source2sdk/sdk/particles.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: particles.dll
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// Classes count: 418
// Enums count: 66
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x6
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enum class ParticleControlPointAxis_t : uint32_t
{
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleImpulseType_t : uint32_t
{
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleFalloffFunction_t : uint32_t
{
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class AnimationType_t : uint32_t
{
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ClosestPointTestType_t : uint32_t
{
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class InheritableBoolType_t : uint32_t
{
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleHitboxBiasType_t : uint32_t
{
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1,
};
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// Alignment: 4
// Size: 0x7
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enum class PFuncVisualizationType_t : uint32_t
{
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class PetGroundType_t : uint32_t
{
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class SpriteCardShaderType_t : uint32_t
{
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleTopology_t : uint32_t
{
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleDetailLevel_t : uint32_t
{
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleTraceSet_t : uint32_t
{
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_DYNAMIC = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleCollisionMode_t : uint32_t
{
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xffffffffffffffff,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleColorBlendMode_t : uint32_t
{
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4,
};
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// Alignment: 4
// Size: 0x7
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enum class Detail2Combo_t : uint32_t
{
DETAIL_2_COMBO_UNINITIALIZED = 0xffffffffffffffff,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5,
};
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// Alignment: 4
// Size: 0x4
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enum class DetailCombo_t : uint32_t
{
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3,
};
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// Alignment: 4
// Size: 0x9
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enum class ScalarExpressionType_t : uint32_t
{
SCALAR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7,
};
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// Alignment: 4
// Size: 0x9
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enum class VectorExpressionType_t : uint32_t
{
VECTOR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7,
};
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// Alignment: 4
// Size: 0x7
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enum class VectorFloatExpressionType_t : uint32_t
{
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5,
};
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// Alignment: 4
// Size: 0x4
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enum class MissingParentInheritBehavior_t : uint32_t
{
MISSING_PARENT_DO_NOTHING = 0xffffffffffffffff,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class HitboxLerpType_t : uint32_t
{
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleSelection_t : uint32_t
{
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2,
};
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// Alignment: 4
// Size: 0xb
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enum class ParticlePinDistance_t : uint32_t
{
PARTICLE_PIN_DISTANCE_NONE = 0xffffffffffffffff,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xa,
};
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// Alignment: 4
// Size: 0xd
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enum class ParticleColorBlendType_t : uint32_t
{
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xa,
PARTICLE_COLOR_BLEND_NEGATE = 0xb,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xc,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleSetMethod_t : uint32_t
{
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleDirectionNoiseType_t : uint32_t
{
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleRotationLockType_t : uint32_t
{
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleEndcapMode_t : uint32_t
{
PARTICLE_ENDCAP_ALWAYS_ON = 0xffffffffffffffff,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightingQuality_t : uint32_t
{
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xffffffffffffffff,
};
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// Alignment: 4
// Size: 0x2
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enum class StandardLightingAttenuationStyle_t : uint32_t
{
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleTraceMissBehavior_t : uint32_t
{
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleOrientationSetMode_t : uint32_t
{
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleLightnintBranchBehavior_t : uint32_t
{
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightFogLightingMode_t : uint32_t
{
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleSequenceCropOverride_t : uint32_t
{
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xffffffffffffffff,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleParentSetMode_t : uint32_t
{
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class MaterialProxyType_t : uint32_t
{
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleOrientationChoiceList_t : uint32_t
{
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5,
};
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// Alignment: 4
// Size: 0x7
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enum class ParticleOutputBlendMode_t : uint32_t
{
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleAlphaReferenceType_t : uint32_t
{
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class BlurFilterType_t : uint32_t
{
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleLightTypeChoiceList_t : uint32_t
{
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleLightUnitChoiceList_t : uint32_t
{
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleOmni2LightTypeChoiceList_t : uint32_t
{
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightBehaviorChoiceList_t : uint32_t
{
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleDepthFeatheringMode_t : uint32_t
{
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleVRHandChoiceList_t : uint32_t
{
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleSortingChoiceList_t : uint32_t
{
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1,
};
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// Alignment: 4
// Size: 0xa
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enum class SpriteCardTextureType_t : uint32_t
{
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9,
};
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// Alignment: 4
// Size: 0xf
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enum class SpriteCardTextureChannel_t : uint32_t
{
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xa,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xb,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xc,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xd,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xe,
};
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// Alignment: 4
// Size: 0xe
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enum class SpriteCardPerParticleScale_t : uint32_t
{
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xa,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xb,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xc,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xd,
};
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// Alignment: 4
// Size: 0x7
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enum class ParticleTextureLayerBlendType_t : uint32_t
{
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticlePostProcessPriorityGroup_t : uint32_t
{
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleFogType_t : uint32_t
{
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class TextureRepetitionMode_t : uint32_t
{
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1,
};
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// Alignment: 4
// Size: 0x14
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enum class ParticleFloatType_t : uint32_t
{
PF_TYPE_INVALID = 0xffffffffffffffff,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_PARTICLE_NOISE = 0xa,
PF_TYPE_PARTICLE_AGE = 0xb,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0xc,
PF_TYPE_PARTICLE_FLOAT = 0xd,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0xe,
PF_TYPE_PARTICLE_SPEED = 0xf,
PF_TYPE_PARTICLE_NUMBER = 0x10,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x11,
PF_TYPE_COUNT = 0x12,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleFloatBiasType_t : uint32_t
{
PF_BIAS_TYPE_INVALID = 0xffffffffffffffff,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class PFNoiseType_t : uint32_t
{
PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class PFNoiseModifier_t : uint32_t
{
PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3,
};
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// Alignment: 4
// Size: 0x6
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enum class PFNoiseTurbulence_t : uint32_t
{
PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleFloatRandomMode_t : uint32_t
{
PF_RANDOM_MODE_INVALID = 0xffffffffffffffff,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleFloatInputMode_t : uint32_t
{
PF_INPUT_MODE_INVALID = 0xffffffffffffffff,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x8
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enum class ParticleFloatMapType_t : uint32_t
{
PF_MAP_TYPE_INVALID = 0xffffffffffffffff,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleTransformType_t : uint32_t
{
PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4,
};
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// Alignment: 4
// Size: 0x11
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enum class ParticleVecType_t : uint32_t
{
PVEC_TYPE_INVALID = 0xffffffffffffffff,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xa,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xb,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xc,
PVEC_TYPE_RANDOM_UNIFORM = 0xd,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xe,
PVEC_TYPE_COUNT = 0xf,
};
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struct ParticleAttributeIndex_t;
struct ParticlePreviewState_t;
struct CParticleCollectionFloatInput;
struct CParticleVisibilityInputs;
struct TextureControls_t;
struct CParticleCollectionVecInput;
struct CParticleTransformInput;
struct CParticleFloatInput;
struct CNewParticleEffect;
struct IParticleCollection;
struct PARTICLE_EHANDLE__;
struct CParticleProperty;
struct CPerParticleFloatInput;
struct CPathParameters;
struct CPerParticleVecInput;
struct CRandomNumberGeneratorParameters;
struct CParticleRemapFloatInput;
struct ControlPointReference_t;
// Alignment: 2
// Size: 0x8
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class CRandomNumberGeneratorParameters
{
public:
// MPropertyFriendlyName "Distribute evenly"
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bool m_bDistributeEvenly; // 0x0
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// MPropertyFriendlyName "Seed (negative values=randomize)"
// MPropertySuppressExpr "!m_bDistributeEvenly"
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int32_t m_nSeed; // 0x4
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};
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// Alignment: 1
// Size: 0x4
struct ParticleAttributeIndex_t
{
public:
int32_t m_Value; // 0x0
};
// Alignment: 3
// Size: 0x10
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struct MaterialVariable_t
{
public:
// MPropertyFriendlyName "material variable"
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CUtlString m_strVariable; // 0x0
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// MPropertyFriendlyName "particle field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nVariableField; // 0x8
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// MPropertyFriendlyName "scale"
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float m_flScale; // 0xc
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};
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// Alignment: 2
// Size: 0x10
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struct ParticlePreviewBodyGroup_t
{
public:
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CUtlString m_bodyGroupName; // 0x0
int32_t m_nValue; // 0x8
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};
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// Alignment: 15
// Size: 0x58
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struct ParticlePreviewState_t
{
public:
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CUtlString m_previewModel; // 0x0
uint32_t m_nModSpecificData; // 0x8
PetGroundType_t m_groundType; // 0xc
CUtlString m_sequenceName; // 0x10
int32_t m_nFireParticleOnSequenceFrame; // 0x18
private:
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
public:
CUtlString m_hitboxSetName; // 0x20
CUtlString m_materialGroupName; // 0x28
CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x30
float m_flPlaybackSpeed; // 0x48
float m_flParticleSimulationRate; // 0x4c
bool m_bShouldDrawHitboxes; // 0x50
bool m_bShouldDrawAttachments; // 0x51
bool m_bShouldDrawAttachmentNames; // 0x52
bool m_bShouldDrawControlPointAxes; // 0x53
bool m_bAnimationNonLooping; // 0x54
};
// Alignment: 6
// Size: 0x30
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struct ParticleControlPointDriver_t
{
public:
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int32_t m_iControlPoint; // 0x0
ParticleAttachment_t m_iAttachType; // 0x4
CUtlString m_attachmentName; // 0x8
Vector m_vecOffset; // 0x10
QAngle m_angOffset; // 0x1c
CUtlString m_entityName; // 0x28
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};
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// Alignment: 3
// Size: 0x78
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struct ParticleControlPointConfiguration_t
{
public:
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CUtlString m_name; // 0x0
CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x8
ParticlePreviewState_t m_previewState; // 0x20
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};
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// Alignment: 0
// Size: 0x10
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class IParticleCollection
{
public:
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uint8_t __pad0000[0x10]; // @note: autoaligned
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};
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// Alignment: 0
// Size: 0x8
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class IControlPointEditorData
{
public:
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uint8_t __pad0000[0x8]; // @note: autoaligned
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};
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// Alignment: 0
// Size: 0x8
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class IParticleSystemDefinition
{
public:
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uint8_t __pad0000[0x8]; // @note: autoaligned
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};
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// Alignment: 18
// Size: 0x44
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class CParticleVisibilityInputs
{
public:
// MPropertyFriendlyName "camera depth bias"
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float m_flCameraBias; // 0x0
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// MPropertyFriendlyName "input control point number"
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int32_t m_nCPin; // 0x4
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// MPropertyFriendlyName "input proxy radius"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flProxyRadius; // 0x8
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// MPropertyFriendlyName "input proxy visibility minimum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flInputMin; // 0xc
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// MPropertyFriendlyName "input proxy visibility maximum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flInputMax; // 0x10
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// MPropertyFriendlyName "input proxy unsupported hardware fallback value"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flNoPixelVisibilityFallback; // 0x14
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// MPropertyFriendlyName "input distance minimum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flDistanceInputMin; // 0x18
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// MPropertyFriendlyName "input distance maximum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flDistanceInputMax; // 0x1c
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// MPropertyFriendlyName "input dot minimum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flDotInputMin; // 0x20
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// MPropertyFriendlyName "input dot maximum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flDotInputMax; // 0x24
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// MPropertyFriendlyName "input dot use CP angles"
// MPropertySuppressExpr "m_nCPin == -1"
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bool m_bDotCPAngles; // 0x28
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// MPropertyFriendlyName "input dot use Camera angles"
// MPropertySuppressExpr "m_nCPin == -1"
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bool m_bDotCameraAngles; // 0x29
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
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// MPropertyFriendlyName "output alpha scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flAlphaScaleMin; // 0x2c
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// MPropertyFriendlyName "output alpha scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flAlphaScaleMax; // 0x30
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// MPropertyFriendlyName "output radius scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flRadiusScaleMin; // 0x34
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// MPropertyFriendlyName "output radius scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flRadiusScaleMax; // 0x38
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// MPropertyFriendlyName "output radius FOV scale base"
// MPropertySuppressExpr "m_nCPin == -1"
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float m_flRadiusScaleFOVBase; // 0x3c
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// MPropertyFriendlyName "vr camera right eye"
// MParticleAdvancedField
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bool m_bRightEye; // 0x40
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};
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// Alignment: 8
// Size: 0x40
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class CPathParameters
{
public:
// MPropertyFriendlyName "start control point number"
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int32_t m_nStartControlPointNumber; // 0x0
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// MPropertyFriendlyName "end control point number"
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int32_t m_nEndControlPointNumber; // 0x4
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// MPropertyFriendlyName "bulge control 0=random 1=orientation of start pnt 2=orientation of end point"
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int32_t m_nBulgeControl; // 0x8
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// MPropertyFriendlyName "random bulge"
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float m_flBulge; // 0xc
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// MPropertyFriendlyName "mid point position"
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float m_flMidPoint; // 0x10
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// MPropertyFriendlyName "Offset from curve start point for path start"
// MVectorIsCoordinate
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Vector m_vStartPointOffset; // 0x14
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// MPropertyFriendlyName "Offset from curve midpoint for curve center"
// MVectorIsCoordinate
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Vector m_vMidPointOffset; // 0x20
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// MPropertyFriendlyName "Offset from control point for path end"
// MVectorIsCoordinate
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Vector m_vEndOffset; // 0x2c
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};
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// Alignment: 5
// Size: 0x20
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struct ParticleChildrenInfo_t
{
public:
// MPropertySuppressField
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0
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// MPropertyFriendlyName "delay"
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float m_flDelay; // 0x8
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// MPropertyFriendlyName "end cap effect"
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bool m_bEndCap; // 0xc
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// MPropertySuppressField
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bool m_bDisableChild; // 0xd
private:
[[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe
public:
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// MPropertyFriendlyName "disable at detail levels below"
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ParticleDetailLevel_t m_nDetailLevel; // 0x10
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};
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// Alignment: 3
// Size: 0x14
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struct ControlPointReference_t
{
public:
// MPropertyFriendlyName "Control point"
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int32_t m_controlPointNameString; // 0x0
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// MPropertyFriendlyName "Offset from control point"
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Vector m_vOffsetFromControlPoint; // 0x4
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// MPropertyFriendlyName "Use local space offset"
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bool m_bOffsetInLocalSpace; // 0x10
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};
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// Alignment: 2
// Size: 0x10
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struct ModelReference_t
{
public:
// MPropertyFriendlyName "model"
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CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0
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// MPropertyFriendlyName "Relative probability"
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float m_flRelativeProbabilityOfSpawn; // 0x8
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};
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// Alignment: 2
// Size: 0x8
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struct SequenceWeightedList_t
{
public:
// MPropertyFriendlyName "sequence"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequence; // 0x0
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// MPropertyFriendlyName "weight"
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float m_flRelativeWeight; // 0x4
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};
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// Alignment: 1
// Size: 0x4
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struct CollisionGroupContext_t
{
public:
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int32_t m_nCollisionGroupNumber; // 0x0
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};
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// Alignment: 3
// Size: 0x14
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struct PointDefinition_t
{
public:
// MPropertyFriendlyName "Control point"
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int32_t m_nControlPoint; // 0x0
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// MPropertyFriendlyName "Use local coordinates for offset"
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bool m_bLocalCoords; // 0x4
private:
[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
public:
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// MPropertyFriendlyName "Offset from control point"
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Vector m_vOffset; // 0x8
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};
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// Alignment: 1
// Size: 0x18
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struct PointDefinitionWithTimeValues_t : public PointDefinition_t
{
public:
// MPropertyFriendlyName "Duration value for path point"
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float m_flTimeDuration; // 0x14
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};
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// Alignment: 60
// Size: 0x3a0
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class CParticleSystemDefinition : public IParticleSystemDefinition
{
public:
// MPropertyFriendlyName "version"
// MPropertySuppressField
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int32_t m_nBehaviorVersion; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
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// MPropertySuppressField
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CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10
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// MPropertySuppressField
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CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x28
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// MPropertySuppressField
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CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x40
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// MPropertySuppressField
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CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x58
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// MPropertySuppressField
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CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x70
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// MPropertySuppressField
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CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x88
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// MPropertySuppressField
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CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0xa0
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// MPropertySuppressField
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CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8
private:
[[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0
public:
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// MPropertySuppressField
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int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178
private:
[[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c
public:
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// MPropertyStartGroup "+Collection Options"
// MPropertyFriendlyName "initial particles"
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int32_t m_nInitialParticles; // 0x1f0
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// MPropertyFriendlyName "max particles"
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int32_t m_nMaxParticles; // 0x1f4
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// MPropertyFriendlyName "group id"
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int32_t m_nGroupID; // 0x1f8
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// MPropertyStartGroup "Bounding Box"
// MPropertyFriendlyName "bounding box bloat min"
// MVectorIsCoordinate
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Vector m_BoundingBoxMin; // 0x1fc
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// MPropertyFriendlyName "bounding box bloat max"
// MVectorIsCoordinate
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Vector m_BoundingBoxMax; // 0x208
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// MPropertyFriendlyName "bounding box depth sort bias"
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float m_flDepthSortBias; // 0x214
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// MPropertyFriendlyName "sort override position CP"
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int32_t m_nSortOverridePositionCP; // 0x218
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// MPropertyFriendlyName "infinite bounds - don't cull"
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bool m_bInfiniteBounds; // 0x21c
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// MPropertyStartGroup "+Base Properties"
// MPropertyFriendlyName "color"
// MPropertyColorPlusAlpha
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Color m_ConstantColor; // 0x21d
private:
[[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221
public:
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// MPropertyFriendlyName "normal"
// MVectorIsCoordinate
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Vector m_ConstantNormal; // 0x224
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// MPropertyFriendlyName "radius"
// MPropertyAttributeRange "biased 0 500"
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float m_flConstantRadius; // 0x230
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// MPropertyFriendlyName "rotation"
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float m_flConstantRotation; // 0x234
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// MPropertyFriendlyName "rotation speed"
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float m_flConstantRotationSpeed; // 0x238
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// MPropertyFriendlyName "lifetime"
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float m_flConstantLifespan; // 0x23c
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// MPropertyFriendlyName "sequence number"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nConstantSequenceNumber; // 0x240
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// MPropertyFriendlyName "sequence number 1"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nConstantSequenceNumber1; // 0x244
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// MPropertyStartGroup "Snapshot Options"
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int32_t m_nSnapshotControlPoint; // 0x248
private:
[[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c
public:
CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x250
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// MPropertyStartGroup "Replacement Options"
// MPropertyFriendlyName "cull replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x258
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// MPropertyFriendlyName "cull radius"
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float m_flCullRadius; // 0x260
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// MPropertyFriendlyName "cull cost"
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float m_flCullFillCost; // 0x264
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// MPropertyFriendlyName "cull control point"
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int32_t m_nCullControlPoint; // 0x268
private:
[[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c
public:
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// MPropertyFriendlyName "fallback replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x270
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// MPropertyFriendlyName "fallback max count"
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int32_t m_nFallbackMaxCount; // 0x278
private:
[[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c
public:
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// MPropertyFriendlyName "low violence definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x280
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// MPropertyFriendlyName "reference replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x288
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// MPropertyStartGroup "Simulation Options"
// MPropertyFriendlyName "pre-simulation time"
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float m_flPreSimulationTime; // 0x290
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// MPropertyFriendlyName "freeze simulation after time"
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float m_flStopSimulationAfterTime; // 0x294
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// MPropertyFriendlyName "maximum time step"
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float m_flMaximumTimeStep; // 0x298
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// MPropertyFriendlyName "maximum sim tick rate"
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float m_flMaximumSimTime; // 0x29c
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// MPropertyFriendlyName "minimum sim tick rate"
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float m_flMinimumSimTime; // 0x2a0
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// MPropertyFriendlyName "minimum simulation time step"
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float m_flMinimumTimeStep; // 0x2a4
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// MPropertyFriendlyName "minimum required rendered frames"
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int32_t m_nMinimumFrames; // 0x2a8
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// MPropertyStartGroup "Performance Options"
// MPropertyFriendlyName "minimum CPU level"
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int32_t m_nMinCPULevel; // 0x2ac
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// MPropertyFriendlyName "minimum GPU level"
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int32_t m_nMinGPULevel; // 0x2b0
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// MPropertyFriendlyName "time to sleep when not drawn"
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float m_flNoDrawTimeToGoToSleep; // 0x2b4
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// MPropertyFriendlyName "maximum draw distance"
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float m_flMaxDrawDistance; // 0x2b8
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// MPropertyFriendlyName "start fade distance"
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float m_flStartFadeDistance; // 0x2bc
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// MPropertyFriendlyName "maximum creation distance"
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float m_flMaxCreationDistance; // 0x2c0
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// MPropertyFriendlyName "minimum free particles to aggregate"
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int32_t m_nAggregationMinAvailableParticles; // 0x2c4
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// MPropertyFriendlyName "aggregation radius"
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float m_flAggregateRadius; // 0x2c8
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// MPropertyFriendlyName "batch particle systems"
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bool m_bShouldBatch; // 0x2cc
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// MPropertyFriendlyName "Hitboxes fall back to render bounds"
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bool m_bShouldHitboxesFallbackToRenderBounds; // 0x2cd
private:
[[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce
public:
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// MPropertyStartGroup "Rendering Options"
// MPropertyFriendlyName "view model effect"
// MPropertySuppressExpr "m_bScreenSpaceEffect"
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InheritableBoolType_t m_nViewModelEffect; // 0x2d0
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// MPropertyFriendlyName "screen space effect"
// MPropertySuppressExpr "m_nViewModelEffect == INHERITABLE_BOOL_TRUE"
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bool m_bScreenSpaceEffect; // 0x2d4
private:
[[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5
public:
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// MPropertyFriendlyName "target layer ID for rendering"
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CUtlSymbolLarge m_pszTargetLayerID; // 0x2d8
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// MPropertyFriendlyName "control point to disable rendering if it is the camera"
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int32_t m_nSkipRenderControlPoint; // 0x2e0
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// MPropertyFriendlyName "control point to only enable rendering if it is the camera"
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int32_t m_nAllowRenderControlPoint; // 0x2e4
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// MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)"
// MParticleAdvancedField
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bool m_bShouldSort; // 0x2e8
private:
[[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9
public:
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// MPropertySuppressField
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CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x328
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};
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// Alignment: 43
// Size: 0x138
class CParticleFloatInput
{
public:
ParticleFloatType_t m_nType; // 0x0
ParticleFloatMapType_t m_nMapType; // 0x4
float m_flLiteralValue; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CKV3MemberNameWithStorage m_NamedValue; // 0x10
int32_t m_nControlPoint; // 0x48
ParticleAttributeIndex_t m_nScalarAttribute; // 0x4c
ParticleAttributeIndex_t m_nVectorAttribute; // 0x50
int32_t m_nVectorComponent; // 0x54
float m_flRandomMin; // 0x58
float m_flRandomMax; // 0x5c
bool m_bHasRandomSignFlip; // 0x60
private:
[[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61
public:
ParticleFloatRandomMode_t m_nRandomMode; // 0x64
private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
public:
float m_flLOD0; // 0x6c
float m_flLOD1; // 0x70
float m_flLOD2; // 0x74
float m_flLOD3; // 0x78
ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x7c
float m_flNoiseOutputMin; // 0x80
float m_flNoiseOutputMax; // 0x84
float m_flNoiseScale; // 0x88
Vector m_vecNoiseOffsetRate; // 0x8c
float m_flNoiseOffset; // 0x98
int32_t m_nNoiseOctaves; // 0x9c
PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xa0
PFNoiseType_t m_nNoiseType; // 0xa4
PFNoiseModifier_t m_nNoiseModifier; // 0xa8
float m_flNoiseTurbulenceScale; // 0xac
float m_flNoiseTurbulenceMix; // 0xb0
float m_flNoiseImgPreviewScale; // 0xb4
bool m_bNoiseImgPreviewLive; // 0xb8
private:
[[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9
public:
ParticleFloatInputMode_t m_nInputMode; // 0xc0
float m_flMultFactor; // 0xc4
float m_flInput0; // 0xc8
float m_flInput1; // 0xcc
float m_flOutput0; // 0xd0
float m_flOutput1; // 0xd4
float m_flNotchedRangeMin; // 0xd8
float m_flNotchedRangeMax; // 0xdc
float m_flNotchedOutputOutside; // 0xe0
float m_flNotchedOutputInside; // 0xe4
ParticleFloatBiasType_t m_nBiasType; // 0xe8
float m_flBiasParameter; // 0xec
CPiecewiseCurve m_Curve; // 0xf0
};
// Alignment: 0
// Size: 0x138
class CParticleCollectionFloatInput : public CParticleFloatInput
{
public:
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// @note: no members available
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};
// Alignment: 16
// Size: 0x1f0
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class CParticleFunction
{
public:
// MPropertyFriendlyName "operator strength"
// MPropertySortPriority "-100"
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CParticleCollectionFloatInput m_flOpStrength; // 0x8
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// MPropertyFriendlyName "operator end cap state"
// MPropertySortPriority "-100"
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ParticleEndcapMode_t m_nOpEndCapState; // 0x140
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// MPropertyStartGroup "Operator Fade"
// MPropertyFriendlyName "operator start fadein"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpStartFadeInTime; // 0x144
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// MPropertyFriendlyName "operator end fadein"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpEndFadeInTime; // 0x148
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// MPropertyFriendlyName "operator start fadeout"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpStartFadeOutTime; // 0x14c
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// MPropertyFriendlyName "operator end fadeout"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpEndFadeOutTime; // 0x150
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// MPropertyFriendlyName "operator fade oscillate"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpFadeOscillatePeriod; // 0x154
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// MPropertyFriendlyName "normalize fade times to endcap"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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bool m_bNormalizeToStopTime; // 0x158
private:
[[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159
public:
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// MPropertyStartGroup "Operator Fade Time Offset"
// MPropertyFriendlyName "operator fade time offset min"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpTimeOffsetMin; // 0x15c
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// MPropertyFriendlyName "operator fade time offset max"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpTimeOffsetMax; // 0x160
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// MPropertyFriendlyName "operator fade time offset seed"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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int32_t m_nOpTimeOffsetSeed; // 0x164
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// MPropertyStartGroup "Operator Fade Timescale Modifiers"
// MPropertyFriendlyName "operator fade time scale seed"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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int32_t m_nOpTimeScaleSeed; // 0x168
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// MPropertyFriendlyName "operator fade time scale min"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpTimeScaleMin; // 0x16c
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// MPropertyFriendlyName "operator fade time scale max"
// MParticleAdvancedField
// MPropertySortPriority "-100"
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float m_flOpTimeScaleMax; // 0x170
private:
[[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174
public:
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// MPropertyStartGroup
// MPropertySuppressField
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bool m_bDisableOperator; // 0x175
private:
[[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176
public:
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// MPropertyFriendlyName "operator help and notes"
// MParticleHelpField
// MParticleAdvancedField
// MPropertySortPriority "-100"
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CUtlString m_Notes; // 0x178
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};
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// Alignment: 0
// Size: 0x1f0
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class CParticleFunctionConstraint : public CParticleFunction
{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x1f0
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class CParticleFunctionForce : public CParticleFunction
{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x1f0
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class CParticleFunctionOperator : public CParticleFunction
{
public:
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// @note: no members available
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};
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// Alignment: 1
// Size: 0x200
class CParticleFunctionPreEmission : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Run Only Once"
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bool m_bRunOnce; // 0x1f0
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};
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// Alignment: 3
// Size: 0x230
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class CParticleFunctionRenderer : public CParticleFunction
{
public:
// MPropertySortPriority "-1"
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CParticleVisibilityInputs VisibilityInputs; // 0x1e8
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// MPropertyStartGroup "Rendering filter"
// MPropertyFriendlyName "I cannot be refracted through refracting objects like water"
// MPropertySortPriority "-1"
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bool m_bCannotBeRefracted; // 0x22c
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// MPropertyFriendlyName "Skip rendering on mobile"
// MPropertySortPriority "-1"
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bool m_bSkipRenderingOnMobile; // 0x22d
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};
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// Alignment: 16
// Size: 0x8a8
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struct TextureControls_t
{
public:
// MPropertyFriendlyName "horizontal texture scale"
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CParticleCollectionFloatInput m_flFinalTextureScaleU; // 0x0
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// MPropertyFriendlyName "vertical texture scale"
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CParticleCollectionFloatInput m_flFinalTextureScaleV; // 0x138
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// MPropertyFriendlyName "horizontal texture offset"
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CParticleCollectionFloatInput m_flFinalTextureOffsetU; // 0x270
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// MPropertyFriendlyName "vertical texture offset"
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CParticleCollectionFloatInput m_flFinalTextureOffsetV; // 0x3a8
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// MPropertyFriendlyName "texture rotation / animation rate scale"
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CParticleCollectionFloatInput m_flFinalTextureUVRotation; // 0x4e0
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// MPropertyFriendlyName "Infinite Zoom Scale"
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CParticleCollectionFloatInput m_flZoomScale; // 0x618
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// MPropertyFriendlyName "Distortion Amount"
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CParticleCollectionFloatInput m_flDistortion; // 0x750
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// MPropertyFriendlyName "Randomize Initial Offset"
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bool m_bRandomizeOffsets; // 0x888
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// MPropertyFriendlyName "Clamp UVs"
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bool m_bClampUVs; // 0x889
private:
[[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a
public:
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// MPropertyFriendlyName "per-particle scalar for blend"
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SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x88c
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// MPropertyFriendlyName "per-particle scalar for scale"
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SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x890
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// MPropertyFriendlyName "per-particle scalar for horizontal offset"
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SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x894
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// MPropertyFriendlyName "per-particle scalar for vertical offset"
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SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x898
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// MPropertyFriendlyName "per-particle scalar for rotation"
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SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x89c
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// MPropertyFriendlyName "per-particle scalar for zoom"
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SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x8a0
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// MPropertyFriendlyName "per-particle scalar for distortion"
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SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x8a4
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};
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// Alignment: 9
// Size: 0xa18
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struct TextureGroup_t
{
public:
// MPropertyFriendlyName "Enabled"
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bool m_bEnabled; // 0x0
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// MPropertyFriendlyName "Author Texture As Gradient"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
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bool m_bReplaceTextureWithGradient; // 0x1
private:
[[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2
public:
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// MPropertyFriendlyName "Texture"
// MPropertySuppressExpr "m_bReplaceTextureWithGradient"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x8
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// MPropertyFriendlyName "Gradient"
// MPropertySuppressExpr "!m_bReplaceTextureWithGradient"
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CColorGradient m_Gradient; // 0x10
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// MPropertyFriendlyName "Texture Type"
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SpriteCardTextureType_t m_nTextureType; // 0x28
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// MPropertyFriendlyName "Channel Mix"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
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SpriteCardTextureChannel_t m_nTextureChannels; // 0x2c
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// MPropertyFriendlyName "Mix Blend Mode"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
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ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
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// MPropertyFriendlyName "Blend Amount"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
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CParticleCollectionFloatInput m_flTextureBlend; // 0x38
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// MPropertyFriendlyName "Texture Controls"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
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TextureControls_t m_TextureControls; // 0x170
};
// Alignment: 22
// Size: 0x5c8
class CParticleVecInput
{
public:
ParticleVecType_t m_nType; // 0x0
Vector m_vLiteralValue; // 0x4
Color m_LiteralColor; // 0x10
private:
[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
public:
CKV3MemberNameWithStorage m_NamedValue; // 0x18
bool m_bFollowNamedValue; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
ParticleAttributeIndex_t m_nVectorAttribute; // 0x54
Vector m_vVectorAttributeScale; // 0x58
int32_t m_nControlPoint; // 0x64
Vector m_vCPValueScale; // 0x68
Vector m_vCPRelativePosition; // 0x74
Vector m_vCPRelativeDir; // 0x80
private:
[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
public:
CParticleFloatInput m_FloatComponentX; // 0x90
CParticleFloatInput m_FloatComponentY; // 0x1c8
CParticleFloatInput m_FloatComponentZ; // 0x300
CParticleFloatInput m_FloatInterp; // 0x438
float m_flInterpInput0; // 0x570
float m_flInterpInput1; // 0x574
Vector m_vInterpOutput0; // 0x578
Vector m_vInterpOutput1; // 0x584
CColorGradient m_Gradient; // 0x590
Vector m_vRandomMin; // 0x5a8
Vector m_vRandomMax; // 0x5b4
};
// Alignment: 0
// Size: 0x5c8
class CParticleCollectionVecInput : public CParticleVecInput
{
public:
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// @note: no members available
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};
// Alignment: 2
// Size: 0x140
struct FloatInputMaterialVariable_t
{
public:
// MPropertyFriendlyName "material variable"
CUtlString m_strVariable; // 0x0
// MPropertyFriendlyName "input"
CParticleCollectionFloatInput m_flInput; // 0x8
};
// Alignment: 2
// Size: 0x5d0
struct VecInputMaterialVariable_t
{
public:
// MPropertyFriendlyName "material variable"
CUtlString m_strVariable; // 0x0
// MPropertyFriendlyName "input"
CParticleCollectionVecInput m_vecInput; // 0x8
};
// Alignment: 8
// Size: 0x50
class CParticleTransformInput
{
public:
ParticleTransformType_t m_nType; // 0x4
CKV3MemberNameWithStorage m_NamedValue; // 0x8
bool m_bFollowNamedValue; // 0x40
bool m_bSupportsDisabled; // 0x41
bool m_bUseOrientation; // 0x42
private:
[[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43
public:
int32_t m_nControlPoint; // 0x44
int32_t m_nControlPointRangeMax; // 0x48
float m_flEndCPGrowthTime; // 0x4c
};
// Alignment: 1
// Size: 0x1f0
class CParticleFunctionEmitter : public CParticleFunction
{
public:
// MPropertyFriendlyName "Emitter Index"
int32_t m_nEmitterIndex; // 0x1e8
};
// Alignment: 0
// Size: 0x138
class CPerParticleFloatInput : public CParticleFloatInput
{
public:
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// @note: no members available
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};
// Alignment: 1
// Size: 0x1f0
class CParticleFunctionInitializer : public CParticleFunction
{
public:
// MPropertyFriendlyName "Associated emitter Index"
int32_t m_nAssociatedEmitterIndex; // 0x1e8
};
// Alignment: 0
// Size: 0x138
class CParticleRemapFloatInput : public CParticleFloatInput
{
public:
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// @note: no members available
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};
// Alignment: 22
// Size: 0x12a0
class C_OP_RenderCables : public CParticleFunctionRenderer
{
public:
// MPropertyStartGroup "Renderer Modifiers"
// MPropertyFriendlyName "Radius Scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flRadiusScale; // 0x230
// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flAlphaScale; // 0x368
// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
CParticleCollectionVecInput m_vecColorScale; // 0x4a0
// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
ParticleColorBlendType_t m_nColorBlendType; // 0xa68
private:
[[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c
public:
// MPropertyStartGroup
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa70
// MPropertyFriendlyName "texture repetition mode"
TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xa78
private:
[[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c
public:
// MPropertyFriendlyName "texture repetitions"
CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xa80
// MPropertyFriendlyName "texture repetitions around cable"
CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xbb8
// MPropertyFriendlyName "color map offset along path"
CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xcf0
// MPropertyFriendlyName "color map offset around cable"
CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xe28
// MPropertyFriendlyName "normal map offset along path"
CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xf60
// MPropertyFriendlyName "normal map offset around cable"
CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1098
// MPropertyFriendlyName "draw caps at each end of the cable"
bool m_bDrawCableCaps; // 0x11d0
private:
[[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1
public:
// MPropertyFriendlyName "cable end cap shape factor"
// MPropertyAttributeRange "0 2"
float m_flCapRoundness; // 0x11d4
// MPropertyFriendlyName "cable end cap offset amount"
// MPropertyAttributeRange "0 2"
float m_flCapOffsetAmount; // 0x11d8
// MPropertyFriendlyName "tessellation scale factor"
float m_flTessScale; // 0x11dc
// MPropertyFriendlyName "minimum steps between particles"
int32_t m_nMinTesselation; // 0x11e0
// MPropertyFriendlyName "maximum steps between particles"
int32_t m_nMaxTesselation; // 0x11e4
// MPropertyFriendlyName "roundness factor"
int32_t m_nRoundness; // 0x11e8
private:
[[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec
public:
// MPropertyFriendlyName "diffuse lighting origin"
// MParticleTransformInputOptional
CParticleTransformInput m_LightingTransform; // 0x11f0
// MPropertyFriendlyName "material float variables"
CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1240
private:
[[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258
public:
// MPropertyFriendlyName "material vector variables"
CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1270
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};
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// Alignment: 60
// Size: 0x2050
class CBaseRendererSource2 : public CParticleFunctionRenderer
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{
public:
// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "radius scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flRadiusScale; // 0x230
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// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flAlphaScale; // 0x368
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// MPropertyFriendlyName "rotation roll scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flRollScale; // 0x4a0
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// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
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ParticleAttributeIndex_t m_nAlpha2Field; // 0x5d8
private:
[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
public:
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
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CParticleCollectionVecInput m_vecColorScale; // 0x5e0
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// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0xba8
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// MPropertyStartGroup "+Material"
// MPropertyFriendlyName "Shader"
// MPropertySortPriority "600"
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SpriteCardShaderType_t m_nShaderType; // 0xbac
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// MPropertyFriendlyName "Custom Shader"
// MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM"
// MPropertySortPriority "600"
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CUtlString m_strShaderOverride; // 0xbb0
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// MPropertyFriendlyName "X offset of center point"
// MPropertySortPriority "600"
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CParticleCollectionFloatInput m_flCenterXOffset; // 0xbb8
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// MPropertyFriendlyName "Y offset of center point"
// MPropertySortPriority "600"
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CParticleCollectionFloatInput m_flCenterYOffset; // 0xcf0
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// MPropertyFriendlyName "Bump Strength"
// MPropertySortPriority "600"
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float m_flBumpStrength; // 0xe28
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// MPropertyFriendlyName "Sheet Crop Behavior"
// MPropertySortPriority "600"
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ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xe2c
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// MPropertyFriendlyName "Textures"
// MParticleRequireDefaultArrayEntry
// MPropertyAutoExpandSelf
// MPropertySortPriority "600"
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CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xe30
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// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animation rate"
// MPropertyAttributeRange "0 5"
// MPropertySortPriority "500"
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float m_flAnimationRate; // 0xe48
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// MPropertyFriendlyName "animation type"
// MPropertySortPriority "500"
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AnimationType_t m_nAnimationType; // 0xe4c
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// MPropertyFriendlyName "set animation value in FPS"
// MPropertySortPriority "500"
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bool m_bAnimateInFPS; // 0xe50
private:
[[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51
public:
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// MPropertyStartGroup "Lighting and Shadows"
// MPropertyFriendlyName "self illum amount"
// MPropertyAttributeRange "0 2"
// MPropertySortPriority "400"
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CParticleCollectionFloatInput m_flSelfIllumAmount; // 0xe58
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// MPropertyFriendlyName "diffuse lighting amount"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "400"
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CParticleCollectionFloatInput m_flDiffuseAmount; // 0xf90
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// MPropertyFriendlyName "diffuse lighting origin Control Point"
// MPropertySortPriority "400"
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int32_t m_nLightingControlPoint; // 0x10c8
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// MPropertyFriendlyName "self illum per-particle"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "400"
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ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x10cc
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// MPropertyStartGroup "+Color and alpha adjustments"
// MPropertyFriendlyName "output blend mode"
// MPropertySortPriority "300"
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ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x10d0
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// MPropertyFriendlyName "Gamma-correct vertex colors"
// MPropertySortPriority "300"
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bool m_bGammaCorrectVertexColors; // 0x10d4
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// MPropertyFriendlyName "Saturate color pre alphablend"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod!=dota"
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bool m_bSaturateColorPreAlphaBlend; // 0x10d5
private:
[[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6
public:
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// MPropertyFriendlyName "add self amount over alphablend"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flAddSelfAmount; // 0x10d8
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// MPropertyFriendlyName "desaturation amount"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flDesaturation; // 0x1210
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// MPropertyFriendlyName "overbright factor"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flOverbrightFactor; // 0x1348
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// MPropertyFriendlyName "HSV Shift Control Point"
// MPropertySortPriority "300"
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int32_t m_nHSVShiftControlPoint; // 0x1480
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// MPropertyFriendlyName "Apply fog to particle"
// MPropertySortPriority "300"
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ParticleFogType_t m_nFogType; // 0x1484
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// MPropertyFriendlyName "Apply fog of war to color"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod != dota"
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bool m_bTintByFOW; // 0x1488
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// MPropertyFriendlyName "Apply global light to color"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod != dota"
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bool m_bTintByGlobalLight; // 0x1489
private:
[[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a
public:
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// MPropertyStartGroup "Color and alpha adjustments/Alpha Reference"
// MPropertyFriendlyName "alpha reference"
// MPropertySortPriority "300"
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SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x148c
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// MPropertyFriendlyName "alpha reference window size"
// MPropertySortPriority "300"
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SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1490
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// MPropertyFriendlyName "alpha reference type"
// MPropertySortPriority "300"
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ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1494
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// MPropertyFriendlyName "alpha reference softness"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flAlphaReferenceSoftness; // 0x1498
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// MPropertyFriendlyName "source alpha value to map to alpha of zero"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flSourceAlphaValueToMapToZero; // 0x15d0
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// MPropertyFriendlyName "source alpha value to map to alpha of 1"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
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CParticleCollectionFloatInput m_flSourceAlphaValueToMapToOne; // 0x1708
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// MPropertyStartGroup "Refraction"
// MPropertyFriendlyName "refract background"
// MPropertySortPriority "200"
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bool m_bRefract; // 0x1840
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// MPropertyFriendlyName "refract draws opaque - alpha scales refraction"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
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bool m_bRefractSolid; // 0x1841
private:
[[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842
public:
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// MPropertyFriendlyName "refract amount"
// MPropertyAttributeRange "-2 2"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
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CParticleCollectionFloatInput m_flRefractAmount; // 0x1848
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// MPropertyFriendlyName "refract blur radius"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
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int32_t m_nRefractBlurRadius; // 0x1980
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// MPropertyFriendlyName "refract blur type"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
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BlurFilterType_t m_nRefractBlurType; // 0x1984
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// MPropertyStartGroup
// MPropertyFriendlyName "Only Render in effects bloom pass"
// MPropertySortPriority "1100"
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bool m_bOnlyRenderInEffectsBloomPass; // 0x1988
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// MPropertyFriendlyName "Only Render in effects water pass"
// MPropertySortPriority "1050"
// MPropertySuppressExpr "mod != csgo"
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bool m_bOnlyRenderInEffectsWaterPass; // 0x1989
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// MPropertyFriendlyName "Use Mixed Resolution Rendering"
// MPropertySortPriority "1200"
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bool m_bUseMixedResolutionRendering; // 0x198a
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// MPropertyFriendlyName "Only Render in effects game overlay pass"
// MPropertySortPriority "1210"
// MPropertySuppressExpr "mod != csgo"
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bool m_bOnlyRenderInEffecsGameOverlay; // 0x198b
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// MPropertyStartGroup "Stencil"
// MPropertyFriendlyName "stencil test ID"
// MPropertySortPriority "0"
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char m_stencilTestID[128]; // 0x198c
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// MPropertyFriendlyName "only write where stencil is NOT stencil test ID"
// MPropertySortPriority "0"
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bool m_bStencilTestExclude; // 0x1a0c
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// MPropertyFriendlyName "stencil write ID"
// MPropertySortPriority "0"
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char m_stencilWriteID[128]; // 0x1a0d
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// MPropertyFriendlyName "write stencil on z-buffer test success"
// MPropertySortPriority "0"
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bool m_bWriteStencilOnDepthPass; // 0x1a8d
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// MPropertyFriendlyName "write stencil on z-buffer test failure"
// MPropertySortPriority "0"
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bool m_bWriteStencilOnDepthFail; // 0x1a8e
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// MPropertyStartGroup "Depth buffer control and effects"
// MPropertyFriendlyName "reverse z-buffer test"
// MPropertySortPriority "900"
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bool m_bReverseZBuffering; // 0x1a8f
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// MPropertyFriendlyName "disable z-buffer test"
// MPropertySortPriority "900"
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bool m_bDisableZBuffering; // 0x1a90
private:
[[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91
public:
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// MPropertyFriendlyName "Depth feathering mode"
// MPropertySortPriority "900"
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ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1a94
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// MPropertyFriendlyName "particle feathering closest distance to surface"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flFeatheringMinDist; // 0x1a98
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// MPropertyFriendlyName "particle feathering farthest distance to surface"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flFeatheringMaxDist; // 0x1bd0
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// MPropertyFriendlyName "particle feathering filter"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flFeatheringFilter; // 0x1d08
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// MPropertyFriendlyName "depth comparison bias"
// MPropertySortPriority "900"
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float m_flDepthBias; // 0x1e40
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// MPropertyFriendlyName "Sort Method"
// MPropertySortPriority "900"
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ParticleSortingChoiceList_t m_nSortMethod; // 0x1e44
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// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "blend sequence animation frames"
// MPropertySortPriority "500"
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bool m_bBlendFramesSeq0; // 0x1e48
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// MPropertyFriendlyName "use max-luminance blending for sequence"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bBlendFramesSeq0"
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bool m_bMaxLuminanceBlendingSequence0; // 0x1e49
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};
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// Alignment: 0
// Size: 0x5c8
class CPerParticleVecInput : public CParticleVecInput
{
public:
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// @note: no members available
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};
// Alignment: 27
// Size: 0x26c0
class C_OP_RenderSprites : public CBaseRendererSource2
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{
public:
// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "sequence id override"
// MPropertySortPriority "500"
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CParticleCollectionFloatInput m_nSequenceOverride; // 0x2050
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation type"
// MPropertySortPriority "750"
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ParticleOrientationChoiceList_t m_nOrientationType; // 0x2188
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// MPropertyFriendlyName "orientation control point"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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int32_t m_nOrientationControlPoint; // 0x218c
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// MPropertyFriendlyName "enable yaw for particles aligned to normals"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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bool m_bUseYawWithNormalAligned; // 0x2190
private:
[[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191
public:
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// MPropertyStartGroup "Fading and culling"
// MPropertyFriendlyName "minimum visual screen size"
// MPropertySortPriority "1000"
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float m_flMinSize; // 0x2194
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// MPropertyFriendlyName "maximum visual screen size"
// MPropertySortPriority "1000"
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float m_flMaxSize; // 0x2198
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// MPropertyFriendlyName "Factor to map size adjustment to alpha"
// MPropertySortPriority "1000"
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float m_flAlphaAdjustWithSizeAdjust; // 0x219c
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// MPropertyFriendlyName "screen size to start fading"
// MPropertySortPriority "1000"
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CParticleCollectionFloatInput m_flStartFadeSize; // 0x21a0
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// MPropertyFriendlyName "screen size to fade away"
// MPropertySortPriority "1000"
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CParticleCollectionFloatInput m_flEndFadeSize; // 0x22d8
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// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flStartFadeDot; // 0x2410
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// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flEndFadeDot; // 0x2414
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// MPropertyStartGroup "Distance to alpha coding"
// MPropertyFriendlyName "distance alpha"
// MPropertySortPriority "0"
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bool m_bDistanceAlpha; // 0x2418
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// MPropertyFriendlyName "use soft edges for distance alpha"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bDistanceAlpha"
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bool m_bSoftEdges; // 0x2419
private:
[[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a
public:
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// MPropertyFriendlyName "start value for soft edges for distance alpha"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bDistanceAlpha"
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float m_flEdgeSoftnessStart; // 0x241c
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// MPropertyFriendlyName "end value for soft edges for distance alpha"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bDistanceAlpha"
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float m_flEdgeSoftnessEnd; // 0x2420
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// MPropertyStartGroup "Outlining"
// MPropertyFriendlyName "enable particle outlining"
// MPropertySortPriority "0"
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bool m_bOutline; // 0x2424
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// MPropertyFriendlyName "outline color"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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Color m_OutlineColor; // 0x2425
private:
[[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429
public:
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// MPropertyFriendlyName "outline alpha"
// MPropertyAttributeRange "0 255"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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int32_t m_nOutlineAlpha; // 0x242c
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// MPropertyFriendlyName "outline start 0"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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float m_flOutlineStart0; // 0x2430
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// MPropertyFriendlyName "outline start 1"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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float m_flOutlineStart1; // 0x2434
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// MPropertyFriendlyName "outline end 0"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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float m_flOutlineEnd0; // 0x2438
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// MPropertyFriendlyName "outline end 1"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
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float m_flOutlineEnd1; // 0x243c
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// MPropertyStartGroup "Lighting and Shadows"
// MPropertyFriendlyName "lighting mode"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx"
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ParticleLightingQuality_t m_nLightingMode; // 0x2440
private:
[[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444
public:
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// MPropertyFriendlyName "vertex lighting tessellation (0-5)"
// MPropertyAttributeRange "0 5"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX"
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CParticleCollectionFloatInput m_flLightingTessellation; // 0x2448
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// MPropertyFriendlyName "lighting directionality"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx"
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CParticleCollectionFloatInput m_flLightingDirectionality; // 0x2580
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// MPropertyFriendlyName "Particle Shadows"
// MPropertySortPriority "400"
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bool m_bParticleShadows; // 0x26b8
private:
[[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9
public:
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// MPropertyFriendlyName "Shadow Density"
// MPropertySortPriority "400"
// MPropertySuppressExpr "!m_bParticleShadows"
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float m_flShadowDensity; // 0x26bc
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};
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// Alignment: 1
// Size: 0x4
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class PARTICLE_EHANDLE__
{
public:
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int32_t unused; // 0x0
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};
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// Alignment: 1
// Size: 0x4
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class PARTICLE_WORLD_HANDLE__
{
public:
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int32_t unused; // 0x0
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};
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// Alignment: 0
// Size: 0x8
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class IParticleEffect
{
public:
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uint8_t __pad0000[0x8]; // @note: autoaligned
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};
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// Alignment: 0
// Size: 0x28
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class CParticleProperty
{
public:
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uint8_t __pad0000[0x28]; // @note: autoaligned
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};
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// Alignment: 32
// Size: 0xc8
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class CNewParticleEffect : public IParticleEffect
{
public:
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CNewParticleEffect* m_pNext; // 0x10
CNewParticleEffect* m_pPrev; // 0x18
IParticleCollection* m_pParticles; // 0x20
char* m_pDebugName; // 0x28
struct
{
uint8_t m_bDontRemove: 1;
uint8_t m_bRemove: 1;
uint8_t m_bNeedsBBoxUpdate: 1;
uint8_t m_bIsFirstFrame: 1;
uint8_t m_bAutoUpdateBBox: 1;
uint8_t m_bAllocated: 1;
uint8_t m_bSimulate: 1;
uint8_t m_bShouldPerformCullCheck: 1;
uint8_t m_bForceNoDraw: 1;
uint8_t m_bShouldSave: 1;
uint8_t m_bDisableAggregation: 1;
uint8_t m_bShouldSimulateDuringGamePaused: 1;
uint8_t m_bShouldCheckFoW: 1;
uint256_t __pad0: 179;
}; // 192 bits
Vector m_vSortOrigin; // 0x40
float m_flScale; // 0x4c
PARTICLE_EHANDLE__* m_hOwner; // 0x50
CParticleProperty* m_pOwningParticleProperty; // 0x58
private:
[[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60
public:
float m_flFreezeTransitionStart; // 0x70
float m_flFreezeTransitionDuration; // 0x74
float m_flFreezeTransitionOverride; // 0x78
bool m_bFreezeTransitionActive; // 0x7c
bool m_bFreezeTargetState; // 0x7d
bool m_bCanFreeze; // 0x7e
private:
[[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f
public:
Vector m_LastMin; // 0x80
Vector m_LastMax; // 0x8c
CSplitScreenSlot m_nSplitScreenUser; // 0x98
Vector m_vecAggregationCenter; // 0x9c
private:
[[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8
public:
int32_t m_RefCount; // 0xc0
};
// Alignment: 5
// Size: 0x480
class C_OP_ConstrainDistance : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "minimum distance"
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CParticleCollectionFloatInput m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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CParticleCollectionFloatInput m_fMaxDistance; // 0x328
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x460
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// MPropertyFriendlyName "offset of center"
// MVectorIsCoordinate
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Vector m_CenterOffset; // 0x464
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// MPropertyFriendlyName "global center point"
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bool m_bGlobalCenter; // 0x470
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};
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// Alignment: 2
// Size: 0x460
class C_OP_CollideWithSelf : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "particle radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "minimum speed for check"
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CPerParticleFloatInput m_flMinimumSpeed; // 0x328
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};
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// Alignment: 2
// Size: 0x460
class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "parent particle radius scale"
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CPerParticleFloatInput m_flParentRadiusScale; // 0x1f0
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// MPropertyFriendlyName "particle radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x328
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};
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// Alignment: 8
// Size: 0x250
class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "minimum distance"
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float m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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float m_flMaxDistance0; // 0x1f4
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// MPropertyFriendlyName "maximum distance middle"
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float m_flMaxDistanceMid; // 0x1f8
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// MPropertyFriendlyName "maximum distance end"
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float m_flMaxDistance1; // 0x1fc
CPathParameters m_PathParameters; // 0x200
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// MPropertyFriendlyName "travel time"
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float m_flTravelTime; // 0x240
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// MPropertyFriendlyName "travel time scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldScale; // 0x244
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// MPropertyFriendlyName "manual time placement field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nManualTField; // 0x248
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};
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// Alignment: 5
// Size: 0x220
class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "minimum distance"
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float m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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float m_flMaxDistance; // 0x1f4
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// MPropertyFriendlyName "Time scale"
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float m_flTimeScale; // 0x1f8
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bLoopedPath; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "path points"
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CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x200
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};
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// Alignment: 7
// Size: 0x480
class C_OP_PlanarConstraint : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "plane point"
// MVectorIsCoordinate
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Vector m_PointOnPlane; // 0x1f0
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// MPropertyFriendlyName "plane normal"
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Vector m_PlaneNormal; // 0x1fc
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x208
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// MPropertyFriendlyName "global origin"
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bool m_bGlobalOrigin; // 0x20c
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// MPropertyFriendlyName "global normal"
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bool m_bGlobalNormal; // 0x20d
private:
[[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e
public:
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// MPropertyFriendlyName "radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x210
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// MPropertyFriendlyName "falloff distance from control point"
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CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x348
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};
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// Alignment: 0
// Size: 0x1f0
class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint
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{
public:
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// @note: no members available
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};
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// Alignment: 26
// Size: 0x8e0
class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "control point for fast collision tests"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "control point offset for fast collisions"
// MVectorIsCoordinate
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Vector m_vecCpOffset; // 0x1f4
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// MPropertyFriendlyName "collision mode"
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ParticleCollisionMode_t m_nCollisionMode; // 0x200
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// MPropertyFriendlyName "minimum detail collision mode"
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ParticleCollisionMode_t m_nCollisionModeMin; // 0x204
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// MPropertyStartGroup "Collision Options"
// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x208
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x20c
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// MPropertyFriendlyName "World Only"
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bool m_bWorldOnly; // 0x28c
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// MPropertyFriendlyName "brush only"
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bool m_bBrushOnly; // 0x28d
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x28e
private:
[[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f
public:
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x290
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// MPropertyFriendlyName "control point movement distance tolerance"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_flCpMovementTolerance; // 0x294
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// MPropertyFriendlyName "plane cache retest rate"
// MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_PER_FRAME_PLANESET"
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float m_flRetestRate; // 0x298
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// MPropertyFriendlyName "trace accuracy tolerance"
// MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_USE_NEAREST_TRACE"
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float m_flTraceTolerance; // 0x29c
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// MPropertyFriendlyName "Confirm Collision Speed Threshold"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_flCollisionConfirmationSpeed; // 0x2a0
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// MPropertyFriendlyName "Max Confirmation Traces Per Fame"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_nMaxTracesPerFrame; // 0x2a4
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// MPropertyStartGroup "Impact Options"
// MPropertyFriendlyName "radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x2a8
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// MPropertyFriendlyName "amount of bounce"
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CPerParticleFloatInput m_flBounceAmount; // 0x3e0
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// MPropertyFriendlyName "amount of slide"
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CPerParticleFloatInput m_flSlideAmount; // 0x518
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// MPropertyFriendlyName "Random Direction scale"
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CPerParticleFloatInput m_flRandomDirScale; // 0x650
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// MPropertyFriendlyName "Add Decay to Bounce"
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bool m_bDecayBounce; // 0x788
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// MPropertyFriendlyName "kill particle on collision"
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bool m_bKillonContact; // 0x789
private:
[[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a
public:
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// MPropertyFriendlyName "minimum speed to kill on collision"
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float m_flMinSpeed; // 0x78c
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// MPropertyFriendlyName "Set Normal"
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bool m_bSetNormal; // 0x790
private:
[[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791
public:
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// MPropertyFriendlyName "Stick On Collision Cache Field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x794
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// MPropertyFriendlyName "Speed to stop when sticking"
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CPerParticleFloatInput m_flStopSpeed; // 0x798
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// MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nEntityStickDataField; // 0x8d0
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};
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// Alignment: 4
// Size: 0x210
class C_OP_BoxConstraint : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "min coords"
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Vector m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max coords"
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Vector m_vecMax; // 0x1fc
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x208
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x20c
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};
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// Alignment: 5
// Size: 0x6e0
class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "slack"
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CParticleCollectionFloatInput m_flRestLength; // 0x1f0
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// MPropertyFriendlyName "minimum segment length %"
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CParticleCollectionFloatInput m_flMinDistance; // 0x328
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// MPropertyFriendlyName "maximum segment length %"
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CParticleCollectionFloatInput m_flMaxDistance; // 0x460
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// MPropertyFriendlyName "scale factor for spring correction"
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float m_flAdjustmentScale; // 0x598
private:
[[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c
public:
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// MPropertyFriendlyName "manual resting spacing"
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CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a0
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};
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// Alignment: 5
// Size: 0xca0
class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "slack"
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CPerParticleFloatInput m_flRestLength; // 0x1f0
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// MPropertyFriendlyName "minimum segment length %"
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CPerParticleFloatInput m_flMinDistance; // 0x328
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// MPropertyFriendlyName "maximum segment length %"
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CPerParticleFloatInput m_flMaxDistance; // 0x460
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// MPropertyFriendlyName "resting spacing"
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CPerParticleFloatInput m_flRestingLength; // 0x598
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// MPropertyFriendlyName "anchor vector"
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CPerParticleVecInput m_vecAnchorVector; // 0x6d0
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};
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// Alignment: 2
// Size: 0x200
class C_OP_ConstrainLineLength : public CParticleFunctionConstraint
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{
public:
// MPropertyFriendlyName "minimum length"
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float m_flMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum length"
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float m_flMaxDistance; // 0x1f4
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};
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// Alignment: 11
// Size: 0xc10
class C_INIT_RingWave : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "input transform"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "even distribution count"
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CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x240
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// MPropertyFriendlyName "initial radius"
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CPerParticleFloatInput m_flInitialRadius; // 0x378
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// MPropertyFriendlyName "thickness"
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CPerParticleFloatInput m_flThickness; // 0x4b0
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// MPropertyFriendlyName "min initial speed"
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CPerParticleFloatInput m_flInitialSpeedMin; // 0x5e8
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// MPropertyFriendlyName "max initial speed"
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CPerParticleFloatInput m_flInitialSpeedMax; // 0x720
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// MPropertyFriendlyName "roll"
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CPerParticleFloatInput m_flRoll; // 0x858
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// MPropertyFriendlyName "pitch"
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CPerParticleFloatInput m_flPitch; // 0x990
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// MPropertyFriendlyName "yaw"
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CPerParticleFloatInput m_flYaw; // 0xac8
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// MPropertyFriendlyName "even distribution"
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bool m_bEvenDistribution; // 0xc00
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// MPropertyFriendlyName "XY velocity only"
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bool m_bXYVelocityOnly; // 0xc01
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};
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// Alignment: 7
// Size: 0x210
class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)"
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int32_t m_nOverrideCP; // 0x1f4
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// MPropertyFriendlyName "density"
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int32_t m_nDensity; // 0x1f8
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// MPropertyFriendlyName "initial radius"
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float m_flInitialRadius; // 0x1fc
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// MPropertyFriendlyName "min initial speed"
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float m_flInitialSpeedMin; // 0x200
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// MPropertyFriendlyName "max initial speed"
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float m_flInitialSpeedMax; // 0x204
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// MPropertyFriendlyName "use particle count as density scale"
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bool m_bUseParticleCount; // 0x208
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};
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// Alignment: 10
// Size: 0x6f0
class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "first dimension 0-2 (-1 disables)"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent1; // 0x1f0
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// MPropertyFriendlyName "second dimension 0-2 (-1 disables)"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent2; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "particle density"
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CPerParticleFloatInput m_flParticleDensity; // 0x200
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// MPropertyFriendlyName "point offset"
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CPerParticleFloatInput m_flOffset; // 0x338
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// MPropertyFriendlyName "radius 1"
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CPerParticleFloatInput m_flRadius1; // 0x470
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// MPropertyFriendlyName "radius 2"
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CPerParticleFloatInput m_flRadius2; // 0x5a8
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// MPropertyFriendlyName "use particle count instead of creation time"
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bool m_bUseCount; // 0x6e0
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// MPropertyFriendlyName "local space"
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bool m_bUseLocalCoords; // 0x6e1
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// MPropertyFriendlyName "offset from existing position"
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bool m_bOffsetExistingPos; // 0x6e2
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};
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// Alignment: 14
// Size: 0x220
class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "scale size multiplier from CP"
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int32_t m_nScaleCP; // 0x1f4
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// MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x1f8
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// MPropertyFriendlyName "center core radius"
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float m_fRadCentCore; // 0x1fc
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// MPropertyFriendlyName "radius multiplier"
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float m_fRadPerPoint; // 0x200
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// MPropertyFriendlyName "radius max (-1 procedural growth)"
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float m_fRadPerPointTo; // 0x204
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// MPropertyFriendlyName "golden angle (is 137.508)"
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float m_fpointAngle; // 0x208
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// MPropertyFriendlyName "overall size multiplier (-1 count based distribution)"
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float m_fsizeOverall; // 0x20c
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// MPropertyFriendlyName "radius bias"
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float m_fRadBias; // 0x210
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// MPropertyFriendlyName "radius min "
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float m_fMinRad; // 0x214
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// MPropertyFriendlyName "distribution bias"
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float m_fDistBias; // 0x218
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// MPropertyFriendlyName "local space"
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bool m_bUseLocalCoords; // 0x21c
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// MPropertyFriendlyName "use continuous emission"
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bool m_bUseWithContEmit; // 0x21d
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// MPropertyFriendlyName "scale radius from initial value"
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bool m_bUseOrigRadius; // 0x21e
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};
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// Alignment: 12
// Size: 0xf60
class C_INIT_CreateOnModel : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "force to be inside model"
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int32_t m_nForceInModel; // 0x1f4
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f8
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// MPropertyFriendlyName "Control Point Providing Hitbox index"
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int32_t m_nHitboxValueFromControlPointIndex; // 0x1fc
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// MPropertyFriendlyName "hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x200
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// MPropertyFriendlyName "inherited velocity scale"
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float m_flBoneVelocity; // 0x7c8
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// MPropertyFriendlyName "maximum inherited velocity"
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float m_flMaxBoneVelocity; // 0x7cc
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecDirectionBias; // 0x7d0
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xd98
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// MPropertyFriendlyName "bias in local space"
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bool m_bLocalCoords; // 0xe18
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0xe19
private:
[[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a
public:
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// MPropertyFriendlyName "hitbox shell thickness"
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CParticleCollectionFloatInput m_flShellSize; // 0xe20
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};
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// Alignment: 14
// Size: 0x11c0
class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f0
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// MPropertyFriendlyName "force creation height to desired height"
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bool m_bForceZ; // 0x1f1
private:
[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "height override control point number"
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int32_t m_nHeightCP; // 0x1f8
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// MPropertyFriendlyName "desired height is relative to water"
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bool m_bUseWaterHeight; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "relative desired height"
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CParticleCollectionFloatInput m_flDesiredHeight; // 0x200
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x338
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecDirectionBias; // 0x900
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// MPropertyFriendlyName "bias type"
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ParticleHitboxBiasType_t m_nBiasType; // 0xec8
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// MPropertyFriendlyName "bias in local space"
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bool m_bLocalCoords; // 0xecc
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// MPropertyFriendlyName "bias prefers moving hitboxes"
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bool m_bPreferMovingBoxes; // 0xecd
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xece
private:
[[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e
public:
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// MPropertyFriendlyName "hitbox velocity inherited scale"
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CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xf50
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// MPropertyFriendlyName "max hitbox velocity"
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CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1088
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};
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// Alignment: 9
// Size: 0x990
class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f4
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x1f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x7c0
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x840
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// MPropertyFriendlyName "get closest point on closest hitbox"
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bool m_bUseClosestPointOnHitbox; // 0x841
private:
[[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842
public:
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// MPropertyFriendlyName "closest point test type"
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ClosestPointTestType_t m_nTestType; // 0x844
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// MPropertyFriendlyName "hybrid ratio"
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CParticleCollectionFloatInput m_flHybridRatio; // 0x848
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// MPropertyFriendlyName "set initial position"
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bool m_bUpdatePosition; // 0x980
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};
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// Alignment: 9
// Size: 0x990
class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "force to be inside model"
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int32_t m_nForceInModel; // 0x1f4
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x200
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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Vector m_vecDirectionBias; // 0x7c8
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// MPropertyFriendlyName "maintain existing hitbox"
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bool m_bMaintainHitbox; // 0x7d4
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x7d5
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x7d6
private:
[[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856
public:
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// MPropertyFriendlyName "hitbox shell thickness"
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CParticleCollectionFloatInput m_flShellSize; // 0x858
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};
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// Alignment: 14
// Size: 0x18a0
class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "distance min"
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CPerParticleFloatInput m_fRadiusMin; // 0x1f0
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// MPropertyFriendlyName "distance max"
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CPerParticleFloatInput m_fRadiusMax; // 0x328
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// MPropertyFriendlyName "distance bias"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecDistanceBias; // 0x460
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// MPropertyFriendlyName "distance bias absolute value"
// MVectorIsCoordinate
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Vector m_vecDistanceBiasAbs; // 0xa28
private:
[[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34
public:
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// MPropertyFriendlyName "input position transform"
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CParticleTransformInput m_TransformInput; // 0xa38
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// MPropertyFriendlyName "speed min"
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CPerParticleFloatInput m_fSpeedMin; // 0xa88
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// MPropertyFriendlyName "speed max"
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CPerParticleFloatInput m_fSpeedMax; // 0xbc0
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// MPropertyFriendlyName "speed random exponent"
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float m_fSpeedRandExp; // 0xcf8
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// MPropertyFriendlyName "bias in local system"
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bool m_bLocalCoords; // 0xcfc
private:
[[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd
public:
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// MPropertyFriendlyName "randomly distribution growth time"
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float m_flEndCPGrowthTime; // 0xd00
private:
[[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04
public:
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// MPropertyFriendlyName "speed in local coordinate system min"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xd08
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// MPropertyFriendlyName "speed in local coordinate system max"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x12d0
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// MPropertyFriendlyName "Output vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1898
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// MPropertyFriendlyName "Velocity vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldVelocity; // 0x189c
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};
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// Alignment: 5
// Size: 0xd90
class C_INIT_CreateWithinBox : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "min"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecMax; // 0x7b8
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0xd80
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0xd84
private:
[[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85
public:
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0xd88
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};
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// Alignment: 10
// Size: 0x950
class C_INIT_CreateOnGrid : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "X Dimension Count"
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CParticleCollectionFloatInput m_nXCount; // 0x1f0
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// MPropertyFriendlyName "Y Dimension Count"
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CParticleCollectionFloatInput m_nYCount; // 0x328
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// MPropertyFriendlyName "Z Dimension Count"
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CParticleCollectionFloatInput m_nZCount; // 0x460
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// MPropertyFriendlyName "X Dimension Spacing"
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CParticleCollectionFloatInput m_nXSpacing; // 0x598
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// MPropertyFriendlyName "Y Dimension Spacing"
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CParticleCollectionFloatInput m_nYSpacing; // 0x6d0
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// MPropertyFriendlyName "Z Dimension Spacing"
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CParticleCollectionFloatInput m_nZSpacing; // 0x808
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x940
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x944
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// MPropertyFriendlyName "center around control point"
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bool m_bCenter; // 0x945
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// MPropertyFriendlyName "hollow"
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bool m_bHollow; // 0x946
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};
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// Alignment: 6
// Size: 0xde0
class C_INIT_PositionOffset : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "offset min"
// MVectorIsCoordinate
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CPerParticleVecInput m_OffsetMin; // 0x1f0
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// MPropertyFriendlyName "offset max"
// MVectorIsCoordinate
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CPerParticleVecInput m_OffsetMax; // 0x7b8
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0xd80
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// MPropertyFriendlyName "offset in local space 0/1"
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bool m_bLocalCoords; // 0xdd0
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// MPropertyFriendlyName "offset proportional to radius 0/1"
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bool m_bProportional; // 0xdd1
private:
[[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2
public:
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdd4
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "creation control point number"
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int32_t m_nControlPointNumberStart; // 0x1f0
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// MPropertyFriendlyName "offset control point number"
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int32_t m_nControlPointNumberEnd; // 0x1f4
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// MPropertyFriendlyName "offset in local space 0/1"
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bool m_bLocalCoords; // 0x1f8
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};
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// Alignment: 13
// Size: 0x510
class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "offset"
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CPerParticleFloatInput m_flOffset; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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CPerParticleFloatInput m_flMaxTraceLength; // 0x328
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x460
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x4e0
private:
[[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4
public:
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// MPropertyFriendlyName "No Collision Behavior"
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ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x4f4
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x4f5
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// MPropertyFriendlyName "set Previous XYZ only"
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bool m_bSetPXYZOnly; // 0x4f6
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// MPropertyFriendlyName "Trace along particle normal"
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bool m_bTraceAlongNormal; // 0x4f7
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// MPropertyFriendlyName "Offset only if trace hit"
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bool m_bOffsetonColOnly; // 0x4f8
private:
[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
public:
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// MPropertyFriendlyName "offset final position by this fraction of the particle radius"
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float m_flOffsetByRadiusFactor; // 0x4fc
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// MPropertyFriendlyName "preserve initial Z-offset relative to cp"
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int32_t m_nPreserveOffsetCP; // 0x500
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x504
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "random speed min"
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float m_fSpeedMin; // 0x1f0
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// MPropertyFriendlyName "random speed max"
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float m_fSpeedMax; // 0x1f4
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDt; // 0x1f8
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};
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// Alignment: 7
// Size: 0x1010
class C_INIT_VelocityRandom : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "random speed min"
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CPerParticleFloatInput m_fSpeedMin; // 0x1f8
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// MPropertyFriendlyName "random speed max"
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CPerParticleFloatInput m_fSpeedMax; // 0x330
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// MPropertyFriendlyName "speed in local coordinate system min"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x468
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// MPropertyFriendlyName "speed in local coordinate system max"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xa30
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// MPropertyFriendlyName "Ignore delta time (RenderTrails)"
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bool m_bIgnoreDT; // 0xff8
private:
[[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9
public:
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0xffc
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};
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// Alignment: 10
// Size: 0x1760
class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "absolute value"
// MVectorIsCoordinate
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Vector m_vecAbsVal; // 0x1f0
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// MPropertyFriendlyName "invert abs value"
// MVectorIsCoordinate
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Vector m_vecAbsValInv; // 0x1fc
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecOffsetLoc; // 0x208
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// MPropertyFriendlyName "time coordinate offset"
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CPerParticleFloatInput m_flOffset; // 0x7d0
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// MPropertyFriendlyName "output minimum"
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CPerParticleVecInput m_vecOutputMin; // 0x908
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// MPropertyFriendlyName "output maximum"
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CPerParticleVecInput m_vecOutputMax; // 0xed0
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// MPropertyFriendlyName "time noise coordinate scale"
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CPerParticleFloatInput m_flNoiseScale; // 0x1498
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// MPropertyFriendlyName "spatial noise coordinate scale"
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CPerParticleFloatInput m_flNoiseScaleLoc; // 0x15d0
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// MPropertyFriendlyName "input local space velocity (optional)"
// MParticleTransformInputOptional
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CParticleTransformInput m_TransformInput; // 0x1708
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDt; // 0x1758
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};
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// Alignment: 5
// Size: 0x280
class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "velocity minimum"
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float m_flVelocityMin; // 0x1f0
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// MPropertyFriendlyName "velocity maximum"
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float m_flVelocityMax; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1fc
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x27c
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "random speed min"
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float m_fSpeedMin; // 0x1f4
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// MPropertyFriendlyName "random speed max"
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float m_fSpeedMax; // 0x1f8
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// MPropertyFriendlyName "local space scale"
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Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208
public:
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDelta; // 0x209
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_RandomLifeTime : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "lifetime min"
// MPropertyAttributeRange "0 20"
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float m_fLifetimeMin; // 0x1f0
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// MPropertyFriendlyName "lifetime max"
// MPropertyAttributeRange "0 20"
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float m_fLifetimeMax; // 0x1f4
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// MPropertyFriendlyName "lifetime random exponent"
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float m_fLifetimeRandExponent; // 0x1f8
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};
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// Alignment: 4
// Size: 0x200
class C_INIT_RandomScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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};
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// Alignment: 4
// Size: 0x220
class C_INIT_RandomVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "min"
// MVectorIsSometimesCoordinate
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Vector m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max"
// MVectorIsSometimesCoordinate
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Vector m_vecMax; // 0x1fc
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x208
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x20c
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};
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// Alignment: 4
// Size: 0x200
class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "component 0/1/2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x1fc
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};
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// Alignment: 6
// Size: 0x230
class C_INIT_AddVectorToVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "component scale factor"
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Vector m_vecScale; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x200
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// MPropertyFriendlyName "random offset min"
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Vector m_vOffsetMin; // 0x204
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// MPropertyFriendlyName "random offset max"
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Vector m_vOffsetMax; // 0x210
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x21c
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x1f8
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_RandomRadius : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "radius min"
// MPropertyAttributeRange "biased 0 500"
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float m_flRadiusMin; // 0x1f0
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// MPropertyFriendlyName "radius max"
// MPropertyAttributeRange "biased 0 500"
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float m_flRadiusMax; // 0x1f4
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// MPropertyFriendlyName "radius random exponent"
// MPropertyAttributeRange "-2 2"
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float m_flRadiusRandExponent; // 0x1f8
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};
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// Alignment: 4
// Size: 0x210
class C_INIT_RandomAlpha : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "alpha min"
// MPropertyAttributeRange "0 255"
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int32_t m_nAlphaMin; // 0x1f4
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// MPropertyFriendlyName "alpha max"
// MPropertyAttributeRange "0 255"
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int32_t m_nAlphaMax; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc
public:
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// MPropertyFriendlyName "alpha random exponent"
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float m_flAlphaRandExponent; // 0x204
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};
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// Alignment: 6
// Size: 0x210
class CGeneralRandomRotation : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "rotation initial"
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float m_flDegrees; // 0x1f4
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// MPropertyFriendlyName "rotation offset from initial min"
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float m_flDegreesMin; // 0x1f8
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// MPropertyFriendlyName "rotation offset from initial max"
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float m_flDegreesMax; // 0x1fc
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// MPropertyFriendlyName "rotation offset exponent"
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float m_flRotationRandExponent; // 0x200
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// MPropertyFriendlyName "randomly flip direction"
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bool m_bRandomlyFlipDirection; // 0x204
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};
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// Alignment: 0
// Size: 0x210
class C_INIT_RandomRotation : public CGeneralRandomRotation
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{
public:
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// @note: no members available
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f8
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};
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// Alignment: 0
// Size: 0x210
class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x210
class C_INIT_RandomYaw : public CGeneralRandomRotation
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{
public:
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// @note: no members available
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};
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// Alignment: 10
// Size: 0x240
class C_INIT_RandomColor : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "color1"
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Color m_ColorMin; // 0x20c
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// MPropertyFriendlyName "color2"
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Color m_ColorMax; // 0x210
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// MPropertyFriendlyName "tint clamp min"
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Color m_TintMin; // 0x214
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// MPropertyFriendlyName "tint clamp max"
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Color m_TintMax; // 0x218
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// MPropertyFriendlyName "tint perc"
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float m_flTintPerc; // 0x21c
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// MPropertyFriendlyName "tint update movement threshold"
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float m_flUpdateThreshold; // 0x220
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// MPropertyFriendlyName "tint control point"
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int32_t m_nTintCP; // 0x224
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x228
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// MPropertyFriendlyName "tint blend mode"
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ParticleColorBlendMode_t m_nTintBlendMode; // 0x22c
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// MPropertyFriendlyName "light amplification amount"
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float m_flLightAmplification; // 0x230
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};
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// Alignment: 7
// Size: 0x230
class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "color1"
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Color m_ColorMin; // 0x208
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// MPropertyFriendlyName "color2"
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Color m_ColorMax; // 0x20c
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// MPropertyFriendlyName "tint clamp min"
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Color m_TintMin; // 0x210
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// MPropertyFriendlyName "tint clamp max"
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Color m_TintMax; // 0x214
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// MPropertyFriendlyName "light bias"
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float m_flTintPerc; // 0x218
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// MPropertyFriendlyName "tint blend mode"
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ParticleColorBlendMode_t m_nTintBlendMode; // 0x21c
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// MPropertyFriendlyName "light amplification amount"
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float m_flLightAmplification; // 0x220
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};
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// Alignment: 3
// Size: 0x200
class C_INIT_RandomTrailLength : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "length min"
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float m_flMinLength; // 0x1f0
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// MPropertyFriendlyName "length max"
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float m_flMaxLength; // 0x1f4
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// MPropertyFriendlyName "length random exponent"
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float m_flLengthRandExponent; // 0x1f8
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};
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// Alignment: 5
// Size: 0x220
class C_INIT_RandomSequence : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "sequence min"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequenceMin; // 0x1f0
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// MPropertyFriendlyName "sequence max"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequenceMax; // 0x1f4
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// MPropertyFriendlyName "shuffle"
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bool m_bShuffle; // 0x1f8
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// MPropertyFriendlyName "linear"
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bool m_bLinear; // 0x1f9
private:
[[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa
public:
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// MPropertyFriendlyName "weighted list"
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CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x200
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};
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// Alignment: 4
// Size: 0x210
class C_INIT_SequenceFromCP : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "kill unused"
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bool m_bKillUnused; // 0x1f0
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// MPropertyFriendlyName "offset propotional to radius"
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bool m_bRadiusScale; // 0x1f1
private:
[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
public:
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f4
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// MPropertyFriendlyName "per particle spatial offset"
// MVectorIsCoordinate
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Vector m_vecOffset; // 0x1f8
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};
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// Alignment: 2
// Size: 0x300
class C_INIT_RandomModelSequence : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "activity"
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char m_ActivityName[256]; // 0x1f0
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// MPropertyFriendlyName "model"
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x2f0
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};
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// Alignment: 1
// Size: 0x7c0
class C_INIT_ScaleVelocity : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "velocity scale"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecScale; // 0x1f0
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};
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// Alignment: 10
// Size: 0xda0
class C_INIT_PositionWarp : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "warp min"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecWarpMin; // 0x1f0
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// MPropertyFriendlyName "warp max"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecWarpMax; // 0x7b8
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// MPropertyFriendlyName "warp scale control point number"
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int32_t m_nScaleControlPointNumber; // 0xd80
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0xd84
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// MPropertyFriendlyName "radius scale component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nRadiusComponent; // 0xd88
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// MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)"
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float m_flWarpTime; // 0xd8c
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// MPropertyFriendlyName "warp transition start time"
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float m_flWarpStartTime; // 0xd90
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// MPropertyFriendlyName "previous position sacale"
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float m_flPrevPosScale; // 0xd94
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// MPropertyFriendlyName "reverse warp (0/1)"
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bool m_bInvertWarp; // 0xd98
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// MPropertyFriendlyName "use particle count instead of time"
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bool m_bUseCount; // 0xd99
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};
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// Alignment: 6
// Size: 0x350
class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "warp min"
// MVectorIsCoordinate
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Vector m_vecWarpMin; // 0x1f0
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// MPropertyFriendlyName "warp max"
// MVectorIsCoordinate
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Vector m_vecWarpMax; // 0x1fc
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// MPropertyFriendlyName "warp amount"
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CPerParticleFloatInput m_InputValue; // 0x208
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x340
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// MPropertyFriendlyName "warp scale control point number"
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int32_t m_nScaleControlPointNumber; // 0x344
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x348
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};
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// Alignment: 10
// Size: 0x220
class C_INIT_CreationNoise : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x1f4
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x1f5
private:
[[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6
public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x204
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// MPropertyFriendlyName "spatial noise coordinate scale"
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float m_flNoiseScaleLoc; // 0x208
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x20c
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// MPropertyFriendlyName "world time noise coordinate scale"
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float m_flWorldTimeScale; // 0x218
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};
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// Alignment: 5
// Size: 0x260
class C_INIT_CreateAlongPath : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4
public:
CPathParameters m_PathParams; // 0x200
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// MPropertyFriendlyName "randomly select sequential CP pairs between start and end points"
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bool m_bUseRandomCPs; // 0x240
private:
[[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241
public:
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// MPropertyFriendlyName "Offset from control point for path end"
// MVectorIsCoordinate
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Vector m_vEndOffset; // 0x244
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x250
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};
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// Alignment: 7
// Size: 0x810
class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "minimum speed"
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CPerParticleFloatInput m_flSpeedMin; // 0x1f0
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// MPropertyFriendlyName "maximum speed"
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CPerParticleFloatInput m_flSpeedMax; // 0x328
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// MPropertyFriendlyName "end spread"
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CPerParticleFloatInput m_flEndSpread; // 0x460
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// MPropertyFriendlyName "start offset"
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CPerParticleFloatInput m_flStartOffset; // 0x598
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// MPropertyFriendlyName "end offset"
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CPerParticleFloatInput m_flEndOffset; // 0x6d0
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// MPropertyFriendlyName "end control point"
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int32_t m_nEndControlPointNumber; // 0x808
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// MPropertyFriendlyName "bias lifetime by trail length"
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bool m_bTrailBias; // 0x80c
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};
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// Alignment: 11
// Size: 0x220
class C_INIT_RemapScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x208
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "only active within specified input range"
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bool m_bActiveRange; // 0x214
private:
[[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215
public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x218
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};
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// Alignment: 12
// Size: 0x220
class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
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int32_t m_nInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
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int32_t m_nInputMax; // 0x1f8
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// MPropertyFriendlyName "input scale control point"
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int32_t m_nScaleControlPoint; // 0x1fc
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// MPropertyFriendlyName "input scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nScaleControlPointField; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x20c
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// MPropertyFriendlyName "only active within specified input range"
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bool m_bActiveRange; // 0x210
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// MPropertyFriendlyName "invert input from total particle count"
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bool m_bInvert; // 0x211
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// MPropertyFriendlyName "wrap input"
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bool m_bWrap; // 0x212
private:
[[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213
public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x214
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};
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// Alignment: 4
// Size: 0x240
class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar
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{
public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220
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// MPropertyFriendlyName "output min name"
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CUtlString m_outputMinName; // 0x228
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// MPropertyFriendlyName "output max name"
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CUtlString m_outputMaxName; // 0x230
bool m_bModelFromRenderer; // 0x238
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 2
// Size: 0x200
class C_INIT_InheritVelocity : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "velocity scale"
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float m_flVelocityScale; // 0x1f4
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_VelocityFromCP : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "comparison control point number"
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int32_t m_nControlPointCompare; // 0x1f4
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nControlPointLocal; // 0x1f8
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// MPropertyFriendlyName "velocity scale"
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float m_flVelocityScale; // 0x1fc
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// MPropertyFriendlyName "direction only"
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bool m_bDirectionOnly; // 0x200
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};
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// Alignment: 8
// Size: 0x220
class C_INIT_AgeNoise : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x1f0
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x1f1
private:
[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x1f4
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// MPropertyFriendlyName "start age minimum"
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float m_flAgeMin; // 0x1f8
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// MPropertyFriendlyName "start age maximum"
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float m_flAgeMax; // 0x1fc
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x200
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// MPropertyFriendlyName "spatial noise coordinate scale"
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float m_flNoiseScaleLoc; // 0x204
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x208
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};
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// Alignment: 1
// Size: 0x200
class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "frames per second"
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float m_flFramerate; // 0x1f0
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};
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// Alignment: 12
// Size: 0x240
class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x20c
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x218
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x21c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x220
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x224
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// MPropertyFriendlyName "use local system"
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bool m_bLocalCoords; // 0x228
private:
[[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229
public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x22c
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};
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// Alignment: 5
// Size: 0x220
class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "output offset minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1f8
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// MPropertyFriendlyName "output offset maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x204
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x210
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};
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// Alignment: 6
// Size: 0x4c0
class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "maximum distance"
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CPerParticleFloatInput m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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CParticleCollectionFloatInput m_flNumToAssign; // 0x328
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x460
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// MPropertyFriendlyName "use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x461
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x462
private:
[[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463
public:
CPathParameters m_PathParams; // 0x470
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};
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// Alignment: 6
// Size: 0x240
class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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float m_flNumToAssign; // 0x1f4
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x1f8
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// MPropertyFriendlyName "use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x1f9
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x1fa
private:
[[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb
public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 13
// Size: 0x2b0
class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x1f0
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x270
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// MPropertyFriendlyName "minimum velocity"
// MVectorIsCoordinate
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Vector m_vecOutputMin; // 0x274
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// MPropertyFriendlyName "maximum velocity"
// MVectorIsCoordinate
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Vector m_vecOutputMax; // 0x280
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x28c
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// MPropertyFriendlyName "per particle world collision tests"
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bool m_bPerParticle; // 0x290
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// MPropertyFriendlyName "offset instead of accelerate"
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bool m_bTranslate; // 0x291
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// MPropertyFriendlyName "offset proportional to radius 0/1"
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bool m_bProportional; // 0x292
private:
[[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293
public:
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// MPropertyFriendlyName "trace length"
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float m_flTraceLength; // 0x294
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// MPropertyFriendlyName "use radius for per particle trace length"
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bool m_bPerParticleTR; // 0x298
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// MPropertyFriendlyName "inherit from parent"
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bool m_bInherit; // 0x299
private:
[[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a
public:
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// MPropertyFriendlyName "control points to broadcast to children (n + 1)"
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int32_t m_nChildCP; // 0x29c
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// MPropertyFriendlyName "child group ID to affect"
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int32_t m_nChildGroupID; // 0x2a0
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};
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// Alignment: 1
// Size: 0x200
class C_INIT_RandomYawFlip : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "flip percentage"
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float m_flPercent; // 0x1f0
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};
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// Alignment: 2
// Size: 0x200
class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "sequence min"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nSequenceMin; // 0x1f0
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// MPropertyFriendlyName "sequence max"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nSequenceMax; // 0x1f4
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};
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// Alignment: 11
// Size: 0x220
class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x20c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x210
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x214
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x218
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};
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// Alignment: 13
// Size: 0x2e0
class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMin; // 0x20c
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMax; // 0x218
private:
[[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224
public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x228
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// MPropertyFriendlyName "local space transform"
// MParticleTransformInputOptional
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CParticleTransformInput m_LocalSpaceTransform; // 0x278
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x2c8
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x2cc
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2d0
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// MPropertyFriendlyName "offset position"
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bool m_bOffset; // 0x2d4
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// MPropertyFriendlyName "accelerate position"
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bool m_bAccelerate; // 0x2d5
private:
[[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6
public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x2d8
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};
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// Alignment: 9
// Size: 0x220
class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "pickover A parameter"
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float m_flAParm; // 0x1f0
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// MPropertyFriendlyName "pickover B parameter"
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float m_flBParm; // 0x1f4
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// MPropertyFriendlyName "pickover C parameter"
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float m_flCParm; // 0x1f8
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// MPropertyFriendlyName "pickover D parameter"
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float m_flDParm; // 0x1fc
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// MPropertyFriendlyName "scale"
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float m_flScale; // 0x200
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// MPropertyFriendlyName "speed min"
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float m_flSpeedMin; // 0x204
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// MPropertyFriendlyName "speed max"
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float m_flSpeedMax; // 0x208
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// MPropertyFriendlyName "relative control point number"
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int32_t m_nBaseCP; // 0x20c
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// MPropertyFriendlyName "uniform speed"
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bool m_bUniformSpeed; // 0x210
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "inherited velocity scale"
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float m_flVelocityScale; // 0x1f0
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// MPropertyFriendlyName "particle increment amount"
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float m_flIncrement; // 0x1f4
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "sub frame interpolation"
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bool m_bSubFrame; // 0x200
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x200
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};
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// Alignment: 4
// Size: 0x340
class C_INIT_CreateFromCPs : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point increment amount"
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int32_t m_nIncrement; // 0x1f0
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// MPropertyFriendlyName "starting control point"
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int32_t m_nMinCP; // 0x1f4
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// MPropertyFriendlyName "ending control point"
// MParticleMinVersion
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int32_t m_nMaxCP; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "dynamic control point count"
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CParticleCollectionFloatInput m_nDynamicCPCount; // 0x200
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};
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// Alignment: 15
// Size: 0x8c0
class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "control point"
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int32_t m_nStartCP; // 0x6d8
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x6dc
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x6dd
private:
[[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d
public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x760
private:
[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
public:
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// MPropertyFriendlyName "Maximum Trace Length"
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CPerParticleFloatInput m_flMaxTraceLength; // 0x768
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x8a0
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x8a4
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x8a8
private:
[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
public:
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// MPropertyFriendlyName "distance component scale"
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Vector m_vecDistanceScale; // 0x8ac
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x8b8
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};
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// Alignment: 8
// Size: 0x2b0
class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "bias distance"
// MVectorIsCoordinate
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Vector m_vecComponentScale; // 0x1f0
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x1fc
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x200
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// MPropertyFriendlyName "trace recycle tolerance"
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float m_flTraceTolerance; // 0x204
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// MPropertyFriendlyName "maximum points to cache"
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int32_t m_nMaxPlanes; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "trace collision group"
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char m_CollisionGroupName[128]; // 0x210
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x290
private:
[[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294
public:
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// MPropertyFriendlyName "collide with water"
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bool m_bIncludeWater; // 0x2a0
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};
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// Alignment: 3
// Size: 0x210
class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "local offset min"
// MVectorIsCoordinate
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Vector m_vecOffsetMin; // 0x1f0
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// MPropertyFriendlyName "local offset max"
// MVectorIsCoordinate
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Vector m_vecOffsetMax; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208
public:
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// MPropertyFriendlyName "set normal"
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bool m_bUseNormal; // 0x209
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};
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// Alignment: 5
// Size: 0x280
class C_INIT_ModelCull : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "cull outside instead of inside"
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bool m_bCullOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
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};
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// Alignment: 3
// Size: 0x340
class C_INIT_DistanceCull : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "cull distance"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "cull inside instead of outside"
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bool m_bCullInside; // 0x330
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};
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// Alignment: 3
// Size: 0x340
class C_INIT_PlaneCull : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point of plane"
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int32_t m_nControlPoint; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "cull offset"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "flip cull normal"
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bool m_bCullInside; // 0x330
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};
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// Alignment: 1
// Size: 0x330
class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "cull distance"
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CPerParticleFloatInput m_flDistance; // 0x1f0
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};
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// Alignment: 8
// Size: 0x2a0
class C_INIT_RtEnvCull : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "test direction"
// MVectorIsCoordinate
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Vector m_vecTestDir; // 0x1f0
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// MPropertyFriendlyName "cull normal"
// MVectorIsCoordinate
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Vector m_vecTestNormal; // 0x1fc
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// MPropertyFriendlyName "use velocity for test direction"
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bool m_bUseVelocity; // 0x208
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// MPropertyFriendlyName "cull on miss"
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bool m_bCullOnMiss; // 0x209
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// MPropertyFriendlyName "velocity test adjust lifespan"
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bool m_bLifeAdjust; // 0x20a
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// MPropertyFriendlyName "ray trace environment name"
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char m_RtEnvName[128]; // 0x20b
private:
[[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b
public:
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// MPropertyFriendlyName "ray trace environment cp"
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int32_t m_nRTEnvCP; // 0x28c
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// MPropertyFriendlyName "rt env control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x290
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};
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// Alignment: 2
// Size: 0x200
class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point axis"
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ParticleControlPointAxis_t m_nControlPointAxis; // 0x1f4
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_NormalOffset : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "offset min"
// MVectorIsCoordinate
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Vector m_OffsetMin; // 0x1f0
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// MPropertyFriendlyName "offset max"
// MVectorIsCoordinate
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Vector m_OffsetMax; // 0x1fc
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x208
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// MPropertyFriendlyName "offset in local space 0/1"
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bool m_bLocalCoords; // 0x20c
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// MPropertyFriendlyName "normalize output 0/1"
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bool m_bNormalize; // 0x20d
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};
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// Alignment: 10
// Size: 0x220
class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "control point number (ignored if per particle)"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x1f8
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x1fc
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x200
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x204
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x208
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "per particle"
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bool m_bPerParticle; // 0x214
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};
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// Alignment: 9
// Size: 0x350
class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x1f4
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// MPropertyFriendlyName "field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f8
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1fc
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x200
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// MPropertyFriendlyName "reverse order"
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bool m_bReverse; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202
public:
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// MPropertyFriendlyName "Snapshot increment amount"
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CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x208
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x340
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// MPropertyFriendlyName "local space angles"
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bool m_bLocalSpaceAngles; // 0x344
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};
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// Alignment: 17
// Size: 0x230
class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "prepare for rigid lock"
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bool m_bRigid; // 0x200
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x201
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// MPropertyFriendlyName "normal velocity ignore delta time"
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bool m_bIgnoreDt; // 0x202
private:
[[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203
public:
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// MPropertyFriendlyName "normal velocity min"
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float m_flMinNormalVelocity; // 0x204
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// MPropertyFriendlyName "normal velocity max"
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float m_flMaxNormalVelocity; // 0x208
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// MPropertyFriendlyName "particle increment amount"
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float m_flIncrement; // 0x20c
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// MPropertyFriendlyName "Full Loop Increment Amount"
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int32_t m_nFullLoopIncrement; // 0x210
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// MPropertyFriendlyName "Snapshot start point"
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int32_t m_nSnapShotStartPoint; // 0x214
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// MPropertyFriendlyName "inherited bone velocity"
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float m_flBoneVelocity; // 0x218
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// MPropertyFriendlyName "max inherited bone velocity"
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float m_flBoneVelocityMax; // 0x21c
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// MPropertyFriendlyName "Set Color"
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bool m_bCopyColor; // 0x220
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// MPropertyFriendlyName "Set Alpha"
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bool m_bCopyAlpha; // 0x221
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// MPropertyFriendlyName "Set Radius"
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bool m_bSetRadius; // 0x222
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};
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// Alignment: 1
// Size: 0x280
class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "field to init"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToCopy; // 0x1f0
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};
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// Alignment: 5
// Size: 0x7d0
class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1f4
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// MPropertyFriendlyName "weight update control point"
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int32_t m_nWeightUpdateCP; // 0x1f8
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// MPropertyFriendlyName "use vertical velocity for weighting"
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bool m_bUseVerticalVelocity; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "Component Scale"
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CPerParticleVecInput m_vecScale; // 0x200
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};
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// Alignment: 6
// Size: 0x260
class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x244
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x248
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// MPropertyFriendlyName "offset axis"
// MVectorIsCoordinate
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Vector m_vecOffsetAxis; // 0x24c
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x258
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};
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// Alignment: 4
// Size: 0x250
class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x244
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// MPropertyFriendlyName "control point axis"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x248
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};
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// Alignment: 1
// Size: 0x240
class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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};
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// Alignment: 4
// Size: 0x250
class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "offset pitch/yaw/roll"
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Vector m_vecRotation; // 0x240
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// MPropertyFriendlyName "Use Quaternians Internally"
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bool m_bUseQuat; // 0x24c
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// MPropertyFriendlyName "Write normal instead of rotation"
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bool m_bWriteNormal; // 0x24d
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};
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// Alignment: 4
// Size: 0x200
class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "attribute to read from"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "attribute to cache to"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "local space"
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bool m_bLocalSpace; // 0x1fc
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};
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// Alignment: 5
// Size: 0x210
class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "visibility minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "visibility maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 1
// Size: 0x200
class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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};
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// Alignment: 8
// Size: 0x210
class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "current anim time output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x20c
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};
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// Alignment: 6
// Size: 0x200
class C_INIT_GlobalScale : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "scale amount"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "scale control point number"
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int32_t m_nScaleControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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// MPropertyFriendlyName "scale radius"
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bool m_bScaleRadius; // 0x1fc
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// MPropertyFriendlyName "scale position"
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bool m_bScalePosition; // 0x1fd
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// MPropertyFriendlyName "scale velocity"
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bool m_bScaleVelocity; // 0x1fe
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};
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// Alignment: 5
// Size: 0x220
class C_INIT_PointList : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "point list"
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CUtlVector< PointDefinition_t > m_pointList; // 0x1f8
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// MPropertyFriendlyName "space points along path"
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bool m_bPlaceAlongPath; // 0x210
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bClosedLoop; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
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// MPropertyFriendlyName "Numer of points along path"
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int32_t m_nNumPointsAlongPath; // 0x214
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};
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// Alignment: 6
// Size: 0x220
class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer
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{
public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
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// MPropertyFriendlyName "names"
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CUtlVector< CUtlString > m_names; // 0x1f8
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// MPropertyFriendlyName "shuffle"
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bool m_bShuffle; // 0x210
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// MPropertyFriendlyName "linear"
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bool m_bLinear; // 0x211
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// MPropertyFriendlyName "model from renderer"
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bool m_bModelFromRenderer; // 0x212
private:
[[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213
public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x214
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};
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// Alignment: 0
// Size: 0x220
class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x220
class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x220
class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement
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{
public:
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// @note: no members available
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};
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// Alignment: 7
// Size: 0x240
class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer
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{
public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
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// MPropertyFriendlyName "names"
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CUtlVector< CUtlString > m_names; // 0x1f8
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// MPropertyFriendlyName "remap values for names"
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CUtlVector< float32 > m_values; // 0x210
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x228
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x22c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x230
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// MPropertyFriendlyName "model from renderer"
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bool m_bModelFromRenderer; // 0x234
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x240
class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar
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{
public:
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// @note: no members available
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};
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// Alignment: 18
// Size: 0x250
class C_INIT_StatusEffect : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "D_DETAIL_2"
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Detail2Combo_t m_nDetail2Combo; // 0x1f0
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// MPropertyFriendlyName "$DETAIL2ROTATION"
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float m_flDetail2Rotation; // 0x1f4
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// MPropertyFriendlyName "$DETAIL2SCALE"
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float m_flDetail2Scale; // 0x1f8
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// MPropertyFriendlyName "$DETAIL2BLENDFACTOR"
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float m_flDetail2BlendFactor; // 0x1fc
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// MPropertyFriendlyName "$COLORWARPINTENSITY"
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float m_flColorWarpIntensity; // 0x200
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// MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL"
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float m_flDiffuseWarpBlendToFull; // 0x204
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// MPropertyFriendlyName "$ENVMAPINTENSITY"
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float m_flEnvMapIntensity; // 0x208
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// MPropertyFriendlyName "$AMBIENTSCALE"
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float m_flAmbientScale; // 0x20c
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// MPropertyFriendlyName "$SPECULARCOLOR"
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Color m_specularColor; // 0x210
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// MPropertyFriendlyName "$SPECULARSCALE"
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float m_flSpecularScale; // 0x214
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// MPropertyFriendlyName "$SPECULAREXPONENT"
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float m_flSpecularExponent; // 0x218
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// MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL"
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float m_flSpecularExponentBlendToFull; // 0x21c
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// MPropertyFriendlyName "$SPECULARBLENDTOFULL"
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float m_flSpecularBlendToFull; // 0x220
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// MPropertyFriendlyName "$RIMLIGHTCOLOR"
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Color m_rimLightColor; // 0x224
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// MPropertyFriendlyName "$RIMLIGHTSCALE"
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float m_flRimLightScale; // 0x228
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// MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE"
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float m_flReflectionsTintByBaseBlendToNone; // 0x22c
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// MPropertyFriendlyName "$METALNESSBLENDTOFULL"
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float m_flMetalnessBlendToFull; // 0x230
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// MPropertyFriendlyName "$SELFILLUMBLENDTOFULL"
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float m_flSelfIllumBlendToFull; // 0x234
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};
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// Alignment: 19
// Size: 0x240
class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "$SFXColorWarpAmount"
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float m_flSFXColorWarpAmount; // 0x1f0
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// MPropertyFriendlyName "$SFXNormalAmount"
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float m_flSFXNormalAmount; // 0x1f4
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// MPropertyFriendlyName "$SFXMetalnessAmount"
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float m_flSFXMetalnessAmount; // 0x1f8
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// MPropertyFriendlyName "$SFXRoughnessAmount"
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float m_flSFXRoughnessAmount; // 0x1fc
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// MPropertyFriendlyName "$SFXSelfIllumAmount"
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float m_flSFXSelfIllumAmount; // 0x200
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// MPropertyFriendlyName "$SFXTextureScale"
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float m_flSFXSScale; // 0x204
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// MPropertyFriendlyName "$SFXTextureScrollX"
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float m_flSFXSScrollX; // 0x208
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// MPropertyFriendlyName "$SFXTextureScrollY"
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float m_flSFXSScrollY; // 0x20c
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// MPropertyFriendlyName "$SFXTextureScrollZ"
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float m_flSFXSScrollZ; // 0x210
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// MPropertyFriendlyName "$SFXTextureOffsetX"
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float m_flSFXSOffsetX; // 0x214
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// MPropertyFriendlyName "$SFXTextureOffsetY"
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float m_flSFXSOffsetY; // 0x218
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// MPropertyFriendlyName "$SFXTextureOffsetZ"
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float m_flSFXSOffsetZ; // 0x21c
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// MPropertyFriendlyName "D_DETAIL"
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DetailCombo_t m_nDetailCombo; // 0x220
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// MPropertyFriendlyName "$SFXDetailAmount"
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float m_flSFXSDetailAmount; // 0x224
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// MPropertyFriendlyName "$SFXDetailTextureScale"
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float m_flSFXSDetailScale; // 0x228
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// MPropertyFriendlyName "$SFXDetailTextureScrollX"
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float m_flSFXSDetailScrollX; // 0x22c
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// MPropertyFriendlyName "$SFXDetailTextureScrollY"
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float m_flSFXSDetailScrollY; // 0x230
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// MPropertyFriendlyName "$SFXDetailTextureScrollZ"
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float m_flSFXSDetailScrollZ; // 0x234
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// MPropertyFriendlyName "$SFXUseModelUVs"
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float m_flSFXSUseModelUVs; // 0x238
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};
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// Alignment: 5
// Size: 0x5b0
class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "radius"
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CPerParticleFloatInput m_InputRadius; // 0x1f0
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// MPropertyFriendlyName "magnitude"
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CPerParticleFloatInput m_InputMagnitude; // 0x328
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// MPropertyFriendlyName "force falloff function"
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ParticleFalloffFunction_t m_nFalloffFunction; // 0x460
private:
[[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464
public:
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// MPropertyFriendlyName "exponential falloff exponent"
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CPerParticleFloatInput m_InputFalloffExp; // 0x468
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// MPropertyFriendlyName "impulse type"
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ParticleImpulseType_t m_nImpulseType; // 0x5a0
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};
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// Alignment: 2
// Size: 0x330
class C_INIT_QuantizeFloat : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "interval to snap to"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 6
// Size: 0xe00
class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "input 1"
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CPerParticleVecInput m_vInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleVecInput m_vInput2; // 0x7c0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0xd88
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0xd8c
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd90
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};
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// Alignment: 2
// Size: 0x330
class C_INIT_InitFloatCollection : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "value"
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CParticleCollectionFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 4
// Size: 0x470
class C_INIT_InitFloat : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "per-particle strength"
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CPerParticleFloatInput m_InputStrength; // 0x330
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};
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// Alignment: 2
// Size: 0x7c0
class C_INIT_InitVecCollection : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "value"
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CParticleCollectionVecInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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};
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// Alignment: 5
// Size: 0x7d0
class C_INIT_InitVec : public CParticleFunctionInitializer
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{
public:
// MPropertyFriendlyName "value"
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CPerParticleVecInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7bc
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0x7c0
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// MPropertyFriendlyName "set previous position"
// MPropertySuppressExpr "m_nOutputField != PARTICLE_ATTRIBUTE_XYZ"
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bool m_bWritePreviousPosition; // 0x7c1
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};
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// Alignment: 5
// Size: 0x470
class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter
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{
public:
// MPropertyFriendlyName "num to emit"
// MPropertyAttributeRange "1 1000"
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CParticleCollectionFloatInput m_nParticlesToEmit; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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CParticleCollectionFloatInput m_flStartTime; // 0x328
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// MPropertyFriendlyName "emission scale from killed parent particles"
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float m_flInitFromKilledParentParticles; // 0x460
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// MPropertyFriendlyName "maximum emission per frame"
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int32_t m_nMaxEmittedPerFrame; // 0x464
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// MPropertyFriendlyName "control point with snapshot data"
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int32_t m_nSnapshotControlPoint; // 0x468
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};
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// Alignment: 9
// Size: 0x5b0
class C_OP_ContinuousEmitter : public CParticleFunctionEmitter
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{
public:
// MPropertyFriendlyName "emission duration"
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CParticleCollectionFloatInput m_flEmissionDuration; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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CParticleCollectionFloatInput m_flStartTime; // 0x328
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// MPropertyFriendlyName "emission rate"
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CParticleCollectionFloatInput m_flEmitRate; // 0x460
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// MPropertyFriendlyName "scale emission to used control points"
// MParticleMaxVersion
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float m_flEmissionScale; // 0x598
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// MPropertyFriendlyName "scale emission by parent particle count"
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float m_flScalePerParentParticle; // 0x59c
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// MPropertyFriendlyName "emit particles for killed parent particles"
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bool m_bInitFromKilledParentParticles; // 0x5a0
private:
[[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1
public:
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// MPropertyFriendlyName "limit per update"
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int32_t m_nLimitPerUpdate; // 0x5a4
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// MPropertyFriendlyName "force emit on first update"
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bool m_bForceEmitOnFirstUpdate; // 0x5a8
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// MPropertyFriendlyName "force emit on last update"
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bool m_bForceEmitOnLastUpdate; // 0x5a9
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};
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// Alignment: 15
// Size: 0x230
class C_OP_NoiseEmitter : public CParticleFunctionEmitter
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{
public:
// MPropertyFriendlyName "emission duration"
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float m_flEmissionDuration; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "scale emission to used control points"
// MParticleMaxVersion
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float m_flEmissionScale; // 0x1f8
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// MPropertyFriendlyName "emission count scale control point"
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int32_t m_nScaleControlPoint; // 0x1fc
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// MPropertyFriendlyName "emission count scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nScaleControlPointField; // 0x200
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// MPropertyFriendlyName "world noise scale control point"
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int32_t m_nWorldNoisePoint; // 0x204
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// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x208
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x209
private:
[[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a
public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x20c
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// MPropertyFriendlyName "emission minimum"
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float m_flOutputMin; // 0x210
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// MPropertyFriendlyName "emission maximum"
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float m_flOutputMax; // 0x214
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x218
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// MPropertyFriendlyName "world spatial noise coordinate scale"
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float m_flWorldNoiseScale; // 0x21c
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x220
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// MPropertyFriendlyName "world time noise coordinate scale"
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float m_flWorldTimeScale; // 0x22c
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};
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// Alignment: 8
// Size: 0x480
class C_OP_MaintainEmitter : public CParticleFunctionEmitter
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{
public:
// MPropertyFriendlyName "count to maintain"
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int32_t m_nParticlesToMaintain; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "emission duration"
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CParticleCollectionFloatInput m_flEmissionDuration; // 0x1f8
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// MPropertyFriendlyName "emission rate"
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float m_flEmissionRate; // 0x330
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// MPropertyFriendlyName "control point with snapshot data"
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int32_t m_nSnapshotControlPoint; // 0x334
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// MPropertyFriendlyName "group emission times for new particles"
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bool m_bEmitInstantaneously; // 0x338
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// MPropertyFriendlyName "perform final emit on stop"
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bool m_bFinalEmitOnStop; // 0x339
private:
[[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a
public:
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// MPropertyFriendlyName "total count scale"
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CParticleCollectionFloatInput m_flScale; // 0x340
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};
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// Alignment: 2
// Size: 0x210
class C_OP_RandomForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "min force"
// MVectorIsCoordinate
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Vector m_MinForce; // 0x1f0
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// MPropertyFriendlyName "max force"
// MVectorIsCoordinate
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Vector m_MaxForce; // 0x1fc
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};
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// Alignment: 2
// Size: 0x330
class C_OP_CPVelocityForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPointNumber; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "velocity scale"
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CPerParticleFloatInput m_flScale; // 0x1f8
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};
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// Alignment: 3
// Size: 0x210
class C_OP_ParentVortices : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "amount of force"
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float m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "twist axis"
// MVectorIsCoordinate
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Vector m_vecTwistAxis; // 0x1f4
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// MPropertyFriendlyName "flip twist axis with yaw"
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bool m_bFlipBasedOnYaw; // 0x200
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};
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// Alignment: 4
// Size: 0x210
class C_OP_TwistAroundAxis : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "amount of force"
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float m_fForceAmount; // 0x1f0
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// MPropertyFriendlyName "twist axis"
// MVectorIsCoordinate
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Vector m_TwistAxis; // 0x1f4
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// MPropertyFriendlyName "object local space axis 0/1"
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bool m_bLocalSpace; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
public:
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// MPropertyFriendlyName "control point"
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int32_t m_nControlPointNumber; // 0x204
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};
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// Alignment: 6
// Size: 0x4d0
class C_OP_AttractToControlPoint : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "component scale"
// MVectorIsCoordinate
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Vector m_vecComponentScale; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "amount of force (or Max Force)"
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CPerParticleFloatInput m_fForceAmount; // 0x200
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// MPropertyFriendlyName "falloff power"
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float m_fFalloffPower; // 0x338
private:
[[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c
public:
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// MPropertyFriendlyName "input position transform"
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CParticleTransformInput m_TransformInput; // 0x340
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// MPropertyFriendlyName "Min Pullforce"
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CPerParticleFloatInput m_fForceAmountMin; // 0x390
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// MPropertyFriendlyName "Apply Min Pullforce"
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bool m_bApplyMinForce; // 0x4c8
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};
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// Alignment: 7
// Size: 0x230
class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "min distance from plane"
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float m_flMinDist; // 0x1f0
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// MPropertyFriendlyName "force at min distance"
// MVectorIsCoordinate
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Vector m_vecForceAtMinDist; // 0x1f4
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// MPropertyFriendlyName "max distance from plane"
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float m_flMaxDist; // 0x200
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// MPropertyFriendlyName "force at max distance"
// MVectorIsCoordinate
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Vector m_vecForceAtMaxDist; // 0x204
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// MPropertyFriendlyName "plane normal"
// MVectorIsCoordinate
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Vector m_vecPlaneNormal; // 0x210
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x21c
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x220
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};
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// Alignment: 4
// Size: 0x210
class C_OP_TimeVaryingForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "time to start transition"
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float m_flStartLerpTime; // 0x1f0
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// MPropertyFriendlyName "starting force"
// MVectorIsCoordinate
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Vector m_StartingForce; // 0x1f4
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// MPropertyFriendlyName "time to end transition"
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float m_flEndLerpTime; // 0x200
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// MPropertyFriendlyName "ending force"
// MVectorIsCoordinate
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Vector m_EndingForce; // 0x204
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};
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// Alignment: 8
// Size: 0x230
class C_OP_TurbulenceForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "noise scale 0"
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float m_flNoiseCoordScale0; // 0x1f0
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// MPropertyFriendlyName "noise scale 1"
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float m_flNoiseCoordScale1; // 0x1f4
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// MPropertyFriendlyName "noise scale 2"
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float m_flNoiseCoordScale2; // 0x1f8
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// MPropertyFriendlyName "noise scale 3"
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float m_flNoiseCoordScale3; // 0x1fc
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// MPropertyFriendlyName "noise amount 0"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount0; // 0x200
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// MPropertyFriendlyName "noise amount 1"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount1; // 0x20c
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// MPropertyFriendlyName "noise amount 2"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount2; // 0x218
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// MPropertyFriendlyName "noise amount 3"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount3; // 0x224
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};
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// Alignment: 6
// Size: 0x15c0
class C_OP_CurlNoiseForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "noise type"
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ParticleDirectionNoiseType_t m_nNoiseType; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "noise frequency"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecNoiseFreq; // 0x1f8
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// MPropertyFriendlyName "noise amplitude"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecNoiseScale; // 0x7c0
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// MPropertyFriendlyName "offset rate"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecOffsetRate; // 0xd88
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// MPropertyFriendlyName "worley seed"
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CPerParticleFloatInput m_flWorleySeed; // 0x1350
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// MPropertyFriendlyName "worley jitter"
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CPerParticleFloatInput m_flWorleyJitter; // 0x1488
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};
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// Alignment: 3
// Size: 0x900
class C_OP_PerParticleForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "force scale"
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CPerParticleFloatInput m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "force to apply"
// MVectorIsCoordinate
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CPerParticleVecInput m_vForce; // 0x328
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// MPropertyFriendlyName "local space control point"
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int32_t m_nCP; // 0x8f0
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};
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// Alignment: 1
// Size: 0x200
class C_OP_WindForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "force to apply"
// MVectorIsCoordinate
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Vector m_vForce; // 0x1f0
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};
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// Alignment: 4
// Size: 0xd90
class C_OP_ExternalWindForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "sample position"
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CPerParticleVecInput m_vecSamplePosition; // 0x1f0
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// MPropertyFriendlyName "force scale"
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CPerParticleVecInput m_vecScale; // 0x7b8
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// MPropertyFriendlyName "sample wind"
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bool m_bSampleWind; // 0xd80
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// MPropertyFriendlyName "sample water current"
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bool m_bSampleWater; // 0xd81
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};
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// Alignment: 5
// Size: 0x330
class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "force scale"
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CPerParticleFloatInput m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "rope shake"
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bool m_bRopes; // 0x328
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// MPropertyFriendlyName "limit rope impulses to Z"
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bool m_bRopesZOnly; // 0x329
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// MPropertyFriendlyName "explosions"
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bool m_bExplosions; // 0x32a
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// MPropertyFriendlyName "particle systems"
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bool m_bParticles; // 0x32b
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};
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// Alignment: 3
// Size: 0x7c0
class C_OP_LocalAccelerationForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "local space control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "scale control point"
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int32_t m_nScaleCP; // 0x1f4
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// MPropertyFriendlyName "local space acceleration"
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CParticleCollectionVecInput m_vecAccel; // 0x1f8
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};
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// Alignment: 1
// Size: 0x200
class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "Acceleration"
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float m_flAccel; // 0x1f0
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};
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// Alignment: 5
// Size: 0x210
class C_OP_ExternalGenericForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "strength"
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float m_flStrength; // 0x1f0
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// MPropertyFriendlyName "curl strength"
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float m_flCurlStrength; // 0x1f4
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// MPropertyFriendlyName "linear strength"
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float m_flLinearStrength; // 0x1f8
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// MPropertyFriendlyName "radial strength"
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float m_flRadialStrength; // 0x1fc
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// MPropertyFriendlyName "rotation strength"
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float m_flRotationStrength; // 0x200
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};
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// Alignment: 2
// Size: 0x200
class C_OP_DensityForce : public CParticleFunctionForce
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{
public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "Scale of force"
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float m_flForceScale; // 0x1f4
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};
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// Alignment: 3
// Size: 0x210
class C_OP_BasicMovement : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "gravity"
// MVectorIsCoordinate
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Vector m_Gravity; // 0x1f0
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// MPropertyFriendlyName "drag"
// MPropertyAttributeRange "-1 1"
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float m_fDrag; // 0x1fc
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// MPropertyFriendlyName "max constraint passes"
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int32_t m_nMaxConstraintPasses; // 0x200
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};
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// Alignment: 7
// Size: 0x210
class C_OP_FadeAndKill : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start fade in time"
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float m_flStartFadeInTime; // 0x1f0
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// MPropertyFriendlyName "end fade in time"
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float m_flEndFadeInTime; // 0x1f4
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// MPropertyFriendlyName "start fade out time"
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float m_flStartFadeOutTime; // 0x1f8
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// MPropertyFriendlyName "end fade out time"
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float m_flEndFadeOutTime; // 0x1fc
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// MPropertyFriendlyName "start alpha"
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float m_flStartAlpha; // 0x200
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// MPropertyFriendlyName "end alpha"
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float m_flEndAlpha; // 0x204
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// MPropertyFriendlyName "force preserving particle order"
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bool m_bForcePreserveParticleOrder; // 0x208
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};
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// Alignment: 6
// Size: 0x210
class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start fade in time"
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float m_flStartFadeInTime; // 0x1f0
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// MPropertyFriendlyName "end fade in time"
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float m_flEndFadeInTime; // 0x1f4
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// MPropertyFriendlyName "start fade out time"
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float m_flStartFadeOutTime; // 0x1f8
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// MPropertyFriendlyName "end fade out time"
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float m_flEndFadeOutTime; // 0x1fc
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// MPropertyFriendlyName "start alpha"
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float m_flStartAlpha; // 0x200
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// MPropertyFriendlyName "end alpha"
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float m_flEndAlpha; // 0x204
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};
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// Alignment: 4
// Size: 0x200
class C_OP_FadeIn : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "fade in time min"
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float m_flFadeInTimeMin; // 0x1f0
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// MPropertyFriendlyName "fade in time max"
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float m_flFadeInTimeMax; // 0x1f4
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// MPropertyFriendlyName "fade in time exponent"
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float m_flFadeInTimeExp; // 0x1f8
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x1fc
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};
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// Alignment: 6
// Size: 0x240
class C_OP_FadeOut : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "fade out time min"
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float m_flFadeOutTimeMin; // 0x1f0
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// MPropertyFriendlyName "fade out time max"
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float m_flFadeOutTimeMax; // 0x1f4
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// MPropertyFriendlyName "fade out time exponent"
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float m_flFadeOutTimeExp; // 0x1f8
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// MPropertyFriendlyName "fade bias"
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float m_flFadeBias; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200
public:
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x230
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInAndOut; // 0x231
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};
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// Alignment: 2
// Size: 0x200
class C_OP_FadeInSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "proportional fade in time"
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float m_flFadeInTime; // 0x1f0
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// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 2
// Size: 0x200
class C_OP_FadeOutSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "proportional fade out time"
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float m_flFadeOutTime; // 0x1f0
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// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 3
// Size: 0x470
class C_OP_ClampScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x1f8
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x330
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};
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// Alignment: 3
// Size: 0xd90
class C_OP_ClampVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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CPerParticleVecInput m_vecOutputMin; // 0x1f8
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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CPerParticleVecInput m_vecOutputMax; // 0x7c0
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};
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// Alignment: 13
// Size: 0x220
class C_OP_OscillateScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "oscillation rate min"
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float m_RateMin; // 0x1f0
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// MPropertyFriendlyName "oscillation rate max"
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float m_RateMax; // 0x1f4
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// MPropertyFriendlyName "oscillation frequency min"
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float m_FrequencyMin; // 0x1f8
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// MPropertyFriendlyName "oscillation frequency max"
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float m_FrequencyMax; // 0x1fc
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x200
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x204
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x205
private:
[[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206
public:
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x208
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x20c
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x210
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x214
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x218
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x21c
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};
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// Alignment: 5
// Size: 0x230
class C_OP_OscillateScalarSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "oscillation rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "oscillation frequency"
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float m_Frequency; // 0x1f4
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x1f8
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x1fc
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x200
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};
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// Alignment: 15
// Size: 0x5e0
class C_OP_OscillateVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "oscillation rate min"
// MVectorIsSometimesCoordinate
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Vector m_RateMin; // 0x1f0
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// MPropertyFriendlyName "oscillation rate max"
// MVectorIsSometimesCoordinate
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Vector m_RateMax; // 0x1fc
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// MPropertyFriendlyName "oscillation frequency min"
// MVectorIsSometimesCoordinate
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Vector m_FrequencyMin; // 0x208
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// MPropertyFriendlyName "oscillation frequency max"
// MVectorIsSometimesCoordinate
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Vector m_FrequencyMax; // 0x214
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nField; // 0x220
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x224
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x225
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x226
private:
[[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227
public:
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x228
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x22c
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x230
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x234
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// MPropertyFriendlyName "oscillation multiplier"
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CPerParticleFloatInput m_flOscMult; // 0x238
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// MPropertyFriendlyName "oscillation start phase"
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CPerParticleFloatInput m_flOscAdd; // 0x370
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// MPropertyFriendlyName "rate scale"
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CPerParticleFloatInput m_flRateScale; // 0x4a8
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};
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// Alignment: 6
// Size: 0x220
class C_OP_OscillateVectorSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "oscillation rate"
// MVectorIsSometimesCoordinate
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Vector m_Rate; // 0x1f0
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// MPropertyFriendlyName "oscillation frequency"
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Vector m_Frequency; // 0x1fc
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nField; // 0x208
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x20c
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x210
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x214
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};
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// Alignment: 9
// Size: 0x210
class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "difference minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "difference maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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// MPropertyFriendlyName "only active within specified difference"
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bool m_bActiveRange; // 0x20c
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// MPropertyFriendlyName "also set ouput to previous particle"
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bool m_bSetPreviousParticle; // 0x20d
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};
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// Alignment: 2
// Size: 0x330
class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f8
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};
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// Alignment: 6
// Size: 0x210
class C_OP_RemapScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 6
// Size: 0x220
class C_OP_RemapDensityToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "Output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "Density value to map to min value"
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float m_flDensityMin; // 0x1f8
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// MPropertyFriendlyName "Density value to map to max value"
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float m_flDensityMax; // 0x1fc
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// MPropertyFriendlyName "Output minimum"
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Vector m_vecOutputMin; // 0x200
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// MPropertyFriendlyName "Output maximum"
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Vector m_vecOutputMax; // 0x20c
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};
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// Alignment: 6
// Size: 0x210
class C_OP_RemapScalarEndCap : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 3
// Size: 0x200
class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "minimum"
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float m_flOutputMin; // 0x1f4
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// MPropertyFriendlyName "maximum"
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float m_flOutputMax; // 0x1f8
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};
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// Alignment: 8
// Size: 0x210
class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "remap time proportional"
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bool m_bProportional; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1
public:
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "remap time"
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float m_flRemapTime; // 0x20c
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};
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// Alignment: 7
// Size: 0x210
class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
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int32_t m_nInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
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int32_t m_nInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "count back from last particle"
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bool m_bBackwards; // 0x204
private:
[[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205
public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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};
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// Alignment: 7
// Size: 0x6e0
class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "input minimum"
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CParticleCollectionFloatInput m_nInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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CParticleCollectionFloatInput m_nInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName
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bool m_bActiveRange; // 0x6d8
private:
[[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9
public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x6dc
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};
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// Alignment: 7
// Size: 0x210
class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "visibility minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "visibility maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x208
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};
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// Alignment: 8
// Size: 0x260
class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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// MPropertyFriendlyName "CP visibility minimum"
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float m_flInputMin; // 0x24c
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// MPropertyFriendlyName "CP visibility maximum"
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float m_flInputMax; // 0x250
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x254
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x258
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// MPropertyFriendlyName "visibility radius"
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float m_flRadius; // 0x25c
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};
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// Alignment: 8
// Size: 0x270
class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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// MPropertyFriendlyName "CP visibility minimum"
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float m_flInputMin; // 0x24c
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// MPropertyFriendlyName "CP visibility maximum"
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float m_flInputMax; // 0x250
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// MPropertyFriendlyName "output minimum"
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Vector m_vecOutputMin; // 0x254
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// MPropertyFriendlyName "output maximum"
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Vector m_vecOutputMax; // 0x260
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// MPropertyFriendlyName "visibility radius"
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float m_flRadius; // 0x26c
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};
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// Alignment: 4
// Size: 0x340
class C_OP_LerpScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "value to lerp to"
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CPerParticleFloatInput m_flOutput; // 0x1f8
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x330
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x334
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};
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// Alignment: 3
// Size: 0x200
class C_OP_LerpEndCapScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "value to lerp to"
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float m_flOutput; // 0x1f4
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// MPropertyFriendlyName "lerp time"
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float m_flLerpTime; // 0x1f8
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};
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// Alignment: 3
// Size: 0x210
class C_OP_LerpEndCapVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "value to lerp to"
// MVectorIsSometimesCoordinate
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Vector m_vecOutput; // 0x1f4
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// MPropertyFriendlyName "lerp time"
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float m_flLerpTime; // 0x200
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};
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// Alignment: 5
// Size: 0x210
class C_OP_LerpVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "value to lerp to"
// MVectorIsSometimesCoordinate
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Vector m_vecOutput; // 0x1f4
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x200
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x204
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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};
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// Alignment: 4
// Size: 0x360
class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f0
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// MPropertyFriendlyName "input attribute from"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInputFrom; // 0x328
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// MPropertyFriendlyName "input attribute to"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x32c
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// MPropertyFriendlyName "output attribute"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x330
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};
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// Alignment: 7
// Size: 0x210
class C_OP_RemapSpeed : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x204
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDelta; // 0x208
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};
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// Alignment: 3
// Size: 0x200
class C_OP_RemapVectortoCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "particle number to read"
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int32_t m_nParticleNumber; // 0x1f8
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};
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// Alignment: 8
// Size: 0x240
class C_OP_RampScalarLinear : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "ramp rate min"
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float m_RateMin; // 0x1f0
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// MPropertyFriendlyName "ramp rate max"
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float m_RateMax; // 0x1f4
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x1f8
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x1fc
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x200
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x204
private:
[[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208
public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x230
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x234
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};
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// Alignment: 10
// Size: 0x240
class C_OP_RampScalarSpline : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "ramp rate min"
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float m_RateMin; // 0x1f0
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// MPropertyFriendlyName "ramp rate max"
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float m_RateMax; // 0x1f4
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x1f8
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x1fc
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x200
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x204
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// MPropertyFriendlyName "bias"
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float m_flBias; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c
public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x230
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x234
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// MPropertyFriendlyName "ease out"
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bool m_bEaseOut; // 0x235
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};
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// Alignment: 4
// Size: 0x230
class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "ramp rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc
public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x220
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};
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// Alignment: 5
// Size: 0x230
class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "ramp rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc
public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x220
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// MPropertyFriendlyName "ease out"
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bool m_bEaseOut; // 0x224
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};
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// Alignment: 10
// Size: 0x1280
class C_OP_ChladniWave : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "wave minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "wave maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "wave length"
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CPerParticleVecInput m_vecWaveLength; // 0x6d8
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// MPropertyFriendlyName "harmonics"
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CPerParticleVecInput m_vecHarmonics; // 0xca0
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1268
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// MPropertyFriendlyName "local space control point"
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int32_t m_nLocalSpaceControlPoint; // 0x126c
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// MPropertyFriendlyName "3D"
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bool m_b3D; // 0x1270
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};
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// Alignment: 6
// Size: 0x210
class C_OP_Noise : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1f4
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x1f8
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// MPropertyFriendlyName "noise coordinate scale"
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float m_fl4NoiseScale; // 0x1fc
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// MPropertyFriendlyName "additive"
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bool m_bAdditive; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
public:
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// MPropertyFriendlyName "Noise animation time scale"
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float m_flNoiseAnimationTimeScale; // 0x204
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};
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// Alignment: 7
// Size: 0x220
class C_OP_VectorNoise : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1f4
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x200
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// MPropertyFriendlyName "noise coordinate scale"
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float m_fl4NoiseScale; // 0x20c
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// MPropertyFriendlyName "additive"
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bool m_bAdditive; // 0x210
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
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// MPropertyFriendlyName "Noise animation time scale"
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float m_flNoiseAnimationTimeScale; // 0x214
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};
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// Alignment: 2
// Size: 0x200
class C_OP_Decay : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Reduce rope popping on decay"
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bool m_bRopeDecay; // 0x1f0
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// MPropertyFriendlyName "force preserving particle order"
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bool m_bForcePreserveParticleOrder; // 0x1f1
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};
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// Alignment: 1
// Size: 0x330
class C_OP_DecayOffscreen : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Offscreen Time Before Decay"
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CParticleCollectionFloatInput m_flOffscreenTime; // 0x1f0
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};
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// Alignment: 1
// Size: 0x330
class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "freeze time"
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CParticleCollectionFloatInput m_flFreezeTime; // 0x1f0
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};
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// Alignment: 1
// Size: 0x200
class C_OP_EndCapTimedDecay : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "decay time"
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float m_flDecayTime; // 0x1f0
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};
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// Alignment: 0
// Size: 0x1f0
class C_OP_EndCapDecay : public CParticleFunctionOperator
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{
public:
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// @note: no members available
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};
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// Alignment: 1
// Size: 0x200
class C_OP_VelocityDecay : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "minimum velocity"
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float m_flMinVelocity; // 0x1f0
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};
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// Alignment: 1
// Size: 0x200
class C_OP_AlphaDecay : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "minimum alpha"
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float m_flMinAlpha; // 0x1f0
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};
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// Alignment: 1
// Size: 0x200
class C_OP_RadiusDecay : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "minimum radius"
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float m_flMinRadius; // 0x1f0
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};
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// Alignment: 6
// Size: 0x340
class C_OP_DecayMaintainCount : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "count to maintain"
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int32_t m_nParticlesToMaintain; // 0x1f0
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// MPropertyFriendlyName "decay delay"
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float m_flDecayDelay; // 0x1f4
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// MPropertyFriendlyName "snapshot control point for count"
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int32_t m_nSnapshotControlPoint; // 0x1f8
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// MPropertyFriendlyName "decay on lifespan"
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bool m_bLifespanDecay; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "total count scale"
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CParticleCollectionFloatInput m_flScale; // 0x200
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// MPropertyFriendlyName "kill newest instead of oldest"
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bool m_bKillNewest; // 0x338
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};
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// Alignment: 1
// Size: 0x330
class C_OP_DecayClampCount : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Maximum Count"
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CParticleCollectionFloatInput m_nCount; // 0x1f0
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};
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// Alignment: 4
// Size: 0x200
class C_OP_Cull : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "cull percentage"
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float m_flCullPerc; // 0x1f0
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// MPropertyFriendlyName "cull start time"
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float m_flCullStart; // 0x1f4
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// MPropertyFriendlyName "cull end time"
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float m_flCullEnd; // 0x1f8
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// MPropertyFriendlyName "cull time exponent"
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float m_flCullExp; // 0x1fc
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};
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// Alignment: 3
// Size: 0x210
class CGeneralSpin : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "spin rate degrees"
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int32_t m_nSpinRateDegrees; // 0x1f0
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// MPropertyFriendlyName "spin rate min"
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int32_t m_nSpinRateMinDegrees; // 0x1f4
private:
[[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8
public:
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// MPropertyFriendlyName "spin stop time"
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float m_fSpinRateStopTime; // 0x1fc
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};
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// Alignment: 0
// Size: 0x1f0
class CSpinUpdateBase : public CParticleFunctionOperator
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x210
class C_OP_Spin : public CGeneralSpin
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x1f0
class C_OP_SpinUpdate : public CSpinUpdateBase
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x210
class C_OP_SpinYaw : public CGeneralSpin
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{
public:
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// @note: no members available
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};
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// Alignment: 6
// Size: 0x240
class C_OP_InterpolateRadius : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f0
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f4
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// MPropertyFriendlyName "radius start scale"
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float m_flStartScale; // 0x1f8
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// MPropertyFriendlyName "radius end scale"
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float m_flEndScale; // 0x1fc
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInAndOut; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
public:
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// MPropertyFriendlyName "scale bias"
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float m_flBias; // 0x204
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};
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// Alignment: 5
// Size: 0x210
class C_OP_ColorInterpolate : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "color fade"
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Color m_ColorFade; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4
public:
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// MPropertyFriendlyName "fade start time"
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float m_flFadeStartTime; // 0x200
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// MPropertyFriendlyName "fade end time"
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float m_flFadeEndTime; // 0x204
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x208
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInOut; // 0x20c
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};
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// Alignment: 6
// Size: 0x230
class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "color fade min"
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Color m_ColorFadeMin; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4
public:
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// MPropertyFriendlyName "color fade max"
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Color m_ColorFadeMax; // 0x20c
private:
[[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210
public:
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// MPropertyFriendlyName "fade start time"
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float m_flFadeStartTime; // 0x21c
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// MPropertyFriendlyName "fade end time"
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float m_flFadeEndTime; // 0x220
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x224
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInOut; // 0x228
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};
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// Alignment: 15
// Size: 0x980
class C_OP_PositionLock : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "start fadeout min"
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float m_flStartTime_min; // 0x240
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// MPropertyFriendlyName "start fadeout max"
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float m_flStartTime_max; // 0x244
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// MPropertyFriendlyName "start fadeout exponent"
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float m_flStartTime_exp; // 0x248
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// MPropertyFriendlyName "end fadeout min"
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float m_flEndTime_min; // 0x24c
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// MPropertyFriendlyName "end fadeout max"
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float m_flEndTime_max; // 0x250
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// MPropertyFriendlyName "end fadeout exponent"
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float m_flEndTime_exp; // 0x254
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// MPropertyFriendlyName "distance fade range"
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float m_flRange; // 0x258
private:
[[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c
public:
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// MPropertyFriendlyName "distance fade bias"
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CParticleCollectionFloatInput m_flRangeBias; // 0x260
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x398
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x39c
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// MPropertyFriendlyName "lock rotation"
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bool m_bLockRot; // 0x3a0
private:
[[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1
public:
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x3a8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x970
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// MPropertyFriendlyName "output field prev"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x974
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};
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// Alignment: 33
// Size: 0x740
class C_OP_ControlpointLight : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "initial color bias"
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float m_flScale; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4
public:
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// MPropertyFriendlyName "light 1 control point"
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int32_t m_nControlPoint1; // 0x6c0
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// MPropertyFriendlyName "light 2 control point"
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int32_t m_nControlPoint2; // 0x6c4
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// MPropertyFriendlyName "light 3 control point"
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int32_t m_nControlPoint3; // 0x6c8
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// MPropertyFriendlyName "light 4 control point"
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int32_t m_nControlPoint4; // 0x6cc
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// MPropertyFriendlyName "light 1 control point offset"
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Vector m_vecCPOffset1; // 0x6d0
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// MPropertyFriendlyName "light 2 control point offset"
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Vector m_vecCPOffset2; // 0x6dc
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// MPropertyFriendlyName "light 3 control point offset"
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Vector m_vecCPOffset3; // 0x6e8
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// MPropertyFriendlyName "light 4 control point offset"
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Vector m_vecCPOffset4; // 0x6f4
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// MPropertyFriendlyName "light 1 50% distance"
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float m_LightFiftyDist1; // 0x700
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// MPropertyFriendlyName "light 1 0% distance"
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float m_LightZeroDist1; // 0x704
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// MPropertyFriendlyName "light 2 50% distance"
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float m_LightFiftyDist2; // 0x708
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// MPropertyFriendlyName "light 2 0% distance"
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float m_LightZeroDist2; // 0x70c
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// MPropertyFriendlyName "light 3 50% distance"
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float m_LightFiftyDist3; // 0x710
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// MPropertyFriendlyName "light 3 0% distance"
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float m_LightZeroDist3; // 0x714
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// MPropertyFriendlyName "light 4 50% distance"
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float m_LightFiftyDist4; // 0x718
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// MPropertyFriendlyName "light 4 0% distance"
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float m_LightZeroDist4; // 0x71c
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// MPropertyFriendlyName "light 1 color"
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Color m_LightColor1; // 0x720
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// MPropertyFriendlyName "light 2 color"
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Color m_LightColor2; // 0x724
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// MPropertyFriendlyName "light 3 color"
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Color m_LightColor3; // 0x728
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// MPropertyFriendlyName "light 4 color"
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Color m_LightColor4; // 0x72c
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// MPropertyFriendlyName "light 1 type 0=point 1=spot"
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bool m_bLightType1; // 0x730
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// MPropertyFriendlyName "light 2 type 0=point 1=spot"
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bool m_bLightType2; // 0x731
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// MPropertyFriendlyName "light 3 type 0=point 1=spot"
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bool m_bLightType3; // 0x732
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// MPropertyFriendlyName "light 4 type 0=point 1=spot"
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bool m_bLightType4; // 0x733
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// MPropertyFriendlyName "light 1 dynamic light"
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bool m_bLightDynamic1; // 0x734
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// MPropertyFriendlyName "light 2 dynamic light"
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bool m_bLightDynamic2; // 0x735
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// MPropertyFriendlyName "light 3 dynamic light"
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bool m_bLightDynamic3; // 0x736
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// MPropertyFriendlyName "light 4 dynamic light"
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bool m_bLightDynamic4; // 0x737
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// MPropertyFriendlyName "compute normals from control points"
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bool m_bUseNormal; // 0x738
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// MPropertyFriendlyName "half-lambert normals"
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bool m_bUseHLambert; // 0x739
private:
[[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a
public:
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// MPropertyFriendlyName "clamp minimum light value to initial color"
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bool m_bClampLowerRange; // 0x73e
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// MPropertyFriendlyName "clamp maximum light value to initial color"
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bool m_bClampUpperRange; // 0x73f
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};
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// Alignment: 3
// Size: 0x200
class C_OP_GlobalLight : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "initial color bias"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "clamp minimum light value to initial color"
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bool m_bClampLowerRange; // 0x1f4
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// MPropertyFriendlyName "clamp maximum light value to initial color"
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bool m_bClampUpperRange; // 0x1f5
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};
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// Alignment: 5
// Size: 0x340
class C_OP_SetChildControlPoints : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "first control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "first particle to copy"
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CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x200
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x338
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};
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// Alignment: 7
// Size: 0x210
class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "first control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x1f8
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x1fc
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
public:
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// MPropertyFriendlyName "orientation style"
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ParticleOrientationSetMode_t m_nOrientationMode; // 0x204
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// MPropertyFriendlyName "set parent"
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ParticleParentSetMode_t m_nSetParent; // 0x208
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};
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// Alignment: 7
// Size: 0x300
class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f0
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// MPropertyFriendlyName "attachment to follow"
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char m_AttachmentName[128]; // 0x270
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// MPropertyFriendlyName "First control point to set"
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int32_t m_nFirstControlPoint; // 0x2f0
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x2f4
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x2f8
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// MPropertyFriendlyName "use skinning instead of hitboxes"
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bool m_bSkin; // 0x2fc
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// MPropertyFriendlyName "follow attachment"
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bool m_bAttachment; // 0x2fd
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};
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// Alignment: 8
// Size: 0x480
class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "particle increment amount"
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CParticleCollectionFloatInput m_nParticleIncrement; // 0x200
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// MPropertyFriendlyName "first particle to copy"
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CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x338
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// MPropertyFriendlyName "set orientation from velocity"
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bool m_bSetOrientation; // 0x470
private:
[[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471
public:
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// MPropertyFriendlyName "orientation vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOrientationField; // 0x474
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// MPropertyFriendlyName "set number of children based on particle count"
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bool m_bNumBasedOnParticleCount; // 0x478
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};
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// Alignment: 8
// Size: 0x210
class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x1f8
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nParticleIncrement; // 0x1fc
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x200
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// MPropertyFriendlyName "set number of children based on particle count"
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bool m_bNumBasedOnParticleCount; // 0x204
private:
[[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205
public:
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x208
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// MPropertyFriendlyName "control point field for scalars"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x20c
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};
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// Alignment: 4
// Size: 0x250
class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x244
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x248
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};
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// Alignment: 3
// Size: 0x200
class C_OP_DampenToCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "falloff range"
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float m_flRange; // 0x1f4
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// MPropertyFriendlyName "dampen scale"
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float m_flScale; // 0x1f8
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};
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// Alignment: 3
// Size: 0x210
class C_OP_SetToCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "offset"
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Vector m_vecOffset; // 0x1f4
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// MPropertyFriendlyName "offset in local space"
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bool m_bOffsetLocal; // 0x200
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};
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// Alignment: 12
// Size: 0xdf0
class C_OP_PinParticleToCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "offset"
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CParticleCollectionVecInput m_vecOffset; // 0x1f8
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// MPropertyFriendlyName "offset in local space"
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bool m_bOffsetLocal; // 0x7c0
private:
[[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1
public:
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// MPropertyFriendlyName "particle to use"
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ParticleSelection_t m_nParticleSelection; // 0x7c4
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// MPropertyFriendlyName "particle number"
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CParticleCollectionFloatInput m_nParticleNumber; // 0x7c8
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// MPropertyFriendlyName "pin break type"
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ParticlePinDistance_t m_nPinBreakType; // 0x900
private:
[[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904
public:
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// MPropertyFriendlyName "break length %"
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CParticleCollectionFloatInput m_flBreakDistance; // 0x908
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// MPropertyFriendlyName "break speed"
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CParticleCollectionFloatInput m_flBreakSpeed; // 0xa40
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// MPropertyFriendlyName "break age"
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CParticleCollectionFloatInput m_flAge; // 0xb78
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// MPropertyFriendlyName "break comparison control point 1"
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int32_t m_nBreakControlPointNumber; // 0xcb0
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// MPropertyFriendlyName "break comparison control point 2"
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int32_t m_nBreakControlPointNumber2; // 0xcb4
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0xcb8
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};
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// Alignment: 6
// Size: 0x210
class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "scale control point number"
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int32_t m_nScaleControlPoint; // 0x1f4
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// MPropertyFriendlyName "scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nScaleCPField; // 0x1f8
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// MPropertyFriendlyName "cache attribute to read from"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1fc
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// MPropertyFriendlyName "attribute to write to"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x200
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// MPropertyFriendlyName "local space"
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bool m_bOffsetLocal; // 0x204
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};
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// Alignment: 5
// Size: 0xa40
class C_OP_LerpToInitialPosition : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f8
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// MPropertyFriendlyName "position cache attribute"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nCacheField; // 0x330
private:
[[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334
public:
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// MPropertyFriendlyName "scale"
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CParticleCollectionFloatInput m_flScale; // 0x338
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x470
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};
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// Alignment: 13
// Size: 0x810
class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x1f8
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x248
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x298
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x3d0
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x508
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x640
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x778
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x77c
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x780
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x800
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x804
private:
[[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805
public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x808
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};
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// Alignment: 10
// Size: 0x2b0
class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x208
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x258
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2a8
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// MPropertyFriendlyName "only active within input range"
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bool m_bActiveRange; // 0x2ac
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x2ad
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};
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// Alignment: 10
// Size: 0x2c0
class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x208
private:
[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x218
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x268
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2b8
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// MPropertyFriendlyName "only active within input range"
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bool m_bActiveRange; // 0x2bc
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x2bd
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};
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// Alignment: 12
// Size: 0x2c0
class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x200
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x250
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// MPropertyFriendlyName "output starting control point number"
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int32_t m_nOutputStartCP; // 0x2a0
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// MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z"
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int32_t m_nOutputStartField; // 0x2a4
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// MPropertyFriendlyName "output ending control point number"
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int32_t m_nOutputEndCP; // 0x2a8
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// MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z"
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int32_t m_nOutputEndField; // 0x2ac
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2b0
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// MPropertyFriendlyName "only active within input range"
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bool m_bActiveRange; // 0x2b4
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x2b5
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};
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// Alignment: 9
// Size: 0x1270
class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "first vector"
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CPerParticleVecInput m_vecPoint1; // 0x1f8
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// MPropertyFriendlyName "second vector"
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CPerParticleVecInput m_vecPoint2; // 0x7c0
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0xd88
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0xec0
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0xff8
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x1130
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1268
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// MPropertyFriendlyName "divide by deltatime (for comparing motion since last simulation)"
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bool m_bDeltaTime; // 0x126c
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};
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// Alignment: 3
// Size: 0xd90
class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "first vector"
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CPerParticleVecInput m_vecPoint1; // 0x1f8
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// MPropertyFriendlyName "second vector"
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CPerParticleVecInput m_vecPoint2; // 0x7c0
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};
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// Alignment: 15
// Size: 0xd90
class C_OP_DistanceToTransform : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformStart; // 0x6d8
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x728
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x729
private:
[[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9
public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x7ac
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x7b0
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x7b4
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7b8
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x7bc
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// MPropertyFriendlyName "output is additive"
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bool m_bAdditive; // 0x7bd
private:
[[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be
public:
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// MPropertyFriendlyName "component scale"
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CPerParticleVecInput m_vecComponentScale; // 0x7c0
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};
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// Alignment: 11
// Size: 0x780
class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "cylinder inner radius"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "cylinder outer radius"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "cylinder inner output"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "cylinder outer output"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "cylindrical top transform"
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CParticleTransformInput m_TransformStart; // 0x6d8
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// MPropertyFriendlyName "cylindrical bottom transform"
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CParticleTransformInput m_TransformEnd; // 0x728
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x778
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x77c
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// MPropertyFriendlyName "output is additive"
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bool m_bAdditive; // 0x77d
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// MPropertyFriendlyName "apply radius to ends (capsule)"
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bool m_bCapsule; // 0x77e
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};
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// Alignment: 7
// Size: 0x2a0
class C_OP_RtEnvCull : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "test direction"
// MVectorIsCoordinate
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Vector m_vecTestDir; // 0x1f0
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// MPropertyFriendlyName "cull normal"
// MVectorIsCoordinate
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Vector m_vecTestNormal; // 0x1fc
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// MPropertyFriendlyName "cull on miss"
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bool m_bCullOnMiss; // 0x208
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// MPropertyFriendlyName "stick instead of cull"
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bool m_bStickInsteadOfCull; // 0x209
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// MPropertyFriendlyName "ray trace environment name"
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char m_RtEnvName[128]; // 0x20a
private:
[[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a
public:
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// MPropertyFriendlyName "ray trace environment cp"
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int32_t m_nRTEnvCP; // 0x28c
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// MPropertyFriendlyName "rt env control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x290
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};
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// Alignment: 4
// Size: 0x900
class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "distance maximum"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x330
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// MPropertyFriendlyName "distance squared output attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDistSqrAttr; // 0x8f8
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};
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// Alignment: 8
// Size: 0x3d0
class C_OP_MoveToHitbox : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "lifetime lerp start"
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float m_flLifeTimeLerpStart; // 0x1f8
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// MPropertyFriendlyName "lifetime lerp end"
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float m_flLifeTimeLerpEnd; // 0x1fc
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x200
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x204
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x284
private:
[[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285
public:
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// MPropertyFriendlyName "lerp type"
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HitboxLerpType_t m_nLerpType; // 0x288
private:
[[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c
public:
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// MPropertyFriendlyName "Constant Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x290
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};
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// Alignment: 14
// Size: 0x9a0
class C_OP_LockToBone : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control_point_number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "lifetime fade start"
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float m_flLifeTimeFadeStart; // 0x1f4
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// MPropertyFriendlyName "lifetime fade end"
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float m_flLifeTimeFadeEnd; // 0x1f8
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x1fc
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x200
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x204
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// MPropertyFriendlyName "rigid lock"
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bool m_bRigid; // 0x284
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x285
private:
[[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286
public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x288
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// MPropertyFriendlyName "output field prev"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x28c
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// MPropertyStartGroup "Set Rotations to Bones"
// MPropertyFriendlyName "lock rotations to bone orientation"
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ParticleRotationLockType_t m_nRotationSetType; // 0x290
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// MPropertyFriendlyName "rigid set rotation from bones"
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bool m_bRigidRotationLock; // 0x294
private:
[[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295
public:
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// MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll"
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CPerParticleVecInput m_vecRotation; // 0x298
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// MPropertyFriendlyName "rigid rotation interpolation"
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CPerParticleFloatInput m_flRotLerp; // 0x860
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};
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// Alignment: 3
// Size: 0x200
class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "rotate normals"
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bool m_bTransformNormals; // 0x1f0
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// MPropertyFriendlyName "scale radii"
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bool m_bTransformRadii; // 0x1f1
private:
[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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};
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// Alignment: 7
// Size: 0x210
class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "rotate normals"
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bool m_bTransformNormals; // 0x1f0
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// MPropertyFriendlyName "scale radii"
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bool m_bTransformRadii; // 0x1f1
private:
[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "lifetime fade start"
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float m_flLifeTimeFadeStart; // 0x1f8
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// MPropertyFriendlyName "lifetime fade end"
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float m_flLifeTimeFadeEnd; // 0x1fc
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x200
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x204
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};
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// Alignment: 11
// Size: 0x220
class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f0
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f4
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// MPropertyFriendlyName "percentage bias"
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float m_flInputBias; // 0x1f8
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// MPropertyFriendlyName "starting control point"
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int32_t m_nStartCP; // 0x1fc
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// MPropertyFriendlyName "ending control point"
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int32_t m_nEndCP; // 0x200
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// MPropertyFriendlyName "offset control point"
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int32_t m_nOffsetCP; // 0x204
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// MPropertyFriendlyName "output control point"
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int32_t m_nOuputCP; // 0x208
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// MPropertyFriendlyName "input control point"
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int32_t m_nInputCP; // 0x20c
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x210
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// MPropertyFriendlyName "treat offset as scale of total distance"
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bool m_bScaleOffset; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
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// MPropertyFriendlyName "offset amount"
// MVectorIsCoordinate
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Vector m_vecOffset; // 0x214
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};
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// Alignment: 4
// Size: 0x210
class C_OP_PlaneCull : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point for point on plane"
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int32_t m_nPlaneControlPoint; // 0x1f0
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// MPropertyFriendlyName "plane normal"
// MVectorIsCoordinate
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Vector m_vecPlaneDirection; // 0x1f4
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
public:
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// MPropertyFriendlyName "cull plane offset"
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float m_flPlaneOffset; // 0x204
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};
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// Alignment: 4
// Size: 0x210
class C_OP_DistanceCull : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecPointOffset; // 0x1f4
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// MPropertyFriendlyName "cull distance"
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float m_flDistance; // 0x200
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// MPropertyFriendlyName "cull inside instead of outside"
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bool m_bCullInside; // 0x204
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};
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// Alignment: 5
// Size: 0x280
class C_OP_ModelCull : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "cull outside instead of inside"
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bool m_bCullOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
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};
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// Alignment: 7
// Size: 0x850
class C_OP_ModelDampenMovement : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "dampen outside instead of inside"
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bool m_bOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
private:
[[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277
public:
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// MPropertyFriendlyName "test position offset"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecPosOffset; // 0x278
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// MPropertyFriendlyName "drag"
// MPropertyAttributeRange "-1 1"
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float m_fDrag; // 0x840
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};
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// Alignment: 8
// Size: 0x210
class C_OP_SequenceFromModel : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "current anim time output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x20c
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};
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// Alignment: 3
// Size: 0x200
class C_OP_VelocityMatchingForce : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "direction matching strength"
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float m_flDirScale; // 0x1f0
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// MPropertyFriendlyName "speed matching strength"
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float m_flSpdScale; // 0x1f4
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// MPropertyFriendlyName "control point to broadcast speed and direction to"
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int32_t m_nCPBroadcast; // 0x1f8
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};
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// Alignment: 3
// Size: 0x210
class C_OP_MovementMaintainOffset : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "desired offset"
// MVectorIsCoordinate
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Vector m_vecOffset; // 0x1f0
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// MPropertyFriendlyName "local space CP"
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int32_t m_nCP; // 0x1fc
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// MPropertyFriendlyName "scale by radius"
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bool m_bRadiusScale; // 0x200
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};
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// Alignment: 17
// Size: 0x3f0
class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "offset"
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CPerParticleFloatInput m_flOffset; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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float m_flMaxTraceLength; // 0x328
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// MPropertyFriendlyName "CP movement tolerance"
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float m_flTolerance; // 0x32c
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x330
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// MPropertyFriendlyName "interpolation rate"
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float m_flLerpRate; // 0x334
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x338
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x3b8
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// MPropertyFriendlyName "reference CP 1"
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int32_t m_nRefCP1; // 0x3bc
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// MPropertyFriendlyName "reference CP 2"
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int32_t m_nRefCP2; // 0x3c0
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// MPropertyFriendlyName "interploation distance tolerance cp"
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int32_t m_nLerpCP; // 0x3c4
private:
[[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8
public:
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// MPropertyFriendlyName "No Collision Behavior"
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ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3d0
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// MPropertyFriendlyName "include default contents trace hulls"
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bool m_bIncludeShotHull; // 0x3d4
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x3d5
private:
[[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6
public:
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x3d8
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// MPropertyFriendlyName "treat offset as scalar of particle radius"
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bool m_bScaleOffset; // 0x3d9
private:
[[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da
public:
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// MPropertyFriendlyName "preserve initial Z-offset relative to cp"
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int32_t m_nPreserveOffsetCP; // 0x3dc
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x3e0
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};
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// Alignment: 4
// Size: 0x200
class C_OP_InheritFromParentParticles : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
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};
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// Alignment: 5
// Size: 0x210
class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
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// MPropertyFriendlyName "behavior if parent particle dies"
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MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x200
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};
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// Alignment: 5
// Size: 0x470
class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "read field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "written field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "maximum distance"
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CPerParticleFloatInput m_DistanceCheck; // 0x200
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x338
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};
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// Alignment: 4
// Size: 0x200
class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "read field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "written field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "particle neighbor increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "group id"
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int32_t m_nGroupID; // 0x1fc
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};
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// Alignment: 3
// Size: 0x200
class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Input Vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "Output Scalar"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "Vector Component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x1f8
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};
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// Alignment: 3
// Size: 0x200
class C_OP_OrientTo2dDirection : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f0
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x1f4
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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};
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// Alignment: 6
// Size: 0x210
class C_OP_RestartAfterDuration : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "minimum restart time"
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float m_flDurationMin; // 0x1f0
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// MPropertyFriendlyName "maximum restart time"
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float m_flDurationMax; // 0x1f4
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// MPropertyFriendlyName "control point to scale duration"
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int32_t m_nCP; // 0x1f8
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// MPropertyFriendlyName "control point field X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x1fc
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// MPropertyFriendlyName "child group ID"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "only restart children"
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bool m_bOnlyChildren; // 0x204
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};
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// Alignment: 4
// Size: 0x200
class C_OP_Orient2DRelToCP : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f0
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x1f4
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f8
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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};
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// Alignment: 4
// Size: 0x950
class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "rotation axis"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecRotAxis; // 0x1f0
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// MPropertyFriendlyName "rotation rate"
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CParticleCollectionFloatInput m_flRotRate; // 0x7b8
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x8f0
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x940
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};
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// Alignment: 7
// Size: 0x350
class C_OP_RotateVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "rotation axis min"
// MVectorIsCoordinate
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Vector m_vecRotAxisMin; // 0x1f4
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// MPropertyFriendlyName "rotation axis max"
// MVectorIsCoordinate
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Vector m_vecRotAxisMax; // 0x200
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// MPropertyFriendlyName "rotation rate min"
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float m_flRotRateMin; // 0x20c
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// MPropertyFriendlyName "rotation rate max"
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float m_flRotRateMax; // 0x210
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// MPropertyFriendlyName "normalize output"
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bool m_bNormalize; // 0x214
private:
[[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215
public:
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// MPropertyFriendlyName "per particle scale"
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CPerParticleFloatInput m_flScale; // 0x218
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};
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// Alignment: 3
// Size: 0x200
class C_OP_MaxVelocity : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "maximum velocity"
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float m_flMaxVelocity; // 0x1f0
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// MPropertyFriendlyName "override max velocity from this CP"
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int32_t m_nOverrideCP; // 0x1f4
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// MPropertyFriendlyName "override CP field"
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int32_t m_nOverrideCPField; // 0x1f8
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};
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// Alignment: 4
// Size: 0x200
class C_OP_LagCompensation : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "desired velocity CP"
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int32_t m_nDesiredVelocityCP; // 0x1f0
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// MPropertyFriendlyName "latency CP"
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int32_t m_nLatencyCP; // 0x1f4
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// MPropertyFriendlyName "latency CP field"
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int32_t m_nLatencyCPField; // 0x1f8
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// MPropertyFriendlyName "desired velocity CP field override(for speed only)"
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int32_t m_nDesiredVelocityCPField; // 0x1fc
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};
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// Alignment: 7
// Size: 0x250
class C_OP_MaintainSequentialPath : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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float m_flNumToAssign; // 0x1f4
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// MPropertyFriendlyName "cohesion strength"
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float m_flCohesionStrength; // 0x1f8
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// MPropertyFriendlyName "control point movement tolerance"
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float m_flTolerance; // 0x1fc
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x200
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// MPropertyFriendlyName "use existing particle count"
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bool m_bUseParticleCount; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202
public:
CPathParameters m_PathParams; // 0x210
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};
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// Alignment: 4
// Size: 0x240
class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start fade time"
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float m_flFadeStart; // 0x1f0
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// MPropertyFriendlyName "end fade time"
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float m_flFadeEnd; // 0x1f4
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// MPropertyFriendlyName "Use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9
public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 4
// Size: 0x240
class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start fade time"
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float m_flFadeStart; // 0x1f4
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// MPropertyFriendlyName "end fade time"
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float m_flFadeEnd; // 0x1f8
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// MPropertyFriendlyName "Use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x1fc
private:
[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 11
// Size: 0x220
class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "first input control point"
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int32_t m_nInputCP1; // 0x1f0
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// MPropertyFriendlyName "second input control point"
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int32_t m_nInputCP2; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "input minimum (-1 to 1)"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum (-1 to 1)"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "use particle velocity for first input"
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bool m_bUseParticleVelocity; // 0x20c
private:
[[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d
public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "only active within specified input range"
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bool m_bActiveRange; // 0x214
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// MPropertyFriendlyName "use particle normal for first input"
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bool m_bUseParticleNormal; // 0x215
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};
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// Alignment: 11
// Size: 0x220
class C_OP_RemapCPtoScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x20c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x210
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// MPropertyFriendlyName "interpolation scale"
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float m_flInterpRate; // 0x214
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x218
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};
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// Alignment: 1
// Size: 0x200
class C_OP_NormalLock : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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};
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// Alignment: 13
// Size: 0x240
class C_OP_RemapCPtoVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "local space CP"
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int32_t m_nLocalSpaceCP; // 0x1f8
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// MPropertyFriendlyName "input minimum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMax; // 0x208
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMax; // 0x220
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x22c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x230
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// MPropertyFriendlyName "interpolation scale"
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float m_flInterpRate; // 0x234
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x238
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// MPropertyFriendlyName "offset position"
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bool m_bOffset; // 0x23c
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// MPropertyFriendlyName "accelerate position"
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bool m_bAccelerate; // 0x23d
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};
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// Alignment: 2
// Size: 0x200
class C_OP_SetCPtoVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 1
// Size: 0x240
class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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};
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// Alignment: 3
// Size: 0x200
class C_OP_RemapVelocityToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x1f8
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};
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// Alignment: 4
// Size: 0x200
class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f8
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x1fc
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};
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// Alignment: 2
// Size: 0x200
class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInputControlPoint; // 0x1f0
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputControlPoint; // 0x1f4
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};
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// Alignment: 7
// Size: 0x220
class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f8
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x1fc
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// MPropertyFriendlyName "offset axis"
// MVectorIsCoordinate
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Vector m_vecOffsetAxis; // 0x200
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x20c
private:
[[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d
public:
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// MPropertyFriendlyName "strength field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldStrength; // 0x210
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};
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// Alignment: 4
// Size: 0xd90
class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "input vector 1"
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CPerParticleVecInput m_InputVec1; // 0x1f0
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// MPropertyFriendlyName "input vector 2"
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CPerParticleVecInput m_InputVec2; // 0x7b8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0xd80
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// MPropertyFriendlyName "normalize output"
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bool m_bNormalize; // 0xd84
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};
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// Alignment: 2
// Size: 0x200
class C_OP_NormalizeVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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};
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// Alignment: 3
// Size: 0x200
class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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};
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// Alignment: 9
// Size: 0x2a0
class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "interpolation rate"
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float m_flInterpRate; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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float m_flMaxTraceLength; // 0x1f4
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// MPropertyFriendlyName "CP movement tolerance"
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float m_flTolerance; // 0x1f8
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x1fc
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x200
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x280
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// MPropertyFriendlyName "CP to trace from"
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int32_t m_nInputCP; // 0x284
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// MPropertyFriendlyName "CP to set"
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int32_t m_nOutputCP; // 0x288
private:
[[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c
public:
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x298
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};
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// Alignment: 4
// Size: 0x250
class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "offset pitch/yaw/roll"
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Vector m_vecRotation; // 0x240
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// MPropertyFriendlyName "Use Quaternians Internally"
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bool m_bUseQuat; // 0x24c
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// MPropertyFriendlyName "Write normal instead of rotation"
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bool m_bWriteNormal; // 0x24d
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};
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// Alignment: 4
// Size: 0x200
class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x1f8
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// MPropertyFriendlyName "control point axis"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x1fc
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};
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// Alignment: 5
// Size: 0x220
class C_OP_LockToPointList : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "point list"
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CUtlVector< PointDefinition_t > m_pointList; // 0x1f8
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// MPropertyFriendlyName "space points along path"
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bool m_bPlaceAlongPath; // 0x210
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bClosedLoop; // 0x211
private:
[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
public:
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// MPropertyFriendlyName "Numer of points along path"
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int32_t m_nNumPointsAlongPath; // 0x214
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};
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// Alignment: 9
// Size: 0x250
class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator
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{
public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
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// MPropertyFriendlyName "input names"
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CUtlVector< CUtlString > m_inNames; // 0x1f8
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// MPropertyFriendlyName "output names"
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CUtlVector< CUtlString > m_outNames; // 0x210
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// MPropertyFriendlyName "fallback names when the input doesn't match"
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CUtlVector< CUtlString > m_fallbackNames; // 0x228
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// MPropertyFriendlyName "model from renderer"
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bool m_bModelFromRenderer; // 0x240
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// MPropertyFriendlyName "remap time proportional"
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bool m_bProportional; // 0x241
private:
[[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242
public:
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x244
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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// MPropertyFriendlyName "remap time"
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float m_flRemapTime; // 0x24c
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
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{
public:
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// @note: no members available
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};
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// Alignment: 7
// Size: 0x250
class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator
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{
public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
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// MPropertyFriendlyName "input names"
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CUtlVector< CUtlString > m_inNames; // 0x1f8
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// MPropertyFriendlyName "output names"
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CUtlVector< CUtlString > m_outNames; // 0x210
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// MPropertyFriendlyName "fallback names when the input doesn't match"
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CUtlVector< CUtlString > m_fallbackNames; // 0x228
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// MPropertyFriendlyName "model from renderer"
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bool m_bModelFromRenderer; // 0x240
private:
[[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241
public:
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x244
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x250
class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap
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{
public:
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// @note: no members available
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};
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// Alignment: 11
// Size: 0x5c0
class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x1f4
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// MPropertyFriendlyName "field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f8
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1fc
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x200
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// MPropertyFriendlyName "reverse order"
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bool m_bReverse; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x204
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// MPropertyFriendlyName "Snapshot start point"
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CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x208
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// MPropertyFriendlyName "Snapshot increment amount"
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CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x340
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x478
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// MPropertyFriendlyName "Sub-Sample Between Input Points"
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bool m_bSubSample; // 0x5b0
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};
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// Alignment: 9
// Size: 0x910
class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "extra velocity field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f4
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x200
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// MPropertyFriendlyName "Component Scale"
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CPerParticleVecInput m_vecScale; // 0x338
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// MPropertyFriendlyName "Boundary Dampening"
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float m_flBoundaryDampening; // 0x900
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// MPropertyFriendlyName "Set Velocity"
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bool m_bSetVelocity; // 0x904
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// MPropertyFriendlyName "Lock to Surface"
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bool m_bLockToSurface; // 0x905
private:
[[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906
public:
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// MPropertyFriendlyName "Vector Field Grid Spacing Override"
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float m_flGridSpacing; // 0x908
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};
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// Alignment: 5
// Size: 0x490
class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "expression"
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ScalarExpressionType_t m_nExpression; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "input 1"
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CPerParticleFloatInput m_flInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleFloatInput m_flInput2; // 0x330
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x468
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x46c
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};
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// Alignment: 6
// Size: 0xe00
class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "input 1"
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CPerParticleVecInput m_vInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleVecInput m_vInput2; // 0x7c0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0xd88
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0xd8c
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd90
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};
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// Alignment: 6
// Size: 0xed0
class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "expression"
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VectorFloatExpressionType_t m_nExpression; // 0x1f0
private:
[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
public:
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// MPropertyFriendlyName "input 1"
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CPerParticleVecInput m_vInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleVecInput m_vInput2; // 0x7c0
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// MPropertyFriendlyName "output"
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CParticleRemapFloatInput m_flOutputRemap; // 0xd88
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0xec0
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0xec4
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};
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// Alignment: 10
// Size: 0x6f0
class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x1f8
private:
[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x200
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// MPropertyFriendlyName "set radius"
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bool m_bSetRadius; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202
public:
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// MPropertyFriendlyName "particle increment amount"
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CParticleCollectionFloatInput m_flIncrement; // 0x208
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// MPropertyFriendlyName "Full Loop Increment Amount"
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CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x340
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// MPropertyFriendlyName "Snapshot start point"
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CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x478
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x5b0
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};
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// Alignment: 6
// Size: 0x470
class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x1f8
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// MPropertyFriendlyName "set radius"
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bool m_bSetRadius; // 0x1f9
private:
[[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa
public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x200
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// MPropertyFriendlyName "Snapshot Index T Value"
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CPerParticleFloatInput m_flTValue; // 0x338
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};
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// Alignment: 2
// Size: 0x350
class C_OP_QuantizeFloat : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 4
// Size: 0x490
class C_OP_SetFloatCollection : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "value"
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CParticleCollectionFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "interpolation"
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CParticleCollectionFloatInput m_Lerp; // 0x330
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};
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// Alignment: 4
// Size: 0x490
class C_OP_SetFloat : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "interpolation"
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CPerParticleFloatInput m_Lerp; // 0x330
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};
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// Alignment: 5
// Size: 0x900
class C_OP_SetVec : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "value"
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CPerParticleVecInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7bc
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// MPropertyFriendlyName "interpolation"
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CPerParticleFloatInput m_Lerp; // 0x7c0
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0x8f8
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};
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// Alignment: 2
// Size: 0x200
class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 6
// Size: 0x210
class C_OP_LockPoints : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "min column/particle index to affect"
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int32_t m_nMinCol; // 0x1f0
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// MPropertyFriendlyName "max column/particle index to affect"
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int32_t m_nMaxCol; // 0x1f4
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// MPropertyFriendlyName "min row/particle index to affect"
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int32_t m_nMinRow; // 0x1f8
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// MPropertyFriendlyName "max row/particle index to affect"
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int32_t m_nMaxRow; // 0x1fc
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// MPropertyFriendlyName "control point to lock to"
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int32_t m_nControlPoint; // 0x200
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// MPropertyFriendlyName "amount of current position to preserve"
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float m_flBlendValue; // 0x204
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};
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// Alignment: 5
// Size: 0x210
class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point 0"
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int32_t m_nCP0; // 0x1f0
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// MPropertyFriendlyName "control point 1"
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int32_t m_nCP1; // 0x1f4
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// MPropertyFriendlyName "min distance value"
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float m_flMinInputValue; // 0x1f8
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// MPropertyFriendlyName "max distance value"
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float m_flMaxInputValue; // 0x1fc
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// MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment"
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bool m_bInfiniteLine; // 0x200
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};
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// Alignment: 3
// Size: 0x220
class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x210
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// MPropertyFriendlyName "output value at min distance"
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float m_flMinOutputValue; // 0x214
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// MPropertyFriendlyName "output value at max distance"
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float m_flMaxOutputValue; // 0x218
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};
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// Alignment: 3
// Size: 0x230
class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase
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{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x210
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// MPropertyFriendlyName "output value at min distance"
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Vector m_vMinOutputValue; // 0x214
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// MPropertyFriendlyName "output value at max distance"
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Vector m_vMaxOutputValue; // 0x220
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};
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// Alignment: 11
// Size: 0x230
class C_OP_TeleportBeam : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "Position Control Point"
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int32_t m_nCPPosition; // 0x1f0
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// MPropertyFriendlyName "Velocity Control Point"
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int32_t m_nCPVelocity; // 0x1f4
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// MPropertyFriendlyName "Misc Control Point"
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int32_t m_nCPMisc; // 0x1f8
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// MPropertyFriendlyName "Color Control Point"
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int32_t m_nCPColor; // 0x1fc
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// MPropertyFriendlyName "Invalid Color Control Point"
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int32_t m_nCPInvalidColor; // 0x200
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// MPropertyFriendlyName "Extra Arc Data Point"
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int32_t m_nCPExtraArcData; // 0x204
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// MPropertyFriendlyName "Gravity"
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Vector m_vGravity; // 0x208
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// MPropertyFriendlyName "Arc Duration Maximum"
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float m_flArcMaxDuration; // 0x214
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// MPropertyFriendlyName "Segment Break"
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float m_flSegmentBreak; // 0x218
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// MPropertyFriendlyName "Arc Speed"
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float m_flArcSpeed; // 0x21c
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// MPropertyFriendlyName "Alpha"
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float m_flAlpha; // 0x220
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};
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// Alignment: 10
// Size: 0x220
class C_OP_CycleScalar : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "destination scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDestField; // 0x1f0
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// MPropertyFriendlyName "Value at start of cycle"
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float m_flStartValue; // 0x1f4
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// MPropertyFriendlyName "Value at end of cycle"
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float m_flEndValue; // 0x1f8
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// MPropertyFriendlyName "Cycle time"
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float m_flCycleTime; // 0x1fc
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// MPropertyFriendlyName "Do not repeat cycle"
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bool m_bDoNotRepeatCycle; // 0x200
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// MPropertyFriendlyName "Synchronize particles"
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bool m_bSynchronizeParticles; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
public:
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// MPropertyFriendlyName "Scale Start/End Control Point"
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int32_t m_nCPScale; // 0x204
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// MPropertyFriendlyName "start scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPFieldMin; // 0x208
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// MPropertyFriendlyName "end scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPFieldMax; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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};
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// Alignment: 11
// Size: 0x250
class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "start value"
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Vector m_vStartValue; // 0x1f0
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// MPropertyFriendlyName "input field 1"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput1; // 0x1fc
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// MPropertyFriendlyName "input scale 1"
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float m_flInputScale1; // 0x200
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// MPropertyFriendlyName "input field 2"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput2; // 0x204
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// MPropertyFriendlyName "input scale 2"
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float m_flInputScale2; // 0x208
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// MPropertyFriendlyName "control point input 1"
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ControlPointReference_t m_nControlPointInput1; // 0x20c
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// MPropertyFriendlyName "control point scale 1"
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float m_flControlPointScale1; // 0x220
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// MPropertyFriendlyName "control point input 2"
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ControlPointReference_t m_nControlPointInput2; // 0x224
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// MPropertyFriendlyName "control point scale 2"
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float m_flControlPointScale2; // 0x238
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x23c
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// MPropertyFriendlyName "final per component scale"
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Vector m_vFinalOutputScale; // 0x240
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};
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// Alignment: 3
// Size: 0x5a0
class C_OP_ColorAdjustHSL : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "hue adjust"
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CPerParticleFloatInput m_flHueAdjust; // 0x1f0
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// MPropertyFriendlyName "saturation adjust"
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CPerParticleFloatInput m_flSaturationAdjust; // 0x328
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// MPropertyFriendlyName "lightness adjust"
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CPerParticleFloatInput m_flLightnessAdjust; // 0x460
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};
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// Alignment: 2
// Size: 0x200
class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f0
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// MPropertyFriendlyName "Second Control point to set"
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int32_t m_nSecondControlPoint; // 0x1f4
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};
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// Alignment: 6
// Size: 0x210
class C_OP_UpdateLightSource : public CParticleFunctionOperator
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{
public:
// MPropertyFriendlyName "color tint"
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Color m_vColorTint; // 0x1f0
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// MPropertyFriendlyName "amount to multiply light brightness by"
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float m_flBrightnessScale; // 0x1f4
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// MPropertyFriendlyName "amount to multiply particle system radius by to get light radius"
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float m_flRadiusScale; // 0x1f8
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// MPropertyFriendlyName "minimum radius for created lights"
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float m_flMinimumLightingRadius; // 0x1fc
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// MPropertyFriendlyName "maximum radius for created lights"
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float m_flMaximumLightingRadius; // 0x200
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// MPropertyFriendlyName "amount of damping of changes"
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float m_flPositionDampingConstant; // 0x204
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};
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// Alignment: 8
// Size: 0x220
class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInControlPointNumber; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x204
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// MPropertyFriendlyName "Output field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x208
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x20c
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x210
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x218
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// MPropertyFriendlyName "use delta of velocity instead of constant speed"
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bool m_bUseDeltaV; // 0x21c
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};
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// Alignment: 10
// Size: 0xd40
class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInControlPointNumber; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x204
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// MPropertyFriendlyName "Output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "input minimum"
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CParticleCollectionFloatInput m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum"
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CParticleCollectionFloatInput m_flInputMax; // 0x348
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x480
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5b8
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// MPropertyFriendlyName "intersection height CP"
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int32_t m_nHeightControlPointNumber; // 0x6f0
private:
[[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4
public:
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// MPropertyFriendlyName "comparison velocity"
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CParticleCollectionVecInput m_vecComparisonVelocity; // 0x6f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xcc0
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};
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// Alignment: 8
// Size: 0x6f0
class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "first input control point"
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int32_t m_nInputCP1; // 0x200
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// MPropertyFriendlyName "second input control point"
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int32_t m_nInputCP2; // 0x204
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x20c
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// MPropertyFriendlyName "input minimum (-1 to 1)"
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CParticleCollectionFloatInput m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum (-1 to 1)"
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CParticleCollectionFloatInput m_flInputMax; // 0x348
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x480
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5b8
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};
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// Alignment: 6
// Size: 0x5c0
class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "expression"
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ScalarExpressionType_t m_nExpression; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
public:
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// MPropertyFriendlyName "input 1"
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CParticleCollectionFloatInput m_flInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionFloatInput m_flInput2; // 0x340
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// MPropertyFriendlyName "output"
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CParticleRemapFloatInput m_flOutputRemap; // 0x478
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x5b0
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x5b4
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};
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// Alignment: 6
// Size: 0xee0
class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "expression"
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VectorFloatExpressionType_t m_nExpression; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
public:
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// MPropertyFriendlyName "input 1"
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CParticleCollectionVecInput m_vecInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionVecInput m_vecInput2; // 0x7d0
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// MPropertyFriendlyName "output"
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CParticleRemapFloatInput m_flOutputRemap; // 0xd98
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0xed0
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0xed4
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};
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// Alignment: 5
// Size: 0xda0
class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x204
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// MPropertyFriendlyName "input 1"
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CParticleCollectionVecInput m_vInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionVecInput m_vInput2; // 0x7d0
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd98
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};
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// Alignment: 7
// Size: 0x220
class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInControlPointNumber; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x204
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// MPropertyFriendlyName "output CP component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x208
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// MPropertyFriendlyName "input volume minimum in cubic units"
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float m_flInputMin; // 0x20c
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// MPropertyFriendlyName "input volume maximum in cubic units"
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float m_flInputMax; // 0x210
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x218
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};
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// Alignment: 5
// Size: 0x220
class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "input volume minimum in cubic units"
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float m_flInputMin; // 0x204
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// MPropertyFriendlyName "input volume maximum in cubic units"
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float m_flInputMax; // 0x208
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x20c
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x210
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};
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// Alignment: 7
// Size: 0x220
class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x204
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// MPropertyFriendlyName "scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x208
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// MPropertyFriendlyName "input volume minimum"
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float m_flInputMin; // 0x20c
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// MPropertyFriendlyName "input volume maximum"
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float m_flInputMax; // 0x210
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x218
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};
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// Alignment: 3
// Size: 0x220
class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "ramp rate min"
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Vector m_vecRateMin; // 0x204
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// MPropertyFriendlyName "ramp rate max"
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Vector m_vecRateMax; // 0x210
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};
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// Alignment: 5
// Size: 0x220
class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "control point to set"
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int32_t m_nChildControlPoint; // 0x204
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x208
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// MPropertyFriendlyName "first parent control point to set from"
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int32_t m_nFirstSourcePoint; // 0x20c
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x210
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};
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// Alignment: 12
// Size: 0x250
class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "inherit CP orientation"
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bool m_bOrient; // 0x201
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// MPropertyFriendlyName "only set position once"
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bool m_bSetOnce; // 0x202
private:
[[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203
public:
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// MPropertyFriendlyName "first control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "second control point number"
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int32_t m_nCP2; // 0x208
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// MPropertyFriendlyName "third control point number"
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int32_t m_nCP3; // 0x20c
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// MPropertyFriendlyName "fourth control point number"
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int32_t m_nCP4; // 0x210
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// MPropertyFriendlyName "first control point location"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x214
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// MPropertyFriendlyName "second control point location"
// MVectorIsCoordinate
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Vector m_vecCP2Pos; // 0x220
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// MPropertyFriendlyName "third control point location"
// MVectorIsCoordinate
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Vector m_vecCP3Pos; // 0x22c
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// MPropertyFriendlyName "fourth control point location"
// MVectorIsCoordinate
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Vector m_vecCP4Pos; // 0x238
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x244
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};
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// Alignment: 5
// Size: 0x7e0
class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "only set position once"
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bool m_bSetOnce; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "control point location"
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CParticleCollectionVecInput m_vecCP1Pos; // 0x208
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x7d0
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};
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// Alignment: 4
// Size: 0x350
class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "min active CP"
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int32_t m_nHeadLocationMin; // 0x204
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// MPropertyFriendlyName "max active CP"
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int32_t m_nHeadLocationMax; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "reset rate"
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CParticleCollectionFloatInput m_flResetRate; // 0x210
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};
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// Alignment: 8
// Size: 0x4a0
class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "inherit CP orientation"
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bool m_bOrient; // 0x201
private:
[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "re-randomize rate (-1 for once only)"
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CParticleCollectionFloatInput m_flReRandomRate; // 0x210
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// MPropertyFriendlyName "control point min"
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Vector m_vecCPMinPos; // 0x348
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// MPropertyFriendlyName "control point max"
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Vector m_vecCPMaxPos; // 0x354
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// MPropertyFriendlyName "Interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x360
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};
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// Alignment: 8
// Size: 0x360
class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "set orientation in world space"
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bool m_bUseWorldLocation; // 0x200
private:
[[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201
public:
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// MPropertyFriendlyName "randomize"
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bool m_bRandomize; // 0x202
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// MPropertyFriendlyName "only set orientation once"
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bool m_bSetOnce; // 0x203
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP; // 0x204
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// MPropertyFriendlyName "control point to offset orientation from"
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int32_t m_nHeadLocation; // 0x208
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// MPropertyFriendlyName "pitch yaw roll"
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QAngle m_vecRotation; // 0x20c
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// MPropertyFriendlyName "pitch yaw roll max"
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QAngle m_vecRotationB; // 0x218
private:
[[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224
public:
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// MPropertyFriendlyName "interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x228
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};
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// Alignment: 2
// Size: 0x210
class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x200
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// MPropertyFriendlyName "output control point number"
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int32_t m_nCPOutput; // 0x204
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};
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// Alignment: 15
// Size: 0x2c0
class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "starting control point"
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int32_t m_nStartCP; // 0x200
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// MPropertyFriendlyName "ending control point"
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int32_t m_nEndCP; // 0x204
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "output control point field"
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int32_t m_nOutputCPField; // 0x20c
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// MPropertyFriendlyName "only set distance once"
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bool m_bSetOnce; // 0x210
private:
[[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211
public:
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// MPropertyFriendlyName "distance minimum"
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float m_flInputMin; // 0x214
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// MPropertyFriendlyName "distance maximum"
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float m_flInputMax; // 0x218
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x21c
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x220
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x224
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// MPropertyFriendlyName "LOS Failure Scale"
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float m_flLOSScale; // 0x228
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x22c
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x22d
private:
[[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad
public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x2b0
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// MPropertyFriendlyName "set parent"
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ParticleParentSetMode_t m_nSetParent; // 0x2b4
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};
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// Alignment: 3
// Size: 0x220
class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "use eye orientation"
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bool m_bOrientToEyes; // 0x210
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};
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// Alignment: 4
// Size: 0x220
class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "hand"
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int32_t m_nHand; // 0x204
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x208
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// MPropertyFriendlyName "use hand orientation"
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bool m_bOrientToHand; // 0x214
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};
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// Alignment: 3
// Size: 0x220
class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "use hmd orientation"
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bool m_bOrientToHMD; // 0x210
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};
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// Alignment: 3
// Size: 0x2a0
class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x200
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// MPropertyFriendlyName "time-of-day parameter"
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char m_pszTimeOfDayParameter[128]; // 0x204
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// MPropertyFriendlyName "default value"
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Vector m_vecDefaultValue; // 0x284
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};
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// Alignment: 2
// Size: 0x210
class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point number to set"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "center offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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};
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// Alignment: 6
// Size: 0x7e0
class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point input"
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int32_t m_nCPInput; // 0x200
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// MPropertyFriendlyName "control point number to set velocity"
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int32_t m_nCPOutputVel; // 0x204
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// MPropertyFriendlyName "normalize output"
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bool m_bNormalize; // 0x208
private:
[[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209
public:
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// MPropertyFriendlyName "control point number to set magnitude"
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int32_t m_nCPOutputMag; // 0x20c
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// MPropertyFriendlyName "control point field for magnitude"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x210
private:
[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
public:
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// MPropertyFriendlyName "comparison velocity"
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CParticleCollectionVecInput m_vecComparisonVelocity; // 0x218
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};
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// Alignment: 2
// Size: 0x210
class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point input for velocity"
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int32_t m_nCPInput; // 0x200
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// MPropertyFriendlyName "control point output for orientation"
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int32_t m_nCPOutput; // 0x204
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};
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// Alignment: 3
// Size: 0x340
class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "duration at which to stop"
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CParticleCollectionFloatInput m_flDuration; // 0x200
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// MPropertyFriendlyName "destroy all particles immediately"
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bool m_bDestroyImmediately; // 0x338
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// MPropertyFriendlyName "play end cap effect"
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bool m_bPlayEndCap; // 0x339
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};
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// Alignment: 4
// Size: 0x910
class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "rotation axis"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecRotAxis; // 0x200
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// MPropertyFriendlyName "rotation rate"
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CParticleCollectionFloatInput m_flRotRate; // 0x7c8
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x900
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// MPropertyFriendlyName "local space control point"
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int32_t m_nLocalCP; // 0x904
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};
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// Alignment: 10
// Size: 0x230
class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nInputControlPoint; // 0x200
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// MPropertyFriendlyName "output control point number"
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int32_t m_nOutputControlPoint; // 0x204
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nInputField; // 0x208
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x20c
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x214
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x218
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x21c
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// MPropertyFriendlyName "use the derivative"
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bool m_bDerivative; // 0x220
private:
[[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221
public:
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// MPropertyFriendlyName "interpolation"
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float m_flInterpRate; // 0x224
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};
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// Alignment: 4
// Size: 0x220
class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "Target color control point number"
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int32_t m_nColorCP; // 0x200
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// MPropertyFriendlyName "Color Gem Enable control point number"
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int32_t m_nColorGemEnableCP; // 0x204
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// MPropertyFriendlyName "output control point number"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "Default HSV Color"
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Color m_DefaultHSVColor; // 0x20c
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};
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// Alignment: 11
// Size: 0x3f0
class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point to set"
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int32_t m_nCPOut; // 0x200
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// MPropertyFriendlyName "control point to trace from"
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int32_t m_nCPIn; // 0x204
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// MPropertyFriendlyName "trace update rate"
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float m_flUpdateRate; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "max trace length"
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CParticleCollectionFloatInput m_flTraceLength; // 0x210
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// MPropertyFriendlyName "offset start point amount"
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float m_flStartOffset; // 0x348
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// MPropertyFriendlyName "offset end point amount"
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float m_flOffset; // 0x34c
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// MPropertyFriendlyName "trace direction override"
// MVectorIsCoordinate
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Vector m_vecTraceDir; // 0x350
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// MPropertyFriendlyName "trace collision group"
2023-03-23 14:05:13 +00:00
char m_CollisionGroupName[128]; // 0x35c
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x3dc
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// MPropertyFriendlyName "set to trace endpoint if no collision"
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bool m_bSetToEndpoint; // 0x3e0
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// MPropertyFriendlyName "trace to closest surface along all cardinal directions"
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bool m_bTraceToClosestSurface; // 0x3e1
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};
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// Alignment: 6
// Size: 0x350
class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "CP to point towards"
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int32_t m_nInputCP; // 0x200
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// MPropertyFriendlyName "CP to set"
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int32_t m_nOutputCP; // 0x204
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// MPropertyFriendlyName "Interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x208
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// MPropertyFriendlyName "2D Orient"
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bool m_b2DOrientation; // 0x340
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// MPropertyFriendlyName "Avoid Vertical Axis Singularity"
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bool m_bAvoidSingularity; // 0x341
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// MPropertyFriendlyName "Point Away"
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bool m_bPointAway; // 0x342
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};
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// Alignment: 3
// Size: 0x340
class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "first child to enable"
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int32_t m_nFirstChild; // 0x204
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// MPropertyFriendlyName "max # of children to enable (-1 for max particle count)"
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CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x208
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};
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// Alignment: 5
// Size: 0x5b0
class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "group ID to affect"
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CParticleCollectionFloatInput m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "first child to enable"
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CParticleCollectionFloatInput m_nFirstChild; // 0x338
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// MPropertyFriendlyName "# of children to enable"
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CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x470
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// MPropertyFriendlyName "play endcap when children are removed"
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bool m_bPlayEndcapOnStop; // 0x5a8
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// MPropertyFriendlyName "destroy particles immediately when child is removed"
2023-03-23 14:05:13 +00:00
bool m_bDestroyImmediately; // 0x5a9
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};
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// Alignment: 2
// Size: 0x210
class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "play when emission ends"
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bool m_bFireOnEmissionEnd; // 0x200
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// MPropertyFriendlyName "wait for children to finish"
2023-03-23 14:05:13 +00:00
bool m_bIncludeChildren; // 0x201
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};
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// Alignment: 1
// Size: 0x210
class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point"
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int32_t m_ControlPoint; // 0x200
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};
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// Alignment: 9
// Size: 0x240
class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutputControlPoint; // 0x200
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x204
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x208
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x20c
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x210
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x214
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// MPropertyFriendlyName "sound stack name"
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CUtlString m_StackName; // 0x218
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// MPropertyFriendlyName "sound operator name"
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CUtlString m_OperatorName; // 0x220
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// MPropertyFriendlyName "sound field name"
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CUtlString m_FieldName; // 0x228
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};
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// Alignment: 3
// Size: 0x210
class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "source CP"
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int32_t m_nSourceCP; // 0x200
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// MPropertyFriendlyName "dest CP"
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int32_t m_nDestCP; // 0x204
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// MPropertyFriendlyName "dest control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x208
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};
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// Alignment: 7
// Size: 0x360
class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "source CP"
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int32_t m_nSourceCP; // 0x200
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// MPropertyFriendlyName "CP to set to surface"
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int32_t m_nDestCP; // 0x204
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// MPropertyFriendlyName "CP to set to surface current flow velocity"
// MPropertySuppressExpr "mod != hlx"
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int32_t m_nFlowCP; // 0x208
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// MPropertyFriendlyName "CP to set component of if water"
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int32_t m_nActiveCP; // 0x20c
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// MPropertyFriendlyName "CP component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nActiveCPField; // 0x210
private:
[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
public:
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// MPropertyFriendlyName "retest rate"
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CParticleCollectionFloatInput m_flRetestRate; // 0x218
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// MPropertyFriendlyName "adaptive retest on moving surface"
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bool m_bAdaptiveThreshold; // 0x350
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};
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// Alignment: 5
// Size: 0x5c0
class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
public:
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// MPropertyFriendlyName "Within-Cluster Refire Time"
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CParticleCollectionFloatInput m_flClusterRefireTime; // 0x208
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// MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown"
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CParticleCollectionFloatInput m_flClusterSize; // 0x340
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// MPropertyFriendlyName "Cluster Cooldown Time"
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CParticleCollectionFloatInput m_flClusterCooldown; // 0x478
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// MPropertyFriendlyName "limit active children to parent particle count"
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bool m_bLimitChildCount; // 0x5b0
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};
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// Alignment: 2
// Size: 0x340
class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
private:
[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
public:
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// MPropertyFriendlyName "Number of Children to Use"
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CParticleCollectionFloatInput m_flNumberOfChildren; // 0x208
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};
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// Alignment: 1
// Size: 0x340
class C_OP_SetSimulationRate : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "simulation timescale"
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CParticleCollectionFloatInput m_flSimulationScale; // 0x200
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};
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// Alignment: 5
// Size: 0x220
class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "source Control Point in World"
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int32_t m_nCPIn; // 0x200
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// MPropertyFriendlyName "Source Control Point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "Set control point number"
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int32_t m_nCPOut; // 0x210
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// MPropertyFriendlyName "Output field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPOutField; // 0x214
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// MPropertyFriendlyName "Ss Pos and Dot OUT CP"
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int32_t m_nCPSSPosOut; // 0x218
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};
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// Alignment: 15
// Size: 0xf80
class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nCPSnapshot; // 0x200
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// MPropertyFriendlyName "start control point number"
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int32_t m_nCPStartPnt; // 0x204
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// MPropertyFriendlyName "end control point number"
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int32_t m_nCPEndPnt; // 0x208
private:
[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
public:
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// MPropertyFriendlyName "Recursion Depth"
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CParticleCollectionFloatInput m_flSegments; // 0x210
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// MPropertyFriendlyName "Offset"
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CParticleCollectionFloatInput m_flOffset; // 0x348
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// MPropertyFriendlyName "Offset Decay"
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CParticleCollectionFloatInput m_flOffsetDecay; // 0x480
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// MPropertyFriendlyName "Recalculation Rate"
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CParticleCollectionFloatInput m_flRecalcRate; // 0x5b8
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// MPropertyFriendlyName "UV Scale"
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CParticleCollectionFloatInput m_flUVScale; // 0x6f0
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// MPropertyFriendlyName "UV Offset"
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CParticleCollectionFloatInput m_flUVOffset; // 0x828
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// MPropertyFriendlyName "Branch Split Rate"
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CParticleCollectionFloatInput m_flSplitRate; // 0x960
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// MPropertyFriendlyName "Branch Twist"
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CParticleCollectionFloatInput m_flBranchTwist; // 0xa98
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// MPropertyFriendlyName "Branch Behavior"
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ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xbd0
private:
[[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4
public:
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// MPropertyFriendlyName "Start Radius"
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CParticleCollectionFloatInput m_flRadiusStart; // 0xbd8
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// MPropertyFriendlyName "End Radius"
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CParticleCollectionFloatInput m_flRadiusEnd; // 0xd10
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// MPropertyFriendlyName "Dedicated Particle Pool Count"
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CParticleCollectionFloatInput m_flDedicatedPool; // 0xe48
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};
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// Alignment: 5
// Size: 0x7e0
class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "control point to sample wind"
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int32_t m_nCP; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nCPOutput; // 0x204
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// MPropertyFriendlyName "wind scale"
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CParticleCollectionVecInput m_vecScale; // 0x208
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// MPropertyFriendlyName "set magnitude instead of vector"
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bool m_bSetMagnitude; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1
public:
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// MPropertyFriendlyName "magnitude output component"
// MPropertyAttributeChoiceName "vector_component"
// MPropertySuppressExpr "!m_bSetMagnitude"
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int32_t m_nOutVectorField; // 0x7d4
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};
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// Alignment: 4
// Size: 0x480
class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission
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{
public:
// MPropertyFriendlyName "input"
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CParticleCollectionFloatInput m_flInputValue; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nCPOutput; // 0x338
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x33c
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// MPropertyFriendlyName "interval to snap to"
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CParticleCollectionFloatInput m_flQuantizeValue; // 0x340
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};
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// Alignment: 1
// Size: 0x240
class C_OP_RenderPoints : public CParticleFunctionRenderer
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{
public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x230
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};
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// Alignment: 7
// Size: 0x22e0
class CBaseTrailRenderer : public CBaseRendererSource2
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{
public:
// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation type"
// MPropertySortPriority "750"
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ParticleOrientationChoiceList_t m_nOrientationType; // 0x2050
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// MPropertyFriendlyName "orientation control point"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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int32_t m_nOrientationControlPoint; // 0x2054
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// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "minimum visual screen-size"
// MPropertySortPriority "900"
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float m_flMinSize; // 0x2058
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// MPropertyFriendlyName "maximum visual screen-size"
// MPropertySortPriority "900"
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float m_flMaxSize; // 0x205c
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// MPropertyFriendlyName "start fade screen-size"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flStartFadeSize; // 0x2060
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// MPropertyFriendlyName "end fade and cull screen-size"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flEndFadeSize; // 0x2198
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// MPropertyStartGroup "Trail UV Controls"
// MPropertyFriendlyName "Clamp Non-Sheet texture V coords"
// MPropertySortPriority "800"
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bool m_bClampV; // 0x22d0
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};
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// Alignment: 20
// Size: 0x3390
class C_OP_RenderTrails : public CBaseTrailRenderer
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{
public:
// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "enable fading and clamping"
// MPropertySortPriority "1000"
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bool m_bEnableFadingAndClamping; // 0x22e0
private:
[[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1
public:
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// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flStartFadeDot; // 0x22e4
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// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flEndFadeDot; // 0x22e8
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// MPropertyStartGroup "+Trail Length"
// MPropertyFriendlyName "Anchor point source"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySortPriority "800"
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ParticleAttributeIndex_t m_nPrevPntSource; // 0x22ec
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// MPropertyFriendlyName "max length"
// MPropertySortPriority "800"
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float m_flMaxLength; // 0x22f0
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// MPropertyFriendlyName "min length"
// MPropertySortPriority "800"
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float m_flMinLength; // 0x22f4
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// MPropertyFriendlyName "ignore delta time"
// MPropertySortPriority "800"
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bool m_bIgnoreDT; // 0x22f8
private:
[[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9
public:
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// MPropertyFriendlyName "constrain radius to no more than this times the length"
// MPropertySortPriority "800"
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float m_flConstrainRadiusToLengthRatio; // 0x22fc
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// MPropertyFriendlyName "amount to scale trail length by"
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float m_flLengthScale; // 0x2300
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// MPropertyFriendlyName "how long before a trail grows to its full length"
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float m_flLengthFadeInTime; // 0x2304
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// MPropertyStartGroup "Trail Head & Tail"
// MPropertyFriendlyName "head taper scale"
// MPropertySortPriority "800"
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CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2308
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// MPropertyFriendlyName "head color scale"
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CParticleCollectionVecInput m_vecHeadColorScale; // 0x2440
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// MPropertyFriendlyName "head alpha scale"
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CPerParticleFloatInput m_flHeadAlphaScale; // 0x2a08
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// MPropertyFriendlyName "tail taper scale"
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CPerParticleFloatInput m_flRadiusTaper; // 0x2b40
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// MPropertyFriendlyName "tail color scale"
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CParticleCollectionVecInput m_vecTailColorScale; // 0x2c78
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// MPropertyFriendlyName "tail alpha scale"
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CPerParticleFloatInput m_flTailAlphaScale; // 0x3240
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// MPropertyStartGroup "Trail UV Controls"
// MPropertyFriendlyName "texture UV horizontal Scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "800"
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ParticleAttributeIndex_t m_nHorizCropField; // 0x3378
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// MPropertyFriendlyName "texture UV vertical Scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nVertCropField; // 0x337c
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// MPropertyFriendlyName "Trail forward shift (fraction)"
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float m_flForwardShift; // 0x3380
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// MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI"
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bool m_bFlipUVBasedOnPitchYaw; // 0x3384
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};
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// Alignment: 30
// Size: 0x2460
class C_OP_RenderRopes : public CBaseRendererSource2
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{
public:
// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "enable fading and clamping"
// MPropertySortPriority "1000"
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bool m_bEnableFadingAndClamping; // 0x2050
private:
[[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051
public:
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// MPropertyFriendlyName "minimum visual screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flMinSize; // 0x2054
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// MPropertyFriendlyName "maximum visual screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flMaxSize; // 0x2058
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// MPropertyFriendlyName "start fade screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flStartFadeSize; // 0x205c
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// MPropertyFriendlyName "end fade and cull screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flEndFadeSize; // 0x2060
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// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flStartFadeDot; // 0x2064
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// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flEndFadeDot; // 0x2068
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// MPropertyStartGroup "Rope Tesselation"
// MPropertyFriendlyName "amount to taper the width of the trail end by"
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float m_flRadiusTaper; // 0x206c
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// MPropertyFriendlyName "minium number of quads per render segment"
// MPropertySortPriority "850"
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int32_t m_nMinTesselation; // 0x2070
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// MPropertyFriendlyName "maximum number of quads per render segment"
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int32_t m_nMaxTesselation; // 0x2074
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// MPropertyFriendlyName "tesselation resolution scale factor"
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float m_flTessScale; // 0x2078
private:
[[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c
public:
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// MPropertyStartGroup "+Rope Global UV Controls"
// MPropertyFriendlyName "global texture V World Size"
// MPropertySortPriority "800"
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CParticleCollectionFloatInput m_flTextureVWorldSize; // 0x2080
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// MPropertyFriendlyName "global texture V Scroll Rate"
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CParticleCollectionFloatInput m_flTextureVScrollRate; // 0x21b8
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// MPropertyFriendlyName "global texture V Offset"
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CParticleCollectionFloatInput m_flTextureVOffset; // 0x22f0
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// MPropertyFriendlyName "global texture V Params CP"
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int32_t m_nTextureVParamsCP; // 0x2428
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// MPropertyFriendlyName "Clamp Non-Sheet texture V coords"
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bool m_bClampV; // 0x242c
private:
[[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d
public:
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// MPropertyStartGroup "Rope Global UV Controls/CP Scaling"
// MPropertyFriendlyName "scale CP start"
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int32_t m_nScaleCP1; // 0x2430
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// MPropertyFriendlyName "scale CP end"
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int32_t m_nScaleCP2; // 0x2434
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// MPropertyFriendlyName "scale V world size by CP distance"
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float m_flScaleVSizeByControlPointDistance; // 0x2438
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// MPropertyFriendlyName "scale V scroll rate by CP distance"
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float m_flScaleVScrollByControlPointDistance; // 0x243c
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// MPropertyFriendlyName "scale V offset by CP distance"
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float m_flScaleVOffsetByControlPointDistance; // 0x2440
private:
[[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444
public:
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// MPropertyStartGroup "Rope Global UV Controls"
// MPropertyFriendlyName "Use scalar attribute for texture coordinate"
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bool m_bUseScalarForTextureCoordinate; // 0x2445
private:
[[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446
public:
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// MPropertyFriendlyName "scalar to use for texture coordinate"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate"
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ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x2448
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// MPropertyFriendlyName "scale value to map attribute to texture coordinate"
// MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate"
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float m_flScalarAttributeTextureCoordScale; // 0x244c
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// MPropertyStartGroup "Rope Order Controls"
// MPropertyFriendlyName "reverse point order"
// MPropertySortPriority "800"
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bool m_bReverseOrder; // 0x2450
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// MPropertyFriendlyName "Closed loop"
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bool m_bClosedLoop; // 0x2451
private:
[[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452
public:
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation_type"
// MPropertySortPriority "750"
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ParticleOrientationChoiceList_t m_nOrientationType; // 0x2454
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// MPropertyFriendlyName "attribute to use for normal"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x2458
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// MPropertyStartGroup "Material"
// MPropertyFriendlyName "draw as opaque"
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bool m_bDrawAsOpaque; // 0x245c
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "generate normals for cylinder"
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bool m_bGenerateNormals; // 0x245d
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};
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// Alignment: 8
// Size: 0x270
class C_OP_RenderAsModels : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "models"
// MParticleRequireDefaultArrayEntry
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CUtlVector< ModelReference_t > m_ModelList; // 0x230
private:
[[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248
public:
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// MPropertyFriendlyName "scale factor for radius"
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float m_flModelScale; // 0x24c
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// MPropertyFriendlyName "scale model to match particle size"
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bool m_bFitToModelSize; // 0x250
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// MPropertyFriendlyName "non-uniform scaling"
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bool m_bNonUniformScaling; // 0x251
private:
[[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252
public:
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// MPropertyFriendlyName "X axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x254
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// MPropertyFriendlyName "Y axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x258
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// MPropertyFriendlyName "Z axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x25c
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// MPropertyFriendlyName "model size cull bloat"
// MPropertyAttributeChoiceName "particlefield_size_cull_bloat"
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int32_t m_nSizeCullBloat; // 0x260
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};
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// Alignment: 7
// Size: 0x260
class C_OP_RenderLights : public C_OP_RenderPoints
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{
public:
// MPropertyFriendlyName "animation rate"
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float m_flAnimationRate; // 0x240
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// MPropertyFriendlyName "animation type"
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AnimationType_t m_nAnimationType; // 0x244
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// MPropertyFriendlyName "set animation value in FPS"
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bool m_bAnimateInFPS; // 0x248
private:
[[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249
public:
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// MPropertyFriendlyName "minimum visual size"
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float m_flMinSize; // 0x24c
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// MPropertyFriendlyName "maximum visual size"
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float m_flMaxSize; // 0x250
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// MPropertyFriendlyName "size at which to start fading"
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float m_flStartFadeSize; // 0x254
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// MPropertyFriendlyName "size at which to fade away"
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float m_flEndFadeSize; // 0x258
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};
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// Alignment: 5
// Size: 0x5f0
class C_OP_RenderBlobs : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "cube width"
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CParticleCollectionFloatInput m_cubeWidth; // 0x230
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// MPropertyFriendlyName "cutoff radius"
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CParticleCollectionFloatInput m_cutoffRadius; // 0x368
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// MPropertyFriendlyName "render radius"
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CParticleCollectionFloatInput m_renderRadius; // 0x4a0
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// MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)"
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int32_t m_nScaleCP; // 0x5d8
private:
[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5e0
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};
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// Alignment: 2
// Size: 0x240
class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "rotate rate(dps)"
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float m_flRotateRateDegrees; // 0x230
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// MPropertyFriendlyName "forward angle"
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float m_flForwardDegrees; // 0x234
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};
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// Alignment: 47
// Size: 0x20d0
class C_OP_RenderModels : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "Only Render in effects bloom pass"
// MPropertySortPriority "1100"
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bool m_bOnlyRenderInEffectsBloomPass; // 0x230
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// MPropertyFriendlyName "Only Render in effects water pass"
// MPropertySortPriority "1050"
// MPropertySuppressExpr "mod != csgo"
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bool m_bOnlyRenderInEffectsWaterPass; // 0x231
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// MPropertyFriendlyName "Use Mixed Resolution Rendering"
// MPropertySortPriority "1200"
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bool m_bUseMixedResolutionRendering; // 0x232
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// MPropertyFriendlyName "Only Render in effects game overlay pass"
// MPropertySortPriority "1210"
// MPropertySuppressExpr "mod != csgo"
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bool m_bOnlyRenderInEffecsGameOverlay; // 0x233
private:
[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
public:
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// MPropertyFriendlyName "models"
// MParticleRequireDefaultArrayEntry
// MPropertyAutoExpandSelf
// MPropertySortPriority "775"
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CUtlVector< ModelReference_t > m_ModelList; // 0x238
private:
[[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250
public:
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// MPropertyFriendlyName "bodygroup field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nBodyGroupField; // 0x254
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// MPropertyFriendlyName "submodel field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nSubModelField; // 0x258
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "ignore normal"
// MPropertySortPriority "750"
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bool m_bIgnoreNormal; // 0x25c
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// MPropertyFriendlyName "orient model z to normal"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_bIgnoreNormal"
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bool m_bOrientZ; // 0x25d
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// MPropertyFriendlyName "center mesh"
// MPropertySortPriority "750"
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bool m_bCenterOffset; // 0x25e
private:
[[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f
public:
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// MPropertyFriendlyName "model local offset"
// MPropertySortPriority "750"
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CPerParticleVecInput m_vecLocalOffset; // 0x260
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// MPropertyFriendlyName "model local rotation (pitch/yaw/roll)"
// MPropertySortPriority "750"
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CPerParticleVecInput m_vecLocalRotation; // 0x828
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// MPropertyStartGroup "Model Scale"
// MPropertyFriendlyName "ignore radius"
// MPropertySortPriority "700"
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bool m_bIgnoreRadius; // 0xdf0
private:
[[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1
public:
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// MPropertyFriendlyName "model scale CP"
// MPropertySortPriority "700"
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int32_t m_nModelScaleCP; // 0xdf4
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// MPropertyFriendlyName "model component scale"
// MPropertySortPriority "700"
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CPerParticleVecInput m_vecComponentScale; // 0xdf8
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// MPropertyFriendlyName "apply scales in local model space"
// MPropertySortPriority "700"
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bool m_bLocalScale; // 0x13c0
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// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animated"
// MPropertySortPriority "500"
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bool m_bAnimated; // 0x13c1
private:
[[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2
public:
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// MPropertyFriendlyName "animation rate"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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float m_flAnimationRate; // 0x13c4
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// MPropertyFriendlyName "scale animation rate"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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bool m_bScaleAnimationRate; // 0x13c8
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// MPropertyFriendlyName "force looping animations"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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bool m_bForceLoopingAnimation; // 0x13c9
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// MPropertyFriendlyName "reset animation frame on stop"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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bool m_bResetAnimOnStop; // 0x13ca
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// MPropertyFriendlyName "set animation frame manually"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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bool m_bManualAnimFrame; // 0x13cb
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// MPropertyFriendlyName "animation rate scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
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ParticleAttributeIndex_t m_nAnimationScaleField; // 0x13cc
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// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animation sequence field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
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ParticleAttributeIndex_t m_nAnimationField; // 0x13d0
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// MPropertyFriendlyName "manual animation frame field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)"
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ParticleAttributeIndex_t m_nManualFrameField; // 0x13d4
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// MPropertyFriendlyName "activity override"
// MPropertySortPriority "500"
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char m_ActivityName[256]; // 0x13d8
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// MPropertyFriendlyName "Enable Cloth Simulation"
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bool m_bEnableClothSimulation; // 0x14d8
private:
[[maybe_unused]] uint8_t __pad14d9[0x7]; // 0x14d9
public:
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// MPropertyStartGroup "Material"
// MPropertyFriendlyName "material override"
// MPropertySortPriority "600"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x14e0
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// MPropertyFriendlyName "override translucent materials"
// MPropertySortPriority "600"
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bool m_bOverrideTranslucentMaterials; // 0x14e8
private:
[[maybe_unused]] uint8_t __pad14e9[0x3]; // 0x14e9
public:
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// MPropertyFriendlyName "skin number"
// MPropertySortPriority "600"
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int32_t m_nSkin; // 0x14ec
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// MPropertyFriendlyName "skin override CP"
// MPropertySortPriority "600"
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int32_t m_nSkinCP; // 0x14f0
private:
[[maybe_unused]] uint8_t __pad14f4[0x4]; // 0x14f4
public:
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// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
// MPropertySortPriority "600"
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CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x14f8
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// MPropertyStartGroup "Model Overrides"
// MPropertyFriendlyName "model LOD"
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int32_t m_nLOD; // 0x1510
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// MPropertyFriendlyName "model override CP"
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int32_t m_nModelCP; // 0x1514
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// MPropertyFriendlyName "model override economy loadout slot type"
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char m_EconSlotName[256]; // 0x1518
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// MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)"
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bool m_bOriginalModel; // 0x1618
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// MPropertyFriendlyName "suppress tinting of the model"
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bool m_bSuppressTint; // 0x1619
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// MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)"
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bool m_bUseRawMeshGroup; // 0x161a
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// MPropertyFriendlyName "disable shadows"
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bool m_bDisableShadows; // 0x161b
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// MPropertyFriendlyName "forcedrawinterlevedwithsiblings"
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bool m_bForceDrawInterlevedWithSiblings; // 0x161c
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// MPropertyFriendlyName "render attribute"
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char m_szRenderAttribute[260]; // 0x161d
private:
[[maybe_unused]] uint8_t __pad1721[0x7]; // 0x1721
public:
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// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "Radius Scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flRadiusScale; // 0x1728
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// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flAlphaScale; // 0x1860
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// MPropertyFriendlyName "rotation roll scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flRollScale; // 0x1998
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// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
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ParticleAttributeIndex_t m_nAlpha2Field; // 0x1ad0
private:
[[maybe_unused]] uint8_t __pad1ad4[0x4]; // 0x1ad4
public:
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
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CParticleCollectionVecInput m_vecColorScale; // 0x1ad8
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// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0x20a0
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};
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// Alignment: 8
// Size: 0xab0
class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "Control Point for Model"
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int32_t m_nMaterialControlPoint; // 0x230
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// MPropertyFriendlyName "proxy type"
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MaterialProxyType_t m_nProxyType; // 0x234
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// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
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CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x238
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// MPropertyFriendlyName "material override"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x250
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// MPropertyFriendlyName "material override enable"
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CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x258
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// MPropertyFriendlyName "model tint"
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CParticleCollectionVecInput m_vecColorScale; // 0x390
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// MPropertyFriendlyName "model alpha"
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CPerParticleFloatInput m_flAlpha; // 0x958
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// MPropertyFriendlyName "model tint blend type"
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ParticleColorBlendType_t m_nColorBlendType; // 0xa90
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};
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// Alignment: 11
// Size: 0x280
class C_OP_RenderProjected : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "project on characters"
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bool m_bProjectCharacter; // 0x230
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// MPropertyFriendlyName "project on world"
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bool m_bProjectWorld; // 0x231
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// MPropertyFriendlyName "project on water"
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bool m_bProjectWater; // 0x232
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// MPropertyFriendlyName "flip horizontal"
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bool m_bFlipHorizontal; // 0x233
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// MPropertyFriendlyName "enable projected depth controls"
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bool m_bEnableProjectedDepthControls; // 0x234
private:
[[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235
public:
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// MPropertyFriendlyName "min projection depth"
// MPropertySuppressExpr "!m_bEnableProjectedDepthControls"
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float m_flMinProjectionDepth; // 0x238
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// MPropertyFriendlyName "max projection depth"
// MPropertySuppressExpr "!m_bEnableProjectedDepthControls"
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float m_flMaxProjectionDepth; // 0x23c
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// MPropertyFriendlyName "material"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x240
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// MPropertyFriendlyName "sheet animation time scale"
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float m_flAnimationTimeScale; // 0x248
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// MPropertyFriendlyName "orient to normal"
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bool m_bOrientToNormal; // 0x24c
private:
[[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d
public:
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// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
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CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x250
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};
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// Alignment: 16
// Size: 0x840
class C_OP_RenderDeferredLight : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "projected texture use alpha test window"
// MPropertySuppressExpr "!m_bUseTexture"
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bool m_bUseAlphaTestWindow; // 0x230
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// MPropertyFriendlyName "projected texture light"
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bool m_bUseTexture; // 0x231
private:
[[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232
public:
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// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "radius scale"
// MPropertySortPriority "700"
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float m_flRadiusScale; // 0x234
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// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
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float m_flAlphaScale; // 0x238
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// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
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ParticleAttributeIndex_t m_nAlpha2Field; // 0x23c
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
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CParticleCollectionVecInput m_vecColorScale; // 0x240
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// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0x808
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// MPropertyStartGroup
// MPropertyFriendlyName "spotlight distance"
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float m_flLightDistance; // 0x80c
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// MPropertyFriendlyName "light start falloff"
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float m_flStartFalloff; // 0x810
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// MPropertyFriendlyName "spotlight distance falloff"
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float m_flDistanceFalloff; // 0x814
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// MPropertyFriendlyName "spotlight FoV"
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float m_flSpotFoV; // 0x818
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// MPropertyFriendlyName "projected texture alpha test point scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x81c
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// MPropertyFriendlyName "projected texture alpha test range scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x820
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// MPropertyFriendlyName "projected texture alpha test sharpness scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x824
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// MPropertyFriendlyName "texture"
// MPropertySuppressExpr "!m_bUseTexture"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x828
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// MPropertyFriendlyName "HSV Shift Control Point"
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int32_t m_nHSVShiftControlPoint; // 0x830
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};
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// Alignment: 29
// Size: 0x1220
class C_OP_RenderStandardLight : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "light type"
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ParticleLightTypeChoiceList_t m_nLightType; // 0x230
private:
[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
public:
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// MPropertyFriendlyName "color blend"
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CParticleCollectionVecInput m_vecColorScale; // 0x238
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// MPropertyFriendlyName "color blend type"
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ParticleColorBlendType_t m_nColorBlendType; // 0x800
private:
[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
public:
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// MPropertyFriendlyName "intensity"
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CParticleCollectionFloatInput m_flIntensity; // 0x808
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// MPropertyFriendlyName "cast shadows"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bCastShadows; // 0x940
private:
[[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941
public:
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// MPropertyFriendlyName "inner cone angle"
// MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT"
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CParticleCollectionFloatInput m_flTheta; // 0x948
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// MPropertyFriendlyName "outer cone angle"
// MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT"
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CParticleCollectionFloatInput m_flPhi; // 0xa80
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// MPropertyFriendlyName "light radius multiplier"
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CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xbb8
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// MPropertyFriendlyName "attenuation type"
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StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xcf0
private:
[[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4
public:
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// MPropertyFriendlyName "falloff linearity"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )"
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CParticleCollectionFloatInput m_flFalloffLinearity; // 0xcf8
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// MPropertyFriendlyName "falloff fifty percent"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD"
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CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xe30
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// MPropertyFriendlyName "falloff zero percent"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD"
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CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0xf68
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// MPropertyFriendlyName "render diffuse"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bRenderDiffuse; // 0x10a0
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// MPropertyFriendlyName "render specular"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bRenderSpecular; // 0x10a1
private:
[[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2
public:
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// MPropertyFriendlyName "light cookie string"
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CUtlString m_lightCookie; // 0x10a8
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// MPropertyFriendlyName "light priority"
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int32_t m_nPriority; // 0x10b0
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// MPropertyFriendlyName "fog lighting mode"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x10b4
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// MPropertyFriendlyName "fog contribution"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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CParticleCollectionFloatInput m_flFogContribution; // 0x10b8
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// MPropertyFriendlyName "capsule behavior"
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ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x11f0
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// MPropertyStartGroup "Capsule Light Controls"
// MPropertyFriendlyName "capsule length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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float m_flCapsuleLength; // 0x11f4
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// MPropertyFriendlyName "reverse point order"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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bool m_bReverseOrder; // 0x11f8
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// MPropertyFriendlyName "Closed loop"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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bool m_bClosedLoop; // 0x11f9
private:
[[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa
public:
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// MPropertyFriendlyName "Anchor point source"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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ParticleAttributeIndex_t m_nPrevPntSource; // 0x11fc
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// MPropertyFriendlyName "max length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flMaxLength; // 0x1200
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// MPropertyFriendlyName "min length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flMinLength; // 0x1204
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// MPropertyFriendlyName "ignore delta time"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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bool m_bIgnoreDT; // 0x1208
private:
[[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209
public:
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// MPropertyFriendlyName "constrain radius to no more than this times the length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flConstrainRadiusToLengthRatio; // 0x120c
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// MPropertyFriendlyName "amount to scale trail length by"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flLengthScale; // 0x1210
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// MPropertyFriendlyName "how long before a trail grows to its full length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flLengthFadeInTime; // 0x1214
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};
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// Alignment: 13
// Size: 0x10b0
class C_OP_RenderOmni2Light : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "Type"
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ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x230
private:
[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
public:
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// MPropertyFriendlyName "Color Blend"
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CParticleCollectionVecInput m_vColorBlend; // 0x238
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// MPropertyFriendlyName "Color Blend Type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0x800
ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x804
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// MPropertyFriendlyName "Lumens"
// MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_LUMENS"
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CPerParticleFloatInput m_flBrightnessLumens; // 0x808
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// MPropertyFriendlyName "Candelas"
// MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_CANDELAS"
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CPerParticleFloatInput m_flBrightnessCandelas; // 0x940
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// MPropertyFriendlyName "Shadows"
// MPropertySuppressExpr "mod == csgo"
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bool m_bCastShadows; // 0xa78
private:
[[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79
public:
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// MPropertyFriendlyName "Light Radius"
// MPropertySuppressExpr "!m_bAreaLight"
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CPerParticleFloatInput m_flLuminaireRadius; // 0xa80
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// MPropertyFriendlyName "Skirt"
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CPerParticleFloatInput m_flSkirt; // 0xbb8
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// MPropertyFriendlyName "Range"
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CPerParticleFloatInput m_flRange; // 0xcf0
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// MPropertyFriendlyName "Inner Cone Angle"
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CPerParticleFloatInput m_flInnerConeAngle; // 0xe28
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// MPropertyFriendlyName "Outer Cone Angle"
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CPerParticleFloatInput m_flOuterConeAngle; // 0xf60
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// MPropertyFriendlyName "Cookie"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1098
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};
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// Alignment: 0
// Size: 0x230
class C_OP_RenderClothForce : public CParticleFunctionRenderer
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{
public:
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// @note: no members available
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};
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// Alignment: 0
// Size: 0x230
class C_OP_Callback : public CParticleFunctionRenderer
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{
public:
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// @note: no members available
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};
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// Alignment: 9
// Size: 0x260
class C_OP_RenderScreenShake : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "duration scale"
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float m_flDurationScale; // 0x230
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x234
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// MPropertyFriendlyName "frequence scale"
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float m_flFrequencyScale; // 0x238
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// MPropertyFriendlyName "amplitude scale"
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float m_flAmplitudeScale; // 0x23c
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// MPropertyFriendlyName "radius field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nRadiusField; // 0x240
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// MPropertyFriendlyName "duration field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDurationField; // 0x244
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// MPropertyFriendlyName "frequency field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFrequencyField; // 0x248
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// MPropertyFriendlyName "amplitude field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nAmplitudeField; // 0x24c
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// MPropertyFriendlyName "control point of shake recipient (-1 = global)"
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int32_t m_nFilterCP; // 0x250
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};
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// Alignment: 4
// Size: 0x240
class C_OP_RenderTonemapController : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "tonemap level scale"
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float m_flTonemapLevel; // 0x230
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// MPropertyFriendlyName "tonemap weight scale"
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float m_flTonemapWeight; // 0x234
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// MPropertyFriendlyName "tonemap level"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nTonemapLevelField; // 0x238
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// MPropertyFriendlyName "tonemap weight"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nTonemapWeightField; // 0x23c
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};
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// Alignment: 3
// Size: 0x380
class C_OP_RenderPostProcessing : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "Post Processing Strength"
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CPerParticleFloatInput m_flPostProcessStrength; // 0x230
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// MPropertyFriendlyName "Post Processing File"
// MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x368
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// MPropertyFriendlyName "Post Processing Priority Group"
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ParticlePostProcessPriorityGroup_t m_nPriority; // 0x370
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};
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// Alignment: 12
// Size: 0x360
class C_OP_RenderSound : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "duration scale"
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float m_flDurationScale; // 0x230
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// MPropertyFriendlyName "decibel level scale"
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float m_flSndLvlScale; // 0x234
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// MPropertyFriendlyName "pitch scale"
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float m_flPitchScale; // 0x238
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// MPropertyFriendlyName "volume scale"
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float m_flVolumeScale; // 0x23c
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// MPropertyFriendlyName "decibel level field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nSndLvlField; // 0x240
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// MPropertyFriendlyName "duration field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDurationField; // 0x244
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// MPropertyFriendlyName "pitch field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nPitchField; // 0x248
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// MPropertyFriendlyName "volume field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nVolumeField; // 0x24c
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// MPropertyFriendlyName "sound channel"
// MPropertyAttributeChoiceName "sound_channel"
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int32_t m_nChannel; // 0x250
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// MPropertyFriendlyName "sound control point number"
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int32_t m_nCPReference; // 0x254
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// MPropertyFriendlyName "sound"
// MPropertyAttributeEditor "SoundPicker()"
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char m_pszSoundName[256]; // 0x258
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// MPropertyFriendlyName "suppress stop event"
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bool m_bSuppressStopSoundEvent; // 0x358
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};
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// Alignment: 7
// Size: 0x270
class C_OP_RenderStatusEffect : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x230
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// MPropertyFriendlyName "detail 2 texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x238
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// MPropertyFriendlyName "diffuse warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x240
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// MPropertyFriendlyName "fresnel color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x248
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// MPropertyFriendlyName "fresnel warp texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x250
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// MPropertyFriendlyName "specular warp texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x258
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// MPropertyFriendlyName "environment map texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x260
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};
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// Alignment: 6
// Size: 0x260
class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x230
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// MPropertyFriendlyName "normal texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x238
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// MPropertyFriendlyName "metalness texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x240
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// MPropertyFriendlyName "roughness texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x248
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// MPropertyFriendlyName "self illum texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x250
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// MPropertyFriendlyName "detail texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x258
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};
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// Alignment: 3
// Size: 0x240
class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "flattening strength"
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float m_flFlattenStrength; // 0x230
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// MPropertyFriendlyName "strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x234
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x238
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};
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// Alignment: 10
// Size: 0x260
class C_OP_RenderTreeShake : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "peak strength"
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float m_flPeakStrength; // 0x230
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// MPropertyFriendlyName "peak strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x234
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// MPropertyFriendlyName "radius"
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float m_flRadius; // 0x238
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// MPropertyFriendlyName "strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x23c
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// MPropertyFriendlyName "shake duration after end"
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float m_flShakeDuration; // 0x240
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// MPropertyFriendlyName "amount of time taken to smooth between different shake parameters"
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float m_flTransitionTime; // 0x244
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// MPropertyFriendlyName "Twist amount (-1..1)"
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float m_flTwistAmount; // 0x248
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// MPropertyFriendlyName "Radial Amount (-1..1)"
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float m_flRadialAmount; // 0x24c
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// MPropertyFriendlyName "Control Point Orientation Amount (-1..1)"
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float m_flControlPointOrientationAmount; // 0x250
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// MPropertyFriendlyName "Control Point for Orientation Amount"
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int32_t m_nControlPointForLinearDirection; // 0x254
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};
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// Alignment: 2
// Size: 0x240
class C_OP_RenderText : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "outline color"
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Color m_OutlineColor; // 0x230
private:
[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
public:
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// MPropertyFriendlyName "default text"
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CUtlString m_DefaultText; // 0x238
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};
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// Alignment: 4
// Size: 0x380
class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer
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{
public:
// MPropertyFriendlyName "haptic hand"
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ParticleVRHandChoiceList_t m_nHand; // 0x230
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// MPropertyFriendlyName "hand control point number"
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int32_t m_nOutputHandCP; // 0x234
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// MPropertyFriendlyName "cp field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x238
private:
[[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c
public:
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// MPropertyFriendlyName "amplitude"
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CPerParticleFloatInput m_flAmplitude; // 0x240
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};