#include "IndexBuffer.h" IndexBuffer::IndexBuffer() { glGenBuffers(1, &m_IBO); } IndexBuffer::~IndexBuffer() { Shutdown(); } IndexBuffer IndexBuffer::Create() { return IndexBuffer{}; } void IndexBuffer::Bind() const { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_IBO); } void IndexBuffer::Unbind() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } void IndexBuffer::SetData(int size, const void* data) const { Bind(); glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); } void IndexBuffer::Shutdown() const { glDeleteBuffers(1, &m_IBO); }