Update README.md
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README.md
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README.md
@ -7,17 +7,20 @@ A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface.
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### Note: These screenshots are sorted by version.
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#### 0.0.68
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- Added Script Component
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- Added Simple Lua editor (W.I.P)
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- Added Lua Binding
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- `Engine.GetGameObjectByTag("")`
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- `Component::GetComponent(")`
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- `Engine.Log("")`
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- `Transform:SetPosition(vec3)`
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- `Transform:SetRotation(vec3)`
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#### 0.0.76
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Added:
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- Engine Profiler
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- a Profiler to see where your frames are going.
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- Playback
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- you can now click play and pause, and it will save your current scene in a temp directory. then when you pause it will load it.
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- Lua Math Library
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- math.lua
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- `local Math = require("math")`
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- Temp Folder Access
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- C++ function to crate a temp file
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![](./assets/images/SS-Dev2_1.png)
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![](./assets/images/SS-Dev2_2.png)
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#### 0.0.68
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