target_compile_definitions(editorPUBLICRESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/resources/")# This is useful to get an ASSETS_PATH in your IDE during development but you should comment this if you compile a release version and uncomment the next line
#target_compile_definitions(editor PUBLIC RESOURCES_PATH="./resources/") # Uncomment this line to setup the ASSETS_PATH macro to the final assets directory when you share the game