Tesseract-Engine/src/Windows/RenderWindow.h

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#pragma once
#include "../Rendering/FBO.h"
#include "../Rendering/Shader.h"
#include <glm/glm.hpp>
class RenderWindow
{
public:
void Show(); // Called per-frame
private:
void InitGLResources(); // Create VAO/VBO/EBO + load shader
void RenderSceneToFBO(); // Renders the spinning cube with our unlit shader
FBO m_FBO;
float m_RotationAngle = 0.f;
int m_LastWidth = 0;
int m_LastHeight = 0;
// VAO/VBO/EBO IDs
unsigned int m_VAO = 0;
unsigned int m_VBO = 0;
unsigned int m_EBO = 0;
// Our unlit shader
Shader m_Shader;
bool m_Initialized = false;
};