Vector2 :: Math.Vector2; ElementConfigType :: enum s32 { NONE :: 0; RECTANGLE :: 1; BORDER_CONTAINER :: 2; FLOATING_CONTAINER :: 4; SCROLL_CONTAINER :: 8; IMAGE :: 16; TEXT :: 32; CUSTOM :: 64; CLAY__ELEMENT_CONFIG_TYPE_NONE :: NONE; CLAY__ELEMENT_CONFIG_TYPE_RECTANGLE :: RECTANGLE; CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER :: BORDER_CONTAINER; CLAY__ELEMENT_CONFIG_TYPE_FLOATING_CONTAINER :: FLOATING_CONTAINER; CLAY__ELEMENT_CONFIG_TYPE_SCROLL_CONTAINER :: SCROLL_CONTAINER; CLAY__ELEMENT_CONFIG_TYPE_IMAGE :: IMAGE; CLAY__ELEMENT_CONFIG_TYPE_TEXT :: TEXT; CLAY__ELEMENT_CONFIG_TYPE_CUSTOM :: CUSTOM; // Jai bindings specific types, please don't assume any value in those // a it might change if the enums above overlap with it // TODO Check if these values need to be powers of two ID :: 256; LAYOUT :: 257; } // This is passed to UI so that we can omit layout TypedConfig :: struct { type: ElementConfigType; config: *void; id: ElementId; } make_string :: (str: string) -> String { return .{cast(u64, str.count), str.data}; } // The way of handling this is inspired by the odin bindings UI :: (configs: ..TypedConfig, $children: Code = #code {}, $call := #caller_code) { _OpenElement(); for config : configs { if config.type == { case .ID; _AttachId(config.id); case .LAYOUT; _AttachLayoutConfig(cast(*LayoutConfig, config.config)); case; // config.config is a *void, it stores the address of the pointer that is stored in the union // as ElementConfigUnion is a union of structs. We can't cast pointers directly to structs, // we first cast the address of the *void and then dereference it. // Maybe there's a cast modifier to avoid this, but I don't know it (no_check and trunc didn't work). _AttachElementConfig(cast(*ElementConfigUnion, *config.config).*, config.type); } } _ElementPostConfiguration(); #insert,scope(call) children; _CloseElement(); } // Not sure yet wich of these two methods is better // Idealy there should be a way to mimic the style of how it's done in C // ElementScope :: (configs: ..TypedConfig) #expand { // _OpenElement(); // for config : configs { // if config.type == { // case .ID; // _AttachId(config.id); // case .LAYOUT; // _AttachLayoutConfig(cast(*LayoutConfig, config.config)); // case; // // config.config is a *void, it stores the address of the pointer that is stored in the union // // as ElementConfigUnion is a union of structs. We can't cast pointers directly to structs, // // we first cast the address of the *void and then dereference it. // // Maybe there's a cast modifier to avoid this, but I don't know it (no_check and trunc didn't work). // _AttachElementConfig(cast(*ElementConfigUnion, *config.config).*, config.type); // } // } // _ElementPostConfiguration(); // `defer _CloseElement(); // } ID :: (label: string, index: u32 = 0) -> TypedConfig { return .{type = .ID, id = _HashString(make_string(label), index, 0)}; } Layout :: (config: LayoutConfig) -> TypedConfig { return .{type = .LAYOUT, config = _StoreLayoutConfig(config)}; } Rectangle :: (config: RectangleElementConfig) -> TypedConfig { return .{ type = .RECTANGLE, config = _StoreRectangleElementConfig(config) }; } Text :: (text: string, config: *TextElementConfig) { _OpenTextElement(make_string(text), config); } TextConfig :: (config: TextElementConfig) -> *TextElementConfig { return _StoreTextElementConfig(config); } SizingGrow :: (size_min_max: SizingMinMax = .{}) -> SizingAxis { return .{type = .GROW, size = .{minMax = size_min_max}}; } SizingFixed :: (size: float) -> SizingAxis { return .{type = .FIXED, size = .{minMax = .{size, size}}}; } GetElementId :: (str: string) -> ElementId { return GetElementId(make_string(str)); } #scope_module Math :: #import "Math"; Compiler :: #import "Compiler"; ProgramPrint :: #import "Program_Print"; #if OS == .WINDOWS { #load "windows.jai"; } else { assert(false); }