Tesseract-Engine/README.md
2024-12-28 20:56:28 -06:00

1.3 KiB

Tesseract-Engine

A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface. written in C++ with a simple, Good looking interface.

History Of Tesseract

Note: These screenshots are sorted by version.

0.0.76

Added:

  • Engine Profiler
    • a Profiler to see where your frames are going.
  • Playback
    • you can now click play and pause, and it will save your current scene in a temp directory. then when you pause it will load it.
  • Lua Math Library
    • math.lua
    • local Math = require("math")
  • Temp Folder Access
    • C++ function to crate a temp file

0.0.68

  • Added Script Component
  • Added Simple Lua editor (W.I.P)
  • Added Lua Binding
    • Engine.GetGameObjectByTag("")
    • Component::GetComponent(")
    • Engine.Log("")
    • Transform:SetPosition(vec3)
    • Transform:SetRotation(vec3)

0.0.50

  • Added Texture Preview and Automatic Texture and Model Loading

0.0.45

  • Added support for OBJ files

0.0.37

  • Added Dynamic Texture suport.

0.0.33

0.0.23

0.0.15