Tesseract-Engine/scenes/Default.scene

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Entities:
- ID: 0
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Name: Player
Components:
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Mesh:
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vao: 2
indexCount: 15810
textureID: 1
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MeshPath: assets/models/LowPolyFiatUNO.obj
Transform:
Position: [0, 2.79999995, -12.6000004]
Rotation: [185.076614, 185.076614, 185.076614]
Scale: [1, 1, 1]
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- ID: 2
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Name: Gun
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Components:
ScriptComponent:
ScriptPath: assets/scripts/BouncingItem.lua
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Mesh:
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vao: 5
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indexCount: 116445
textureID: 5
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MeshPath: assets/models/Ak-47.obj
Transform:
Position: [-2.5, 0.806414127, -0.300000012]
Rotation: [-180, 261.233307, 0]
Scale: [0.00499999989, 0.00499999989, 0.00499999989]
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- ID: 3
Name: Grass Box Top
Components:
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Mesh:
vao: 1
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [-1.20000005, -3.4000001, -17.7000008]
Rotation: [-23.5, 15.8999996, -59.9000015]
Scale: [1, 1, 1]
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- ID: 4
Name: Bark Box
Components:
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Mesh:
vao: 1
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indexCount: 36
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textureID: 5
MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [8.10000038, 0.800000012, -12]
Rotation: [-17.2999992, -16.1000004, -19.2999992]
Scale: [1, 1, 1]
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- ID: 5
Name: Skybox
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Components:
Transform:
Position: [0, 0, 43.2000008]
Rotation: [0, 0, 0]
Scale: [100, 100, 100]
Mesh:
vao: 1
indexCount: 36
textureID: 7
MeshPath: assets/models/DefaultMesh.obj
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- ID: 6
Name: Null Texture Box
Components:
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Mesh:
vao: 1
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indexCount: 36
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textureID: 3
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MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [-6.5, -6, -18]
Rotation: [15.8000002, -18.2000008, -11.1000004]
Scale: [1, 1, 1]
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- ID: 7
Name: Grass Box Bottom
Components:
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Mesh:
vao: 1
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indexCount: 36
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textureID: 4
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MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [6.5999999, 1.79999995, -23.8999996]
Rotation: [-16.1000004, -15.8999996, -35]
Scale: [1, 1, 1]
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- ID: 8
Name: Wood Box
Components:
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Mesh:
vao: 1
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indexCount: 36
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textureID: 1
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MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [-7.80000019, 0.200000003, -29.7999992]
Rotation: [22.2999992, -32.7999992, 0]
Scale: [1, 1, 1]
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- ID: 9
Name: Bricks
Components:
Mesh:
vao: 1
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indexCount: 36
textureID: 2
MeshPath: assets/models/DefaultMesh.obj
Transform:
Position: [5.5, -2.9000001, -19.5]
Rotation: [-41.4000015, -22.6000004, -52.2999992]
Scale: [1, 1, 1]
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- ID: 10
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Name: Script
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Components:
ScriptComponent:
ScriptPath: assets/scripts/script.lua
- ID: 10
Name: Gun Podium
Components:
Transform:
Position: [-2.5, 2, -0.300000012]
Rotation: [0, 0, 0]
Scale: [0.25, 1, 0.25]
Mesh:
vao: 1
indexCount: 36
textureID: 4
MeshPath: assets/models/DefaultMesh.obj