ferx/editor/resources/shaders/vertex.glsl
2024-08-22 19:55:30 +04:00

13 lines
224 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
uniform mat4 transform;
out vec3 ourColor;
void main()
{
gl_Position = transform * vec4(aPos, 1.0f);
ourColor = aColor;
}