ferx/engine/src/UI.cpp

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#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include "UI.h"
#include "FrameBuffer.h"
#include "Window.h"
InspectorData UI::s_Data;
std::string UI::m_Log;
ImVec4* UI::m_StyleColors;
UI::UI()= default;
UI::~UI()= default;
void UI::Init(GLFWwindow* window)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
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LoadConfigs();
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init();
}
void UI::LoadConfigs()
{
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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float baseFontSize = 14.0f;
float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
io.Fonts->AddFontFromFileTTF("fonts/Ruda-Bold.ttf", baseFontSize);
static const ImWchar iconsRanges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
ImFontConfig iconsConfig;
iconsConfig.MergeMode = true;
iconsConfig.PixelSnapH = true;
iconsConfig.GlyphMinAdvanceX = iconFontSize;
io.Fonts->AddFontFromFileTTF( "fonts/" FONT_ICON_FILE_NAME_FAS, iconFontSize, &iconsConfig, iconsRanges );
ImGui::StyleColorsDark();
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ImGuiStyle* style = &ImGui::GetStyle();
m_StyleColors = style->Colors;
style->WindowMenuButtonPosition = ImGuiDir_None;
style->WindowBorderSize = 0;
style->WindowMenuButtonPosition = 1;
style->GrabRounding = 4;
style->WindowRounding = 6;
style->FrameRounding = 2;
style->FramePadding = ImVec2(5.0f, 5.0f);
style->SeparatorTextPadding = ImVec2(5.0f, 5.0f);
m_StyleColors[ImGuiCol_WindowBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_Border] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f);
m_StyleColors[ImGuiCol_FrameBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.0f);
m_StyleColors[ImGuiCol_TitleBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TitleBgActive] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_MenuBarBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.0f);
m_StyleColors[ImGuiCol_Header] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
m_StyleColors[ImGuiCol_Tab] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TabActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
m_StyleColors[ImGuiCol_TabUnfocused] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
}
InspectorData UI::GetData()
{
return s_Data;
}
void UI::Run()
{
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
m_StyleColors[ImGuiCol_DockingEmptyBg] = ImVec4(s_Data.m_BgColor.x, s_Data.m_BgColor.y, s_Data.m_BgColor.z, 1.0f);
}
void UI::Render(const FrameBuffer& sceneBuffer)
{
ShowConsole();
ShowHierarchy();
ShowInspector();
ShowMenu();
ShowProject();
ShowScene(sceneBuffer);
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ImGui::ShowDemoWindow();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void UI::Shutdown()
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void UI::Print(const std::string& message)
{
m_Log += message + '\n';
}
void UI::ShowConsole(){
ImGui::Begin("Console");
if(ImGui::Button("Clear")){
m_Log.clear();
}
ImGui::SameLine();
if(ImGui::Button("Debug")){
Print("Debug message");
}
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("%s", m_Log.c_str());
ImGui::End();
}
void UI::ShowHierarchy()
{
ImGui::Begin("Hierarchy");
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ImGui::CollapsingHeader("Cube");
ImGui::End();
}
void UI::ShowInspector()
{
ImGui::Begin("Inspector");
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if(ImGui::CollapsingHeader("Transform"))
{
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ImGui::BeginGroup();
ImGui::DragFloat3("Position", glm::value_ptr(s_Data.m_Position), 0.2f);
ImGui::DragFloat3("Rotation", glm::value_ptr(s_Data.m_Rotation), 0.4f);
ImGui::DragFloat3("Scale", glm::value_ptr(s_Data.m_Scale), 0.1f);
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ImGui::EndGroup();
}
ImGui::NewLine();
ImGui::BeginGroup();
ImGui::Text("Colors");
ImGui::ColorEdit3("Shader Color", glm::value_ptr(s_Data.m_ShaderColor));
ImGui::ColorEdit3("Background Color", glm::value_ptr(s_Data.m_BgColor));
ImGui::EndGroup();
ImGui::End();
}
void UI::ShowMenu()
{
if(ImGui::BeginMainMenuBar()){
if(ImGui::BeginMenu("File")){
if (ImGui::MenuItem("Open..", "Ctrl+O")) { }
if (ImGui::MenuItem("Save", "Ctrl+S")) { }
if (ImGui::MenuItem("Close", "Ctrl+W")) { }
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
void UI::ShowProject()
{
ImGui::Begin("Project");
ImGui::End();
}
void UI::ShowScene(const FrameBuffer& sceneBuffer)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0, 0});
ImGui::Begin("Scene");
{
ImGui::Image(
(ImTextureID)sceneBuffer.GetFrameTexture()->GetID(),
ImGui::GetContentRegionAvail(),
ImVec2(0, 1),
ImVec2(1, 0)
);
}
ImGui::End();
ImGui::PopStyleVar();
}