Tesseract-Engine/assets/shaders/Depth.vert
2025-01-01 13:04:56 -06:00

13 lines
213 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
uniform mat4 uModel;
uniform mat4 uLightView;
uniform mat4 uLightProj;
void main()
{
gl_Position = uLightProj * uLightView * uModel * vec4(aPos, 1.0);
}