2024-12-26 01:04:38 +00:00
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# Tesseract-Engine
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2024-12-25 04:33:18 +00:00
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2024-12-25 23:46:14 +00:00
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A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface. written in C++ with a simple, Good looking interface.
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2024-12-26 04:00:13 +00:00
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## History Of Tesseract
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2024-12-25 23:46:14 +00:00
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2024-12-26 01:04:38 +00:00
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### Note: These screenshots are sorted by version.
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2024-12-25 23:47:24 +00:00
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2024-12-29 02:54:24 +00:00
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2024-12-29 02:56:28 +00:00
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#### 0.0.76
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Added:
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- Engine Profiler
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- a Profiler to see where your frames are going.
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- Playback
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- you can now click play and pause, and it will save your current scene in a temp directory. then when you pause it will load it.
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- Lua Math Library
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- math.lua
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- `local Math = require("math")`
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- Temp Folder Access
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- C++ function to crate a temp file
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![](./assets/images/SS-Dev2_2.png)
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2024-12-29 02:54:24 +00:00
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2024-12-28 03:48:35 +00:00
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#### 0.0.68
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- Added Script Component
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- Added Simple Lua editor (W.I.P)
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- Added Lua Binding
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2024-12-28 03:48:58 +00:00
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- `Engine.GetGameObjectByTag("")`
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- `Component::GetComponent(")`
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- `Engine.Log("")`
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- `Transform:SetPosition(vec3)`
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- `Transform:SetRotation(vec3)`
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2024-12-28 03:48:35 +00:00
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![](./assets/images/SS-Dev2_1.png)
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2024-12-27 18:35:23 +00:00
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#### 0.0.50
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2024-12-27 21:54:00 +00:00
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- Added Texture Preview and Automatic Texture and Model Loading
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2024-12-27 18:39:22 +00:00
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![](./assets/images/SS-Dev2_0.png)
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2024-12-27 18:35:23 +00:00
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2024-12-27 05:44:23 +00:00
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#### 0.0.45
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2024-12-27 21:54:00 +00:00
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- Added support for OBJ files
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2024-12-27 18:38:12 +00:00
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![](./assets/images/SS-Dev1_4.png)
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2024-12-27 01:36:22 +00:00
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#### 0.0.37
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2024-12-27 21:54:00 +00:00
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- Added Dynamic Texture suport.
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2024-12-27 01:37:18 +00:00
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![](./assets/images/SS-Dev1_3.png)
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2024-12-27 01:36:22 +00:00
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2024-12-26 03:14:49 +00:00
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#### 0.0.33
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![](./assets/images/SS-Dev1_2.png)
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2024-12-26 00:54:34 +00:00
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#### 0.0.23
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![](./assets/images/SS-Dev1_1.png)
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2024-12-25 23:47:24 +00:00
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#### 0.0.15
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2024-12-26 00:54:34 +00:00
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![](./assets/images/SS-Dev1_0.png)
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