13 lines
201 B
GLSL
13 lines
201 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) in vec2 aPos;
|
|
layout(location = 1) in vec2 aTexCoords;
|
|
|
|
out vec2 TexCoords;
|
|
|
|
void main()
|
|
{
|
|
TexCoords = aTexCoords;
|
|
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
}
|