#include #define CLAY_IMPLEMENTATION #include "../../clay.h" int main(void) { uint64_t totalMemorySize = Clay_MinMemorySize(); Clay_Arena clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .capacity = totalMemorySize, .memory = (char *)malloc(totalMemorySize) }; Clay_Initialize(clayMemory, (Clay_Dimensions) {1024,768}); return 0; }