadius, rect.y + rect.h}, color, {0, 1} }; //BL
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indices[indexCount++] = 2;
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indices[indexCount++] = vertexCount - 2; //BR
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indices[indexCount++] = vertexCount - 1; //BL
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indices[indexCount++] = 3;
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indices[indexCount++] = 2;
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indices[indexCount++] = vertexCount - 1; //BL
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// Left edge
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x, rect.y + rect.h - clampedRadius}, color, {0, 1} }; //LB
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vertices[vertexCount++] = (SDL_Vertex){ {rect.x, rect.y + clampedRadius}, color, {0, 0} }; //LT
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indices[indexCount++] = 3;
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indices[indexCount++] = vertexCount - 2; //LB
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indices[indexCount++] = vertexCount - 1; //LT
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indices[indexCount++] = 0;
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indices[indexCount++] = 3;
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indices[indexCount++] = vertexCount - 1; //LT
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// Render everything
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SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
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}
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SDL_Rect currentClippingRectangle;
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static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
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@ -53,7 +164,12 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
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.w = boundingBox.width,
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.h = boundingBox.height,
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};
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SDL_RenderFillRectF(renderer, &rect);
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if (config->cornerRadius.topLeft > 0) {
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SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, color);
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}
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else {
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SDL_RenderFillRectF(renderer, &rect);
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}
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_TEXT: {
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Loading…
Reference in New Issue
Block a user