Commit Graph

38 Commits

Author SHA1 Message Date
OusmBlueNinja
95b15827d6 Fixed Stupid Compilation errors. 2025-01-06 13:52:46 -06:00
OusmBlueNinja
d373951d91 Logs: Made it a table instead of a List 2025-01-04 23:26:13 -06:00
OusmBlueNinja
6d356f5597 Revamped Logger Window 2025-01-04 23:06:38 -06:00
OusmBlueNinja
2dd88a870d Remove Unused Code 2025-01-03 18:44:00 -06:00
OusmBlueNinja
9b64f2cf50 Added Bounding Boxes, And Added CPU-Culling 2025-01-03 18:32:39 -06:00
OusmBlueNinja
ecb6c4951f Added GL_Draw_Count 2025-01-03 17:14:25 -06:00
OusmBlueNinja
f7f5ffa4e4 Added Lua User Input System. 2025-01-01 01:36:53 -06:00
OusmBlueNinja
513414608d Added New Themes and Removing Componenets 2025-01-01 00:56:47 -06:00
OusmBlueNinja
ca427b043f Added More Icons 2024-12-31 22:47:05 -06:00
OusmBlueNinja
605641db7f Added Icons 2024-12-31 22:31:58 -06:00
OusmBlueNinja
20635140fe Optimsed OBJ Loader from ~60 seconds to ~3 2024-12-31 14:16:53 -06:00
OusmBlueNinja
a558ea092b Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
2024-12-31 02:40:23 -06:00
OusmBlueNinja
17f847b561 Made it so the model load loads mtl files and textures, redid texture loading 2024-12-29 22:25:16 -06:00
OusmBlueNinja
bed380268c Added Ability to hide profiler 2024-12-28 21:20:11 -06:00
OusmBlueNinja
8d255731e6 Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
2024-12-28 20:50:39 -06:00
OusmBlueNinja
f241c5aa9a Updated default cube to load From Asset Manager 2024-12-28 12:59:53 -06:00
OusmBlueNinja
d24505877e added ak47 model 2024-12-28 12:56:06 -06:00
OusmBlueNinja
2c432f7229 Added Lua Math Library 2024-12-28 12:07:06 -06:00
OusmBlueNinja
434314fabd Enabled Test Lua Editor 2024-12-27 21:44:05 -06:00
OusmBlueNinja
193dcee7d6 Added / Updated Lua Bindings 2024-12-27 21:43:17 -06:00
OusmBlueNinja
18791713ab Changed some Includes 2024-12-27 17:04:03 -06:00
OusmBlueNinja
e503dd47f3 Added Script Component 2024-12-27 15:27:05 -06:00
OusmBlueNinja
137a6d202c Added Texture Preview
Still need to fix hot model loading and reloading.
2024-12-27 12:35:23 -06:00
OusmBlueNinja
0c7c49dd43 Changed asset manager to a template instead of a void* 2024-12-27 12:19:20 -06:00
OusmBlueNinja
54e108b88e Added some stuff idk 2024-12-27 00:24:33 -06:00
OusmBlueNinja
4876a6c2dd Fixed scene loadingstuff, and Asset manager models loader 2024-12-26 23:31:12 -06:00
OusmBlueNinja
463e25e87c added color to logger window, and fixed little bug
forgot else if in deserialiser so it would thor random non existant errors
2024-12-26 22:27:47 -06:00
OusmBlueNinja
c7f163245a Made Scene Manager actual load and save scene
One bug is the Load does not load the VAO because im going to make it call the Asset manager to load the model from disk
2024-12-26 22:20:16 -06:00
OusmBlueNinja
d204e68cf3 Made a Simple scene manager with loading and saving 2024-12-26 22:08:50 -06:00
OusmBlueNinja
9ad51f97b7 Converted Gameobjects and componenets to Classes, added texture and mesh inspectors 2024-12-26 19:34:34 -06:00
OusmBlueNinja
d71876544a Added Themes 2024-12-25 22:00:13 -06:00
OusmBlueNinja
380bdbe557 Made it so you could create view and sellect multiple GameObjects 2024-12-25 21:06:17 -06:00
OusmBlueNinja
e660a7ffd3 Made Inspector actual do stuff. ( makes GameObjects move with transform component ) 2024-12-25 18:53:17 -06:00
OusmBlueNinja
0260fa7db4 changed to use Vector of entitys instead of a test object 2024-12-25 18:15:18 -06:00
OusmBlueNinja
ba20674570 Made Inspector Look Better 2024-12-25 17:42:58 -06:00
OusmBlueNinja
6be1be5a51 fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window 2024-12-25 17:35:38 -06:00
OusmBlueNinja
ceb1f81f1b added more debug stats, and updated renderer and created asset manager v1 2024-12-25 17:01:05 -06:00
OusmBlueNinja
d81fa19bc4 Remade everything again.
Added 3d OpenGL baced rendere instead of 2D rendering
2024-12-25 15:44:33 -06:00