diff --git a/README.md b/README.md
index 98cae22..cf62170 100644
--- a/README.md
+++ b/README.md
@@ -1,43 +1,14 @@
-# Ferx
-
-Ferx is a basic game engine written in c++
-
-[![CMake on a single platform](https://github.com/coderloff/ferx/actions/workflows/cmake-single-platform.yml/badge.svg)](https://github.com/coderloff/ferx/actions/workflows/cmake-single-platform.yml)
+# Ferx Engine
![Ferx](https://raw.githubusercontent.com/coderloff/ferx/refs/heads/main/docs/assets/Ferx.png)
-## Build
+
-To clone repo:
-```bash
-git clone https://github.com/coderloff/ferx
-```
-
-After clonning the repo, update the submodules:
-```bash
-git submodule update --init
-```
-
-That's it! You can build and run the project with `make` command
-
-### Commands
-
-Here is the list of each `make` command:
-
-`make` - builds the project and runs it (default: debug)
-`make debug` - builds the project as debug
-`make release` - builds the project as release
-`make run` - runs the executable
-`make clean` - cleans the build target
-`make clean-all` - deletes build directory
-
-## Dependencies
-
-Required dependencies: `git` `cmake` `make` `ninja`
-
-## Libraries
-
-* **GLFW**
-* **GLAD**
-* **GLM**
-* **ImGUI**
+Ferx is a basic game engine written in C++. This project is mainly designed for learning purposes. For more information, check out [docs](https://github.com/coderloff/ferx/)
diff --git a/docs/Building Project.md b/docs/Building Project.md
new file mode 100644
index 0000000..b13a8e8
--- /dev/null
+++ b/docs/Building Project.md
@@ -0,0 +1,28 @@
+# Building Project
+
+To clone repo:
+```bash
+git clone https://github.com/coderloff/ferx
+```
+
+After clonning the repo, update the submodules:
+```bash
+git submodule update --init
+```
+
+That's it! You can build and run the project with `make` command
+
+## Commands
+
+Here is the list of each `make` command:
+
+`make` - builds the project and runs it (default: debug)
+`make debug` - builds the project as debug
+`make release` - builds the project as release
+`make run` - runs the executable
+`make clean` - cleans the build target
+`make clean-all` - deletes build directory
+
+## Dependencies
+
+Required dependencies: `git`, `cmake`, `make`, `ninja`
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diff --git a/docs/Contributing.md b/docs/Contributing.md
new file mode 100644
index 0000000..8da54c6
--- /dev/null
+++ b/docs/Contributing.md
@@ -0,0 +1,11 @@
+# Contributing
+
+Firstly, thanks for all the contributions!
+
+For contributing, you should follow [conventional commit messagess rule](https://gist.github.com/qoomon/5dfcdf8eec66a051ecd85625518cfd13).
+
+## Closing issues
+
+For closing issues, you can add `close (issue id)` to your commit message.
+
+Here is an example: `feat(close #1): Implement ECS architecture`
\ No newline at end of file
diff --git a/docs/Project Structure.md b/docs/Project Structure.md
new file mode 100644
index 0000000..f4d5e17
--- /dev/null
+++ b/docs/Project Structure.md
@@ -0,0 +1,27 @@
+# Project Structure
+
+There are four main folders in the project: `editor`, `engine`, `thirdparty`, and `docs`
+
+- **Engine**: classes for the core engine
+ - `Engine`: main engine class handling instances
+ - `FrameBuffer`, `IndexBuffer`, `VertexBuffer`, `VertexArray`: class implementations of buffers and vertex array
+ - `Shader`, `Texture` - class implementations handling shaders and textures
+ - `Input`: input handling using GLFW
+ - `Window`: window management using GLFW
+ - `Renderer`: basic renderings and overall handlings
+ - `UI`: user interface handling using ImGui
+ - `Camera`: basic camera implementation supporting movement and rotation
+
+- **Editor**: main executable to interact with the engine
+ - `Resources`: folder containing fonts, shaders, and assets
+ - `Editor`: main editor class handling
+ - `Main`: executing arguments and configurations
+
+- **Thirdparty**: different external libraries like GLFW or ImGui
+ - `GLAD`: extension loader for modern OpenGL functions
+ - `GLFW`: multi-platform library for window and input handling
+ - `GLM`: mathematics library for complex computations
+ - `ImGui`: graphical user interface for C++
+ - `stb_image`: single-header file for handling image loading
+
+- **Docs**: documentations to understand overall process
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