fix: Fix resources conflict and update scripts
This commit is contained in:
parent
580ecd8dce
commit
3277461858
@ -8,11 +8,17 @@ set(EDITOR_INCLUDE_DIR include)
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set(EDITOR_RESOURCES_DIR resources)
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file(GLOB_RECURSE EDITOR_SOURCES ${EDITOR_SOURCE_DIR}/*.cpp)
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file(COPY ${EDITOR_RESOURCES_DIR}/ DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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add_executable(${NAME})
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# Add resources folder
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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file(COPY ${EDITOR_RESOURCES_DIR} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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target_compile_definitions(${NAME} PUBLIC EDITOR_RESOURCES_PATH="resources/")
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else()
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target_compile_definitions(${NAME} PUBLIC EDITOR_RESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/resources/")
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endif()
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target_sources(${NAME} PRIVATE ${EDITOR_SOURCES})
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target_include_directories(${NAME} PRIVATE ${EDITOR_INCLUDE_DIR})
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target_link_libraries(${NAME} engine)
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49
editor/resources/imgui.ini
Normal file
49
editor/resources/imgui.ini
Normal file
@ -0,0 +1,49 @@
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[Window][DockSpaceViewport_11111111]
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Pos=0,24
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Size=900,576
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Collapsed=0
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[Window][ Properties]
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Pos=706,24
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Size=194,576
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Collapsed=0
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DockId=0x00000002,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][ Entities]
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Pos=0,24
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Size=176,576
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Collapsed=0
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DockId=0x00000003,0
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[Window][ Files]
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Pos=178,442
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Size=526,158
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Collapsed=0
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DockId=0x00000006,0
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[Window][ Scene]
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Pos=178,24
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Size=526,416
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Collapsed=0
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DockId=0x00000005,0
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[Window][ Console]
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Pos=178,442
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Size=526,158
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Collapsed=0
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DockId=0x00000006,1
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[Docking][Data]
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DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=0,24 Size=900,576 Split=X
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DockNode ID=0x00000003 Parent=0x8B93E3BD SizeRef=176,576 Selected=0xCCD86976
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DockNode ID=0x00000004 Parent=0x8B93E3BD SizeRef=722,576 Split=X
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DockNode ID=0x00000001 Parent=0x00000004 SizeRef=526,576 Split=Y Selected=0xEE09B48D
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DockNode ID=0x00000005 Parent=0x00000001 SizeRef=517,416 CentralNode=1 Selected=0xEE09B48D
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DockNode ID=0x00000006 Parent=0x00000001 SizeRef=517,158 Selected=0x3CB89FC3
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DockNode ID=0x00000002 Parent=0x00000004 SizeRef=194,576 Selected=0x7B89DB48
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@ -33,17 +33,19 @@ void GUI::LoadConfigs()
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.IniFilename = EDITOR_RESOURCES_PATH"imgui.ini";
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float baseFontSize = 14.0f;
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float iconFontSize = baseFontSize * 2.0f / 2.4f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
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io.Fonts->AddFontFromFileTTF("fonts/Ruda-Bold.ttf", baseFontSize);
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io.Fonts->AddFontFromFileTTF(ENGINE_RESOURCES_PATH"fonts/Ruda-Bold.ttf", baseFontSize);
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static const ImWchar iconsRanges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
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ImFontConfig iconsConfig;
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iconsConfig.MergeMode = true;
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iconsConfig.PixelSnapH = true;
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iconsConfig.GlyphMinAdvanceX = iconFontSize;
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io.Fonts->AddFontFromFileTTF( "fonts/" FONT_ICON_FILE_NAME_FAS, iconFontSize, &iconsConfig, iconsRanges );
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io.Fonts->AddFontFromFileTTF(ENGINE_RESOURCES_PATH"fonts/" FONT_ICON_FILE_NAME_FAS, iconFontSize, &iconsConfig, iconsRanges );
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ImGui::StyleColorsDark();
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@ -21,14 +21,17 @@ file(GLOB COMPONENTS_SOURCES "${COMPONENTS_INCLUDES}/*.cpp")
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set(UI_INCLUDES ui)
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file(GLOB UI_SOURCES "${UI_INCLUDES}/*.cpp")
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set(ENGINE_RESOURCES_DIR resources)
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# Build engine as library
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add_library(${PROJECT_NAME})
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# Add resources folder
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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target_compile_definitions(${PROJECT_NAME} PUBLIC RESOURCES_PATH="./resources/")
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file(COPY ${ENGINE_RESOURCES_DIR} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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target_compile_definitions(${PROJECT_NAME} PUBLIC ENGINE_RESOURCES_PATH="${CMAKE_CURRENT_BINARY_DIR}/resources/")
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else()
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target_compile_definitions(${PROJECT_NAME} PUBLIC RESOURCES_PATH="${CMAKE_SOURCE_DIR}/engine/resources/")
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target_compile_definitions(${PROJECT_NAME} PUBLIC ENGINE_RESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/resources/")
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endif()
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# Link sources, include directories, and third party libraries
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@ -47,7 +47,7 @@ RendererData& Renderer::GetData()
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void Renderer::LoadShaders()
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{
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s_Data.m_Shader = new Shader(RESOURCES_PATH"shaders/vertex.glsl", RESOURCES_PATH"shaders/fragment.glsl");
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s_Data.m_Shader = new Shader(ENGINE_RESOURCES_PATH"shaders/vertex.glsl", ENGINE_RESOURCES_PATH"shaders/fragment.glsl");
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}
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void Renderer::SetupBuffers()
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@ -1,49 +0,0 @@
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[Window][DockSpaceViewport_11111111]
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Pos=0,19
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Size=900,581
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Collapsed=0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Hierarchy]
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Pos=0,19
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Size=189,581
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Collapsed=0
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DockId=0x00000005,0
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[Window][Scene]
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Pos=191,19
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Size=510,420
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Collapsed=0
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DockId=0x00000003,0
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[Window][Project]
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Pos=191,441
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Size=510,159
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Collapsed=0
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DockId=0x00000004,0
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[Window][Console]
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Pos=191,441
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Size=510,159
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Collapsed=0
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DockId=0x00000004,1
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[Window][Inspector]
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Pos=703,19
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Size=197,581
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Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=0,19 Size=900,581 Split=X
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DockNode ID=0x00000005 Parent=0x8B93E3BD SizeRef=189,581 Selected=0x29EABFBD
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DockNode ID=0x00000006 Parent=0x8B93E3BD SizeRef=709,581 Split=X
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DockNode ID=0x00000001 Parent=0x00000006 SizeRef=701,581 Split=Y
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=608,420 CentralNode=1 Selected=0xE192E354
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=608,159 Selected=0xD04A4B96
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DockNode ID=0x00000002 Parent=0x00000006 SizeRef=197,581 Selected=0xE7039252
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@ -1,34 +1,43 @@
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#!/bin/bash
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BUILD_DIR="build"
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RELEASE_BUILD_DIR="build-release"
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DEBUG_BUILD_DIR="build-debug"
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EDITOR_DIR="editor"
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NAME="ferx"
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case $1 in
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release)
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cmake -S .. -B ../"$BUILD_DIR" -G Ninja -DCMAKE_BUILD_TYPE=Release
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cmake --build ../"$BUILD_DIR" -j8
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build-release)
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cmake -S .. -B ../"$RELEASE_BUILD_DIR" -G Ninja -DCMAKE_BUILD_TYPE=Release
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cmake --build ../"$RELEASE_BUILD_DIR" -j8
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;;
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debug)
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cmake -S .. -B ../"$BUILD_DIR" -G Ninja -DCMAKE_BUILD_TYPE=Debug
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cmake --build ../"$BUILD_DIR" -j8
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build-debug)
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cmake -S .. -B ../"$DEBUG_BUILD_DIR" -G Ninja -DCMAKE_BUILD_TYPE=Debug
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cmake --build ../"$DEBUG_BUILD_DIR" -j8
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;;
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run)
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cd "../$BUILD_DIR/$EDITOR_DIR" && ./"$NAME"
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run-release)
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cd "../$RELEASE_BUILD_DIR/$EDITOR_DIR" && ./"$NAME"
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;;
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clean)
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cmake --build ../"$BUILD_DIR" --target clean
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run-debug)
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cd "../$DEBUG_BUILD_DIR/$EDITOR_DIR" && ./"$NAME"
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;;
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clean-all)
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rm -r ../"$BUILD_DIR"
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clean-release)
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cmake --build ../"$RELEASE_BUILD_DIR" --target clean
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;;
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clean-debug)
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cmake --build ../"$DEBUG_BUILD_DIR" --target clean
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;;
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clean-release-all)
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rm -r ../"$RELEASE_BUILD_DIR"
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;;
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clean-debug-all)
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rm -r ../"$DEBUG_BUILD_DIR"
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;;
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all)
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bash $0 enter_dir
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bash $0 debug
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bash $0 run
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bash $0 build-debug
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bash $0 run-debug
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;;
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*)
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echo "Usage: $0 {release|debug|run|clean|clean-all|all}"
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echo "Usage: $0 {all|build-release|build-debug|run-release|run-debug|clean-release|clean-debug|clean-release-all|clean-debug-all}"
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exit 1
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;;
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esac
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@ -1,24 +1,34 @@
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BUILD_DIR = build
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DEBUG_BUILD_DIR = build-debug
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RELEASE_BUILD_DIR = build-release
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EDITOR_DIR = editor
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NAME = ferx
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RM += -r
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all: debug run
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all: build-debug run-debug
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release:
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cmake -S .. -B ../$(BUILD_DIR) -G Ninja -DCMAKE_BUILD_TYPE=Release
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cmake --build ../$(BUILD_DIR) -j8
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build-release:
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cmake -S .. -B ../$(RELEASE_BUILD_DIR) -G Ninja -DCMAKE_BUILD_TYPE=Release
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cmake --build ../$(RELEASE_BUILD_DIR) -j8
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debug:
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cmake -S .. -B ../$(BUILD_DIR) -G Ninja -DCMAKE_BUILD_TYPE=Debug
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cmake --build ../$(BUILD_DIR) -j8
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build-debug:
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cmake -S .. -B ../$(DEBUG_BUILD_DIR) -G Ninja -DCMAKE_BUILD_TYPE=Debug
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cmake --build ../$(DEBUG_BUILD_DIR) -j8
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run:
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cd ../$(BUILD_DIR)/${EDITOR_DIR} && ./${NAME}
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run-release:
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cd ../$(RELEASE_BUILD_DIR)/${EDITOR_DIR} && ./${NAME}
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clean:
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cmake --build ../$(BUILD_DIR) --target clean
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run-debug:
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cd ../$(DEBUG_BUILD_DIR)/${EDITOR_DIR} && ./${NAME}
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clean-all:
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$(RM) ../$(BUILD_DIR)
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clean-release:
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cmake --build ../$(RELEASE_BUILD_DIR) --target clean
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clean-debug:
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cmake --build ../$(DEBUG_BUILD_DIR) --target clean
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clean-release-all:
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$(RM) ../$(RELEASE_BUILD_DIR)
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clean-debug-all:
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$(RM) ../$(DEBUG_BUILD_DIR)
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Block a user