Tesseract-Engine/src/Windows/RenderWindow.h

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#pragma once
#include "../Rendering/FBO.h"
#include <glm/glm.hpp>
#include "Rendering/Shader.h" //
class RenderWindow
{
public:
void Show();
private:
void InitGLResources();
void RenderSceneToFBO();
// Offscreen render target
FBO m_FBO;
// Keep track if we've initialized
bool m_Initialized = false;
// GL objects for the cube
unsigned int m_VAO = 0;
unsigned int m_VBO = 0;
unsigned int m_EBO = 0;
// Spin
float m_RotationAngle = 0.f;
int m_LastWidth = 0;
int m_LastHeight = 0;
// The loaded texture
unsigned int m_TextureID = 0;
// The loaded shader program (via AssetManager)
Shader* m_ShaderPtr = nullptr;
};