Onyx-Engine/src/core/systems/assets/Texture2D.cpp
OusmBlueNinja 7cee708801 Refactors asset loading for textures
Removes Assimp dependency.

Changes the asset loading process to use a queue system for texture uploads to OpenGL, which improves performance by offloading the texture loading to the main thread.

The asset manager now directly loads texture data using stb_image and uploads it to the GPU in the main thread, eliminating the need for Assimp.
2025-05-21 13:59:27 -05:00

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C++

//
// Created by spenc on 5/21/2025.
//
#include "Texture2D.h"
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
#include <GL/glew.h>
#include "Texture2D.h"
namespace OX {
Texture2D::~Texture2D() {
if (m_TextureID)
glDeleteTextures(1, &m_TextureID);
}
void Texture2D::SetFromGL(uint32_t texID, int width, int height) {
m_TextureID = texID;
m_Width = width;
m_Height = height;
}
}