changed texture for now, before adding texture and mesh component
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assets/textures/wood.png
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assets/textures/wood.png
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@ -149,7 +149,7 @@ void RenderWindow::InitGLResources()
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// 3) Load TEXTURE from the asset manager
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// ----------------------------------------------------
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{
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void* texAsset = g_AssetManager.loadAsset(AssetType::TEXTURE, "assets/textures/default.png");
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void* texAsset = g_AssetManager.loadAsset(AssetType::TEXTURE, "assets/textures/wood.png");
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if (!texAsset)
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{
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fprintf(stderr, "[RenderWindow] Failed to load texture.\n");
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