# Project Structure There are four main folders in the project: `editor`, `engine`, `thirdparty`, and `docs` - **Engine**: classes for the core engine - `Engine`: main engine class handling instances - `FrameBuffer`, `IndexBuffer`, `VertexBuffer`, `VertexArray`: class implementations of buffers and vertex array - `Shader`, `Texture` - class implementations handling shaders and textures - `Input`: input handling using GLFW - `Window`: window management using GLFW - `Renderer`: basic renderings and overall handlings - `UI`: user interface handling using ImGui - `Camera`: basic camera implementation supporting movement and rotation - **Editor**: main executable to interact with the engine - `Resources`: folder containing fonts, shaders, and assets - `Editor`: main editor class handling - `Main`: executing arguments and configurations - **Thirdparty**: different external libraries like GLFW or ImGui - `GLAD`: extension loader for modern OpenGL functions - `GLFW`: multi-platform library for window and input handling - `GLM`: mathematics library for complex computations - `ImGui`: graphical user interface for C++ - `stb_image`: single-header file for handling image loading - **Docs**: documentations to understand overall process