2024-12-26 03:06:17 +00:00
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#pragma once
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#include <vector>
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#include <string>
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#include <glm/glm.hpp>
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#include "Componenets/GameObject.h"
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// SceneWindow class declaration
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class SceneWindow {
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public:
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void Show();
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2024-12-27 01:34:34 +00:00
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std::shared_ptr<GameObject> GetSelectedObject() const;
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2024-12-26 03:06:17 +00:00
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private:
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void AddGameObject(); // Adds a new game object
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void RemoveGameObject(int index); // Removes a game object by index
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};
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