style: Change colors and style parameters

This commit is contained in:
Huseyn Ismayilov 2024-11-20 20:04:01 +04:00
parent 232f7fe0b3
commit 30fde49f1d
2 changed files with 36 additions and 22 deletions

View File

@ -32,11 +32,11 @@ public:
static InspectorData GetData();
static void ShowMenu();
static void ShowHierarchy();
static void ShowProject();
static void ShowEntities();
static void ShowFiles();
static void ShowConsole();
static void ShowScene(const FrameBuffer& sceneBuffer);
static void ShowInspector();
static void ShowProperties();
private:
static InspectorData s_Data;

View File

@ -32,7 +32,7 @@ void UI::LoadConfigs()
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
float baseFontSize = 14.0f;
float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
float iconFontSize = baseFontSize * 2.0f / 2.4f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
io.Fonts->AddFontFromFileTTF("fonts/Ruda-Bold.ttf", baseFontSize);
@ -49,25 +49,41 @@ void UI::LoadConfigs()
m_StyleColors = style->Colors;
style->WindowMenuButtonPosition = ImGuiDir_None;
style->WindowBorderSize = 0;
style->WindowBorderSize = 0.0f;
style->WindowMenuButtonPosition = 1;
style->GrabRounding = 4;
style->WindowRounding = 6;
style->FrameRounding = 2;
style->GrabRounding = 4.0f;
style->WindowRounding = 6.0f;
style->FrameRounding = 4.0f;
style->FramePadding = ImVec2(5.0f, 5.0f);
style->PopupBorderSize = 0.0f;
style->PopupRounding = 4.0f;
style->SeparatorTextPadding = ImVec2(5.0f, 5.0f);
style->TabBarBorderSize = 2.0f;
m_StyleColors[ImGuiCol_WindowBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_Border] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f);
m_StyleColors[ImGuiCol_Border] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_PopupBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_FrameBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.0f);
m_StyleColors[ImGuiCol_FrameBgHovered] = ImVec4(0.03f, 0.03f, 0.03f, 0.8f);
m_StyleColors[ImGuiCol_FrameBgActive] = ImVec4(0.03f, 0.03f, 0.03f, 1.0f);
m_StyleColors[ImGuiCol_TitleBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TitleBgActive] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_MenuBarBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.0f);
m_StyleColors[ImGuiCol_Header] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
m_StyleColors[ImGuiCol_HeaderHovered] = ImVec4(0.08f, 0.42f, 0.14f, 0.8f);
m_StyleColors[ImGuiCol_HeaderActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_Tab] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TabHovered] = ImVec4(0.2f, 0.2f, 0.2f, 0.5f);
m_StyleColors[ImGuiCol_TabActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
m_StyleColors[ImGuiCol_TabUnfocused] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
m_StyleColors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
m_StyleColors[ImGuiCol_CheckMark] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_SliderGrab] = ImVec4(0.08f, 0.42f, 0.14f, 0.8f);
m_StyleColors[ImGuiCol_SliderGrabActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_Button] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
m_StyleColors[ImGuiCol_ButtonHovered] = ImVec4(0.08f, 0.42f, 0.14f, 0.5f);
m_StyleColors[ImGuiCol_ButtonActive] = ImVec4(0.08f, 0.42f, 0.14f, 1.0f);
m_StyleColors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.42f, 0.14f, 0.35f);
}
InspectorData UI::GetData()
@ -87,14 +103,12 @@ void UI::Run()
void UI::Render(const FrameBuffer& sceneBuffer)
{
ShowConsole();
ShowHierarchy();
ShowInspector();
ShowEntities();
ShowProperties();
ShowMenu();
ShowProject();
ShowFiles();
ShowScene(sceneBuffer);
ImGui::ShowDemoWindow();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
@ -112,7 +126,7 @@ void UI::Print(const std::string& message)
}
void UI::ShowConsole(){
ImGui::Begin("Console");
ImGui::Begin(ICON_FA_TERMINAL" Console");
if(ImGui::Button("Clear")){
m_Log.clear();
@ -131,18 +145,18 @@ void UI::ShowConsole(){
ImGui::End();
}
void UI::ShowHierarchy()
void UI::ShowEntities()
{
ImGui::Begin("Hierarchy");
ImGui::Begin(ICON_FA_CUBE" Entities");
ImGui::CollapsingHeader("Cube");
ImGui::End();
}
void UI::ShowInspector()
void UI::ShowProperties()
{
ImGui::Begin("Inspector");
ImGui::Begin(ICON_FA_BARS_STAGGERED" Properties");
if(ImGui::CollapsingHeader("Transform"))
{
@ -177,9 +191,9 @@ void UI::ShowMenu()
}
}
void UI::ShowProject()
void UI::ShowFiles()
{
ImGui::Begin("Project");
ImGui::Begin(ICON_FA_FOLDER" Files");
ImGui::End();
}
@ -187,7 +201,7 @@ void UI::ShowProject()
void UI::ShowScene(const FrameBuffer& sceneBuffer)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{0, 0});
ImGui::Begin("Scene");
ImGui::Begin(ICON_FA_CLAPPERBOARD" Scene");
{
ImGui::Image(
(ImTextureID)sceneBuffer.GetFrameTexture()->GetID(),