10 lines
151 B
Plaintext
10 lines
151 B
Plaintext
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#version 330 core
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out vec4 fragColor;
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in vec3 ourColor;
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uniform vec3 color;
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void main()
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{
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fragColor = vec4(color, 1.0f) * vec4(ourColor, 1.0f);
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}
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