#include "Cube.h" std::vector Cube::s_Vertices = { -0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f }; std::vector Cube::s_Indices = { 0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4, 0, 1, 5, 5, 4, 0, 2, 3, 7, 7, 6, 2, 0, 3, 7, 7, 4, 0, 1, 2, 6, 6, 5, 1 }; Cube::Cube(const std::string& cubeName) { name = cubeName; } void Cube::Draw() const { *m_ModelMatrix = translate(*m_ModelMatrix, *m_Position); if(length(*m_Rotation) != 0) *m_ModelMatrix = rotate(*m_ModelMatrix, glm::radians(length(*m_Rotation)), normalize(*m_Rotation)); *m_ModelMatrix = scale(*m_ModelMatrix, *m_Scale); }