#ifndef UI_H #define UI_H #define GLFW_INCLUDE_NONE #include "FrameBuffer.h" #include #include #include struct InspectorData { float m_Position[3]; float m_Rotation[3]; float m_Scale[3]; float m_Color[3] = {1.0f, 1.0f, 1.0f}; }; class UI { public: UI(); ~UI(); static void Init(GLFWwindow* window); static void Run(); static void Render(const FrameBuffer& sceneBuffer); static void Shutdown(); static void Print(const std::string& message); static InspectorData GetData(); static void ShowMenu(); static void ShowHierarchy(); static void ShowProject(); static void ShowConsole(); static void ShowScene(const FrameBuffer& sceneBuffer); static void ShowInspector(); private: static InspectorData s_Data; }; #endif