Tesseract-Engine/assets/shaders/DepthVisualize.vert
2025-01-01 13:04:56 -06:00

13 lines
201 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 0.0, 1.0);
}