style: Change colors and style parameters
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232f7fe0b3
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@ -32,11 +32,11 @@ public:
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static InspectorData GetData();
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static void ShowMenu();
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static void ShowHierarchy();
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static void ShowProject();
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static void ShowEntities();
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static void ShowFiles();
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static void ShowConsole();
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static void ShowScene(const FrameBuffer& sceneBuffer);
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static void ShowInspector();
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static void ShowProperties();
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private:
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static InspectorData s_Data;
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@ -32,7 +32,7 @@ void UI::LoadConfigs()
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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float baseFontSize = 14.0f;
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float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
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float iconFontSize = baseFontSize * 2.0f / 2.4f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
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io.Fonts->AddFontFromFileTTF("fonts/Ruda-Bold.ttf", baseFontSize);
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@ -49,25 +49,41 @@ void UI::LoadConfigs()
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m_StyleColors = style->Colors;
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style->WindowMenuButtonPosition = ImGuiDir_None;
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style->WindowBorderSize = 0;
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style->WindowBorderSize = 0.0f;
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style->WindowMenuButtonPosition = 1;
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style->GrabRounding = 4;
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style->WindowRounding = 6;
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style->FrameRounding = 2;
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style->GrabRounding = 4.0f;
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style->WindowRounding = 6.0f;
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style->FrameRounding = 4.0f;
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style->FramePadding = ImVec2(5.0f, 5.0f);
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style->PopupBorderSize = 0.0f;
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style->PopupRounding = 4.0f;
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style->SeparatorTextPadding = ImVec2(5.0f, 5.0f);
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style->TabBarBorderSize = 2.0f;
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m_StyleColors[ImGuiCol_WindowBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.0f);
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m_StyleColors[ImGuiCol_Border] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f);
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m_StyleColors[ImGuiCol_Border] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_FrameBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.0f);
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m_StyleColors[ImGuiCol_FrameBgHovered] = ImVec4(0.03f, 0.03f, 0.03f, 0.8f);
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m_StyleColors[ImGuiCol_FrameBgActive] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f);
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m_StyleColors[ImGuiCol_TitleBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_TitleBgActive] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_MenuBarBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.0f);
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m_StyleColors[ImGuiCol_Header] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
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m_StyleColors[ImGuiCol_HeaderHovered] = ImVec4(0.08f, 0.42f, 0.14f, 0.8f);
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m_StyleColors[ImGuiCol_HeaderActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
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m_StyleColors[ImGuiCol_Tab] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_TabHovered] = ImVec4(0.2f, 0.2f, 0.2f, 0.5f);
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m_StyleColors[ImGuiCol_TabActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
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m_StyleColors[ImGuiCol_TabUnfocused] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
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m_StyleColors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
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m_StyleColors[ImGuiCol_CheckMark] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
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m_StyleColors[ImGuiCol_SliderGrab] = ImVec4(0.08f, 0.42f, 0.14f, 0.8f);
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m_StyleColors[ImGuiCol_SliderGrabActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
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m_StyleColors[ImGuiCol_Button] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
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m_StyleColors[ImGuiCol_ButtonHovered] = ImVec4(0.08f, 0.42f, 0.14f, 0.5f);
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m_StyleColors[ImGuiCol_ButtonActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
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m_StyleColors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.42f, 0.14f, 0.35f);
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}
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InspectorData UI::GetData()
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@ -87,14 +103,12 @@ void UI::Run()
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void UI::Render(const FrameBuffer& sceneBuffer)
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{
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ShowConsole();
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ShowHierarchy();
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ShowInspector();
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ShowEntities();
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ShowProperties();
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ShowMenu();
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ShowProject();
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ShowFiles();
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ShowScene(sceneBuffer);
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ImGui::ShowDemoWindow();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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@ -112,7 +126,7 @@ void UI::Print(const std::string& message)
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}
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void UI::ShowConsole(){
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ImGui::Begin("Console");
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ImGui::Begin(ICON_FA_TERMINAL" Console");
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if(ImGui::Button("Clear")){
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m_Log.clear();
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@ -131,18 +145,18 @@ void UI::ShowConsole(){
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ImGui::End();
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}
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void UI::ShowHierarchy()
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void UI::ShowEntities()
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{
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ImGui::Begin("Hierarchy");
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ImGui::Begin(ICON_FA_CUBE" Entities");
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ImGui::CollapsingHeader("Cube");
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ImGui::End();
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}
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void UI::ShowInspector()
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void UI::ShowProperties()
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{
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ImGui::Begin("Inspector");
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ImGui::Begin(ICON_FA_BARS_STAGGERED" Properties");
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if(ImGui::CollapsingHeader("Transform"))
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{
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@ -177,9 +191,9 @@ void UI::ShowMenu()
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}
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}
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void UI::ShowProject()
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void UI::ShowFiles()
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{
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ImGui::Begin("Project");
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ImGui::Begin(ICON_FA_FOLDER" Files");
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ImGui::End();
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}
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@ -187,7 +201,7 @@ void UI::ShowProject()
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void UI::ShowScene(const FrameBuffer& sceneBuffer)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0, 0});
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ImGui::Begin("Scene");
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ImGui::Begin(ICON_FA_CLAPPERBOARD" Scene");
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{
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ImGui::Image(
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(ImTextureID)sceneBuffer.GetFrameTexture()->GetID(),
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