source2sdk/sdk/worldrenderer.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: worldrenderer.dll
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// Class Count: 22
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// Enum Count: 3
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///////////////////////////////////////////
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// Aligment: 4
// Size: 1
enum class EntityLumpFlags_t : uint32_t
{
ENTITY_LUMP_NONE = 0x0,
};
// Aligment: 4
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// Size: 13
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enum class ObjectTypeFlags_t : uint32_t
{
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OBJECT_TYPE_NONE = 0x0,
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OBJECT_TYPE_IMAGE_LOD = 0x1,
OBJECT_TYPE_GEOMETRY_LOD = 0x2,
OBJECT_TYPE_DECAL = 0x4,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
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OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
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};
// Aligment: 4
// Size: 2
enum class voxel_vis_compression_t : uint32_t
{
VOXVIS_COMPRESS_RAW = 0x0,
VOXVIS_COMPRESS_RLE = 0x1,
};
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// Aligment: 7
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// Size: 48
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struct EntityIOConnectionData_t
{
public:
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CUtlString m_outputName; // 0x0
uint32_t m_targetType; // 0x8
CUtlString m_targetName; // 0x10
CUtlString m_inputName; // 0x18
CUtlString m_overrideParam; // 0x20
float m_flDelay; // 0x28
int32_t m_nTimesToFire; // 0x2c
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};
// Aligment: 2
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// Size: 48
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struct EntityKeyValueData_t
{
public:
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CUtlBinaryBlock m_keyValuesData; // 0x0
CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18
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};
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// Aligment: 6
// Size: 80
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struct PermEntityLumpData_t
{
public:
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CUtlString m_name; // 0x0
CUtlString m_hammerUniqueId; // 0x8
EntityLumpFlags_t m_flags; // 0x10
CUtlString m_manifestName; // 0x18
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x20
CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x38
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};
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// Aligment: 16
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// Size: 144
struct SceneObject_t
{
public:
uint32_t m_nObjectID; // 0x0
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Vector4D[3] m_vTransform; // 0x4
float m_flFadeStartDistance; // 0x34
float m_flFadeEndDistance; // 0x38
Vector4D m_vTintColor; // 0x3c
CUtlString m_skin; // 0x50
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58
Vector m_vLightingOrigin; // 0x5c
uint32_t m_nLightGroup; // 0x68
int16_t m_nOverlayRenderOrder; // 0x6c
int16_t m_nLODOverride; // 0x6e
int32_t m_nCubeMapPrecomputedHandshake; // 0x70
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74
int16_t m_nBoundsGroupIndex; // 0x78
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80
CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88
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};
// Aligment: 1
// Size: 4
struct BaseSceneObjectOverride_t
{
public:
uint32_t m_nSceneObjectIndex; // 0x0
};
// Aligment: 4
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// Size: 32
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struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc
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CRenderBufferBinding m_extraBufferBinding; // 0x10
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};
// Aligment: 3
// Size: 24
struct MaterialOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10
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};
// Aligment: 10
// Size: 112
struct InfoOverlayData_t
{
public:
matrix3x4_t m_transform; // 0x0
float m_flWidth; // 0x30
float m_flHeight; // 0x34
float m_flDepth; // 0x38
Vector2D m_vUVStart; // 0x3c
Vector2D m_vUVEnd; // 0x44
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50
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int32_t m_nRenderOrder; // 0x58
Vector4D m_vTintColor; // 0x5c
int32_t m_nSequenceOverride; // 0x6c
};
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// Aligment: 5
// Size: 48
struct BakedLightingInfo_t
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{
public:
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uint32_t m_nLightmapVersionNumber; // 0x0
uint32_t m_nLightmapGameVersionNumber; // 0x4
Vector2D m_vLightmapUvScale; // 0x8
bool m_bHasLightmaps; // 0x10
CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18
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};
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// Aligment: 4
// Size: 56
struct WorldNodeOnDiskBufferData_t
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{
public:
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int32_t m_nElementCount; // 0x0
int32_t m_nElementSizeInBytes; // 0x4
CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8
CUtlVector< uint8 > m_pData; // 0x20
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};
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// Aligment: 8
// Size: 56
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struct AggregateMeshInfo_t
{
public:
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Vector4D m_vTintColor; // 0x0
Vector[2] m_vWorldBounds; // 0x10
uint16_t m_nDrawDescriptorIndex; // 0x28
uint16_t m_nVisClusterMemberOffset; // 0x2a
uint8_t m_nVisClusterMemberCount; // 0x2c
uint8_t _pad; // 0x2d
int32_t m_nCubeMapPrecomputedHandshake; // 0x30
ObjectTypeFlags_t m_objectFlags; // 0x34
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};
// Aligment: 8
// Size: 96
struct AggregateSceneObject_t
{
public:
Vector[2] m_vWorldBounds; // 0x0
ObjectTypeFlags_t m_allFlags; // 0x18
ObjectTypeFlags_t m_anyFlags; // 0x1c
int16_t m_nLayer; // 0x20
int16_t m_nBoundsGroupIndex; // 0x22
CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x28
CUtlVector< uint16 > m_visClusterMembership; // 0x40
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x58
};
// Aligment: 13
// Size: 320
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struct WorldNode_t
{
public:
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CUtlVector< SceneObject_t > m_sceneObjects; // 0x0
CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18
CUtlVector< uint16 > m_visClusterMembership; // 0x30
CUtlVector< AABB_t > m_boundsGroups; // 0x48
CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x60
CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x78
CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x90
CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0xa8
CUtlVector< CUtlString > m_layerNames; // 0xc0
CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xd8
CUtlVector< uint8 > m_overlayLayerIndices; // 0xf0
CUtlString m_grassFileName; // 0x108
BakedLightingInfo_t m_nodeLightingInfo; // 0x110
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};
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// Aligment: 21
// Size: 104
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struct WorldBuilderParams_t
{
public:
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int32_t m_nSizeBytesPerVoxel; // 0x0
float m_flMinDrawVolumeSize; // 0x4
float m_flMinDistToCamera; // 0x8
float m_flMinAtlasDist; // 0xc
float m_flMinSimplifiedDist; // 0x10
float m_flHorzFOV; // 0x14
float m_flHalfScreenWidth; // 0x18
int32_t m_nAtlasTextureSizeX; // 0x1c
int32_t m_nAtlasTextureSizeY; // 0x20
int32_t m_nUniqueTextureSizeX; // 0x24
int32_t m_nUniqueTextureSizeY; // 0x28
int32_t m_nCompressedAtlasSize; // 0x2c
float m_flGutterSize; // 0x30
float m_flUVMapThreshold; // 0x34
Vector m_vWorldUnitsPerTile; // 0x38
int32_t m_nMaxTexScaleSlots; // 0x44
bool m_bWrapInAtlas; // 0x48
bool m_bBuildBakedLighting; // 0x49
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Vector2D m_vLightmapUvScale; // 0x4c
uint64_t m_nCompileTimestamp; // 0x58
uint64_t m_nCompileFingerprint; // 0x60
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};
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// Aligment: 8
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// Size: 80
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struct NodeData_t
{
public:
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int32_t m_Flags; // 0x0
int32_t m_nParent; // 0x4
Vector m_vOrigin; // 0x8
Vector m_vMinBounds; // 0x14
Vector m_vMaxBounds; // 0x20
float m_flMinimumDistance; // 0x2c
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CUtlVector< int32 > m_ChildNodeIndices; // 0x30
CUtlString m_worldNodePrefix; // 0x48
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};
// Aligment: 4
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// Size: 200
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struct World_t
{
public:
WorldBuilderParams_t m_builderParams; // 0x0
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CUtlVector< NodeData_t > m_worldNodes; // 0x68
BakedLightingInfo_t m_worldLightingInfo; // 0x80
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0xb0
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};
// Aligment: 2
// Size: 8
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struct voxel_vis_cluster_t
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{
public:
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uint32_t m_nBlockIndex; // 0x0
uint32_t m_nOffsetIntoBlock; // 0x4
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};
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// Aligment: 2
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// Size: 8
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struct voxel_vis_mergelist_t
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{
public:
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uint32_t m_nFirstCluster; // 0x0
uint32_t m_nClusterCount; // 0x4
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};
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// Aligment: 13
// Size: 216
class CVoxelVisibility
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{
public:
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CUtlVector< uint32 > m_blockOffset; // 0x40
CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x58
CUtlVector< uint16 > m_mergeClusters; // 0x70
CUtlVector< voxel_vis_mergelist_t > m_mergeLists; // 0x88
Vector m_vMinBounds; // 0xa0
Vector m_vMaxBounds; // 0xac
float m_flGridSize; // 0xb8
int32_t m_nNodeCount; // 0xbc
int32_t m_nRegionCount; // 0xc0
voxel_vis_cluster_t m_skyVisibilityCluster; // 0xc4
voxel_vis_compression_t m_nPVSCompression; // 0xcc
uint32_t m_nTreeSize; // 0xd0
uint32_t m_nPVSSizeCompressed; // 0xd4
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};
// Aligment: 0
// Size: 1
struct VMapResourceData_t
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1
struct InfoForResourceTypeVMapResourceData_t
{
public:
// <no members described>
};
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// Aligment: 2
// Size: 40
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class CEntityInstance : public IHandleEntity
{
public:
// MNetworkEnable
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// MNetworkPriority "112"
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CEntityIdentity* m_pEntity; // 0x8
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// MNetworkDisable
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CUtlStringToken m_worldGroupId; // 0x10
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};