#include "VertexBuffer.h" VertexBuffer::VertexBuffer() { glGenBuffers(1, &m_VBO); } VertexBuffer::~VertexBuffer() { Shutdown(); } VertexBuffer VertexBuffer::Create() { return VertexBuffer{}; } void VertexBuffer::Bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_VBO); } void VertexBuffer::Unbind() { glBindBuffer(GL_ARRAY_BUFFER, 0); } void VertexBuffer::SetData(int size, const void* data) const { Bind(); glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); } void VertexBuffer::Shutdown() const { glDeleteBuffers(1, &m_VBO); }