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aaf9363542
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@ -100,7 +100,7 @@ Clay_RenderCommandArray CreateLayout() {
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CLAY_RECTANGLE({ .color = COLOR_LIGHT })
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) {
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CLAY(CLAY_ID("ProfilePictureOuter"), CLAY_LAYOUT({ .sizing = { .width = CLAY_SIZING_GROW() }, .padding = {16, 16}, .childGap = 16, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER }), CLAY_RECTANGLE({ .color = COLOR_RED })) {
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CLAY(CLAY_ID("ProfilePicture"), CLAY_LAYOUT({ .sizing = { .width = CLAY_SIZING_FIXED(60), .height = CLAY_SIZING_FIXED(60) }}), CLAY_IMAGE({ .imageData = &profilePicture, .height = 60, .width = 60 })) {}
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CLAY(CLAY_ID("ProfilePicture"), CLAY_LAYOUT({ .sizing = { .width = CLAY_SIZING_FIXED(60), .height = CLAY_SIZING_FIXED(60) }}), CLAY_IMAGE({ .imageData = &profilePicture, .sourceDimensions = {60, 60} })) {}
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CLAY_TEXT(CLAY_STRING("Clay - UI Library"), CLAY_TEXT_CONFIG({ .fontSize = 24, .textColor = {255, 255, 255, 255} }));
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}
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@ -1059,11 +1059,11 @@ CLAY(CLAY_IMAGE({ .image = { .format = IMAGE_FORMAT_RGBA, .internalData = &image
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// Load an image somewhere in your code
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Image profilePicture = LoadImage("profilePicture.png");
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// Declare a reusable image config
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Clay_ImageElementConfig imageConfig = (Clay_ImageElementConfig) { .imageData = &profilePicture, .height = 60, .width = 60 };
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Clay_ImageElementConfig imageConfig = (Clay_ImageElementConfig) { .imageData = &profilePicture, .sourceDimensions = {60, 60} };
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// Declare an image element using a reusable config
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CLAY(CLAY_IMAGE(imageConfig)) {}
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// Declare an image element using an inline config
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CLAY(CLAY_IMAGE({ .imageData = &profilePicture, .height = 60, .width = 60 })) {}
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CLAY(CLAY_IMAGE({ .imageData = &profilePicture, .sourceDimensions = {60, 60} })) {}
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// Rendering example
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Image *imageToRender = renderCommand->elementConfig.imageElementConfig->imageData;
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```
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24
fuzz/fuzzing_target.c
Normal file
24
fuzz/fuzzing_target.c
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@ -0,0 +1,24 @@
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#include "clay.h"
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#include <stdint.h>
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#include <stddef.h>
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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if (size < sizeof(Clay_String)) return 0;
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Clay_String testString = { .length = size, .chars = (const char *)data };
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Clay_Dimensions dimensions = MeasureText(&testString, NULL);
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// Call other critical functions
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Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(1024, (void*)data);
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Clay_Initialize(arena, (Clay_Dimensions){1024, 768});
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Clay_SetPointerState((Clay_Vector2){0, 0}, false);
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Clay_BeginLayout();
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Clay_EndLayout();
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// Handle pointer state changes
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Clay_SetPointerState((Clay_Vector2){1, 1}, true);
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Clay_SetPointerState((Clay_Vector2){2, 2}, false);
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return 0;
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}
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