ferx/engine/include/FrameBuffer.h
2024-08-22 19:55:30 +04:00

30 lines
534 B
C++

#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
#include <glad/glad.h>
#include <iostream>
#include <Texture.h>
#include <glm/glm.hpp>
class FrameBuffer
{
public:
FrameBuffer();
~FrameBuffer();
void RescaleFrameBuffer(int width, int height) const;
void AttachTexture(int width, int height);
void Bind() const;
static void Unbind();
void Shutdown() const;
static FrameBuffer Create();
Texture* GetFrameTexture() const;
private:
unsigned int m_FBO{}, m_RBO{};
Texture* m_Texture;
};
#endif