clay/renderers/win32_gdi/clay_renderer_gdi.c
2025-03-10 09:23:36 -05:00

178 lines
5.3 KiB
C

#include <Windows.h>
HDC renderer_hdcMem = {0};
HBITMAP renderer_hbmMem = {0};
HANDLE renderer_hOld = {0};
void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands)
{
bool is_clipping = false;
HRGN clipping_region = {0};
PAINTSTRUCT ps;
HDC hdc;
RECT rc; // Top left of our window
GetWindowRect(hwnd, &rc);
hdc = BeginPaint(hwnd, &ps);
int win_width = rc.right - rc.left,
win_height = rc.bottom - rc.top;
// Create an off-screen DC for double-buffering
renderer_hdcMem = CreateCompatibleDC(hdc);
renderer_hbmMem = CreateCompatibleBitmap(hdc, win_width, win_height);
renderer_hOld = SelectObject(renderer_hdcMem, renderer_hbmMem);
// draw
for (int j = 0; j < renderCommands.length; j++)
{
Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
Clay_BoundingBox boundingBox = renderCommand->boundingBox;
switch (renderCommand->commandType)
{
case CLAY_RENDER_COMMAND_TYPE_TEXT:
{
Clay_Color c = renderCommand->renderData.text.textColor;
SetTextColor(renderer_hdcMem, RGB(c.r, c.g, c.b));
SetBkMode(renderer_hdcMem, TRANSPARENT);
RECT r = rc;
r.left = boundingBox.x;
r.top = boundingBox.y;
r.right = boundingBox.x + boundingBox.width + r.right;
r.bottom = boundingBox.y + boundingBox.height + r.bottom;
DrawTextA(renderer_hdcMem, renderCommand->renderData.text.stringContents.chars,
renderCommand->renderData.text.stringContents.length,
&r, DT_TOP | DT_LEFT);
break;
}
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE:
{
Clay_RectangleRenderData rrd = renderCommand->renderData.rectangle;
RECT r = rc;
r.left = boundingBox.x;
r.top = boundingBox.y;
r.right = boundingBox.x + boundingBox.width;
r.bottom = boundingBox.y + boundingBox.height;
HBRUSH recColor = CreateSolidBrush(RGB(rrd.backgroundColor.r, rrd.backgroundColor.g, rrd.backgroundColor.b));
if (rrd.cornerRadius.topLeft > 0)
{
HRGN roundedRectRgn = CreateRoundRectRgn(
r.left, r.top, r.right + 1, r.bottom + 1,
rrd.cornerRadius.topLeft * 2, rrd.cornerRadius.topLeft * 2);
FillRgn(renderer_hdcMem, roundedRectRgn, recColor);
DeleteObject(roundedRectRgn);
}
else
{
FillRect(renderer_hdcMem, &r, recColor);
}
DeleteObject(recColor);
break;
}
// The renderer should begin clipping all future draw commands, only rendering content that falls within the provided boundingBox.
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START:
{
is_clipping = true;
clipping_region = CreateRectRgn(boundingBox.x,
boundingBox.y,
boundingBox.x + boundingBox.width,
boundingBox.y + boundingBox.height);
SelectClipRgn(renderer_hdcMem, clipping_region);
break;
}
// The renderer should finish any previously active clipping, and begin rendering elements in full again.
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END:
{
SelectClipRgn(renderer_hdcMem, NULL);
if (clipping_region)
{
DeleteObject(clipping_region);
}
is_clipping = false;
clipping_region = NULL;
break;
}
// The renderer should draw a colored border inset into the bounding box.
case CLAY_RENDER_COMMAND_TYPE_BORDER:
{
break;
}
default:
printf("Unhandled render command %d\r\n", renderCommand->commandType);
break;
}
}
BitBlt(hdc, 0, 0, win_width, win_height, renderer_hdcMem, 0, 0, SRCCOPY);
// Free-up the off-screen DC
SelectObject(renderer_hdcMem, renderer_hOld);
DeleteObject(renderer_hbmMem);
DeleteDC(renderer_hdcMem);
EndPaint(hwnd, &ps);
}
/*
Hacks due to the windows api not making sence to use.... may measure too large, but never too small
*/
#ifndef WIN32_FONT_HEIGHT
#define WIN32_FONT_HEIGHT (16)
#endif
#ifndef WIN32_FONT_WIDTH
#define WIN32_FONT_WIDTH (8)
#endif
static inline Clay_Dimensions Clay_Win32_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
{
Clay_Dimensions textSize = {0};
float maxTextWidth = 0.0f;
float lineTextWidth = 0;
float textHeight = WIN32_FONT_HEIGHT;
for (int i = 0; i < text.length; ++i)
{
if (text.chars[i] == '\n')
{
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
lineTextWidth = 0;
continue;
}
lineTextWidth += WIN32_FONT_WIDTH;
}
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
textSize.width = maxTextWidth;
textSize.height = textHeight;
return textSize;
}