cmake_minimum_required(VERSION 3.27) # Project setup project(clay_examples_sdl3_simple_demo C) set(CMAKE_C_STANDARD 99) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") include(FetchContent) set(FETCHCONTENT_QUIET FALSE) # Download SDL3 FetchContent_Declare( SDL GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-3.2.4 GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) message(STATUS "Using SDL via FetchContent") FetchContent_MakeAvailable(SDL) set_property(DIRECTORY "${sdl_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE) # Download SDL_ttf FetchContent_Declare( SDL_ttf GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git GIT_TAG main # Slightly risky to use main branch, but it's the only one available GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) message(STATUS "Using SDL_ttf via FetchContent") FetchContent_MakeAvailable(SDL_ttf) set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE) # Download SDL_image FetchContent_Declare( SDL_image GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git" GIT_TAG release-3.2.0 # Slightly risky to use main branch, but it's the only one available GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) message(STATUS "Using SDL_image via FetchContent") FetchContent_MakeAvailable(SDL_image) set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE) # Example executable add_executable(${PROJECT_NAME} main.c) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image ) add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/resources ${CMAKE_CURRENT_BINARY_DIR}/resources )