clay/examples/win32_gdi/quickstart.c

162 lines
7.3 KiB
C

// Must be defined in one file, _before_ #include "clay.h"
#define CLAY_IMPLEMENTATION
#include "../../clay.h"
const Clay_Color COLOR_LIGHT = (Clay_Color) {224, 215, 210, 255};
const Clay_Color COLOR_RED = (Clay_Color) {168, 66, 28, 255};
const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
void HandleClayErrors(Clay_ErrorData errorData) {
// See the Clay_ErrorData struct for more information
printf("%s", errorData.errorText.chars);
switch(errorData.errorType) {
// etc
}
}
// Example measure text function
static inline Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, uintptr_t userData) {
// Clay_TextElementConfig contains members such as fontId, fontSize, letterSpacing etc
// Note: Clay_String->chars is not guaranteed to be null terminated
return (Clay_Dimensions) {
.width = text.length * config->fontSize, // <- this will only work for monospace fonts, see the renderers/ directory for more advanced text measurement
.height = config->fontSize
};
}
// Layout config is just a struct that can be declared statically, or inline
Clay_ElementDeclaration sidebarItemConfig = (Clay_ElementDeclaration) {
.layout = {
.sizing = { .width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(50) }
},
.backgroundColor = COLOR_ORANGE
};
// Re-useable components are just normal functions
void SidebarItemComponent() {
CLAY(sidebarItemConfig) {
// children go here...
}
}
// This may be slow for large numbers of images,
// consider allocating and initializing interfaces
// once outside of this function if it becomes an issue
HBITMAP LoadImageToBitmap(LPCWSTR filename)
{
IWICImagingFactory *imgFactory = NULL;
IWICBitmapDecoder *bmpDecoder = NULL;
IWICBitmapFrameDecode *bmpFrame = NULL;
IWICFormatConverter *formatConverter = NULL;
HBITMAP hBitmap = NULL;
void *bits = NULL;
UINT width = 0;
UINT height = 0;
BITMAPINFO bmi = {0};
CoInitialize(NULL); // Lets us use Windows COM correctly
CoCreateInstance(
&CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
&IID_IWICImagingFactory,
(void **) &imgFactory);
imgFactory->lpVtbl->CreateDecoderFromFilename(
imgFactory,
filename,
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&bmpDecoder);
bmpDecoder->lpVtbl->GetFrame(decoder, 0, &bmpFrame);
imgFactory->lpVtbl->CreateFormatConverter(factory, &converter);
formatConverter->lpVtbl->Initialize(
formatConverter,
(IWICBitmapSource*) bmpFrame,
&GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.0,
WICBitmapPaletteTypeCustom);
frame->lpVtbl->GetSize(frame, &width, &height);
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = -((LONG) height); // Negative makes it a top down bitmap
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
hBitmap = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, &bits, NULL, 0);
formatConverter->lpVtble->CopyPixels(converter, NULL, width * 4, width * height * 4, (BYTE*) bits);
if (formatConverter) converter->lpVtbl->Release(formatConverter);
if (bmpFrame) frame->lpVtbl->Release(bmpFrame);
if (bmpDecoder) decoder->lpVtbl->Release(bmpDecoder);
if (imgFactory) factory->lpVtbl->Release(imgFactory);
CoUninitialize();
return hBitmap;
}
int main() {
// Note: malloc is only used here as an example, any allocator that provides
// a pointer to addressable memory of at least totalMemorySize will work
uint64_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena arena = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
// Note: screenWidth and screenHeight will need to come from your environment, Clay doesn't handle window related tasks
Clay_Initialize(arena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleClayErrors });
// Load image resource
hBitmap profilePicture = LoadImage(L"reef.jpg");
while(renderLoop()) { // Will be different for each renderer / environment
// Optional: Update internal layout dimensions to support resizing
Clay_SetLayoutDimensions((Clay_Dimensions) { screenWidth, screenHeight });
// Optional: Update internal pointer position for handling mouseover / click / touch events - needed for scrolling & debug tools
Clay_SetPointerState((Clay_Vector2) { mousePositionX, mousePositionY }, isMouseDown);
// Optional: Update internal pointer position for handling mouseover / click / touch events - needed for scrolling and debug tools
Clay_UpdateScrollContainers(true, (Clay_Vector2) { mouseWheelX, mouseWheelY }, deltaTime);
// All clay layouts are declared between Clay_BeginLayout and Clay_EndLayout
Clay_BeginLayout();
// An example of laying out a UI with a fixed width sidebar and flexible width main content
CLAY({ .id = CLAY_ID("OuterContainer"), .layout = { .sizing = {CLAY_SIZING_GROW(0), CLAY_SIZING_GROW(0)}, .padding = CLAY_PADDING_ALL(16), .childGap = 16 }, .backgroundColor = {250,250,255,255} }) {
CLAY({
.id = CLAY_ID("SideBar"),
.layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { .width = CLAY_SIZING_FIXED(300), .height = CLAY_SIZING_GROW(0) }, .padding = CLAY_PADDING_ALL(16), .childGap = 16 },
.backgroundColor = COLOR_LIGHT
}) {
CLAY({ .id = CLAY_ID("ProfilePictureOuter"), .layout = { .sizing = { .width = CLAY_SIZING_GROW(0) }, .padding = CLAY_PADDING_ALL(16), .childGap = 16, .childAlignment = { .y = CLAY_ALIGN_Y_CENTER } }, .backgroundColor = COLOR_RED }) {
CLAY({ .id = CLAY_ID("ProfilePicture"), .layout = { .sizing = { .width = CLAY_SIZING_FIXED(60), .height = CLAY_SIZING_FIXED(60) }}, .image = { .imageData = profilePicture, .sourceDimensions = {60, 60} } }) {}
CLAY_TEXT(CLAY_STRING("Clay - UI Library"), CLAY_TEXT_CONFIG({ .fontSize = 24, .textColor = {255, 255, 255, 255} }));
}
// Standard C code like loops etc work inside components
for (int i = 0; i < 5; i++) {
SidebarItemComponent();
}
CLAY({ .id = CLAY_ID("MainContent"), .layout = { .sizing = { .width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0) } }, .backgroundColor = COLOR_LIGHT }) {}
}
}
// All clay layouts are declared between Clay_BeginLayout and Clay_EndLayout
Clay_RenderCommandArray renderCommands = Clay_EndLayout();
// More comprehensive rendering examples can be found in the renderers/ directory
for (int i = 0; i < renderCommands.length; i++) {
Clay_RenderCommand *renderCommand = &renderCommands.internalArray[i];
switch (renderCommand->commandType) {
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
DrawRectangle( renderCommand->boundingBox, renderCommand->renderData.rectangle.backgroundColor);
}
// ... Implement handling of other command types
}
}
}
}