Tesseract-Engine/README.md

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# Tesseract-Engine
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A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface. written in C++ with a simple, Good looking interface.
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## History Of Tesseract
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### Note: These screenshots are sorted by version.
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#### 0.0.76
Added:
- Engine Profiler
- a Profiler to see where your frames are going.
- Playback
- you can now click play and pause, and it will save your current scene in a temp directory. then when you pause it will load it.
- Lua Math Library
- math.lua
- `local Math = require("math")`
- Temp Folder Access
- C++ function to crate a temp file
![](./assets/images/SS-Dev2_2.png)
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#### 0.0.68
- Added Script Component
- Added Simple Lua editor (W.I.P)
- Added Lua Binding
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- `Engine.GetGameObjectByTag("")`
- `Component::GetComponent(")`
- `Engine.Log("")`
- `Transform:SetPosition(vec3)`
- `Transform:SetRotation(vec3)`
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![](./assets/images/SS-Dev2_1.png)
#### 0.0.50
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- Added Texture Preview and Automatic Texture and Model Loading
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![](./assets/images/SS-Dev2_0.png)
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#### 0.0.45
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- Added support for OBJ files
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![](./assets/images/SS-Dev1_4.png)
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#### 0.0.37
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- Added Dynamic Texture suport.
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![](./assets/images/SS-Dev1_3.png)
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#### 0.0.33
![](./assets/images/SS-Dev1_2.png)
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#### 0.0.23
![](./assets/images/SS-Dev1_1.png)
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#### 0.0.15
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![](./assets/images/SS-Dev1_0.png)