#include "Engine.h" #include "Input.h" bool Input::IsKeyPressed(const KeyCode key) { return glfwGetKey(Engine::Get()->GetWindow()->GetNativeWindow(), key) == GLFW_PRESS; } bool Input::IsMouseButtonPressed(const MouseCode button) { return glfwGetMouseButton(Engine::Get()->GetWindow()->GetNativeWindow(), button) == GLFW_PRESS; } glm::vec2 Input::GetMousePosition() { double xPos, yPos; glfwGetCursorPos(Engine::Get()->GetWindow()->GetNativeWindow(), &xPos, &yPos); return { static_cast(xPos), static_cast(yPos) }; } float Input::GetMouseX() { return GetMousePosition().x; } float Input::GetMouseY() { return GetMousePosition().y; }