2024-07-30 16:57:32 +00:00
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#include "Engine.h"
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Engine::Engine(){}
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Engine::~Engine()
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{
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Shutdown();
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}
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2024-07-31 13:40:16 +00:00
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void Engine::FramebufferSizeCallback(GLFWwindow* window, int width, int height)
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{
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Graphics::FramebufferSizeCallback(window, width, height);
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}
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2024-07-30 16:57:32 +00:00
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void Engine::Initialize(GLFWwindow* window)
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{
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graphics.Initialize(window);
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}
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void Engine::Render()
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{
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graphics.Render();
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}
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void Engine::Shutdown()
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{
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graphics.Shutdown();
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}
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