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Instead of `gdi_fabulous` introduced some bit flags for enabling/disabling features individually. Mainly for testing and benchmarking purposes of these features until we decide the best implementation for each of them. So they are enabled by setting flags with `Clay_Win32_SetRendererFlags()` in user code (demo in this case) |
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.. | ||
resources | ||
build.ps1 | ||
CMakeLists.txt | ||
main.c |