ferx/engine/include/UI.h

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#ifndef UI_H
#define UI_H
#define GLFW_INCLUDE_NONE
#include "FrameBuffer.h"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <string>
class UI
{
public:
UI();
~UI();
static void Init(GLFWwindow* window);
static void Run();
static void Render(const FrameBuffer& sceneBuffer);
static void Shutdown();
static void Print(const std::string& message);
static void ShowMenu();
static void ShowHierarchy();
static void ShowProject();
static void ShowConsole();
static void ShowScene(const FrameBuffer& sceneBuffer);
static void ShowInspector();
};
#endif