ferx/engine/src/Graphics.cpp

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#include <glad/glad.h>
#include <iostream>
#include "Graphics.h"
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#include "Shader.h"
Graphics::Graphics() : window(nullptr), VAO(0), VBO(0) {}
Graphics::~Graphics()
{
Shutdown();
}
void Graphics::Initialize(GLFWwindow* window)
{
this->window = window;
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cerr << "Failed to initialize GLAD" << std::endl;
return;
}
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LoadShaders();
SetupBuffers();
}
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void Graphics::LoadShaders()
{
shader = Shader(RESOURCES_PATH"shaders/shader.vs", RESOURCES_PATH"shaders/shader.fs");
}
void Graphics::SetupBuffers()
{
float vertices[] = {
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0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f
};
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
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void Graphics::FramebufferSizeCallback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
void Graphics::Render() {
glClear(GL_COLOR_BUFFER_BIT);
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shader.Use();
glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
void Graphics::Shutdown()
{
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
}