source2sdk/sdk/client.hpp

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2023-03-15 15:20:35 +00:00
#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: client.dll
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// Class Count: 266
// Enum Count: 3
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///////////////////////////////////////////
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// Aligment: 4
// Size: 5
enum class C_BaseCombatCharacter::WaterWakeMode_t : uint32_t
{
C_BaseCombatCharacter::WATER_WAKE_NONE = 0x0,
C_BaseCombatCharacter::WATER_WAKE_IDLE = 0x1,
C_BaseCombatCharacter::WATER_WAKE_WALKING = 0x2,
C_BaseCombatCharacter::WATER_WAKE_RUNNING = 0x3,
C_BaseCombatCharacter::WATER_WAKE_WATER_OVERHEAD = 0x4,
};
// Aligment: 4
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// Size: 679
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enum class GameActivity_t : uint32_t
{
ACT_DCG_CARD_IDLE = 0x5dc,
ACT_DCG_CARD_IDLE_FACEDOWN = 0x5dd,
ACT_DCG_CARD_FLIP_BACK_TO_FRONT = 0x5de,
ACT_DCG_CARD_FLIP_FRONT_TO_BACK = 0x5df,
ACT_DCG_CARD_SHUFFLE = 0x5e0,
ACT_DCG_CARD_SPIN = 0x5e1,
ACT_DCG_CARD_SPIN_TO_BACK = 0x5e2,
ACT_DCG_CARD_FLOP_FLIP_FACEUP = 0x5e3,
ACT_DCG_CARD_COMBAT_COLLAPSE_LEFT = 0x5e4,
ACT_DCG_CARD_COMBAT_COLLAPSE_RIGHT = 0x5e5,
ACT_DCG_CARD_COMBAT_LOCAL_IDLE = 0x5e6,
ACT_DCG_CARD_COMBAT_LOCAL_CLASH = 0x5e7,
ACT_DCG_CARD_COMBAT_LOCAL_DEPLOY = 0x5e8,
ACT_DCG_CARD_COMBAT_LOCAL_DEPLOY_MED = 0x5e9,
ACT_DCG_CARD_COMBAT_LOCAL_RETURN = 0x5ea,
ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_CLASH = 0x5eb,
ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_RETURN = 0x5ec,
ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_RETURN_DAMAGED = 0x5ed,
ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_CLASH = 0x5ee,
ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_RETURN = 0x5ef,
ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_RETURN_DAMAGED = 0x5f0,
ACT_DCG_CARD_COMBAT_LOCAL_TOWER_RETURN = 0x5f1,
ACT_DCG_CARD_COMBAT_LOCAL_TOWER_CLASH = 0x5f2,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_TO_FOUNTAIN = 0x5f3,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_CREEP = 0x5f4,
ACT_DCG_CARD_COMBAT_OPPONENT_IDLE = 0x5f5,
ACT_DCG_CARD_COMBAT_OPPONENT_CLASH = 0x5f6,
ACT_DCG_CARD_COMBAT_OPPONENT_DEPLOY = 0x5f7,
ACT_DCG_CARD_COMBAT_OPPONENT_RETURN = 0x5f8,
ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_CLASH = 0x5f9,
ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_RETURN = 0x5fa,
ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_RETURN_DAMAGED = 0x5fb,
ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_CLASH = 0x5fc,
ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_RETURN = 0x5fd,
ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_RETURN_DAMAGED = 0x5fe,
ACT_DCG_CARD_COMBAT_OPPONENT_TOWER_CLASH = 0x5ff,
ACT_DCG_CARD_COMBAT_OPPONENT_TOWER_RETURN = 0x600,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_TO_FOUNTAIN = 0x601,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_CREEP = 0x602,
ACT_DCG_CARD_COMBAT_LOCAL_FLANK_LEFT_CLASH = 0x603,
ACT_DCG_CARD_COMBAT_LOCAL_FLANK_RIGHT_CLASH = 0x604,
ACT_DCG_CARD_COMBAT_LOCAL_FLANK_LEFT_RETURN = 0x605,
ACT_DCG_CARD_COMBAT_LOCAL_FLANK_RIGHT_RETURN = 0x606,
ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_LEFT_CLASH = 0x607,
ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_RIGHT_CLASH = 0x608,
ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_LEFT_RETURN = 0x609,
ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_RIGHT_RETURN = 0x60a,
ACT_DCG_CARD_SHARED_CREEP_DEPLOY = 0x60b,
ACT_DCG_CARD_SHARED_LIFT_IDLE = 0x60c,
ACT_DCG_CARD_SHARED_LIFT_INTRO = 0x60d,
ACT_DCG_CARD_SHARED_LIFT_OUTRO = 0x60e,
ACT_DCG_CARD_SHARED_DEPLOY_IMPACT = 0x60f,
ACT_DCG_CARD_SHARED_DEPLOY_IMPACT_MED = 0x610,
ACT_DCG_CARD_SHARED_RATTLE_HEAVY = 0x611,
ACT_DCG_CARD_HAND_POP_UP = 0x612,
ACT_DCG_CARD_HAND_POP_UP_IDLE = 0x613,
ACT_DCG_CARD_HAND_POP_DOWN = 0x614,
ACT_DCG_CARD_OPPONENT_HAND_POP_DOWN = 0x615,
ACT_DCG_CARD_DRAG_HOVER_IDLE = 0x616,
ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT = 0x617,
ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT = 0x618,
ACT_DCG_CARD_HIGHLIGHT_POP_UP = 0x619,
ACT_DCG_CARD_HIGHLIGHT_POP_UP_IDLE = 0x61a,
ACT_DCG_CARD_HIGHLIGHT_POP_DOWN = 0x61b,
ACT_DCG_CARD_SUIT_UP_LOCAL = 0x61c,
ACT_DCG_CARD_SUIT_UP_OPPONENT = 0x61d,
ACT_DCG_CARD_SUIT_UP_LOCAL_PRE_IDLE = 0x61e,
ACT_DCG_CARD_SUIT_UP_OPPONENT_PRE_IDLE = 0x61f,
ACT_DCG_CARD_SUIT_UP_LOCAL_IDLE = 0x620,
ACT_DCG_CARD_SUIT_UP_OPPONENT_IDLE = 0x621,
ACT_DCG_CARD_INSPECT = 0x622,
ACT_DCG_CARD_INSPECT_IDLE = 0x623,
ACT_DCG_CARD_SPELL_STACK_ENTER = 0x624,
ACT_DCG_CARD_SPELL_STACK_ENTER_LOCAL = 0x625,
ACT_DCG_CARD_SPELL_STACK_EXIT = 0x626,
ACT_DCG_CARD_SPELL_STACK_IDLE_OPP = 0x627,
ACT_DCG_CARD_SPELL_STACK_IDLE_LOCAL = 0x628,
ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT_TO_LEFT = 0x629,
ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT_TO_RIGHT = 0x62a,
ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT_TO_LEFT_STATIC = 0x62b,
ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT_TO_RIGHT_STATIC = 0x62c,
ACT_DCG_CARD_ATTACK_NEIGHBOR_RIGHT = 0x62d,
ACT_DCG_CARD_ATTACK_NEIGHBOR_LEFT = 0x62e,
ACT_DCG_CARD_ROT_360_HORIZ = 0x62f,
ACT_DCG_CARD_ROT_360_VERT_L_TO_R = 0x630,
ACT_DCG_CARD_ROT_360_VERT_R_TO_L = 0x631,
ACT_DCG_CARD_TURN_FLOP = 0x632,
ACT_DCG_CARD_DRAW_SINGLE = 0x633,
ACT_DCG_CARD_DRAW_SINGLE_OPPONENT = 0x634,
ACT_DCG_CARD_DRAW_MULTI = 0x635,
ACT_DCG_CARD_DRAW_MULTI_OPPONENT = 0x636,
ACT_DECK_IMP_OPPONENT_NO_UNITS_BROAD = 0x637,
ACT_DECK_IMP_REACT_LAUGHT_AT_OPPONENT = 0x638,
ACT_kDCG_CARD_EFFECT_DAMAGE_THUNDERGODSWRATH = 0x639,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK1 = 0x63a,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK2 = 0x63b,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK3 = 0x63c,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK4 = 0x63d,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK5 = 0x63e,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK6 = 0x63f,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK7 = 0x640,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK8 = 0x641,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK9 = 0x642,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK10 = 0x643,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK1 = 0x644,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK2 = 0x645,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK3 = 0x646,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK4 = 0x647,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK5 = 0x648,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK6 = 0x649,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK7 = 0x64a,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK8 = 0x64b,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK9 = 0x64c,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK10 = 0x64d,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK1_TO_FOUNTAIN1 = 0x64e,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK2_TO_FOUNTAIN2 = 0x64f,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK3_TO_FOUNTAIN3 = 0x650,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK4_TO_FOUNTAIN4 = 0x651,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK5_TO_FOUNTAIN5 = 0x652,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK6_TO_FOUNTAIN6 = 0x653,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK7_TO_FOUNTAIN7 = 0x654,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK8_TO_FOUNTAIN8 = 0x655,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK9_TO_FOUNTAIN9 = 0x656,
ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK10_TO_FOUNTAIN10 = 0x657,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK1_TO_FOUNTAIN1 = 0x658,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK2_TO_FOUNTAIN2 = 0x659,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK3_TO_FOUNTAIN3 = 0x65a,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK4_TO_FOUNTAIN4 = 0x65b,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK5_TO_FOUNTAIN5 = 0x65c,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK6_TO_FOUNTAIN6 = 0x65d,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK7_TO_FOUNTAIN7 = 0x65e,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK8_TO_FOUNTAIN8 = 0x65f,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK9_TO_FOUNTAIN9 = 0x660,
ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK10_TO_FOUNTAIN10 = 0x661,
ACT_DCG_CARD_HIT_REACTION_LOCAL = 0x662,
ACT_DCG_CARD_HIT_REACTION_OPPONENT = 0x663,
ACT_DCG_CARD_SPRINGTRAP_LOCAL_DEPLOY = 0x664,
ACT_DCG_CARD_SPRINGTRAP_OPPONENT_DEPLOY = 0x665,
ACT_DCG_CARD_TERRIFY_SHARED = 0x666,
ACT_DCG_CARD_FISSURE_SHARED = 0x667,
ACT_DCG_CARD_PREY_WEAK_SHARED = 0x668,
ACT_DCG_CARD_ROUTED_SHARED = 0x669,
ACT_DCG_CARD_WHIRLING_DEATH_LOCAL = 0x66a,
ACT_DCG_CARD_WHIRLING_DEATH_OPPONENT = 0x66b,
ACT_DCG_CARD_WHIRLING_DEATH_IMPACT = 0x66c,
ACT_DCG_CARD_HACK_SPELLSTACK = 0x66d,
ACT_DCG_CARD_HACK_SPELLSTACK_OPP = 0x66e,
ACT_DCG_CARD_GOLDEN_TICKET_SPELLSTACK = 0x66f,
ACT_DCG_CARD_GOLDEN_TICKET_SPELLSTACK_OPP = 0x670,
ACT_DCG_CARD_GOLDEN_TICKET_IDLE = 0x671,
ACT_DCG_CARD_SPELLSTACK_OPP = 0x672,
ACT_DCG_CARD_SPELLSTACK_LOCAL = 0x673,
ACT_DCG_CARD_VENTRILOQUY = 0x674,
ACT_DCG_CARD_COUP_DE_GRACE_LIFT = 0x675,
ACT_DCG_CARD_COUP_DE_GRACE_SLASH = 0x676,
ACT_DCG_CARD_COUP_DE_GRACE_RECLAIM = 0x677,
ACT_DCG_CARD_GANK_SLASH = 0x678,
ACT_DCG_CARD_GANK_SLASH_TARGET = 0x679,
ACT_DCG_CARD_FOUNTAIN_INTRO = 0x67a,
ACT_DCG_CARD_FOUNTAIN_IDLE = 0x67b,
ACT_DCG_CARD_FOUNTAIN_OUTRO = 0x67c,
ACT_DCG_CARD_COMBATARROW_M_IDLE = 0x67d,
ACT_DCG_CARD_COMBATARROW_R_IDLE = 0x67e,
ACT_DCG_CARD_COMBATARROW_L_IDLE = 0x67f,
ACT_DCG_CARD_COMBATARROW_M_R = 0x680,
ACT_DCG_CARD_COMBATARROW_R_L = 0x681,
ACT_DCG_CARD_COMBATARROW_R_M = 0x682,
ACT_DCG_CARD_COMBATARROW_L_M = 0x683,
ACT_DCG_CARD_COMBATARROW_M_L = 0x684,
ACT_DCG_CARD_COMBATARROW_L_R = 0x685,
ACT_DCG_CARD_PACKOPENING_REVEAL = 0x686,
ACT_DCG_CARD_PACKOPENING_IDLE = 0x687,
ACT_DCG_CARD_PACKOPENING_IDLE_FACEDOWN = 0x688,
ACT_DCG_CARD_PACKOPENING_HOVER = 0x689,
ACT_DCG_CARD_PACKOPENING_RARE_REVEAL = 0x68a,
ACT_DCG_CARD_PACKOPENING_RARE_HOVER = 0x68b,
ACT_PACK_OPENING_HOVER = 0x68c,
ACT_PACK_OPENING_IDLE = 0x68d,
ACT_PACK_OPENING_OPEN = 0x68e,
ACT_PACK_OPENING_OPEN_IDLE = 0x68f,
ACT_PACK_OPENING_OPEN_NPE = 0x690,
ACT_PACK_OPENING_OPEN_IDLE_NPE = 0x691,
ACT_PACK_OPENING_OUTRO = 0x692,
ACT_PACK_OPENING_INTRO = 0x693,
ACT_DCG_CARD_PACKOPENING_INCLUDE_1 = 0x694,
ACT_DCG_CARD_PACKOPENING_INCLUDE_2 = 0x695,
ACT_DCG_CARD_PACKOPENING_INCLUDE_3 = 0x696,
ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_1 = 0x697,
ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_2 = 0x698,
ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_3 = 0x699,
ACT_DCG_TOWER_IDLE_LOCAL = 0x69a,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT = 0x69b,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT_TRANSITION = 0x69c,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT_RETURN = 0x69d,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT = 0x69e,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT_TRANSITION = 0x69f,
ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT_RETURN = 0x6a0,
ACT_DCG_TOWER_IDLE_OPPONENT = 0x6a1,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT = 0x6a2,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT_TRANSITION = 0x6a3,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT_RETURN = 0x6a4,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT = 0x6a5,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT_TRANSITION = 0x6a6,
ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT_RETURN = 0x6a7,
ACT_DCG_TOWER_HIT_LOCAL = 0x6a8,
ACT_DCG_TOWER_HIT_LOW_LOCAL = 0x6a9,
ACT_DCG_TOWER_HIT_OPPONENT = 0x6aa,
ACT_DCG_TOWER_HIT_LOW_OPPONENT = 0x6ab,
ACT_DCG_TOWER_DESTRUCTION_LVL1 = 0x6ac,
ACT_DCG_TOWER_DESTRUCTION_FINAL = 0x6ad,
ACT_DCG_TOWER_DESTRUCTION_LOCAL = 0x6ae,
ACT_DCG_TOWER_DESTRUCTION_FX_LOCAL = 0x6af,
ACT_DCG_TOWER_DESTRUCTION_OPPONENT = 0x6b0,
ACT_DCG_TOWER_WAKE_LOCAL = 0x6b1,
ACT_DCG_TOWER_SLEEP_LOCAL = 0x6b2,
ACT_DCG_TOWER_WAKE_OPPONENT = 0x6b3,
ACT_DCG_TOWER_SLEEP_OPPONENT = 0x6b4,
ACT_DCG_TOWER_DIRE_ARMOR_LOCAL_STRATEGY = 0x6b5,
ACT_DCG_TOWER_DIRE_ARMOR_OPPONENT_STRATEGY = 0x6b6,
ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_LOCAL_STRATEGY = 0x6b7,
ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_OPPONENT_STRATEGY = 0x6b8,
ACT_DCG_TOWER_RADIANT_ARMOR_LOCAL_STRATEGY = 0x6b9,
ACT_DCG_TOWER_RADIANT_ARMOR_OPPONENT_STRATEGY = 0x6ba,
ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_LOCAL_STRATEGY = 0x6bb,
ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_OPPONENT_STRATEGY = 0x6bc,
ACT_DCG_TOWER_DIRE_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6bd,
ACT_DCG_TOWER_DIRE_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6be,
ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6bf,
ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c0,
ACT_DCG_TOWER_RADIANT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6c1,
ACT_DCG_TOWER_RADIANT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c2,
ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6c3,
ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c4,
ACT_DCG_CARD_BLINK_REST_TO_IDLE = 0x6c5,
ACT_DCG_CARD_BLINK_START = 0x6c6,
ACT_DCG_CARD_BLINK_IDLE = 0x6c7,
ACT_DCG_CARD_BLINK_END = 0x6c8,
ACT_DCG_CARD_RAVAGE_IMPACT = 0x6c9,
ACT_DCG_CARD_ENOUGH_MAGIC = 0x6ca,
ACT_DCG_ROSHAN_TIME_OF_TRIUMPH = 0x6cb,
ACT_DCG_SHIELD_LEFT_DEPLOY = 0x6cc,
ACT_DCG_SHIELD_LEFT_IDLE = 0x6cd,
ACT_DCG_SHIELD_LEFT_RETRACT = 0x6ce,
ACT_DCG_SHIELD_LEFT_STOMPED = 0x6cf,
ACT_DCG_SHIELD_RIGHT_DEPLOY = 0x6d0,
ACT_DCG_SHIELD_RIGHT_IDLE = 0x6d1,
ACT_DCG_SHIELD_RIGHT_RETRACT = 0x6d2,
ACT_DCG_SHIELD_RIGHT_STOMPED = 0x6d3,
ACT_DCG_CARD_ROLL_FOR_SHIELDS = 0x6d4,
ACT_CAMERA_LANE1_IDLE = 0x6d5,
ACT_CAMERA_LANE2_IDLE = 0x6d6,
ACT_CAMERA_LANE3_IDLE = 0x6d7,
ACT_CAMERA_MASTER_IDLE = 0x6d8,
ACT_CAMERA_SHOP_IDLE = 0x6d9,
ACT_CAMERA_STRATEGIC_IDLE = 0x6da,
ACT_CAMERA_LANE1_TO_LANE2_USER = 0x6db,
ACT_CAMERA_LANE1_TO_LANE3_USER = 0x6dc,
ACT_CAMERA_LANE1_TO_STRATEGIC_USER = 0x6dd,
ACT_CAMERA_LANE2_TO_LANE1_USER = 0x6de,
ACT_CAMERA_LANE2_TO_LANE3_USER = 0x6df,
ACT_CAMERA_LANE2_TO_STRATEGIC_USER = 0x6e0,
ACT_CAMERA_LANE3_TO_LANE2_USER = 0x6e1,
ACT_CAMERA_LANE3_TO_LANE1_USER = 0x6e2,
ACT_CAMERA_LANE3_TO_STRATEGIC_USER = 0x6e3,
ACT_CAMERA_STRATEGIC_TO_LANE1_USER = 0x6e4,
ACT_CAMERA_STRATEGIC_TO_LANE2_USER = 0x6e5,
ACT_CAMERA_STRATEGIC_TO_LANE3_USER = 0x6e6,
ACT_CAMERA_LANE1_TO_LANE2_COMBAT_END = 0x6e7,
ACT_CAMERA_LANE2_TO_LANE3_COMBAT_END = 0x6e8,
ACT_CAMERA_LANE3_TO_STRATEGIC_COMBAT_END = 0x6e9,
ACT_CAMERA_MASTER_TO_STRATEGIC = 0x6ea,
ACT_CAMERA_SHOP_TO_STRATEGIC = 0x6eb,
ACT_CAMERA_STRATEGIC_TO_LANE1 = 0x6ec,
ACT_CAMERA_STRATEGIC_TO_SHOP = 0x6ed,
ACT_CAMERA_GAME_START = 0x6ee,
ACT_CAMERA_GAME_START_TO_STRATEGIC = 0x6ef,
ACT_CAMERA_THUNDERGODSWRATH = 0x6f0,
ACT_CAMERA_THUNDERGODSWRATH_V2 = 0x6f1,
ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_TILT_UP = 0x6f2,
ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_IDLE = 0x6f3,
ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_TILT_DOWN = 0x6f4,
ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_TILT_UP = 0x6f5,
ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_IDLE = 0x6f6,
ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_TILT_DOWN = 0x6f7,
ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_TILT_UP = 0x6f8,
ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_IDLE = 0x6f9,
ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_TILT_DOWN = 0x6fa,
ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_IN = 0x6fb,
ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_IN = 0x6fc,
ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_IN = 0x6fd,
ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_IN_OPP = 0x6fe,
ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_IN_OPP = 0x6ff,
ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_IN_OPP = 0x700,
ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_OUT = 0x701,
ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_OUT = 0x702,
ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_OUT = 0x703,
ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_OUT_OPP = 0x704,
ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_OUT_OPP = 0x705,
ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_OUT_OPP = 0x706,
ACT_CAMERA_SPELLCAST_LANE_1_IDLE = 0x707,
ACT_CAMERA_SPELLCAST_LANE_2_IDLE = 0x708,
ACT_CAMERA_SPELLCAST_LANE_3_IDLE = 0x709,
ACT_CAMERA_SPELLCAST_LANE_1_TO_2 = 0x70a,
ACT_CAMERA_SPELLCAST_LANE_2_TO_3 = 0x70b,
ACT_CAMERA_SPELLCAST_LANE_3_TO_2 = 0x70c,
ACT_CAMERA_SPELLCAST_LANE_2_TO_1 = 0x70d,
ACT_CAMERA_LANE_1_COMBAT = 0x70e,
ACT_CAMERA_LANE_2_COMBAT = 0x70f,
ACT_CAMERA_LANE_3_COMBAT = 0x710,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x711,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x712,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x713,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x714,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x715,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x716,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x717,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x718,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x719,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x71a,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x71b,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x71c,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x71d,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x71e,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x71f,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x720,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x721,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x722,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_OPPONENT = 0x723,
ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PLAYER = 0x724,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_OPPONENT = 0x725,
ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PLAYER = 0x726,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_OPPONENT = 0x727,
ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PLAYER = 0x728,
ACT_CAMERA_LANE1_ANCIENT_DESTRUCTION_OPPONENT = 0x729,
ACT_CAMERA_LANE1_ANCIENT_DESTRUCTION_PLAYER = 0x72a,
ACT_CAMERA_LANE2_ANCIENT_DESTRUCTION_OPPONENT = 0x72b,
ACT_CAMERA_LANE2_ANCIENT_DESTRUCTION_PLAYER = 0x72c,
ACT_CAMERA_LANE3_ANCIENT_DESTRUCTION_OPPONENT = 0x72d,
ACT_CAMERA_LANE3_ANCIENT_DESTRUCTION_PLAYER = 0x72e,
ACT_CAMERA_VICTORY_LANE_1 = 0x72f,
ACT_CAMERA_VICTORY_LANE_1_IDLE = 0x730,
ACT_CAMERA_VICTORY_LANE_2 = 0x731,
ACT_CAMERA_VICTORY_LANE_2_IDLE = 0x732,
ACT_CAMERA_VICTORY_LANE_3 = 0x733,
ACT_CAMERA_VICTORY_LANE_3_IDLE = 0x734,
ACT_CAMERA_DEFEAT_LANE_1 = 0x735,
ACT_CAMERA_DEFEAT_LANE_1_IDLE = 0x736,
ACT_CAMERA_DEFEAT_LANE_2 = 0x737,
ACT_CAMERA_DEFEAT_LANE_2_IDLE = 0x738,
ACT_CAMERA_DEFEAT_LANE_3 = 0x739,
ACT_CAMERA_DEFEAT_LANE_3_IDLE = 0x73a,
ACT_CAMERA_FIVE_V_FIVE_REVEAL = 0x73b,
ACT_SHOP_APPEAR_MAXIMIZED = 0x73c,
ACT_SHOP_APPEAR_MAXIMIZED_TRIGGER = 0x73d,
ACT_SHOP_OPPONENT_SHOP_APPEAR_MAXIMIZED = 0x73e,
ACT_SHOP_COIN_APPEAR_MAXIMIZED = 0x73f,
ACT_SHOP_PLAYER_IMP_APPEAR_MAXIMIZED = 0x740,
ACT_SHOP_OPPONENT_SHOP_OPPONENT_IMP_APPEAR_MAXIMIZED = 0x741,
ACT_SHOP_MAXIMIZED_IDLE = 0x742,
ACT_SHOP_PLAYER_IMP_MAXIMIZED_IDLE = 0x743,
ACT_SHOP_COIN_MAXIMIZED_IDLE = 0x744,
ACT_SHOP_APPEAR_MINIMIZED = 0x745,
ACT_SHOP_FINISH_SHOPPING_MAXIMIZED = 0x746,
ACT_SHOP_FINISH_SHOPPING_MINIMIZED = 0x747,
ACT_SHOP_MAXIMIZE = 0x748,
ACT_SHOP_MINIMIZE = 0x749,
ACT_SHOP_IMP_MINIMIZE = 0x74a,
ACT_SHOP_COIN_MINIMIZE = 0x74b,
ACT_SHOP_MINIMIZED_IDLE = 0x74c,
ACT_SHOP_IMP_MINIMIZED_IDLE = 0x74d,
ACT_SHOP_COIN_MINIMIZED_IDLE = 0x74e,
ACT_SHOP_IMP_MAXIMIZE = 0x74f,
ACT_SHOP_COIN_MAXIMIZE = 0x750,
ACT_SHOP_LANE_TO_STRATEGIC = 0x751,
ACT_SHOP_STRATEGIC_TO_LANE = 0x752,
ACT_SHOP_MOVE_LEFT_LANE = 0x753,
ACT_SHOP_MOVE_RIGHT_LANE = 0x754,
ACT_SHOP_HIDDEN = 0x755,
ACT_SHOP_ON_TABLE_IDLE = 0x756,
ACT_OPPONENT_SHOP_ON_TABLE_IDLE = 0x757,
ACT_SHOP_FINISH_SHOPPING = 0x758,
ACT_SHOP_OPPONENT_SHOP_FINISH_SHOPPING = 0x759,
ACT_SHOP_IMP_SUIT_UP_IDLE = 0x75a,
ACT_SHOP_IMP_DEAL_CREEPS_TO_SUIT_UP_IDLE = 0x75b,
ACT_SHOP_IMP_DEAL_CREEPS = 0x75c,
ACT_SHOP_IMP_FINISH_SHOPPING = 0x75d,
ACT_SHOP_OPPONENT_IMP_SUIT_UP_IDLE = 0x75e,
ACT_SHOP_OPPONENT_IMP_DEAL_CREEPS_TO_SUIT_UP_IDLE = 0x75f,
ACT_SHOP_OPPONENT_IMP_DEAL_CREEPS = 0x760,
ACT_SHOP_OPPONENT_IMP_FINISH_SHOPPING = 0x761,
ACT_FLOP_IMP_COMMIT_COIN_INTRO = 0x762,
ACT_FLOP_IMP_COMMIT_COIN_LOOP = 0x763,
ACT_FLOP_OPPONENT_IMP_COMMIT_COIN_INTRO = 0x764,
ACT_FLOP_IMP_DEPLOY_COMMIT = 0x765,
ACT_FLOP_IMP_DEAL_PATHING_LOOP = 0x766,
ACT_FLOP_IMP_DEAL_PATHING_TO_IDLE = 0x767,
ACT_FLOP_IMP_PATHING_DECK_IDLE = 0x768,
ACT_FLOP_OPPONENT_IMP_DEPLOY_COMMIT = 0x769,
ACT_FLOP_OPPONENT_IMP_DEAL_PATHING_LOOP = 0x76a,
ACT_FLOP_OPPONENT_IMP_DEAL_PATHING_TO_IDLE = 0x76b,
ACT_FLOP_OPPONENT_IMP_PATHING_DECK_IDLE = 0x76c,
ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_1 = 0x76d,
ACT_FLOP_IMP_SHUFFLE_LANE_1 = 0x76e,
ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_1 = 0x76f,
ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_2 = 0x770,
ACT_FLOP_IMP_SHUFFLE_LANE_2 = 0x771,
ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_2 = 0x772,
ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_3 = 0x773,
ACT_FLOP_IMP_SHUFFLE_LANE_3 = 0x774,
ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_3 = 0x775,
ACT_FLOP_IMP_SHUFFLE_RETURN_TO_LANE_1 = 0x776,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_1 = 0x777,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_1 = 0x778,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_1 = 0x779,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_2 = 0x77a,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_2 = 0x77b,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_2 = 0x77c,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_3 = 0x77d,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_3 = 0x77e,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_3 = 0x77f,
ACT_FLOP_OPPONENT_IMP_SHUFFLE_RETURN_TO_LANE_1 = 0x780,
ACT_SHOP_CARD_PANEL_IDLE_LOCKED = 0x781,
ACT_SHOP_CARD_PANEL_IDLE_UNLOCKED = 0x782,
ACT_SHOP_CARD_PANEL_FLIP_LOCKED = 0x783,
ACT_SHOP_CARD_PANEL_FLIP_UNLOCKED = 0x784,
ACT_SHOP_CARD_PANEL_LOCK = 0x785,
ACT_SHOP_CARD_PANEL_UNLOCK = 0x786,
ACT_FLOP_IMP_SHUFFLE_AND_FLOP_RETURN_TO_LANE_1 = 0x787,
ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_1 = 0x788,
ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_2 = 0x789,
ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_3 = 0x78a,
ACT_DECK_IMP_IDLE = 0x78b,
ACT_DECK_IMP_IDLE_OPPONENT = 0x78c,
ACT_DECK_IMP_IDLE_VARIANT = 0x78d,
ACT_DECK_IMP_FLY_ADVANCE_LANE = 0x78e,
ACT_DECK_IMP_FLY_LANE3_TO_LANE1 = 0x78f,
ACT_DECK_IMP_FLY_ADVANCE_LANE_OPPONENT = 0x790,
ACT_DECK_IMP_FLY_LANE3_TO_LANE1_OPPONENT = 0x791,
ACT_DECK_IMP_SPAWN = 0x792,
ACT_DECK_IMP_SPAWN_OPPONENT = 0x793,
ACT_DECK_IMP_TAUNT = 0x794,
ACT_DECK_IMP_COMPLEMENT = 0x795,
ACT_DECK_IMP_CELEBRATE = 0x796,
ACT_DECK_IMP_DEFEAT = 0x797,
ACT_DECK_IMP_PASS_TURN = 0x798,
ACT_DECK_IMP_RECEIVE_TURN = 0x799,
ACT_DECK_IMP_COMBAT = 0x79a,
ACT_DECK_IMP_COMBAT_OPPONENT = 0x79b,
ACT_DECK_IMP_DEAL_SINGLE = 0x79c,
ACT_DECK_IMP_DEAL_SINGLE_OPPONENT = 0x79d,
ACT_DECK_IMP_DEAL_MULTI_START = 0x79e,
ACT_DECK_IMP_DEAL_MULTI_START_OPPONENT = 0x79f,
ACT_DECK_IMP_DEAL_MULTI_LOOP = 0x7a0,
ACT_DECK_IMP_DEAL_MULTI_LOOP_OPPONENT = 0x7a1,
ACT_DECK_IMP_DEAL_MULTI_END = 0x7a2,
ACT_DECK_IMP_DEAL_MULTI_END_OPPONENT = 0x7a3,
ACT_DECK_IMP_10_SECS_REM_PLAYER_PLAYER = 0x7a4,
ACT_DECK_IMP_10_SECS_REM_PLAYER_OPPONENT = 0x7a5,
ACT_DECK_IMP_10_SECS_REM_OPPONENT_PLAYER = 0x7a6,
ACT_DECK_IMP_10_SECS_REM_OPPONENT_OPPONENT = 0x7a7,
ACT_DECK_IMP_0_SECS_REM_PLAYER_PLAYER = 0x7a8,
ACT_DECK_IMP_0_SECS_REM_PLAYER_OPPONENT = 0x7a9,
ACT_DECK_IMP_0_SECS_REM_OPPONENT_PLAYER = 0x7aa,
ACT_DECK_IMP_0_SECS_REM_OPPONENT_OPPONENT = 0x7ab,
ACT_DECK_IMP_REACT_SMALL_POSITIVE_PLAYER = 0x7ac,
ACT_DECK_IMP_REACT_SMALL_POSITIVE_OPPONENT = 0x7ad,
ACT_DECK_IMP_REACT_SMALL_NEGATIVE_PLAYER = 0x7ae,
ACT_DECK_IMP_REACT_SMALL_NEGATIVE_OPPONENT = 0x7af,
ACT_DECK_IMP_REACT_BROAD_POSITIVE_PLAYER = 0x7b0,
ACT_DECK_IMP_REACT_BROAD_POSITIVE_OPPONENT = 0x7b1,
ACT_DECK_IMP_REACT_BROAD_NEGATIVE_PLAYER = 0x7b2,
ACT_DECK_IMP_REACT_BROAD_NEGATIVE_OPPONENT = 0x7b3,
ACT_DECK_IMP_REACT_HERO_DEATH_POSITIVE_PLAYER = 0x7b4,
ACT_DECK_IMP_REACT_HERO_DEATH_POSITIVE_OPPONENT = 0x7b5,
ACT_DECK_IMP_REACT_HERO_DEATH_NEGATIVE_PLAYER = 0x7b6,
ACT_DECK_IMP_REACT_HERO_DEATH_NEGATIVE_OPPONENT = 0x7b7,
ACT_DECK_IMP_REACT_CONFUSED_POSITIVE_PLAYER = 0x7b8,
ACT_DECK_IMP_REACT_CONFUSED_POSITIVE_OPPONENT = 0x7b9,
ACT_DECK_IMP_REACT_CONFUSED_NEGATIVE_PLAYER = 0x7ba,
ACT_DECK_IMP_REACT_CONFUSED_NEGATIVE_OPPONENT = 0x7bb,
ACT_DECK_IMP_TEST_ANIMATION_PLAYER = 0x7bc,
ACT_DECK_IMP_TEST_ANIMATION_OPPONENT = 0x7bd,
ACT_DECK_IMP_CUSTOM_CARD_SILENCE_PLAYER = 0x7be,
ACT_DECK_IMP_CUSTOM_CARD_SILENCE_OPPONENT = 0x7bf,
ACT_DECK_IMP_CUSTOM_CARD_STUN_PLAYER = 0x7c0,
ACT_DECK_IMP_CUSTOM_CARD_STUN_OPPONENT = 0x7c1,
ACT_DECK_IMP_REACT_SMALL_DISGUST_PLAYER = 0x7c2,
ACT_DECK_IMP_REACT_SMALL_DISGUST_OPPONENT = 0x7c3,
ACT_DECK_IMP_CUSTOM_CARD_ATTACKBUFF_PLAYER = 0x7c4,
ACT_DECK_IMP_CUSTOM_CARD_ARMORBUFF_PLAYER = 0x7c5,
ACT_DECK_IMP_CUSTOM_CARD_CLEAVEBUFF_PLAYER = 0x7c6,
ACT_DECK_IMP_CUSTOM_CARD_PIERCEBUFF_PLAYER = 0x7c7,
ACT_DECK_IMP_CUSTOM_CARD_SIEGEBUFF_PLAYER = 0x7c8,
ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_PLAYER = 0x7c9,
ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_PLAYER_FLASK = 0x7ca,
ACT_DECK_IMP_CUSTOM_CARD_IMMUNEBUFF_PLAYER = 0x7cb,
ACT_DECK_IMP_CUSTOM_CARD_IMMUNEBUFF_OPPONENT = 0x7cc,
ACT_DECK_IMP_REACT_BLOCKED_PLAYER = 0x7cd,
ACT_DECK_IMP_REACT_NOTBLOCKED_PLAYER = 0x7ce,
ACT_DECK_IMP_REACT_PLAYER_TOWER_DESTROYED_PLAYER = 0x7cf,
ACT_DECK_IMP_POKED_PLAYER = 0x7d0,
ACT_DECK_IMP_BLINK_RETURN_PLAYER = 0x7d1,
ACT_DECK_IMP_CARD_PLAYED_POSITIVE_PLAYER = 0x7d2,
ACT_DECK_IMP_CARD_PLAYED_NEGATIVE_PLAYER = 0x7d3,
ACT_DECK_IMP_REACT_OPPONENT_PAUSE_START = 0x7d4,
ACT_DECK_IMP_REACT_OPPONENT_PAUSE_LOOP = 0x7d5,
ACT_DECK_IMP_REACT_OPPONENT_PAUSE_END = 0x7d6,
ACT_DECK_IMP_REACT_PLAYER_PAUSE_START = 0x7d7,
ACT_DECK_IMP_REACT_PLAYER_PAUSE_LOOP = 0x7d8,
ACT_DECK_IMP_REACT_PLAYER_PAUSE_END = 0x7d9,
ACT_DECK_IMP_REACT_VICTORY = 0x7da,
ACT_DECK_IMP_REACT_DEFEAT = 0x7db,
ACT_DECK_IMP_REACT_WAIT_PLAYER = 0x7dc,
ACT_DECK_IMP_REACT_WAIT_OPPONENT = 0x7dd,
ACT_DECK_IMP_REACT_VICTORY_OPPONENT = 0x7de,
ACT_DECK_IMP_REACT_DEFEAT_OPPONENT = 0x7df,
ACT_DECK_IMP_CUSTOM_CARD_ATTACKBUFF_OPPONENT = 0x7e0,
ACT_DECK_IMP_CUSTOM_CARD_ARMORBUFF_OPPONENT = 0x7e1,
ACT_DECK_IMP_CUSTOM_CARD_CLEAVEBUFF_OPPONENT = 0x7e2,
ACT_DECK_IMP_CUSTOM_CARD_PIERCEBUFF_OPPONENT = 0x7e3,
ACT_DECK_IMP_CUSTOM_CARD_SIEGEBUFF_OPPONENT = 0x7e4,
ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_OPPONENT = 0x7e5,
ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_OPPONENT_FLASK = 0x7e6,
ACT_DECK_IMP_PLAYCARD_GENERIC_POSITIVE_PLAYER = 0x7e7,
ACT_DECK_IMP_PLAYCARD_GENERIC_NEGATIVE_PLAYER = 0x7e8,
ACT_DECK_IMP_PLAYCARD_GENERIC_POSITIVE_OPPONENT = 0x7e9,
ACT_DECK_IMP_PLAYCARD_GENERIC_NEGATIVE_OPPONENT = 0x7ea,
ACT_DECK_IMP_REACT_OPPONENT_NO_PLAYER_UNITS = 0x7eb,
ACT_DECK_IMP_REACT_LOCAL_TOWER_DAMAGE_PLAYER = 0x7ec,
ACT_DECK_IMP_BLUE_BUTTON_POSITIVE_PLAYER = 0x7ed,
ACT_DECK_IMP_BLUE_BUTTON_POSITIVE_OPPONENT = 0x7ee,
ACT_DECK_IMP_FINISH_DEPLOY_INTRO = 0x7ef,
ACT_DECK_IMP_FINISH_DEPLOY_LOOP = 0x7f0,
ACT_DECK_IMP_FINISH_DEPLOY_OUTRO = 0x7f1,
ACT_DECK_IMP_IDLE_WINNING_PLAYER = 0x7f2,
ACT_DECK_IMP_IDLE_WINNING_OPPONENT = 0x7f3,
ACT_DECK_IMP_IDLE_OPPONENT_WINNING_OPPONENT_INTRO = 0x7f4,
ACT_DECK_IMP_IDLE_OPPONENT_WINNING_OPPONENT_LOOP = 0x7f5,
ACT_DECK_IMP_IDLE_LOSING_INTRO_PLAYER = 0x7f6,
ACT_DECK_IMP_IDLE_LOSING_LOOP_PLAYER = 0x7f7,
ACT_DECK_IMP_IDLE_LOSING_OPPONENT = 0x7f8,
ACT_DECK_IMP_REACT_PLAYER_WHATEVER = 0x7f9,
ACT_DECK_IMP_REACT_OPPONENT_WHATEVER = 0x7fa,
ACT_DECK_IMP_REACT_PLAYER_CARD_SWAP = 0x7fb,
ACT_DECK_IMP_REACT_LOCAL_TOWER_GAINED_SKULL_PLAYER = 0x7fc,
ACT_DECK_IMP_REACT_OPPONENT_TOWER_GAINED_SKULL_PLAYER = 0x7fd,
ACT_DECK_IMP_REACT_LOCAL_TOWER_HAS_DEATH_SKULL_IDLE_PLAYER = 0x7fe,
ACT_DECK_IMP_REACT_LOCAL_TOWER_HAS_DEATH_SKULL_IDLE_OPPONENT = 0x7ff,
ACT_DECK_IMP_REACT_OPPONENT_TOWER_HAS_DEATH_SKULL_IDLE_PLAYER = 0x800,
ACT_DECK_IMP_REACT_OPPONENT_TOWER_HAS_DEATH_SKULL_IDLE_OPPONENT = 0x801,
ACT_DECK_IMP_REACT_LOCAL_TOWER_GAINED_DEATH_SKULL_OPPONENT = 0x802,
ACT_DECK_IMP_LOCAL_REMOVED_DEATH_SKULL_POSITIVE_PLAYER = 0x803,
ACT_DECK_IMP_REMOVED_DEATH_SKULL_POSITIVE_OPPONENT = 0x804,
ACT_DECK_IMP_PLAYERISCONFUSED_OPPONENT = 0x805,
ACT_DECK_IMP_PLAYERISCONFUSED_PLAYER = 0x806,
ACT_DECK_IMP_OPPONENTISCONFUSED_OPPONENT = 0x807,
ACT_DECK_IMP_OPPONENTISCONFUSED_PLAYER = 0x808,
ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_PLAYER = 0x809,
ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_OPPONENT = 0x80a,
ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_PLAYER = 0x80b,
ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_OPPONENT = 0x80c,
ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_IDLE_LOOP_PLAYER = 0x80d,
ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_IDLE_LOOP_OPPONENT = 0x80e,
ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_IDLE_LOOP_PLAYER = 0x80f,
ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_IDLE_LOOP_OPPONENT = 0x810,
ACT_DECK_IMP_TOWN_PORTAL_PLAYER = 0x811,
ACT_DECK_IMP_SUMMON_IMPROVEMENT_POSITIVE_PLAYER = 0x812,
ACT_DECK_IMP_LOCAL_TOWER_DESTROYED_PLAYER = 0x813,
ACT_DECK_IMP_LOCAL_TOWER_DESTROYED_OPPONENT = 0x814,
ACT_DECK_IMP_OPPONENT_TOWER_DESTROYED_PLAYER = 0x815,
ACT_DECK_IMP_OPPONENT_TOWER_DESTROYED_OPPONENT = 0x816,
ACT_DECK_IMP_TAUNT_CARD_PLAYER = 0x817,
ACT_DECK_IMP_SILENCED_PLAYER = 0x818,
ACT_DECK_IMP_BLINK_RETURN_LOCAL_NEGATIVE = 0x819,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_LOCAL = 0x81a,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_LOCAL = 0x81b,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_LOCAL = 0x81c,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_OPPONENT = 0x81d,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_OPPONENT = 0x81e,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_OPPONENT = 0x81f,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_CARD_TREE = 0x820,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_CARD_TREE = 0x821,
ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_CARD_TREE = 0x822,
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ACT_DECK_IMP_PROGRESS_SOLID = 0x823,
ACT_DECK_IMP_PROGRESS_SOLID4 = 0x824,
ACT_DECK_IMP_PROGRESS_SOLID6 = 0x825,
ACT_DECK_IMP_PROGRESS_SOLID8 = 0x826,
ACT_DECK_IMP_PROGRESS_SOLID12 = 0x827,
ACT_DECK_IMP_PROGRESS_SOLID20 = 0x828,
ACT_DECK_IMP_PROGRESS_SOLID24 = 0x829,
ACT_DCG_BOARDSKELETON_CLOSED = 0x82a,
ACT_DCG_BOARDSKELETON_OPENING = 0x82b,
ACT_DCG_BOARDSKELETON_OPEN = 0x82c,
ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_LOCAL = 0x82d,
ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_OPPONENT = 0x82e,
ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_CAMERA = 0x82f,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_POSITIVE_PLAYER = 0x830,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_POSITIVE_OPPONENT = 0x831,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_PLAYER = 0x832,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_OPPONENT = 0x833,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_COWER_PLAYER = 0x834,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_COWER_OPPONENT = 0x835,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_DISGUST_PLAYER = 0x836,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_DISGUST_PLAYER_UNDERGROUND = 0x837,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_DISGUST_OPPONENT = 0x838,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_HIDE_PLAYER = 0x839,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_HIDE_OPPONENT = 0x83a,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_POSITIVE_PLAYER = 0x83b,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_NEGATIVE_PLAYER = 0x83c,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_POSITIVE_OPPONENT = 0x83d,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_NEGATIVE_OPPONENT = 0x83e,
ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_HIDE_OPPONENT = 0x83f,
ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_POSITIVE_DUEL_PLAYER = 0x840,
ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_DUEL_OPPONENT = 0x841,
ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_LEGION_SUMMON_PLAYER = 0x842,
ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_LEGION_SUMMON_OPPONENT = 0x843,
ACT_DCG_ANIMATED_ATTACH_1 = 0x844,
ACT_DCG_ANIMATED_ATTACH_2 = 0x845,
ACT_DCG_ANIMATED_ATTACH_3 = 0x846,
ACT_DCG_ANIMATED_ATTACH_4 = 0x847,
ACT_COIN_LOCAL_IDLE = 0x848,
ACT_COIN_OPPONENT_IDLE = 0x849,
ACT_COIN_TO_LOCAL = 0x84a,
ACT_COIN_TO_OPPONENT = 0x84b,
ACT_COIN_FIGHT_LOCAL = 0x84c,
ACT_COIN_FIGHT_OPPONENT = 0x84d,
ACT_COIN_SPAWN_LOCAL = 0x84e,
ACT_COIN_SPAWN_OPPONENT = 0x84f,
ACT_PLAYER_COIN_IDLE = 0x850,
ACT_PLAYER_COIN_TURN = 0x851,
ACT_PLAYER_COIN_TURN_PASS = 0x852,
ACT_PLAYER_COIN_TURN_FIGHT = 0x853,
ACT_PLAYER_COIN_JIGGLE = 0x854,
ACT_DCG_DIE_LOCAL_IDLE = 0x855,
ACT_DCG_DIE_LOCAL_SPAWN = 0x856,
ACT_DCG_DIE_LOCAL_ACTIVATE = 0x857,
ACT_DCG_DIE_LOCAL_DESTROYED = 0x858,
ACT_DCG_DIE_COMBAT_LOCAL_CLASH = 0x859,
ACT_DCG_DIE_COMBAT_LOCAL_RETURN = 0x85a,
ACT_DCG_CARD_ABILITY_ACTIVE_IDLE = 0x85b,
ACT_DCG_CARD_ABILITY_ACTIVE_CLICK = 0x85c,
ACT_DCG_CARD_ABILITY_ACTIVE_RELEASE = 0x85d,
ACT_DCG_CARD_ABILITY_ACTIVE_HOVER = 0x85e,
ACT_DCG_TILE_LOCAL_IDLE = 0x85f,
ACT_DCG_TILE_LOCAL_SPAWN = 0x860,
ACT_DCG_TILE_LOCAL_DESTROYED = 0x861,
ACT_DCG_TILE_COMBAT_LOCAL_CLASH = 0x862,
ACT_DCG_TILE_COMBAT_LOCAL_WAIT = 0x863,
ACT_DCG_IMPROVEMENT_IDLE = 0x864,
ACT_DCG_IMPROVEMENT_SPAWN = 0x865,
ACT_DCG_IMPROVEMENT_READY = 0x866,
ACT_DCG_IMPROVEMENT_TRIGGERING = 0x867,
ACT_DCG_IMPROVEMENT_DEATH = 0x868,
ACT_DCG_IMPROVEMENT_ACTIVATED = 0x869,
ACT_DCG_IMPROVEMENT_TARGETING = 0x86a,
ACT_DCG_IMPROVEMENT_CARD_IDLE = 0x86b,
ACT_DCG_ANCIENT_DESTROYED = 0x86c,
ACT_DCG_ANCIENT_SPAWN = 0x86d,
ACT_DCG_ANCIENT_SPAWN_LOCAL = 0x86e,
ACT_DCG_ANCIENT_SPAWN_OPPONENT = 0x86f,
ACT_DCG_ANCIENT_IDLE = 0x870,
ACT_PLAYER_MATCH_CLOCK_IDLE = 0x871,
ACT_DCG_BOARD_PROP_IDLE = 0x872,
ACT_DCG_BOARD_PROP_IDLE_RARE = 0x873,
ACT_DCG_BOARD_PROP_CLICK = 0x874,
ACT_DCG_ASTROLABE_INTRO = 0x875,
ACT_DCG_ASTROLABE_IDLE = 0x876,
ACT_DCG_INITIATIVE_INTRO_LOCAL = 0x877,
ACT_DCG_INITIATIVE_INTRO_OPPONENT = 0x878,
ACT_DCG_INITIATIVE_LOCAL_IDLE = 0x879,
ACT_DCG_INITIATIVE_OPPONENT_IDLE = 0x87a,
ACT_DCG_INITIATIVE_LOCAL_ACTION_PREVIEW = 0x87b,
ACT_DCG_INITIATIVE_OPPONENT_ACTION_PREVIEW = 0x87c,
ACT_DCG_INITIATIVE_LOCAL_ACTION_QUICKCAST_PREVIEW = 0x87d,
ACT_DCG_INITIATIVE_OPPONENT_ACTION_QUICKCAST_PREVIEW = 0x87e,
ACT_DCG_INITIATIVE_LOCAL_ACTION_PASS = 0x87f,
ACT_DCG_INITIATIVE_OPPONENT_ACTION_PASS = 0x880,
ACT_DCG_INITIATIVE_LOCAL_ACTION_QUICKCAST_PASS = 0x881,
ACT_DCG_INITIATIVE_OPPONENT_ACTION_QUICKCAST_PASS = 0x882,
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};
// Aligment: 4
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// Size: 15
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enum class EGameZone : uint32_t
{
DCG_ZONE_INVALID = 0x0,
DCG_ZONE_GRAVEYARD = 0x1,
DCG_ZONE_DECK = 0x2,
DCG_ZONE_HAND = 0x3,
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DCG_ZONE_OVERDRAW = 0x4,
DCG_ZONE_FOUNTAIN = 0x5,
DCG_ZONE_DEPLOYMENT = 0x6,
DCG_ZONE_COMBAT = 0x7,
DCG_ZONE_SPELL_STACK = 0x8,
DCG_ZONE_SHOP = 0x9,
DCG_ZONE_EFFECTS = 0xa,
DCG_ZONE_IMPROVEMENTS = 0xb,
DCG_ZONE_LIFEBOAT = 0xc,
DCG_ZONE_EVENTRECORDS = 0xd,
DCG_ZONE_COUNT = 0xe,
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};
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// Aligment: 4
// Size: 72
struct ActiveModelConfig_t
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{
public:
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// MNetworkEnable
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0xc
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x10
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x18
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
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};
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// Aligment: 3
// Size: 24
class C_PlayerState
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{
public:
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bool deadflag; // 0x8
bool hltv; // 0x9
QAngle v_angle; // 0xc
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};
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// Aligment: 6
// Size: 64
class CNetworkedIKProceduralTargetContext
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{
public:
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// MNetworkEnable
// MNetworkEnable
int32_t m_nChainIndex; // 0x14
// MNetworkEnable
// MNetworkEnable
int32_t m_nRuleIndex; // 0x18
// MNetworkEnable
// MNetworkEnable
Vector m_vTargetPosition; // 0x1c
// MNetworkEnable
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "96"
float m_flWeight; // 0x38
// MNetworkEnable
// MNetworkEnable
bool m_bIsValid; // 0x3c
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};
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// Aligment: 19
// Size: 2584
class CAnimGraphNetworkedVariables
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CUtlVector< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CUtlVector< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CUtlVector< int32 > m_NetIntVariables; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CUtlVector< float32 > m_NetFloatVariables; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CUtlVector< Vector > m_NetVectorVariables; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
CUtlVector< bool > m_LocalPredBoolVariables; // 0x128
CUtlVector< uint8 > m_LocalPredByteVariables; // 0x140
CUtlVector< int32 > m_LocalPredIntVariables; // 0x158
CUtlVector< float32 > m_LocalPredFloatVariables; // 0x170
CUtlVector< Vector > m_LocalPredVectorVariables; // 0x188
CUtlVector< Quaternion > m_LocalPredQuaternionVariables; // 0x1a0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0xa0c
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};
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// Aligment: 5
// Size: 32
class C_BaseFlex::Emphasized_Phoneme
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{
public:
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CUtlString m_sClassName; // 0x0
float m_flAmount; // 0x18
bool m_bRequired; // 0x1c
bool m_bBasechecked; // 0x1d
bool m_bValid; // 0x1e
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};
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// Aligment: 2
// Size: 88
class C_CommandContext
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{
public:
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bool needsprocessing; // 0x0
int32_t command_number; // 0x50
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};
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// Aligment: 30
// Size: 488
class CProjectedTextureBase
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{
public:
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// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x10
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x11
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x14
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x18
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x19
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x1a
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x1b
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x20
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x24
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x28
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x30
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x34
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x38
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x40
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x44
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x48
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x4c
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x50
// MNetworkEnable
// MNetworkEnable
char[260] m_SpotlightTextureName; // 0x54
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x158
// MNetworkEnable
// MNetworkEnable
uint32_t m_nShadowQuality; // 0x15c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x160
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x164
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x168
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x16c
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x170
public:
static float &Get_m_flVisibleBBoxMinHeight() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 29
// Size: 496
class C_PlayerLocalData
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x58
// MNetworkEnable
// MNetworkEnable
uint32_t m_iHideHUD; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x60
// MNetworkEnable
// MNetworkEnable
uint32_t m_nDuckJumpTimeMsecs; // 0x64
// MNetworkEnable
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// MNetworkEnable
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uint32_t m_nJumpTimeMsecs; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x6c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
float m_flStepSize; // 0x70
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// MNetworkEnable
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// MNetworkPriority "64"
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// MNetworkBitCount "32"
// MNetworkChangeCallback "OnPunchChanged"
QAngle m_vecPunchAngle; // 0x78
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x90
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0xaa
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xab
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xac
// MNetworkEnable
// MNetworkEnable
bool m_bPoisoned; // 0xad
// MNetworkEnable
// MNetworkEnable
bool m_bAllowAutoMovement; // 0xae
// MNetworkEnable
// MNetworkEnable
bool m_bSlowMovement; // 0xaf
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xb0
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb8
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x148
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1c0
bool m_bInLanding; // 0x1dc
float m_flLandingTime; // 0x1e0
Vector m_vecClientBaseVelocity; // 0x1e4
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};
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// Aligment: 1
// Size: 16
class C_RopeKeyframe::CPhysicsDelegate
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{
public:
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C_RopeKeyframe* m_pKeyframe; // 0x8
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};
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// Aligment: 1
// Size: 24
struct C_SceneEntity::QueuedEvents_t
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{
public:
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float starttime; // 0x0
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};
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// Aligment: 15
// Size: 688
class CFlashlightEffect
{
public:
bool m_bIsOn; // 0x8
bool m_bMuzzleFlashEnabled; // 0x18
float m_flMuzzleFlashBrightness; // 0x1c
Quaternion m_quatMuzzleFlashOrientation; // 0x20
Vector m_vecMuzzleFlashOrigin; // 0x30
float m_flDT; // 0x3c
float m_flFov; // 0x40
float m_flFarZ; // 0x44
float m_flLinearAtten; // 0x48
bool m_bCastsShadows; // 0x4c
float m_flCurrentPullBackDist; // 0x50
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60
CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68
char[64] m_textureName; // 0x70
};
// Aligment: 0
// Size: 688
class CHeadlightEffect : public CFlashlightEffect
{
public:
// <no members described>
};
// Aligment: 5
// Size: 20
class CInterpolatedValue
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{
public:
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float m_flStartTime; // 0x0
float m_flEndTime; // 0x4
float m_flStartValue; // 0x8
float m_flEndValue; // 0xc
int32_t m_nInterpType; // 0x10
};
// Aligment: 4
// Size: 32
class CGlowSprite
{
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public:
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Vector m_vColor; // 0x0
float m_flHorzSize; // 0xc
float m_flVertSize; // 0x10
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
};
// Aligment: 15
// Size: 208
class CGlowOverlay
{
public:
Vector m_vPos; // 0x8
bool m_bDirectional; // 0x14
Vector m_vDirection; // 0x18
bool m_bInSky; // 0x24
float m_skyObstructionScale; // 0x28
CGlowSprite[4] m_Sprites; // 0x30
int32_t m_nSprites; // 0xb0
float m_flProxyRadius; // 0xb4
float m_flHDRColorScale; // 0xb8
float m_flGlowObstructionScale; // 0xbc
bool m_bCacheGlowObstruction; // 0xc0
bool m_bCacheSkyObstruction; // 0xc1
int16_t m_bActivated; // 0xc2
uint16_t m_ListIndex; // 0xc4
int32_t m_queryHandle; // 0xc8
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};
// Aligment: 0
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// Size: 8
class IClientAlphaProperty
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{
public:
// <no members described>
};
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// Aligment: 2
// Size: 8
class TimedEvent
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{
public:
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float m_TimeBetweenEvents; // 0x0
float m_fNextEvent; // 0x4
};
// Aligment: 10
// Size: 152
class CDecalInfo
{
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public:
2023-03-15 18:34:46 +00:00
float m_flAnimationScale; // 0x0
float m_flAnimationLifeSpan; // 0x4
float m_flPlaceTime; // 0x8
float m_flFadeStartTime; // 0xc
float m_flFadeDuration; // 0x10
int32_t m_nVBSlot; // 0x14
int32_t m_nBoneIndex; // 0x18
CDecalInfo* m_pNext; // 0x28
CDecalInfo* m_pPrev; // 0x30
int32_t m_nDecalMaterialIndex; // 0x90
};
// Aligment: 29
// Size: 576
class C_EnvWindShared
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
float m_flVariationTime; // 0x70
float m_flSwayTime; // 0x74
float m_flSimTime; // 0x78
float m_flSwitchTime; // 0x7c
float m_flAveWindSpeed; // 0x80
bool m_bGusting; // 0x84
float m_flWindAngleVariation; // 0x88
float m_flWindSpeedVariation; // 0x8c
CEntityIndex m_iEntIndex; // 0x90
};
// Aligment: 2
// Size: 8
struct C_EnvWindShared::WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Aligment: 2
// Size: 8
struct C_EnvWindShared::WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Aligment: 0
// Size: 8
class C_GameRules
{
public:
// <no members described>
};
// Aligment: 0
// Size: 32
class C_MultiplayRules : public C_GameRules
{
public:
// <no members described>
};
// Aligment: 14
// Size: 64
struct C_fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< C_FogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Aligment: 4
// Size: 40
class C_CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Aligment: 5
// Size: 568
class C_CSequenceTransitioner2
{
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
C_BaseAnimatingController* m_pOwner; // 0x1d0
};
// Aligment: 0
// Size: 8
class C_SingleplayRules : public C_GameRules
{
public:
// <no members described>
};
// Aligment: 2
// Size: 24
class C_EconItemAttribute
{
public:
// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
};
// Aligment: 3
// Size: 12
struct C_EconEntity::AttachedParticleInfo_t
{
public:
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
};
// Aligment: 1
// Size: 4
struct C_EconEntity::AttachedModelData_t
{
public:
int32_t m_iModelDisplayFlags; // 0x0
};
// Aligment: 0
// Size: 104
class CGameObjectView
{
public:
// <no members described>
};
// Aligment: 1
// Size: 24
class C_CDCGGameRules : public C_SingleplayRules, C_GameRules
{
public:
float m_fTimeOfDay; // 0x10
};
// Aligment: 1
// Size: 1
struct PlayerSlot_t
{
public:
uint8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 2
struct DCGEquipSubSlot_t
{
public:
uint16_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 43
// Size: 1168
class CGlobalLightBase
{
public:
bool m_bSpotLight; // 0x10
Vector m_SpotLightOrigin; // 0x14
QAngle m_SpotLightAngles; // 0x20
Vector m_ShadowDirection; // 0x2c
Vector m_AmbientDirection; // 0x38
Vector m_SpecularDirection; // 0x44
Vector m_InspectorSpecularDirection; // 0x50
float m_flSpecularPower; // 0x5c
float m_flSpecularIndependence; // 0x60
Color m_SpecularColor; // 0x64
bool m_bStartDisabled; // 0x68
bool m_bEnabled; // 0x69
Color m_LightColor; // 0x6a
Color m_AmbientColor1; // 0x6e
Color m_AmbientColor2; // 0x72
Color m_AmbientColor3; // 0x76
float m_flSunDistance; // 0x7c
float m_flFOV; // 0x80
float m_flNearZ; // 0x84
float m_flFarZ; // 0x88
bool m_bEnableShadows; // 0x8c
bool m_bOldEnableShadows; // 0x8d
bool m_bBackgroundClearNotRequired; // 0x8e
float m_flCloudScale; // 0x90
float m_flCloud1Speed; // 0x94
float m_flCloud1Direction; // 0x98
float m_flCloud2Speed; // 0x9c
float m_flCloud2Direction; // 0xa0
float m_flAmbientScale1; // 0xa4
float m_flAmbientScale2; // 0xa8
float m_flGroundScale; // 0xac
float m_flLightScale; // 0xb0
float m_flFoWDarkness; // 0xb4
bool m_bEnableSeparateSkyboxFog; // 0xb8
Vector m_vFowColor; // 0xbc
Vector m_ViewOrigin; // 0xc8
QAngle m_ViewAngles; // 0xd4
float m_flViewFoV; // 0xe0
Vector[8] m_WorldPoints; // 0xe4
Vector2D m_vFogOffsetLayer0; // 0x478
Vector2D m_vFogOffsetLayer1; // 0x480
CHandle< C_BaseEntity > m_hEnvWind; // 0x488
CHandle< C_BaseEntity > m_hEnvSky; // 0x48c
};
// Aligment: 9
// Size: 400
class CDeferredLightBase
{
public:
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x10
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x14
// MNetworkEnable
// MNetworkEnable
float m_flLightSize; // 0x18
// MNetworkEnable
// MNetworkEnable
float m_flSpotFoV; // 0x1c
// MNetworkEnable
// MNetworkEnable
QAngle m_vLightDirection; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flStartFalloff; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x30
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x34
// MNetworkEnable
// MNetworkEnable
char[260] m_ProjectedTextureName; // 0x38
};
// Aligment: 4
// Size: 56
class CEntityInstance : public IHandleEntity
{
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "112"
CEntityIdentity* m_pEntity; // 0x10
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x30
};
// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 432
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x190
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 1296
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x4f0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
};
// Aligment: 0
// Size: 24
class CHitboxComponent : public CEntityComponent
{
public:
// <no members described>
};
// Aligment: 61
// Size: 408
class CLightComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x74
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x78
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x7c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x80
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0x84
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0x88
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0x8c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xbc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xd0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xd8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0xec
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakeLightIndex; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBakeLightIndexScale; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesIndexedBakedLighting; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x101
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nPriority; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x108
// MNetworkEnable
int32_t m_nDirectLight; // 0x110
// MNetworkEnable
int32_t m_nIndirectLight; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x11c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x128
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x129
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x12a
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x12c
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x138
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x144
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x150
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x15c
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x168
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x16c
// MNetworkEnable
float m_flFogContributionStength; // 0x170
// MNetworkEnable
float m_flNearClipPlane; // 0x174
// MNetworkEnable
Color m_SkyColor; // 0x178
// MNetworkEnable
float m_flSkyIntensity; // 0x17c
// MNetworkEnable
bool m_bLowerHemisphereIsBlack; // 0x180
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x181
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x185
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime; // 0x188
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 5
// Size: 200
class CRenderComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
bool m_bIsRenderingWithViewModels; // 0x40
uint32_t m_nSplitscreenFlags; // 0x44
bool m_bEnableRendering; // 0x50
bool m_bInterpolationReadyToDraw; // 0xa0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 21
// Size: 1104
class C_BaseAnimatingController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkDisable
bool m_bSequenceFinished; // 0x58
// MNetworkDisable
float m_flGroundSpeed; // 0x5c
// MNetworkDisable
float m_flLastEventCycle; // 0x60
// MNetworkDisable
float m_flLastEventAnimTime; // 0x64
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
// MNetworkDisable
float m_flPrevAnimTime; // 0x80
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float32[24] m_flPoseParameter; // 0x84
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation; // 0xe4
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0xe5
// MNetworkDisable
uint8_t m_nPrevNewSequenceParity; // 0xe6
// MNetworkDisable
uint8_t m_nPrevResetEventsParity; // 0xe7
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity; // 0xe8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
int32_t m_nResetEventsParity; // 0xec
// MNetworkDisable
float m_flIKGroundContactTime; // 0xf0
// MNetworkDisable
float m_flIKGroundMinHeight; // 0xf4
// MNetworkDisable
float m_flIKGroundMaxHeight; // 0xf8
// MNetworkDisable
float m_flIkZAdjustAmount; // 0xfc
// MNetworkDisable
C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
// MNetworkDisable
HSequence m_hLastAnimEventSequence; // 0x3a0
// MNetworkDisable
uint32_t m_ClientSideAnimationListHandle; // 0x3a4
};
// Aligment: 2
// Size: 2432
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
C_BaseAnimatingController m_animationController; // 0x510
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x960
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 1208
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController, CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450
};
// Aligment: 2
// Size: 2528
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
C_BaseAnimatingOverlayController m_animationController; // 0x510
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x9c8
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 1328
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x510
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
};
// Aligment: 81
// Size: 1288
class C_BaseEntity : public CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "96"
CBodyComponent* m_CBodyComponent; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
int32_t m_nLastThinkTick; // 0x2a0
CGameSceneNode* m_pGameSceneNode; // 0x2a8
CRenderComponent* m_pRenderComponent; // 0x2b0
CCollisionProperty* m_pCollision; // 0x2b8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_iMaxHealth; // 0x2c0
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
int32_t m_iHealth; // 0x2c4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
uint8_t m_lifeState; // 0x2c8
// MNetworkEnable
// MNetworkEnable
DamageOptions_t m_takedamage; // 0x2c9
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationFrameChanged"
uint8_t m_ubInterpolationFrame; // 0x2ca
CHandle< C_BaseEntity > m_hSceneObjectController; // 0x2cc
int32_t m_nNoInterpolationTick; // 0x2d0
float m_flProxyRandomValue; // 0x2d4
int32_t m_iEFlags; // 0x2d8
uint8_t m_nWaterType; // 0x2dc
bool m_bInterpolateEvenWithNoModel; // 0x2dd
bool m_bPredictionEligible; // 0x2de
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnSubclassIDChanged"
CUtlStringToken m_nSubclassID; // 0x2e0
int32_t m_nSimulationTick; // 0x2f0
int32_t m_iCurrentThinkContext; // 0x2f4
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x2f8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnAnimTimeChanged"
float m_flAnimTime; // 0x310
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkChangeCallback "OnSimulationTimeChanged"
float m_flSimulationTime; // 0x314
uint8_t m_nSceneObjectOverrideFlags; // 0x318
bool m_bHasSuccessfullyInterpolated; // 0x319
bool m_bHasAddedVarsToInterpolation; // 0x31a
bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x31b
int32[2] m_nInterpolationLatchDirtyFlags; // 0x31c
uint16[11] m_ListEntry; // 0x324
// MNetworkEnable
// MNetworkEnable
float m_flCreateTime; // 0x33c
float m_flSpeed; // 0x340
uint16_t m_EntClientFlags; // 0x344
// MNetworkEnable
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x346
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
uint8_t m_iTeamNum; // 0x347
// MNetworkEnable
// MNetworkEnable
uint32_t m_spawnflags; // 0x348
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick; // 0x34c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x350
// MNetworkEnable
Vector m_vecAbsVelocity; // 0x354
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnLocalVelocityChanged"
// MNetworkPriority "64"
CNetworkVelocityVector m_vecVelocity; // 0x360
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x3c8
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEffectEntity; // 0x3d4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CHandle< C_BaseEntity > m_hOwnerEntity; // 0x3d8
// MNetworkEnable
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x3dc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnMoveTypeChanged"
MoveType_t m_MoveType; // 0x3dd
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel; // 0x3de
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x3e0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hGroundEntity; // 0x3e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x3e8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
float m_flElasticity; // 0x3ec
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x3f0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bSimulatedEveryTick; // 0x3f4
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bAnimatedEveryTick; // 0x3f5
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinCPULevel; // 0x3f6
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxCPULevel; // 0x3f7
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinGPULevel; // 0x3f8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxGPULevel; // 0x3f9
// MNetworkEnable
// MNetworkEnable
float m_flNavIgnoreUntilTime; // 0x3fc
CBitVec< 1 > m_ShadowBits; // 0x400
float m_flFirstReceivedTime; // 0x404
float m_flLastMessageTime; // 0x408
uint16_t m_hThink; // 0x40c
uint8_t m_fBBoxVisFlags; // 0x418
bool m_bIsValidIKAttachment; // 0x419
bool m_bPredictable; // 0x41a
bool m_bRenderWithViewModels; // 0x41b
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x41c
CHandle< C_BaseEntity > m_hOldMoveParent; // 0x420
CParticleProperty m_Particles; // 0x428
CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x450
CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x468
int32_t m_nNextScriptVarRecordID; // 0x498
int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x4a8
QAngle m_vecAngVelocity; // 0x4ac
float m_flGroundChangeTime; // 0x4b8
int32_t m_DataChangeEventRef; // 0x4bc
CUtlVector< CEntityHandle > m_dependencies; // 0x4c0
int32_t m_nCreationTick; // 0x4d8
bool m_bAnimTimeChanged; // 0x4f1
bool m_bSimulationTimeChanged; // 0x4f2
CUtlString m_sUniqueHammerID; // 0x500
public:
static bool &Get_sm_bDatadescValidating() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[0]->m_instance); }
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[1]->m_instance); }
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[2]->m_instance); }
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[3]->m_instance); }
static LatchDirtyPermission_t &Get_s_nLatchPermissions() { return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[4]->m_instance); }
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[5]->m_instance); }
static C_BasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<C_BasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[6]->m_instance); }
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[7]->m_instance); }
static bool &Get_s_bAbsRecomputationEnabled() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[8]->m_instance); }
static bool &Get_s_bComputingInterpolatedValues() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[9]->m_instance); }
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[10]->m_instance); }
static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects() { return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[11]->m_instance); }
};
// Aligment: 0
// Size: 1288
class CLogicalEntity : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 1624
class C_ColorCorrection : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecOrigin; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_MinFalloff; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_MaxFalloff; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flFadeInDuration; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flMaxWeight; // 0x524
// MNetworkEnable
// MNetworkEnable
float m_flCurWeight; // 0x528
// MNetworkEnable
// MNetworkEnable
char[260] m_netlookupFilename; // 0x52c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x630
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x631
// MNetworkEnable
// MNetworkEnable
bool m_bClientSide; // 0x632
// MNetworkEnable
// MNetworkEnable
bool m_bExclusive; // 0x633
bool[1] m_bEnabledOnClient; // 0x634
float32[1] m_flCurWeightOnClient; // 0x638
bool[1] m_bFadingIn; // 0x63c
float32[1] m_flFadeStartWeight; // 0x640
float32[1] m_flFadeStartTime; // 0x644
float32[1] m_flFadeDuration; // 0x648
};
// Aligment: 1
// Size: 1864
class C_EnvWindClientside : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkDisable
C_EnvWindShared m_EnvWindShared; // 0x508
};
// Aligment: 3
// Size: 1336
class C_EntityFlame : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEntAttached; // 0x508
CHandle< C_BaseEntity > m_hOldAttached; // 0x530
// MNetworkEnable
// MNetworkEnable
bool m_bCheapEffect; // 0x534
};
// Aligment: 11
// Size: 2504
class C_PlayerResource : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[34] m_szName; // 0x520
Color[32] m_Colors; // 0x630
// MNetworkEnable
// MNetworkEnable
uint32[34] m_iPing; // 0x6b0
// MNetworkEnable
// MNetworkEnable
int32[34] m_iScore; // 0x738
// MNetworkEnable
// MNetworkEnable
int32[34] m_iDeaths; // 0x7c0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnConnectedFlagsChanged"
bool[34] m_bConnected; // 0x848
// MNetworkEnable
// MNetworkEnable
int32[34] m_iTeam; // 0x86c
// MNetworkEnable
// MNetworkEnable
bool[34] m_bAlive; // 0x8f4
// MNetworkEnable
// MNetworkEnable
uint32[34] m_iHealth; // 0x918
bool[34] m_bIsFakePlayer; // 0x9a0
int32_t m_nEventPlayerInfo; // 0x9c4
};
// Aligment: 7
// Size: 1464
class C_Team : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BasePlayer > > m_aPlayers; // 0x508
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x520
// MNetworkEnable
// MNetworkEnable
int32_t m_iRoundsWon; // 0x524
// MNetworkEnable
// MNetworkEnable
char[129] m_szTeamname; // 0x528
int32_t m_iDeaths; // 0x5ac
int32_t m_iPing; // 0x5b0
int32_t m_iPacketloss; // 0x5b4
};
// Aligment: 0
// Size: 1312
class C_TintController : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1288
class C_TriggerCamera : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 13
// Size: 48
class CClientAlphaProperty : public IClientAlphaProperty
{
public:
uint8_t m_nRenderFX; // 0x10
uint8_t m_nRenderMode; // 0x11
bitfield:1 m_bAlphaOverride; // 0x0
bitfield:1 m_bShadowAlphaOverride; // 0x0
bitfield:6 m_nReserved; // 0x0
uint8_t m_nAlpha; // 0x13
uint16_t m_nDesyncOffset; // 0x14
uint16_t m_nReserved2; // 0x16
uint16_t m_nDistFadeStart; // 0x18
uint16_t m_nDistFadeEnd; // 0x1a
float m_flFadeScale; // 0x1c
float m_flRenderFxStartTime; // 0x20
float m_flRenderFxDuration; // 0x24
};
// Aligment: 4
// Size: 1448
class C_SkyCamera : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x508
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x598
bool m_bUseAngles; // 0x59c
C_SkyCamera* m_pNext; // 0x5a0
};
// Aligment: 2
// Size: 1296
class C_EnvDetailController : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x50c
};
// Aligment: 0
// Size: 1288
class C_GameRulesProxy : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 1376
class C_PoseController : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bPoseValueParity; // 0x508
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x50c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x514
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x518
// MNetworkEnable
// MNetworkEnable
PoseController_FModType_t m_nFModType; // 0x51c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x520
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x524
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x528
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity >[4] m_hProps; // 0x52c
// MNetworkEnable
// MNetworkEnable
uint8[4] m_chPoseIndex; // 0x53c
bool m_bOldPoseValueParity; // 0x540
float m_fCurrentPoseValue; // 0x544
float m_fCurrentFMod; // 0x548
CInterpolatedValue m_PoseTransitionValue; // 0x54c
};
// Aligment: 17
// Size: 216
class C_EconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
// MNetworkEnable
item_definition_index_t m_iItemDefinitionIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t m_iEntityQuality; // 0xc
// MNetworkEnable
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x10
// MNetworkEnable
// MNetworkEnable
itemid_t m_iItemID; // 0x18
// MNetworkEnable
// MNetworkEnable
uint32_t m_iAccountID; // 0x20
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x24
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x30
// MNetworkEnable
// MNetworkEnable
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
eEconItemOrigin m_unOverrideOrigin; // 0x40
char* m_pszGrayedOutReason; // 0x50
// MNetworkEnable
// MNetworkEnable
CAttributeList m_AttributeList; // 0x58
};
// Aligment: 0
// Size: 1296
class CBackgroundMapCallbackHandler : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1104
class CDCGBaseAnimatingController : public C_BaseAnimatingController, CSkeletonAnimationController
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2400
class CBodyComponentDCGBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
CDCGBaseAnimatingController m_animationController; // 0x510
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentDCGBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentDCGBaseAnimating")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 1296
class CDCGTowerInfo : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x508
bool m_bLocalPlayer; // 0x50c
};
// Aligment: 4
// Size: 1296
class CDCGDeckInfo : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x508
bool m_bLocalPlayer; // 0x50c
bool m_bCreepDeck; // 0x50d
bool m_bPathingDeck; // 0x50e
};
// Aligment: 2
// Size: 1312
class CDCGDeploymentInfo : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x510
bool m_bLocalPlayer; // 0x514
};
// Aligment: 2
// Size: 1296
class CDCGLocatorInfo : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x508
bool m_bLocalPlayer; // 0x50c
};
// Aligment: 0
// Size: 1296
class C_PortraitWorldCallbackHandler : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1296
class C_DCGGameRulesProxy : public C_GameRulesProxy, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
C_CDCGGameRules* m_pGameRules; // 0x508
};
// Aligment: 1
// Size: 2496
class C_GlobalLight : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
uint16_t m_WindClothForceHandle; // 0x998
public:
static C_GlobalLight*[5] &Get_sm_pGlobalLight() { return *reinterpret_cast<C_GlobalLight*[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[0]->m_instance); }
static CUtlStringToken[5] &Get_sm_pSkyboxSlots() { return *reinterpret_cast<CUtlStringToken[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[1]->m_instance); }
static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights() { return *reinterpret_cast<CUtlVector< C_GlobalLight* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[2]->m_instance); }
};
// Aligment: 0
// Size: 1288
class C_PointEntity : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 19
// Size: 5712
class C_EnvCombinedLightProbeVolume : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x15c0
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x15c4
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x15c8
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x15d0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x15d8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15e0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15e8
// MNetworkEnable
Vector m_vBoxMins; // 0x15f0
// MNetworkEnable
Vector m_vBoxMaxs; // 0x15fc
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x1608
// MNetworkEnable
bool m_bMoveable; // 0x1610
// MNetworkEnable
int32_t m_nHandshake; // 0x1614
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x1618
// MNetworkEnable
int32_t m_nPriority; // 0x161c
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1620
// MNetworkEnable
bool m_bStartDisabled; // 0x1624
// MNetworkEnable
float m_flEdgeFadeDist; // 0x1628
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x162c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x1649
};
// Aligment: 20
// Size: 1656
class C_EnvCubemap : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x600
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x608
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x610
// MNetworkEnable
float m_flInfluenceRadius; // 0x614
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x618
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x624
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x630
// MNetworkEnable
bool m_bMoveable; // 0x638
// MNetworkEnable
int32_t m_nHandshake; // 0x63c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x640
// MNetworkEnable
int32_t m_nPriority; // 0x644
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x648
// MNetworkEnable
float m_flEdgeFadeDist; // 0x64c
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x650
// MNetworkEnable
float m_flDiffuseScale; // 0x65c
// MNetworkEnable
bool m_bStartDisabled; // 0x660
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x661
// MNetworkEnable
bool m_bRenderDepthMap; // 0x662
// MNetworkEnable
bool m_bAlwaysCheckDepth; // 0x663
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x670
};
// Aligment: 0
// Size: 1656
class C_EnvCubemapBox : public C_EnvCubemap, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 1368
class C_EnvCubemapFog : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flEndDistance; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flStartDistance; // 0x50c
// MNetworkEnable
// MNetworkEnable
float m_flFogFalloffExponent; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightWidth; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightEnd; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightStart; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightExponent; // 0x524
// MNetworkEnable
// MNetworkEnable
float m_flLODBias; // 0x528
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x52c
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x52d
// MNetworkEnable
// MNetworkEnable
float m_flFogMaxOpacity; // 0x530
// MNetworkEnable
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x534
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x538
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x540
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x548
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x550
bool m_bFirstTime; // 0x551
};
// Aligment: 11
// Size: 5408
class C_EnvLightProbeVolume : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x14c8
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14d0
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14d8
// MNetworkEnable
Vector m_vBoxMins; // 0x14e0
// MNetworkEnable
Vector m_vBoxMaxs; // 0x14ec
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x14f8
// MNetworkEnable
bool m_bMoveable; // 0x1500
// MNetworkEnable
int32_t m_nHandshake; // 0x1504
// MNetworkEnable
int32_t m_nPriority; // 0x1508
// MNetworkEnable
bool m_bStartDisabled; // 0x150c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x1519
};
// Aligment: 7
// Size: 1320
class C_TonemapController2 : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMin; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMax; // 0x50c
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x510
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flRate; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x520
};
// Aligment: 28
// Size: 1416
class C_EnvVolumetricFogController : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flScattering; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flAnisotropy; // 0x50c
// MNetworkEnable
// MNetworkEnable
float m_flFadeSpeed; // 0x510
// MNetworkEnable
// MNetworkEnable
float m_flDrawDistance; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flFadeInEnd; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flIndirectStrength; // 0x520
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x524
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x528
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x52c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x530
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x53c
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisoTime; // 0x54c
// MNetworkEnable
// MNetworkEnable
float m_flStartScatterTime; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistanceTime; // 0x554
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisotropy; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flStartScattering; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistance; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x564
// MNetworkEnable
// MNetworkEnable
float m_flDefaultScattering; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x56c
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x570
// MNetworkEnable
// MNetworkEnable
bool m_bEnableIndirect; // 0x571
// MNetworkEnable
// MNetworkEnable
bool m_bIsMaster; // 0x572
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x578
// MNetworkEnable
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x580
bool m_bFirstTime; // 0x584
};
// Aligment: 7
// Size: 1336
class C_EnvVolumetricFogVolume : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x508
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x50c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x518
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x524
// MNetworkEnable
// MNetworkEnable
float m_flStrength; // 0x528
// MNetworkEnable
// MNetworkEnable
int32_t m_nFalloffShape; // 0x52c
// MNetworkEnable
// MNetworkEnable
float m_flFalloffExponent; // 0x530
};
// Aligment: 3
// Size: 1400
class C_FogController : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
fogparams_t m_fog; // 0x508
bool m_bUseAngles; // 0x570
int32_t m_iChangedVariables; // 0x574
};
// Aligment: 0
// Size: 1288
class CInfoTarget : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1288
class CInfoParticleTarget : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1312
class C_InfoVisibilityBox : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nMode; // 0x50c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxSize; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x51c
};
// Aligment: 8
// Size: 1360
class CInfoWorldLayer : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x508
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x530
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x538
// MNetworkEnable
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x540
// MNetworkEnable
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x541
bool m_bCreateAsChildSpawnGroup; // 0x542
uint32_t m_hLayerSpawnGroup; // 0x544
bool m_bWorldLayerActuallyVisible; // 0x548
};
// Aligment: 25
// Size: 1392
class C_PointCamera : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_FOV; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_Resolution; // 0x50c
// MNetworkEnable
// MNetworkEnable
bool m_bFogEnable; // 0x510
// MNetworkEnable
// MNetworkEnable
Color m_FogColor; // 0x511
// MNetworkEnable
// MNetworkEnable
float m_flFogStart; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flFogEnd; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flFogMaxDensity; // 0x520
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x524
// MNetworkEnable
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x525
// MNetworkEnable
// MNetworkEnable
float m_flAspectRatio; // 0x528
// MNetworkEnable
// MNetworkEnable
bool m_bNoSky; // 0x52c
// MNetworkEnable
// MNetworkEnable
float m_fBrightness; // 0x530
// MNetworkEnable
// MNetworkEnable
float m_flZFar; // 0x534
// MNetworkEnable
// MNetworkEnable
float m_flZNear; // 0x538
// MNetworkEnable
// MNetworkEnable
float m_flOverrideShadowFarZ; // 0x53c
// MNetworkEnable
// MNetworkEnable
bool m_bDofEnabled; // 0x540
// MNetworkEnable
// MNetworkEnable
float m_flDofNearBlurry; // 0x544
// MNetworkEnable
// MNetworkEnable
float m_flDofNearCrisp; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_flDofFarCrisp; // 0x54c
// MNetworkEnable
// MNetworkEnable
float m_flDofFarBlurry; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flDofTiltToGround; // 0x554
float m_TargetFOV; // 0x558
float m_DegreesPerSecond; // 0x55c
bool m_bIsOn; // 0x560
C_PointCamera* m_pNext; // 0x568
};
// Aligment: 28
// Size: 1872
class C_BaseModelEntity : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x508
int32_t m_nLastAddDecal; // 0x510
int32_t m_nDecalsAdded; // 0x514
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderModeChanged"
RenderMode_t m_nRenderMode; // 0x518
// MNetworkEnable
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x519
bool m_bAllowFadeInView; // 0x51a
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x51b
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken[4] m_RenderAttributeIDs; // 0x520
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D[4] m_RenderAttributeValues; // 0x530
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x588
// MNetworkEnable
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x58c
// MNetworkEnable
// MNetworkEnable
CCollisionProperty m_Collision; // 0x590
// MNetworkEnable
// MNetworkEnable
CGlowProperty m_Glow; // 0x638
// MNetworkEnable
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x688
// MNetworkEnable
// MNetworkEnable
float m_fadeMinDist; // 0x68c
// MNetworkEnable
// MNetworkEnable
float m_fadeMaxDist; // 0x690
// MNetworkEnable
// MNetworkEnable
float m_flFadeScale; // 0x694
// MNetworkEnable
// MNetworkEnable
float m_flShadowStrength; // 0x698
// MNetworkEnable
// MNetworkEnable
int32_t m_nAddDecal; // 0x69c
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalPosition; // 0x6a0
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x6ac
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x6b8
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x6bc
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6c0
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
// MNetworkChangeCallback "OnViewOffsetChanged"
CNetworkViewOffsetVector m_vecViewOffset; // 0x6d8
CClientAlphaProperty* m_pClientAlphaProperty; // 0x740
Color m_ClientOverrideTint; // 0x748
bool m_bUseClientOverrideTint; // 0x74c
};
// Aligment: 0
// Size: 1872
class CServerOnlyModelEntity : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1872
class C_ModelPointEntity : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 7
// Size: 1376
class CLogicRelay : public CLogicalEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x508
CEntityIOOutput m_OnSpawn; // 0x530
bool m_bDisabled; // 0x558
bool m_bWaitForRefire; // 0x559
bool m_bTriggerOnce; // 0x55a
bool m_bFastRetrigger; // 0x55b
bool m_bPassthoughCaller; // 0x55c
};
// Aligment: 13
// Size: 3040
class C_ParticleSystem : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[260] m_szSnapshotFileName; // 0x750
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x854
// MNetworkEnable
// MNetworkEnable
int32_t m_nStopType; // 0x858
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x860
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x868
// MNetworkEnable
// MNetworkEnable
Vector[4] m_vServerControlPoints; // 0x86c
// MNetworkEnable
// MNetworkEnable
uint8[4] m_iServerControlPointAssignments; // 0x89c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x8a0
bool m_bNoSave; // 0x9a0
bool m_bStartActive; // 0x9a1
CUtlSymbolLarge m_iszEffectName; // 0x9a8
CUtlSymbolLarge[64] m_iszControlPointNames; // 0x9b0
bool m_bOldActive; // 0xbd0
};
// Aligment: 16
// Size: 1552
class C_PathParticleRope : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartActive; // 0x508
float m_flMaxSimulationTime; // 0x50c
CUtlSymbolLarge m_iszEffectName; // 0x510
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flParticleSpacing; // 0x530
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x534
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x538
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x53c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x540
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x548
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_Position; // 0x550
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_TangentIn; // 0x568
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x580
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_Color; // 0x598
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x5b0
// MNetworkEnable
// MNetworkEnable
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x5c8
};
// Aligment: 7
// Size: 1912
class C_DynamicLight : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
uint8_t m_Flags; // 0x750
// MNetworkEnable
// MNetworkEnable
uint8_t m_LightStyle; // 0x751
// MNetworkEnable
// MNetworkEnable
float m_Radius; // 0x754
// MNetworkEnable
// MNetworkEnable
int32_t m_Exponent; // 0x758
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle; // 0x75c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle; // 0x760
// MNetworkEnable
// MNetworkEnable
float m_SpotRadius; // 0x764
};
// Aligment: 9
// Size: 1432
class C_EnvScreenOverlay : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x508
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float32[10] m_flOverlayTimes; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x580
// MNetworkEnable
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x584
// MNetworkEnable
// MNetworkEnable
bool m_bIsActive; // 0x588
bool m_bWasActive; // 0x589
int32_t m_iCachedDesiredOverlay; // 0x58c
int32_t m_iCurrentOverlay; // 0x590
float m_flCurrentOverlayTime; // 0x594
};
// Aligment: 1
// Size: 1296
class C_RagdollManager : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int8_t m_iCurrentMaxRagdollCount; // 0x508
};
// Aligment: 4
// Size: 1304
class C_PointHMDAnchor : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x508
// MNetworkEnable
// MNetworkEnable
float m_flEnableTime; // 0x50c
// MNetworkEnable
// MNetworkEnable
int32_t m_nPlayerIndex; // 0x510
int32_t m_nLastSimulateFrame; // 0x514
};
// Aligment: 0
// Size: 1304
class C_PointHMDAnchorOverride : public C_PointHMDAnchor, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 25
// Size: 1408
class C_PointValueRemapper : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x508
bool m_bDisabledOld; // 0x509
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x50a
// MNetworkEnable
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x50c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRemapLineStart; // 0x510
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x514
// MNetworkEnable
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x518
// MNetworkEnable
// MNetworkEnable
float m_flDisengageDistance; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flEngageDistance; // 0x520
// MNetworkEnable
// MNetworkEnable
bool m_bRequiresUseKey; // 0x524
// MNetworkEnable
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x528
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x530
// MNetworkEnable
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x548
// MNetworkEnable
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x54c
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x554
float m_flCurrentMomentum; // 0x558
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x55c
float m_flRatchetOffset; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x564
bool m_bEngaged; // 0x568
bool m_bFirstUpdate; // 0x569
float m_flPreviousValue; // 0x56c
float m_flPreviousUpdateTickTime; // 0x570
Vector m_vecPreviousTestPoint; // 0x574
};
// Aligment: 12
// Size: 2504
class C_PointWorldText : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceRecreateNextUpdate; // 0x758
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x768
// MNetworkEnable
// MNetworkEnable
char[64] m_FontName; // 0x968
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x9a8
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x9a9
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x9ac
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x9b0
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x9b4
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x9b8
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x9bc
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x9c0
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x9c4
};
// Aligment: 4
// Size: 1320
class C_SoundOpvarSetPointEntity : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x508
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x510
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x518
// MNetworkEnable
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x520
};
// Aligment: 0
// Size: 1320
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1320
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity, C_SoundOpvarSetPointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1864
class C_EnvWind : public C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
C_EnvWindShared m_EnvWindShared; // 0x508
};
// Aligment: 0
// Size: 1872
class C_BaseToggle : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1888
class C_BaseButton : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseModelEntity > m_glowEntity; // 0x750
// MNetworkEnable
// MNetworkEnable
bool m_usable; // 0x754
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x758
};
// Aligment: 2
// Size: 1904
class C_ButtonTimed : public C_BaseButton, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseString; // 0x760
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseSubString; // 0x768
};
// Aligment: 0
// Size: 1872
class C_PrecipitationBlocker : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 13
// Size: 1944
class C_EntityDissolve : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x758
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x75c
// MNetworkEnable
// MNetworkEnable
float m_flFadeInLength; // 0x760
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelStart; // 0x764
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelLength; // 0x768
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutStart; // 0x76c
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutLength; // 0x770
float m_flNextSparkTime; // 0x774
// MNetworkEnable
// MNetworkEnable
EntityDisolveType_t m_nDissolveType; // 0x778
// MNetworkEnable
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x77c
// MNetworkEnable
// MNetworkEnable
uint32_t m_nMagnitude; // 0x788
bool m_bCoreExplode; // 0x78c
bool m_bLinkedToServerEnt; // 0x78d
};
// Aligment: 0
// Size: 2368
class C_EnvProjectedTexture : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1872
class C_FuncBrush : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1904
class C_FuncCombineBarrier : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
ParticleIndex_t m_nAmbientEffect; // 0x758
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x760
// MNetworkEnable
// MNetworkEnable
int32_t m_eBarrierState; // 0x768
};
// Aligment: 3
// Size: 1896
class C_FuncElectrifiedVolume : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
ParticleIndex_t m_nAmbientEffect; // 0x750
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x758
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x760
};
// Aligment: 0
// Size: 1872
class C_FuncRotating : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1872
class C_Breakable : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1872
class C_PhysBox : public C_Breakable, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 41
// Size: 2872
class C_RopeKeyframe : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CBitVec< 10 > m_LinksTouchingSomething; // 0x758
int32_t m_nLinksTouchingSomething; // 0x75c
bool m_bApplyWind; // 0x760
int32_t m_fPrevLockedPoints; // 0x764
int32_t m_iForcePointMoveCounter; // 0x768
bool[2] m_bPrevEndPointPos; // 0x76c
Vector[2] m_vPrevEndPointPos; // 0x770
float m_flCurScroll; // 0x788
// MNetworkEnable
// MNetworkEnable
float m_flScrollSpeed; // 0x78c
// MNetworkEnable
// MNetworkEnable
uint16_t m_RopeFlags; // 0x790
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x798
Vector[10] m_LightValues; // 0xa10
// MNetworkEnable
// MNetworkEnable
uint8_t m_nSegments; // 0xa88
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hStartPoint; // 0xa8c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEndPoint; // 0xa90
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t m_iStartAttachment; // 0xa94
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t m_iEndAttachment; // 0xa95
// MNetworkEnable
// MNetworkEnable
uint8_t m_Subdiv; // 0xa96
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_RopeLength; // 0xa98
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_Slack; // 0xa9a
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0xa9c
// MNetworkEnable
// MNetworkEnable
uint8_t m_fLockedPoints; // 0xaa0
// MNetworkEnable
// MNetworkEnable
uint8_t m_nChangeCount; // 0xaa1
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0xaa4
C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xaa8
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xab8
int32_t m_TextureHeight; // 0xac0
Vector m_vecImpulse; // 0xac4
Vector m_vecPreviousImpulse; // 0xad0
float m_flCurrentGustTimer; // 0xadc
float m_flCurrentGustLifetime; // 0xae0
float m_flTimeToNextGust; // 0xae4
Vector m_vWindDir; // 0xae8
Vector m_vColorMod; // 0xaf4
Vector[2] m_vCachedEndPointAttachmentPos; // 0xb00
QAngle[2] m_vCachedEndPointAttachmentAngle; // 0xb18
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0xb30
bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0
bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0
bitfield:1 m_bNewDataThisFrame; // 0x0
bitfield:1 m_bPhysicsInitted; // 0x0
};
// Aligment: 12
// Size: 1384
class C_SceneEntity : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x511
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x512
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x513
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnResetClientTime"
float m_flForceClientTime; // 0x514
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint16_t m_nSceneStringIndex; // 0x518
bool m_bClientOnly; // 0x51a
CHandle< C_BaseFlex > m_hOwner; // 0x51c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CUtlVector< CHandle< C_BaseFlex > > m_hActorList; // 0x520
bool m_bWasPlaying; // 0x538
CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x548
float m_flCurrentTime; // 0x560
};
// Aligment: 2
// Size: 1880
class C_BaseTrigger : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x750
// MNetworkEnable
// MNetworkEnable
bool m_bClientSidePredicted; // 0x751
};
// Aligment: 0
// Size: 1872
class C_TriggerVolume : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class C_TriggerLerpObject : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1904
class C_TriggerBuoyancy : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 24
// Size: 2064
class C_Beam : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
float m_flFrameRate; // 0x750
// MNetworkEnable
// MNetworkEnable
float m_flHDRColorScale; // 0x754
float m_flFireTime; // 0x758
float m_flDamage; // 0x75c
// MNetworkEnable
// MNetworkEnable
uint8_t m_nNumBeamEnts; // 0x760
int32_t m_queryHandleHalo; // 0x764
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x788
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x790
// MNetworkEnable
// MNetworkEnable
BeamType_t m_nBeamType; // 0x798
// MNetworkEnable
// MNetworkEnable
uint32_t m_nBeamFlags; // 0x79c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x7a0
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t[10] m_nAttachIndex; // 0x7c8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fWidth; // 0x7d4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fEndWidth; // 0x7d8
// MNetworkEnable
// MNetworkEnable
float m_fFadeLength; // 0x7dc
// MNetworkEnable
// MNetworkEnable
float m_fHaloScale; // 0x7e0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_fAmplitude; // 0x7e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_fStartFrame; // 0x7e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_fSpeed; // 0x7ec
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
// MNetworkPriority "64"
float m_flFrame; // 0x7f0
// MNetworkEnable
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x7f4
// MNetworkEnable
// MNetworkEnable
bool m_bTurnedOff; // 0x7f8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecEndPos; // 0x7fc
CHandle< C_BaseEntity > m_hEndEntity; // 0x808
};
// Aligment: 24
// Size: 2176
class C_Sprite : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x768
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x770
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x774
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x778
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x77c
float m_flDieTime; // 0x780
// MNetworkEnable
// MNetworkEnable
uint32_t m_nBrightness; // 0x790
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessDuration; // 0x794
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x798
// MNetworkEnable
// MNetworkEnable
float m_flScaleDuration; // 0x79c
// MNetworkEnable
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x7a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x7a4
// MNetworkEnable
// MNetworkEnable
float m_flHDRColorScale; // 0x7a8
float m_flLastTime; // 0x7ac
float m_flMaxFrame; // 0x7b0
float m_flStartScale; // 0x7b4
float m_flDestScale; // 0x7b8
float m_flScaleTimeStart; // 0x7bc
int32_t m_nStartBrightness; // 0x7c0
int32_t m_nDestBrightness; // 0x7c4
float m_flBrightnessTimeStart; // 0x7c8
CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x7d0
int32_t m_nSpriteWidth; // 0x878
int32_t m_nSpriteHeight; // 0x87c
};
// Aligment: 0
// Size: 2176
class C_SpriteOriented : public C_Sprite, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1928
class C_BaseClientUIEntity : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x758
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x760
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x768
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x770
};
// Aligment: 2
// Size: 1936
class C_PointClientUIDialog : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< C_BaseEntity > m_hActivator; // 0x788
bool m_bStartEnabled; // 0x78c
};
// Aligment: 13
// Size: 2416
class C_PointClientUIHUD : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCheckCSSClasses; // 0x790
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x928
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x92c
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x930
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x934
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x938
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x93c
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x940
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x944
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x948
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x94c
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x950
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x958
};
// Aligment: 28
// Size: 2480
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceRecreateNextUpdate; // 0x790
bool m_bMoveViewToPlayerNextThink; // 0x791
bool m_bCheckCSSClasses; // 0x792
CTransform m_anchorDeltaTransform; // 0x7a0
CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x950
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x958
// MNetworkEnable
// MNetworkEnable
bool m_bLit; // 0x959
// MNetworkEnable
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x95a
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x95c
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x960
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x964
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x968
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x96c
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x970
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x974
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x978
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x97c
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x980
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x988
// MNetworkEnable
// MNetworkEnable
bool m_bOpaque; // 0x9a0
// MNetworkEnable
// MNetworkEnable
bool m_bNoDepth; // 0x9a1
// MNetworkEnable
// MNetworkEnable
bool m_bRenderBackface; // 0x9a2
// MNetworkEnable
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x9a3
// MNetworkEnable
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x9a4
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x9a5
// MNetworkEnable
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x9a6
// MNetworkEnable
// MNetworkEnable
bool m_bDisableMipGen; // 0x9a7
// MNetworkEnable
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x9a8
};
// Aligment: 4
// Size: 2496
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bBeenEnabled; // 0x9b0
bool m_bHide; // 0x9b1
float m_flSeenTargetTime; // 0x9b4
C_PointClientUIWorldPanel* m_pTargetPanel; // 0x9b8
};
// Aligment: 1
// Size: 2992
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x9b0
};
// Aligment: 14
// Size: 2640
class C_PointHintUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_pszLessonName; // 0x9e0
CUtlSymbolLarge m_pszCaption; // 0x9e8
Vector m_vOffset; // 0x9f0
WorldTextAttachmentType_t m_attachType; // 0x9fc
CHandle< C_BaseEntity > m_hIconTarget; // 0xa00
CUtlSymbolLarge m_szTargetAttachmentName; // 0xa08
CUtlSymbolLarge m_pszCustomLayoutFile; // 0xa10
int32_t m_nTrackedDeviceIndex; // 0xa18
CHandle< C_PropVRHand > m_hHighlightHand; // 0xa1c
CUtlSymbolLarge m_pszHighlightControllerComponent; // 0xa20
CUtlSymbolLarge m_pszHighlightControllerAction; // 0xa28
Vector m_vecLocalHighlightPoint; // 0xa30
CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0xa40
bool m_bUseOffScreenIndicator; // 0xa48
};
// Aligment: 9
// Size: 1792
class CInfoOffscreenPanoramaTexture : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x508
// MNetworkEnable
// MNetworkEnable
int32_t m_nResolutionX; // 0x50c
// MNetworkEnable
// MNetworkEnable
int32_t m_nResolutionY; // 0x510
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_szLayoutFileName; // 0x518
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_RenderAttrName; // 0x520
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x528
// MNetworkEnable
// MNetworkEnable
int32_t m_nTargetChangeCount; // 0x540
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x548
bool m_bCheckCSSClasses; // 0x6c8
};
// Aligment: 0
// Size: 1880
class CDCGShopSpecialInfo : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class CDCGShopItemDeckInfo : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class CDCGShopConsumableInfo : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1968
class CDCGWorldParticleSystem : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nType; // 0x770
int32_t m_iClientEffectIndex; // 0x774
CUtlSymbolLarge m_szEffectName; // 0x778
CUtlSymbolLarge m_szTargetName; // 0x780
CUtlSymbolLarge m_szControlPoint; // 0x788
HSequence m_hOverrideSequence; // 0x790
CStrongHandle< InfoForResourceTypeCModel > m_hOverrideModel; // 0x798
Vector m_vModelScale; // 0x7a0
bool m_bDayTime; // 0x7ac
bool m_bNightTime; // 0x7ad
bool m_bShowInFow; // 0x7ae
};
// Aligment: 0
// Size: 2304
class C_EnvDeferredLight : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2304
class C_EnvDeferredLightClientOnly : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 1312
class CInfoDynamicShadowHint : public C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x508
float m_flRange; // 0x50c
int32_t m_nImportance; // 0x510
int32_t m_nLightChoice; // 0x514
CHandle< C_BaseEntity > m_hLight; // 0x518
public:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
};
// Aligment: 2
// Size: 1336
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, C_PointEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vBoxMins; // 0x520
Vector m_vBoxMaxs; // 0x52c
};
// Aligment: 9
// Size: 1944
class C_EnvSky : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x750
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x758
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x759
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x760
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x764
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x768
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x76c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x770
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x774
};
// Aligment: 0
// Size: 1320
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1880
class C_LightEntity : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x750
};
// Aligment: 0
// Size: 1880
class C_LightSpotEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class C_LightOrthoEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class C_LightDirectionalEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1880
class C_LightEnvironmentEntity : public C_LightDirectionalEntity, C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1944
class C_PostProcessingVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x768
// MNetworkEnable
// MNetworkEnable
float m_flFadeDuration; // 0x770
// MNetworkEnable
// MNetworkEnable
float m_flMinLogExposure; // 0x774
// MNetworkEnable
// MNetworkEnable
float m_flMaxLogExposure; // 0x778
// MNetworkEnable
// MNetworkEnable
float m_flMinExposure; // 0x77c
// MNetworkEnable
// MNetworkEnable
float m_flMaxExposure; // 0x780
// MNetworkEnable
// MNetworkEnable
float m_flExposureCompensation; // 0x784
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x788
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x78c
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x790
// MNetworkEnable
// MNetworkEnable
bool m_bExposureControl; // 0x791
};
// Aligment: 5
// Size: 3064
class C_EnvParticleGlow : public C_ParticleSystem, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flAlphaScale; // 0xbe0
// MNetworkEnable
// MNetworkEnable
float m_flRadiusScale; // 0xbe4
// MNetworkEnable
// MNetworkEnable
float m_flSelfIllumScale; // 0xbe8
// MNetworkEnable
// MNetworkEnable
Color m_ColorTint; // 0xbec
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xbf0
};
// Aligment: 0
// Size: 1872
class C_World : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 2344
class C_BaseAnimating : public C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x750
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRagdollPoseChanged"
PhysicsRagdollPose_t* m_pRagdollPose; // 0x770
// MNetworkEnable
// MNetworkEnable
Vector m_vecForce; // 0x778
// MNetworkEnable
// MNetworkEnable
int32_t m_nForceBone; // 0x784
CUtlVector< handposepair_t > m_HandPoses; // 0x788
// MNetworkEnable
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x7a0
// MNetworkEnable
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x7a1
C_BaseAnimating* m_pClientsideRagdoll; // 0x7a8
bool m_bInitModelEffects; // 0x7b0
bool m_builtRagdoll; // 0x7b1
bool m_bIsStaticProp; // 0x7b2
AttachmentHandle_t m_iEjectBrassAttachment; // 0x810
bool m_bSuppressAnimEventSounds; // 0x820
// MNetworkEnable
// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x8f0
};
// Aligment: 0
// Size: 2344
class C_BaseAnimatingOverlay : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2408
class CBaseProp : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bModelOverrodeBlockLOS; // 0x928
int32_t m_iShapeType; // 0x92c
bool m_bConformToCollisionBounds; // 0x930
matrix3x4_t m_mPreferredCatchTransform; // 0x934
};
// Aligment: 30
// Size: 2680
class C_BreakableProp : public CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnBreak; // 0x970
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x998
CEntityIOOutput m_OnTakeDamage; // 0x9c0
float m_impactEnergyScale; // 0x9e8
int32_t m_iMinHealthDmg; // 0x9ec
float m_flPressureDelay; // 0x9f0
CHandle< C_BaseEntity > m_hBreaker; // 0x9f4
PerformanceMode_t m_PerformanceMode; // 0x9f8
float m_flDmgModBullet; // 0x9fc
float m_flDmgModClub; // 0xa00
float m_flDmgModExplosive; // 0xa04
float m_flDmgModFire; // 0xa08
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa10
CUtlSymbolLarge m_iszBasePropData; // 0xa18
int32_t m_iInteractions; // 0xa20
float m_flPreventDamageBeforeTime; // 0xa24
bool m_bHasBreakPiecesOrCommands; // 0xa28
float m_explodeDamage; // 0xa2c
float m_explodeRadius; // 0xa30
float m_explosionDelay; // 0xa38
CUtlSymbolLarge m_explosionBuildupSound; // 0xa40
CUtlSymbolLarge m_explosionCustomEffect; // 0xa48
CUtlSymbolLarge m_explosionCustomSound; // 0xa50
CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0xa58
float m_flLastPhysicsInfluenceTime; // 0xa5c
float m_flDefaultFadeScale; // 0xa60
CHandle< C_BaseEntity > m_hLastAttacker; // 0xa64
CHandle< C_BaseEntity > m_hFlareEnt; // 0xa68
// MNetworkEnable
// MNetworkEnable
bool m_noGhostCollision; // 0xa6c
// MNetworkEnable
// MNetworkEnable
float m_flClothScale; // 0xa70
};
// Aligment: 33
// Size: 2984
class C_DynamicProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xa78
CEntityIOOutput m_pOutputAnimOver; // 0xaa0
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xac8
CEntityIOOutput m_OnAnimReachedStart; // 0xaf0
CEntityIOOutput m_OnAnimReachedEnd; // 0xb18
CUtlSymbolLarge m_iszDefaultAnim; // 0xb40
CUtlSymbolLarge m_iszInitialAnim; // 0xb48
HSequence m_hGoalSequence; // 0xb50
int32_t m_iTransitionDirection; // 0xb54
bool m_bAnimateOnServer; // 0xb58
bool m_bRandomizeCycle; // 0xb59
bool m_bHoldAnimation; // 0xb5a
bool m_bIsHoldingAnimation; // 0xb5b
bool m_bRandomAnimator; // 0xb5c
float m_flNextRandAnim; // 0xb60
float m_flMinRandAnimDuration; // 0xb64
float m_flMaxRandAnimDuration; // 0xb68
HSequence m_hPendingSequence; // 0xb6c
bool m_bStartDisabled; // 0xb70
bool m_bUpdateAttachedChildren; // 0xb71
bool m_bScriptedMovement; // 0xb72
bool m_bFiredStartEndOutput; // 0xb73
// MNetworkEnable
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xb74
// MNetworkEnable
// MNetworkEnable
bool m_bUseAnimGraph; // 0xb75
bool m_bCreateNonSolid; // 0xb76
bool m_bIsOverrideProp; // 0xb77
int32_t m_iInitialGlowState; // 0xb78
int32_t m_nGlowRange; // 0xb7c
int32_t m_nGlowRangeMin; // 0xb80
Color m_glowColor; // 0xb84
int32_t m_iCachedFrameCount; // 0xb88
Vector m_vecCachedRenderMins; // 0xb8c
Vector m_vecCachedRenderMaxs; // 0xb98
};
// Aligment: 0
// Size: 2984
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2984
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2984
class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 2184
class C_ColorCorrectionVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_LastEnterWeight; // 0x758
float m_LastEnterTime; // 0x75c
float m_LastExitWeight; // 0x760
float m_LastExitTime; // 0x764
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x768
// MNetworkEnable
// MNetworkEnable
float m_MaxWeight; // 0x76c
// MNetworkEnable
// MNetworkEnable
float m_FadeDuration; // 0x770
// MNetworkEnable
// MNetworkEnable
float m_Weight; // 0x774
// MNetworkEnable
// MNetworkEnable
char[260] m_lookupFilename; // 0x778
};
// Aligment: 1
// Size: 1880
class C_BaseDoor : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIsUsable; // 0x750
};
// Aligment: 26
// Size: 2792
class C_BaseFlex : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< float32 >"
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CUtlVector< float32 > m_flexWeight; // 0x930
// MNetworkEnable
// MNetworkEnable
bool m_blinktoggle; // 0x948
// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "OnViewTargetChanged"
Vector m_vLookTargetPosition; // 0x950
int32_t m_nLastFlexUpdateFrameCount; // 0x9c8
Vector m_CachedViewTarget; // 0x9cc
uint32_t m_nNextSceneEventId; // 0x9e0
int32_t m_iBlink; // 0x9e4
float m_blinktime; // 0x9e8
bool m_prevblinktoggle; // 0x9ec
int32_t m_iBlinkSlider; // 0x9f0
int32_t m_iJawOpen; // 0x9f4
float m_flJawOpenAmount; // 0x9f8
float m_flBlinkAmount; // 0x9fc
AttachmentHandle_t m_iMouthAttachment; // 0xa00
AttachmentHandle_t m_iEyeAttachment; // 0xa01
bool m_bResetFlexWeightsOnModelChange; // 0xa02
int32_t m_iEyeLidUpDownPP; // 0xa20
int32_t m_iEyeLidLeftRightPP; // 0xa24
float m_flMinEyeUpDown; // 0xa28
float m_flMaxEyeUpDown; // 0xa2c
float m_flMinEyeLeftRight; // 0xa30
float m_flMaxEyeLeftRight; // 0xa34
int32_t m_nEyeOcclusionRendererBone; // 0xa38
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xa3c
Vector m_vEyeOcclusionRendererHalfExtent; // 0xa6c
C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0xa88
};
// Aligment: 14
// Size: 2496
class C_ClientRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bFadeOut; // 0x928
bool m_bImportant; // 0x929
float m_flEffectTime; // 0x92c
float m_gibDespawnTime; // 0x930
int32_t m_iCurrentFriction; // 0x934
int32_t m_iMinFriction; // 0x938
int32_t m_iMaxFriction; // 0x93c
int32_t m_iFrictionAnimState; // 0x940
bool m_bReleaseRagdoll; // 0x944
AttachmentHandle_t m_iEyeAttachment; // 0x945
bool m_bFadingOut; // 0x946
float32[10] m_flScaleEnd; // 0x948
float32[10] m_flScaleTimeStart; // 0x970
float32[10] m_flScaleTimeEnd; // 0x998
};
// Aligment: 2
// Size: 2352
class C_PlayerWeaponClone : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< C_BasePlayerWeapon > m_hWeaponParent; // 0x928
int32_t m_nLastUpdatedWorldModelClone; // 0x92c
};
// Aligment: 8
// Size: 1960
class C_Precipitation : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flDensity; // 0x758
float m_flParticleInnerDist; // 0x768
char* m_pParticleDef; // 0x770
TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x798
bool[1] m_bActiveParticlePrecipEmitter; // 0x7a0
bool m_bParticlePrecipInitialized; // 0x7a1
bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x7a2
int32_t m_nAvailableSheetSequencesMaxIndex; // 0x7a4
};
// Aligment: 2
// Size: 2688
class C_PhysicsProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bAwake; // 0xa78
uint32_t m_spawnflags; // 0xa7c
};
// Aligment: 1
// Size: 2992
class C_DynamicPropClientside : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bNoInterpolate; // 0xba8
};
// Aligment: 7
// Size: 3048
class C_BasePropDoor : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
DoorState_t m_eDoorState; // 0xbb8
bool m_modelChanged; // 0xbbc
// MNetworkEnable
// MNetworkEnable
bool m_bLocked; // 0xbbd
// MNetworkEnable
// MNetworkEnable
Vector m_closedPosition; // 0xbc0
// MNetworkEnable
// MNetworkEnable
QAngle m_closedAngles; // 0xbcc
// MNetworkEnable
// MNetworkEnable
CHandle< C_BasePropDoor > m_hMaster; // 0xbd8
Vector m_vWhereToSetLightingOrigin; // 0xbdc
};
// Aligment: 9
// Size: 11032
class C_FlexCycler : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flextime; // 0xae8
float32[2048] m_flextarget; // 0xaf0
float m_blinktime; // 0x2af0
float m_looktime; // 0x2af4
Vector m_lookTarget; // 0x2af8
float m_speaktime; // 0x2b04
int32_t m_istalking; // 0x2b08
int32_t m_phoneme; // 0x2b0c
HSequence m_hCurrLayerSequence; // 0x2b10
};
// Aligment: 9
// Size: 11096
class C_GenericFlexCycler : public C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0x2b18
int32_t m_nTestIndex; // 0x2b1c
CUtlSymbolLarge m_poseParameterName; // 0x2b20
bool m_bDoClientSideAnimation; // 0x2b28
CUtlSymbolLarge[2] m_layerSequence; // 0x2b30
int32[2] m_nLayerIndex; // 0x2b40
HSequence[2] m_hBaseSequence; // 0x2b48
int32_t m_nBoneOverrideIndex; // 0x2b50
float m_flLastSimTime; // 0x2b54
};
// Aligment: 13
// Size: 2744
class C_PhysPropClientside : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flTouchDelta; // 0xa78
float m_fDeathTime; // 0xa7c
float m_impactEnergyScale; // 0xa80
uint32_t m_spawnflags; // 0xa84
float m_inertiaScale; // 0xa88
float m_flDmgModBullet; // 0xa8c
float m_flDmgModClub; // 0xa90
float m_flDmgModExplosive; // 0xa94
float m_flDmgModFire; // 0xa98
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xaa0
CUtlSymbolLarge m_iszBasePropData; // 0xaa8
int32_t m_iInteractions; // 0xab0
bool m_bHasBreakPiecesOrCommands; // 0xab4
};
// Aligment: 8
// Size: 2464
class C_RagdollProp : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< Vector >"
// MNetworkEncoder
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< Vector > m_ragPos; // 0x930
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< QAngle >"
// MNetworkEncoder
// MNetworkBitCount "13"
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< QAngle > m_ragAngles; // 0x948
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight; // 0x960
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRagdollSource; // 0x964
AttachmentHandle_t m_iEyeAttachment; // 0x968
float m_flBlendWeightCurrent; // 0x96c
CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x970
CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x988
};
// Aligment: 25
// Size: 2536
class C_LocalTempEntity : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t flags; // 0x940
float die; // 0x944
float m_flFrameMax; // 0x948
float x; // 0x94c
float y; // 0x950
float fadeSpeed; // 0x954
float bounceFactor; // 0x958
int32_t hitSound; // 0x95c
int32_t priority; // 0x960
Vector tentOffset; // 0x964
QAngle m_vecTempEntAngVelocity; // 0x970
int32_t tempent_renderamt; // 0x97c
Vector m_vecNormal; // 0x980
float m_flSpriteScale; // 0x98c
int32_t m_nFlickerFrame; // 0x990
float m_flFrameRate; // 0x994
float m_flFrame; // 0x998
char* m_pszImpactEffect; // 0x9a0
char* m_pszParticleEffect; // 0x9a8
bool m_bParticleCollision; // 0x9b0
int32_t m_iLastCollisionFrame; // 0x9b4
Vector m_vLastCollisionOrigin; // 0x9b8
Vector m_vecTempEntVelocity; // 0x9c4
Vector m_vecPrevAbsOrigin; // 0x9d0
Vector m_vecTempEntAcceleration; // 0x9dc
};
// Aligment: 48
// Size: 2568
class C_BasePlayerWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BasePlayer > m_hOwner; // 0x930
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint8_t m_nMuzzleFlashParity; // 0x934
uint8_t m_nOldMuzzleFlashParity; // 0x935
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x938
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x93c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x940
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x944
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x948
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x950
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x958
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x960
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x964
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x968
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x96c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x970
float m_flNextEmptySoundTime; // 0x974
float m_flNextSoundTime; // 0x978
float m_fMinRange1; // 0x97c
float m_fMinRange2; // 0x980
float m_fMaxRange1; // 0x984
float m_fMaxRange2; // 0x988
float m_fFireDuration; // 0x98c
int32_t m_Activity; // 0x990
int32_t m_iPrimaryAmmoCount; // 0x994
int32_t m_iSecondaryAmmoCount; // 0x998
CUtlSymbolLarge m_iszName; // 0x9a0
bool m_bRemoveable; // 0x9a8
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x9a9
bool m_bFireOnEmpty; // 0x9aa
bool m_bPlayedEmptyClipSound; // 0x9ab
bool m_bFiresUnderwater; // 0x9ac
bool m_bAltFiresUnderwater; // 0x9ad
bool m_bReloadsSingly; // 0x9ae
HSequence m_hIdealSequence; // 0x9b0
int32_t m_IdealActivity; // 0x9b4
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x9b8
int32_t m_iAltFireHudHintCount; // 0x9c8
int32_t m_iReloadHudHintCount; // 0x9cc
bool m_bAltFireHudHintDisplayed; // 0x9d0
bool m_bReloadHudHintDisplayed; // 0x9d1
float m_flHudHintPollTime; // 0x9d4
float m_flHudHintMinDisplayTime; // 0x9d8
bool m_bJustRestored; // 0x9dc
int16_t m_nLastNetworkedModelIndex; // 0x9de
int16_t m_nPreDataChangedModelIndex; // 0x9e0
C_PlayerWeaponClone* m_pWorldModelClone; // 0x9e8
WeaponState_t m_iOldState; // 0x9f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszWeaponParseDataNameOverride; // 0xa00
};
// Aligment: 1
// Size: 2352
class C_ViewmodelWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
char* m_worldModel; // 0x928
};
// Aligment: 21
// Size: 2464
class C_BaseViewModel : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecLastFacing; // 0x930
// MNetworkEnable
// MNetworkEnable
uint32_t m_nViewModelIndex; // 0x93c
// MNetworkEnable
// MNetworkEnable
uint32_t m_nAnimationParity; // 0x940
// MNetworkEnable
// MNetworkEnable
HSequence m_hLayerSequence; // 0x944
// MNetworkEnable
// MNetworkEnable
uint32_t m_nLayer; // 0x948
// MNetworkEnable
// MNetworkEnable
float m_flAnimationStartTime; // 0x94c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponChanged"
CHandle< C_BasePlayerWeapon > m_hWeapon; // 0x950
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hOwner; // 0x954
int32_t m_Activity; // 0x958
CUtlSymbolLarge m_sVMName; // 0x960
CUtlSymbolLarge m_sAnimationPrefix; // 0x968
CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x970
AttachmentHandle_t m_iCameraAttachment; // 0x974
QAngle m_vecLastCameraAngles; // 0x978
float m_previousElapsedDuration; // 0x984
float m_previousCycle; // 0x988
int32_t m_nOldAnimationParity; // 0x98c
HSequence m_hOldLayerSequence; // 0x990
int32_t m_oldLayer; // 0x994
float m_oldLayerStartTime; // 0x998
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hControlPanel; // 0x99c
};
// Aligment: 1
// Size: 2392
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
matrix3x4_t m_mComponentTransform; // 0x928
};
// Aligment: 1
// Size: 2392
class C_PointHintUIArrowHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
matrix3x4_t m_mArrowLocalTransform; // 0x928
};
// Aligment: 4
// Size: 2496
class C_PointHintUIHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x958
int32_t m_nTrackedDeviceIndex; // 0x970
matrix3x4_t m_matLocalHighlight; // 0x988
bool m_bVisible; // 0x9b8
};
// Aligment: 12
// Size: 3208
class C_EconEntity : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xaf8
bool m_bClientside; // 0xc38
EconEntityParticleDisableMode_t m_nDisableMode; // 0xc3c
bool m_bParticleSystemsCreated; // 0xc40
bool m_bForceDestroyAttachedParticlesImmediately; // 0xc41
CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_vecAttachedParticles; // 0xc48
CHandle< C_BaseAnimating > m_hViewmodelAttachment; // 0xc60
int32_t m_iOldTeam; // 0xc64
bool m_bAttachmentDirty; // 0xc68
style_index_t m_iOldStyle; // 0xc69
CHandle< C_BaseEntity > m_hOldProvidee; // 0xc6c
CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0xc70
};
// Aligment: 0
// Size: 3216
class C_EconWearable : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 3216
class C_TFWearableItem : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2360
class CDCGEntity : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCastable; // 0x930
bool m_bLocked; // 0x931
};
// Aligment: 30
// Size: 3864
class CDCGCardView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bBlockReentrantEntityCreationDuringRemoval; // 0xa00
bool m_bHovered; // 0xa01
bool m_bIsAvailableForLaneAssignment; // 0xa02
int32_t m_nOldManaCost; // 0xa10
int32_t m_nOldOwnerID; // 0xa14
bool m_bIsImprovementInPlay; // 0xa18
int32_t m_nDeathAnimationIndex; // 0xa1c
bool m_bAnimatingSleeve; // 0xa20
bool m_bShouldNotRescaleEntitiesOnZoomOut; // 0xa21
bool m_bCastingTargetHover; // 0xa22
bool m_bIsAutomaticTarget; // 0xa23
bool m_bIsCastingTarget; // 0xa24
bool m_bStatusEffectsLocked; // 0xa2c
CUtlVector< CDCGCardView* > m_vecEquipmentTooltips; // 0xa60
bool m_bIsBeingDrawnToHand; // 0xa78
bool m_bIsWaitingForWarningMessage; // 0xa79
bool m_bParticlesVisible; // 0xa7a
bool m_bHasBeenDecorated; // 0xa7b
bool m_bHasClickActionTargets; // 0xa7c
bool m_bIsCasting; // 0xa7d
bool m_bIsResolving; // 0xa84
bool m_bIsPerformingCombatClash; // 0xa85
bool m_bFauxTextVisible; // 0xa86
bool m_bCardBackLoaded; // 0xa8c
bool m_bIsVSMode; // 0xa8d
bool m_bInterpolateDuringLaneRelayout; // 0xa8e
bool m_bPerformanceVisible; // 0xa98
bool m_bIsPerformingResolution; // 0xa99
bool m_bCombatPreviewVisible; // 0xa9a
int32_t m_nDeploymentPrevCombatPosition; // 0xaa0
};
// Aligment: 0
// Size: 3864
class CDCGPathingCard : public CDCGCardView, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2368
class CDCGCardCollisionProxy : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 4024
class CDCGCardViewInspect : public CDCGCardView, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 2640
class CDCGTowerView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bRadiantTower; // 0x9f8
bool m_bHasBeenDecorated; // 0xa40
bool m_bIsPerformingCombatClash; // 0xa41
int32_t m_Activity; // 0xa44
bool m_bStrategicIdle; // 0xa48
};
// Aligment: 5
// Size: 2440
class CDCGDeckImp : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nIndex; // 0x940
bool m_bChangingLanes; // 0x948
int32_t m_nAnimationPriorityLevel; // 0x94c
bool m_bIsLocallyOwned; // 0x958
bool m_bExplicitMode; // 0x980
};
// Aligment: 1
// Size: 2416
class CDCGDeckBase : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x944
};
// Aligment: 0
// Size: 2344
class CDCGDeckAttachment : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2368
class CDCGDeckCardView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 20
// Size: 2552
class CDCGHandInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bLocalPlayer; // 0x938
bool m_bIsFountainHand; // 0x939
int32_t m_nLayoutType; // 0x93c
int32_t m_nMinHandSize; // 0x940
int32_t m_nMaxHandSize; // 0x944
Vector m_vLeftPosMinHandSize; // 0x948
Vector m_vMidPosMinHandSize; // 0x954
Vector m_vRightPosMinHandSize; // 0x960
QAngle m_qLeftRotMinHandSize; // 0x96c
QAngle m_qMidRotMinHandSize; // 0x978
QAngle m_qRightRotMinHandSize; // 0x984
Vector m_vLeftPosMaxHandSize; // 0x990
Vector m_vMidPosMaxHandSize; // 0x99c
Vector m_vRightPosMaxHandSize; // 0x9a8
QAngle m_qLeftRotMaxHandSize; // 0x9b4
QAngle m_qMidRotMaxHandSize; // 0x9c0
QAngle m_qRightRotMaxHandSize; // 0x9cc
bool m_bHoverInheritsLayoutRotation; // 0x9d8
Vector m_vHoverOffset; // 0x9dc
QAngle m_qHoverOffset; // 0x9e8
};
// Aligment: 0
// Size: 2528
class CDCGCardSlot : public CDCGCardCollisionProxy, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2504
class CDCGItemSlotView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2320
class CDCGGameBoardLight : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x900
bool m_bIsDire; // 0x904
};
// Aligment: 1
// Size: 2368
class CDCGGameBoardRotator : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x938
};
// Aligment: 4
// Size: 2432
class CDCGGameBoardAttachment : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x938
bool m_bIsDire; // 0x93c
CUtlString m_strAmbientEffect; // 0x940
bool m_bIsInteractable; // 0x968
};
// Aligment: 0
// Size: 2432
class CDCGGameBoard : public CDCGGameBoardAttachment, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2376
class CDCGImprovementInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x938
int32_t m_nPositionID; // 0x93c
bool m_bLocalPlayer; // 0x940
int32_t m_nDisenchatFlowChild; // 0x944
};
// Aligment: 5
// Size: 2896
class CDCGLaneView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CDCGLaneInfo* m_pLaneInfo; // 0x9d0
CUtlVector< CDCGCardView* > m_vecPreviewPathingCards; // 0xb30
bool m_bLocalAncientDestroyed; // 0xb48
bool m_bOpponentAncientDestroyed; // 0xb49
bool m_bIsDragTarget; // 0xb4a
};
// Aligment: 1
// Size: 2376
class CDCGLaneInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x938
};
// Aligment: 2
// Size: 2384
class CDCGCombatLaneInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x940
bool m_bLocalPlayer; // 0x944
};
// Aligment: 0
// Size: 2568
class CDCGShopButton : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2664
class CDCGShopInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2616
class CDCGShopView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bLocked; // 0x9fc
bool m_bIsMinimized; // 0x9fd
bool m_bIsReady; // 0x9fe
bool m_bIsHoldActionPending; // 0x9ff
};
// Aligment: 0
// Size: 2360
class CDCGShopCollisionProxy : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 2800
class CDCGPassCoinView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
matrix3x4_t m_matTransform; // 0x9d0
bool m_bMouseDown; // 0xa58
bool m_bCanActivate; // 0xa59
bool m_bHasClickedOnCoin; // 0xa5a
int32_t m_nPreviousActingPlayer; // 0xa5c
bool m_bRazDazDirty; // 0xa60
bool m_bIsPause; // 0xa61
float m_flPreviousTimeRemaining; // 0xac8
float m_flPreviousGameTimeRemaining; // 0xacc
float m_flNextTimerSpeakEvent; // 0xad0
float m_flGotPriorityTime; // 0xad4
float m_flNextAllowedNagTime; // 0xad8
bool m_bRoping; // 0xadc
bool m_bOpponentRoping; // 0xadd
CDCGInitiativeTokenView* m_pInitiativeToken; // 0xae8
};
// Aligment: 6
// Size: 2512
class CDCGPassCoinInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nLaneID; // 0x948
bool m_bLocalPlayer; // 0x94c
bool m_bShop; // 0x94d
bool m_bDeployment; // 0x94e
matrix3x4_t m_matTransform; // 0x978
int32_t m_nCurrentActivity; // 0x9ac
};
// Aligment: 1
// Size: 2624
class CDCGInitiativeTokenView : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
matrix3x4_t m_matTransform; // 0x9d8
};
// Aligment: 2
// Size: 2416
class CDCGInitiativeTokenInfo : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bLocalPlayer; // 0x938
matrix3x4_t m_matTransform; // 0x93c
};
// Aligment: 5
// Size: 2456
class CDCGAttachEntity : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CDCGEntity* m_pParentEntity; // 0x938
bool m_bShouldThinkForCameraNotifications; // 0x988
bool m_bShouldScaleOnCameraTransitions; // 0x989
float m_flDesiredScaleOnStrategic; // 0x98c
float m_flNormalizedCameraDistance; // 0x990
};
// Aligment: 0
// Size: 2472
class CDCGCardAttachEntity : public CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2464
class CDCGTowerAttachEntity : public CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2568
class CDCGCardAttackEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2480
class CDCGCardHeroSpotlightEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2320
class CDCGEnvHeroCardLight : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2568
class CDCGCardArmorEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2568
class CDCGCardHealthEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2568
class CDCGCardGoldIconEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2568
class CDCGCardIconManaEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2496
class CDCGCardCombatArrowEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCombatArrowVisibility; // 0x9a8
int32_t m_nArrowDirection; // 0x9ac
int32_t m_Activity; // 0x9b0
uint64_t m_nEnabledMasks; // 0x9b8
};
// Aligment: 0
// Size: 2472
class CDCGCardFakeShadowRegionEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2472
class CDCGHandCardOverlapShadowRegionEntity : public CDCGCardFakeShadowRegionEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2472
class CDCGInspectIndividualCardShadowRegionEntity : public CDCGCardFakeShadowRegionEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2472
class CDCGInspectCardShadowRegionEntity : public CDCGCardFakeShadowRegionEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2480
class CDCGCardBattleSleeveEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 2616
class CDCGStatusEffect : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bVisibleInHand; // 0x9a8
bool m_bLockPanel; // 0x9a9
bool m_bHasAnyVisibleAttributes; // 0x9aa
};
// Aligment: 0
// Size: 2624
class CDCGCompositeStateRuleEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2368
class CDCGRuleShadow : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CDCGCompositeStateRuleEntity > m_hParentView; // 0x938
};
// Aligment: 1
// Size: 2648
class CDCGRuleEntity_ActiveAbility : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnableParticles; // 0xa40
};
// Aligment: 1
// Size: 2656
class CDCGRuleEntity_ItemActiveAbility : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bEnableParticles; // 0xa40
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_TemplateActiveAbility : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_NamedReactive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_UnnamedReactive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_GrantedReactive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_PlayEffect : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_DeathEffect : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_EnterLaneEffect : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_NamedPassive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_UnnamedPassive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_GrantedPassive : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2648
class CDCGRuleEntity_EquippedItem : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_IsCloned : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2632
class CDCGRuleEntity_HiddenStatMod : public CDCGCompositeStateRuleEntity, CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 2432
class CDCGGenericPerformerEntity : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nOwnerID; // 0x940
int32_t m_nLaneID; // 0x944
};
// Aligment: 3
// Size: 4080
class CDCG_PortraitWorldUnit : public CDCGCardViewInspect, CDCGCardView, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDeferredPortrait; // 0xfbc
CUtlString m_cameraName; // 0xfc0
float m_flCardSizeRatio; // 0xfd4
};
// Aligment: 19
// Size: 3088
class C_DevtestHierarchy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vRotationAxis; // 0xba8
float m_flRotationSpeed; // 0xbb4
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0xbb8
CHandle< C_BaseEntity > m_hChild; // 0xbbc
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_attachName; // 0xbc0
// MNetworkEnable
// MNetworkEnable
Vector m_vDynamicAttachOffset; // 0xbc4
// MNetworkEnable
// MNetworkEnable
int32_t m_nDynamicResetCount; // 0xbd0
int32_t m_nDynamicDetachCount; // 0xbd4
// MNetworkEnable
// MNetworkEnable
bool m_bChildIsDynamic; // 0xbd8
// MNetworkEnable
// MNetworkEnable
bool m_bCreateChildSideChild; // 0xbd9
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_alternateAttachName; // 0xbdc
CHandle< C_BaseEntity > m_hAlternateParent; // 0xbe0
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xbe8
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xbf0
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xbf8
// MNetworkEnable
// MNetworkEnable
float m_flEntityStartTime; // 0xc00
int32_t m_nTestIndex; // 0xc04
HierarchyType_t m_nCurrType; // 0xc08
int32_t m_nCurrentModel; // 0xc0c
};
// Aligment: 0
// Size: 2984
class C_DevtestHierarchyChild : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2344
class C_DevtestHierarchy2 : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 11096
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler, C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 7
// Size: 2520
class C_RagdollPropAttached : public C_RagdollProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0x9a0
// MNetworkEnable
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0x9a4
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointBoneSpace; // 0x9a8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointRagdollSpace; // 0x9b4
Vector m_vecOffset; // 0x9c0
float m_parentTime; // 0x9cc
bool m_bHasParent; // 0x9d0
};
// Aligment: 8
// Size: 2936
class C_BaseCombatCharacter : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWearablesChanged"
CUtlVector< CHandle< C_EconWearable > > m_hMyWearables; // 0xae8
int32_t m_bloodColor; // 0xb00
AttachmentHandle_t m_leftFootAttachment; // 0xb04
AttachmentHandle_t m_rightFootAttachment; // 0xb05
C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb08
float m_flWaterWorldZ; // 0xb0c
float m_flWaterNextTraceTime; // 0xb10
// MNetworkEnable
float m_flFieldOfView; // 0xb14
};
// Aligment: 99
// Size: 4496
class C_BasePlayer : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecFlashlightOrigin; // 0xb80
Vector m_vecFlashlightForward; // 0xb8c
Vector m_vecFlashlightUp; // 0xb98
Vector m_vecFlashlightRight; // 0xba4
fogparams_t m_CurrentFog; // 0xbb0
CHandle< C_FogController > m_hOldFogController; // 0xc18
bool[5] m_bOverrideFogColor; // 0xc1c
Color[5] m_OverrideFogColor; // 0xc21
bool[5] m_bOverrideFogStartEnd; // 0xc35
float32[5] m_fOverrideFogStart; // 0xc3c
float32[5] m_fOverrideFogEnd; // 0xc50
int32_t m_StuckLast; // 0xc64
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CPlayerLocalData"
// MNetworkSendProxyRecipientsFilter
C_PlayerLocalData m_Local; // 0xc68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hTonemapController; // 0xe58
C_PlayerState m_pl; // 0xe60
// MNetworkEnable
// MNetworkEnable
uint32_t m_iFOV; // 0xe78
// MNetworkEnable
// MNetworkEnable
uint32_t m_iFOVStart; // 0xe7c
uint64_t m_afButtonLast; // 0xe80
uint64_t m_afButtonPressed; // 0xe88
uint64_t m_afButtonReleased; // 0xe90
uint64_t m_nButtons; // 0xe98
float m_surfaceFriction; // 0xea0
int32_t m_nImpulse; // 0xea4
int32_t m_flPhysics; // 0xea8
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xeac
float m_flWaterJumpTime; // 0xeb0
float m_flSwimSoundTime; // 0xeb4
float m_flStepSoundTime; // 0xeb8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0xebc
char[32] m_szAnimExtension; // 0xec8
int32_t m_nOldTickBase; // 0xee8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0xeec
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hZoomOwner; // 0xef0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponsChanged"
CUtlVector< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0xef8
// MNetworkEnable
// MNetworkEnable
CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0xf10
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0xf14
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint16[32] m_iAmmo; // 0xf18
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0xf58
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseViewModel >[2] m_hViewModel; // 0xf5c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hVehicle; // 0xf64
// MNetworkEnable
// MNetworkEnable
uint32_t m_iDefaultFOV; // 0xf68
uint64_t m_afButtonDisabled; // 0xf70
uint64_t m_afButtonForced; // 0xf78
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hViewEntity; // 0xf88
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hConstraintEntity; // 0xf8c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0xf90
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0xf9c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0xfa0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0xfa4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0xfa8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0xfa9
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< C_BaseEntity > m_hObserverTarget; // 0xfac
float m_flObserverChaseDistance; // 0xfb0
Vector m_vecFreezeFrameStart; // 0xfb4
float m_flFreezeFrameStartTime; // 0xfc0
float m_flFreezeFrameDistance; // 0xfc4
bool m_bStartedFreezeFraming; // 0xfc8
bool m_bFinishedFreezeFraming; // 0xfc9
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xfcc
CHandle< C_BaseEntity > m_hOldVehicle; // 0xfd0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hUseEntity; // 0xfd4
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hHeldEntity; // 0xfd8
Vector m_vecWaterJumpVel; // 0xfdc
QAngle m_vecOldViewAngles; // 0xfe8
QAngle m_angDemoViewAngles; // 0xff8
bool m_bWasFrozen; // 0x1010
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x1014
int32_t m_nFinalPredictedTick; // 0x1018
bool[1] m_bFlashlightEnabled; // 0x101c
float m_flOldPlayerZ; // 0x1020
float m_flOldPlayerViewOffsetZ; // 0x1024
Vector m_vecVehicleViewOrigin; // 0x1028
QAngle m_vecVehicleViewAngles; // 0x1034
float m_flVehicleViewFOV; // 0x1040
int32_t m_nVehicleViewSavedFrame; // 0x1044
C_CommandContext m_CommandContext; // 0x1048
float m_flWaterSurfaceZ; // 0x10a0
bool m_bResampleWaterSurface; // 0x10a4
TimedEvent m_tWaterParticleTimer; // 0x10a8
bool m_bPlayerUnderwater; // 0x10b0
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0x10b4
Vector m_vecPredictionError; // 0x10b8
float m_flPredictionErrorTime; // 0x10c4
Vector m_vecPreviouslyPredictedOrigin; // 0x10c8
// MNetworkEnable
// MNetworkEnable
char[18] m_szLastPlaceName; // 0x10d4
CUtlStringToken m_surfaceProps; // 0x10e8
char m_chTextureType; // 0x10f8
bool m_bSentFreezeFrame; // 0x10f9
float m_flFreezeZOffset; // 0x10fc
CUtlVector< CHandle< C_BasePlayer > > m_hSplitScreenPlayers; // 0x1100
CSplitScreenSlot m_nSplitScreenSlot; // 0x1118
CHandle< C_BasePlayer > m_hSplitOwner; // 0x111c
bool m_bIsLocalPlayer; // 0x1120
Vector m_groundNormal; // 0x1124
Vector m_vOldOrigin; // 0x1130
float m_flOldSimulationTime; // 0x113c
// MNetworkEnable
// MNetworkEnable
CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x1140
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "fogplayerparams_t"
C_fogplayerparams_t m_PlayerFog; // 0x1148
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x1188
};
// Aligment: 14
// Size: 2600
class CDCGCameraRig : public CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
C_PointCamera* m_pPointCamera; // 0x938
int32_t m_Activity; // 0x940
float m_flOldFarZ; // 0x958
float m_flFarZ; // 0x95c
float m_flFarZChangeTime; // 0x960
bool m_bLocked; // 0x964
Vector m_vCurrentPos; // 0x968
Vector m_vStartOffsetPos; // 0x974
Vector m_vDesiredOffsetPos; // 0x980
float m_flOffsetBlendStart; // 0x98c
float m_flOffsetBlendEnd; // 0x990
char[128] m_szLoopingAmbienceName; // 0x994
float m_flSequenceDuration; // 0xa1c
float m_flAnimEndTime; // 0xa20
public:
static CDCGCameraRig* &Get_m_CameraRig() { return *reinterpret_cast<CDCGCameraRig**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CDCGCameraRig")->m_static_fiels[0]->m_instance); }
};
// Aligment: 3
// Size: 4552
class C_DCGPlayer : public C_BasePlayer, C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bOverrideCamera; // 0x11a8
Vector m_vecCameraOverride; // 0x11ac
QAngle m_angleCameraOverride; // 0x11b8
};
// Aligment: 3
// Size: 2568
class CDCGTowerArmorEntity : public CDCGTowerAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForcedHidden; // 0xa00
bool m_bLocalTower; // 0xa01
bool m_bHasArmorVisible; // 0xa02
};
// Aligment: 0
// Size: 2560
class CDCGTowerHealthEntity : public CDCGTowerAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2560
class CDCGTowerManaEntity : public CDCGTowerAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2544
class CDCGTowerTopEntity : public CDCGTowerAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bRadiantTower; // 0x9c8
bool m_bIsAncient; // 0x9c9
bool m_bPerformanceVisible; // 0x9ca
int32_t m_activity; // 0x9cc
};
// Aligment: 0
// Size: 2832
class CDCGHandLayout : public CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2576
class CDCGCardCombatPreviewEntity : public CDCGCardAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bPreviewVisible; // 0x9a8
};
// Aligment: 1
// Size: 2568
class CDCGTowerCombatPreviewEntity : public CDCGTowerAttachEntity, CDCGAttachEntity, CDCGEntity, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bPreviewVisible; // 0x9a0
};
// Aligment: 0
// Size: 2936
class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
2023-03-15 15:20:35 +00:00
};