Update README.md

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OusmBlueNinja 2024-12-28 20:56:28 -06:00
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@ -7,17 +7,20 @@ A 3D Game engine for Small to Medium-sized games with a LUA Scripting interface.
### Note: These screenshots are sorted by version. ### Note: These screenshots are sorted by version.
#### 0.0.68 #### 0.0.76
- Added Script Component Added:
- Added Simple Lua editor (W.I.P) - Engine Profiler
- Added Lua Binding - a Profiler to see where your frames are going.
- `Engine.GetGameObjectByTag("")` - Playback
- `Component::GetComponent(")` - you can now click play and pause, and it will save your current scene in a temp directory. then when you pause it will load it.
- `Engine.Log("")` - Lua Math Library
- `Transform:SetPosition(vec3)` - math.lua
- `Transform:SetRotation(vec3)` - `local Math = require("math")`
- Temp Folder Access
- C++ function to crate a temp file
![](./assets/images/SS-Dev2_1.png)
![](./assets/images/SS-Dev2_2.png)
#### 0.0.68 #### 0.0.68