// // This file was auto-generated using the following command: // // jai ./generate.jai - -compile // SUPPORT_MODULE_RSHAPES :: 1; SUPPORT_MODULE_RTEXTURES :: 1; SUPPORT_MODULE_RTEXT :: 1; SUPPORT_MODULE_RMODELS :: 1; SUPPORT_MODULE_RAUDIO :: 1; PLATFORM_DESKTOP_RGFW :: 1; GRAPHICS_API_OPENGL_43 :: 1; RAYLIB_VERSION_MAJOR :: 5; RAYLIB_VERSION_MINOR :: 5; RAYLIB_VERSION_PATCH :: 0; RAYLIB_VERSION :: "5.5"; DEG2RAD :: PI/180.0; RAD2DEG :: 180.0/PI; GetMouseRay :: GetScreenToWorldRay; RLGL_VERSION :: "5.0"; RL_DEFAULT_BATCH_BUFFER_ELEMENTS :: 8192; RL_DEFAULT_BATCH_BUFFERS :: 1; RL_DEFAULT_BATCH_DRAWCALLS :: 256; RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS :: 4; RL_MAX_MATRIX_STACK_SIZE :: 32; RL_MAX_SHADER_LOCATIONS :: 32; RL_CULL_DISTANCE_NEAR :: 0.01; RL_CULL_DISTANCE_FAR :: 1000.0; RL_TEXTURE_WRAP_S :: 0x2802; RL_TEXTURE_WRAP_T :: 0x2803; RL_TEXTURE_MAG_FILTER :: 0x2800; RL_TEXTURE_MIN_FILTER :: 0x2801; RL_TEXTURE_FILTER_NEAREST :: 0x2600; RL_TEXTURE_FILTER_LINEAR :: 0x2601; RL_TEXTURE_FILTER_MIP_NEAREST :: 0x2700; RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR :: 0x2702; RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST :: 0x2701; RL_TEXTURE_FILTER_MIP_LINEAR :: 0x2703; RL_TEXTURE_FILTER_ANISOTROPIC :: 0x3000; RL_TEXTURE_MIPMAP_BIAS_RATIO :: 0x4000; RL_TEXTURE_WRAP_REPEAT :: 0x2901; RL_TEXTURE_WRAP_CLAMP :: 0x812F; RL_TEXTURE_WRAP_MIRROR_REPEAT :: 0x8370; RL_TEXTURE_WRAP_MIRROR_CLAMP :: 0x8742; RL_MODELVIEW :: 0x1700; RL_PROJECTION :: 0x1701; RL_TEXTURE :: 0x1702; RL_LINES :: 0x0001; RL_TRIANGLES :: 0x0004; RL_QUADS :: 0x0007; RL_UNSIGNED_BYTE :: 0x1401; RL_FLOAT :: 0x1406; RL_STREAM_DRAW :: 0x88E0; RL_STREAM_READ :: 0x88E1; RL_STREAM_COPY :: 0x88E2; RL_STATIC_DRAW :: 0x88E4; RL_STATIC_READ :: 0x88E5; RL_STATIC_COPY :: 0x88E6; RL_DYNAMIC_DRAW :: 0x88E8; RL_DYNAMIC_READ :: 0x88E9; RL_DYNAMIC_COPY :: 0x88EA; RL_FRAGMENT_SHADER :: 0x8B30; RL_VERTEX_SHADER :: 0x8B31; RL_COMPUTE_SHADER :: 0x91B9; RL_ZERO :: 0; RL_ONE :: 1; RL_SRC_COLOR :: 0x0300; RL_ONE_MINUS_SRC_COLOR :: 0x0301; RL_SRC_ALPHA :: 0x0302; RL_ONE_MINUS_SRC_ALPHA :: 0x0303; RL_DST_ALPHA :: 0x0304; RL_ONE_MINUS_DST_ALPHA :: 0x0305; RL_DST_COLOR :: 0x0306; RL_ONE_MINUS_DST_COLOR :: 0x0307; RL_SRC_ALPHA_SATURATE :: 0x0308; RL_CONSTANT_COLOR :: 0x8001; RL_ONE_MINUS_CONSTANT_COLOR :: 0x8002; RL_CONSTANT_ALPHA :: 0x8003; RL_ONE_MINUS_CONSTANT_ALPHA :: 0x8004; RL_FUNC_ADD :: 0x8006; RL_MIN :: 0x8007; RL_MAX :: 0x8008; RL_FUNC_SUBTRACT :: 0x800A; RL_FUNC_REVERSE_SUBTRACT :: 0x800B; RL_BLEND_EQUATION :: 0x8009; RL_BLEND_EQUATION_RGB :: 0x8009; RL_BLEND_EQUATION_ALPHA :: 0x883D; RL_BLEND_DST_RGB :: 0x80C8; RL_BLEND_SRC_RGB :: 0x80C9; RL_BLEND_DST_ALPHA :: 0x80CA; RL_BLEND_SRC_ALPHA :: 0x80CB; RL_BLEND_COLOR :: 0x8005; RL_READ_FRAMEBUFFER :: 0x8CA8; RL_DRAW_FRAMEBUFFER :: 0x8CA9; RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION :: 0; RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD :: 1; RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL :: 2; RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR :: 3; RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT :: 4; RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 :: 5; RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES :: 6; // Color, 4 components, R8G8B8A8 (32bit) Color :: struct { r: u8; // Color red value g: u8; // Color green value b: u8; // Color blue value a: u8; // Color alpha value } // Rectangle, 4 components Rectangle :: struct { x: float; // Rectangle top-left corner position x y: float; // Rectangle top-left corner position y width: float; // Rectangle width height: float; // Rectangle height } // Image, pixel data stored in CPU memory (RAM) Image :: struct { data: *void; // Image raw data width: s32; // Image base width height: s32; // Image base height mipmaps: s32; // Mipmap levels, 1 by default format: s32; // Data format (PixelFormat type) } // Texture, tex data stored in GPU memory (VRAM) Texture :: struct { id: u32; // OpenGL texture id width: s32; // Texture base width height: s32; // Texture base height mipmaps: s32; // Mipmap levels, 1 by default format: s32; // Data format (PixelFormat type) } // Texture2D, same as Texture Texture2D :: Texture; // TextureCubemap, same as Texture TextureCubemap :: Texture; // RenderTexture, fbo for texture rendering RenderTexture :: struct { id: u32; // OpenGL framebuffer object id texture: Texture; // Color buffer attachment texture depth: Texture; // Depth buffer attachment texture } // RenderTexture2D, same as RenderTexture RenderTexture2D :: RenderTexture; // NPatchInfo, n-patch layout info NPatchInfo :: struct { source: Rectangle; // Texture source rectangle left: s32; // Left border offset top: s32; // Top border offset right: s32; // Right border offset bottom: s32; // Bottom border offset layout: s32; // Layout of the n-patch: 3x3, 1x3 or 3x1 } // GlyphInfo, font characters glyphs info GlyphInfo :: struct { value: s32; // Character value (Unicode) offsetX: s32; // Character offset X when drawing offsetY: s32; // Character offset Y when drawing advanceX: s32; // Character advance position X image: Image; // Character image data } // Font, font texture and GlyphInfo array data Font :: struct { baseSize: s32; // Base size (default chars height) glyphCount: s32; // Number of glyph characters glyphPadding: s32; // Padding around the glyph characters texture: Texture2D; // Texture atlas containing the glyphs recs: *Rectangle; // Rectangles in texture for the glyphs glyphs: *GlyphInfo; // Glyphs info data } // Camera, defines position/orientation in 3d space Camera3D :: struct { position: Vector3; // Camera position target: Vector3; // Camera target it looks-at up: Vector3; // Camera up vector (rotation over its axis) fovy: float; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic projection: s32; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera :: Camera3D; // Camera2D, defines position/orientation in 2d space Camera2D :: struct { offset: Vector2; // Camera offset (displacement from target) target: Vector2; // Camera target (rotation and zoom origin) rotation: float; // Camera rotation in degrees zoom: float; // Camera zoom (scaling), should be 1.0f by default } // Mesh, vertex data and vao/vbo Mesh :: struct { vertexCount: s32; // Number of vertices stored in arrays triangleCount: s32; // Number of triangles stored (indexed or not) vertices: *float; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) texcoords: *float; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) texcoords2: *float; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) normals: *float; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) tangents: *float; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) colors: *u8; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) indices: *u16; // Vertex indices (in case vertex data comes indexed) animVertices: *float; // Animated vertex positions (after bones transformations) animNormals: *float; // Animated normals (after bones transformations) boneIds: *u8; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) boneWeights: *float; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) boneMatrices: *Matrix; // Bones animated transformation matrices boneCount: s32; // Number of bones vaoId: u32; // OpenGL Vertex Array Object id vboId: *u32; // OpenGL Vertex Buffer Objects id (default vertex data) } // Shader Shader :: struct { id: u32; // Shader program id locs: *s32; // Shader locations array (RL_MAX_SHADER_LOCATIONS) } // MaterialMap MaterialMap :: struct { texture: Texture2D; // Material map texture color: Color; // Material map color value: float; // Material map value } // Material, includes shader and maps Material :: struct { shader: Shader; // Material shader maps: *MaterialMap; // Material maps array (MAX_MATERIAL_MAPS) params: [4] float; // Material generic parameters (if required) } // Transform, vertex transformation data Transform :: struct { translation: Vector3; // Translation rotation: Quaternion; // Rotation scale: Vector3; // Scale } // Bone, skeletal animation bone BoneInfo :: struct { name: [32] u8; // Bone name parent: s32; // Bone parent } // Model, meshes, materials and animation data Model :: struct { transform: Matrix; // Local transform matrix meshCount: s32; // Number of meshes materialCount: s32; // Number of materials meshes: *Mesh; // Meshes array materials: *Material; // Materials array meshMaterial: *s32; // Mesh material number boneCount: s32; // Number of bones bones: *BoneInfo; // Bones information (skeleton) bindPose: *Transform; // Bones base transformation (pose) } // ModelAnimation ModelAnimation :: struct { boneCount: s32; // Number of bones frameCount: s32; // Number of animation frames bones: *BoneInfo; // Bones information (skeleton) framePoses: **Transform; // Poses array by frame name: [32] u8; // Animation name } // Ray, ray for raycasting Ray :: struct { position: Vector3; // Ray position (origin) direction: Vector3; // Ray direction (normalized) } // RayCollision, ray hit information RayCollision :: struct { hit: bool; // Did the ray hit something? distance: float; // Distance to the nearest hit point: Vector3; // Point of the nearest hit normal: Vector3; // Surface normal of hit } // BoundingBox BoundingBox :: struct { min: Vector3; // Minimum vertex box-corner max: Vector3; // Maximum vertex box-corner } // Wave, audio wave data Wave :: struct { frameCount: u32; // Total number of frames (considering channels) sampleRate: u32; // Frequency (samples per second) sampleSize: u32; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) channels: u32; // Number of channels (1-mono, 2-stereo, ...) data: *void; // Buffer data pointer } rAudioBuffer :: struct {} rAudioProcessor :: struct {} // AudioStream, custom audio stream AudioStream :: struct { buffer: *rAudioBuffer; // Pointer to internal data used by the audio system processor: *rAudioProcessor; // Pointer to internal data processor, useful for audio effects sampleRate: u32; // Frequency (samples per second) sampleSize: u32; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) channels: u32; // Number of channels (1-mono, 2-stereo, ...) } // Sound Sound :: struct { stream: AudioStream; // Audio stream frameCount: u32; // Total number of frames (considering channels) } // Music, audio stream, anything longer than ~10 seconds should be streamed Music :: struct { stream: AudioStream; // Audio stream frameCount: u32; // Total number of frames (considering channels) looping: bool; // Music looping enable ctxType: s32; // Type of music context (audio filetype) ctxData: *void; // Audio context data, depends on type } // VrDeviceInfo, Head-Mounted-Display device parameters VrDeviceInfo :: struct { hResolution: s32; // Horizontal resolution in pixels vResolution: s32; // Vertical resolution in pixels hScreenSize: float; // Horizontal size in meters vScreenSize: float; // Vertical size in meters eyeToScreenDistance: float; // Distance between eye and display in meters lensSeparationDistance: float; // Lens separation distance in meters interpupillaryDistance: float; // IPD (distance between pupils) in meters lensDistortionValues: [4] float; // Lens distortion constant parameters chromaAbCorrection: [4] float; // Chromatic aberration correction parameters } // VrStereoConfig, VR stereo rendering configuration for simulator VrStereoConfig :: struct { projection: [2] Matrix; // VR projection matrices (per eye) viewOffset: [2] Matrix; // VR view offset matrices (per eye) leftLensCenter: [2] float; // VR left lens center rightLensCenter: [2] float; // VR right lens center leftScreenCenter: [2] float; // VR left screen center rightScreenCenter: [2] float; // VR right screen center scale: [2] float; // VR distortion scale scaleIn: [2] float; // VR distortion scale in } // File path list FilePathList :: struct { capacity: u32; // Filepaths max entries count: u32; // Filepaths entries count paths: **u8; // Filepaths entries } // Automation event AutomationEvent :: struct { frame: u32; // Event frame type: u32; // Event type (AutomationEventType) params: [4] s32; // Event parameters (if required) } // Automation event list AutomationEventList :: struct { capacity: u32; // Events max entries (MAX_AUTOMATION_EVENTS) count: u32; // Events entries count events: *AutomationEvent; // Events entries } //---------------------------------------------------------------------------------- // Enumerators Definition //---------------------------------------------------------------------------------- // System/Window config flags // NOTE: Every bit registers one state (use it with bit masks) // By default all flags are set to 0 ConfigFlags :: enum_flags u32 { VSYNC_HINT :: 0x40; FULLSCREEN_MODE :: 0x2; WINDOW_RESIZABLE :: 0x4; WINDOW_UNDECORATED :: 0x8; WINDOW_HIDDEN :: 0x80; WINDOW_MINIMIZED :: 0x200; WINDOW_MAXIMIZED :: 0x400; WINDOW_UNFOCUSED :: 0x800; WINDOW_TOPMOST :: 0x1000; WINDOW_ALWAYS_RUN :: 0x100; WINDOW_TRANSPARENT :: 0x10; WINDOW_HIGHDPI :: 0x2000; WINDOW_MOUSE_PASSTHROUGH :: 0x4000; BORDERLESS_WINDOWED_MODE :: 0x8000; MSAA_4X_HINT :: 0x20; INTERLACED_HINT :: 0x10000; FLAG_VSYNC_HINT :: VSYNC_HINT; FLAG_FULLSCREEN_MODE :: FULLSCREEN_MODE; FLAG_WINDOW_RESIZABLE :: WINDOW_RESIZABLE; FLAG_WINDOW_UNDECORATED :: WINDOW_UNDECORATED; FLAG_WINDOW_HIDDEN :: WINDOW_HIDDEN; FLAG_WINDOW_MINIMIZED :: WINDOW_MINIMIZED; FLAG_WINDOW_MAXIMIZED :: WINDOW_MAXIMIZED; FLAG_WINDOW_UNFOCUSED :: WINDOW_UNFOCUSED; FLAG_WINDOW_TOPMOST :: WINDOW_TOPMOST; FLAG_WINDOW_ALWAYS_RUN :: WINDOW_ALWAYS_RUN; FLAG_WINDOW_TRANSPARENT :: WINDOW_TRANSPARENT; FLAG_WINDOW_HIGHDPI :: WINDOW_HIGHDPI; FLAG_WINDOW_MOUSE_PASSTHROUGH :: WINDOW_MOUSE_PASSTHROUGH; FLAG_BORDERLESS_WINDOWED_MODE :: BORDERLESS_WINDOWED_MODE; FLAG_MSAA_4X_HINT :: MSAA_4X_HINT; FLAG_INTERLACED_HINT :: INTERLACED_HINT; } // Trace log level // NOTE: Organized by priority level TraceLogLevel :: enum u32 { ALL :: 0; TRACE :: 1; DEBUG :: 2; INFO :: 3; WARNING :: 4; ERROR :: 5; FATAL :: 6; NONE :: 7; LOG_ALL :: ALL; LOG_TRACE :: TRACE; LOG_DEBUG :: DEBUG; LOG_INFO :: INFO; LOG_WARNING :: WARNING; LOG_ERROR :: ERROR; LOG_FATAL :: FATAL; LOG_NONE :: NONE; } // Keyboard keys (US keyboard layout) // NOTE: Use GetKeyPressed() to allow redefining // required keys for alternative layouts KeyboardKey :: enum u32 { NULL :: 0; APOSTROPHE :: 39; COMMA :: 44; MINUS :: 45; PERIOD :: 46; SLASH :: 47; ZERO :: 48; ONE :: 49; TWO :: 50; THREE :: 51; FOUR :: 52; FIVE :: 53; SIX :: 54; SEVEN :: 55; EIGHT :: 56; NINE :: 57; SEMICOLON :: 59; EQUAL :: 61; A :: 65; B :: 66; C :: 67; D :: 68; E :: 69; F :: 70; G :: 71; H :: 72; I :: 73; J :: 74; K :: 75; L :: 76; M :: 77; N :: 78; O :: 79; P :: 80; Q :: 81; R :: 82; S :: 83; T :: 84; U :: 85; V :: 86; W :: 87; X :: 88; Y :: 89; Z :: 90; LEFT_BRACKET :: 91; BACKSLASH :: 92; RIGHT_BRACKET :: 93; GRAVE :: 96; SPACE :: 32; ESCAPE :: 256; ENTER :: 257; TAB :: 258; BACKSPACE :: 259; INSERT :: 260; DELETE :: 261; RIGHT :: 262; LEFT :: 263; DOWN :: 264; UP :: 265; PAGE_UP :: 266; PAGE_DOWN :: 267; HOME :: 268; END :: 269; CAPS_LOCK :: 280; SCROLL_LOCK :: 281; NUM_LOCK :: 282; PRINT_SCREEN :: 283; PAUSE :: 284; F1 :: 290; F2 :: 291; F3 :: 292; F4 :: 293; F5 :: 294; F6 :: 295; F7 :: 296; F8 :: 297; F9 :: 298; F10 :: 299; F11 :: 300; F12 :: 301; LEFT_SHIFT :: 340; LEFT_CONTROL :: 341; LEFT_ALT :: 342; LEFT_SUPER :: 343; RIGHT_SHIFT :: 344; RIGHT_CONTROL :: 345; RIGHT_ALT :: 346; RIGHT_SUPER :: 347; KB_MENU :: 348; KP_0 :: 320; KP_1 :: 321; KP_2 :: 322; KP_3 :: 323; KP_4 :: 324; KP_5 :: 325; KP_6 :: 326; KP_7 :: 327; KP_8 :: 328; KP_9 :: 329; KP_DECIMAL :: 330; KP_DIVIDE :: 331; KP_MULTIPLY :: 332; KP_SUBTRACT :: 333; KP_ADD :: 334; KP_ENTER :: 335; KP_EQUAL :: 336; BACK :: 4; MENU :: 5; VOLUME_UP :: 24; VOLUME_DOWN :: 25; KEY_NULL :: NULL; KEY_APOSTROPHE :: APOSTROPHE; KEY_COMMA :: COMMA; KEY_MINUS :: MINUS; KEY_PERIOD :: PERIOD; KEY_SLASH :: SLASH; KEY_ZERO :: ZERO; KEY_ONE :: ONE; KEY_TWO :: TWO; KEY_THREE :: THREE; KEY_FOUR :: FOUR; KEY_FIVE :: FIVE; KEY_SIX :: SIX; KEY_SEVEN :: SEVEN; KEY_EIGHT :: EIGHT; KEY_NINE :: NINE; KEY_SEMICOLON :: SEMICOLON; KEY_EQUAL :: EQUAL; KEY_A :: A; KEY_B :: B; KEY_C :: C; KEY_D :: D; KEY_E :: E; KEY_F :: F; KEY_G :: G; KEY_H :: H; KEY_I :: I; KEY_J :: J; KEY_K :: K; KEY_L :: L; KEY_M :: M; KEY_N :: N; KEY_O :: O; KEY_P :: P; KEY_Q :: Q; KEY_R :: R; KEY_S :: S; KEY_T :: T; KEY_U :: U; KEY_V :: V; KEY_W :: W; KEY_X :: X; KEY_Y :: Y; KEY_Z :: Z; KEY_LEFT_BRACKET :: LEFT_BRACKET; KEY_BACKSLASH :: BACKSLASH; KEY_RIGHT_BRACKET :: RIGHT_BRACKET; KEY_GRAVE :: GRAVE; KEY_SPACE :: SPACE; KEY_ESCAPE :: ESCAPE; KEY_ENTER :: ENTER; KEY_TAB :: TAB; KEY_BACKSPACE :: BACKSPACE; KEY_INSERT :: INSERT; KEY_DELETE :: DELETE; KEY_RIGHT :: RIGHT; KEY_LEFT :: LEFT; KEY_DOWN :: DOWN; KEY_UP :: UP; KEY_PAGE_UP :: PAGE_UP; KEY_PAGE_DOWN :: PAGE_DOWN; KEY_HOME :: HOME; KEY_END :: END; KEY_CAPS_LOCK :: CAPS_LOCK; KEY_SCROLL_LOCK :: SCROLL_LOCK; KEY_NUM_LOCK :: NUM_LOCK; KEY_PRINT_SCREEN :: PRINT_SCREEN; KEY_PAUSE :: PAUSE; KEY_F1 :: F1; KEY_F2 :: F2; KEY_F3 :: F3; KEY_F4 :: F4; KEY_F5 :: F5; KEY_F6 :: F6; KEY_F7 :: F7; KEY_F8 :: F8; KEY_F9 :: F9; KEY_F10 :: F10; KEY_F11 :: F11; KEY_F12 :: F12; KEY_LEFT_SHIFT :: LEFT_SHIFT; KEY_LEFT_CONTROL :: LEFT_CONTROL; KEY_LEFT_ALT :: LEFT_ALT; KEY_LEFT_SUPER :: LEFT_SUPER; KEY_RIGHT_SHIFT :: RIGHT_SHIFT; KEY_RIGHT_CONTROL :: RIGHT_CONTROL; KEY_RIGHT_ALT :: RIGHT_ALT; KEY_RIGHT_SUPER :: RIGHT_SUPER; KEY_KB_MENU :: KB_MENU; KEY_KP_0 :: KP_0; KEY_KP_1 :: KP_1; KEY_KP_2 :: KP_2; KEY_KP_3 :: KP_3; KEY_KP_4 :: KP_4; KEY_KP_5 :: KP_5; KEY_KP_6 :: KP_6; KEY_KP_7 :: KP_7; KEY_KP_8 :: KP_8; KEY_KP_9 :: KP_9; KEY_KP_DECIMAL :: KP_DECIMAL; KEY_KP_DIVIDE :: KP_DIVIDE; KEY_KP_MULTIPLY :: KP_MULTIPLY; KEY_KP_SUBTRACT :: KP_SUBTRACT; KEY_KP_ADD :: KP_ADD; KEY_KP_ENTER :: KP_ENTER; KEY_KP_EQUAL :: KP_EQUAL; KEY_BACK :: BACK; KEY_MENU :: MENU; KEY_VOLUME_UP :: VOLUME_UP; KEY_VOLUME_DOWN :: VOLUME_DOWN; } // Mouse buttons MouseButton :: enum u32 { LEFT :: 0; RIGHT :: 1; MIDDLE :: 2; SIDE :: 3; EXTRA :: 4; FORWARD :: 5; BACK :: 6; MOUSE_BUTTON_LEFT :: LEFT; MOUSE_BUTTON_RIGHT :: RIGHT; MOUSE_BUTTON_MIDDLE :: MIDDLE; MOUSE_BUTTON_SIDE :: SIDE; MOUSE_BUTTON_EXTRA :: EXTRA; MOUSE_BUTTON_FORWARD :: FORWARD; MOUSE_BUTTON_BACK :: BACK; } // Mouse cursor MouseCursor :: enum u32 { DEFAULT :: 0; ARROW :: 1; IBEAM :: 2; CROSSHAIR :: 3; POINTING_HAND :: 4; RESIZE_EW :: 5; RESIZE_NS :: 6; RESIZE_NWSE :: 7; RESIZE_NESW :: 8; RESIZE_ALL :: 9; NOT_ALLOWED :: 10; MOUSE_CURSOR_DEFAULT :: DEFAULT; MOUSE_CURSOR_ARROW :: ARROW; MOUSE_CURSOR_IBEAM :: IBEAM; MOUSE_CURSOR_CROSSHAIR :: CROSSHAIR; MOUSE_CURSOR_POINTING_HAND :: POINTING_HAND; MOUSE_CURSOR_RESIZE_EW :: RESIZE_EW; MOUSE_CURSOR_RESIZE_NS :: RESIZE_NS; MOUSE_CURSOR_RESIZE_NWSE :: RESIZE_NWSE; MOUSE_CURSOR_RESIZE_NESW :: RESIZE_NESW; MOUSE_CURSOR_RESIZE_ALL :: RESIZE_ALL; MOUSE_CURSOR_NOT_ALLOWED :: NOT_ALLOWED; } // Gamepad buttons GamepadButton :: enum u32 { UNKNOWN :: 0; LEFT_FACE_UP :: 1; LEFT_FACE_RIGHT :: 2; LEFT_FACE_DOWN :: 3; LEFT_FACE_LEFT :: 4; RIGHT_FACE_UP :: 5; RIGHT_FACE_RIGHT :: 6; RIGHT_FACE_DOWN :: 7; RIGHT_FACE_LEFT :: 8; LEFT_TRIGGER_1 :: 9; LEFT_TRIGGER_2 :: 10; RIGHT_TRIGGER_1 :: 11; RIGHT_TRIGGER_2 :: 12; MIDDLE_LEFT :: 13; MIDDLE :: 14; MIDDLE_RIGHT :: 15; LEFT_THUMB :: 16; RIGHT_THUMB :: 17; GAMEPAD_BUTTON_UNKNOWN :: UNKNOWN; GAMEPAD_BUTTON_LEFT_FACE_UP :: LEFT_FACE_UP; GAMEPAD_BUTTON_LEFT_FACE_RIGHT :: LEFT_FACE_RIGHT; GAMEPAD_BUTTON_LEFT_FACE_DOWN :: LEFT_FACE_DOWN; GAMEPAD_BUTTON_LEFT_FACE_LEFT :: LEFT_FACE_LEFT; GAMEPAD_BUTTON_RIGHT_FACE_UP :: RIGHT_FACE_UP; GAMEPAD_BUTTON_RIGHT_FACE_RIGHT :: RIGHT_FACE_RIGHT; GAMEPAD_BUTTON_RIGHT_FACE_DOWN :: RIGHT_FACE_DOWN; GAMEPAD_BUTTON_RIGHT_FACE_LEFT :: RIGHT_FACE_LEFT; GAMEPAD_BUTTON_LEFT_TRIGGER_1 :: LEFT_TRIGGER_1; GAMEPAD_BUTTON_LEFT_TRIGGER_2 :: LEFT_TRIGGER_2; GAMEPAD_BUTTON_RIGHT_TRIGGER_1 :: RIGHT_TRIGGER_1; GAMEPAD_BUTTON_RIGHT_TRIGGER_2 :: RIGHT_TRIGGER_2; GAMEPAD_BUTTON_MIDDLE_LEFT :: MIDDLE_LEFT; GAMEPAD_BUTTON_MIDDLE :: MIDDLE; GAMEPAD_BUTTON_MIDDLE_RIGHT :: MIDDLE_RIGHT; GAMEPAD_BUTTON_LEFT_THUMB :: LEFT_THUMB; GAMEPAD_BUTTON_RIGHT_THUMB :: RIGHT_THUMB; } // Gamepad axis GamepadAxis :: enum u32 { LEFT_X :: 0; LEFT_Y :: 1; RIGHT_X :: 2; RIGHT_Y :: 3; LEFT_TRIGGER :: 4; RIGHT_TRIGGER :: 5; GAMEPAD_AXIS_LEFT_X :: LEFT_X; GAMEPAD_AXIS_LEFT_Y :: LEFT_Y; GAMEPAD_AXIS_RIGHT_X :: RIGHT_X; GAMEPAD_AXIS_RIGHT_Y :: RIGHT_Y; GAMEPAD_AXIS_LEFT_TRIGGER :: LEFT_TRIGGER; GAMEPAD_AXIS_RIGHT_TRIGGER :: RIGHT_TRIGGER; } // Material map index MaterialMapIndex :: enum u32 { ALBEDO :: 0; METALNESS :: 1; NORMAL :: 2; ROUGHNESS :: 3; OCCLUSION :: 4; EMISSION :: 5; HEIGHT :: 6; CUBEMAP :: 7; IRRADIANCE :: 8; PREFILTER :: 9; BRDF :: 10; MATERIAL_MAP_ALBEDO :: ALBEDO; MATERIAL_MAP_METALNESS :: METALNESS; MATERIAL_MAP_NORMAL :: NORMAL; MATERIAL_MAP_ROUGHNESS :: ROUGHNESS; MATERIAL_MAP_OCCLUSION :: OCCLUSION; MATERIAL_MAP_EMISSION :: EMISSION; MATERIAL_MAP_HEIGHT :: HEIGHT; MATERIAL_MAP_CUBEMAP :: CUBEMAP; MATERIAL_MAP_IRRADIANCE :: IRRADIANCE; MATERIAL_MAP_PREFILTER :: PREFILTER; MATERIAL_MAP_BRDF :: BRDF; } // Shader location index ShaderLocationIndex :: enum u32 { VERTEX_POSITION :: 0; VERTEX_TEXCOORD01 :: 1; VERTEX_TEXCOORD02 :: 2; VERTEX_NORMAL :: 3; VERTEX_TANGENT :: 4; VERTEX_COLOR :: 5; MATRIX_MVP :: 6; MATRIX_VIEW :: 7; MATRIX_PROJECTION :: 8; MATRIX_MODEL :: 9; MATRIX_NORMAL :: 10; VECTOR_VIEW :: 11; COLOR_DIFFUSE :: 12; COLOR_SPECULAR :: 13; COLOR_AMBIENT :: 14; MAP_ALBEDO :: 15; MAP_METALNESS :: 16; MAP_NORMAL :: 17; MAP_ROUGHNESS :: 18; MAP_OCCLUSION :: 19; MAP_EMISSION :: 20; MAP_HEIGHT :: 21; MAP_CUBEMAP :: 22; MAP_IRRADIANCE :: 23; MAP_PREFILTER :: 24; MAP_BRDF :: 25; VERTEX_BONEIDS :: 26; VERTEX_BONEWEIGHTS :: 27; BONE_MATRICES :: 28; SHADER_LOC_VERTEX_POSITION :: VERTEX_POSITION; SHADER_LOC_VERTEX_TEXCOORD01 :: VERTEX_TEXCOORD01; SHADER_LOC_VERTEX_TEXCOORD02 :: VERTEX_TEXCOORD02; SHADER_LOC_VERTEX_NORMAL :: VERTEX_NORMAL; SHADER_LOC_VERTEX_TANGENT :: VERTEX_TANGENT; SHADER_LOC_VERTEX_COLOR :: VERTEX_COLOR; SHADER_LOC_MATRIX_MVP :: MATRIX_MVP; SHADER_LOC_MATRIX_VIEW :: MATRIX_VIEW; SHADER_LOC_MATRIX_PROJECTION :: MATRIX_PROJECTION; SHADER_LOC_MATRIX_MODEL :: MATRIX_MODEL; SHADER_LOC_MATRIX_NORMAL :: MATRIX_NORMAL; SHADER_LOC_VECTOR_VIEW :: VECTOR_VIEW; SHADER_LOC_COLOR_DIFFUSE :: COLOR_DIFFUSE; SHADER_LOC_COLOR_SPECULAR :: COLOR_SPECULAR; SHADER_LOC_COLOR_AMBIENT :: COLOR_AMBIENT; SHADER_LOC_MAP_ALBEDO :: MAP_ALBEDO; SHADER_LOC_MAP_METALNESS :: MAP_METALNESS; SHADER_LOC_MAP_NORMAL :: MAP_NORMAL; SHADER_LOC_MAP_ROUGHNESS :: MAP_ROUGHNESS; SHADER_LOC_MAP_OCCLUSION :: MAP_OCCLUSION; SHADER_LOC_MAP_EMISSION :: MAP_EMISSION; SHADER_LOC_MAP_HEIGHT :: MAP_HEIGHT; SHADER_LOC_MAP_CUBEMAP :: MAP_CUBEMAP; SHADER_LOC_MAP_IRRADIANCE :: MAP_IRRADIANCE; SHADER_LOC_MAP_PREFILTER :: MAP_PREFILTER; SHADER_LOC_MAP_BRDF :: MAP_BRDF; SHADER_LOC_VERTEX_BONEIDS :: VERTEX_BONEIDS; SHADER_LOC_VERTEX_BONEWEIGHTS :: VERTEX_BONEWEIGHTS; SHADER_LOC_BONE_MATRICES :: BONE_MATRICES; } // Shader uniform data type ShaderUniformDataType :: enum u32 { FLOAT :: 0; VEC2 :: 1; VEC3 :: 2; VEC4 :: 3; INT :: 4; IVEC2 :: 5; IVEC3 :: 6; IVEC4 :: 7; SAMPLER2D :: 8; SHADER_UNIFORM_FLOAT :: FLOAT; SHADER_UNIFORM_VEC2 :: VEC2; SHADER_UNIFORM_VEC3 :: VEC3; SHADER_UNIFORM_VEC4 :: VEC4; SHADER_UNIFORM_INT :: INT; SHADER_UNIFORM_IVEC2 :: IVEC2; SHADER_UNIFORM_IVEC3 :: IVEC3; SHADER_UNIFORM_IVEC4 :: IVEC4; SHADER_UNIFORM_SAMPLER2D :: SAMPLER2D; } // Shader attribute data types ShaderAttributeDataType :: enum u32 { FLOAT :: 0; VEC2 :: 1; VEC3 :: 2; VEC4 :: 3; SHADER_ATTRIB_FLOAT :: FLOAT; SHADER_ATTRIB_VEC2 :: VEC2; SHADER_ATTRIB_VEC3 :: VEC3; SHADER_ATTRIB_VEC4 :: VEC4; } // Pixel formats // NOTE: Support depends on OpenGL version and platform PixelFormat :: enum u32 { UNCOMPRESSED_GRAYSCALE :: 1; UNCOMPRESSED_GRAY_ALPHA :: 2; UNCOMPRESSED_R5G6B5 :: 3; UNCOMPRESSED_R8G8B8 :: 4; UNCOMPRESSED_R5G5B5A1 :: 5; UNCOMPRESSED_R4G4B4A4 :: 6; UNCOMPRESSED_R8G8B8A8 :: 7; UNCOMPRESSED_R32 :: 8; UNCOMPRESSED_R32G32B32 :: 9; UNCOMPRESSED_R32G32B32A32 :: 10; UNCOMPRESSED_R16 :: 11; UNCOMPRESSED_R16G16B16 :: 12; UNCOMPRESSED_R16G16B16A16 :: 13; COMPRESSED_DXT1_RGB :: 14; COMPRESSED_DXT1_RGBA :: 15; COMPRESSED_DXT3_RGBA :: 16; COMPRESSED_DXT5_RGBA :: 17; COMPRESSED_ETC1_RGB :: 18; COMPRESSED_ETC2_RGB :: 19; COMPRESSED_ETC2_EAC_RGBA :: 20; COMPRESSED_PVRT_RGB :: 21; COMPRESSED_PVRT_RGBA :: 22; COMPRESSED_ASTC_4x4_RGBA :: 23; COMPRESSED_ASTC_8x8_RGBA :: 24; PIXELFORMAT_UNCOMPRESSED_GRAYSCALE :: UNCOMPRESSED_GRAYSCALE; PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA :: UNCOMPRESSED_GRAY_ALPHA; PIXELFORMAT_UNCOMPRESSED_R5G6B5 :: UNCOMPRESSED_R5G6B5; PIXELFORMAT_UNCOMPRESSED_R8G8B8 :: UNCOMPRESSED_R8G8B8; PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 :: UNCOMPRESSED_R5G5B5A1; PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 :: UNCOMPRESSED_R4G4B4A4; PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 :: UNCOMPRESSED_R8G8B8A8; PIXELFORMAT_UNCOMPRESSED_R32 :: UNCOMPRESSED_R32; PIXELFORMAT_UNCOMPRESSED_R32G32B32 :: UNCOMPRESSED_R32G32B32; PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 :: UNCOMPRESSED_R32G32B32A32; PIXELFORMAT_UNCOMPRESSED_R16 :: UNCOMPRESSED_R16; PIXELFORMAT_UNCOMPRESSED_R16G16B16 :: UNCOMPRESSED_R16G16B16; PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 :: UNCOMPRESSED_R16G16B16A16; PIXELFORMAT_COMPRESSED_DXT1_RGB :: COMPRESSED_DXT1_RGB; PIXELFORMAT_COMPRESSED_DXT1_RGBA :: COMPRESSED_DXT1_RGBA; PIXELFORMAT_COMPRESSED_DXT3_RGBA :: COMPRESSED_DXT3_RGBA; PIXELFORMAT_COMPRESSED_DXT5_RGBA :: COMPRESSED_DXT5_RGBA; PIXELFORMAT_COMPRESSED_ETC1_RGB :: COMPRESSED_ETC1_RGB; PIXELFORMAT_COMPRESSED_ETC2_RGB :: COMPRESSED_ETC2_RGB; PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA :: COMPRESSED_ETC2_EAC_RGBA; PIXELFORMAT_COMPRESSED_PVRT_RGB :: COMPRESSED_PVRT_RGB; PIXELFORMAT_COMPRESSED_PVRT_RGBA :: COMPRESSED_PVRT_RGBA; PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA :: COMPRESSED_ASTC_4x4_RGBA; PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA :: COMPRESSED_ASTC_8x8_RGBA; } // Texture parameters: filter mode // NOTE 1: Filtering considers mipmaps if available in the texture // NOTE 2: Filter is accordingly set for minification and magnification TextureFilter :: enum u32 { POINT :: 0; BILINEAR :: 1; TRILINEAR :: 2; ANISOTROPIC_4X :: 3; ANISOTROPIC_8X :: 4; ANISOTROPIC_16X :: 5; TEXTURE_FILTER_POINT :: POINT; TEXTURE_FILTER_BILINEAR :: BILINEAR; TEXTURE_FILTER_TRILINEAR :: TRILINEAR; TEXTURE_FILTER_ANISOTROPIC_4X :: ANISOTROPIC_4X; TEXTURE_FILTER_ANISOTROPIC_8X :: ANISOTROPIC_8X; TEXTURE_FILTER_ANISOTROPIC_16X :: ANISOTROPIC_16X; } // Texture parameters: wrap mode TextureWrap :: enum u32 { REPEAT :: 0; CLAMP :: 1; MIRROR_REPEAT :: 2; MIRROR_CLAMP :: 3; TEXTURE_WRAP_REPEAT :: REPEAT; TEXTURE_WRAP_CLAMP :: CLAMP; TEXTURE_WRAP_MIRROR_REPEAT :: MIRROR_REPEAT; TEXTURE_WRAP_MIRROR_CLAMP :: MIRROR_CLAMP; } // Cubemap layouts CubemapLayout :: enum u32 { AUTO_DETECT :: 0; LINE_VERTICAL :: 1; LINE_HORIZONTAL :: 2; CROSS_THREE_BY_FOUR :: 3; CROSS_FOUR_BY_THREE :: 4; CUBEMAP_LAYOUT_AUTO_DETECT :: AUTO_DETECT; CUBEMAP_LAYOUT_LINE_VERTICAL :: LINE_VERTICAL; CUBEMAP_LAYOUT_LINE_HORIZONTAL :: LINE_HORIZONTAL; CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR :: CROSS_THREE_BY_FOUR; CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE :: CROSS_FOUR_BY_THREE; } // Font type, defines generation method FontType :: enum u32 { DEFAULT :: 0; BITMAP :: 1; SDF :: 2; FONT_DEFAULT :: DEFAULT; FONT_BITMAP :: BITMAP; FONT_SDF :: SDF; } // Color blending modes (pre-defined) BlendMode :: enum u32 { ALPHA :: 0; ADDITIVE :: 1; MULTIPLIED :: 2; ADD_COLORS :: 3; SUBTRACT_COLORS :: 4; ALPHA_PREMULTIPLY :: 5; CUSTOM :: 6; CUSTOM_SEPARATE :: 7; BLEND_ALPHA :: ALPHA; BLEND_ADDITIVE :: ADDITIVE; BLEND_MULTIPLIED :: MULTIPLIED; BLEND_ADD_COLORS :: ADD_COLORS; BLEND_SUBTRACT_COLORS :: SUBTRACT_COLORS; BLEND_ALPHA_PREMULTIPLY :: ALPHA_PREMULTIPLY; BLEND_CUSTOM :: CUSTOM; BLEND_CUSTOM_SEPARATE :: CUSTOM_SEPARATE; } // Gesture // NOTE: Provided as bit-wise flags to enable only desired gestures Gesture :: enum_flags u32 { NONE :: 0x0; TAP :: 0x1; DOUBLETAP :: 0x2; HOLD :: 0x4; DRAG :: 0x8; SWIPE_RIGHT :: 0x10; SWIPE_LEFT :: 0x20; SWIPE_UP :: 0x40; SWIPE_DOWN :: 0x80; PINCH_IN :: 0x100; PINCH_OUT :: 0x200; GESTURE_NONE :: NONE; GESTURE_TAP :: TAP; GESTURE_DOUBLETAP :: DOUBLETAP; GESTURE_HOLD :: HOLD; GESTURE_DRAG :: DRAG; GESTURE_SWIPE_RIGHT :: SWIPE_RIGHT; GESTURE_SWIPE_LEFT :: SWIPE_LEFT; GESTURE_SWIPE_UP :: SWIPE_UP; GESTURE_SWIPE_DOWN :: SWIPE_DOWN; GESTURE_PINCH_IN :: PINCH_IN; GESTURE_PINCH_OUT :: PINCH_OUT; } // Camera system modes CameraMode :: enum u32 { CUSTOM :: 0; FREE :: 1; ORBITAL :: 2; FIRST_PERSON :: 3; THIRD_PERSON :: 4; CAMERA_CUSTOM :: CUSTOM; CAMERA_FREE :: FREE; CAMERA_ORBITAL :: ORBITAL; CAMERA_FIRST_PERSON :: FIRST_PERSON; CAMERA_THIRD_PERSON :: THIRD_PERSON; } // Camera projection CameraProjection :: enum u32 { PERSPECTIVE :: 0; ORTHOGRAPHIC :: 1; CAMERA_PERSPECTIVE :: PERSPECTIVE; CAMERA_ORTHOGRAPHIC :: ORTHOGRAPHIC; } // N-patch layout NPatchLayout :: enum u32 { NINE_PATCH :: 0; THREE_PATCH_VERTICAL :: 1; THREE_PATCH_HORIZONTAL :: 2; NPATCH_NINE_PATCH :: NINE_PATCH; NPATCH_THREE_PATCH_VERTICAL :: THREE_PATCH_VERTICAL; NPATCH_THREE_PATCH_HORIZONTAL :: THREE_PATCH_HORIZONTAL; } // Callbacks to hook some internal functions // WARNING: These callbacks are intended for advanced users TraceLogCallback :: *void /* function type contained C va_list argument */; LoadFileDataCallback :: #type (fileName: *u8, dataSize: *s32) -> *u8 #c_call; SaveFileDataCallback :: #type (fileName: *u8, data: *void, dataSize: s32) -> bool #c_call; LoadFileTextCallback :: #type (fileName: *u8) -> *u8 #c_call; SaveFileTextCallback :: #type (fileName: *u8, text: *u8) -> bool #c_call; // Window-related functions InitWindow :: (width: s32, height: s32, title: *u8) -> void #foreign raylib; CloseWindow :: () -> void #foreign raylib; WindowShouldClose :: () -> bool #foreign raylib; IsWindowReady :: () -> bool #foreign raylib; IsWindowFullscreen :: () -> bool #foreign raylib; IsWindowHidden :: () -> bool #foreign raylib; IsWindowMinimized :: () -> bool #foreign raylib; IsWindowMaximized :: () -> bool #foreign raylib; IsWindowFocused :: () -> bool #foreign raylib; IsWindowResized :: () -> bool #foreign raylib; IsWindowState :: (flag: u32) -> bool #foreign raylib; SetWindowState :: (flags: u32) -> void #foreign raylib; ClearWindowState :: (flags: u32) -> void #foreign raylib; ToggleFullscreen :: () -> void #foreign raylib; ToggleBorderlessWindowed :: () -> void #foreign raylib; MaximizeWindow :: () -> void #foreign raylib; MinimizeWindow :: () -> void #foreign raylib; RestoreWindow :: () -> void #foreign raylib; SetWindowIcon :: (image: Image) -> void #foreign raylib; SetWindowIcons :: (images: *Image, count: s32) -> void #foreign raylib; SetWindowTitle :: (title: *u8) -> void #foreign raylib; SetWindowPosition :: (x: s32, y: s32) -> void #foreign raylib; SetWindowMonitor :: (monitor: s32) -> void #foreign raylib; SetWindowMinSize :: (width: s32, height: s32) -> void #foreign raylib; SetWindowMaxSize :: (width: s32, height: s32) -> void #foreign raylib; SetWindowSize :: (width: s32, height: s32) -> void #foreign raylib; SetWindowOpacity :: (opacity: float) -> void #foreign raylib; SetWindowFocused :: () -> void #foreign raylib; GetWindowHandle :: () -> *void #foreign raylib; GetScreenWidth :: () -> s32 #foreign raylib; GetScreenHeight :: () -> s32 #foreign raylib; GetRenderWidth :: () -> s32 #foreign raylib; GetRenderHeight :: () -> s32 #foreign raylib; GetMonitorCount :: () -> s32 #foreign raylib; GetCurrentMonitor :: () -> s32 #foreign raylib; GetMonitorPosition :: (monitor: s32) -> Vector2 #foreign raylib; GetMonitorWidth :: (monitor: s32) -> s32 #foreign raylib; GetMonitorHeight :: (monitor: s32) -> s32 #foreign raylib; GetMonitorPhysicalWidth :: (monitor: s32) -> s32 #foreign raylib; GetMonitorPhysicalHeight :: (monitor: s32) -> s32 #foreign raylib; GetMonitorRefreshRate :: (monitor: s32) -> s32 #foreign raylib; GetWindowPosition :: () -> Vector2 #foreign raylib; GetWindowScaleDPI :: () -> Vector2 #foreign raylib; GetMonitorName :: (monitor: s32) -> *u8 #foreign raylib; SetClipboardText :: (text: *u8) -> void #foreign raylib; GetClipboardText :: () -> *u8 #foreign raylib; GetClipboardImage :: () -> Image #foreign raylib; EnableEventWaiting :: () -> void #foreign raylib; DisableEventWaiting :: () -> void #foreign raylib; // Cursor-related functions ShowCursor :: () -> void #foreign raylib; HideCursor :: () -> void #foreign raylib; IsCursorHidden :: () -> bool #foreign raylib; EnableCursor :: () -> void #foreign raylib; DisableCursor :: () -> void #foreign raylib; IsCursorOnScreen :: () -> bool #foreign raylib; // Drawing-related functions ClearBackground :: (color: Color) -> void #foreign raylib; BeginDrawing :: () -> void #foreign raylib; EndDrawing :: () -> void #foreign raylib; BeginMode2D :: (camera: Camera2D) -> void #foreign raylib; EndMode2D :: () -> void #foreign raylib; BeginMode3D :: (camera: Camera3D) -> void #foreign raylib; EndMode3D :: () -> void #foreign raylib; BeginTextureMode :: (target: RenderTexture2D) -> void #foreign raylib; EndTextureMode :: () -> void #foreign raylib; BeginShaderMode :: (shader: Shader) -> void #foreign raylib; EndShaderMode :: () -> void #foreign raylib; BeginBlendMode :: (mode: s32) -> void #foreign raylib; EndBlendMode :: () -> void #foreign raylib; BeginScissorMode :: (x: s32, y: s32, width: s32, height: s32) -> void #foreign raylib; EndScissorMode :: () -> void #foreign raylib; BeginVrStereoMode :: (config: VrStereoConfig) -> void #foreign raylib; EndVrStereoMode :: () -> void #foreign raylib; // VR stereo config functions for VR simulator LoadVrStereoConfig :: (device: VrDeviceInfo) -> VrStereoConfig #foreign raylib; UnloadVrStereoConfig :: (config: VrStereoConfig) -> void #foreign raylib; // Shader management functions // NOTE: Shader functionality is not available on OpenGL 1.1 LoadShader :: (vsFileName: *u8, fsFileName: *u8) -> Shader #foreign raylib; LoadShaderFromMemory :: (vsCode: *u8, fsCode: *u8) -> Shader #foreign raylib; IsShaderValid :: (shader: Shader) -> bool #foreign raylib; GetShaderLocation :: (shader: Shader, uniformName: *u8) -> s32 #foreign raylib; GetShaderLocationAttrib :: (shader: Shader, attribName: *u8) -> s32 #foreign raylib; SetShaderValue :: (shader: Shader, locIndex: s32, value: *void, uniformType: s32) -> void #foreign raylib; SetShaderValueV :: (shader: Shader, locIndex: s32, value: *void, uniformType: s32, count: s32) -> void #foreign raylib; SetShaderValueMatrix :: (shader: Shader, locIndex: s32, mat: Matrix) -> void #foreign raylib; SetShaderValueTexture :: (shader: Shader, locIndex: s32, texture: Texture2D) -> void #foreign raylib; UnloadShader :: (shader: Shader) -> void #foreign raylib; GetScreenToWorldRay :: (position: Vector2, camera: Camera) -> Ray #foreign raylib; GetScreenToWorldRayEx :: (position: Vector2, camera: Camera, width: s32, height: s32) -> Ray #foreign raylib; GetWorldToScreen :: (position: Vector3, camera: Camera) -> Vector2 #foreign raylib; GetWorldToScreenEx :: (position: Vector3, camera: Camera, width: s32, height: s32) -> Vector2 #foreign raylib; GetWorldToScreen2D :: (position: Vector2, camera: Camera2D) -> Vector2 #foreign raylib; GetScreenToWorld2D :: (position: Vector2, camera: Camera2D) -> Vector2 #foreign raylib; GetCameraMatrix :: (camera: Camera) -> Matrix #foreign raylib; GetCameraMatrix2D :: (camera: Camera2D) -> Matrix #foreign raylib; // Timing-related functions SetTargetFPS :: (fps: s32) -> void #foreign raylib; GetFrameTime :: () -> float #foreign raylib; GetTime :: () -> float64 #foreign raylib; GetFPS :: () -> s32 #foreign raylib; // Custom frame control functions // NOTE: Those functions are intended for advanced users that want full control over the frame processing // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL SwapScreenBuffer :: () -> void #foreign raylib; PollInputEvents :: () -> void #foreign raylib; WaitTime :: (seconds: float64) -> void #foreign raylib; // Random values generation functions SetRandomSeed :: (seed: u32) -> void #foreign raylib; GetRandomValue :: (min: s32, max: s32) -> s32 #foreign raylib; LoadRandomSequence :: (count: u32, min: s32, max: s32) -> *s32 #foreign raylib; UnloadRandomSequence :: (sequence: *s32) -> void #foreign raylib; // Misc. functions TakeScreenshot :: (fileName: *u8) -> void #foreign raylib; SetConfigFlags :: (flags: u32) -> void #foreign raylib; OpenURL :: (url: *u8) -> void #foreign raylib; // NOTE: Following functions implemented in module [utils] //------------------------------------------------------------------ TraceLog_CFormat :: (logLevel: s32, text: *u8, __args: ..Any) -> void #foreign raylib "TraceLog"; TraceLog :: (logLevel: s32, text: string, __args: ..Any) { push_allocator(temp); formatted_text_builder: String_Builder; print_to_builder(*formatted_text_builder, text, ..__args); append(*formatted_text_builder, "\0"); formatted_text := builder_to_string(*formatted_text_builder); TraceLog_CFormat(logLevel, "%s", formatted_text.data); } @PrintLike SetTraceLogLevel :: (logLevel: s32) -> void #foreign raylib; MemAlloc :: (size: u32) -> *void #foreign raylib; MemRealloc :: (ptr: *void, size: u32) -> *void #foreign raylib; MemFree :: (ptr: *void) -> void #foreign raylib; // Set custom callbacks // WARNING: Callbacks setup is intended for advanced users SetTraceLogCallback :: (callback: TraceLogCallback) -> void #foreign raylib; SetLoadFileDataCallback :: (callback: LoadFileDataCallback) -> void #foreign raylib; SetSaveFileDataCallback :: (callback: SaveFileDataCallback) -> void #foreign raylib; SetLoadFileTextCallback :: (callback: LoadFileTextCallback) -> void #foreign raylib; SetSaveFileTextCallback :: (callback: SaveFileTextCallback) -> void #foreign raylib; // Files management functions LoadFileData :: (fileName: *u8, dataSize: *s32) -> *u8 #foreign raylib; UnloadFileData :: (data: *u8) -> void #foreign raylib; SaveFileData :: (fileName: *u8, data: *void, dataSize: s32) -> bool #foreign raylib; ExportDataAsCode :: (data: *u8, dataSize: s32, fileName: *u8) -> bool #foreign raylib; LoadFileText :: (fileName: *u8) -> *u8 #foreign raylib; UnloadFileText :: (text: *u8) -> void #foreign raylib; SaveFileText :: (fileName: *u8, text: *u8) -> bool #foreign raylib; // File system functions FileExists :: (fileName: *u8) -> bool #foreign raylib; DirectoryExists :: (dirPath: *u8) -> bool #foreign raylib; IsFileExtension :: (fileName: *u8, ext: *u8) -> bool #foreign raylib; GetFileLength :: (fileName: *u8) -> s32 #foreign raylib; GetFileExtension :: (fileName: *u8) -> *u8 #foreign raylib; GetFileName :: (filePath: *u8) -> *u8 #foreign raylib; GetFileNameWithoutExt :: (filePath: *u8) -> *u8 #foreign raylib; GetDirectoryPath :: (filePath: *u8) -> *u8 #foreign raylib; GetPrevDirectoryPath :: (dirPath: *u8) -> *u8 #foreign raylib; GetWorkingDirectory :: () -> *u8 #foreign raylib; GetApplicationDirectory :: () -> *u8 #foreign raylib; MakeDirectory :: (dirPath: *u8) -> s32 #foreign raylib; ChangeDirectory :: (dir: *u8) -> bool #foreign raylib; IsPathFile :: (path: *u8) -> bool #foreign raylib; IsFileNameValid :: (fileName: *u8) -> bool #foreign raylib; LoadDirectoryFiles :: (dirPath: *u8) -> FilePathList #foreign raylib; LoadDirectoryFilesEx :: (basePath: *u8, filter: *u8, scanSubdirs: bool) -> FilePathList #foreign raylib; UnloadDirectoryFiles :: (files: FilePathList) -> void #foreign raylib; IsFileDropped :: () -> bool #foreign raylib; LoadDroppedFiles :: () -> FilePathList #foreign raylib; UnloadDroppedFiles :: (files: FilePathList) -> void #foreign raylib; GetFileModTime :: (fileName: *u8) -> s32 #foreign raylib; // Compression/Encoding functionality CompressData :: (data: *u8, dataSize: s32, compDataSize: *s32) -> *u8 #foreign raylib; DecompressData :: (compData: *u8, compDataSize: s32, dataSize: *s32) -> *u8 #foreign raylib; EncodeDataBase64 :: (data: *u8, dataSize: s32, outputSize: *s32) -> *u8 #foreign raylib; DecodeDataBase64 :: (data: *u8, outputSize: *s32) -> *u8 #foreign raylib; ComputeCRC32 :: (data: *u8, dataSize: s32) -> u32 #foreign raylib; ComputeMD5 :: (data: *u8, dataSize: s32) -> *u32 #foreign raylib; ComputeSHA1 :: (data: *u8, dataSize: s32) -> *u32 #foreign raylib; // Automation events functionality LoadAutomationEventList :: (fileName: *u8) -> AutomationEventList #foreign raylib; UnloadAutomationEventList :: (list: AutomationEventList) -> void #foreign raylib; ExportAutomationEventList :: (list: AutomationEventList, fileName: *u8) -> bool #foreign raylib; SetAutomationEventList :: (list: *AutomationEventList) -> void #foreign raylib; SetAutomationEventBaseFrame :: (frame: s32) -> void #foreign raylib; StartAutomationEventRecording :: () -> void #foreign raylib; StopAutomationEventRecording :: () -> void #foreign raylib; PlayAutomationEvent :: (event: AutomationEvent) -> void #foreign raylib; // Input-related functions: keyboard IsKeyPressed :: (key: s32) -> bool #foreign raylib; IsKeyPressedRepeat :: (key: s32) -> bool #foreign raylib; IsKeyDown :: (key: s32) -> bool #foreign raylib; IsKeyReleased :: (key: s32) -> bool #foreign raylib; IsKeyUp :: (key: s32) -> bool #foreign raylib; GetKeyPressed :: () -> s32 #foreign raylib; GetCharPressed :: () -> s32 #foreign raylib; SetExitKey :: (key: s32) -> void #foreign raylib; // Input-related functions: gamepads IsGamepadAvailable :: (gamepad: s32) -> bool #foreign raylib; GetGamepadName :: (gamepad: s32) -> *u8 #foreign raylib; IsGamepadButtonPressed :: (gamepad: s32, button: s32) -> bool #foreign raylib; IsGamepadButtonDown :: (gamepad: s32, button: s32) -> bool #foreign raylib; IsGamepadButtonReleased :: (gamepad: s32, button: s32) -> bool #foreign raylib; IsGamepadButtonUp :: (gamepad: s32, button: s32) -> bool #foreign raylib; GetGamepadButtonPressed :: () -> s32 #foreign raylib; GetGamepadAxisCount :: (gamepad: s32) -> s32 #foreign raylib; GetGamepadAxisMovement :: (gamepad: s32, axis: s32) -> float #foreign raylib; SetGamepadMappings :: (mappings: *u8) -> s32 #foreign raylib; // Input-related functions: mouse IsMouseButtonPressed :: (button: s32) -> bool #foreign raylib; IsMouseButtonDown :: (button: s32) -> bool #foreign raylib; IsMouseButtonReleased :: (button: s32) -> bool #foreign raylib; IsMouseButtonUp :: (button: s32) -> bool #foreign raylib; GetMouseX :: () -> s32 #foreign raylib; GetMouseY :: () -> s32 #foreign raylib; GetMousePosition :: () -> Vector2 #foreign raylib; GetMouseDelta :: () -> Vector2 #foreign raylib; SetMousePosition :: (x: s32, y: s32) -> void #foreign raylib; SetMouseOffset :: (offsetX: s32, offsetY: s32) -> void #foreign raylib; SetMouseScale :: (scaleX: float, scaleY: float) -> void #foreign raylib; GetMouseWheelMove :: () -> float #foreign raylib; GetMouseWheelMoveV :: () -> Vector2 #foreign raylib; SetMouseCursor :: (cursor: s32) -> void #foreign raylib; // Input-related functions: touch GetTouchX :: () -> s32 #foreign raylib; GetTouchY :: () -> s32 #foreign raylib; GetTouchPosition :: (index: s32) -> Vector2 #foreign raylib; GetTouchPointId :: (index: s32) -> s32 #foreign raylib; GetTouchPointCount :: () -> s32 #foreign raylib; //------------------------------------------------------------------------------------ // Gestures and Touch Handling Functions (Module: rgestures) //------------------------------------------------------------------------------------ SetGesturesEnabled :: (flags: u32) -> void #foreign raylib; IsGestureDetected :: (gesture: u32) -> bool #foreign raylib; GetGestureDetected :: () -> s32 #foreign raylib; GetGestureHoldDuration :: () -> float #foreign raylib; GetGestureDragVector :: () -> Vector2 #foreign raylib; GetGestureDragAngle :: () -> float #foreign raylib; GetGesturePinchVector :: () -> Vector2 #foreign raylib; GetGesturePinchAngle :: () -> float #foreign raylib; //------------------------------------------------------------------------------------ // Camera System Functions (Module: rcamera) //------------------------------------------------------------------------------------ UpdateCamera :: (camera: *Camera, mode: s32) -> void #foreign raylib; UpdateCameraPro :: (camera: *Camera, movement: Vector3, rotation: Vector3, zoom: float) -> void #foreign raylib; //------------------------------------------------------------------------------------ // Basic Shapes Drawing Functions (Module: shapes) //------------------------------------------------------------------------------------ // Set texture and rectangle to be used on shapes drawing // NOTE: It can be useful when using basic shapes and one single font, // defining a font char white rectangle would allow drawing everything in a single draw call SetShapesTexture :: (texture: Texture2D, source: Rectangle) -> void #foreign raylib; GetShapesTexture :: () -> Texture2D #foreign raylib; GetShapesTextureRectangle :: () -> Rectangle #foreign raylib; // Basic shapes drawing functions DrawPixel :: (posX: s32, posY: s32, color: Color) -> void #foreign raylib; DrawPixelV :: (position: Vector2, color: Color) -> void #foreign raylib; DrawLine :: (startPosX: s32, startPosY: s32, endPosX: s32, endPosY: s32, color: Color) -> void #foreign raylib; DrawLineV :: (startPos: Vector2, endPos: Vector2, color: Color) -> void #foreign raylib; DrawLineEx :: (startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawLineStrip :: (points: *Vector2, pointCount: s32, color: Color) -> void #foreign raylib; DrawLineBezier :: (startPos: Vector2, endPos: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawCircle :: (centerX: s32, centerY: s32, radius: float, color: Color) -> void #foreign raylib; DrawCircleSector :: (center: Vector2, radius: float, startAngle: float, endAngle: float, segments: s32, color: Color) -> void #foreign raylib; DrawCircleSectorLines :: (center: Vector2, radius: float, startAngle: float, endAngle: float, segments: s32, color: Color) -> void #foreign raylib; DrawCircleGradient :: (centerX: s32, centerY: s32, radius: float, inner: Color, outer: Color) -> void #foreign raylib; DrawCircleV :: (center: Vector2, radius: float, color: Color) -> void #foreign raylib; DrawCircleLines :: (centerX: s32, centerY: s32, radius: float, color: Color) -> void #foreign raylib; DrawCircleLinesV :: (center: Vector2, radius: float, color: Color) -> void #foreign raylib; DrawEllipse :: (centerX: s32, centerY: s32, radiusH: float, radiusV: float, color: Color) -> void #foreign raylib; DrawEllipseLines :: (centerX: s32, centerY: s32, radiusH: float, radiusV: float, color: Color) -> void #foreign raylib; DrawRing :: (center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: s32, color: Color) -> void #foreign raylib; DrawRingLines :: (center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: s32, color: Color) -> void #foreign raylib; DrawRectangle :: (posX: s32, posY: s32, width: s32, height: s32, color: Color) -> void #foreign raylib; DrawRectangleV :: (position: Vector2, size: Vector2, color: Color) -> void #foreign raylib; DrawRectangleRec :: (rec: Rectangle, color: Color) -> void #foreign raylib; DrawRectanglePro :: (rec: Rectangle, origin: Vector2, rotation: float, color: Color) -> void #foreign raylib; DrawRectangleGradientV :: (posX: s32, posY: s32, width: s32, height: s32, top: Color, bottom: Color) -> void #foreign raylib; DrawRectangleGradientH :: (posX: s32, posY: s32, width: s32, height: s32, left: Color, right: Color) -> void #foreign raylib; DrawRectangleGradientEx :: (rec: Rectangle, topLeft: Color, bottomLeft: Color, topRight: Color, bottomRight: Color) -> void #foreign raylib; DrawRectangleLines :: (posX: s32, posY: s32, width: s32, height: s32, color: Color) -> void #foreign raylib; DrawRectangleLinesEx :: (rec: Rectangle, lineThick: float, color: Color) -> void #foreign raylib; DrawRectangleRounded :: (rec: Rectangle, roundness: float, segments: s32, color: Color) -> void #foreign raylib; DrawRectangleRoundedLines :: (rec: Rectangle, roundness: float, segments: s32, color: Color) -> void #foreign raylib; DrawRectangleRoundedLinesEx :: (rec: Rectangle, roundness: float, segments: s32, lineThick: float, color: Color) -> void #foreign raylib; DrawTriangle :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib; DrawTriangleLines :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib; DrawTriangleFan :: (points: *Vector2, pointCount: s32, color: Color) -> void #foreign raylib; DrawTriangleStrip :: (points: *Vector2, pointCount: s32, color: Color) -> void #foreign raylib; DrawPoly :: (center: Vector2, sides: s32, radius: float, rotation: float, color: Color) -> void #foreign raylib; DrawPolyLines :: (center: Vector2, sides: s32, radius: float, rotation: float, color: Color) -> void #foreign raylib; DrawPolyLinesEx :: (center: Vector2, sides: s32, radius: float, rotation: float, lineThick: float, color: Color) -> void #foreign raylib; // Splines drawing functions DrawSplineLinear :: (points: *Vector2, pointCount: s32, thick: float, color: Color) -> void #foreign raylib; DrawSplineBasis :: (points: *Vector2, pointCount: s32, thick: float, color: Color) -> void #foreign raylib; DrawSplineCatmullRom :: (points: *Vector2, pointCount: s32, thick: float, color: Color) -> void #foreign raylib; DrawSplineBezierQuadratic :: (points: *Vector2, pointCount: s32, thick: float, color: Color) -> void #foreign raylib; DrawSplineBezierCubic :: (points: *Vector2, pointCount: s32, thick: float, color: Color) -> void #foreign raylib; DrawSplineSegmentLinear :: (p1: Vector2, p2: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawSplineSegmentBasis :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawSplineSegmentCatmullRom :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawSplineSegmentBezierQuadratic :: (p1: Vector2, c2: Vector2, p3: Vector2, thick: float, color: Color) -> void #foreign raylib; DrawSplineSegmentBezierCubic :: (p1: Vector2, c2: Vector2, c3: Vector2, p4: Vector2, thick: float, color: Color) -> void #foreign raylib; // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] GetSplinePointLinear :: (startPos: Vector2, endPos: Vector2, t: float) -> Vector2 #foreign raylib; GetSplinePointBasis :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, t: float) -> Vector2 #foreign raylib; GetSplinePointCatmullRom :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, t: float) -> Vector2 #foreign raylib; GetSplinePointBezierQuad :: (p1: Vector2, c2: Vector2, p3: Vector2, t: float) -> Vector2 #foreign raylib; GetSplinePointBezierCubic :: (p1: Vector2, c2: Vector2, c3: Vector2, p4: Vector2, t: float) -> Vector2 #foreign raylib; // Basic shapes collision detection functions CheckCollisionRecs :: (rec1: Rectangle, rec2: Rectangle) -> bool #foreign raylib; CheckCollisionCircles :: (center1: Vector2, radius1: float, center2: Vector2, radius2: float) -> bool #foreign raylib; CheckCollisionCircleRec :: (center: Vector2, radius: float, rec: Rectangle) -> bool #foreign raylib; CheckCollisionCircleLine :: (center: Vector2, radius: float, p1: Vector2, p2: Vector2) -> bool #foreign raylib; CheckCollisionPointRec :: (point: Vector2, rec: Rectangle) -> bool #foreign raylib; CheckCollisionPointCircle :: (point: Vector2, center: Vector2, radius: float) -> bool #foreign raylib; CheckCollisionPointTriangle :: (point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) -> bool #foreign raylib; CheckCollisionPointLine :: (point: Vector2, p1: Vector2, p2: Vector2, threshold: s32) -> bool #foreign raylib; CheckCollisionPointPoly :: (point: Vector2, points: *Vector2, pointCount: s32) -> bool #foreign raylib; CheckCollisionLines :: (startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: *Vector2) -> bool #foreign raylib; GetCollisionRec :: (rec1: Rectangle, rec2: Rectangle) -> Rectangle #foreign raylib; // Image loading functions // NOTE: These functions do not require GPU access LoadImage :: (fileName: *u8) -> Image #foreign raylib; LoadImageRaw :: (fileName: *u8, width: s32, height: s32, format: s32, headerSize: s32) -> Image #foreign raylib; LoadImageAnim :: (fileName: *u8, frames: *s32) -> Image #foreign raylib; LoadImageAnimFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32, frames: *s32) -> Image #foreign raylib; LoadImageFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32) -> Image #foreign raylib; LoadImageFromTexture :: (texture: Texture2D) -> Image #foreign raylib; LoadImageFromScreen :: () -> Image #foreign raylib; IsImageValid :: (image: Image) -> bool #foreign raylib; UnloadImage :: (image: Image) -> void #foreign raylib; ExportImage :: (image: Image, fileName: *u8) -> bool #foreign raylib; ExportImageToMemory :: (image: Image, fileType: *u8, fileSize: *s32) -> *u8 #foreign raylib; ExportImageAsCode :: (image: Image, fileName: *u8) -> bool #foreign raylib; // Image generation functions GenImageColor :: (width: s32, height: s32, color: Color) -> Image #foreign raylib; GenImageGradientLinear :: (width: s32, height: s32, direction: s32, start: Color, end: Color) -> Image #foreign raylib; GenImageGradientRadial :: (width: s32, height: s32, density: float, inner: Color, outer: Color) -> Image #foreign raylib; GenImageGradientSquare :: (width: s32, height: s32, density: float, inner: Color, outer: Color) -> Image #foreign raylib; GenImageChecked :: (width: s32, height: s32, checksX: s32, checksY: s32, col1: Color, col2: Color) -> Image #foreign raylib; GenImageWhiteNoise :: (width: s32, height: s32, factor: float) -> Image #foreign raylib; GenImagePerlinNoise :: (width: s32, height: s32, offsetX: s32, offsetY: s32, scale: float) -> Image #foreign raylib; GenImageCellular :: (width: s32, height: s32, tileSize: s32) -> Image #foreign raylib; GenImageText :: (width: s32, height: s32, text: *u8) -> Image #foreign raylib; // Image manipulation functions ImageCopy :: (image: Image) -> Image #foreign raylib; ImageFromImage :: (image: Image, rec: Rectangle) -> Image #foreign raylib; ImageFromChannel :: (image: Image, selectedChannel: s32) -> Image #foreign raylib; ImageText :: (text: *u8, fontSize: s32, color: Color) -> Image #foreign raylib; ImageTextEx :: (font: Font, text: *u8, fontSize: float, spacing: float, tint: Color) -> Image #foreign raylib; ImageFormat :: (image: *Image, newFormat: s32) -> void #foreign raylib; ImageToPOT :: (image: *Image, fill: Color) -> void #foreign raylib; ImageCrop :: (image: *Image, crop: Rectangle) -> void #foreign raylib; ImageAlphaCrop :: (image: *Image, threshold: float) -> void #foreign raylib; ImageAlphaClear :: (image: *Image, color: Color, threshold: float) -> void #foreign raylib; ImageAlphaMask :: (image: *Image, alphaMask: Image) -> void #foreign raylib; ImageAlphaPremultiply :: (image: *Image) -> void #foreign raylib; ImageBlurGaussian :: (image: *Image, blurSize: s32) -> void #foreign raylib; ImageKernelConvolution :: (image: *Image, kernel: *float, kernelSize: s32) -> void #foreign raylib; ImageResize :: (image: *Image, newWidth: s32, newHeight: s32) -> void #foreign raylib; ImageResizeNN :: (image: *Image, newWidth: s32, newHeight: s32) -> void #foreign raylib; ImageResizeCanvas :: (image: *Image, newWidth: s32, newHeight: s32, offsetX: s32, offsetY: s32, fill: Color) -> void #foreign raylib; ImageMipmaps :: (image: *Image) -> void #foreign raylib; ImageDither :: (image: *Image, rBpp: s32, gBpp: s32, bBpp: s32, aBpp: s32) -> void #foreign raylib; ImageFlipVertical :: (image: *Image) -> void #foreign raylib; ImageFlipHorizontal :: (image: *Image) -> void #foreign raylib; ImageRotate :: (image: *Image, degrees: s32) -> void #foreign raylib; ImageRotateCW :: (image: *Image) -> void #foreign raylib; ImageRotateCCW :: (image: *Image) -> void #foreign raylib; ImageColorTint :: (image: *Image, color: Color) -> void #foreign raylib; ImageColorInvert :: (image: *Image) -> void #foreign raylib; ImageColorGrayscale :: (image: *Image) -> void #foreign raylib; ImageColorContrast :: (image: *Image, contrast: float) -> void #foreign raylib; ImageColorBrightness :: (image: *Image, brightness: s32) -> void #foreign raylib; ImageColorReplace :: (image: *Image, color: Color, replace: Color) -> void #foreign raylib; LoadImageColors :: (image: Image) -> *Color #foreign raylib; LoadImagePalette :: (image: Image, maxPaletteSize: s32, colorCount: *s32) -> *Color #foreign raylib; UnloadImageColors :: (colors: *Color) -> void #foreign raylib; UnloadImagePalette :: (colors: *Color) -> void #foreign raylib; GetImageAlphaBorder :: (image: Image, threshold: float) -> Rectangle #foreign raylib; GetImageColor :: (image: Image, x: s32, y: s32) -> Color #foreign raylib; // Image drawing functions // NOTE: Image software-rendering functions (CPU) ImageClearBackground :: (dst: *Image, color: Color) -> void #foreign raylib; ImageDrawPixel :: (dst: *Image, posX: s32, posY: s32, color: Color) -> void #foreign raylib; ImageDrawPixelV :: (dst: *Image, position: Vector2, color: Color) -> void #foreign raylib; ImageDrawLine :: (dst: *Image, startPosX: s32, startPosY: s32, endPosX: s32, endPosY: s32, color: Color) -> void #foreign raylib; ImageDrawLineV :: (dst: *Image, start: Vector2, end: Vector2, color: Color) -> void #foreign raylib; ImageDrawLineEx :: (dst: *Image, start: Vector2, end: Vector2, thick: s32, color: Color) -> void #foreign raylib; ImageDrawCircle :: (dst: *Image, centerX: s32, centerY: s32, radius: s32, color: Color) -> void #foreign raylib; ImageDrawCircleV :: (dst: *Image, center: Vector2, radius: s32, color: Color) -> void #foreign raylib; ImageDrawCircleLines :: (dst: *Image, centerX: s32, centerY: s32, radius: s32, color: Color) -> void #foreign raylib; ImageDrawCircleLinesV :: (dst: *Image, center: Vector2, radius: s32, color: Color) -> void #foreign raylib; ImageDrawRectangle :: (dst: *Image, posX: s32, posY: s32, width: s32, height: s32, color: Color) -> void #foreign raylib; ImageDrawRectangleV :: (dst: *Image, position: Vector2, size: Vector2, color: Color) -> void #foreign raylib; ImageDrawRectangleRec :: (dst: *Image, rec: Rectangle, color: Color) -> void #foreign raylib; ImageDrawRectangleLines :: (dst: *Image, rec: Rectangle, thick: s32, color: Color) -> void #foreign raylib; ImageDrawTriangle :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib; ImageDrawTriangleEx :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, c1: Color, c2: Color, c3: Color) -> void #foreign raylib; ImageDrawTriangleLines :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, color: Color) -> void #foreign raylib; ImageDrawTriangleFan :: (dst: *Image, points: *Vector2, pointCount: s32, color: Color) -> void #foreign raylib; ImageDrawTriangleStrip :: (dst: *Image, points: *Vector2, pointCount: s32, color: Color) -> void #foreign raylib; ImageDraw :: (dst: *Image, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) -> void #foreign raylib; ImageDrawText :: (dst: *Image, text: *u8, posX: s32, posY: s32, fontSize: s32, color: Color) -> void #foreign raylib; ImageDrawTextEx :: (dst: *Image, font: Font, text: *u8, position: Vector2, fontSize: float, spacing: float, tint: Color) -> void #foreign raylib; // Texture loading functions // NOTE: These functions require GPU access LoadTexture :: (fileName: *u8) -> Texture2D #foreign raylib; LoadTextureFromImage :: (image: Image) -> Texture2D #foreign raylib; LoadTextureCubemap :: (image: Image, layout: s32) -> TextureCubemap #foreign raylib; LoadRenderTexture :: (width: s32, height: s32) -> RenderTexture2D #foreign raylib; IsTextureValid :: (texture: Texture2D) -> bool #foreign raylib; UnloadTexture :: (texture: Texture2D) -> void #foreign raylib; IsRenderTextureValid :: (target: RenderTexture2D) -> bool #foreign raylib; UnloadRenderTexture :: (target: RenderTexture2D) -> void #foreign raylib; UpdateTexture :: (texture: Texture2D, pixels: *void) -> void #foreign raylib; UpdateTextureRec :: (texture: Texture2D, rec: Rectangle, pixels: *void) -> void #foreign raylib; // Texture configuration functions GenTextureMipmaps :: (texture: *Texture2D) -> void #foreign raylib; SetTextureFilter :: (texture: Texture2D, filter: s32) -> void #foreign raylib; SetTextureWrap :: (texture: Texture2D, wrap: s32) -> void #foreign raylib; // Texture drawing functions DrawTexture :: (texture: Texture2D, posX: s32, posY: s32, tint: Color) -> void #foreign raylib; DrawTextureV :: (texture: Texture2D, position: Vector2, tint: Color) -> void #foreign raylib; DrawTextureEx :: (texture: Texture2D, position: Vector2, rotation: float, scale: float, tint: Color) -> void #foreign raylib; DrawTextureRec :: (texture: Texture2D, source: Rectangle, position: Vector2, tint: Color) -> void #foreign raylib; DrawTexturePro :: (texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> void #foreign raylib; DrawTextureNPatch :: (texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: float, tint: Color) -> void #foreign raylib; // Color/pixel related functions ColorIsEqual :: (col1: Color, col2: Color) -> bool #foreign raylib; Fade :: (color: Color, alpha: float) -> Color #foreign raylib; ColorToInt :: (color: Color) -> s32 #foreign raylib; ColorNormalize :: (color: Color) -> Vector4 #foreign raylib; ColorFromNormalized :: (normalized: Vector4) -> Color #foreign raylib; ColorToHSV :: (color: Color) -> Vector3 #foreign raylib; ColorFromHSV :: (hue: float, saturation: float, value: float) -> Color #foreign raylib; ColorTint :: (color: Color, tint: Color) -> Color #foreign raylib; ColorBrightness :: (color: Color, factor: float) -> Color #foreign raylib; ColorContrast :: (color: Color, contrast: float) -> Color #foreign raylib; ColorAlpha :: (color: Color, alpha: float) -> Color #foreign raylib; ColorAlphaBlend :: (dst: Color, src: Color, tint: Color) -> Color #foreign raylib; ColorLerp :: (color1: Color, color2: Color, factor: float) -> Color #foreign raylib; GetColor :: (hexValue: u32) -> Color #foreign raylib; GetPixelColor :: (srcPtr: *void, format: s32) -> Color #foreign raylib; SetPixelColor :: (dstPtr: *void, color: Color, format: s32) -> void #foreign raylib; GetPixelDataSize :: (width: s32, height: s32, format: s32) -> s32 #foreign raylib; // Font loading/unloading functions GetFontDefault :: () -> Font #foreign raylib; LoadFont :: (fileName: *u8) -> Font #foreign raylib; LoadFontEx :: (fileName: *u8, fontSize: s32, codepoints: *s32, codepointCount: s32) -> Font #foreign raylib; LoadFontFromImage :: (image: Image, key: Color, firstChar: s32) -> Font #foreign raylib; LoadFontFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32, fontSize: s32, codepoints: *s32, codepointCount: s32) -> Font #foreign raylib; IsFontValid :: (font: Font) -> bool #foreign raylib; LoadFontData :: (fileData: *u8, dataSize: s32, fontSize: s32, codepoints: *s32, codepointCount: s32, type: s32) -> *GlyphInfo #foreign raylib; GenImageFontAtlas :: (glyphs: *GlyphInfo, glyphRecs: **Rectangle, glyphCount: s32, fontSize: s32, padding: s32, packMethod: s32) -> Image #foreign raylib; UnloadFontData :: (glyphs: *GlyphInfo, glyphCount: s32) -> void #foreign raylib; UnloadFont :: (font: Font) -> void #foreign raylib; ExportFontAsCode :: (font: Font, fileName: *u8) -> bool #foreign raylib; // Text drawing functions DrawFPS :: (posX: s32, posY: s32) -> void #foreign raylib; DrawText :: (text: *u8, posX: s32, posY: s32, fontSize: s32, color: Color) -> void #foreign raylib; DrawTextEx :: (font: Font, text: *u8, position: Vector2, fontSize: float, spacing: float, tint: Color) -> void #foreign raylib; DrawTextPro :: (font: Font, text: *u8, position: Vector2, origin: Vector2, rotation: float, fontSize: float, spacing: float, tint: Color) -> void #foreign raylib; DrawTextCodepoint :: (font: Font, codepoint: s32, position: Vector2, fontSize: float, tint: Color) -> void #foreign raylib; DrawTextCodepoints :: (font: Font, codepoints: *s32, codepointCount: s32, position: Vector2, fontSize: float, spacing: float, tint: Color) -> void #foreign raylib; // Text font info functions SetTextLineSpacing :: (spacing: s32) -> void #foreign raylib; MeasureText :: (text: *u8, fontSize: s32) -> s32 #foreign raylib; MeasureTextEx :: (font: Font, text: *u8, fontSize: float, spacing: float) -> Vector2 #foreign raylib; GetGlyphIndex :: (font: Font, codepoint: s32) -> s32 #foreign raylib; GetGlyphInfo :: (font: Font, codepoint: s32) -> GlyphInfo #foreign raylib; GetGlyphAtlasRec :: (font: Font, codepoint: s32) -> Rectangle #foreign raylib; // Text codepoints management functions (unicode characters) LoadUTF8 :: (codepoints: *s32, length: s32) -> *u8 #foreign raylib; UnloadUTF8 :: (text: *u8) -> void #foreign raylib; LoadCodepoints :: (text: *u8, count: *s32) -> *s32 #foreign raylib; UnloadCodepoints :: (codepoints: *s32) -> void #foreign raylib; GetCodepointCount :: (text: *u8) -> s32 #foreign raylib; GetCodepoint :: (text: *u8, codepointSize: *s32) -> s32 #foreign raylib; GetCodepointNext :: (text: *u8, codepointSize: *s32) -> s32 #foreign raylib; GetCodepointPrevious :: (text: *u8, codepointSize: *s32) -> s32 #foreign raylib; CodepointToUTF8 :: (codepoint: s32, utf8Size: *s32) -> *u8 #foreign raylib; // Text strings management functions (no UTF-8 strings, only byte chars) // NOTE: Some strings allocate memory internally for returned strings, just be careful! TextCopy :: (dst: *u8, src: *u8) -> s32 #foreign raylib; TextIsEqual :: (text1: *u8, text2: *u8) -> bool #foreign raylib; TextLength :: (text: *u8) -> u32 #foreign raylib; TextFormat_CFormat :: (text: *u8, __args: ..Any) -> *u8 #foreign raylib "TextFormat"; TextFormat :: (text: string, __args: ..Any) -> *u8 { push_allocator(temp); formatted_text_builder: String_Builder; print_to_builder(*formatted_text_builder, text, ..__args); append(*formatted_text_builder, "\0"); formatted_text := builder_to_string(*formatted_text_builder); return TextFormat_CFormat("%s", formatted_text.data); } @PrintLike TextSubtext :: (text: *u8, position: s32, length: s32) -> *u8 #foreign raylib; TextReplace :: (text: *u8, replace: *u8, by: *u8) -> *u8 #foreign raylib; TextInsert :: (text: *u8, insert: *u8, position: s32) -> *u8 #foreign raylib; TextJoin :: (textList: **u8, count: s32, delimiter: *u8) -> *u8 #foreign raylib; TextSplit :: (text: *u8, delimiter: u8, count: *s32) -> **u8 #foreign raylib; TextAppend :: (text: *u8, append: *u8, position: *s32) -> void #foreign raylib; TextFindIndex :: (text: *u8, find: *u8) -> s32 #foreign raylib; TextToUpper :: (text: *u8) -> *u8 #foreign raylib; TextToLower :: (text: *u8) -> *u8 #foreign raylib; TextToPascal :: (text: *u8) -> *u8 #foreign raylib; TextToSnake :: (text: *u8) -> *u8 #foreign raylib; TextToCamel :: (text: *u8) -> *u8 #foreign raylib; TextToInteger :: (text: *u8) -> s32 #foreign raylib; TextToFloat :: (text: *u8) -> float #foreign raylib; // Basic geometric 3D shapes drawing functions DrawLine3D :: (startPos: Vector3, endPos: Vector3, color: Color) -> void #foreign raylib; DrawPoint3D :: (position: Vector3, color: Color) -> void #foreign raylib; DrawCircle3D :: (center: Vector3, radius: float, rotationAxis: Vector3, rotationAngle: float, color: Color) -> void #foreign raylib; DrawTriangle3D :: (v1: Vector3, v2: Vector3, v3: Vector3, color: Color) -> void #foreign raylib; DrawTriangleStrip3D :: (points: *Vector3, pointCount: s32, color: Color) -> void #foreign raylib; DrawCube :: (position: Vector3, width: float, height: float, length: float, color: Color) -> void #foreign raylib; DrawCubeV :: (position: Vector3, size: Vector3, color: Color) -> void #foreign raylib; DrawCubeWires :: (position: Vector3, width: float, height: float, length: float, color: Color) -> void #foreign raylib; DrawCubeWiresV :: (position: Vector3, size: Vector3, color: Color) -> void #foreign raylib; DrawSphere :: (centerPos: Vector3, radius: float, color: Color) -> void #foreign raylib; DrawSphereEx :: (centerPos: Vector3, radius: float, rings: s32, slices: s32, color: Color) -> void #foreign raylib; DrawSphereWires :: (centerPos: Vector3, radius: float, rings: s32, slices: s32, color: Color) -> void #foreign raylib; DrawCylinder :: (position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: s32, color: Color) -> void #foreign raylib; DrawCylinderEx :: (startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: s32, color: Color) -> void #foreign raylib; DrawCylinderWires :: (position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: s32, color: Color) -> void #foreign raylib; DrawCylinderWiresEx :: (startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: s32, color: Color) -> void #foreign raylib; DrawCapsule :: (startPos: Vector3, endPos: Vector3, radius: float, slices: s32, rings: s32, color: Color) -> void #foreign raylib; DrawCapsuleWires :: (startPos: Vector3, endPos: Vector3, radius: float, slices: s32, rings: s32, color: Color) -> void #foreign raylib; DrawPlane :: (centerPos: Vector3, size: Vector2, color: Color) -> void #foreign raylib; DrawRay :: (ray: Ray, color: Color) -> void #foreign raylib; DrawGrid :: (slices: s32, spacing: float) -> void #foreign raylib; // Model management functions LoadModel :: (fileName: *u8) -> Model #foreign raylib; LoadModelFromMesh :: (mesh: Mesh) -> Model #foreign raylib; IsModelValid :: (model: Model) -> bool #foreign raylib; UnloadModel :: (model: Model) -> void #foreign raylib; GetModelBoundingBox :: (model: Model) -> BoundingBox #foreign raylib; // Model drawing functions DrawModel :: (model: Model, position: Vector3, scale: float, tint: Color) -> void #foreign raylib; DrawModelEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> void #foreign raylib; DrawModelWires :: (model: Model, position: Vector3, scale: float, tint: Color) -> void #foreign raylib; DrawModelWiresEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> void #foreign raylib; DrawModelPoints :: (model: Model, position: Vector3, scale: float, tint: Color) -> void #foreign raylib; DrawModelPointsEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color) -> void #foreign raylib; DrawBoundingBox :: (box: BoundingBox, color: Color) -> void #foreign raylib; DrawBillboard :: (camera: Camera, texture: Texture2D, position: Vector3, scale: float, tint: Color) -> void #foreign raylib; DrawBillboardRec :: (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) -> void #foreign raylib; DrawBillboardPro :: (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: float, tint: Color) -> void #foreign raylib; // Mesh management functions UploadMesh :: (mesh: *Mesh, dynamic: bool) -> void #foreign raylib; UpdateMeshBuffer :: (mesh: Mesh, index: s32, data: *void, dataSize: s32, offset: s32) -> void #foreign raylib; UnloadMesh :: (mesh: Mesh) -> void #foreign raylib; DrawMesh :: (mesh: Mesh, material: Material, transform: Matrix) -> void #foreign raylib; DrawMeshInstanced :: (mesh: Mesh, material: Material, transforms: *Matrix, instances: s32) -> void #foreign raylib; GetMeshBoundingBox :: (mesh: Mesh) -> BoundingBox #foreign raylib; GenMeshTangents :: (mesh: *Mesh) -> void #foreign raylib; ExportMesh :: (mesh: Mesh, fileName: *u8) -> bool #foreign raylib; ExportMeshAsCode :: (mesh: Mesh, fileName: *u8) -> bool #foreign raylib; // Mesh generation functions GenMeshPoly :: (sides: s32, radius: float) -> Mesh #foreign raylib; GenMeshPlane :: (width: float, length: float, resX: s32, resZ: s32) -> Mesh #foreign raylib; GenMeshCube :: (width: float, height: float, length: float) -> Mesh #foreign raylib; GenMeshSphere :: (radius: float, rings: s32, slices: s32) -> Mesh #foreign raylib; GenMeshHemiSphere :: (radius: float, rings: s32, slices: s32) -> Mesh #foreign raylib; GenMeshCylinder :: (radius: float, height: float, slices: s32) -> Mesh #foreign raylib; GenMeshCone :: (radius: float, height: float, slices: s32) -> Mesh #foreign raylib; GenMeshTorus :: (radius: float, size: float, radSeg: s32, sides: s32) -> Mesh #foreign raylib; GenMeshKnot :: (radius: float, size: float, radSeg: s32, sides: s32) -> Mesh #foreign raylib; GenMeshHeightmap :: (heightmap: Image, size: Vector3) -> Mesh #foreign raylib; GenMeshCubicmap :: (cubicmap: Image, cubeSize: Vector3) -> Mesh #foreign raylib; // Material loading/unloading functions LoadMaterials :: (fileName: *u8, materialCount: *s32) -> *Material #foreign raylib; LoadMaterialDefault :: () -> Material #foreign raylib; IsMaterialValid :: (material: Material) -> bool #foreign raylib; UnloadMaterial :: (material: Material) -> void #foreign raylib; SetMaterialTexture :: (material: *Material, mapType: s32, texture: Texture2D) -> void #foreign raylib; SetModelMeshMaterial :: (model: *Model, meshId: s32, materialId: s32) -> void #foreign raylib; // Model animations loading/unloading functions LoadModelAnimations :: (fileName: *u8, animCount: *s32) -> *ModelAnimation #foreign raylib; UpdateModelAnimation :: (model: Model, anim: ModelAnimation, frame: s32) -> void #foreign raylib; UpdateModelAnimationBones :: (model: Model, anim: ModelAnimation, frame: s32) -> void #foreign raylib; UnloadModelAnimation :: (anim: ModelAnimation) -> void #foreign raylib; UnloadModelAnimations :: (animations: *ModelAnimation, animCount: s32) -> void #foreign raylib; IsModelAnimationValid :: (model: Model, anim: ModelAnimation) -> bool #foreign raylib; // Collision detection functions CheckCollisionSpheres :: (center1: Vector3, radius1: float, center2: Vector3, radius2: float) -> bool #foreign raylib; CheckCollisionBoxes :: (box1: BoundingBox, box2: BoundingBox) -> bool #foreign raylib; CheckCollisionBoxSphere :: (box: BoundingBox, center: Vector3, radius: float) -> bool #foreign raylib; GetRayCollisionSphere :: (ray: Ray, center: Vector3, radius: float) -> RayCollision #foreign raylib; GetRayCollisionBox :: (ray: Ray, box: BoundingBox) -> RayCollision #foreign raylib; GetRayCollisionMesh :: (ray: Ray, mesh: Mesh, transform: Matrix) -> RayCollision #foreign raylib; GetRayCollisionTriangle :: (ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) -> RayCollision #foreign raylib; GetRayCollisionQuad :: (ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3) -> RayCollision #foreign raylib; //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ AudioCallback :: #type (bufferData: *void, frames: u32) -> void #c_call; // Audio device management functions InitAudioDevice :: () -> void #foreign raylib; CloseAudioDevice :: () -> void #foreign raylib; IsAudioDeviceReady :: () -> bool #foreign raylib; SetMasterVolume :: (volume: float) -> void #foreign raylib; GetMasterVolume :: () -> float #foreign raylib; // Wave/Sound loading/unloading functions LoadWave :: (fileName: *u8) -> Wave #foreign raylib; LoadWaveFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32) -> Wave #foreign raylib; IsWaveValid :: (wave: Wave) -> bool #foreign raylib; LoadSound :: (fileName: *u8) -> Sound #foreign raylib; LoadSoundFromWave :: (wave: Wave) -> Sound #foreign raylib; LoadSoundAlias :: (source: Sound) -> Sound #foreign raylib; IsSoundValid :: (sound: Sound) -> bool #foreign raylib; UpdateSound :: (sound: Sound, data: *void, sampleCount: s32) -> void #foreign raylib; UnloadWave :: (wave: Wave) -> void #foreign raylib; UnloadSound :: (sound: Sound) -> void #foreign raylib; UnloadSoundAlias :: (alias: Sound) -> void #foreign raylib; ExportWave :: (wave: Wave, fileName: *u8) -> bool #foreign raylib; ExportWaveAsCode :: (wave: Wave, fileName: *u8) -> bool #foreign raylib; // Wave/Sound management functions PlaySound :: (sound: Sound) -> void #foreign raylib; StopSound :: (sound: Sound) -> void #foreign raylib; PauseSound :: (sound: Sound) -> void #foreign raylib; ResumeSound :: (sound: Sound) -> void #foreign raylib; IsSoundPlaying :: (sound: Sound) -> bool #foreign raylib; SetSoundVolume :: (sound: Sound, volume: float) -> void #foreign raylib; SetSoundPitch :: (sound: Sound, pitch: float) -> void #foreign raylib; SetSoundPan :: (sound: Sound, pan: float) -> void #foreign raylib; WaveCopy :: (wave: Wave) -> Wave #foreign raylib; WaveCrop :: (wave: *Wave, initFrame: s32, finalFrame: s32) -> void #foreign raylib; WaveFormat :: (wave: *Wave, sampleRate: s32, sampleSize: s32, channels: s32) -> void #foreign raylib; LoadWaveSamples :: (wave: Wave) -> *float #foreign raylib; UnloadWaveSamples :: (samples: *float) -> void #foreign raylib; // Music management functions LoadMusicStream :: (fileName: *u8) -> Music #foreign raylib; LoadMusicStreamFromMemory :: (fileType: *u8, data: *u8, dataSize: s32) -> Music #foreign raylib; IsMusicValid :: (music: Music) -> bool #foreign raylib; UnloadMusicStream :: (music: Music) -> void #foreign raylib; PlayMusicStream :: (music: Music) -> void #foreign raylib; IsMusicStreamPlaying :: (music: Music) -> bool #foreign raylib; UpdateMusicStream :: (music: Music) -> void #foreign raylib; StopMusicStream :: (music: Music) -> void #foreign raylib; PauseMusicStream :: (music: Music) -> void #foreign raylib; ResumeMusicStream :: (music: Music) -> void #foreign raylib; SeekMusicStream :: (music: Music, position: float) -> void #foreign raylib; SetMusicVolume :: (music: Music, volume: float) -> void #foreign raylib; SetMusicPitch :: (music: Music, pitch: float) -> void #foreign raylib; SetMusicPan :: (music: Music, pan: float) -> void #foreign raylib; GetMusicTimeLength :: (music: Music) -> float #foreign raylib; GetMusicTimePlayed :: (music: Music) -> float #foreign raylib; // AudioStream management functions LoadAudioStream :: (sampleRate: u32, sampleSize: u32, channels: u32) -> AudioStream #foreign raylib; IsAudioStreamValid :: (stream: AudioStream) -> bool #foreign raylib; UnloadAudioStream :: (stream: AudioStream) -> void #foreign raylib; UpdateAudioStream :: (stream: AudioStream, data: *void, frameCount: s32) -> void #foreign raylib; IsAudioStreamProcessed :: (stream: AudioStream) -> bool #foreign raylib; PlayAudioStream :: (stream: AudioStream) -> void #foreign raylib; PauseAudioStream :: (stream: AudioStream) -> void #foreign raylib; ResumeAudioStream :: (stream: AudioStream) -> void #foreign raylib; IsAudioStreamPlaying :: (stream: AudioStream) -> bool #foreign raylib; StopAudioStream :: (stream: AudioStream) -> void #foreign raylib; SetAudioStreamVolume :: (stream: AudioStream, volume: float) -> void #foreign raylib; SetAudioStreamPitch :: (stream: AudioStream, pitch: float) -> void #foreign raylib; SetAudioStreamPan :: (stream: AudioStream, pan: float) -> void #foreign raylib; SetAudioStreamBufferSizeDefault :: (size: s32) -> void #foreign raylib; SetAudioStreamCallback :: (stream: AudioStream, callback: AudioCallback) -> void #foreign raylib; AttachAudioStreamProcessor :: (stream: AudioStream, processor: AudioCallback) -> void #foreign raylib; DetachAudioStreamProcessor :: (stream: AudioStream, processor: AudioCallback) -> void #foreign raylib; AttachAudioMixedProcessor :: (processor: AudioCallback) -> void #foreign raylib; DetachAudioMixedProcessor :: (processor: AudioCallback) -> void #foreign raylib; // Dynamic vertex buffers (position + texcoords + colors + indices arrays) VertexBuffer :: struct { elementCount: s32; // Number of elements in the buffer (QUADS) vertices: *float; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) texcoords: *float; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) normals: *float; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) colors: *u8; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) indices: *u32; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) vaoId: u32; // OpenGL Vertex Array Object id vboId: [5] u32; // OpenGL Vertex Buffer Objects id (5 types of vertex data) } // Draw call type // NOTE: Only texture changes register a new draw, other state-change-related elements are not // used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any // of those state-change happens (this is done in core module) DrawCall :: struct { mode: s32; // Drawing mode: LINES, TRIANGLES, QUADS vertexCount: s32; // Number of vertex of the draw vertexAlignment: s32; // Number of vertex required for index alignment (LINES, TRIANGLES) textureId: u32; // Texture id to be used on the draw -> Use to create new draw call if changes } // rlRenderBatch type RenderBatch :: struct { bufferCount: s32; // Number of vertex buffers (multi-buffering support) currentBuffer: s32; // Current buffer tracking in case of multi-buffering vertexBuffer: *VertexBuffer; // Dynamic buffer(s) for vertex data draws: *DrawCall; // Draw calls array, depends on textureId drawCounter: s32; // Draw calls counter currentDepth: float; // Current depth value for next draw } // OpenGL version GlVersion :: enum u32 { _11 :: 1; _21 :: 2; _33 :: 3; _43 :: 4; ES_20 :: 5; ES_30 :: 6; RL_OPENGL_11 :: _11; RL_OPENGL_21 :: _21; RL_OPENGL_33 :: _33; RL_OPENGL_43 :: _43; RL_OPENGL_ES_20 :: ES_20; RL_OPENGL_ES_30 :: ES_30; } // Framebuffer attachment type // NOTE: By default up to 8 color channels defined, but it can be more FramebufferAttachType :: enum u32 { COLOR_CHANNEL0 :: 0; COLOR_CHANNEL1 :: 1; COLOR_CHANNEL2 :: 2; COLOR_CHANNEL3 :: 3; COLOR_CHANNEL4 :: 4; COLOR_CHANNEL5 :: 5; COLOR_CHANNEL6 :: 6; COLOR_CHANNEL7 :: 7; DEPTH :: 100; STENCIL :: 200; RL_ATTACHMENT_COLOR_CHANNEL0 :: COLOR_CHANNEL0; RL_ATTACHMENT_COLOR_CHANNEL1 :: COLOR_CHANNEL1; RL_ATTACHMENT_COLOR_CHANNEL2 :: COLOR_CHANNEL2; RL_ATTACHMENT_COLOR_CHANNEL3 :: COLOR_CHANNEL3; RL_ATTACHMENT_COLOR_CHANNEL4 :: COLOR_CHANNEL4; RL_ATTACHMENT_COLOR_CHANNEL5 :: COLOR_CHANNEL5; RL_ATTACHMENT_COLOR_CHANNEL6 :: COLOR_CHANNEL6; RL_ATTACHMENT_COLOR_CHANNEL7 :: COLOR_CHANNEL7; RL_ATTACHMENT_DEPTH :: DEPTH; RL_ATTACHMENT_STENCIL :: STENCIL; } // Framebuffer texture attachment type FramebufferAttachTextureType :: enum u32 { CUBEMAP_POSITIVE_X :: 0; CUBEMAP_NEGATIVE_X :: 1; CUBEMAP_POSITIVE_Y :: 2; CUBEMAP_NEGATIVE_Y :: 3; CUBEMAP_POSITIVE_Z :: 4; CUBEMAP_NEGATIVE_Z :: 5; TEXTURE2D :: 100; RENDERBUFFER :: 200; RL_ATTACHMENT_CUBEMAP_POSITIVE_X :: CUBEMAP_POSITIVE_X; RL_ATTACHMENT_CUBEMAP_NEGATIVE_X :: CUBEMAP_NEGATIVE_X; RL_ATTACHMENT_CUBEMAP_POSITIVE_Y :: CUBEMAP_POSITIVE_Y; RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y :: CUBEMAP_NEGATIVE_Y; RL_ATTACHMENT_CUBEMAP_POSITIVE_Z :: CUBEMAP_POSITIVE_Z; RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z :: CUBEMAP_NEGATIVE_Z; RL_ATTACHMENT_TEXTURE2D :: TEXTURE2D; RL_ATTACHMENT_RENDERBUFFER :: RENDERBUFFER; } // Face culling mode CullMode :: enum u32 { FRONT :: 0; BACK :: 1; RL_CULL_FACE_FRONT :: FRONT; RL_CULL_FACE_BACK :: BACK; } MatrixMode :: (mode: s32) -> void #foreign raylib "rlMatrixMode"; PushMatrix :: () -> void #foreign raylib "rlPushMatrix"; PopMatrix :: () -> void #foreign raylib "rlPopMatrix"; LoadIdentity :: () -> void #foreign raylib "rlLoadIdentity"; Translatef :: (x: float, y: float, z: float) -> void #foreign raylib "rlTranslatef"; Rotatef :: (angle: float, x: float, y: float, z: float) -> void #foreign raylib "rlRotatef"; Scalef :: (x: float, y: float, z: float) -> void #foreign raylib "rlScalef"; MultMatrixf :: (matf: *float) -> void #foreign raylib "rlMultMatrixf"; Frustum :: (left: float64, right: float64, bottom: float64, top: float64, znear: float64, zfar: float64) -> void #foreign raylib "rlFrustum"; Ortho :: (left: float64, right: float64, bottom: float64, top: float64, znear: float64, zfar: float64) -> void #foreign raylib "rlOrtho"; Viewport :: (x: s32, y: s32, width: s32, height: s32) -> void #foreign raylib "rlViewport"; SetClipPlanes :: (nearPlane: float64, farPlane: float64) -> void #foreign raylib "rlSetClipPlanes"; GetCullDistanceNear :: () -> float64 #foreign raylib "rlGetCullDistanceNear"; GetCullDistanceFar :: () -> float64 #foreign raylib "rlGetCullDistanceFar"; //------------------------------------------------------------------------------------ // Functions Declaration - Vertex level operations //------------------------------------------------------------------------------------ Begin :: (mode: s32) -> void #foreign raylib "rlBegin"; End :: () -> void #foreign raylib "rlEnd"; Vertex2i :: (x: s32, y: s32) -> void #foreign raylib "rlVertex2i"; Vertex2f :: (x: float, y: float) -> void #foreign raylib "rlVertex2f"; Vertex3f :: (x: float, y: float, z: float) -> void #foreign raylib "rlVertex3f"; TexCoord2f :: (x: float, y: float) -> void #foreign raylib "rlTexCoord2f"; Normal3f :: (x: float, y: float, z: float) -> void #foreign raylib "rlNormal3f"; Color4ub :: (r: u8, g: u8, b: u8, a: u8) -> void #foreign raylib "rlColor4ub"; Color3f :: (x: float, y: float, z: float) -> void #foreign raylib "rlColor3f"; Color4f :: (x: float, y: float, z: float, w: float) -> void #foreign raylib "rlColor4f"; // Vertex buffers state EnableVertexArray :: (vaoId: u32) -> bool #foreign raylib "rlEnableVertexArray"; DisableVertexArray :: () -> void #foreign raylib "rlDisableVertexArray"; EnableVertexBuffer :: (id: u32) -> void #foreign raylib "rlEnableVertexBuffer"; DisableVertexBuffer :: () -> void #foreign raylib "rlDisableVertexBuffer"; EnableVertexBufferElement :: (id: u32) -> void #foreign raylib "rlEnableVertexBufferElement"; DisableVertexBufferElement :: () -> void #foreign raylib "rlDisableVertexBufferElement"; EnableVertexAttribute :: (index: u32) -> void #foreign raylib "rlEnableVertexAttribute"; DisableVertexAttribute :: (index: u32) -> void #foreign raylib "rlDisableVertexAttribute"; // Textures state ActiveTextureSlot :: (slot: s32) -> void #foreign raylib "rlActiveTextureSlot"; EnableTexture :: (id: u32) -> void #foreign raylib "rlEnableTexture"; DisableTexture :: () -> void #foreign raylib "rlDisableTexture"; EnableTextureCubemap :: (id: u32) -> void #foreign raylib "rlEnableTextureCubemap"; DisableTextureCubemap :: () -> void #foreign raylib "rlDisableTextureCubemap"; TextureParameters :: (id: u32, param: s32, value: s32) -> void #foreign raylib "rlTextureParameters"; CubemapParameters :: (id: u32, param: s32, value: s32) -> void #foreign raylib "rlCubemapParameters"; // Shader state EnableShader :: (id: u32) -> void #foreign raylib "rlEnableShader"; DisableShader :: () -> void #foreign raylib "rlDisableShader"; // Framebuffer state EnableFramebuffer :: (id: u32) -> void #foreign raylib "rlEnableFramebuffer"; DisableFramebuffer :: () -> void #foreign raylib "rlDisableFramebuffer"; GetActiveFramebuffer :: () -> u32 #foreign raylib "rlGetActiveFramebuffer"; ActiveDrawBuffers :: (count: s32) -> void #foreign raylib "rlActiveDrawBuffers"; BlitFramebuffer :: (srcX: s32, srcY: s32, srcWidth: s32, srcHeight: s32, dstX: s32, dstY: s32, dstWidth: s32, dstHeight: s32, bufferMask: s32) -> void #foreign raylib "rlBlitFramebuffer"; BindFramebuffer :: (target: u32, framebuffer: u32) -> void #foreign raylib "rlBindFramebuffer"; // General render state EnableColorBlend :: () -> void #foreign raylib "rlEnableColorBlend"; DisableColorBlend :: () -> void #foreign raylib "rlDisableColorBlend"; EnableDepthTest :: () -> void #foreign raylib "rlEnableDepthTest"; DisableDepthTest :: () -> void #foreign raylib "rlDisableDepthTest"; EnableDepthMask :: () -> void #foreign raylib "rlEnableDepthMask"; DisableDepthMask :: () -> void #foreign raylib "rlDisableDepthMask"; EnableBackfaceCulling :: () -> void #foreign raylib "rlEnableBackfaceCulling"; DisableBackfaceCulling :: () -> void #foreign raylib "rlDisableBackfaceCulling"; ColorMask :: (r: bool, g: bool, b: bool, a: bool) -> void #foreign raylib "rlColorMask"; SetCullFace :: (mode: s32) -> void #foreign raylib "rlSetCullFace"; EnableScissorTest :: () -> void #foreign raylib "rlEnableScissorTest"; DisableScissorTest :: () -> void #foreign raylib "rlDisableScissorTest"; Scissor :: (x: s32, y: s32, width: s32, height: s32) -> void #foreign raylib "rlScissor"; EnableWireMode :: () -> void #foreign raylib "rlEnableWireMode"; EnablePointMode :: () -> void #foreign raylib "rlEnablePointMode"; DisableWireMode :: () -> void #foreign raylib "rlDisableWireMode"; SetLineWidth :: (width: float) -> void #foreign raylib "rlSetLineWidth"; GetLineWidth :: () -> float #foreign raylib "rlGetLineWidth"; EnableSmoothLines :: () -> void #foreign raylib "rlEnableSmoothLines"; DisableSmoothLines :: () -> void #foreign raylib "rlDisableSmoothLines"; EnableStereoRender :: () -> void #foreign raylib "rlEnableStereoRender"; DisableStereoRender :: () -> void #foreign raylib "rlDisableStereoRender"; IsStereoRenderEnabled :: () -> bool #foreign raylib "rlIsStereoRenderEnabled"; ClearColor :: (r: u8, g: u8, b: u8, a: u8) -> void #foreign raylib "rlClearColor"; ClearScreenBuffers :: () -> void #foreign raylib "rlClearScreenBuffers"; CheckErrors :: () -> void #foreign raylib "rlCheckErrors"; SetBlendMode :: (mode: s32) -> void #foreign raylib "rlSetBlendMode"; SetBlendFactors :: (glSrcFactor: s32, glDstFactor: s32, glEquation: s32) -> void #foreign raylib "rlSetBlendFactors"; SetBlendFactorsSeparate :: (glSrcRGB: s32, glDstRGB: s32, glSrcAlpha: s32, glDstAlpha: s32, glEqRGB: s32, glEqAlpha: s32) -> void #foreign raylib "rlSetBlendFactorsSeparate"; //------------------------------------------------------------------------------------ // Functions Declaration - rlgl functionality //------------------------------------------------------------------------------------ // rlgl initialization functions glInit :: (width: s32, height: s32) -> void #foreign raylib "rlglInit"; glClose :: () -> void #foreign raylib "rlglClose"; LoadExtensions :: (loader: *void) -> void #foreign raylib "rlLoadExtensions"; GetVersion :: () -> s32 #foreign raylib "rlGetVersion"; SetFramebufferWidth :: (width: s32) -> void #foreign raylib "rlSetFramebufferWidth"; GetFramebufferWidth :: () -> s32 #foreign raylib "rlGetFramebufferWidth"; SetFramebufferHeight :: (height: s32) -> void #foreign raylib "rlSetFramebufferHeight"; GetFramebufferHeight :: () -> s32 #foreign raylib "rlGetFramebufferHeight"; GetTextureIdDefault :: () -> u32 #foreign raylib "rlGetTextureIdDefault"; GetShaderIdDefault :: () -> u32 #foreign raylib "rlGetShaderIdDefault"; GetShaderLocsDefault :: () -> *s32 #foreign raylib "rlGetShaderLocsDefault"; // Render batch management // NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode // but this render batch API is exposed in case of custom batches are required LoadRenderBatch :: (numBuffers: s32, bufferElements: s32) -> RenderBatch #foreign raylib "rlLoadRenderBatch"; UnloadRenderBatch :: (batch: RenderBatch) -> void #foreign raylib "rlUnloadRenderBatch"; DrawRenderBatch :: (batch: *RenderBatch) -> void #foreign raylib "rlDrawRenderBatch"; SetRenderBatchActive :: (batch: *RenderBatch) -> void #foreign raylib "rlSetRenderBatchActive"; DrawRenderBatchActive :: () -> void #foreign raylib "rlDrawRenderBatchActive"; CheckRenderBatchLimit :: (vCount: s32) -> bool #foreign raylib "rlCheckRenderBatchLimit"; SetTexture :: (id: u32) -> void #foreign raylib "rlSetTexture"; // Vertex buffers management LoadVertexArray :: () -> u32 #foreign raylib "rlLoadVertexArray"; LoadVertexBuffer :: (buffer: *void, size: s32, dynamic: bool) -> u32 #foreign raylib "rlLoadVertexBuffer"; LoadVertexBufferElement :: (buffer: *void, size: s32, dynamic: bool) -> u32 #foreign raylib "rlLoadVertexBufferElement"; UpdateVertexBuffer :: (bufferId: u32, data: *void, dataSize: s32, offset: s32) -> void #foreign raylib "rlUpdateVertexBuffer"; UpdateVertexBufferElements :: (id: u32, data: *void, dataSize: s32, offset: s32) -> void #foreign raylib "rlUpdateVertexBufferElements"; UnloadVertexArray :: (vaoId: u32) -> void #foreign raylib "rlUnloadVertexArray"; UnloadVertexBuffer :: (vboId: u32) -> void #foreign raylib "rlUnloadVertexBuffer"; SetVertexAttribute :: (index: u32, compSize: s32, type: s32, normalized: bool, stride: s32, offset: s32) -> void #foreign raylib "rlSetVertexAttribute"; SetVertexAttributeDivisor :: (index: u32, divisor: s32) -> void #foreign raylib "rlSetVertexAttributeDivisor"; SetVertexAttributeDefault :: (locIndex: s32, value: *void, attribType: s32, count: s32) -> void #foreign raylib "rlSetVertexAttributeDefault"; DrawVertexArray :: (offset: s32, count: s32) -> void #foreign raylib "rlDrawVertexArray"; DrawVertexArrayElements :: (offset: s32, count: s32, buffer: *void) -> void #foreign raylib "rlDrawVertexArrayElements"; DrawVertexArrayInstanced :: (offset: s32, count: s32, instances: s32) -> void #foreign raylib "rlDrawVertexArrayInstanced"; DrawVertexArrayElementsInstanced :: (offset: s32, count: s32, buffer: *void, instances: s32) -> void #foreign raylib "rlDrawVertexArrayElementsInstanced"; // Textures management LoadTexture :: (data: *void, width: s32, height: s32, format: s32, mipmapCount: s32) -> u32 #foreign raylib "rlLoadTexture"; LoadTextureDepth :: (width: s32, height: s32, useRenderBuffer: bool) -> u32 #foreign raylib "rlLoadTextureDepth"; LoadTextureCubemap :: (data: *void, size: s32, format: s32, mipmapCount: s32) -> u32 #foreign raylib "rlLoadTextureCubemap"; UpdateTexture :: (id: u32, offsetX: s32, offsetY: s32, width: s32, height: s32, format: s32, data: *void) -> void #foreign raylib "rlUpdateTexture"; GetGlTextureFormats :: (format: s32, glInternalFormat: *u32, glFormat: *u32, glType: *u32) -> void #foreign raylib "rlGetGlTextureFormats"; GetPixelFormatName :: (format: u32) -> *u8 #foreign raylib "rlGetPixelFormatName"; UnloadTexture :: (id: u32) -> void #foreign raylib "rlUnloadTexture"; GenTextureMipmaps :: (id: u32, width: s32, height: s32, format: s32, mipmaps: *s32) -> void #foreign raylib "rlGenTextureMipmaps"; ReadTexturePixels :: (id: u32, width: s32, height: s32, format: s32) -> *void #foreign raylib "rlReadTexturePixels"; ReadScreenPixels :: (width: s32, height: s32) -> *u8 #foreign raylib "rlReadScreenPixels"; // Framebuffer management (fbo) LoadFramebuffer :: () -> u32 #foreign raylib "rlLoadFramebuffer"; FramebufferAttach :: (fboId: u32, texId: u32, attachType: s32, texType: s32, mipLevel: s32) -> void #foreign raylib "rlFramebufferAttach"; FramebufferComplete :: (id: u32) -> bool #foreign raylib "rlFramebufferComplete"; UnloadFramebuffer :: (id: u32) -> void #foreign raylib "rlUnloadFramebuffer"; // Shaders management LoadShaderCode :: (vsCode: *u8, fsCode: *u8) -> u32 #foreign raylib "rlLoadShaderCode"; CompileShader :: (shaderCode: *u8, type: s32) -> u32 #foreign raylib "rlCompileShader"; LoadShaderProgram :: (vShaderId: u32, fShaderId: u32) -> u32 #foreign raylib "rlLoadShaderProgram"; UnloadShaderProgram :: (id: u32) -> void #foreign raylib "rlUnloadShaderProgram"; GetLocationUniform :: (shaderId: u32, uniformName: *u8) -> s32 #foreign raylib "rlGetLocationUniform"; GetLocationAttrib :: (shaderId: u32, attribName: *u8) -> s32 #foreign raylib "rlGetLocationAttrib"; SetUniform :: (locIndex: s32, value: *void, uniformType: s32, count: s32) -> void #foreign raylib "rlSetUniform"; SetUniformMatrix :: (locIndex: s32, mat: Matrix) -> void #foreign raylib "rlSetUniformMatrix"; SetUniformMatrices :: (locIndex: s32, mat: *Matrix, count: s32) -> void #foreign raylib "rlSetUniformMatrices"; SetUniformSampler :: (locIndex: s32, textureId: u32) -> void #foreign raylib "rlSetUniformSampler"; SetShader :: (id: u32, locs: *s32) -> void #foreign raylib "rlSetShader"; // Compute shader management LoadComputeShaderProgram :: (shaderId: u32) -> u32 #foreign raylib "rlLoadComputeShaderProgram"; ComputeShaderDispatch :: (groupX: u32, groupY: u32, groupZ: u32) -> void #foreign raylib "rlComputeShaderDispatch"; // Shader buffer storage object management (ssbo) LoadShaderBuffer :: (size: u32, data: *void, usageHint: s32) -> u32 #foreign raylib "rlLoadShaderBuffer"; UnloadShaderBuffer :: (ssboId: u32) -> void #foreign raylib "rlUnloadShaderBuffer"; UpdateShaderBuffer :: (id: u32, data: *void, dataSize: u32, offset: u32) -> void #foreign raylib "rlUpdateShaderBuffer"; BindShaderBuffer :: (id: u32, index: u32) -> void #foreign raylib "rlBindShaderBuffer"; ReadShaderBuffer :: (id: u32, dest: *void, count: u32, offset: u32) -> void #foreign raylib "rlReadShaderBuffer"; CopyShaderBuffer :: (destId: u32, srcId: u32, destOffset: u32, srcOffset: u32, count: u32) -> void #foreign raylib "rlCopyShaderBuffer"; GetShaderBufferSize :: (id: u32) -> u32 #foreign raylib "rlGetShaderBufferSize"; // Buffer management BindImageTexture :: (id: u32, index: u32, format: s32, readonly: bool) -> void #foreign raylib "rlBindImageTexture"; // Matrix state management GetMatrixModelview :: () -> Matrix #foreign raylib "rlGetMatrixModelview"; GetMatrixProjection :: () -> Matrix #foreign raylib "rlGetMatrixProjection"; GetMatrixTransform :: () -> Matrix #foreign raylib "rlGetMatrixTransform"; GetMatrixProjectionStereo :: (eye: s32) -> Matrix #foreign raylib "rlGetMatrixProjectionStereo"; GetMatrixViewOffsetStereo :: (eye: s32) -> Matrix #foreign raylib "rlGetMatrixViewOffsetStereo"; SetMatrixProjection :: (proj: Matrix) -> void #foreign raylib "rlSetMatrixProjection"; SetMatrixModelview :: (view: Matrix) -> void #foreign raylib "rlSetMatrixModelview"; SetMatrixProjectionStereo :: (right: Matrix, left: Matrix) -> void #foreign raylib "rlSetMatrixProjectionStereo"; SetMatrixViewOffsetStereo :: (right: Matrix, left: Matrix) -> void #foreign raylib "rlSetMatrixViewOffsetStereo"; // Quick and dirty cube/quad buffers load->draw->unload LoadDrawCube :: () -> void #foreign raylib "rlLoadDrawCube"; LoadDrawQuad :: () -> void #foreign raylib "rlLoadDrawQuad"; #scope_file #import "Basic"; // For assert, push_context raylib :: #library,no_dll "windows/raylib"; #run { { instance: Color; assert(((cast(*void)(*instance.r)) - cast(*void)(*instance)) == 0, "Color.r has unexpected offset % instead of 0", ((cast(*void)(*instance.r)) - cast(*void)(*instance))); assert(size_of(type_of(Color.r)) == 1, "Color.r has unexpected size % instead of 1", size_of(type_of(Color.r))); assert(((cast(*void)(*instance.g)) - cast(*void)(*instance)) == 1, "Color.g has unexpected offset % instead of 1", ((cast(*void)(*instance.g)) - cast(*void)(*instance))); assert(size_of(type_of(Color.g)) == 1, "Color.g has unexpected size % instead of 1", size_of(type_of(Color.g))); assert(((cast(*void)(*instance.b)) - cast(*void)(*instance)) == 2, "Color.b has unexpected offset % instead of 2", ((cast(*void)(*instance.b)) - cast(*void)(*instance))); assert(size_of(type_of(Color.b)) == 1, "Color.b has unexpected size % instead of 1", size_of(type_of(Color.b))); assert(((cast(*void)(*instance.a)) - cast(*void)(*instance)) == 3, "Color.a has unexpected offset % instead of 3", ((cast(*void)(*instance.a)) - cast(*void)(*instance))); assert(size_of(type_of(Color.a)) == 1, "Color.a has unexpected size % instead of 1", size_of(type_of(Color.a))); assert(size_of(Color) == 4, "Color has size % instead of 4", size_of(Color)); } { instance: Rectangle; assert(((cast(*void)(*instance.x)) - cast(*void)(*instance)) == 0, "Rectangle.x has unexpected offset % instead of 0", ((cast(*void)(*instance.x)) - cast(*void)(*instance))); assert(size_of(type_of(Rectangle.x)) == 4, "Rectangle.x has unexpected size % instead of 4", size_of(type_of(Rectangle.x))); assert(((cast(*void)(*instance.y)) - cast(*void)(*instance)) == 4, "Rectangle.y has unexpected offset % instead of 4", ((cast(*void)(*instance.y)) - cast(*void)(*instance))); assert(size_of(type_of(Rectangle.y)) == 4, "Rectangle.y has unexpected size % instead of 4", size_of(type_of(Rectangle.y))); assert(((cast(*void)(*instance.width)) - cast(*void)(*instance)) == 8, "Rectangle.width has unexpected offset % instead of 8", ((cast(*void)(*instance.width)) - cast(*void)(*instance))); assert(size_of(type_of(Rectangle.width)) == 4, "Rectangle.width has unexpected size % instead of 4", size_of(type_of(Rectangle.width))); assert(((cast(*void)(*instance.height)) - cast(*void)(*instance)) == 12, "Rectangle.height has unexpected offset % instead of 12", ((cast(*void)(*instance.height)) - cast(*void)(*instance))); assert(size_of(type_of(Rectangle.height)) == 4, "Rectangle.height has unexpected size % instead of 4", size_of(type_of(Rectangle.height))); assert(size_of(Rectangle) == 16, "Rectangle has size % instead of 16", size_of(Rectangle)); } { instance: Image; assert(((cast(*void)(*instance.data)) - cast(*void)(*instance)) == 0, "Image.data has unexpected offset % instead of 0", ((cast(*void)(*instance.data)) - cast(*void)(*instance))); assert(size_of(type_of(Image.data)) == 8, "Image.data has unexpected size % instead of 8", size_of(type_of(Image.data))); assert(((cast(*void)(*instance.width)) - cast(*void)(*instance)) == 8, "Image.width has unexpected offset % instead of 8", ((cast(*void)(*instance.width)) - cast(*void)(*instance))); assert(size_of(type_of(Image.width)) == 4, "Image.width has unexpected size % instead of 4", size_of(type_of(Image.width))); assert(((cast(*void)(*instance.height)) - cast(*void)(*instance)) == 12, "Image.height has unexpected offset % instead of 12", ((cast(*void)(*instance.height)) - cast(*void)(*instance))); assert(size_of(type_of(Image.height)) == 4, "Image.height has unexpected size % instead of 4", size_of(type_of(Image.height))); assert(((cast(*void)(*instance.mipmaps)) - cast(*void)(*instance)) == 16, "Image.mipmaps has unexpected offset % instead of 16", ((cast(*void)(*instance.mipmaps)) - cast(*void)(*instance))); assert(size_of(type_of(Image.mipmaps)) == 4, "Image.mipmaps has unexpected size % instead of 4", size_of(type_of(Image.mipmaps))); assert(((cast(*void)(*instance.format)) - cast(*void)(*instance)) == 20, "Image.format has unexpected offset % instead of 20", ((cast(*void)(*instance.format)) - cast(*void)(*instance))); assert(size_of(type_of(Image.format)) == 4, "Image.format has unexpected size % instead of 4", size_of(type_of(Image.format))); assert(size_of(Image) == 24, "Image has size % instead of 24", size_of(Image)); } { instance: Texture; assert(((cast(*void)(*instance.id)) - cast(*void)(*instance)) == 0, "Texture.id has unexpected offset % instead of 0", ((cast(*void)(*instance.id)) - cast(*void)(*instance))); assert(size_of(type_of(Texture.id)) == 4, "Texture.id has unexpected size % instead of 4", size_of(type_of(Texture.id))); assert(((cast(*void)(*instance.width)) - cast(*void)(*instance)) == 4, "Texture.width has unexpected offset % instead of 4", ((cast(*void)(*instance.width)) - cast(*void)(*instance))); assert(size_of(type_of(Texture.width)) == 4, "Texture.width has unexpected size % instead of 4", size_of(type_of(Texture.width))); assert(((cast(*void)(*instance.height)) - cast(*void)(*instance)) == 8, "Texture.height has unexpected offset % instead of 8", ((cast(*void)(*instance.height)) - cast(*void)(*instance))); assert(size_of(type_of(Texture.height)) == 4, "Texture.height has unexpected size % instead of 4", size_of(type_of(Texture.height))); assert(((cast(*void)(*instance.mipmaps)) - cast(*void)(*instance)) == 12, "Texture.mipmaps has unexpected offset % instead of 12", ((cast(*void)(*instance.mipmaps)) - cast(*void)(*instance))); assert(size_of(type_of(Texture.mipmaps)) == 4, "Texture.mipmaps has unexpected size % instead of 4", size_of(type_of(Texture.mipmaps))); assert(((cast(*void)(*instance.format)) - cast(*void)(*instance)) == 16, "Texture.format has unexpected offset % instead of 16", ((cast(*void)(*instance.format)) - cast(*void)(*instance))); assert(size_of(type_of(Texture.format)) == 4, "Texture.format has unexpected size % instead of 4", size_of(type_of(Texture.format))); assert(size_of(Texture) == 20, "Texture has size % instead of 20", size_of(Texture)); } { instance: RenderTexture; assert(((cast(*void)(*instance.id)) - cast(*void)(*instance)) == 0, "RenderTexture.id has unexpected offset % instead of 0", ((cast(*void)(*instance.id)) - cast(*void)(*instance))); assert(size_of(type_of(RenderTexture.id)) == 4, "RenderTexture.id has unexpected size % instead of 4", size_of(type_of(RenderTexture.id))); assert(((cast(*void)(*instance.texture)) - cast(*void)(*instance)) == 4, "RenderTexture.texture has unexpected offset % instead of 4", ((cast(*void)(*instance.texture)) - cast(*void)(*instance))); assert(size_of(type_of(RenderTexture.texture)) == 20, "RenderTexture.texture has unexpected size % instead of 20", size_of(type_of(RenderTexture.texture))); assert(((cast(*void)(*instance.depth)) - cast(*void)(*instance)) == 24, "RenderTexture.depth has unexpected offset % instead of 24", ((cast(*void)(*instance.depth)) - cast(*void)(*instance))); assert(size_of(type_of(RenderTexture.depth)) == 20, "RenderTexture.depth has unexpected size % instead of 20", size_of(type_of(RenderTexture.depth))); assert(size_of(RenderTexture) == 44, "RenderTexture has size % instead of 44", size_of(RenderTexture)); } { instance: NPatchInfo; assert(((cast(*void)(*instance.source)) - cast(*void)(*instance)) == 0, "NPatchInfo.source has unexpected offset % instead of 0", ((cast(*void)(*instance.source)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.source)) == 16, "NPatchInfo.source has unexpected size % instead of 16", size_of(type_of(NPatchInfo.source))); assert(((cast(*void)(*instance.left)) - cast(*void)(*instance)) == 16, "NPatchInfo.left has unexpected offset % instead of 16", ((cast(*void)(*instance.left)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.left)) == 4, "NPatchInfo.left has unexpected size % instead of 4", size_of(type_of(NPatchInfo.left))); assert(((cast(*void)(*instance.top)) - cast(*void)(*instance)) == 20, "NPatchInfo.top has unexpected offset % instead of 20", ((cast(*void)(*instance.top)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.top)) == 4, "NPatchInfo.top has unexpected size % instead of 4", size_of(type_of(NPatchInfo.top))); assert(((cast(*void)(*instance.right)) - cast(*void)(*instance)) == 24, "NPatchInfo.right has unexpected offset % instead of 24", ((cast(*void)(*instance.right)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.right)) == 4, "NPatchInfo.right has unexpected size % instead of 4", size_of(type_of(NPatchInfo.right))); assert(((cast(*void)(*instance.bottom)) - cast(*void)(*instance)) == 28, "NPatchInfo.bottom has unexpected offset % instead of 28", ((cast(*void)(*instance.bottom)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.bottom)) == 4, "NPatchInfo.bottom has unexpected size % instead of 4", size_of(type_of(NPatchInfo.bottom))); assert(((cast(*void)(*instance.layout)) - cast(*void)(*instance)) == 32, "NPatchInfo.layout has unexpected offset % instead of 32", ((cast(*void)(*instance.layout)) - cast(*void)(*instance))); assert(size_of(type_of(NPatchInfo.layout)) == 4, "NPatchInfo.layout has unexpected size % instead of 4", size_of(type_of(NPatchInfo.layout))); assert(size_of(NPatchInfo) == 36, "NPatchInfo has size % instead of 36", size_of(NPatchInfo)); } { instance: GlyphInfo; assert(((cast(*void)(*instance.value)) - cast(*void)(*instance)) == 0, "GlyphInfo.value has unexpected offset % instead of 0", ((cast(*void)(*instance.value)) - cast(*void)(*instance))); assert(size_of(type_of(GlyphInfo.value)) == 4, "GlyphInfo.value has unexpected size % instead of 4", size_of(type_of(GlyphInfo.value))); assert(((cast(*void)(*instance.offsetX)) - cast(*void)(*instance)) == 4, "GlyphInfo.offsetX has unexpected offset % instead of 4", ((cast(*void)(*instance.offsetX)) - cast(*void)(*instance))); assert(size_of(type_of(GlyphInfo.offsetX)) == 4, "GlyphInfo.offsetX has unexpected size % instead of 4", size_of(type_of(GlyphInfo.offsetX))); assert(((cast(*void)(*instance.offsetY)) - cast(*void)(*instance)) == 8, "GlyphInfo.offsetY has unexpected offset % instead of 8", ((cast(*void)(*instance.offsetY)) - cast(*void)(*instance))); assert(size_of(type_of(GlyphInfo.offsetY)) == 4, "GlyphInfo.offsetY has unexpected size % instead of 4", size_of(type_of(GlyphInfo.offsetY))); assert(((cast(*void)(*instance.advanceX)) - cast(*void)(*instance)) == 12, "GlyphInfo.advanceX has unexpected offset % instead of 12", ((cast(*void)(*instance.advanceX)) - cast(*void)(*instance))); assert(size_of(type_of(GlyphInfo.advanceX)) == 4, "GlyphInfo.advanceX has unexpected size % instead of 4", size_of(type_of(GlyphInfo.advanceX))); assert(((cast(*void)(*instance.image)) - cast(*void)(*instance)) == 16, "GlyphInfo.image has unexpected offset % instead of 16", ((cast(*void)(*instance.image)) - cast(*void)(*instance))); assert(size_of(type_of(GlyphInfo.image)) == 24, "GlyphInfo.image has unexpected size % instead of 24", size_of(type_of(GlyphInfo.image))); assert(size_of(GlyphInfo) == 40, "GlyphInfo has size % instead of 40", size_of(GlyphInfo)); } { instance: Font; assert(((cast(*void)(*instance.baseSize)) - cast(*void)(*instance)) == 0, "Font.baseSize has unexpected offset % instead of 0", ((cast(*void)(*instance.baseSize)) - cast(*void)(*instance))); assert(size_of(type_of(Font.baseSize)) == 4, "Font.baseSize has unexpected size % instead of 4", size_of(type_of(Font.baseSize))); assert(((cast(*void)(*instance.glyphCount)) - cast(*void)(*instance)) == 4, "Font.glyphCount has unexpected offset % instead of 4", ((cast(*void)(*instance.glyphCount)) - cast(*void)(*instance))); assert(size_of(type_of(Font.glyphCount)) == 4, "Font.glyphCount has unexpected size % instead of 4", size_of(type_of(Font.glyphCount))); assert(((cast(*void)(*instance.glyphPadding)) - cast(*void)(*instance)) == 8, "Font.glyphPadding has unexpected offset % instead of 8", ((cast(*void)(*instance.glyphPadding)) - cast(*void)(*instance))); assert(size_of(type_of(Font.glyphPadding)) == 4, "Font.glyphPadding has unexpected size % instead of 4", size_of(type_of(Font.glyphPadding))); assert(((cast(*void)(*instance.texture)) - cast(*void)(*instance)) == 12, "Font.texture has unexpected offset % instead of 12", ((cast(*void)(*instance.texture)) - cast(*void)(*instance))); assert(size_of(type_of(Font.texture)) == 20, "Font.texture has unexpected size % instead of 20", size_of(type_of(Font.texture))); assert(((cast(*void)(*instance.recs)) - cast(*void)(*instance)) == 32, "Font.recs has unexpected offset % instead of 32", ((cast(*void)(*instance.recs)) - cast(*void)(*instance))); assert(size_of(type_of(Font.recs)) == 8, "Font.recs has unexpected size % instead of 8", size_of(type_of(Font.recs))); assert(((cast(*void)(*instance.glyphs)) - cast(*void)(*instance)) == 40, "Font.glyphs has unexpected offset % instead of 40", ((cast(*void)(*instance.glyphs)) - cast(*void)(*instance))); assert(size_of(type_of(Font.glyphs)) == 8, "Font.glyphs has unexpected size % instead of 8", size_of(type_of(Font.glyphs))); assert(size_of(Font) == 48, "Font has size % instead of 48", size_of(Font)); } { instance: Camera3D; assert(((cast(*void)(*instance.position)) - cast(*void)(*instance)) == 0, "Camera3D.position has unexpected offset % instead of 0", ((cast(*void)(*instance.position)) - cast(*void)(*instance))); assert(size_of(type_of(Camera3D.position)) == 12, "Camera3D.position has unexpected size % instead of 12", size_of(type_of(Camera3D.position))); assert(((cast(*void)(*instance.target)) - cast(*void)(*instance)) == 12, "Camera3D.target has unexpected offset % instead of 12", ((cast(*void)(*instance.target)) - cast(*void)(*instance))); assert(size_of(type_of(Camera3D.target)) == 12, "Camera3D.target has unexpected size % instead of 12", size_of(type_of(Camera3D.target))); assert(((cast(*void)(*instance.up)) - cast(*void)(*instance)) == 24, "Camera3D.up has unexpected offset % instead of 24", ((cast(*void)(*instance.up)) - cast(*void)(*instance))); assert(size_of(type_of(Camera3D.up)) == 12, "Camera3D.up has unexpected size % instead of 12", size_of(type_of(Camera3D.up))); assert(((cast(*void)(*instance.fovy)) - cast(*void)(*instance)) == 36, "Camera3D.fovy has unexpected offset % instead of 36", ((cast(*void)(*instance.fovy)) - cast(*void)(*instance))); assert(size_of(type_of(Camera3D.fovy)) == 4, "Camera3D.fovy has unexpected size % instead of 4", size_of(type_of(Camera3D.fovy))); assert(((cast(*void)(*instance.projection)) - cast(*void)(*instance)) == 40, "Camera3D.projection has unexpected offset % instead of 40", ((cast(*void)(*instance.projection)) - cast(*void)(*instance))); assert(size_of(type_of(Camera3D.projection)) == 4, "Camera3D.projection has unexpected size % instead of 4", size_of(type_of(Camera3D.projection))); assert(size_of(Camera3D) == 44, "Camera3D has size % instead of 44", size_of(Camera3D)); } { instance: Camera2D; assert(((cast(*void)(*instance.offset)) - cast(*void)(*instance)) == 0, "Camera2D.offset has unexpected offset % instead of 0", ((cast(*void)(*instance.offset)) - cast(*void)(*instance))); assert(size_of(type_of(Camera2D.offset)) == 8, "Camera2D.offset has unexpected size % instead of 8", size_of(type_of(Camera2D.offset))); assert(((cast(*void)(*instance.target)) - cast(*void)(*instance)) == 8, "Camera2D.target has unexpected offset % instead of 8", ((cast(*void)(*instance.target)) - cast(*void)(*instance))); assert(size_of(type_of(Camera2D.target)) == 8, "Camera2D.target has unexpected size % instead of 8", size_of(type_of(Camera2D.target))); assert(((cast(*void)(*instance.rotation)) - cast(*void)(*instance)) == 16, "Camera2D.rotation has unexpected offset % instead of 16", ((cast(*void)(*instance.rotation)) - cast(*void)(*instance))); assert(size_of(type_of(Camera2D.rotation)) == 4, "Camera2D.rotation has unexpected size % instead of 4", size_of(type_of(Camera2D.rotation))); assert(((cast(*void)(*instance.zoom)) - cast(*void)(*instance)) == 20, "Camera2D.zoom has unexpected offset % instead of 20", ((cast(*void)(*instance.zoom)) - cast(*void)(*instance))); assert(size_of(type_of(Camera2D.zoom)) == 4, "Camera2D.zoom has unexpected size % instead of 4", size_of(type_of(Camera2D.zoom))); assert(size_of(Camera2D) == 24, "Camera2D has size % instead of 24", size_of(Camera2D)); } { instance: Mesh; assert(((cast(*void)(*instance.vertexCount)) - cast(*void)(*instance)) == 0, "Mesh.vertexCount has unexpected offset % instead of 0", ((cast(*void)(*instance.vertexCount)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.vertexCount)) == 4, "Mesh.vertexCount has unexpected size % instead of 4", size_of(type_of(Mesh.vertexCount))); assert(((cast(*void)(*instance.triangleCount)) - cast(*void)(*instance)) == 4, "Mesh.triangleCount has unexpected offset % instead of 4", ((cast(*void)(*instance.triangleCount)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.triangleCount)) == 4, "Mesh.triangleCount has unexpected size % instead of 4", size_of(type_of(Mesh.triangleCount))); assert(((cast(*void)(*instance.vertices)) - cast(*void)(*instance)) == 8, "Mesh.vertices has unexpected offset % instead of 8", ((cast(*void)(*instance.vertices)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.vertices)) == 8, "Mesh.vertices has unexpected size % instead of 8", size_of(type_of(Mesh.vertices))); assert(((cast(*void)(*instance.texcoords)) - cast(*void)(*instance)) == 16, "Mesh.texcoords has unexpected offset % instead of 16", ((cast(*void)(*instance.texcoords)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.texcoords)) == 8, "Mesh.texcoords has unexpected size % instead of 8", size_of(type_of(Mesh.texcoords))); assert(((cast(*void)(*instance.texcoords2)) - cast(*void)(*instance)) == 24, "Mesh.texcoords2 has unexpected offset % instead of 24", ((cast(*void)(*instance.texcoords2)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.texcoords2)) == 8, "Mesh.texcoords2 has unexpected size % instead of 8", size_of(type_of(Mesh.texcoords2))); assert(((cast(*void)(*instance.normals)) - cast(*void)(*instance)) == 32, "Mesh.normals has unexpected offset % instead of 32", ((cast(*void)(*instance.normals)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.normals)) == 8, "Mesh.normals has unexpected size % instead of 8", size_of(type_of(Mesh.normals))); assert(((cast(*void)(*instance.tangents)) - cast(*void)(*instance)) == 40, "Mesh.tangents has unexpected offset % instead of 40", ((cast(*void)(*instance.tangents)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.tangents)) == 8, "Mesh.tangents has unexpected size % instead of 8", size_of(type_of(Mesh.tangents))); assert(((cast(*void)(*instance.colors)) - cast(*void)(*instance)) == 48, "Mesh.colors has unexpected offset % instead of 48", ((cast(*void)(*instance.colors)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.colors)) == 8, "Mesh.colors has unexpected size % instead of 8", size_of(type_of(Mesh.colors))); assert(((cast(*void)(*instance.indices)) - cast(*void)(*instance)) == 56, "Mesh.indices has unexpected offset % instead of 56", ((cast(*void)(*instance.indices)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.indices)) == 8, "Mesh.indices has unexpected size % instead of 8", size_of(type_of(Mesh.indices))); assert(((cast(*void)(*instance.animVertices)) - cast(*void)(*instance)) == 64, "Mesh.animVertices has unexpected offset % instead of 64", ((cast(*void)(*instance.animVertices)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.animVertices)) == 8, "Mesh.animVertices has unexpected size % instead of 8", size_of(type_of(Mesh.animVertices))); assert(((cast(*void)(*instance.animNormals)) - cast(*void)(*instance)) == 72, "Mesh.animNormals has unexpected offset % instead of 72", ((cast(*void)(*instance.animNormals)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.animNormals)) == 8, "Mesh.animNormals has unexpected size % instead of 8", size_of(type_of(Mesh.animNormals))); assert(((cast(*void)(*instance.boneIds)) - cast(*void)(*instance)) == 80, "Mesh.boneIds has unexpected offset % instead of 80", ((cast(*void)(*instance.boneIds)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.boneIds)) == 8, "Mesh.boneIds has unexpected size % instead of 8", size_of(type_of(Mesh.boneIds))); assert(((cast(*void)(*instance.boneWeights)) - cast(*void)(*instance)) == 88, "Mesh.boneWeights has unexpected offset % instead of 88", ((cast(*void)(*instance.boneWeights)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.boneWeights)) == 8, "Mesh.boneWeights has unexpected size % instead of 8", size_of(type_of(Mesh.boneWeights))); assert(((cast(*void)(*instance.boneMatrices)) - cast(*void)(*instance)) == 96, "Mesh.boneMatrices has unexpected offset % instead of 96", ((cast(*void)(*instance.boneMatrices)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.boneMatrices)) == 8, "Mesh.boneMatrices has unexpected size % instead of 8", size_of(type_of(Mesh.boneMatrices))); assert(((cast(*void)(*instance.boneCount)) - cast(*void)(*instance)) == 104, "Mesh.boneCount has unexpected offset % instead of 104", ((cast(*void)(*instance.boneCount)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.boneCount)) == 4, "Mesh.boneCount has unexpected size % instead of 4", size_of(type_of(Mesh.boneCount))); assert(((cast(*void)(*instance.vaoId)) - cast(*void)(*instance)) == 108, "Mesh.vaoId has unexpected offset % instead of 108", ((cast(*void)(*instance.vaoId)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.vaoId)) == 4, "Mesh.vaoId has unexpected size % instead of 4", size_of(type_of(Mesh.vaoId))); assert(((cast(*void)(*instance.vboId)) - cast(*void)(*instance)) == 112, "Mesh.vboId has unexpected offset % instead of 112", ((cast(*void)(*instance.vboId)) - cast(*void)(*instance))); assert(size_of(type_of(Mesh.vboId)) == 8, "Mesh.vboId has unexpected size % instead of 8", size_of(type_of(Mesh.vboId))); assert(size_of(Mesh) == 120, "Mesh has size % instead of 120", size_of(Mesh)); } { instance: Shader; assert(((cast(*void)(*instance.id)) - cast(*void)(*instance)) == 0, "Shader.id has unexpected offset % instead of 0", ((cast(*void)(*instance.id)) - cast(*void)(*instance))); assert(size_of(type_of(Shader.id)) == 4, "Shader.id has unexpected size % instead of 4", size_of(type_of(Shader.id))); assert(((cast(*void)(*instance.locs)) - cast(*void)(*instance)) == 8, "Shader.locs has unexpected offset % instead of 8", ((cast(*void)(*instance.locs)) - cast(*void)(*instance))); assert(size_of(type_of(Shader.locs)) == 8, "Shader.locs has unexpected size % instead of 8", size_of(type_of(Shader.locs))); assert(size_of(Shader) == 16, "Shader has size % instead of 16", size_of(Shader)); } { instance: MaterialMap; assert(((cast(*void)(*instance.texture)) - cast(*void)(*instance)) == 0, "MaterialMap.texture has unexpected offset % instead of 0", ((cast(*void)(*instance.texture)) - cast(*void)(*instance))); assert(size_of(type_of(MaterialMap.texture)) == 20, "MaterialMap.texture has unexpected size % instead of 20", size_of(type_of(MaterialMap.texture))); assert(((cast(*void)(*instance.color)) - cast(*void)(*instance)) == 20, "MaterialMap.color has unexpected offset % instead of 20", ((cast(*void)(*instance.color)) - cast(*void)(*instance))); assert(size_of(type_of(MaterialMap.color)) == 4, "MaterialMap.color has unexpected size % instead of 4", size_of(type_of(MaterialMap.color))); assert(((cast(*void)(*instance.value)) - cast(*void)(*instance)) == 24, "MaterialMap.value has unexpected offset % instead of 24", ((cast(*void)(*instance.value)) - cast(*void)(*instance))); assert(size_of(type_of(MaterialMap.value)) == 4, "MaterialMap.value has unexpected size % instead of 4", size_of(type_of(MaterialMap.value))); assert(size_of(MaterialMap) == 28, "MaterialMap has size % instead of 28", size_of(MaterialMap)); } { instance: Material; assert(((cast(*void)(*instance.shader)) - cast(*void)(*instance)) == 0, "Material.shader has unexpected offset % instead of 0", ((cast(*void)(*instance.shader)) - cast(*void)(*instance))); assert(size_of(type_of(Material.shader)) == 16, "Material.shader has unexpected size % instead of 16", size_of(type_of(Material.shader))); assert(((cast(*void)(*instance.maps)) - cast(*void)(*instance)) == 16, "Material.maps has unexpected offset % instead of 16", ((cast(*void)(*instance.maps)) - cast(*void)(*instance))); assert(size_of(type_of(Material.maps)) == 8, "Material.maps has unexpected size % instead of 8", size_of(type_of(Material.maps))); assert(((cast(*void)(*instance.params)) - cast(*void)(*instance)) == 24, "Material.params has unexpected offset % instead of 24", ((cast(*void)(*instance.params)) - cast(*void)(*instance))); assert(size_of(type_of(Material.params)) == 16, "Material.params has unexpected size % instead of 16", size_of(type_of(Material.params))); assert(size_of(Material) == 40, "Material has size % instead of 40", size_of(Material)); } { instance: Transform; assert(((cast(*void)(*instance.translation)) - cast(*void)(*instance)) == 0, "Transform.translation has unexpected offset % instead of 0", ((cast(*void)(*instance.translation)) - cast(*void)(*instance))); assert(size_of(type_of(Transform.translation)) == 12, "Transform.translation has unexpected size % instead of 12", size_of(type_of(Transform.translation))); assert(((cast(*void)(*instance.rotation)) - cast(*void)(*instance)) == 12, "Transform.rotation has unexpected offset % instead of 12", ((cast(*void)(*instance.rotation)) - cast(*void)(*instance))); assert(size_of(type_of(Transform.rotation)) == 16, "Transform.rotation has unexpected size % instead of 16", size_of(type_of(Transform.rotation))); assert(((cast(*void)(*instance.scale)) - cast(*void)(*instance)) == 28, "Transform.scale has unexpected offset % instead of 28", ((cast(*void)(*instance.scale)) - cast(*void)(*instance))); assert(size_of(type_of(Transform.scale)) == 12, "Transform.scale has unexpected size % instead of 12", size_of(type_of(Transform.scale))); assert(size_of(Transform) == 40, "Transform has size % instead of 40", size_of(Transform)); } { instance: BoneInfo; assert(((cast(*void)(*instance.name)) - cast(*void)(*instance)) == 0, "BoneInfo.name has unexpected offset % instead of 0", ((cast(*void)(*instance.name)) - cast(*void)(*instance))); assert(size_of(type_of(BoneInfo.name)) == 32, "BoneInfo.name has unexpected size % instead of 32", size_of(type_of(BoneInfo.name))); assert(((cast(*void)(*instance.parent)) - cast(*void)(*instance)) == 32, "BoneInfo.parent has unexpected offset % instead of 32", ((cast(*void)(*instance.parent)) - cast(*void)(*instance))); assert(size_of(type_of(BoneInfo.parent)) == 4, "BoneInfo.parent has unexpected size % instead of 4", size_of(type_of(BoneInfo.parent))); assert(size_of(BoneInfo) == 36, "BoneInfo has size % instead of 36", size_of(BoneInfo)); } { instance: Model; assert(((cast(*void)(*instance.transform)) - cast(*void)(*instance)) == 0, "Model.transform has unexpected offset % instead of 0", ((cast(*void)(*instance.transform)) - cast(*void)(*instance))); assert(size_of(type_of(Model.transform)) == 64, "Model.transform has unexpected size % instead of 64", size_of(type_of(Model.transform))); assert(((cast(*void)(*instance.meshCount)) - cast(*void)(*instance)) == 64, "Model.meshCount has unexpected offset % instead of 64", ((cast(*void)(*instance.meshCount)) - cast(*void)(*instance))); assert(size_of(type_of(Model.meshCount)) == 4, "Model.meshCount has unexpected size % instead of 4", size_of(type_of(Model.meshCount))); assert(((cast(*void)(*instance.materialCount)) - cast(*void)(*instance)) == 68, "Model.materialCount has unexpected offset % instead of 68", ((cast(*void)(*instance.materialCount)) - cast(*void)(*instance))); assert(size_of(type_of(Model.materialCount)) == 4, "Model.materialCount has unexpected size % instead of 4", size_of(type_of(Model.materialCount))); assert(((cast(*void)(*instance.meshes)) - cast(*void)(*instance)) == 72, "Model.meshes has unexpected offset % instead of 72", ((cast(*void)(*instance.meshes)) - cast(*void)(*instance))); assert(size_of(type_of(Model.meshes)) == 8, "Model.meshes has unexpected size % instead of 8", size_of(type_of(Model.meshes))); assert(((cast(*void)(*instance.materials)) - cast(*void)(*instance)) == 80, "Model.materials has unexpected offset % instead of 80", ((cast(*void)(*instance.materials)) - cast(*void)(*instance))); assert(size_of(type_of(Model.materials)) == 8, "Model.materials has unexpected size % instead of 8", size_of(type_of(Model.materials))); assert(((cast(*void)(*instance.meshMaterial)) - cast(*void)(*instance)) == 88, "Model.meshMaterial has unexpected offset % instead of 88", ((cast(*void)(*instance.meshMaterial)) - cast(*void)(*instance))); assert(size_of(type_of(Model.meshMaterial)) == 8, "Model.meshMaterial has unexpected size % instead of 8", size_of(type_of(Model.meshMaterial))); assert(((cast(*void)(*instance.boneCount)) - cast(*void)(*instance)) == 96, "Model.boneCount has unexpected offset % instead of 96", ((cast(*void)(*instance.boneCount)) - cast(*void)(*instance))); assert(size_of(type_of(Model.boneCount)) == 4, "Model.boneCount has unexpected size % instead of 4", size_of(type_of(Model.boneCount))); assert(((cast(*void)(*instance.bones)) - cast(*void)(*instance)) == 104, "Model.bones has unexpected offset % instead of 104", ((cast(*void)(*instance.bones)) - cast(*void)(*instance))); assert(size_of(type_of(Model.bones)) == 8, "Model.bones has unexpected size % instead of 8", size_of(type_of(Model.bones))); assert(((cast(*void)(*instance.bindPose)) - cast(*void)(*instance)) == 112, "Model.bindPose has unexpected offset % instead of 112", ((cast(*void)(*instance.bindPose)) - cast(*void)(*instance))); assert(size_of(type_of(Model.bindPose)) == 8, "Model.bindPose has unexpected size % instead of 8", size_of(type_of(Model.bindPose))); assert(size_of(Model) == 120, "Model has size % instead of 120", size_of(Model)); } { instance: ModelAnimation; assert(((cast(*void)(*instance.boneCount)) - cast(*void)(*instance)) == 0, "ModelAnimation.boneCount has unexpected offset % instead of 0", ((cast(*void)(*instance.boneCount)) - cast(*void)(*instance))); assert(size_of(type_of(ModelAnimation.boneCount)) == 4, "ModelAnimation.boneCount has unexpected size % instead of 4", size_of(type_of(ModelAnimation.boneCount))); assert(((cast(*void)(*instance.frameCount)) - cast(*void)(*instance)) == 4, "ModelAnimation.frameCount has unexpected offset % instead of 4", ((cast(*void)(*instance.frameCount)) - cast(*void)(*instance))); assert(size_of(type_of(ModelAnimation.frameCount)) == 4, "ModelAnimation.frameCount has unexpected size % instead of 4", size_of(type_of(ModelAnimation.frameCount))); assert(((cast(*void)(*instance.bones)) - cast(*void)(*instance)) == 8, "ModelAnimation.bones has unexpected offset % instead of 8", ((cast(*void)(*instance.bones)) - cast(*void)(*instance))); assert(size_of(type_of(ModelAnimation.bones)) == 8, "ModelAnimation.bones has unexpected size % instead of 8", size_of(type_of(ModelAnimation.bones))); assert(((cast(*void)(*instance.framePoses)) - cast(*void)(*instance)) == 16, "ModelAnimation.framePoses has unexpected offset % instead of 16", ((cast(*void)(*instance.framePoses)) - cast(*void)(*instance))); assert(size_of(type_of(ModelAnimation.framePoses)) == 8, "ModelAnimation.framePoses has unexpected size % instead of 8", size_of(type_of(ModelAnimation.framePoses))); assert(((cast(*void)(*instance.name)) - cast(*void)(*instance)) == 24, "ModelAnimation.name has unexpected offset % instead of 24", ((cast(*void)(*instance.name)) - cast(*void)(*instance))); assert(size_of(type_of(ModelAnimation.name)) == 32, "ModelAnimation.name has unexpected size % instead of 32", size_of(type_of(ModelAnimation.name))); assert(size_of(ModelAnimation) == 56, "ModelAnimation has size % instead of 56", size_of(ModelAnimation)); } { instance: Ray; assert(((cast(*void)(*instance.position)) - cast(*void)(*instance)) == 0, "Ray.position has unexpected offset % instead of 0", ((cast(*void)(*instance.position)) - cast(*void)(*instance))); assert(size_of(type_of(Ray.position)) == 12, "Ray.position has unexpected size % instead of 12", size_of(type_of(Ray.position))); assert(((cast(*void)(*instance.direction)) - cast(*void)(*instance)) == 12, "Ray.direction has unexpected offset % instead of 12", ((cast(*void)(*instance.direction)) - cast(*void)(*instance))); assert(size_of(type_of(Ray.direction)) == 12, "Ray.direction has unexpected size % instead of 12", size_of(type_of(Ray.direction))); assert(size_of(Ray) == 24, "Ray has size % instead of 24", size_of(Ray)); } { instance: RayCollision; assert(((cast(*void)(*instance.hit)) - cast(*void)(*instance)) == 0, "RayCollision.hit has unexpected offset % instead of 0", ((cast(*void)(*instance.hit)) - cast(*void)(*instance))); assert(size_of(type_of(RayCollision.hit)) == 1, "RayCollision.hit has unexpected size % instead of 1", size_of(type_of(RayCollision.hit))); assert(((cast(*void)(*instance.distance)) - cast(*void)(*instance)) == 4, "RayCollision.distance has unexpected offset % instead of 4", ((cast(*void)(*instance.distance)) - cast(*void)(*instance))); assert(size_of(type_of(RayCollision.distance)) == 4, "RayCollision.distance has unexpected size % instead of 4", size_of(type_of(RayCollision.distance))); assert(((cast(*void)(*instance.point)) - cast(*void)(*instance)) == 8, "RayCollision.point has unexpected offset % instead of 8", ((cast(*void)(*instance.point)) - cast(*void)(*instance))); assert(size_of(type_of(RayCollision.point)) == 12, "RayCollision.point has unexpected size % instead of 12", size_of(type_of(RayCollision.point))); assert(((cast(*void)(*instance.normal)) - cast(*void)(*instance)) == 20, "RayCollision.normal has unexpected offset % instead of 20", ((cast(*void)(*instance.normal)) - cast(*void)(*instance))); assert(size_of(type_of(RayCollision.normal)) == 12, "RayCollision.normal has unexpected size % instead of 12", size_of(type_of(RayCollision.normal))); assert(size_of(RayCollision) == 32, "RayCollision has size % instead of 32", size_of(RayCollision)); } { instance: BoundingBox; assert(((cast(*void)(*instance.min)) - cast(*void)(*instance)) == 0, "BoundingBox.min has unexpected offset % instead of 0", ((cast(*void)(*instance.min)) - cast(*void)(*instance))); assert(size_of(type_of(BoundingBox.min)) == 12, "BoundingBox.min has unexpected size % instead of 12", size_of(type_of(BoundingBox.min))); assert(((cast(*void)(*instance.max)) - cast(*void)(*instance)) == 12, "BoundingBox.max has unexpected offset % instead of 12", ((cast(*void)(*instance.max)) - cast(*void)(*instance))); assert(size_of(type_of(BoundingBox.max)) == 12, "BoundingBox.max has unexpected size % instead of 12", size_of(type_of(BoundingBox.max))); assert(size_of(BoundingBox) == 24, "BoundingBox has size % instead of 24", size_of(BoundingBox)); } { instance: Wave; assert(((cast(*void)(*instance.frameCount)) - cast(*void)(*instance)) == 0, "Wave.frameCount has unexpected offset % instead of 0", ((cast(*void)(*instance.frameCount)) - cast(*void)(*instance))); assert(size_of(type_of(Wave.frameCount)) == 4, "Wave.frameCount has unexpected size % instead of 4", size_of(type_of(Wave.frameCount))); assert(((cast(*void)(*instance.sampleRate)) - cast(*void)(*instance)) == 4, "Wave.sampleRate has unexpected offset % instead of 4", ((cast(*void)(*instance.sampleRate)) - cast(*void)(*instance))); assert(size_of(type_of(Wave.sampleRate)) == 4, "Wave.sampleRate has unexpected size % instead of 4", size_of(type_of(Wave.sampleRate))); assert(((cast(*void)(*instance.sampleSize)) - cast(*void)(*instance)) == 8, "Wave.sampleSize has unexpected offset % instead of 8", ((cast(*void)(*instance.sampleSize)) - cast(*void)(*instance))); assert(size_of(type_of(Wave.sampleSize)) == 4, "Wave.sampleSize has unexpected size % instead of 4", size_of(type_of(Wave.sampleSize))); assert(((cast(*void)(*instance.channels)) - cast(*void)(*instance)) == 12, "Wave.channels has unexpected offset % instead of 12", ((cast(*void)(*instance.channels)) - cast(*void)(*instance))); assert(size_of(type_of(Wave.channels)) == 4, "Wave.channels has unexpected size % instead of 4", size_of(type_of(Wave.channels))); assert(((cast(*void)(*instance.data)) - cast(*void)(*instance)) == 16, "Wave.data has unexpected offset % instead of 16", ((cast(*void)(*instance.data)) - cast(*void)(*instance))); assert(size_of(type_of(Wave.data)) == 8, "Wave.data has unexpected size % instead of 8", size_of(type_of(Wave.data))); assert(size_of(Wave) == 24, "Wave has size % instead of 24", size_of(Wave)); } { instance: AudioStream; assert(((cast(*void)(*instance.buffer)) - cast(*void)(*instance)) == 0, "AudioStream.buffer has unexpected offset % instead of 0", ((cast(*void)(*instance.buffer)) - cast(*void)(*instance))); assert(size_of(type_of(AudioStream.buffer)) == 8, "AudioStream.buffer has unexpected size % instead of 8", size_of(type_of(AudioStream.buffer))); assert(((cast(*void)(*instance.processor)) - cast(*void)(*instance)) == 8, "AudioStream.processor has unexpected offset % instead of 8", ((cast(*void)(*instance.processor)) - cast(*void)(*instance))); assert(size_of(type_of(AudioStream.processor)) == 8, "AudioStream.processor has unexpected size % instead of 8", size_of(type_of(AudioStream.processor))); assert(((cast(*void)(*instance.sampleRate)) - cast(*void)(*instance)) == 16, "AudioStream.sampleRate has unexpected offset % instead of 16", ((cast(*void)(*instance.sampleRate)) - cast(*void)(*instance))); assert(size_of(type_of(AudioStream.sampleRate)) == 4, "AudioStream.sampleRate has unexpected size % instead of 4", size_of(type_of(AudioStream.sampleRate))); assert(((cast(*void)(*instance.sampleSize)) - cast(*void)(*instance)) == 20, "AudioStream.sampleSize has unexpected offset % instead of 20", ((cast(*void)(*instance.sampleSize)) - cast(*void)(*instance))); assert(size_of(type_of(AudioStream.sampleSize)) == 4, "AudioStream.sampleSize has unexpected size % instead of 4", size_of(type_of(AudioStream.sampleSize))); assert(((cast(*void)(*instance.channels)) - cast(*void)(*instance)) == 24, "AudioStream.channels has unexpected offset % instead of 24", ((cast(*void)(*instance.channels)) - cast(*void)(*instance))); assert(size_of(type_of(AudioStream.channels)) == 4, "AudioStream.channels has unexpected size % instead of 4", size_of(type_of(AudioStream.channels))); assert(size_of(AudioStream) == 32, "AudioStream has size % instead of 32", size_of(AudioStream)); } { instance: Sound; assert(((cast(*void)(*instance.stream)) - cast(*void)(*instance)) == 0, "Sound.stream has unexpected offset % instead of 0", ((cast(*void)(*instance.stream)) - cast(*void)(*instance))); assert(size_of(type_of(Sound.stream)) == 32, "Sound.stream has unexpected size % instead of 32", size_of(type_of(Sound.stream))); assert(((cast(*void)(*instance.frameCount)) - cast(*void)(*instance)) == 32, "Sound.frameCount has unexpected offset % instead of 32", ((cast(*void)(*instance.frameCount)) - cast(*void)(*instance))); assert(size_of(type_of(Sound.frameCount)) == 4, "Sound.frameCount has unexpected size % instead of 4", size_of(type_of(Sound.frameCount))); assert(size_of(Sound) == 40, "Sound has size % instead of 40", size_of(Sound)); } { instance: Music; assert(((cast(*void)(*instance.stream)) - cast(*void)(*instance)) == 0, "Music.stream has unexpected offset % instead of 0", ((cast(*void)(*instance.stream)) - cast(*void)(*instance))); assert(size_of(type_of(Music.stream)) == 32, "Music.stream has unexpected size % instead of 32", size_of(type_of(Music.stream))); assert(((cast(*void)(*instance.frameCount)) - cast(*void)(*instance)) == 32, "Music.frameCount has unexpected offset % instead of 32", ((cast(*void)(*instance.frameCount)) - cast(*void)(*instance))); assert(size_of(type_of(Music.frameCount)) == 4, "Music.frameCount has unexpected size % instead of 4", size_of(type_of(Music.frameCount))); assert(((cast(*void)(*instance.looping)) - cast(*void)(*instance)) == 36, "Music.looping has unexpected offset % instead of 36", ((cast(*void)(*instance.looping)) - cast(*void)(*instance))); assert(size_of(type_of(Music.looping)) == 1, "Music.looping has unexpected size % instead of 1", size_of(type_of(Music.looping))); assert(((cast(*void)(*instance.ctxType)) - cast(*void)(*instance)) == 40, "Music.ctxType has unexpected offset % instead of 40", ((cast(*void)(*instance.ctxType)) - cast(*void)(*instance))); assert(size_of(type_of(Music.ctxType)) == 4, "Music.ctxType has unexpected size % instead of 4", size_of(type_of(Music.ctxType))); assert(((cast(*void)(*instance.ctxData)) - cast(*void)(*instance)) == 48, "Music.ctxData has unexpected offset % instead of 48", ((cast(*void)(*instance.ctxData)) - cast(*void)(*instance))); assert(size_of(type_of(Music.ctxData)) == 8, "Music.ctxData has unexpected size % instead of 8", size_of(type_of(Music.ctxData))); assert(size_of(Music) == 56, "Music has size % instead of 56", size_of(Music)); } { instance: VrDeviceInfo; assert(((cast(*void)(*instance.hResolution)) - cast(*void)(*instance)) == 0, "VrDeviceInfo.hResolution has unexpected offset % instead of 0", ((cast(*void)(*instance.hResolution)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.hResolution)) == 4, "VrDeviceInfo.hResolution has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.hResolution))); assert(((cast(*void)(*instance.vResolution)) - cast(*void)(*instance)) == 4, "VrDeviceInfo.vResolution has unexpected offset % instead of 4", ((cast(*void)(*instance.vResolution)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.vResolution)) == 4, "VrDeviceInfo.vResolution has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.vResolution))); assert(((cast(*void)(*instance.hScreenSize)) - cast(*void)(*instance)) == 8, "VrDeviceInfo.hScreenSize has unexpected offset % instead of 8", ((cast(*void)(*instance.hScreenSize)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.hScreenSize)) == 4, "VrDeviceInfo.hScreenSize has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.hScreenSize))); assert(((cast(*void)(*instance.vScreenSize)) - cast(*void)(*instance)) == 12, "VrDeviceInfo.vScreenSize has unexpected offset % instead of 12", ((cast(*void)(*instance.vScreenSize)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.vScreenSize)) == 4, "VrDeviceInfo.vScreenSize has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.vScreenSize))); assert(((cast(*void)(*instance.eyeToScreenDistance)) - cast(*void)(*instance)) == 16, "VrDeviceInfo.eyeToScreenDistance has unexpected offset % instead of 16", ((cast(*void)(*instance.eyeToScreenDistance)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.eyeToScreenDistance)) == 4, "VrDeviceInfo.eyeToScreenDistance has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.eyeToScreenDistance))); assert(((cast(*void)(*instance.lensSeparationDistance)) - cast(*void)(*instance)) == 20, "VrDeviceInfo.lensSeparationDistance has unexpected offset % instead of 20", ((cast(*void)(*instance.lensSeparationDistance)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.lensSeparationDistance)) == 4, "VrDeviceInfo.lensSeparationDistance has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.lensSeparationDistance))); assert(((cast(*void)(*instance.interpupillaryDistance)) - cast(*void)(*instance)) == 24, "VrDeviceInfo.interpupillaryDistance has unexpected offset % instead of 24", ((cast(*void)(*instance.interpupillaryDistance)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.interpupillaryDistance)) == 4, "VrDeviceInfo.interpupillaryDistance has unexpected size % instead of 4", size_of(type_of(VrDeviceInfo.interpupillaryDistance))); assert(((cast(*void)(*instance.lensDistortionValues)) - cast(*void)(*instance)) == 28, "VrDeviceInfo.lensDistortionValues has unexpected offset % instead of 28", ((cast(*void)(*instance.lensDistortionValues)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.lensDistortionValues)) == 16, "VrDeviceInfo.lensDistortionValues has unexpected size % instead of 16", size_of(type_of(VrDeviceInfo.lensDistortionValues))); assert(((cast(*void)(*instance.chromaAbCorrection)) - cast(*void)(*instance)) == 44, "VrDeviceInfo.chromaAbCorrection has unexpected offset % instead of 44", ((cast(*void)(*instance.chromaAbCorrection)) - cast(*void)(*instance))); assert(size_of(type_of(VrDeviceInfo.chromaAbCorrection)) == 16, "VrDeviceInfo.chromaAbCorrection has unexpected size % instead of 16", size_of(type_of(VrDeviceInfo.chromaAbCorrection))); assert(size_of(VrDeviceInfo) == 60, "VrDeviceInfo has size % instead of 60", size_of(VrDeviceInfo)); } { instance: VrStereoConfig; assert(((cast(*void)(*instance.projection)) - cast(*void)(*instance)) == 0, "VrStereoConfig.projection has unexpected offset % instead of 0", ((cast(*void)(*instance.projection)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.projection)) == 128, "VrStereoConfig.projection has unexpected size % instead of 128", size_of(type_of(VrStereoConfig.projection))); assert(((cast(*void)(*instance.viewOffset)) - cast(*void)(*instance)) == 128, "VrStereoConfig.viewOffset has unexpected offset % instead of 128", ((cast(*void)(*instance.viewOffset)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.viewOffset)) == 128, "VrStereoConfig.viewOffset has unexpected size % instead of 128", size_of(type_of(VrStereoConfig.viewOffset))); assert(((cast(*void)(*instance.leftLensCenter)) - cast(*void)(*instance)) == 256, "VrStereoConfig.leftLensCenter has unexpected offset % instead of 256", ((cast(*void)(*instance.leftLensCenter)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.leftLensCenter)) == 8, "VrStereoConfig.leftLensCenter has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.leftLensCenter))); assert(((cast(*void)(*instance.rightLensCenter)) - cast(*void)(*instance)) == 264, "VrStereoConfig.rightLensCenter has unexpected offset % instead of 264", ((cast(*void)(*instance.rightLensCenter)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.rightLensCenter)) == 8, "VrStereoConfig.rightLensCenter has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.rightLensCenter))); assert(((cast(*void)(*instance.leftScreenCenter)) - cast(*void)(*instance)) == 272, "VrStereoConfig.leftScreenCenter has unexpected offset % instead of 272", ((cast(*void)(*instance.leftScreenCenter)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.leftScreenCenter)) == 8, "VrStereoConfig.leftScreenCenter has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.leftScreenCenter))); assert(((cast(*void)(*instance.rightScreenCenter)) - cast(*void)(*instance)) == 280, "VrStereoConfig.rightScreenCenter has unexpected offset % instead of 280", ((cast(*void)(*instance.rightScreenCenter)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.rightScreenCenter)) == 8, "VrStereoConfig.rightScreenCenter has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.rightScreenCenter))); assert(((cast(*void)(*instance.scale)) - cast(*void)(*instance)) == 288, "VrStereoConfig.scale has unexpected offset % instead of 288", ((cast(*void)(*instance.scale)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.scale)) == 8, "VrStereoConfig.scale has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.scale))); assert(((cast(*void)(*instance.scaleIn)) - cast(*void)(*instance)) == 296, "VrStereoConfig.scaleIn has unexpected offset % instead of 296", ((cast(*void)(*instance.scaleIn)) - cast(*void)(*instance))); assert(size_of(type_of(VrStereoConfig.scaleIn)) == 8, "VrStereoConfig.scaleIn has unexpected size % instead of 8", size_of(type_of(VrStereoConfig.scaleIn))); assert(size_of(VrStereoConfig) == 304, "VrStereoConfig has size % instead of 304", size_of(VrStereoConfig)); } { instance: FilePathList; assert(((cast(*void)(*instance.capacity)) - cast(*void)(*instance)) == 0, "FilePathList.capacity has unexpected offset % instead of 0", ((cast(*void)(*instance.capacity)) - cast(*void)(*instance))); assert(size_of(type_of(FilePathList.capacity)) == 4, "FilePathList.capacity has unexpected size % instead of 4", size_of(type_of(FilePathList.capacity))); assert(((cast(*void)(*instance.count)) - cast(*void)(*instance)) == 4, "FilePathList.count has unexpected offset % instead of 4", ((cast(*void)(*instance.count)) - cast(*void)(*instance))); assert(size_of(type_of(FilePathList.count)) == 4, "FilePathList.count has unexpected size % instead of 4", size_of(type_of(FilePathList.count))); assert(((cast(*void)(*instance.paths)) - cast(*void)(*instance)) == 8, "FilePathList.paths has unexpected offset % instead of 8", ((cast(*void)(*instance.paths)) - cast(*void)(*instance))); assert(size_of(type_of(FilePathList.paths)) == 8, "FilePathList.paths has unexpected size % instead of 8", size_of(type_of(FilePathList.paths))); assert(size_of(FilePathList) == 16, "FilePathList has size % instead of 16", size_of(FilePathList)); } { instance: AutomationEvent; assert(((cast(*void)(*instance.frame)) - cast(*void)(*instance)) == 0, "AutomationEvent.frame has unexpected offset % instead of 0", ((cast(*void)(*instance.frame)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEvent.frame)) == 4, "AutomationEvent.frame has unexpected size % instead of 4", size_of(type_of(AutomationEvent.frame))); assert(((cast(*void)(*instance.type)) - cast(*void)(*instance)) == 4, "AutomationEvent.type has unexpected offset % instead of 4", ((cast(*void)(*instance.type)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEvent.type)) == 4, "AutomationEvent.type has unexpected size % instead of 4", size_of(type_of(AutomationEvent.type))); assert(((cast(*void)(*instance.params)) - cast(*void)(*instance)) == 8, "AutomationEvent.params has unexpected offset % instead of 8", ((cast(*void)(*instance.params)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEvent.params)) == 16, "AutomationEvent.params has unexpected size % instead of 16", size_of(type_of(AutomationEvent.params))); assert(size_of(AutomationEvent) == 24, "AutomationEvent has size % instead of 24", size_of(AutomationEvent)); } { instance: AutomationEventList; assert(((cast(*void)(*instance.capacity)) - cast(*void)(*instance)) == 0, "AutomationEventList.capacity has unexpected offset % instead of 0", ((cast(*void)(*instance.capacity)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEventList.capacity)) == 4, "AutomationEventList.capacity has unexpected size % instead of 4", size_of(type_of(AutomationEventList.capacity))); assert(((cast(*void)(*instance.count)) - cast(*void)(*instance)) == 4, "AutomationEventList.count has unexpected offset % instead of 4", ((cast(*void)(*instance.count)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEventList.count)) == 4, "AutomationEventList.count has unexpected size % instead of 4", size_of(type_of(AutomationEventList.count))); assert(((cast(*void)(*instance.events)) - cast(*void)(*instance)) == 8, "AutomationEventList.events has unexpected offset % instead of 8", ((cast(*void)(*instance.events)) - cast(*void)(*instance))); assert(size_of(type_of(AutomationEventList.events)) == 8, "AutomationEventList.events has unexpected size % instead of 8", size_of(type_of(AutomationEventList.events))); assert(size_of(AutomationEventList) == 16, "AutomationEventList has size % instead of 16", size_of(AutomationEventList)); } { instance: VertexBuffer; assert(((cast(*void)(*instance.elementCount)) - cast(*void)(*instance)) == 0, "VertexBuffer.elementCount has unexpected offset % instead of 0", ((cast(*void)(*instance.elementCount)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.elementCount)) == 4, "VertexBuffer.elementCount has unexpected size % instead of 4", size_of(type_of(VertexBuffer.elementCount))); assert(((cast(*void)(*instance.vertices)) - cast(*void)(*instance)) == 8, "VertexBuffer.vertices has unexpected offset % instead of 8", ((cast(*void)(*instance.vertices)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.vertices)) == 8, "VertexBuffer.vertices has unexpected size % instead of 8", size_of(type_of(VertexBuffer.vertices))); assert(((cast(*void)(*instance.texcoords)) - cast(*void)(*instance)) == 16, "VertexBuffer.texcoords has unexpected offset % instead of 16", ((cast(*void)(*instance.texcoords)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.texcoords)) == 8, "VertexBuffer.texcoords has unexpected size % instead of 8", size_of(type_of(VertexBuffer.texcoords))); assert(((cast(*void)(*instance.normals)) - cast(*void)(*instance)) == 24, "VertexBuffer.normals has unexpected offset % instead of 24", ((cast(*void)(*instance.normals)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.normals)) == 8, "VertexBuffer.normals has unexpected size % instead of 8", size_of(type_of(VertexBuffer.normals))); assert(((cast(*void)(*instance.colors)) - cast(*void)(*instance)) == 32, "VertexBuffer.colors has unexpected offset % instead of 32", ((cast(*void)(*instance.colors)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.colors)) == 8, "VertexBuffer.colors has unexpected size % instead of 8", size_of(type_of(VertexBuffer.colors))); assert(((cast(*void)(*instance.indices)) - cast(*void)(*instance)) == 40, "VertexBuffer.indices has unexpected offset % instead of 40", ((cast(*void)(*instance.indices)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.indices)) == 8, "VertexBuffer.indices has unexpected size % instead of 8", size_of(type_of(VertexBuffer.indices))); assert(((cast(*void)(*instance.vaoId)) - cast(*void)(*instance)) == 48, "VertexBuffer.vaoId has unexpected offset % instead of 48", ((cast(*void)(*instance.vaoId)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.vaoId)) == 4, "VertexBuffer.vaoId has unexpected size % instead of 4", size_of(type_of(VertexBuffer.vaoId))); assert(((cast(*void)(*instance.vboId)) - cast(*void)(*instance)) == 52, "VertexBuffer.vboId has unexpected offset % instead of 52", ((cast(*void)(*instance.vboId)) - cast(*void)(*instance))); assert(size_of(type_of(VertexBuffer.vboId)) == 20, "VertexBuffer.vboId has unexpected size % instead of 20", size_of(type_of(VertexBuffer.vboId))); assert(size_of(VertexBuffer) == 72, "VertexBuffer has size % instead of 72", size_of(VertexBuffer)); } { instance: DrawCall; assert(((cast(*void)(*instance.mode)) - cast(*void)(*instance)) == 0, "DrawCall.mode has unexpected offset % instead of 0", ((cast(*void)(*instance.mode)) - cast(*void)(*instance))); assert(size_of(type_of(DrawCall.mode)) == 4, "DrawCall.mode has unexpected size % instead of 4", size_of(type_of(DrawCall.mode))); assert(((cast(*void)(*instance.vertexCount)) - cast(*void)(*instance)) == 4, "DrawCall.vertexCount has unexpected offset % instead of 4", ((cast(*void)(*instance.vertexCount)) - cast(*void)(*instance))); assert(size_of(type_of(DrawCall.vertexCount)) == 4, "DrawCall.vertexCount has unexpected size % instead of 4", size_of(type_of(DrawCall.vertexCount))); assert(((cast(*void)(*instance.vertexAlignment)) - cast(*void)(*instance)) == 8, "DrawCall.vertexAlignment has unexpected offset % instead of 8", ((cast(*void)(*instance.vertexAlignment)) - cast(*void)(*instance))); assert(size_of(type_of(DrawCall.vertexAlignment)) == 4, "DrawCall.vertexAlignment has unexpected size % instead of 4", size_of(type_of(DrawCall.vertexAlignment))); assert(((cast(*void)(*instance.textureId)) - cast(*void)(*instance)) == 12, "DrawCall.textureId has unexpected offset % instead of 12", ((cast(*void)(*instance.textureId)) - cast(*void)(*instance))); assert(size_of(type_of(DrawCall.textureId)) == 4, "DrawCall.textureId has unexpected size % instead of 4", size_of(type_of(DrawCall.textureId))); assert(size_of(DrawCall) == 16, "DrawCall has size % instead of 16", size_of(DrawCall)); } { instance: RenderBatch; assert(((cast(*void)(*instance.bufferCount)) - cast(*void)(*instance)) == 0, "RenderBatch.bufferCount has unexpected offset % instead of 0", ((cast(*void)(*instance.bufferCount)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.bufferCount)) == 4, "RenderBatch.bufferCount has unexpected size % instead of 4", size_of(type_of(RenderBatch.bufferCount))); assert(((cast(*void)(*instance.currentBuffer)) - cast(*void)(*instance)) == 4, "RenderBatch.currentBuffer has unexpected offset % instead of 4", ((cast(*void)(*instance.currentBuffer)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.currentBuffer)) == 4, "RenderBatch.currentBuffer has unexpected size % instead of 4", size_of(type_of(RenderBatch.currentBuffer))); assert(((cast(*void)(*instance.vertexBuffer)) - cast(*void)(*instance)) == 8, "RenderBatch.vertexBuffer has unexpected offset % instead of 8", ((cast(*void)(*instance.vertexBuffer)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.vertexBuffer)) == 8, "RenderBatch.vertexBuffer has unexpected size % instead of 8", size_of(type_of(RenderBatch.vertexBuffer))); assert(((cast(*void)(*instance.draws)) - cast(*void)(*instance)) == 16, "RenderBatch.draws has unexpected offset % instead of 16", ((cast(*void)(*instance.draws)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.draws)) == 8, "RenderBatch.draws has unexpected size % instead of 8", size_of(type_of(RenderBatch.draws))); assert(((cast(*void)(*instance.drawCounter)) - cast(*void)(*instance)) == 24, "RenderBatch.drawCounter has unexpected offset % instead of 24", ((cast(*void)(*instance.drawCounter)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.drawCounter)) == 4, "RenderBatch.drawCounter has unexpected size % instead of 4", size_of(type_of(RenderBatch.drawCounter))); assert(((cast(*void)(*instance.currentDepth)) - cast(*void)(*instance)) == 28, "RenderBatch.currentDepth has unexpected offset % instead of 28", ((cast(*void)(*instance.currentDepth)) - cast(*void)(*instance))); assert(size_of(type_of(RenderBatch.currentDepth)) == 4, "RenderBatch.currentDepth has unexpected size % instead of 4", size_of(type_of(RenderBatch.currentDepth))); assert(size_of(RenderBatch) == 32, "RenderBatch has size % instead of 32", size_of(RenderBatch)); } }