clay/examples/SDL3-simple-demo/main.c
arnauNau aba846a446
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[Renderers/SDL3] Add rounded corners rectangle functionality (#219)
2025-01-23 09:30:24 +13:00

190 lines
5.2 KiB
C

#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#define CLAY_IMPLEMENTATION
#include "../../clay.h"
#include <stdio.h>
#include "../../renderers/SDL3/clay_renderer_SDL3.c"
static const Uint32 FONT_ID = 0;
static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
static const Clay_Color COLOR_BLUE = (Clay_Color) {111, 173, 162, 255};
static const Clay_Color COLOR_LIGHT = (Clay_Color) {224, 215, 210, 255};
typedef struct app_state {
SDL_Window *window;
SDL_Renderer *renderer;
} AppState;
static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, uintptr_t userData)
{
TTF_Font *font = gFonts[config->fontId];
int width, height;
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to measure text: %s", SDL_GetError());
}
return (Clay_Dimensions) { (float) width, (float) height };
}
static void Label(const Clay_String text)
{
CLAY(CLAY_LAYOUT({ .padding = {8, 8} }),
CLAY_RECTANGLE({
.color = Clay_Hovered() ? COLOR_BLUE : COLOR_ORANGE,
.cornerRadius = (Clay_CornerRadius){ 8, 8, 8, 8 },
})) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
.textColor = { 255, 255, 255, 255 },
.fontId = FONT_ID,
.fontSize = 24,
}));
}
}
static Clay_RenderCommandArray Clay_CreateLayout()
{
Clay_BeginLayout();
CLAY(CLAY_ID("MainContent"),
CLAY_LAYOUT({
.sizing = {
.width = CLAY_SIZING_GROW(),
.height = CLAY_SIZING_GROW(),
},
.childAlignment = {
.x = CLAY_ALIGN_X_CENTER,
.y = CLAY_ALIGN_Y_CENTER,
},
.childGap = 10,
.padding = { 10, 10 },
.layoutDirection = CLAY_TOP_TO_BOTTOM,
}),
CLAY_RECTANGLE({
.color = COLOR_LIGHT,
})
) {
Label(CLAY_STRING("Button 1"));
Label(CLAY_STRING("Button 2"));
Label(CLAY_STRING("Button 3"));
}
return Clay_EndLayout();
}
void HandleClayErrors(Clay_ErrorData errorData) {
printf("%s", errorData.errorText.chars);
}
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
(void) argc;
(void) argv;
if (!TTF_Init()) {
return SDL_APP_FAILURE;
}
AppState *state = SDL_calloc(1, sizeof(AppState));
if (!state) {
return SDL_APP_FAILURE;
}
*appstate = state;
if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->renderer)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_SetWindowResizable(state->window, true);
TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
if (!font) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
gFonts[FONT_ID] = font;
/* Initialize Clay */
uint64_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena clayMemory = (Clay_Arena) {
.memory = SDL_malloc(totalMemorySize),
.capacity = totalMemorySize
};
int width, height;
SDL_GetWindowSize(state->window, &width, &height);
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
Clay_SetMeasureTextFunction(SDL_MeasureText, 0);
*appstate = state;
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
SDL_AppResult ret_val = SDL_APP_CONTINUE;
switch (event->type) {
case SDL_EVENT_QUIT:
ret_val = SDL_APP_SUCCESS;
break;
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions((Clay_Dimensions) { (float) event->window.data1, (float) event->window.data2 });
break;
case SDL_EVENT_MOUSE_MOTION:
Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
event->motion.state & SDL_BUTTON_LEFT);
break;
case SDL_EVENT_MOUSE_WHEEL:
Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->motion.xrel, event->motion.yrel }, 0.01f);
break;
default:
break;
};
return ret_val;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
AppState *state = appstate;
Clay_RenderCommandArray render_commands = Clay_CreateLayout();
SDL_SetRenderDrawColor(state->renderer, 0, 0, 0, 255);
SDL_RenderClear(state->renderer);
SDL_RenderClayCommands(state->renderer, &render_commands);
SDL_RenderPresent(state->renderer);
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
(void) result;
if (result != SDL_APP_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Application failed to run");
}
AppState *state = appstate;
if (state) {
if (state->renderer)
SDL_DestroyRenderer(state->renderer);
if (state->window)
SDL_DestroyWindow(state->window);
SDL_free(state);
}
TTF_Quit();
}