OusmBlueNinja
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696554c4f5
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Nothing really
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2025-01-01 13:04:56 -06:00 |
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OusmBlueNinja
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605641db7f
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Added Icons
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2024-12-31 22:31:58 -06:00 |
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OusmBlueNinja
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dbd23a30fc
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Added Deconstructor for Mesh
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2024-12-31 16:35:06 -06:00 |
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OusmBlueNinja
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a558ea092b
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Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
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2024-12-31 02:40:23 -06:00 |
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OusmBlueNinja
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41a09cc8f3
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shtuff
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2024-12-30 00:51:58 -06:00 |
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OusmBlueNinja
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af98c41a6f
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idk anymore
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2024-12-30 00:28:15 -06:00 |
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OusmBlueNinja
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17f847b561
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Made it so the model load loads mtl files and textures, redid texture loading
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2024-12-29 22:25:16 -06:00 |
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OusmBlueNinja
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8d255731e6
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Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
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2024-12-28 20:50:39 -06:00 |
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OusmBlueNinja
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e503dd47f3
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Added Script Component
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2024-12-27 15:27:05 -06:00 |
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OusmBlueNinja
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0c7c49dd43
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Changed asset manager to a template instead of a void*
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2024-12-27 12:19:20 -06:00 |
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OusmBlueNinja
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54e108b88e
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Added some stuff idk
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2024-12-27 00:24:33 -06:00 |
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OusmBlueNinja
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9ad51f97b7
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Converted Gameobjects and componenets to Classes, added texture and mesh inspectors
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2024-12-26 19:34:34 -06:00 |
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OusmBlueNinja
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380bdbe557
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Made it so you could create view and sellect multiple GameObjects
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2024-12-25 21:06:17 -06:00 |
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OusmBlueNinja
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e660a7ffd3
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Made Inspector actual do stuff. ( makes GameObjects move with transform component )
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2024-12-25 18:53:17 -06:00 |
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OusmBlueNinja
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0260fa7db4
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changed to use Vector of entitys instead of a test object
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2024-12-25 18:15:18 -06:00 |
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OusmBlueNinja
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bf6df61f88
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changed texture for now, before adding texture and mesh component
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2024-12-25 17:55:57 -06:00 |
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OusmBlueNinja
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6be1be5a51
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fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window
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2024-12-25 17:35:38 -06:00 |
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OusmBlueNinja
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ceb1f81f1b
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added more debug stats, and updated renderer and created asset manager v1
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2024-12-25 17:01:05 -06:00 |
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OusmBlueNinja
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d81fa19bc4
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Remade everything again.
Added 3d OpenGL baced rendere instead of 2D rendering
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2024-12-25 15:44:33 -06:00 |
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