source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: server.dll
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// Classes count: 797
// Enums count: 126
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// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x13
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enum class NavAttributeEnum : uint32_t
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{
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NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
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// Alignment: 4
// Size: 0x5
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enum class NavDirType : uint32_t
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{
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NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
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// Alignment: 4
// Size: 0x3
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enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
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{
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INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
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{
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CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class PerformanceMode_t : uint32_t
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{
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PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
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// Alignment: 4
// Size: 0x4
enum class AmmoPosition_t : uint32_t
{
AMMO_POSITION_INVALID = 0xffffffffffffffff,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ChatIgnoreType_t : uint32_t
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{
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CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
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// Alignment: 1
// Size: 0x3
enum class FixAngleSet_t : uint8_t
{
None = 0x0,
Absolute = 0x1,
Relative = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class CommandExecMode_t : uint32_t
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{
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EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class CommandEntitySpecType_t : uint32_t
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{
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SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
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// Alignment: 4
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// Size: 0x27
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enum class GameAnimEventIndex_t : uint32_t
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{
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AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_CL_BODYGROUP_SET_VALUE = 0x11,
AE_SV_BODYGROUP_SET_VALUE = 0x12,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13,
AE_WPN_PRIMARYATTACK = 0x14,
AE_WPN_SECONDARYATTACK = 0x15,
AE_FIRE_INPUT = 0x16,
AE_CL_CLOTH_ATTR = 0x17,
AE_CL_CLOTH_GROUND_OFFSET = 0x18,
AE_CL_CLOTH_STIFFEN = 0x19,
AE_CL_CLOTH_EFFECT = 0x1a,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1b,
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AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1c,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x1d,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1e,
AE_SV_SHOW_SILENCER = 0x1f,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x20,
AE_SV_HIDE_SILENCER = 0x21,
AE_SV_DETACH_SILENCER_COMPLETE = 0x22,
AE_CL_EJECT_MAG = 0x23,
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AE_WPN_COMPLETE_RELOAD = 0x24,
AE_WPN_HEALTHSHOT_INJECT = 0x25,
AE_CL_C4_SCREEN_TEXT = 0x26,
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};
// Alignment: 4
// Size: 0x7
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enum class ObserverMode_t : uint32_t
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{
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OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class ObserverInterpState_t : uint32_t
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{
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OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
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// Alignment: 4
// Size: 0x1b
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enum class RumbleEffect_t : uint32_t
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{
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RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
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// Alignment: 4
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// Size: 0x18
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enum class WeaponSound_t : uint32_t
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{
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WEAPON_SOUND_EMPTY = 0x0,
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WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
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WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
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WEAPON_SOUND_RELOAD = 0x4,
WEAPON_SOUND_MELEE_MISS = 0x5,
WEAPON_SOUND_MELEE_HIT = 0x6,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x7,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xa,
WEAPON_SOUND_SPECIAL3 = 0xb,
WEAPON_SOUND_NEARLYEMPTY = 0xc,
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WEAPON_SOUND_IMPACT = 0xd,
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WEAPON_SOUND_REFLECT = 0xe,
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WEAPON_SOUND_SECONDARY_IMPACT = 0xf,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_SINGLE_ACCURATE = 0x11,
WEAPON_SOUND_ZOOM_IN = 0x12,
WEAPON_SOUND_ZOOM_OUT = 0x13,
WEAPON_SOUND_MOUSE_PRESSED = 0x14,
WEAPON_SOUND_DROP = 0x15,
WEAPON_SOUND_RADIO_USE = 0x16,
WEAPON_SOUND_NUM_TYPES = 0x17,
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};
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// Alignment: 4
// Size: 0x3
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enum class AmmoFlags_t : uint32_t
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{
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AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
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// Alignment: 4
// Size: 0xe
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enum class TakeDamageFlags_t : uint32_t
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{
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DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
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DFLAG_IGNORE_ARMOR = 0x800,
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};
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// Alignment: 4
// Size: 0x18
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enum class DamageTypes_t : uint32_t
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{
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DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
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DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
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};
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// Alignment: 4
// Size: 0x11
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enum class BaseExplosionTypes_t : uint32_t
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{
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EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
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// Alignment: 4
// Size: 0x6
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enum class HierarchyType_t : uint32_t
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{
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HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class CanPlaySequence_t : uint32_t
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{
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CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
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// Alignment: 4
// Size: 0x6
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enum class ScriptedMoveTo_t : uint32_t
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{
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CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedOnDeath_t : uint32_t
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{
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SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
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{
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SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
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{
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STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
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// Alignment: 8
// Size: 0x15
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enum class InputBitMask_t : uint64_t
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{
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IN_NONE = 0x0,
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
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IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
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IN_LOOK_AT_WEAPON = 0x800000000,
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};
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// Alignment: 4
// Size: 0x9
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enum class EInButtonState : uint32_t
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{
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IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
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// Alignment: 4
// Size: 0x6
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enum class ShakeCommand_t : uint32_t
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{
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SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class TimelineCompression_t : uint32_t
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{
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TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
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// Alignment: 8
// Size: 0x28
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enum class DebugOverlayBits_t : uint64_t
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{
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OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
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// Alignment: 1
// Size: 0xe
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enum class MoveType_t : uint8_t
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{
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MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_OBSERVER = 0x9,
MOVETYPE_LADDER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xc,
MOVETYPE_MAX_BITS = 0x5,
};
// Alignment: 1
// Size: 0x6
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enum class MoveCollide_t : uint8_t
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{
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MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
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};
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// Alignment: 1
// Size: 0x9
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enum class SolidType_t : uint8_t
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{
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SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Alignment: 4
// Size: 0x3
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enum class BrushSolidities_e : uint32_t
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{
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BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
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// Alignment: 1
// Size: 0xd
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enum class RenderMode_t : uint8_t
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{
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kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Alignment: 1
// Size: 0x14
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enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
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{
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MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
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// Alignment: 4
// Size: 0x3
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enum class LessonPanelLayoutFileTypes_t : uint32_t
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{
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LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class Touch_t : uint32_t
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{
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touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedMoveType_t : uint32_t
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{
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SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ForcedCrouchState_t : uint32_t
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{
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FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
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// Alignment: 4
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// Size: 0xc
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enum class Hull_t : uint32_t
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{
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HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
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HULL_SMALL = 0x9,
NUM_HULLS = 0xa,
HULL_NONE = 0xb,
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};
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// Alignment: 4
// Size: 0x1
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enum class navproperties_t : uint32_t
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{
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NAV_IGNORE = 0x1,
};
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// Alignment: 4
// Size: 0x4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t
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{
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LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class EntFinderMethod_t : uint32_t
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{
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ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperInputType_t : uint32_t
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{
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InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperOutputType_t : uint32_t
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{
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OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperHapticsType_t : uint32_t
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{
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HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperMomentumType_t : uint32_t
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{
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MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperRatchetType_t : uint32_t
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{
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RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyHorizontal_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyVertical_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointWorldTextReorientMode_t : uint32_t
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{
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POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Alignment: 4
// Size: 0x3
enum class doorCheck_e : uint32_t
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{
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DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
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{
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DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class PropDoorRotatingOpenDirection_e : uint32_t
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{
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DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Alignment: 4
// Size: 0x2
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enum class SceneOnPlayerDeath_t : uint32_t
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{
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SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ScriptedConflictResponse_t : uint32_t
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{
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SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class TRAIN_CODE : uint32_t
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{
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TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
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// Alignment: 4
// Size: 0x3
enum class SoundEventStartType_t : uint32_t
{
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2,
};
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// Alignment: 4
// Size: 0x8
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enum class TOGGLE_STATE : uint32_t
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{
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TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
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// Alignment: 4
// Size: 0x2
enum class FuncDoorSpawnPos_t : uint32_t
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{
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FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Alignment: 4
// Size: 0x2
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enum class filter_t : uint32_t
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{
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FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class Explosions : uint32_t
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{
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expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
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// Alignment: 4
// Size: 0xc
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enum class Materials : uint32_t
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{
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matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
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// Alignment: 4
// Size: 0x3
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enum class EOverrideBlockLOS_t : uint32_t
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{
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BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class MoveLinearAuthoredPos_t : uint32_t
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{
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MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
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// Alignment: 4
// Size: 0x3
enum class TrackOrientationType_t : uint32_t
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{
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TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
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{
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kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
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// Alignment: 4
// Size: 0x17
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enum class SoundFlags_t : uint32_t
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{
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SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
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// Alignment: 4
// Size: 0x3
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enum class TrainVelocityType_t : uint32_t
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{
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TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class TrainOrientationType_t : uint32_t
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{
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TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
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// Alignment: 4
// Size: 0x7
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enum class BeamType_t : uint32_t
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{
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BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class BeamClipStyle_t : uint32_t
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{
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kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class SurroundingBoundsType_t : uint8_t
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{
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USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Alignment: 1
// Size: 0x2
enum class ShatterPanelMode : uint8_t
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{
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SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Alignment: 1
// Size: 0x5
enum class ShatterDamageCause : uint8_t
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{
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SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x5
enum class ShatterGlassStressType : uint8_t
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{
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SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x3
enum class OnFrame : uint8_t
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{
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ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Alignment: 1
// Size: 0x2
enum class ShardSolid_t : uint8_t
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{
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SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Alignment: 4
// Size: 0x5
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enum class AnimLoopMode_t : uint32_t
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{
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ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class EntitySubclassScope_t : uint32_t
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{
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SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
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SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
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SUBCLASS_SCOPE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class SubclassVDataChangeType_t : uint32_t
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{
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SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class PlayerConnectedState : uint32_t
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{
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PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
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// Alignment: 4
// Size: 0x4
enum class WeaponAttackType_t : uint32_t
{
WEAPON_ATTACK_INVALID = 0xffffffffffffffff,
WEAPON_PRIMARY_ATTACK = 0x0,
WEAPON_SECONDARY_ATTACK = 0x1,
WEAPON_ATTACK_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x23
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enum class vote_create_failed_t : uint32_t
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{
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VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
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VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Alignment: 4
// Size: 0x3
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enum class WeaponState_t : uint32_t
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{
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WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class ItemFlagTypes_t : uint8_t
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{
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ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Alignment: 4
// Size: 0x5
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enum class EntityDisolveType_t : uint32_t
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{
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ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
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// Alignment: 4
// Size: 0xe
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enum class HitGroup_t : uint32_t
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{
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HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
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// Alignment: 1
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// Size: 0x7
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enum class WaterLevel_t : uint8_t
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{
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WL_NotInWater = 0x0,
WL_Feet = 0x1,
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WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6,
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};
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// Alignment: 4
// Size: 0x5
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enum class DoorState_t : uint32_t
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{
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DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ShadowType_t : uint32_t
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{
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SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
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// Alignment: 4
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// Size: 0xc
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enum class Class_T : uint32_t
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{
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CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
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CLASS_DZ_DRONE = 0x3,
CLASS_DZ_SPAWN_CHOPPER = 0x4,
CLASS_BOMB = 0x5,
CLASS_FOOT_CONTACT_SHADOW = 0x6,
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CLASS_WEAPON = 0x7,
CLASS_WATER_SPLASHER = 0x8,
CLASS_WEAPON_VIEWMODEL = 0x9,
CLASS_DOOR = 0xa,
NUM_CLASSIFY_CLASSES = 0xb,
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};
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// Alignment: 4
// Size: 0xa
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enum class Disposition_t : uint32_t
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{
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D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
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// Alignment: 4
// Size: 0x6
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enum class LatchDirtyPermission_t : uint32_t
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{
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LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class LifeState_t : uint32_t
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{
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LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
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// Alignment: 4
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// Size: 0x5
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enum class StanceType_t : uint32_t
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{
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STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
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STANCE_PRONE = 0x2,
NUM_STANCES = 0x3,
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};
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// Alignment: 4
// Size: 0x2
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enum class ModifyDamageReturn_t : uint32_t
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{
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CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
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// Alignment: 1
// Size: 0x3
enum class BeginDeathLifeStateTransition_t : uint8_t
{
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelHorizontalAlign_t : uint32_t
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{
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WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelVerticalAlign_t : uint32_t
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{
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WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelOrientation_t : uint32_t
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{
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WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class attributeprovidertypes_t : uint32_t
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{
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PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
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// Alignment: 4
// Size: 0x4
enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t
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{
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DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
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{
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MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Alignment: 4
// Size: 0xa
enum class CSPlayerState : uint32_t
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{
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STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Alignment: 4
// Size: 0x12
enum class CSPlayerBlockingUseAction_t : uint32_t
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{
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k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Alignment: 4
// Size: 0x8
enum class GrenadeType_t : uint32_t
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{
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GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Alignment: 4
// Size: 0x6
enum class RelativeDamagedDirection_t : uint32_t
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{
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DAMAGED_DIR_NONE = 0x0,
DAMAGED_DIR_FRONT = 0x1,
DAMAGED_DIR_BACK = 0x2,
DAMAGED_DIR_LEFT = 0x3,
DAMAGED_DIR_RIGHT = 0x4,
DAMAGED_DIR_TOTAL = 0x5,
};
// Alignment: 4
// Size: 0xd
enum class QuestProgress__Reason : uint32_t
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{
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QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Alignment: 4
// Size: 0x49
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enum class loadout_slot_t : uint32_t
{
LOADOUT_SLOT_INVALID = 0xffffffffffffffff,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xa,
LOADOUT_SLOT_SMG3 = 0xb,
LOADOUT_SLOT_SMG4 = 0xc,
LOADOUT_SLOT_SMG5 = 0xd,
LOADOUT_SLOT_RIFLE0 = 0xe,
LOADOUT_SLOT_RIFLE1 = 0xf,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_SLOT_GRENADE0 = 0x1a,
LOADOUT_SLOT_GRENADE1 = 0x1b,
LOADOUT_SLOT_GRENADE2 = 0x1c,
LOADOUT_SLOT_GRENADE3 = 0x1d,
LOADOUT_SLOT_GRENADE4 = 0x1e,
LOADOUT_SLOT_GRENADE5 = 0x1f,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_SLOT_CLOTHING_HAT = 0x2b,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2d,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_SLOT_MISC0 = 0x2f,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39,
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};
// Alignment: 1
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// Size: 0x8
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enum class EKillTypes_t : uint8_t
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{
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KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
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KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7,
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};
// Alignment: 4
// Size: 0x14
enum class CSWeaponType : uint32_t
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{
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WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Alignment: 4
// Size: 0x7
enum class CSWeaponCategory : uint32_t
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{
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WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponSilencerType : uint32_t
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{
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WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Alignment: 4
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// Size: 0x18
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enum class PlayerAnimEvent_t : uint32_t
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{
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PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
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PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xd,
PLAYERANIMEVENT_HAULBACK = 0xe,
PLAYERANIMEVENT_IDLE = 0xf,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17,
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};
// Alignment: 4
// Size: 0x5
enum class MedalRank_t : uint32_t
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{
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MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Alignment: 1
// Size: 0xa
enum class ESurvivalSpawnTileState : uint8_t
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{
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kSurvivalSpawn_Available = 0x0,
kSurvivalSpawn_Unused = 0x1,
kSurvivalSpawn_Blocked = 0x2,
kSurvivalSpawn_Occupied = 0x3,
kSurvivalSpawn_Blockupied = 0x4,
kSurvivalSpawn_Locked = 0x5,
kSurvivalSpawn_ProximityBlocked = 0x6,
kSurvivalSpawn_TileStateCount = 0x7,
kSurvivalSpawn_UI_Invalid = 0x7f,
kSurvivalSpawn_UI_LocalPlayerFlag = 0x80,
};
// Alignment: 4
// Size: 0x7
enum class ESurvivalGameRuleDecision_t : uint32_t
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{
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k_ESurvivalGameRuleDecision_Unknown = 0x0,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx = 0x1,
k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx = 0x2,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx = 0x3,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx = 0x4,
k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx = 0x5,
k_ESurvivalGameRuleDecision_TotalCount = 0x6,
};
// Alignment: 4
// Size: 0x8
enum class SpawnStage_t : uint32_t
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{
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SPAWN_STAGE_NONE = 0x0,
SPAWN_STAGE_SELECTION = 0x1,
SPAWN_STAGE_LOCKED = 0x3,
SPAWN_STAGE_ALL_READY = 0x2,
SPAWN_STAGE_PERK_SELECTION = 0x4,
SPAWN_STAGE_PERK_ALL_READY = 0x5,
SPAWN_STAGE_PLAYERS_CAN_RESPAWN = 0x6,
SPAWN_STAGE_COUNT = 0x7,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponMode : uint32_t
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{
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Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class EGrenadeThrowState : uint32_t
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{
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NotThrowing = 0x0,
Throwing = 0x1,
ThrowComplete = 0x2,
};
// Alignment: 1
// Size: 0x3
enum class tablet_skin_state_t : uint8_t
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{
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TABLET_SKIN_STATE_BLANK = 0x0,
TABLET_SKIN_STATE_RADAR = 0x1,
TABLET_SKIN_STATE_BUYMENU = 0x2,
};
// Alignment: 4
// Size: 0x11
enum class gear_slot_t : uint32_t
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{
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GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Alignment: 4
// Size: 0x7
enum class ChickenActivity : uint32_t
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{
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IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
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struct ChangeAccessorFieldPathIndex_t;
struct CEntityIdentity;
struct CScriptComponent;
struct CGameSceneNode;
struct CNetworkVarChainer;
struct CSkeletonInstance;
struct GameTime_t;
struct CSkillFloat;
struct GameTick_t;
struct fogplayerparams_t;
struct audioparams_t;
struct CInButtonState;
struct CRangeInt;
struct CRangeFloat;
struct CBaseAnimGraphController;
struct ModelConfigHandle_t;
struct CEntityInstance;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct HSequence;
struct CModelState;
struct ResponseFollowup;
struct ResponseParams;
struct CRR_Response;
struct CBaseFlex;
struct CResponseCriteriaSet;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
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struct CPulse_OutflowConnection;
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struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CEntityIOOutput;
struct CNetworkVelocityVector;
struct CCollisionProperty;
struct CountdownTimer;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct sky3dparams_t;
struct CSkyCamera;
struct ParticleIndex_t;
struct VPhysicsCollisionAttribute_t;
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struct AttachmentHandle_t;
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struct fogparams_t;
struct AmmoIndex_t;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CAttributeManager;
struct CEconItemView;
struct CCSGameRules;
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struct CCSGameModeRules;
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struct CSurvivalGameRules;
struct CRetakeGameRules;
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struct WeaponPurchaseTracker_t;
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struct CSMatchStats_t;
struct CBasePlayerController;
struct CVoteController;
struct CCSPlayerPawnBase;
struct CPointCamera;
struct CNetworkedSequenceOperation;
struct CAnimGraphNetworkedVariables;
struct CRenderComponent;
struct CHitboxComponent;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CPhysicsShake;
struct CPathKeyFrame;
struct CConstantForceController;
struct CMotorController;
struct ConstraintSoundInfo;
struct constraint_hingeparams_t;
struct dynpitchvol_t;
struct locksound_t;
struct CPathTrack;
struct CAttributeList;
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struct CBuoyancyHelper;
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struct CCSPlayerController_InGameMoneyServices;
struct CCSPlayerController_InventoryServices;
struct CCSPlayerController_ActionTrackingServices;
struct CCSPlayerController_DamageServices;
struct IntervalTimer;
struct CFiringModeFloat;
struct CFiringModeInt;
struct Extent;
struct CBasePlayerPawn;
struct CLightComponent;
struct IChoreoServices;
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struct AnimationUpdateListHandle_t;
struct PhysicsRagdollPose_t;
struct hudtextparms_t;
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struct CFuncTrackTrain;
struct CSprite;
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struct ragdoll_t;
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struct shard_model_desc_t;
struct CAttributeContainer;
struct CSoundPatch;
struct EntitySpottedState_t;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
struct CAI_Expresser;
struct CIronSightController;
struct CTouchExpansionComponent;
struct CCSPlayer_ActionTrackingServices;
struct CCSPlayer_ViewModelServices;
struct CCSBot;
struct CCSPlayer_ParachuteServices;
struct CCSPlayer_BulletServices;
struct CCSPlayer_HostageServices;
struct CCSPlayer_BuyServices;
struct CCSPlayer_PingServices;
struct CCSPlayer_RadioServices;
struct CCSPlayer_DamageReactServices;
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// Alignment: 1
// Size: 0x8
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class CRangeFloat
{
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public:
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float m_pValue[2]; // 0x0
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};
// Alignment: 1
// Size: 0x8
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class CRangeInt
{
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public:
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int32_t m_pValue[2]; // 0x0
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};
// Alignment: 2
// Size: 0x18
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class Extent
{
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public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
// Alignment: 0
// Size: 0x70
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class CNavVolume
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x70]; // 0x0
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public:
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// No members available
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};
// Alignment: 1
// Size: 0x98
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class CNavVolumeVector : public CNavVolume
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{
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private:
[[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70
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public:
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bool m_bHasBeenPreFiltered; // 0x78
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};
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// Alignment: 0
// Size: 0x98
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class CNavVolumeAll : public CNavVolumeVector
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x80
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class CNavVolumeSphere : public CNavVolume
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{
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public:
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Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
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};
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// Alignment: 1
// Size: 0x88
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class CNavVolumeSphericalShell : public CNavVolumeSphere
{
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public:
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float m_flRadiusInner; // 0x80
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};
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// Alignment: 11
// Size: 0x2c
class CNavHullVData
{
public:
// MPropertyFriendlyName "Enabled"
// MPropertyDescription "Is this agent enabled for generation? ( will result in 0 nav areas for this agent if not )."
bool m_bAgentEnabled; // 0x0
// MPropertyFriendlyName "Radius"
// MPropertyDescription "Radius of navigating agent capsule."
float m_agentRadius; // 0x4
// MPropertyFriendlyName "Height"
// MPropertyDescription "Height of navigating agent capsule."
float m_agentHeight; // 0x8
// MPropertyFriendlyName "Enable Short Height"
// MPropertyDescription "Enable shorter navigating agent capsules ( e.g. crouch ) in addition to regular height capsules."
bool m_agentShortHeightEnabled; // 0xc
private:
[[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd
public:
// MPropertyFriendlyName "Short height"
// MPropertyDescription "Short Height of navigating agent capsules if enabled."
float m_agentShortHeight; // 0x10
// MPropertyFriendlyName "Max Climb"
// MPropertyDescription "Max vertical offset that the agent simply ignores and walks over."
float m_agentMaxClimb; // 0x14
// MPropertyFriendlyName "Max Slope"
// MPropertyDescription "Max ground slope to be considered walkable."
int32_t m_agentMaxSlope; // 0x18
// MPropertyFriendlyName "Max Jump Down Distance"
// MPropertyDescription "Max vertical offset at which to create a jump connection ( possibly one-way )."
float m_agentMaxJumpDownDist; // 0x1c
// MPropertyFriendlyName "Max Horizontal Jump Distance"
// MPropertyDescription "Max horizontal offset over which to create a jump connection ( actually a parameter into the true threshold function )."
float m_agentMaxJumpHorizDistBase; // 0x20
// MPropertyFriendlyName "Max Jump Up Distance"
// MPropertyDescription "Max vertical offset at which to make a jump connection two-way."
float m_agentMaxJumpUpDist; // 0x24
// MPropertyFriendlyName "Border Erosion"
// MPropertyDescription "Border erosion in voxel units ( -1 to use default value based on agent radius )."
int32_t m_agentBorderErosion; // 0x28
};
// Alignment: 1
// Size: 0x18
class CNavHullPresetVData
{
public:
// MPropertyFriendlyName "Nav Hulls"
// MPropertyDescription "List of nav hulls belonging to this preset."
// MPropertyAttributeEditor "VDataChoice( scripts/nav_hulls.vdata )"
CUtlVector< CUtlString > m_vecNavHulls; // 0x0
};
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// Alignment: 11
// Size: 0x78
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class CEntityIdentity
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0
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public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
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int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
uint32_t m_flags; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
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// MNetworkDisable
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WorldGroupId_t m_worldGroupId; // 0x38
uint32_t m_fDataObjectTypes; // 0x3c
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42
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public:
CEntityIdentity* m_pPrev; // 0x58
CEntityIdentity* m_pNext; // 0x60
CEntityIdentity* m_pPrevByClass; // 0x68
CEntityIdentity* m_pNextByClass; // 0x70
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};
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// Alignment: 3
// Size: 0x30
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class CEntityInstance : public IHandleEntity
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{
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public:
// MNetworkDisable
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CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
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// MNetworkEnable
// MNetworkPriority "56"
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CEntityIdentity* m_pEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18
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public:
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// MNetworkEnable
// MNetworkDisable
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CScriptComponent* m_CScriptComponent; // 0x28
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};
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// Alignment: 1
// Size: 0x38
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class CScriptComponent : public CEntityComponent
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8
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public:
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CUtlSymbolLarge m_scriptClassName; // 0x30
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 2
// Size: 0x50
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class CBodyComponent : public CEntityComponent
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{
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public:
// MNetworkDisable
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CGameSceneNode* m_pSceneNode; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x20
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 7
// Size: 0x30
class CNetworkOriginCellCoordQuantizedVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x12
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x14
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x16
// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x20
// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x28
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};
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// Alignment: 2
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// Size: 0x10
class CGameSceneNodeHandle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
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};
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// Alignment: 1
// Size: 0x28
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class CHitboxComponent : public CEntityComponent
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x1c]; // 0x8
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public:
// MNetworkEnable
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uint32_t m_bvDisabledHitGroups[1]; // 0x24
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
// Size: 0x4
struct GameTime_t
{
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public:
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float m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_FLOAT(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);};
static GameTime_t &Get_Zero(){return *reinterpret_cast<GameTime_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
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// Size: 0x1b0
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class CNetworkTransmitComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x16c]; // 0x0
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public:
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uint8_t m_nTransmitStateOwnedCounter; // 0x16c
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// Static fields:
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static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);};
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};
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// Alignment: 5
// Size: 0xb8
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class CRenderComponent : public CEntityComponent
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
bool m_bIsRenderingWithViewModels; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
uint32_t m_nSplitscreenFlags; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
bool m_bEnableRendering; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61
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public:
bool m_bInterpolationReadyToDraw; // 0xb0
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
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};
// Alignment: 1
// Size: 0x4
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struct AnimationUpdateListHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AnimationUpdateListHandle_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
// Size: 0x18
class CAnimEventListenerBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x20
class CAnimEventListener : public CAnimEventListenerBase
{
public:
// No members available
};
// Alignment: 0
// Size: 0x38
class CAnimEventQueueListener : public CAnimEventListenerBase
{
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private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
// No members available
};
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// Alignment: 2
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// Size: 0x18
class CAnimGraphTagRef
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{
public:
int32_t m_nTagIndex; // 0x0
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CGlobalSymbol m_tagName; // 0x10
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};
// Alignment: 2
// Size: 0x28
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class CBuoyancyHelper
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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float m_flFluidDensity; // 0x18
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float m_flDisplacementFromObjects; // 0x1c
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};
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// Alignment: 1
// Size: 0x10
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class CSkillFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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class CSkillInt
{
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public:
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int32_t m_pValue[4]; // 0x0
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};
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// Alignment: 2
// Size: 0x14
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class CSkillDamage
{
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public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
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CSkillFloat m_flDamage; // 0x0
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// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
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float m_flPhysicsForceDamage; // 0x10
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};
// Alignment: 1
// Size: 0x10
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class CRemapFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
// Alignment: 2
// Size: 0xa0
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class CScriptUniformRandomStream
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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HSCRIPT m_hScriptScope; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10
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public:
int32_t m_nInitialSeed; // 0x9c
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// Static fields:
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static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 3
// Size: 0x48
struct ViewAngleServerChange_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
FixAngleSet_t nType; // 0x30
private:
[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
public:
// MNetworkEnable
// MNetworkEncoder
QAngle qAngle; // 0x34
// MNetworkEnable
uint32_t nIndex; // 0x40
};
// Alignment: 2
// Size: 0x18
class CBreakableStageHelper
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
int32_t m_nCurrentStage; // 0x8
int32_t m_nStageCount; // 0xc
};
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// Alignment: 12
// Size: 0x50
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struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
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public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
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};
// Alignment: 1
// Size: 0x40
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class CPlayerPawnComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 1
// Size: 0x40
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class CPlayerControllerComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_AutoaimServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x78
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struct audioparams_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkEncoder
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Vector localSound[8]; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex; // 0x68
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// MNetworkEnable
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uint8_t localBits; // 0x6c
private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
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// MNetworkEnable
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int32_t soundscapeEntityListIndex; // 0x70
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// MNetworkEnable
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uint32_t soundEventHash; // 0x74
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};
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// Alignment: 1
// Size: 0x4
struct GameTick_t
{
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public:
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int32_t m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);};
static GameTick_t &Get_Zero(){return *reinterpret_cast<GameTick_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_FlashlightServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_ItemServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x20
class CInButtonState
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
uint64_t m_pButtonStates[3]; // 0x8
};
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// Alignment: 15
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// Size: 0x1d0
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class CPlayer_MovementServices : public CPlayerPawnComponent
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{
public:
int32_t m_nImpulse; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
CInButtonState m_nButtons; // 0x48
uint64_t m_nQueuedButtonDownMask; // 0x68
uint64_t m_nQueuedButtonChangeMask; // 0x70
uint64_t m_nButtonDoublePressed; // 0x78
uint32_t m_pButtonPressedCmdNumber[64]; // 0x80
uint32_t m_nLastCommandNumberProcessed; // 0x180
private:
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[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
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public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint64_t m_nToggleButtonDownMask; // 0x188
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2048.000000"
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// MNetworkEncodeFlags
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float m_flMaxspeed; // 0x190
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// MNetworkEnable
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float m_arrForceSubtickMoveWhen[4]; // 0x194
float m_flForwardMove; // 0x1a4
float m_flLeftMove; // 0x1a8
float m_flUpMove; // 0x1ac
Vector m_vecLastMovementImpulses; // 0x1b0
QAngle m_vecOldViewAngles; // 0x1bc
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};
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// Alignment: 4
// Size: 0x50
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class CPlayer_ObserverServices : public CPlayerPawnComponent
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{
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public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
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uint8_t m_iObserverMode; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
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CHandle< CBaseEntity > m_hObserverTarget; // 0x44
ObserverMode_t m_iObserverLastMode; // 0x48
bool m_bForcedObserverMode; // 0x4c
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_UseServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_WaterServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0xb0
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class CPlayer_WeaponServices : public CPlayerPawnComponent
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{
public:
bool m_bAllowSwitchToNoWeapon; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
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public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48
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// MNetworkEnable
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CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64
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// MNetworkEnable
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uint16_t m_iAmmo[32]; // 0x68
bool m_bPreventWeaponPickup; // 0xa8
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};
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// Alignment: 5
// Size: 0x38
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struct AmmoTypeInfo_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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int32_t m_nMaxCarry; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
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public:
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
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};
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// Alignment: 0
// Size: 0x18
class CAnimGraphControllerBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// No members available
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};
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// Alignment: 33
// Size: 0x150
class CGameSceneNode
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkDisable
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CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
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public:
// MNetworkEnable
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// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
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[[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0
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public:
// MNetworkEnable
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// MNetworkEncoder
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// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xc4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation; // 0xd4
// MNetworkDisable
float m_flAbsScale; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0xe6
// MNetworkDisable
bool m_bDormant; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 13;
}; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed
private:
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[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
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public:
// MNetworkEnable
CUtlStringToken m_name; // 0xf0
private:
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[[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4
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public:
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x130
// MNetworkDisable
float m_flZOffset; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin; // 0x138
};
// Alignment: 2
// Size: 0x48
struct EntityRenderAttribute_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
// MNetworkEnable
CUtlStringToken m_ID; // 0x30
// MNetworkEnable
Vector4D m_Values; // 0x34
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};
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// Alignment: 1
// Size: 0x4
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struct ModelConfigHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ModelConfigHandle_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 4
// Size: 0x68
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struct ActiveModelConfig_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
// MNetworkEnable
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ModelConfigHandle_t m_Handle; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_Name; // 0x30
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50
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};
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// Alignment: 7
// Size: 0x230
class CModelState
{
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private:
[[maybe_unused]] uint8_t __pad0000[0xa0]; // 0x0
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public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
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public:
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
private:
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[[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9
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public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x180
private:
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[[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188
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public:
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// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x222
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// MNetworkDisable
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int8_t m_nForceLOD; // 0x223
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x224
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};
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// Alignment: 8
// Size: 0x3f0
class CSkeletonInstance : public CGameSceneNode
{
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private:
[[maybe_unused]] uint8_t __pad0150[0x10]; // 0x150
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public:
// MNetworkEnable
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CModelState m_modelState; // 0x160
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// MNetworkEnable
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bool m_bIsAnimationEnabled; // 0x390
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// MNetworkEnable
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bool m_bUseParentRenderBounds; // 0x391
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x392
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint16_t __pad1: 14;
}; // 16 bits
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x394
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x398
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkOriginQuantizedVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkVelocityVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkViewOffsetVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "10"
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// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "10"
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// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "128.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 68
// Size: 0x1d0
class CLightComponent : public CEntityComponent
{
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private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x85
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x89
private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x90
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessScale; // 0x94
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x98
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x9c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0xa0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xd0
private:
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[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xd8
private:
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[[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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// MNetworkAlias "m_bUsesIndexedBakedLighting"
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bool m_bUsesBakedShadowing; // 0x11c
private:
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[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x128
private:
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[[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x130
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// MNetworkEnable
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int32_t m_nDirectLight; // 0x138
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// MNetworkEnable
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int32_t m_nIndirectLight; // 0x13c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x140
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x144
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x148
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x14c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x150
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x151
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x152
private:
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[[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153
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public:
// MNetworkEnable
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Vector m_vPrecomputedBoundsMins; // 0x154
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs; // 0x160
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// MNetworkEnable
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Vector m_vPrecomputedOBBOrigin; // 0x16c
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// MNetworkEnable
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QAngle m_vPrecomputedOBBAngles; // 0x178
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x184
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x190
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x194
// MNetworkEnable
float m_flFogContributionStength; // 0x198
// MNetworkEnable
float m_flNearClipPlane; // 0x19c
// MNetworkEnable
Color m_SkyColor; // 0x1a0
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// MNetworkEnable
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float m_flSkyIntensity; // 0x1a4
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x1a8
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x1ac
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x1ad
private:
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[[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae
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public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x1b0
// MNetworkEnable
float m_flCapsuleLength; // 0x1b4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flMinRoughness; // 0x1b8
private:
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[[maybe_unused]] uint8_t __pad01bc[0xc]; // 0x1bc
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public:
bool m_bPvsModifyEntity; // 0x1c8
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 14
// Size: 0x40
struct fogplayerparams_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
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};
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// Alignment: 2
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// Size: 0x470
class CBodyComponentSkeletonInstance : public CBodyComponent
{
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public:
// MNetworkEnable
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CSkeletonInstance m_skeletonInstance; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x440
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Alignment: 2
// Size: 0x1d0
class CBodyComponentPoint : public CBodyComponent
{
public:
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// MNetworkEnable
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CGameSceneNode m_sceneNode; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 0
// Size: 0x8
class IChoreoServices
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// Static fields:
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static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);};
};
// Alignment: 14
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// Size: 0x220
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class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
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float m_flStepSoundTime; // 0x1d0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
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float m_flFallVelocity; // 0x1d4
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInCrouch; // 0x1d8
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private:
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[[maybe_unused]] uint8_t __pad01d9[0x3]; // 0x1d9
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public:
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nCrouchState; // 0x1dc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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GameTime_t m_flCrouchTransitionStartTime; // 0x1e0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucked; // 0x1e4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucking; // 0x1e5
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInDuckJump; // 0x1e6
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private:
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[[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7
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public:
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Vector m_groundNormal; // 0x1e8
float m_flSurfaceFriction; // 0x1f4
CUtlStringToken m_surfaceProps; // 0x1f8
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private:
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[[maybe_unused]] uint8_t __pad01fc[0xc]; // 0x1fc
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public:
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int32_t m_nStepside; // 0x208
int32_t m_iTargetVolume; // 0x20c
Vector m_vecSmoothedVelocity; // 0x210
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};
// Alignment: 0
// Size: 0x8
class ISkeletonAnimationController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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class CSkeletonAnimationController : public ISkeletonAnimationController
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{
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public:
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// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Alignment: 8
// Size: 0x28
class CNetworkedSequenceOperation
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
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// MNetworkEnable
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// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
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// MNetworkEnable
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// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
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// MNetworkEnable
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// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x14
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x1c
// MNetworkDisable
bool m_bDiscontinuity; // 0x1d
private:
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[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
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public:
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x20
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x24
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};
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// Alignment: 1
// Size: 0x4a0
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x470
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 22
// Size: 0x1d8
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class CAnimGraphNetworkedVariables
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
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CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
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CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
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CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetUInt64VarChanged"
// MNetworkAlias "m_PredUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
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CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
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CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
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CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xe0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
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CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xf8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x110
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
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CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x128
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x140
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt64VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables"
CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x158
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
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CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x170
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
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CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x188
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1a0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
int32_t m_nBoolVariablesCount; // 0x1b8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1bc
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
int32_t m_nRandomSeedOffset; // 0x1c0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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float m_flLastTeleportTime; // 0x1c4
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};
// Alignment: 2
// Size: 0x10
class IntervalTimer
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
GameTime_t m_timestamp; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0xc
};
// Alignment: 4
// Size: 0x18
class CountdownTimer
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
GameTime_t m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0x14
};
// Alignment: 3
// Size: 0x18
class EngineCountdownTimer
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
};
// Alignment: 7
// Size: 0x228
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float m_flValues[64]; // 0x10
// MNetworkEnable
int32_t m_nValueCounts[64]; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
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// Alignment: 11
// Size: 0x240
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class CBaseAnimGraphController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChangedCompat"
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CNetworkedSequenceOperation m_baseLayer; // 0x10
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// MNetworkEnable
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CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x38
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// MNetworkDisable
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bool m_bSequenceFinished; // 0x210
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private:
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[[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211
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public:
// MNetworkDisable
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float m_flLastEventCycle; // 0x214
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "-4.000000"
// MNetworkMaxValue "12.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChangedCompat"
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CNetworkedQuantizedFloat m_flPlaybackRate; // 0x218
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// MNetworkDisable
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float m_flPrevAnimTime; // 0x220
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// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChangedCompat"
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bool m_bClientSideAnimation; // 0x224
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// MNetworkDisable
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bool m_bNetworkedAnimationInputsChanged; // 0x225
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private:
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[[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226
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public:
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleResetCompat"
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int32_t m_nNewSequenceParity; // 0x228
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// MNetworkEnable
// MNetworkPriority "32"
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int32_t m_nResetEventsParity; // 0x22c
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// MNetworkEnable
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AnimLoopMode_t m_nAnimLoopMode; // 0x230
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};
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// Alignment: 0
// Size: 0x8
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class CFootstepTableHandle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x31
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class ResponseFollowup
{
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public:
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char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
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};
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// Alignment: 3
// Size: 0x20
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class ResponseParams
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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int16_t odds; // 0x10
int16_t flags; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
ResponseFollowup* m_pFollowup; // 0x18
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};
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// Alignment: 2
// Size: 0x30
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class CResponseCriteriaSet
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
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};
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// Alignment: 10
// Size: 0x1e8
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class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
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[[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141
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public:
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ResponseParams m_Params; // 0x148
float m_fMatchScore; // 0x168
private:
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[[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c
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public:
char* m_szSpeakerContext; // 0x170
char* m_szWorldContext; // 0x178
ResponseFollowup m_Followup; // 0x180
private:
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[[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1
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public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8
CUtlVector< char* > m_pchCriteriaValues; // 0x1d0
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};
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// Alignment: 2
// Size: 0x1f0
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struct ConceptHistory_t
{
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public:
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float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
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};
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// Alignment: 9
// Size: 0x60
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class CAI_Expresser
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x38]; // 0x0
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public:
GameTime_t m_flStopTalkTime; // 0x38
GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c
GameTime_t m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
GameTime_t m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
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[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
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public:
int32_t m_nLastSpokenPriority; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
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CBaseFlex* m_pOuter; // 0x58
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};
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// Alignment: 1
// Size: 0x68
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class CResponseQueue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x50]; // 0x0
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public:
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CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
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};
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// Alignment: 5
// Size: 0x240
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class CResponseQueue::CDeferredResponse
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x238
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};
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// Alignment: 1
// Size: 0x70
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class CAI_ExpresserWithFollowup : public CAI_Expresser
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{
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public:
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ResponseFollowup* m_pPostponedFollowup; // 0x60
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};
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// Alignment: 1
// Size: 0x78
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class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
{
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public:
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bool m_bAllowMultipleScenes; // 0x70
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};
// Alignment: 10
// Size: 0x60
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class CCommentarySystem
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x11]; // 0x0
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public:
bool m_bCommentaryConvarsChanging; // 0x11
bool m_bCommentaryEnabledMidGame; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13
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public:
GameTime_t m_flNextTeleportTime; // 0x14
int32_t m_iTeleportStage; // 0x18
bool m_bCheatState; // 0x1c
bool m_bIsFirstSpawnGroupToLoad; // 0x1d
private:
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[[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e
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public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48
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};
// Alignment: 1
// Size: 0x18
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class CPhysicsShake
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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Vector m_force; // 0x8
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};
// Alignment: 16
// Size: 0x5c
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class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
QAngle m_angCurrent; // 0x30
float m_flAngRate; // 0x3c
float m_flDuration; // 0x40
GameTime_t m_flStartTime; // 0x44
MoveType_t m_nPrevMoveType; // 0x48
bool m_bActive; // 0x49
bool m_bTeleportOnEnd; // 0x4a
bool m_bIgnoreRotation; // 0x4b
ScriptedMoveType_t m_nType; // 0x4c
bool m_bSuccess; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
ForcedCrouchState_t m_nForcedCrouchState; // 0x54
bool m_bIgnoreCollisions; // 0x58
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};
// Alignment: 5
// Size: 0x20
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class CGameChoreoServices : public IChoreoServices
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{
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public:
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CHandle< CBaseAnimGraph > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
IChoreoServices::ChoreoState_t m_choreoState; // 0x14
GameTime_t m_flTimeStartedState; // 0x18
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};
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// Alignment: 10
// Size: 0xa
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struct HullFlags_t
{
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public:
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bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
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bool m_bHull_Small; // 0x9
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};
// Alignment: 4
// Size: 0x40
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class CConstantForceController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0
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public:
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Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
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};
// Alignment: 4
// Size: 0x20
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class CMotorController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
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};
// Alignment: 4
// Size: 0x10
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class CSoundEnvelope
{
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public:
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float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
// Alignment: 2
// Size: 0x28
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class CCopyRecipientFilter
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_Flags; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
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};
// Alignment: 13
// Size: 0x90
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class CSoundPatch
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
CUtlSymbolLarge m_iszClassName; // 0x88
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// Static fields:
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static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
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};
// Alignment: 0
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// Size: 0x118
class CPulseGraphInstance_ServerPointEntity : public CBasePulseGraphInstance
{
public:
// No members available
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Value_FindEntByName : public CPulseCell_BaseValue
{
public:
CUtlString m_EntityType; // 0x48
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow
{
public:
CUtlString m_ParamName; // 0x48
};
// Alignment: 1
// Size: 0x50
class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow
{
public:
CUtlString m_Input; // 0x48
};
// Alignment: 3
// Size: 0x78
class CPulseCell_Outflow_PlayVCD : public CPulseCell_BaseFlow
{
public:
CUtlString m_vcdFilename; // 0x48
CPulse_OutflowConnection m_OnFinished; // 0x50
CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x60
};
// Alignment: 1
// Size: 0x88
class CPulseCell_Inflow_GameEvent : public CPulseCell_Inflow_BaseEntrypoint
{
public:
CBufferString m_EventName; // 0x70
};
// Alignment: 0
// Size: 0x1
class CPulseServerFuncs
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
// Alignment: 1
// Size: 0x50
class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow
{
public:
SoundEventStartType_t m_Type; // 0x48
};
// Alignment: 0
// Size: 0x1
class CPulseServerFuncs_Sounds
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x50
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class CTouchExpansionComponent : public CEntityComponent
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8
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public:
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
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};
// Alignment: 25
// Size: 0x64
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struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
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};
// Alignment: 0
// Size: 0x64
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struct dynpitchvol_t : public dynpitchvol_base_t
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{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x18
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struct ResponseContext_t
{
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public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
GameTime_t m_fExpirationTime; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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struct Relationship_t
{
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public:
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Disposition_t disposition; // 0x0
int32_t priority; // 0x4
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};
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// Alignment: 73
// Size: 0x4b0
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class CBaseEntity : public CEntityInstance
{
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public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
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CBodyComponent* m_CBodyComponent; // 0x30
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38
private:
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[[maybe_unused]] uint8_t __pad01e8[0x40]; // 0x1e8
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public:
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CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x228
int32_t m_iCurrentThinkContext; // 0x240
GameTick_t m_nLastThinkTick; // 0x244
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private:
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[[maybe_unused]] uint8_t __pad0248[0x8]; // 0x248
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public:
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CBitVec< 64 > m_isSteadyState; // 0x250
float m_lastNetworkChange; // 0x258
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private:
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[[maybe_unused]] uint8_t __pad025c[0xc]; // 0x25c
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public:
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CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x268
CUtlSymbolLarge m_iszResponseContext; // 0x280
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private:
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[[maybe_unused]] uint8_t __pad0288[0x20]; // 0x288
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public:
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// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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int32_t m_iHealth; // 0x2a8
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// MNetworkEnable
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int32_t m_iMaxHealth; // 0x2ac
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// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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uint8_t m_lifeState; // 0x2b0
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private:
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[[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1
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public:
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float m_flDamageAccumulator; // 0x2b4
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// MNetworkEnable
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bool m_bTakesDamage; // 0x2b8
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private:
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[[maybe_unused]] uint8_t __pad02b9[0x3]; // 0x2b9
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public:
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// MNetworkEnable
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TakeDamageFlags_t m_nTakeDamageFlags; // 0x2bc
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private:
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[[maybe_unused]] uint8_t __pad02c0[0x1]; // 0x2c0
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public:
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// MNetworkEnable
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MoveCollide_t m_MoveCollide; // 0x2c1
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// MNetworkEnable
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MoveType_t m_MoveType; // 0x2c2
uint8_t m_nWaterTouch; // 0x2c3
uint8_t m_nSlimeTouch; // 0x2c4
bool m_bRestoreInHierarchy; // 0x2c5
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private:
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[[maybe_unused]] uint8_t __pad02c6[0x2]; // 0x2c6
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public:
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CUtlSymbolLarge m_target; // 0x2c8
float m_flMoveDoneTime; // 0x2d0
CHandle< CBaseFilter > m_hDamageFilter; // 0x2d4
CUtlSymbolLarge m_iszDamageFilterName; // 0x2d8
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// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
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CUtlStringToken m_nSubclassID; // 0x2e0
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private:
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[[maybe_unused]] uint8_t __pad02e4[0xc]; // 0x2e4
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public:
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// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
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float m_flAnimTime; // 0x2f0
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// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
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// MNetworkSendProxyRecipientsFilter
float m_flSimulationTime; // 0x2f4
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// MNetworkEnable
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GameTime_t m_flCreateTime; // 0x2f8
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// MNetworkEnable
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bool m_bClientSideRagdoll; // 0x2fc
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// MNetworkEnable
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uint8_t m_ubInterpolationFrame; // 0x2fd
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private:
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[[maybe_unused]] uint8_t __pad02fe[0x2]; // 0x2fe
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public:
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Vector m_vPrevVPhysicsUpdatePos; // 0x300
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// MNetworkEnable
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uint8_t m_iTeamNum; // 0x30c
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private:
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[[maybe_unused]] uint8_t __pad030d[0x3]; // 0x30d
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public:
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CUtlSymbolLarge m_iGlobalname; // 0x310
int32_t m_iSentToClients; // 0x318
float m_flSpeed; // 0x31c
CUtlString m_sUniqueHammerID; // 0x320
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// MNetworkEnable
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uint32_t m_spawnflags; // 0x328
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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GameTick_t m_nNextThinkTick; // 0x32c
int32_t m_nSimulationTick; // 0x330
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private:
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[[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334
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public:
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CEntityIOOutput m_OnKilled; // 0x338
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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uint32_t m_fFlags; // 0x360
Vector m_vecAbsVelocity; // 0x364
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
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CNetworkVelocityVector m_vecVelocity; // 0x370
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private:
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[[maybe_unused]] uint8_t __pad0398[0x8]; // 0x398
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public:
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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Vector m_vecBaseVelocity; // 0x3a0
int32_t m_nPushEnumCount; // 0x3ac
CCollisionProperty* m_pCollision; // 0x3b0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEffectEntity; // 0x3b8
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// MNetworkEnable
// MNetworkPriority "32"
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CHandle< CBaseEntity > m_hOwnerEntity; // 0x3bc
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// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
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uint32_t m_fEffects; // 0x3c0
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CHandle< CBaseEntity > m_hGroundEntity; // 0x3c4
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "4.000000"
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// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flFriction; // 0x3c8
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// MNetworkEnable
// MNetworkEncoder
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float m_flElasticity; // 0x3cc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flGravityScale; // 0x3d0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flTimeScale; // 0x3d4
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// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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float m_flWaterLevel; // 0x3d8
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// MNetworkEnable
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bool m_bSimulatedEveryTick; // 0x3dc
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// MNetworkEnable
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bool m_bAnimatedEveryTick; // 0x3dd
bool m_bDisableLowViolence; // 0x3de
uint8_t m_nWaterType; // 0x3df
int32_t m_iEFlags; // 0x3e0
private:
[[maybe_unused]] uint8_t __pad03e4[0x4]; // 0x3e4
public:
CEntityIOOutput m_OnUser1; // 0x3e8
CEntityIOOutput m_OnUser2; // 0x410
CEntityIOOutput m_OnUser3; // 0x438
CEntityIOOutput m_OnUser4; // 0x460
int32_t m_iInitialTeamNum; // 0x488
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// MNetworkEnable
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GameTime_t m_flNavIgnoreUntilTime; // 0x48c
QAngle m_vecAngVelocity; // 0x490
bool m_bNetworkQuantizeOriginAndAngles; // 0x49c
bool m_bLagCompensate; // 0x49d
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private:
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[[maybe_unused]] uint8_t __pad049e[0x2]; // 0x49e
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public:
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float m_flOverriddenFriction; // 0x4a0
CHandle< CBaseEntity > m_pBlocker; // 0x4a4
float m_flLocalTime; // 0x4a8
float m_flVPhysicsUpdateLocalTime; // 0x4ac
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// Static fields:
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static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
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static int32_t &Get_m_nPredictionRandomSeedServer(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[9]->m_instance);};
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};
// Alignment: 0
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// Size: 0x4b0
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class CServerOnlyEntity : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CServerOnlyPointEntity : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CLogicalEntity : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 17
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// Size: 0x6e8
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class CColorCorrection : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flFadeInDuration; // 0x4b0
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// MNetworkEnable
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float m_flFadeOutDuration; // 0x4b4
float m_flStartFadeInWeight; // 0x4b8
float m_flStartFadeOutWeight; // 0x4bc
GameTime_t m_flTimeStartFadeIn; // 0x4c0
GameTime_t m_flTimeStartFadeOut; // 0x4c4
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// MNetworkEnable
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float m_flMaxWeight; // 0x4c8
bool m_bStartDisabled; // 0x4cc
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// MNetworkEnable
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bool m_bEnabled; // 0x4cd
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// MNetworkEnable
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bool m_bMaster; // 0x4ce
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// MNetworkEnable
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bool m_bClientSide; // 0x4cf
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// MNetworkEnable
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bool m_bExclusive; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
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public:
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// MNetworkEnable
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float m_MinFalloff; // 0x4d4
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// MNetworkEnable
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float m_MaxFalloff; // 0x4d8
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// MNetworkEnable
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float m_flCurWeight; // 0x4dc
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// MNetworkEnable
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char m_netlookupFilename[512]; // 0x4e0
CUtlSymbolLarge m_lookupFilename; // 0x6e0
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};
// Alignment: 11
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// Size: 0x4e8
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class CEntityFlame : public CBaseEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEntAttached; // 0x4b0
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// MNetworkEnable
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bool m_bCheapEffect; // 0x4b4
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private:
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[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
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public:
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float m_flSize; // 0x4b8
bool m_bUseHitboxes; // 0x4bc
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private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
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int32_t m_iNumHitboxFires; // 0x4c0
float m_flHitboxFireScale; // 0x4c4
GameTime_t m_flLifetime; // 0x4c8
CHandle< CBaseEntity > m_hAttacker; // 0x4cc
int32_t m_iDangerSound; // 0x4d0
float m_flDirectDamagePerSecond; // 0x4d4
int32_t m_iCustomDamageType; // 0x4d8
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};
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// Alignment: 3
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// Size: 0x508
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class CBaseFilter : public CLogicalEntity
{
public:
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bool m_bNegated; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
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public:
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CEntityIOOutput m_OnPass; // 0x4b8
CEntityIOOutput m_OnFail; // 0x4e0
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};
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// Alignment: 4
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// Size: 0x590
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class CFilterMultiple : public CBaseFilter
{
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public:
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filter_t m_nFilterType; // 0x508
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private:
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[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
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public:
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CUtlSymbolLarge m_iFilterName[10]; // 0x510
CHandle< CBaseEntity > m_hFilter[10]; // 0x560
int32_t m_nFilterCount; // 0x588
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterProximity : public CBaseFilter
{
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public:
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float m_flRadius; // 0x508
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};
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// Alignment: 0
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// Size: 0x508
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class CFilterLOS : public CBaseFilter
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterClass : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterClass; // 0x508
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};
// Alignment: 4
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// Size: 0x4c0
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class CBaseFire : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flScale; // 0x4b0
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// MNetworkEnable
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float m_flStartScale; // 0x4b4
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// MNetworkEnable
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float m_flScaleTime; // 0x4b8
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// MNetworkEnable
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uint32_t m_nFlags; // 0x4bc
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};
// Alignment: 2
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// Size: 0x4c8
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class CFireSmoke : public CBaseFire
{
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public:
// MNetworkEnable
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int32_t m_nFlameModelIndex; // 0x4c0
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// MNetworkEnable
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int32_t m_nFlameFromAboveModelIndex; // 0x4c4
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};
// Alignment: 7
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// Size: 0x508
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class CFishPool : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0
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public:
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int32_t m_fishCount; // 0x4c0
float m_maxRange; // 0x4c4
float m_swimDepth; // 0x4c8
float m_waterLevel; // 0x4cc
bool m_isDormant; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
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public:
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CUtlVector< CHandle< CFish > > m_fishes; // 0x4d8
CountdownTimer m_visTimer; // 0x4f0
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};
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// Alignment: 0
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// Size: 0x840
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class CInfoData : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x20
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struct locksound_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
GameTime_t flwaitSound; // 0x18
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};
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// Alignment: 4
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// Size: 0x520
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class CLogicBranch : public CLogicalEntity
{
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public:
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bool m_bInValue; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
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public:
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CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4b8
CEntityIOOutput m_OnTrue; // 0x4d0
CEntityIOOutput m_OnFalse; // 0x4f8
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};
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// Alignment: 7
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// Size: 0x540
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class CLogicDistanceCheck : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszEntityA; // 0x4b0
CUtlSymbolLarge m_iszEntityB; // 0x4b8
float m_flZone1Distance; // 0x4c0
float m_flZone2Distance; // 0x4c4
CEntityIOOutput m_InZone1; // 0x4c8
CEntityIOOutput m_InZone2; // 0x4f0
CEntityIOOutput m_InZone3; // 0x518
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};
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// Alignment: 3
// Size: 0x14
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class VelocitySampler
{
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public:
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Vector m_prevSample; // 0x0
GameTime_t m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
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};
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// Alignment: 3
// Size: 0x20
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class SimpleConstraintSoundProfile
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
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};
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// Alignment: 8
// Size: 0x88
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class ConstraintSoundInfo
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
VelocitySampler m_vSampler; // 0x8
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
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CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
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};
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// Alignment: 5
// Size: 0x20
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class CSmoothFunc
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
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};
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// Alignment: 1
// Size: 0x10
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struct magnetted_objects_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CHandle< CBaseEntity > hEntity; // 0x8
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};
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// Alignment: 3
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// Size: 0x4c8
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class CPointPrefab : public CServerOnlyPointEntity
{
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public:
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CUtlSymbolLarge m_targetMapName; // 0x4b0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4b8
bool m_fixupNames; // 0x4c0
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};
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// Alignment: 2
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// Size: 0x4b8
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class CSkyboxReference : public CBaseEntity
{
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public:
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WorldGroupId_t m_worldGroupId; // 0x4b0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4b4
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};
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// Alignment: 25
// Size: 0x68
struct fogparams_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
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// MNetworkEnable
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float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale; // 0x60
// MNetworkEnable
bool enable; // 0x64
// MNetworkEnable
bool blend; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog; // 0x66
bool m_bPadding; // 0x67
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};
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// Alignment: 12
// Size: 0x34
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class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
GameTime_t m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
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[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
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public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
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};
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// Alignment: 11
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// Size: 0x548
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class CEnvSoundscape : public CServerOnlyEntity
{
public:
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CEntityIOOutput m_OnPlay; // 0x4b0
float m_flRadius; // 0x4d8
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private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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CUtlSymbolLarge m_soundscapeName; // 0x4e0
CUtlSymbolLarge m_soundEventName; // 0x4e8
bool m_bOverrideWithEvent; // 0x4f0
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private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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int32_t m_soundscapeIndex; // 0x4f4
int32_t m_soundscapeEntityListId; // 0x4f8
uint32_t m_soundEventHash; // 0x4fc
CUtlSymbolLarge m_positionNames[8]; // 0x500
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x540
bool m_bDisabled; // 0x544
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};
// Alignment: 1
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// Size: 0x550
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class CEnvSoundscapeProxy : public CEnvSoundscape
{
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public:
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CUtlSymbolLarge m_MainSoundscapeName; // 0x548
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};
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// Alignment: 0
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// Size: 0x548
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class CEnvSoundscapeTriggerable : public CEnvSoundscape
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4
struct ParticleIndex_t
{
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public:
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int32_t m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ParticleIndex_t")->m_static_fields[0]->m_instance);};
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};
// Alignment: 2
// Size: 0x10
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class CNavLinkAnimgraphVar
{
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public:
// MPropertyFriendlyName "Animgraph Variable"
// MPropertyDescription "Animgraph variable to use for animation for this movement."
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CUtlString m_strAnimgraphVar; // 0x0
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// MPropertyFriendlyName "Alignment Degrees"
// MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned."
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uint32_t m_unAlignmentDegrees; // 0x8
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};
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// Alignment: 3
// Size: 0x20
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class CNavLinkMovementVData
{
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public:
// MPropertyFriendlyName "Is Interpolated"
// MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay."
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bool m_bIsInterpolated; // 0x0
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// MPropertyFriendlyName "Recommended Distance"
// MPropertyDescription "Recommended distance this movement traverses"
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uint32_t m_unRecommendedDistance; // 0x4
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// MPropertyFriendlyName "Animgraph Variables"
// MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used,"
// MPropertyAutoExpandSelf
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CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8
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};
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// Alignment: 0
// Size: 0xd8
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class CNavVolumeMarkupVolume : public CNavVolume
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x98
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class CNavVolumeCalculatedVector : public CNavVolume
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0xb8
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class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
{
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private:
[[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98
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public:
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Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
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};
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// Alignment: 8
// Size: 0x30
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struct VPhysicsCollisionAttribute_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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uint64_t m_nInteractsAs; // 0x8
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// MNetworkEnable
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uint64_t m_nInteractsWith; // 0x10
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// MNetworkEnable
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uint64_t m_nInteractsExclude; // 0x18
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// MNetworkEnable
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uint32_t m_nEntityId; // 0x20
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// MNetworkEnable
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uint32_t m_nOwnerId; // 0x24
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// MNetworkEnable
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uint16_t m_nHierarchyId; // 0x28
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// MNetworkEnable
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uint8_t m_nCollisionGroup; // 0x2a
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// MNetworkEnable
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uint8_t m_nCollisionFunctionMask; // 0x2b
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};
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// Alignment: 17
// Size: 0xb0
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class CCollisionProperty
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
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VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMins; // 0x40
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMaxs; // 0x4c
private:
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[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
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uint8_t m_usSolidFlags; // 0x5a
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
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SolidType_t m_nSolidType; // 0x5b
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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uint8_t m_triggerBloat; // 0x5c
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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SurroundingBoundsType_t m_nSurroundType; // 0x5d
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// MNetworkEnable
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uint8_t m_CollisionGroup; // 0x5e
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
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uint8_t m_nEnablePhysics; // 0x5f
float m_flBoundingRadius; // 0x60
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMins; // 0x64
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
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// MNetworkEnable
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Vector m_vCapsuleCenter1; // 0x94
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// MNetworkEnable
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Vector m_vCapsuleCenter2; // 0xa0
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// MNetworkEnable
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float m_flCapsuleRadius; // 0xac
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};
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// Alignment: 21
// Size: 0x70
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class CEffectData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkEncoder
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Vector m_vOrigin; // 0x8
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vStart; // 0x14
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vNormal; // 0x20
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// MNetworkEnable
// MNetworkEncoder
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QAngle m_vAngles; // 0x2c
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// MNetworkEnable
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CEntityHandle m_hEntity; // 0x38
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// MNetworkEnable
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CEntityHandle m_hOtherEntity; // 0x3c
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// MNetworkEnable
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float m_flScale; // 0x40
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
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// MNetworkEncodeFlags
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float m_flMagnitude; // 0x44
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
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// MNetworkEncodeFlags
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float m_flRadius; // 0x48
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// MNetworkEnable
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CUtlStringToken m_nSurfaceProp; // 0x4c
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// MNetworkEnable
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CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
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// MNetworkEnable
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uint32_t m_nDamageType; // 0x58
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// MNetworkEnable
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uint8_t m_nPenetrate; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
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public:
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// MNetworkEnable
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uint16_t m_nMaterial; // 0x5e
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// MNetworkEnable
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uint16_t m_nHitBox; // 0x60
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// MNetworkEnable
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uint8_t m_nColor; // 0x62
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// MNetworkEnable
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uint8_t m_fFlags; // 0x63
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// MNetworkEnable
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AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
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[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
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public:
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// MNetworkEnable
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CUtlStringToken m_nAttachmentName; // 0x68
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// MNetworkEnable
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uint16_t m_iEffectName; // 0x6c
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// MNetworkEnable
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uint8_t m_nExplosionType; // 0x6e
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};
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// Alignment: 2
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// Size: 0x4b8
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class CEnvDetailController : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flFadeStartDist; // 0x4b0
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// MNetworkEnable
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float m_flFadeEndDist; // 0x4b4
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};
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// Alignment: 31
// Size: 0x258
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class CEnvWindShared
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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GameTime_t m_flStartTime; // 0x8
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// MNetworkEnable
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uint32_t m_iWindSeed; // 0xc
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// MNetworkEnable
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uint16_t m_iMinWind; // 0x10
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// MNetworkEnable
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uint16_t m_iMaxWind; // 0x12
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// MNetworkEnable
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int32_t m_windRadius; // 0x14
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// MNetworkEnable
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uint16_t m_iMinGust; // 0x18
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// MNetworkEnable
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uint16_t m_iMaxGust; // 0x1a
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// MNetworkEnable
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float m_flMinGustDelay; // 0x1c
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// MNetworkEnable
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float m_flMaxGustDelay; // 0x20
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// MNetworkEnable
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float m_flGustDuration; // 0x24
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// MNetworkEnable
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uint16_t m_iGustDirChange; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
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public:
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
GameTime_t m_flVariationTime; // 0xc0
GameTime_t m_flSwayTime; // 0xc4
GameTime_t m_flSimTime; // 0xc8
GameTime_t m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
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[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
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public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
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};
// Alignment: 2
// Size: 0x8
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struct CEnvWindShared__WindAveEvent_t
{
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public:
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float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
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};
// Alignment: 2
// Size: 0x8
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struct CEnvWindShared__WindVariationEvent_t
{
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public:
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float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
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};
// Alignment: 0
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// Size: 0x4b0
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class CInfoLadderDismount : public CBaseEntity
{
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public:
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// No members available
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};
// Alignment: 13
// Size: 0x60
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struct shard_model_desc_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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int32_t m_nModelID; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
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// MNetworkEnable
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ShardSolid_t m_solid; // 0x18
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// MNetworkEnable
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ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
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[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
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public:
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// MNetworkEnable
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Vector2D m_vecPanelSize; // 0x1c
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// MNetworkEnable
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Vector2D m_vecStressPositionA; // 0x24
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// MNetworkEnable
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Vector2D m_vecStressPositionB; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
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// MNetworkEnable
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float m_flGlassHalfThickness; // 0x50
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// MNetworkEnable
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bool m_bHasParent; // 0x54
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// MNetworkEnable
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bool m_bParentFrozen; // 0x55
private:
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[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
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public:
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// MNetworkEnable
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CUtlStringToken m_SurfacePropStringToken; // 0x58
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// MNetworkEnable
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CUtlStringToken m_LightGroup; // 0x5c
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};
// Alignment: 30
// Size: 0xc0
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class CShatterGlassShard
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
uint32_t m_hShardHandle; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
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public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
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[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
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public:
GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
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public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
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};
// Alignment: 0
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// Size: 0x4b0
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class CGameRulesProxy : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x90
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class CGameRules
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
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};
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// Alignment: 11
// Size: 0x58
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class CGlowProperty
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
Vector m_fGlowColor; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14
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public:
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
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int32_t m_iGlowType; // 0x30
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// MNetworkEnable
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int32_t m_iGlowTeam; // 0x34
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// MNetworkEnable
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int32_t m_nGlowRange; // 0x38
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// MNetworkEnable
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int32_t m_nGlowRangeMin; // 0x3c
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// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
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Color m_glowColorOverride; // 0x40
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// MNetworkEnable
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bool m_bFlashing; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
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// MNetworkEnable
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float m_flGlowTime; // 0x48
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// MNetworkEnable
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float m_flGlowStartTime; // 0x4c
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// MNetworkEnable
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bool m_bEligibleForScreenHighlight; // 0x50
bool m_bGlowing; // 0x51
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};
// Alignment: 0
// Size: 0x8
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class IVehicle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x90
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class CMultiplayRules : public CGameRules
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{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x90
struct sky3dparams_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
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int16_t scale; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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// MNetworkEnable
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// MNetworkEncoder
Vector origin; // 0xc
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// MNetworkEnable
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bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
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// MNetworkEnable
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float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
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// MNetworkEnable
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fogparams_t fog; // 0x20
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// MNetworkEnable
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WorldGroupId_t m_nWorldGroupID; // 0x88
};
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// Alignment: 12
// Size: 0x170
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class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
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// MNetworkEnable
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// MNetworkEncoder
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QAngle m_vecCsViewPunchAngle; // 0x40
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// MNetworkEnable
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GameTick_t m_nCsViewPunchAngleTick; // 0x4c
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// MNetworkEnable
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float m_flCsViewPunchAngleTickRatio; // 0x50
private:
[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
public:
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// MNetworkEnable
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fogplayerparams_t m_PlayerFog; // 0x58
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// MNetworkEnable
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CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x98
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// MNetworkEnable
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CHandle< CBaseEntity > m_hViewEntity; // 0x9c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
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CHandle< CTonemapController2 > m_hTonemapController; // 0xa0
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private:
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[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
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audioparams_t m_audio; // 0xa8
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
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CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x120
float m_flOldPlayerZ; // 0x138
float m_flOldPlayerViewOffsetZ; // 0x13c
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private:
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[[maybe_unused]] uint8_t __pad0140[0x18]; // 0x140
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public:
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CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x158
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};
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// Alignment: 4
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// Size: 0x550
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class CSkyCamera : public CBaseEntity
{
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public:
// MNetworkEnable
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sky3dparams_t m_skyboxData; // 0x4b0
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// MNetworkEnable
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CUtlStringToken m_skyboxSlotToken; // 0x540
bool m_bUseAngles; // 0x544
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private:
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[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
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public:
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CSkyCamera* m_pNext; // 0x548
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};
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// Alignment: 0
// Size: 0x8
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class IRagdoll
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x28
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struct ragdollelement_t
{
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public:
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Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
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};
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// Alignment: 4
// Size: 0x38
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struct ragdoll_t
{
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public:
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CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
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};
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// Alignment: 3
// Size: 0x50
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struct PhysicsRagdollPose_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
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CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30
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// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x48
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};
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// Alignment: 17
// Size: 0x60
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class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
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[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
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public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
GameTime_t m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
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public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
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};
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// Alignment: 6
// Size: 0x40
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
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GameTime_t m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
private:
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[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
Quaternion m_qStartRot; // 0x20
ParticleIndex_t m_nFXIndex; // 0x30
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};
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// Alignment: 1
// Size: 0x1
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struct AmmoIndex_t
{
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public:
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int8_t m_Value; // 0x0
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// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AmmoIndex_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
// Size: 0x28
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class CEntitySubclassVDataBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x20
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struct thinkfunc_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
GameTick_t m_nNextThinkTick; // 0x14
GameTick_t m_nLastThinkTick; // 0x18
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};
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// Alignment: 2
// Size: 0x10
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struct RagdollCreationParams_t
{
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public:
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Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
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};
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// Alignment: 6
// Size: 0x14
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struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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float x; // 0xc
float y; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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class CSimpleSimTimer
{
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public:
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GameTime_t m_next; // 0x0
WorldGroupId_t m_nWorldGroupId; // 0x4
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};
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// Alignment: 1
// Size: 0xc
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class CSimTimer : public CSimpleSimTimer
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{
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public:
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float m_interval; // 0x8
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};
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// Alignment: 2
// Size: 0x10
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class CRandSimTimer : public CSimpleSimTimer
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{
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public:
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float m_minInterval; // 0x8
float m_maxInterval; // 0xc
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};
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// Alignment: 1
// Size: 0xc
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class CStopwatchBase : public CSimpleSimTimer
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{
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public:
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bool m_fIsRunning; // 0x8
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};
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// Alignment: 0
// Size: 0xc
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class CSimpleStopwatch : public CStopwatchBase
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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class CStopwatch : public CStopwatchBase
{
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public:
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float m_interval; // 0xc
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};
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// Alignment: 2
// Size: 0x14
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class CRandStopwatch : public CStopwatchBase
{
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public:
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float m_minInterval; // 0xc
float m_maxInterval; // 0x10
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};
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// Alignment: 1
// Size: 0x98
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class CSingleplayRules : public CGameRules
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{
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public:
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bool m_bSinglePlayerGameEnding; // 0x90
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};
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// Alignment: 9
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// Size: 0x548
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class CSoundOpvarSetPointBase : public CBaseEntity
{
public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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CEntityHandle m_hSource; // 0x4b4
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private:
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[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
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public:
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CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c8[0x50]; // 0x4c8
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public:
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Vector m_vLastPosition; // 0x518
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private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
// MNetworkEnable
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CUtlSymbolLarge m_iszStackName; // 0x528
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// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName; // 0x530
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// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName; // 0x538
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// MNetworkEnable
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int32_t m_iOpvarIndex; // 0x540
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// MNetworkEnable
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bool m_bUseAutoCompare; // 0x544
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};
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// Alignment: 22
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// Size: 0x648
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class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
{
public:
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CEntityIOOutput m_OnEnter; // 0x548
CEntityIOOutput m_OnExit; // 0x570
bool m_bAutoDisable; // 0x598
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private:
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[[maybe_unused]] uint8_t __pad0599[0x43]; // 0x599
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public:
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float m_flDistanceMin; // 0x5dc
float m_flDistanceMax; // 0x5e0
float m_flDistanceMapMin; // 0x5e4
float m_flDistanceMapMax; // 0x5e8
float m_flOcclusionRadius; // 0x5ec
float m_flOcclusionMin; // 0x5f0
float m_flOcclusionMax; // 0x5f4
float m_flValSetOnDisable; // 0x5f8
bool m_bSetValueOnDisable; // 0x5fc
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private:
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[[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd
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public:
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int32_t m_nSimulationMode; // 0x600
int32_t m_nVisibilitySamples; // 0x604
Vector m_vDynamicProxyPoint; // 0x608
float m_flDynamicMaximumOcclusion; // 0x614
CEntityHandle m_hDynamicEntity; // 0x618
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private:
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[[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c
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public:
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CUtlSymbolLarge m_iszDynamicEntityName; // 0x620
float m_flPathingDistanceNormFactor; // 0x628
Vector m_vPathingSourcePos; // 0x62c
Vector m_vPathingListenerPos; // 0x638
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int32_t m_nPathingSourceIndex; // 0x644
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};
// Alignment: 9
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// Size: 0x6b0
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class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
{
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public:
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Vector m_vDistanceInnerMins; // 0x648
Vector m_vDistanceInnerMaxs; // 0x654
Vector m_vDistanceOuterMins; // 0x660
Vector m_vDistanceOuterMaxs; // 0x66c
int32_t m_nAABBDirection; // 0x678
Vector m_vInnerMins; // 0x67c
Vector m_vInnerMaxs; // 0x688
Vector m_vOuterMins; // 0x694
Vector m_vOuterMaxs; // 0x6a0
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};
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// Alignment: 0
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// Size: 0x6b0
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class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0x670
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class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad0648[0x18]; // 0x648
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public:
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float m_flDistMinSqr; // 0x660
float m_flDistMaxSqr; // 0x664
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x668
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};
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// Alignment: 8
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// Size: 0x588
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class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
{
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public:
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Vector m_vMins; // 0x548
Vector m_vMaxs; // 0x554
Vector m_vDistanceMins; // 0x560
Vector m_vDistanceMaxs; // 0x56c
float m_flWindMin; // 0x578
float m_flWindMax; // 0x57c
float m_flWindMapMin; // 0x580
float m_flWindMapMax; // 0x584
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};
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// Alignment: 18
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// Size: 0xa0
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class CTakeDamageInfo
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
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public:
float m_flOriginalDamage; // 0x60
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bool m_bShouldBleed; // 0x64
bool m_bShouldSpark; // 0x65
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private:
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[[maybe_unused]] uint8_t __pad0066[0xa]; // 0x66
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public:
TakeDamageFlags_t m_nDamageFlags; // 0x70
int32_t m_nNumObjectsPenetrated; // 0x74
HSCRIPT m_hScriptInstance; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80
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public:
bool m_bInTakeDamageFlow; // 0x98
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// Static fields:
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static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x8
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class CTakeDamageResult
{
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public:
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int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
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};
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// Alignment: 4
// Size: 0xb8
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struct SummaryTakeDamageInfo_t
{
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public:
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int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
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};
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// Alignment: 1
// Size: 0x20
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class CTakeDamageSummaryScopeGuard
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
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// Static fields:
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static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
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};
// Alignment: 0
// Size: 0x90
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class CTeamplayRules : public CMultiplayRules
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x60
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class CAttributeList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
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CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x58
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};
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// Alignment: 5
// Size: 0x48
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class CEconItemAttribute
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
// MNetworkEnable
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uint16_t m_iAttributeDefinitionIndex; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
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public:
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// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
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float m_flValue; // 0x34
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// MNetworkEnable
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float m_flInitialValue; // 0x38
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// MNetworkEnable
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int32_t m_nRefundableCurrency; // 0x3c
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// MNetworkEnable
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bool m_bSetBonus; // 0x40
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};
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// Alignment: 0
// Size: 0x8
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class IEconItemInterface
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x50
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class CAttributeManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
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// MNetworkEnable
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int32_t m_iReapplyProvisionParity; // 0x20
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// MNetworkEnable
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CHandle< CBaseEntity > m_hOuter; // 0x24
bool m_bPreventLoopback; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
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public:
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// MNetworkEnable
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attributeprovidertypes_t m_ProviderType; // 0x2c
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30
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};
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// Alignment: 3
// Size: 0x18
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struct CAttributeManager__cached_attribute_float_t
{
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public:
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float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
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};
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// Alignment: 13
// Size: 0x278
class CEconItemView : public IEconItemInterface
{
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private:
[[maybe_unused]] uint8_t __pad0008[0x30]; // 0x8
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public:
// MNetworkEnable
uint16_t m_iItemDefinitionIndex; // 0x38
private:
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[[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a
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public:
// MNetworkEnable
int32_t m_iEntityQuality; // 0x3c
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
uint64_t m_iItemID; // 0x48
// MNetworkEnable
uint32_t m_iItemIDHigh; // 0x50
// MNetworkEnable
uint32_t m_iItemIDLow; // 0x54
// MNetworkEnable
uint32_t m_iAccountID; // 0x58
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
// MNetworkEnable
bool m_bInitialized; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
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public:
// MNetworkEnable
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CAttributeList m_AttributeList; // 0x70
// MNetworkEnable
CAttributeList m_NetworkedDynamicAttributes; // 0xd0
// MNetworkEnable
char m_szCustomName[161]; // 0x130
char m_szCustomNameOverride[161]; // 0x1d1
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};
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// Alignment: 0
// Size: 0x8
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class IHasAttributes
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x50
struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t
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{
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public:
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int32_t m_nBuySize; // 0x38
int32_t m_nCost; // 0x3c
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};
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// Alignment: 2
// Size: 0x18
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struct EntitySpottedState_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
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bool m_bSpotted; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
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uint32_t m_bSpottedByMask[2]; // 0xc
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};
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// Alignment: 3
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// Size: 0x4c0
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class SpawnPoint : public CServerOnlyPointEntity
{
public:
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int32_t m_iPriority; // 0x4b0
bool m_bEnabled; // 0x4b4
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private:
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[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
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public:
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int32_t m_nType; // 0x4b8
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};
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// Alignment: 9
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// Size: 0x4f8
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class SpawnPointCoopEnemy : public SpawnPoint
{
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public:
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CUtlSymbolLarge m_szWeaponsToGive; // 0x4c0
CUtlSymbolLarge m_szPlayerModelToUse; // 0x4c8
int32_t m_nArmorToSpawnWith; // 0x4d0
SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4d4
int32_t m_nBotDifficulty; // 0x4d8
bool m_bIsAgressive; // 0x4dc
bool m_bStartAsleep; // 0x4dd
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private:
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[[maybe_unused]] uint8_t __pad04de[0x2]; // 0x4de
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public:
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float m_flHideRadius; // 0x4e0
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private:
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[[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4
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public:
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CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4f0
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};
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// Alignment: 1
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// Size: 0x4b8
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class CCSGameRulesProxy : public CGameRulesProxy
{
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public:
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// MNetworkEnable
// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
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CCSGameRules* m_pGameRules; // 0x4b0
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};
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// Alignment: 5
// Size: 0x198
class CRetakeGameRules
{
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private:
[[maybe_unused]] uint8_t __pad0000[0xf8]; // 0x0
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public:
// MNetworkEnable
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int32_t m_nMatchSeed; // 0xf8
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// MNetworkEnable
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bool m_bBlockersPresent; // 0xfc
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// MNetworkEnable
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bool m_bRoundInProgress; // 0xfd
private:
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[[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe
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public:
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// MNetworkEnable
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int32_t m_iFirstSecondHalfRound; // 0x100
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// MNetworkEnable
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int32_t m_iBombSite; // 0x104
};
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// Alignment: 1
// Size: 0x30
class CCSGameModeRules
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
};
// Alignment: 0
// Size: 0x30
class CCSGameModeRules_Noop : public CCSGameModeRules
{
public:
// No members available
};
// Alignment: 0
// Size: 0xd0
class CCSGameModeScript : public CBasePulseGraphInstance
{
public:
// No members available
};
// Alignment: 0
// Size: 0x30
class CCSGameModeRules_Scripted : public CCSGameModeRules
{
public:
// No members available
};
// Alignment: 5
// Size: 0x40
class CCSGameModeRules_Deathmatch : public CCSGameModeRules
{
public:
bool m_bFirstThink; // 0x30
bool m_bFirstThinkAfterConnected; // 0x31
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
GameTime_t m_flDMBonusStartTime; // 0x34
// MNetworkEnable
float m_flDMBonusTimeLength; // 0x38
// MNetworkEnable
int16_t m_nDMBonusWeaponLoadoutSlot; // 0x3c
};
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// Alignment: 38
// Size: 0x1c98
class CSurvivalGameRules
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
bool m_bBoundsInitialized; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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// MNetworkEnable
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Vector m_vecPlayAreaMins; // 0xc
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// MNetworkEnable
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Vector m_vecPlayAreaMaxs; // 0x18
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// MNetworkEnable
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int32_t m_iPlayerSpawnHexIndices[64]; // 0x24
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// MNetworkEnable
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ESurvivalSpawnTileState m_SpawnTileState[224]; // 0x124
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// MNetworkEnable
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float m_flSpawnSelectionTimeStartCurrentStage; // 0x204
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndCurrentStage; // 0x208
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndLastStage; // 0x20c
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// MNetworkEnable
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SpawnStage_t m_spawnStage; // 0x210
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// MNetworkEnable
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float m_flTabletHexOriginX; // 0x214
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// MNetworkEnable
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float m_flTabletHexOriginY; // 0x218
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// MNetworkEnable
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float m_flTabletHexSize; // 0x21c
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// MNetworkEnable
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uint64_t m_roundData_playerXuids[64]; // 0x220
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// MNetworkEnable
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int32_t m_roundData_playerPositions[64]; // 0x420
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// MNetworkEnable
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int32_t m_roundData_playerTeams[64]; // 0x520
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// MNetworkEnable
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ESurvivalGameRuleDecision_t m_SurvivalGameRuleDecisionTypes[16]; // 0x620
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// MNetworkEnable
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int32_t m_SurvivalGameRuleDecisionValues[16]; // 0x660
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// MNetworkEnable
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float m_flSurvivalStartTime; // 0x6a0
float m_flLastThinkTime; // 0x6a4
bool m_nBlockedTileIndices[224]; // 0x6a8
private:
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[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
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public:
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CUtlVector< Vector > m_vecPlayerSpawnLocations; // 0x790
bool m_bWaitingForMoreThanOnePlayer; // 0x7a8
bool m_bSurvivalEventFired_FadeEveryoneOutFromMapSelection; // 0x7a9
bool m_bSurvivalEventFired_TimeForSmokeBeacons; // 0x7aa
bool m_bSurvivalEventFired_FirstParadropIncoming; // 0x7ab
bool m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding; // 0x7ac
private:
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[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
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public:
float m_flLastWinConditionDetectedTime; // 0x7b0
int32_t m_nWinConditionStageProgress; // 0x7b4
int32_t m_nEntIndexOfRunnerUpPlayer; // 0x7b8
int32_t m_nEntIndexOfKilledPlayerCheckingWinConditions; // 0x7bc
float m_flTimeOfLastParadrop; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c4[0x34]; // 0x7c4
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public:
bool m_bSurvivalEventFired_PlayedWinnerSurrenderAnim; // 0x7f8
private:
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[[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9
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public:
CEntityHandle m_hWinnerPlayer; // 0x7fc
CUtlVector< CEntityHandle > m_vecLoadedOutPlayers; // 0x800
CUtlVector< CEntityHandle > m_vecRespawnedPlayers; // 0x818
CUtlVector< CEntityHandle > m_vecMetalCrates; // 0x830
float m_flLastDroneSpawnTime; // 0x848
private:
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[[maybe_unused]] uint8_t __pad084c[0x1c]; // 0x84c
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public:
CHandle< CBaseEntity > m_hSpawnChopper; // 0x868
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};
// Alignment: 0
// Size: 0x1
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class QuestProgress
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
// Alignment: 13
// Size: 0x68
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struct CSPerRoundStats_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
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// MNetworkEnable
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int32_t m_iKills; // 0x30
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// MNetworkEnable
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int32_t m_iDeaths; // 0x34
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// MNetworkEnable
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int32_t m_iAssists; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iDamage; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iEquipmentValue; // 0x40
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iMoneySaved; // 0x44
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iKillReward; // 0x48
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// MNetworkEnable
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int32_t m_iLiveTime; // 0x4c
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// MNetworkEnable
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int32_t m_iHeadShotKills; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iObjective; // 0x54
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iCashEarned; // 0x58
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iUtilityDamage; // 0x5c
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iEnemiesFlashed; // 0x60
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};
// Alignment: 19
// Size: 0xb8
struct CSMatchStats_t : public CSPerRoundStats_t
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{
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public:
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// MNetworkEnable
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int32_t m_iEnemy5Ks; // 0x68
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// MNetworkEnable
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int32_t m_iEnemy4Ks; // 0x6c
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// MNetworkEnable
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int32_t m_iEnemy3Ks; // 0x70
int32_t m_iEnemy2Ks; // 0x74
int32_t m_iUtility_Count; // 0x78
int32_t m_iUtility_Successes; // 0x7c
int32_t m_iUtility_Enemies; // 0x80
int32_t m_iFlash_Count; // 0x84
int32_t m_iFlash_Successes; // 0x88
int32_t m_nHealthPointsRemovedTotal; // 0x8c
int32_t m_nHealthPointsDealtTotal; // 0x90
int32_t m_nShotsFiredTotal; // 0x94
int32_t m_nShotsOnTargetTotal; // 0x98
int32_t m_i1v1Count; // 0x9c
int32_t m_i1v1Wins; // 0xa0
int32_t m_i1v2Count; // 0xa4
int32_t m_i1v2Wins; // 0xa8
int32_t m_iEntryCount; // 0xac
int32_t m_iEntryWins; // 0xb0
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};
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// Alignment: 6
// Size: 0x748
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class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity
{
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public:
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// MNetworkEnable
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int32_t m_nVariant; // 0x4b0
// MNetworkEnable
int32_t m_nRandom; // 0x4b4
// MNetworkEnable
int32_t m_nOrdinal; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
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// MNetworkEnable
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CUtlString m_sWeaponName; // 0x4c0
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// MNetworkEnable
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uint64_t m_xuid; // 0x4c8
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// MNetworkEnable
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CEconItemView m_weaponItem; // 0x4d0
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x748
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class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x748
class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition
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{
public:
// No members available
};
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// Alignment: 0
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// Size: 0x748
class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x748
class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4b0
class CCSMinimapBoundary : public CBaseEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x510
class CCSGOPlayerAnimGraphState
{
private:
[[maybe_unused]] uint8_t __pad0000[0x510]; // 0x0
public:
// No members available
};
// Alignment: 2
// Size: 0x38
struct WeaponPurchaseCount_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_nItemDefIndex; // 0x30
// MNetworkEnable
uint16_t m_nCount; // 0x32
};
// Alignment: 1
// Size: 0x58
struct WeaponPurchaseTracker_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
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// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8
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};
// Alignment: 4
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// Size: 0x320
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class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
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{
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private:
[[maybe_unused]] uint8_t __pad0040[0x1f0]; // 0x40
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public:
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CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x230
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private:
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[[maybe_unused]] uint8_t __pad0234[0x30]; // 0x234
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public:
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// MNetworkEnable
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bool m_bIsRescuing; // 0x264
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private:
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[[maybe_unused]] uint8_t __pad0265[0x3]; // 0x265
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public:
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// MNetworkEnable
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WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x268
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// MNetworkEnable
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WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x2c0
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};
// Alignment: 5
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// Size: 0x4d8
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class CPlayerPing : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPlayer; // 0x4b8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPingedEntity; // 0x4bc
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// MNetworkEnable
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int32_t m_iType; // 0x4c0
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// MNetworkEnable
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bool m_bUrgent; // 0x4c4
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// MNetworkEnable
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char m_szPlaceName[18]; // 0x4c5
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};
// Alignment: 2
// Size: 0x58
class CCSPlayer_PingServices : public CPlayerPawnComponent
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{
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public:
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GameTime_t m_flPlayerPingTokens[5]; // 0x40
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPlayerPing; // 0x54
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};
// Alignment: 10
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// Size: 0x548
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class CCSPlayerResource : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bHostageAlive[12]; // 0x4b0
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// MNetworkEnable
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bool m_isHostageFollowingSomeone[12]; // 0x4bc
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// MNetworkEnable
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CEntityIndex m_iHostageEntityIDs[12]; // 0x4c8
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// MNetworkEnable
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Vector m_bombsiteCenterA; // 0x4f8
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// MNetworkEnable
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Vector m_bombsiteCenterB; // 0x504
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// MNetworkEnable
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int32_t m_hostageRescueX[4]; // 0x510
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// MNetworkEnable
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int32_t m_hostageRescueY[4]; // 0x520
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// MNetworkEnable
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int32_t m_hostageRescueZ[4]; // 0x530
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// MNetworkEnable
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bool m_bEndMatchNextMapAllVoted; // 0x540
bool m_foundGoalPositions; // 0x541
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};
// Alignment: 1
// Size: 0x48
class CCSPlayer_BulletServices : public CPlayerPawnComponent
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{
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public:
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// MNetworkEnable
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int32_t m_totalHitsOnServer; // 0x40
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};
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// Alignment: 5
// Size: 0x48
struct SellbackPurchaseEntry_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
public:
// MNetworkEnable
uint16_t m_unDefIdx; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
public:
// MNetworkEnable
int32_t m_nCost; // 0x34
// MNetworkEnable
int32_t m_nPrevArmor; // 0x38
// MNetworkEnable
bool m_bPrevHelmet; // 0x3c
private:
[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
public:
// MNetworkEnable
CEntityHandle m_hItem; // 0x40
};
// Alignment: 1
// Size: 0x118
class CCSPlayer_BuyServices : public CPlayerPawnComponent
{
private:
[[maybe_unused]] uint8_t __pad0040[0x88]; // 0x40
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0xc8
};
// Alignment: 7
// Size: 0x1a8
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class CCSPlayer_CameraServices : public CPlayer_CameraServices
{
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public:
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// MNetworkEnable
uint32_t m_iFOV; // 0x170
// MNetworkEnable
uint32_t m_iFOVStart; // 0x174
// MNetworkEnable
GameTime_t m_flFOVTime; // 0x178
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x17c
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x180
private:
[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
public:
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0
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};
// Alignment: 2
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// Size: 0x48
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class CCSPlayer_HostageServices : public CPlayerPawnComponent
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{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCarriedHostage; // 0x40
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44
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};
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// Alignment: 3
// Size: 0x48
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class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
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public:
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// MNetworkEnable
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bool m_bHasDefuser; // 0x40
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// MNetworkEnable
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bool m_bHasHelmet; // 0x41
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// MNetworkEnable
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bool m_bHasHeavyArmor; // 0x42
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};
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// Alignment: 37
// Size: 0x4f0
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class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
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public:
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// MNetworkEnable
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float m_flMaxFallVelocity; // 0x220
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vecLadderNormal; // 0x224
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// MNetworkEnable
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int32_t m_nLadderSurfacePropIndex; // 0x230
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// MNetworkEnable
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float m_flDuckAmount; // 0x234
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// MNetworkEnable
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float m_flDuckSpeed; // 0x238
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// MNetworkEnable
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bool m_bDuckOverride; // 0x23c
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// MNetworkEnable
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bool m_bDesiresDuck; // 0x23d
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private:
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[[maybe_unused]] uint8_t __pad023e[0x2]; // 0x23e
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public:
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float m_flDuckOffset; // 0x240
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkPriority "32"
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uint32_t m_nDuckTimeMsecs; // 0x244
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nDuckJumpTimeMsecs; // 0x248
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nJumpTimeMsecs; // 0x24c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flLastDuckTime; // 0x250
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private:
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[[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254
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public:
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Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x260
bool m_duckUntilOnGround; // 0x268
bool m_bHasWalkMovedSinceLastJump; // 0x269
bool m_bInStuckTest; // 0x26a
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private:
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[[maybe_unused]] uint8_t __pad026b[0xd]; // 0x26b
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public:
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float m_flStuckCheckTime[2][64]; // 0x278
int32_t m_nTraceCount; // 0x478
int32_t m_StuckLast; // 0x47c
bool m_bSpeedCropped; // 0x480
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private:
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[[maybe_unused]] uint8_t __pad0481[0x3]; // 0x481
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public:
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int32_t m_nOldWaterLevel; // 0x484
float m_flWaterEntryTime; // 0x488
Vector m_vecForward; // 0x48c
Vector m_vecLeft; // 0x498
Vector m_vecUp; // 0x4a4
Vector m_vecPreviouslyPredictedOrigin; // 0x4b0
bool m_bMadeFootstepNoise; // 0x4bc
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private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
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int32_t m_iFootsteps; // 0x4c0
int32_t m_nRoundFootstepsMade; // 0x4c4
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// MNetworkEnable
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bool m_bOldJumpPressed; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
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public:
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float m_flJumpPressedTime; // 0x4cc
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// MNetworkEnable
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float m_flJumpUntil; // 0x4d0
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// MNetworkEnable
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float m_flJumpVel; // 0x4d4
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// MNetworkEnable
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GameTime_t m_fStashGrenadeParameterWhen; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
public:
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// MNetworkEnable
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uint64_t m_nButtonDownMaskPrev; // 0x4e0
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// MNetworkEnable
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float m_flOffsetTickCompleteTime; // 0x4e8
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// MNetworkEnable
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float m_flOffsetTickStashedSpeed; // 0x4ec
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};
// Alignment: 0
// Size: 0x50
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class CCSPlayer_ObserverServices : public CPlayer_ObserverServices
{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x50
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class CCSPlayer_UseServices : public CPlayer_UseServices
{
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public:
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CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40
GameTime_t m_flLastUseTimeStamp; // 0x44
GameTime_t m_flTimeStartedHoldingUse; // 0x48
GameTime_t m_flTimeLastUsedWindow; // 0x4c
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};
// Alignment: 1
// Size: 0x50
class CCSPlayer_ViewModelServices : public CPlayerPawnComponent
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{
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public:
// MNetworkEnable
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CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40
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};
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// Alignment: 6
// Size: 0x68
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class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
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public:
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float m_NextDrownDamageTime; // 0x40
int32_t m_nDrownDmgRate; // 0x44
GameTime_t m_AirFinishedTime; // 0x48
float m_flWaterJumpTime; // 0x4c
Vector m_vecWaterJumpVel; // 0x50
float m_flSwimSoundTime; // 0x5c
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};
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// Alignment: 11
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// Size: 0x460
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class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
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public:
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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GameTime_t m_flNextAttack; // 0xb0
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// MNetworkEnable
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bool m_bIsLookingAtWeapon; // 0xb4
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// MNetworkEnable
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bool m_bIsHoldingLookAtWeapon; // 0xb5
private:
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[[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6
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public:
CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8
int32_t m_nTimeToMelee; // 0xbc
int32_t m_nTimeToSecondary; // 0xc0
int32_t m_nTimeToPrimary; // 0xc4
int32_t m_nTimeToSniperRifle; // 0xc8
bool m_bIsBeingGivenItem; // 0xcc
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bool m_bIsPickingUpItemWithUse; // 0xcd
bool m_bPickedUpWeapon; // 0xce
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};
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// Alignment: 5
// Size: 0x14
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struct CSAdditionalPerRoundStats_t
{
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public:
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int32_t m_numChickensKilled; // 0x0
int32_t m_killsWhileBlind; // 0x4
int32_t m_bombCarrierkills; // 0x8
int32_t m_iBurnDamageInflicted; // 0xc
int32_t m_iDinks; // 0x10
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};
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// Alignment: 9
// Size: 0x38
struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t
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{
public:
int32_t m_numRoundsSurvived; // 0x14
int32_t m_maxNumRoundsSurvived; // 0x18
int32_t m_numRoundsSurvivedTotal; // 0x1c
int32_t m_iRoundsWonWithoutPurchase; // 0x20
int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24
int32_t m_numFirstKills; // 0x28
int32_t m_numClutchKills; // 0x2c
int32_t m_numPistolKills; // 0x30
int32_t m_numSniperKills; // 0x34
};
// Alignment: 4
// Size: 0x200
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40
// MNetworkEnable
CSMatchStats_t m_matchStats; // 0x90
// MNetworkEnable
int32_t m_iNumRoundKills; // 0x148
// MNetworkEnable
int32_t m_iNumRoundKillsHeadshots; // 0x14c
};
// Alignment: 14
// Size: 0x70
class CDamageRecord
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34
// MNetworkEnable
CUtlString m_szPlayerDamagerName; // 0x38
// MNetworkEnable
CUtlString m_szPlayerRecipientName; // 0x40
// MNetworkEnable
uint64_t m_DamagerXuid; // 0x48
// MNetworkEnable
uint64_t m_RecipientXuid; // 0x50
// MNetworkEnable
int32_t m_iDamage; // 0x58
// MNetworkEnable
int32_t m_iActualHealthRemoved; // 0x5c
// MNetworkEnable
int32_t m_iNumHits; // 0x60
// MNetworkEnable
int32_t m_iLastBulletUpdate; // 0x64
// MNetworkEnable
bool m_bIsOtherEnemy; // 0x68
// MNetworkEnable
EKillTypes_t m_killType; // 0x69
};
// Alignment: 2
// Size: 0x98
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
int32_t m_nSendUpdate; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48
};
// Alignment: 6
// Size: 0x58
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
{
public:
bool m_bReceivesMoneyNextRound; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
int32_t m_iAccountMoneyEarnedForNextRound; // 0x44
// MNetworkEnable
int32_t m_iAccount; // 0x48
// MNetworkEnable
int32_t m_iStartAccount; // 0x4c
// MNetworkEnable
int32_t m_iTotalCashSpent; // 0x50
// MNetworkEnable
int32_t m_iCashSpentThisRound; // 0x54
};
// Alignment: 9
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// Size: 0xff0
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class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
uint16_t m_unMusicID; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42
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public:
// MNetworkEnable
MedalRank_t m_rank[6]; // 0x44
// MNetworkEnable
int32_t m_nPersonaDataPublicLevel; // 0x5c
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsLeader; // 0x60
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006c[0xedc]; // 0x6c
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public:
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uint32_t m_unEquippedPlayerSprayIDs[1]; // 0xf48
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private:
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[[maybe_unused]] uint8_t __pad0f4c[0x4]; // 0xf4c
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public:
// MNetworkEnable
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CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecTerroristLoadoutCache; // 0xf50
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// MNetworkEnable
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CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecCounterTerroristLoadoutCache; // 0xfa0
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};
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// Alignment: 202
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// Size: 0x3858
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class CCSGameRules : public CTeamplayRules
{
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private:
[[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x98
CHandle< CBaseEntity > m_coopMissionManager; // 0xc0
// MNetworkEnable
bool m_bFreezePeriod; // 0xc4
// MNetworkEnable
bool m_bWarmupPeriod; // 0xc5
private:
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[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
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public:
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd; // 0xc8
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart; // 0xcc
// MNetworkEnable
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int32_t m_nTotalPausedTicks; // 0xd0
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// MNetworkEnable
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int32_t m_nPauseStartTick; // 0xd4
// MNetworkEnable
bool m_bServerPaused; // 0xd8
// MNetworkEnable
bool m_bGamePaused; // 0xd9
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// MNetworkEnable
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bool m_bTerroristTimeOutActive; // 0xda
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// MNetworkEnable
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bool m_bCTTimeOutActive; // 0xdb
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// MNetworkEnable
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float m_flTerroristTimeOutRemaining; // 0xdc
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// MNetworkEnable
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float m_flCTTimeOutRemaining; // 0xe0
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// MNetworkEnable
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int32_t m_nTerroristTimeOuts; // 0xe4
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// MNetworkEnable
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int32_t m_nCTTimeOuts; // 0xe8
// MNetworkEnable
bool m_bTechnicalTimeOut; // 0xec
// MNetworkEnable
bool m_bMatchWaitingForResume; // 0xed
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private:
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[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
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public:
// MNetworkEnable
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int32_t m_iRoundTime; // 0xf0
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// MNetworkEnable
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float m_fMatchStartTime; // 0xf4
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// MNetworkEnable
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GameTime_t m_fRoundStartTime; // 0xf8
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// MNetworkEnable
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GameTime_t m_flRestartRoundTime; // 0xfc
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// MNetworkEnable
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bool m_bGameRestart; // 0x100
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private:
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[[maybe_unused]] uint8_t __pad0101[0x3]; // 0x101
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public:
// MNetworkEnable
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float m_flGameStartTime; // 0x104
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// MNetworkEnable
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float m_timeUntilNextPhaseStarts; // 0x108
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// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
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int32_t m_gamePhase; // 0x10c
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// MNetworkEnable
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int32_t m_totalRoundsPlayed; // 0x110
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// MNetworkEnable
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int32_t m_nRoundsPlayedThisPhase; // 0x114
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// MNetworkEnable
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int32_t m_nOvertimePlaying; // 0x118
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// MNetworkEnable
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int32_t m_iHostagesRemaining; // 0x11c
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// MNetworkEnable
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bool m_bAnyHostageReached; // 0x120
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// MNetworkEnable
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bool m_bMapHasBombTarget; // 0x121
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// MNetworkEnable
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bool m_bMapHasRescueZone; // 0x122
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// MNetworkEnable
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bool m_bMapHasBuyZone; // 0x123
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// MNetworkEnable
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bool m_bIsQueuedMatchmaking; // 0x124
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private:
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[[maybe_unused]] uint8_t __pad0125[0x3]; // 0x125
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public:
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// MNetworkEnable
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int32_t m_nQueuedMatchmakingMode; // 0x128
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// MNetworkEnable
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bool m_bIsValveDS; // 0x12c
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// MNetworkEnable
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bool m_bLogoMap; // 0x12d
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// MNetworkEnable
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bool m_bPlayAllStepSoundsOnServer; // 0x12e
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private:
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[[maybe_unused]] uint8_t __pad012f[0x1]; // 0x12f
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public:
// MNetworkEnable
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int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x130
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// MNetworkEnable
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int32_t m_iNumGunGameProgressiveWeaponsT; // 0x134
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// MNetworkEnable
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int32_t m_iSpectatorSlotCount; // 0x138
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// MNetworkEnable
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int32_t m_GGProgressiveWeaponOrderCT[60]; // 0x13c
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// MNetworkEnable
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int32_t m_GGProgressiveWeaponOrderT[60]; // 0x22c
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// MNetworkEnable
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int32_t m_GGProgressiveWeaponKillUpgradeOrderCT[60]; // 0x31c
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// MNetworkEnable
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int32_t m_GGProgressiveWeaponKillUpgradeOrderT[60]; // 0x40c
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// MNetworkEnable
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int32_t m_MatchDevice; // 0x4fc
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// MNetworkEnable
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bool m_bHasMatchStarted; // 0x500
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private:
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[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
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public:
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// MNetworkEnable
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int32_t m_nNextMapInMapgroup; // 0x504
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// MNetworkEnable
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char m_szTournamentEventName[512]; // 0x508
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// MNetworkEnable
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char m_szTournamentEventStage[512]; // 0x708
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// MNetworkEnable
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char m_szMatchStatTxt[512]; // 0x908
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// MNetworkEnable
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char m_szTournamentPredictionsTxt[512]; // 0xb08
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// MNetworkEnable
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int32_t m_nTournamentPredictionsPct; // 0xd08
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// MNetworkEnable
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GameTime_t m_flCMMItemDropRevealStartTime; // 0xd0c
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// MNetworkEnable
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GameTime_t m_flCMMItemDropRevealEndTime; // 0xd10
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// MNetworkEnable
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bool m_bIsDroppingItems; // 0xd14
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// MNetworkEnable
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bool m_bIsQuestEligible; // 0xd15
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private:
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[[maybe_unused]] uint8_t __pad0d16[0x2]; // 0xd16
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public:
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// MNetworkEnable
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int32_t m_nGuardianModeWaveNumber; // 0xd18
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// MNetworkEnable
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int32_t m_nGuardianModeSpecialKillsRemaining; // 0xd1c
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// MNetworkEnable
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int32_t m_nGuardianModeSpecialWeaponNeeded; // 0xd20
int32_t m_nGuardianGrenadesToGiveBots; // 0xd24
int32_t m_nNumHeaviesToSpawn; // 0xd28
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// MNetworkEnable
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uint32_t m_numGlobalGiftsGiven; // 0xd2c
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// MNetworkEnable
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uint32_t m_numGlobalGifters; // 0xd30
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// MNetworkEnable
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uint32_t m_numGlobalGiftsPeriodSeconds; // 0xd34
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// MNetworkEnable
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uint32_t m_arrFeaturedGiftersAccounts[4]; // 0xd38
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// MNetworkEnable
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uint32_t m_arrFeaturedGiftersGifts[4]; // 0xd48
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// MNetworkEnable
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uint16_t m_arrProhibitedItemIndices[100]; // 0xd58
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// MNetworkEnable
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uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xe20
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// MNetworkEnable
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int32_t m_numBestOfMaps; // 0xe30
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// MNetworkEnable
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int32_t m_nHalloweenMaskListSeed; // 0xe34
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// MNetworkEnable
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bool m_bBombDropped; // 0xe38
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// MNetworkEnable
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bool m_bBombPlanted; // 0xe39
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private:
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[[maybe_unused]] uint8_t __pad0e3a[0x2]; // 0xe3a
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public:
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// MNetworkEnable
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int32_t m_iRoundWinStatus; // 0xe3c
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// MNetworkEnable
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int32_t m_eRoundWinReason; // 0xe40
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// MNetworkEnable
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bool m_bTCantBuy; // 0xe44
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// MNetworkEnable
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bool m_bCTCantBuy; // 0xe45
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private:
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[[maybe_unused]] uint8_t __pad0e46[0x2]; // 0xe46
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public:
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// MNetworkEnable
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GameTime_t m_flGuardianBuyUntilTime; // 0xe48
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// MNetworkEnable
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int32_t m_iMatchStats_RoundResults[30]; // 0xe4c
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xec4
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xf3c
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// MNetworkEnable
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float m_TeamRespawnWaveTimes[32]; // 0xfb4
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// MNetworkEnable
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GameTime_t m_flNextRespawnWave[32]; // 0x1034
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// MNetworkEnable
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int32_t m_nServerQuestID; // 0x10b4
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// MNetworkEnable
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Vector m_vMinimapMins; // 0x10b8
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// MNetworkEnable
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Vector m_vMinimapMaxs; // 0x10c4
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// MNetworkEnable
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float m_MinimapVerticalSectionHeights[8]; // 0x10d0
bool m_bDontIncrementCoopWave; // 0x10f0
bool m_bSpawnedTerrorHuntHeavy; // 0x10f1
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private:
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[[maybe_unused]] uint8_t __pad10f2[0x2]; // 0x10f2
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public:
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x10f4
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0x111c
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// MNetworkEnable
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int32_t m_nEndMatchMapVoteWinner; // 0x1144
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// MNetworkEnable
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int32_t m_iNumConsecutiveCTLoses; // 0x1148
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// MNetworkEnable
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int32_t m_iNumConsecutiveTerroristLoses; // 0x114c
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private:
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[[maybe_unused]] uint8_t __pad1150[0x18]; // 0x1150
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public:
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bool m_bHasHostageBeenTouched; // 0x1168
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private:
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[[maybe_unused]] uint8_t __pad1169[0x3]; // 0x1169
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public:
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GameTime_t m_flIntermissionStartTime; // 0x116c
GameTime_t m_flIntermissionEndTime; // 0x1170
bool m_bLevelInitialized; // 0x1174
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private:
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[[maybe_unused]] uint8_t __pad1175[0x3]; // 0x1175
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public:
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int32_t m_iTotalRoundsPlayed; // 0x1178
int32_t m_iUnBalancedRounds; // 0x117c
bool m_endMatchOnRoundReset; // 0x1180
bool m_endMatchOnThink; // 0x1181
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private:
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[[maybe_unused]] uint8_t __pad1182[0x2]; // 0x1182
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public:
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int32_t m_iFreezeTime; // 0x1184
int32_t m_iNumTerrorist; // 0x1188
int32_t m_iNumCT; // 0x118c
int32_t m_iNumSpawnableTerrorist; // 0x1190
int32_t m_iNumSpawnableCT; // 0x1194
CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x1198
bool m_bFirstConnected; // 0x11b0
bool m_bCompleteReset; // 0x11b1
bool m_bPickNewTeamsOnReset; // 0x11b2
bool m_bScrambleTeamsOnRestart; // 0x11b3
bool m_bSwapTeamsOnRestart; // 0x11b4
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private:
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[[maybe_unused]] uint8_t __pad11b5[0xb]; // 0x11b5
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public:
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CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x11c0
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private:
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[[maybe_unused]] uint8_t __pad11d8[0x4]; // 0x11d8
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public:
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bool m_bNeedToAskPlayersForContinueVote; // 0x11dc
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private:
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[[maybe_unused]] uint8_t __pad11dd[0x3]; // 0x11dd
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public:
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uint32_t m_numQueuedMatchmakingAccounts; // 0x11e0
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private:
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[[maybe_unused]] uint8_t __pad11e4[0x4]; // 0x11e4
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public:
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char* m_pQueuedMatchmakingReservationString; // 0x11e8
uint32_t m_numTotalTournamentDrops; // 0x11f0
uint32_t m_numSpectatorsCountMax; // 0x11f4
uint32_t m_numSpectatorsCountMaxTV; // 0x11f8
uint32_t m_numSpectatorsCountMaxLnk; // 0x11fc
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private:
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[[maybe_unused]] uint8_t __pad1200[0x8]; // 0x1200
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public:
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bool m_bForceTeamChangeSilent; // 0x1208
bool m_bLoadingRoundBackupData; // 0x1209
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private:
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[[maybe_unused]] uint8_t __pad120a[0x36]; // 0x120a
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public:
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int32_t m_nMatchInfoShowType; // 0x1240
float m_flMatchInfoDecidedTime; // 0x1244
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private:
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[[maybe_unused]] uint8_t __pad1248[0x18]; // 0x1248
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public:
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float m_flCoopRespawnAndHealTime; // 0x1260
int32_t m_coopBonusCoinsFound; // 0x1264
bool m_coopBonusPistolsOnly; // 0x1268
bool m_coopPlayersInDeploymentZone; // 0x1269
bool m_coopMissionDeadPlayerRespawnEnabled; // 0x126a
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private:
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[[maybe_unused]] uint8_t __pad126b[0x1]; // 0x126b
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public:
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int32_t mTeamDMLastWinningTeamNumber; // 0x126c
float mTeamDMLastThinkTime; // 0x1270
float m_flTeamDMLastAnnouncementTime; // 0x1274
int32_t m_iAccountTerrorist; // 0x1278
int32_t m_iAccountCT; // 0x127c
int32_t m_iSpawnPointCount_Terrorist; // 0x1280
int32_t m_iSpawnPointCount_CT; // 0x1284
int32_t m_iMaxNumTerrorists; // 0x1288
int32_t m_iMaxNumCTs; // 0x128c
int32_t m_iLoserBonus; // 0x1290
int32_t m_iLoserBonusMostRecentTeam; // 0x1294
float m_tmNextPeriodicThink; // 0x1298
bool m_bVoiceWonMatchBragFired; // 0x129c
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private:
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[[maybe_unused]] uint8_t __pad129d[0x3]; // 0x129d
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public:
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float m_fWarmupNextChatNoticeTime; // 0x12a0
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private:
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[[maybe_unused]] uint8_t __pad12a4[0x4]; // 0x12a4
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public:
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int32_t m_iHostagesRescued; // 0x12a8
int32_t m_iHostagesTouched; // 0x12ac
float m_flNextHostageAnnouncement; // 0x12b0
bool m_bNoTerroristsKilled; // 0x12b4
bool m_bNoCTsKilled; // 0x12b5
bool m_bNoEnemiesKilled; // 0x12b6
bool m_bCanDonateWeapons; // 0x12b7
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private:
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[[maybe_unused]] uint8_t __pad12b8[0x4]; // 0x12b8
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public:
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float m_firstKillTime; // 0x12bc
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private:
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[[maybe_unused]] uint8_t __pad12c0[0x4]; // 0x12c0
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public:
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float m_firstBloodTime; // 0x12c4
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private:
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[[maybe_unused]] uint8_t __pad12c8[0x18]; // 0x12c8
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public:
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bool m_hostageWasInjured; // 0x12e0
bool m_hostageWasKilled; // 0x12e1
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private:
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[[maybe_unused]] uint8_t __pad12e2[0xe]; // 0x12e2
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public:
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bool m_bVoteCalled; // 0x12f0
bool m_bServerVoteOnReset; // 0x12f1
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private:
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[[maybe_unused]] uint8_t __pad12f2[0x2]; // 0x12f2
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public:
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float m_flVoteCheckThrottle; // 0x12f4
bool m_bBuyTimeEnded; // 0x12f8
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private:
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[[maybe_unused]] uint8_t __pad12f9[0x3]; // 0x12f9
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public:
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int32_t m_nLastFreezeEndBeep; // 0x12fc
bool m_bTargetBombed; // 0x1300
bool m_bBombDefused; // 0x1301
bool m_bMapHasBombZone; // 0x1302
bool m_bGunGameRespawnWithBomb; // 0x1303
float m_fGunGameBombRespawnTimer; // 0x1304
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private:
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[[maybe_unused]] uint8_t __pad1308[0x1c]; // 0x1308
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public:
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Vector m_vecMainCTSpawnPos; // 0x1324
CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x1330
CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0x1348
int32_t m_iNextCTSpawnPoint; // 0x1360
int32_t m_iNextTerroristSpawnPoint; // 0x1364
CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0x1368
CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x1380
bool m_bIsUnreservedGameServer; // 0x1398
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private:
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[[maybe_unused]] uint8_t __pad1399[0x3]; // 0x1399
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public:
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float m_fAutobalanceDisplayTime; // 0x139c
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private:
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[[maybe_unused]] uint8_t __pad13a0[0x268]; // 0x13a0
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public:
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bool m_bAllowWeaponSwitch; // 0x1608
bool m_bRoundTimeWarningTriggered; // 0x1609
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private:
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[[maybe_unused]] uint8_t __pad160a[0x2]; // 0x160a
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public:
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GameTime_t m_phaseChangeAnnouncementTime; // 0x160c
float m_fNextUpdateTeamClanNamesTime; // 0x1610
GameTime_t m_flLastThinkTime; // 0x1614
float m_fAccumulatedRoundOffDamage; // 0x1618
int32_t m_nShorthandedBonusLastEvalRound; // 0x161c
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private:
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[[maybe_unused]] uint8_t __pad1620[0x278]; // 0x1620
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public:
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// MNetworkEnable
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bool m_bMatchAbortedDueToPlayerBan; // 0x1898
bool m_bHasTriggeredRoundStartMusic; // 0x1899
bool m_bHasTriggeredCoopSpawnReset; // 0x189a
bool m_bSwitchingTeamsAtRoundReset; // 0x189b
int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x189c
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private:
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[[maybe_unused]] uint8_t __pad18a0[0x18]; // 0x18a0
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public:
// MNetworkEnable
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// MNetworkPolymorphic
CCSGameModeRules* m_pGameModeRules; // 0x18b8
// MNetworkEnable
CSurvivalGameRules m_SurvivalRules; // 0x18c0
KeyValues3 m_BtGlobalBlackboard; // 0x3558
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private:
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[[maybe_unused]] uint8_t __pad3568[0x58]; // 0x3568
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public:
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CHandle< CBaseEntity > m_hPlayerResource; // 0x35c0
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private:
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[[maybe_unused]] uint8_t __pad35c4[0x4]; // 0x35c4
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public:
// MNetworkEnable
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CRetakeGameRules m_RetakeRules; // 0x35c8
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private:
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[[maybe_unused]] uint8_t __pad3760[0x4c]; // 0x3760
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public:
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int32_t m_GuardianBotSkillLevelMax; // 0x37ac
int32_t m_GuardianBotSkillLevelMin; // 0x37b0
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private:
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[[maybe_unused]] uint8_t __pad37b4[0x4]; // 0x37b4
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public:
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CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x37b8
bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x3818
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private:
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[[maybe_unused]] uint8_t __pad381c[0x24]; // 0x381c
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnMatchEndCountChanged"
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uint8_t m_nMatchEndCount; // 0x3840
private:
[[maybe_unused]] uint8_t __pad3841[0x3]; // 0x3841
public:
// MNetworkEnable
int32_t m_nTTeamIntroVariant; // 0x3844
// MNetworkEnable
int32_t m_nCTTeamIntroVariant; // 0x3848
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// MNetworkEnable
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// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
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bool m_bTeamIntroPeriod; // 0x384c
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private:
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[[maybe_unused]] uint8_t __pad384d[0x3]; // 0x384d
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public:
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GameTime_t m_fTeamIntroPeriodEnd; // 0x3850
bool m_bPlayedTeamIntroVO; // 0x3854
// Static fields:
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static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);};
static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);};
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};
// Alignment: 14
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// Size: 0x5c0
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class CDangerZoneController : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bDangerZoneControllerEnabled; // 0x4b0
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// MNetworkEnable
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bool m_bMissionControlledExplosions; // 0x4b1
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private:
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[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
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public:
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// MNetworkEnable
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Vector m_vecEndGameCircleStart; // 0x4b4
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// MNetworkEnable
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Vector m_vecEndGameCircleEnd; // 0x4c0
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x4cc
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// MNetworkEnable
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float m_flFinalExpansionTime; // 0x4d0
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// MNetworkEnable
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CHandle< CDangerZone > m_DangerZones[42]; // 0x4d4
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// MNetworkEnable
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GameTime_t m_flWaveEndTimes[5]; // 0x57c
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// MNetworkEnable
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CHandle< CDangerZone > m_hTheFinalZone; // 0x590
float m_flLastDangerZoneStatusLogged; // 0x594
GameTime_t m_flLastDangerZoneDamageTime; // 0x598
bool m_bFirstBombWarning; // 0x59c
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private:
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[[maybe_unused]] uint8_t __pad059d[0x3]; // 0x59d
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public:
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int32_t m_numWaveRewardsGranted; // 0x5a0
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private:
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[[maybe_unused]] uint8_t __pad05a4[0x4]; // 0x5a4
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public:
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CUtlVector< CPointEntity* > m_pGasCanLaunchers; // 0x5a8
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeFloat
{
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public:
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float m_flValues[2]; // 0x0
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeInt
{
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public:
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int32_t m_nValues[2]; // 0x0
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};
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// Alignment: 4
// Size: 0x18
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class CIronSightController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
bool m_bIronSightAvailable; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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float m_flIronSightAmount; // 0xc
float m_flIronSightAmountGained; // 0x10
float m_flIronSightAmountBiased; // 0x14
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};
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// Alignment: 1
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// Size: 0x4c0
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class CPointDZParadropDenialRegion : public CServerOnlyPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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float m_flRadius; // 0x4b8
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessage
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessageQueue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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float m_tmMessageEnd; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayerController* m_pPlayerController; // 0x28
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};
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// Alignment: 0
// Size: 0x40
class CCSPlayer_DamageReactServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x78
class CCSPlayer_ParachuteServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x60
class CCSPlayer_RadioServices : public CPlayerPawnComponent
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{
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public:
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GameTime_t m_flGotHostageTalkTimer; // 0x40
GameTime_t m_flDefusingTalkTimer; // 0x44
GameTime_t m_flC4PlantTalkTimer; // 0x48
float m_flRadioTokenSlots[3]; // 0x4c
bool m_bIgnoreRadio; // 0x58
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};
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// Alignment: 6
// Size: 0x178
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class CBaseIssue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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char m_szTypeString[64]; // 0x20
char m_szDetailsString[260]; // 0x60
int32_t m_iNumYesVotes; // 0x164
int32_t m_iNumNoVotes; // 0x168
int32_t m_iNumPotentialVotes; // 0x16c
CVoteController* m_pVoteController; // 0x170
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};
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// Alignment: 15
// Size: 0x678
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class CVoteController : public CBaseEntity
{
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public:
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// MNetworkEnable
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int32_t m_iActiveIssueIndex; // 0x4b0
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// MNetworkEnable
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int32_t m_iOnlyTeamToVote; // 0x4b4
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// MNetworkEnable
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int32_t m_nVoteOptionCount[5]; // 0x4b8
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// MNetworkEnable
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int32_t m_nPotentialVotes; // 0x4cc
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// MNetworkEnable
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bool m_bIsYesNoVote; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
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public:
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CountdownTimer m_acceptingVotesTimer; // 0x4d8
CountdownTimer m_executeCommandTimer; // 0x4f0
CountdownTimer m_resetVoteTimer; // 0x508
CUtlVector< uint64 > m_arrVotedUsers; // 0x520
int32_t m_nVotesCast[64]; // 0x538
CPlayerSlot m_playerHoldingVote; // 0x638
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CPlayerSlot m_playerOverrideForVote; // 0x63c
int32_t m_nHighestCountIndex; // 0x640
private:
[[maybe_unused]] uint8_t __pad0644[0x4]; // 0x644
public:
CUtlVector< CBaseIssue* > m_potentialIssues; // 0x648
CUtlVector< char* > m_VoteOptions; // 0x660
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};
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// Alignment: 24
// Size: 0xed8
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class CMapVetoPickController : public CBaseEntity
{
public:
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bool m_bPlayedIntroVcd; // 0x4b0
bool m_bNeedToPlayFiveSecondsRemaining; // 0x4b1
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private:
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[[maybe_unused]] uint8_t __pad04b2[0x1e]; // 0x4b2
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public:
double m_dblPreMatchDraftSequenceTime; // 0x4d0
bool m_bPreMatchDraftStateChanged; // 0x4d8
private:
[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
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public:
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// MNetworkEnable
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int32_t m_nDraftType; // 0x4dc
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// MNetworkEnable
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int32_t m_nTeamWinningCoinToss; // 0x4e0
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// MNetworkEnable
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int32_t m_nTeamWithFirstChoice[64]; // 0x4e4
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// MNetworkEnable
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int32_t m_nVoteMapIdsList[7]; // 0x5e4
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// MNetworkEnable
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int32_t m_nAccountIDs[64]; // 0x600
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// MNetworkEnable
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int32_t m_nMapId0[64]; // 0x700
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// MNetworkEnable
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int32_t m_nMapId1[64]; // 0x800
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// MNetworkEnable
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int32_t m_nMapId2[64]; // 0x900
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// MNetworkEnable
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int32_t m_nMapId3[64]; // 0xa00
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// MNetworkEnable
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int32_t m_nMapId4[64]; // 0xb00
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// MNetworkEnable
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int32_t m_nMapId5[64]; // 0xc00
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// MNetworkEnable
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int32_t m_nStartingSide0[64]; // 0xd00
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// MNetworkEnable
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int32_t m_nCurrentPhase; // 0xe00
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// MNetworkEnable
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int32_t m_nPhaseStartTick; // 0xe04
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// MNetworkEnable
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int32_t m_nPhaseDurationTicks; // 0xe08
private:
[[maybe_unused]] uint8_t __pad0e0c[0x4]; // 0xe0c
public:
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xe10
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe38
CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe60
CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe88
CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xeb0
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};
// Alignment: 0
// Size: 0x1
class CCSPulseServerFuncs_Globals
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b8
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class CPointDZItemSpawn : public CServerOnlyPointEntity
{
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public:
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// No members available
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};
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// Alignment: 7
2023-06-07 01:07:02 +00:00
// Size: 0x4e0
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class CPointDZWeaponSpawn : public CPointDZItemSpawn
{
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private:
[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
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public:
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int32_t m_nGroupID; // 0x4c0
float m_flDefaultWeight; // 0x4c4
float m_flCurrentWeight; // 0x4c8
CHandle< CBaseEntity > m_hItem; // 0x4cc
CUtlSymbolLarge m_iszDoorName; // 0x4d0
CHandle< CDZDoor > m_hDoor; // 0x4d8
int32_t m_nPrice; // 0x4dc
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};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x4d0
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class CPointDZItemSpawnGroup : public CServerOnlyPointEntity
{
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public:
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float m_flRadius; // 0x4b0
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4d8
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class CPointDZWeaponSpawnGroup : public CPointDZItemSpawnGroup
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x4c0
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class CPointDZDroneGunSpawn : public CServerOnlyPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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bool m_bSpawnAutomatically; // 0x4b8
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};
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// Alignment: 0
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// Size: 0x4b8
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class CPointDZParachuteSpawn : public CServerOnlyPointEntity
{
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public:
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// No members available
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};
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// Alignment: 5
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// Size: 0x500
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class CLogicEventListener : public CLogicalEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0
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public:
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CUtlSymbolLarge m_iszEventName; // 0x4c0
bool m_bIsEnabled; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
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public:
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int32_t m_nTeam; // 0x4cc
bool m_bFetchEventData; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
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public:
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CEntityIOOutput m_OnEventFired; // 0x4d8
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};
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// Alignment: 12
// Size: 0xd0
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class CBot
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
CCSPlayerPawnBase* m_pPlayer; // 0x10
bool m_bHasSpawned; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
uint32_t m_id; // 0x1c
private:
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[[maybe_unused]] uint8_t __pad0020[0x70]; // 0x20
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public:
bool m_isRunning; // 0x90
bool m_isCrouching; // 0x91
private:
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[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
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public:
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float m_forwardSpeed; // 0x94
float m_leftSpeed; // 0x98
float m_verticalSpeed; // 0x9c
uint64_t m_buttonFlags; // 0xa0
float m_jumpTimestamp; // 0xa8
Vector m_viewForward; // 0xac
private:
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[[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8
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public:
int32_t m_postureStackIndex; // 0xc8
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};
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// Alignment: 0
// Size: 0x58
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class CBtNode
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x58]; // 0x0
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x58
class CBtNodeDecorator : public CBtNode
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x58
class CBtNodeComposite : public CBtNode
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{
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public:
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// No members available
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};
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// Alignment: 12
// Size: 0xf8
class CBtActionAim : public CBtNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
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public:
CUtlString m_szSensorInputKey; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
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public:
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CUtlString m_szAimReadyKey; // 0x80
float m_flZoomCooldownTimestamp; // 0x88
bool m_bDoneAiming; // 0x8c
private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
float m_flLerpStartTime; // 0x90
float m_flNextLookTargetLerpTime; // 0x94
float m_flPenaltyReductionRatio; // 0x98
QAngle m_NextLookTarget; // 0x9c
CountdownTimer m_AimTimer; // 0xa8
CountdownTimer m_SniperHoldTimer; // 0xc0
CountdownTimer m_FocusIntervalTimer; // 0xd8
bool m_bAcquired; // 0xf0
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};
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// Alignment: 4
// Size: 0xb0
class CBtActionCombatPositioning : public CBtNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
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public:
CUtlString m_szSensorInputKey; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
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public:
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CUtlString m_szIsAttackingKey; // 0x80
CountdownTimer m_ActionTimer; // 0x88
bool m_bCrouching; // 0xa0
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};
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// Alignment: 14
// Size: 0xe8
class CBtActionMoveTo : public CBtNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
CUtlString m_szDestinationInputKey; // 0x60
CUtlString m_szHidingSpotInputKey; // 0x68
CUtlString m_szThreatInputKey; // 0x70
Vector m_vecDestination; // 0x78
bool m_bAutoLookAdjust; // 0x84
bool m_bComputePath; // 0x85
private:
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[[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86
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public:
float m_flDamagingAreasPenaltyCost; // 0x88
private:
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[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
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public:
CountdownTimer m_CheckApproximateCornersTimer; // 0x90
CountdownTimer m_CheckHighPriorityItem; // 0xa8
CountdownTimer m_RepathTimer; // 0xc0
float m_flArrivalEpsilon; // 0xd8
float m_flAdditionalArrivalEpsilon2D; // 0xdc
float m_flHidingSpotCheckDistanceThreshold; // 0xe0
float m_flNearestAreaDistanceThreshold; // 0xe4
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};
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// Alignment: 1
// Size: 0x78
class CBtActionParachutePositioning : public CBtNode
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{
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public:
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CountdownTimer m_ActionTimer; // 0x58
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};
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// Alignment: 1
// Size: 0x60
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class CBtNodeCondition : public CBtNodeDecorator
{
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public:
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bool m_bNegated; // 0x58
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};
// Alignment: 3
// Size: 0x98
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class CBtNodeConditionInactive : public CBtNodeCondition
{
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private:
[[maybe_unused]] uint8_t __pad0060[0x18]; // 0x60
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public:
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float m_flRoundStartThresholdSeconds; // 0x78
float m_flSensorInactivityThresholdSeconds; // 0x7c
CountdownTimer m_SensorInactivityTimer; // 0x80
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};
// Alignment: 0
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// Size: 0x4b0
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class CPointEntity : public CBaseEntity
{
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public:
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// No members available
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};
// Alignment: 25
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// Size: 0x1630
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class CEnvCombinedLightProbeVolume : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x10d0]; // 0x4b0
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public:
// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
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Color m_Color; // 0x1580
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// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
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float m_flBrightness; // 0x1584
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1588
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x1590
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private:
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[[maybe_unused]] uint8_t __pad1591[0x7]; // 0x1591
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1598
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15a0
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15b0
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// MNetworkEnable
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Vector m_vBoxMins; // 0x15b8
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x15c4
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x15d0
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// MNetworkEnable
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bool m_bMoveable; // 0x15d8
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private:
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[[maybe_unused]] uint8_t __pad15d9[0x3]; // 0x15d9
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x15dc
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x15e0
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// MNetworkEnable
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int32_t m_nPriority; // 0x15e4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x15e8
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private:
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[[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9
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public:
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x15ec
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x15f0
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// MNetworkEnable
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int32_t m_nLightProbeSizeX; // 0x15fc
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// MNetworkEnable
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int32_t m_nLightProbeSizeY; // 0x1600
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ; // 0x1604
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX; // 0x1608
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY; // 0x160c
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// MNetworkEnable
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int32_t m_nLightProbeAtlasZ; // 0x1610
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private:
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[[maybe_unused]] uint8_t __pad1614[0x15]; // 0x1614
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x1629
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};
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// Alignment: 19
2023-06-07 01:07:02 +00:00
// Size: 0x610
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class CEnvCubemap : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0xf0]; // 0x4b0
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5a0
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x5a8
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private:
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[[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9
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public:
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// MNetworkEnable
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float m_flInfluenceRadius; // 0x5ac
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// MNetworkEnable
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Vector m_vBoxProjectMins; // 0x5b0
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// MNetworkEnable
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Vector m_vBoxProjectMaxs; // 0x5bc
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x5c8
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// MNetworkEnable
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bool m_bMoveable; // 0x5d0
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private:
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[[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x5d4
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x5d8
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// MNetworkEnable
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int32_t m_nPriority; // 0x5dc
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x5e0
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x5e4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flDiffuseScale; // 0x5f0
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// MNetworkEnable
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bool m_bStartDisabled; // 0x5f4
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// MNetworkEnable
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bool m_bDefaultEnvMap; // 0x5f5
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// MNetworkEnable
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bool m_bDefaultSpecEnvMap; // 0x5f6
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// MNetworkEnable
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bool m_bIndoorCubeMap; // 0x5f7
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// MNetworkEnable
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bool m_bCopyDiffuseFromDefaultCubemap; // 0x5f8
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private:
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[[maybe_unused]] uint8_t __pad05f9[0xf]; // 0x5f9
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x608
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};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x610
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class CEnvCubemapBox : public CEnvCubemap
{
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public:
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// No members available
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};
// Alignment: 18
2023-06-07 01:07:02 +00:00
// Size: 0x500
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class CEnvCubemapFog : public CBaseEntity
{
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public:
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// MNetworkEnable
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float m_flEndDistance; // 0x4b0
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// MNetworkEnable
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float m_flStartDistance; // 0x4b4
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// MNetworkEnable
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float m_flFogFalloffExponent; // 0x4b8
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// MNetworkEnable
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bool m_bHeightFogEnabled; // 0x4bc
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private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
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// MNetworkEnable
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float m_flFogHeightWidth; // 0x4c0
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// MNetworkEnable
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float m_flFogHeightEnd; // 0x4c4
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// MNetworkEnable
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float m_flFogHeightStart; // 0x4c8
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// MNetworkEnable
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float m_flFogHeightExponent; // 0x4cc
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// MNetworkEnable
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float m_flLODBias; // 0x4d0
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// MNetworkEnable
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bool m_bActive; // 0x4d4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4d5
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private:
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[[maybe_unused]] uint8_t __pad04d6[0x2]; // 0x4d6
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public:
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// MNetworkEnable
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float m_flFogMaxOpacity; // 0x4d8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nCubemapSourceType; // 0x4dc
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4e0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CUtlSymbolLarge m_iszSkyEntity; // 0x4e8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f0
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// MNetworkEnable
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bool m_bHasHeightFogEnd; // 0x4f8
bool m_bFirstTime; // 0x4f9
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};
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// Alignment: 16
2023-06-07 01:07:02 +00:00
// Size: 0x4f0
2023-03-23 13:52:33 +00:00
class CGradientFog : public CBaseEntity
{
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public:
// MNetworkEnable
2023-06-07 01:07:02 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4b0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartDistance; // 0x4b8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndDistance; // 0x4bc
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// MNetworkEnable
2023-03-22 22:31:08 +00:00
// MNetworkChangeCallback "FogStateChanged"
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bool m_bHeightFogEnabled; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartHeight; // 0x4c4
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// MNetworkEnable
2023-03-22 22:31:08 +00:00
// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndHeight; // 0x4c8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFarZ; // 0x4cc
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// MNetworkEnable
2023-03-22 22:31:08 +00:00
// MNetworkChangeCallback "FogStateChanged"
2023-06-07 01:07:02 +00:00
float m_flFogMaxOpacity; // 0x4d0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogFalloffExponent; // 0x4d4
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogVerticalExponent; // 0x4d8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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Color m_fogColor; // 0x4dc
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStrength; // 0x4e0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFadeTime; // 0x4e4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4e8
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// MNetworkEnable
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bool m_bIsEnabled; // 0x4e9
bool m_bGradientFogNeedsTextures; // 0x4ea
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};
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// Alignment: 18
2023-06-07 01:07:02 +00:00
// Size: 0x1508
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class CEnvLightProbeVolume : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0xfe0]; // 0x4b0
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1490
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1498
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14a8
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// MNetworkEnable
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Vector m_vBoxMins; // 0x14b0
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x14bc
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x14c8
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// MNetworkEnable
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bool m_bMoveable; // 0x14d0
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private:
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[[maybe_unused]] uint8_t __pad14d1[0x3]; // 0x14d1
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x14d4
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// MNetworkEnable
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int32_t m_nPriority; // 0x14d8
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// MNetworkEnable
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bool m_bStartDisabled; // 0x14dc
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private:
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[[maybe_unused]] uint8_t __pad14dd[0x3]; // 0x14dd
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public:
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// MNetworkEnable
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int32_t m_nLightProbeSizeX; // 0x14e0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nLightProbeSizeY; // 0x14e4
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ; // 0x14e8
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX; // 0x14ec
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY; // 0x14f0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nLightProbeAtlasZ; // 0x14f4
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private:
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[[maybe_unused]] uint8_t __pad14f8[0x9]; // 0x14f8
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x1501
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};
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// Alignment: 6
// Size: 0x4c8
class CPlayerVisibility : public CBaseEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flVisibilityStrength; // 0x4b0
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogDistanceMultiplier; // 0x4b4
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFogMaxDensityMultiplier; // 0x4b8
// MNetworkEnable
// MNetworkChangeCallback "PlayerVisibilityStateChanged"
float m_flFadeTime; // 0x4bc
// MNetworkEnable
bool m_bStartDisabled; // 0x4c0
// MNetworkEnable
bool m_bIsEnabled; // 0x4c1
};
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// Alignment: 8
2023-06-07 01:07:02 +00:00
// Size: 0x4d8
2023-03-23 13:52:33 +00:00
class CTonemapController2 : public CBaseEntity
{
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public:
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// MNetworkEnable
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float m_flAutoExposureMin; // 0x4b0
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// MNetworkEnable
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float m_flAutoExposureMax; // 0x4b4
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// MNetworkEnable
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float m_flTonemapPercentTarget; // 0x4b8
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels; // 0x4bc
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flTonemapMinAvgLum; // 0x4c0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flExposureAdaptationSpeedUp; // 0x4c4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flExposureAdaptationSpeedDown; // 0x4c8
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x4cc
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};
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// Alignment: 28
2023-06-07 01:07:02 +00:00
// Size: 0x530
2023-03-23 13:52:33 +00:00
class CEnvVolumetricFogController : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flScattering; // 0x4b0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flAnisotropy; // 0x4b4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flFadeSpeed; // 0x4b8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flDrawDistance; // 0x4bc
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flFadeInStart; // 0x4c0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flFadeInEnd; // 0x4c4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flIndirectStrength; // 0x4c8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nIndirectTextureDimX; // 0x4cc
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nIndirectTextureDimY; // 0x4d0
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nIndirectTextureDimZ; // 0x4d4
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
Vector m_vBoxMins; // 0x4d8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
Vector m_vBoxMaxs; // 0x4e4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bActive; // 0x4f0
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private:
2023-06-07 01:07:02 +00:00
[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
GameTime_t m_flStartAnisoTime; // 0x4f4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
GameTime_t m_flStartScatterTime; // 0x4f8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
GameTime_t m_flStartDrawDistanceTime; // 0x4fc
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flStartAnisotropy; // 0x500
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flStartScattering; // 0x504
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flStartDrawDistance; // 0x508
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flDefaultAnisotropy; // 0x50c
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flDefaultScattering; // 0x510
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flDefaultDrawDistance; // 0x514
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bStartDisabled; // 0x518
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bEnableIndirect; // 0x519
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bIsMaster; // 0x51a
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private:
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[[maybe_unused]] uint8_t __pad051b[0x5]; // 0x51b
2023-03-23 13:52:33 +00:00
public:
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x520
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nForceRefreshCount; // 0x528
bool m_bFirstTime; // 0x52c
2023-03-22 22:31:08 +00:00
};
// Alignment: 7
2023-06-07 01:07:02 +00:00
// Size: 0x4e0
2023-03-23 13:52:33 +00:00
class CEnvVolumetricFogVolume : public CBaseEntity
{
2023-03-22 22:31:08 +00:00
public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bActive; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
2023-03-23 13:52:33 +00:00
public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
Vector m_vBoxMins; // 0x4b4
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
Vector m_vBoxMaxs; // 0x4c0
2023-03-15 15:20:35 +00:00
// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bStartDisabled; // 0x4cc
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private:
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[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
2023-03-23 13:52:33 +00:00
public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flStrength; // 0x4d0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nFalloffShape; // 0x4d4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
float m_flFalloffExponent; // 0x4d8
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};
// Alignment: 3
2023-06-07 01:07:02 +00:00
// Size: 0x520
2023-03-23 13:52:33 +00:00
class CFogController : public CBaseEntity
{
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public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
fogparams_t m_fog; // 0x4b0
bool m_bUseAngles; // 0x518
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private:
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[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
2023-03-23 13:52:33 +00:00
public:
2023-06-07 01:07:02 +00:00
int32_t m_iChangedVariables; // 0x51c
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};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
2023-03-23 13:52:33 +00:00
class CInfoTarget : public CPointEntity
{
2023-03-22 22:31:08 +00:00
public:
2023-03-24 22:00:12 +00:00
// No members available
2023-03-22 22:31:08 +00:00
};
2023-03-15 15:20:35 +00:00
2023-03-22 22:31:08 +00:00
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
class CInfoTargetServerOnly : public CServerOnlyPointEntity
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{
2023-03-15 15:20:35 +00:00
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-06-07 01:07:02 +00:00
// Alignment: 0
// Size: 0x4b0
class CInfoParticleTarget : public CPointEntity
{
public:
// No members available
};
// Alignment: 3
// Size: 0x4c8
class CInfoVisibilityBox : public CBaseEntity
{
2023-09-04 21:12:06 +00:00
private:
[[maybe_unused]] uint8_t __pad04b0[0x4]; // 0x4b0
2023-03-22 22:31:08 +00:00
public:
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nMode; // 0x4b4
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
Vector m_vBoxSize; // 0x4b8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
bool m_bEnabled; // 0x4c4
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};
// Alignment: 7
2023-06-07 01:07:02 +00:00
// Size: 0x4f0
2023-03-23 13:52:33 +00:00
class CInfoWorldLayer : public CBaseEntity
{
2023-03-22 22:31:08 +00:00
public:
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CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4b0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CUtlSymbolLarge m_worldName; // 0x4d8
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CUtlSymbolLarge m_layerName; // 0x4e0
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// MNetworkEnable
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bool m_bWorldLayerVisible; // 0x4e8
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// MNetworkEnable
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bool m_bEntitiesSpawned; // 0x4e9
bool m_bCreateAsChildSpawnGroup; // 0x4ea
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private:
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[[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb
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public:
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uint32_t m_hLayerSpawnGroup; // 0x4ec
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};
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// Alignment: 8
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// Size: 0x4f0
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class CMultiLightProxy : public CLogicalEntity
{
public:
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CUtlSymbolLarge m_iszLightNameFilter; // 0x4b0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4b8
float m_flLightRadiusFilter; // 0x4c0
float m_flBrightnessDelta; // 0x4c4
bool m_bPerformScreenFade; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
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public:
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float m_flTargetBrightnessMultiplier; // 0x4cc
float m_flCurrentBrightnessMultiplier; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
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public:
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CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4d8
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};
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// Alignment: 24
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// Size: 0x510
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class CPointCamera : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_FOV; // 0x4b0
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// MNetworkEnable
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float m_Resolution; // 0x4b4
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// MNetworkEnable
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bool m_bFogEnable; // 0x4b8
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// MNetworkEnable
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Color m_FogColor; // 0x4b9
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private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
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// MNetworkEnable
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float m_flFogStart; // 0x4c0
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// MNetworkEnable
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float m_flFogEnd; // 0x4c4
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// MNetworkEnable
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float m_flFogMaxDensity; // 0x4c8
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// MNetworkEnable
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bool m_bActive; // 0x4cc
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// MNetworkEnable
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bool m_bUseScreenAspectRatio; // 0x4cd
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private:
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[[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce
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public:
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// MNetworkEnable
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float m_flAspectRatio; // 0x4d0
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// MNetworkEnable
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bool m_bNoSky; // 0x4d4
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private:
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[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
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public:
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// MNetworkEnable
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float m_fBrightness; // 0x4d8
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// MNetworkEnable
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float m_flZFar; // 0x4dc
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// MNetworkEnable
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float m_flZNear; // 0x4e0
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// MNetworkEnable
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bool m_bDofEnabled; // 0x4e4
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private:
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[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
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public:
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// MNetworkEnable
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float m_flDofNearBlurry; // 0x4e8
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// MNetworkEnable
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float m_flDofNearCrisp; // 0x4ec
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// MNetworkEnable
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float m_flDofFarCrisp; // 0x4f0
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// MNetworkEnable
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float m_flDofFarBlurry; // 0x4f4
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// MNetworkEnable
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float m_flDofTiltToGround; // 0x4f8
float m_TargetFOV; // 0x4fc
float m_DegreesPerSecond; // 0x500
bool m_bIsOn; // 0x504
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private:
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[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
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public:
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CPointCamera* m_pNext; // 0x508
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};
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// Alignment: 1
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// Size: 0x518
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class CPointCameraVFOV : public CPointCamera
{
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public:
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float m_flVerticalFOV; // 0x510
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};
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// Alignment: 12
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// Size: 0x540
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class CPointTemplate : public CLogicalEntity
{
public:
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CUtlSymbolLarge m_iszWorldName; // 0x4b0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4b8
CUtlSymbolLarge m_iszEntityFilterName; // 0x4c0
float m_flTimeoutInterval; // 0x4c8
bool m_bAsynchronouslySpawnEntities; // 0x4cc
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private:
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[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
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public:
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CEntityIOOutput m_pOutputOnSpawned; // 0x4d0
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4f8
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4fc
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x500
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x518
HSCRIPT m_ScriptSpawnCallback; // 0x530
HSCRIPT m_ScriptCallbackScope; // 0x538
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};
// Alignment: 4
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// Size: 0x4e0
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class CGameGibManager : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x20]; // 0x4b0
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public:
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bool m_bAllowNewGibs; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
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public:
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int32_t m_iCurrentMaxPieces; // 0x4d4
int32_t m_iMaxPieces; // 0x4d8
int32_t m_iLastFrame; // 0x4dc
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};
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// Alignment: 3
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// Size: 0x4d0
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class CSoundAreaEntityBase : public CBaseEntity
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszSoundAreaType; // 0x4b8
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// MNetworkEnable
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Vector m_vPos; // 0x4c0
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};
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// Alignment: 1
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// Size: 0x4d8
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class CSoundAreaEntitySphere : public CSoundAreaEntityBase
{
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public:
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// MNetworkEnable
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float m_flRadius; // 0x4d0
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};
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// Alignment: 2
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// Size: 0x4e8
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class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
{
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public:
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// MNetworkEnable
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Vector m_vMin; // 0x4d0
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// MNetworkEnable
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Vector m_vMax; // 0x4dc
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};
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// Alignment: 4
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// Size: 0x568
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class CTeam : public CBaseEntity
{
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public:
// MNetworkEnable
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// MNetworkAlias "m_aPlayers"
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CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4b0
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// MNetworkEnable
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// MNetworkAlias "m_aPawns"
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CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4c8
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// MNetworkEnable
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int32_t m_iScore; // 0x4e0
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// MNetworkEnable
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char m_szTeamname[129]; // 0x4e4
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};
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// Alignment: 25
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// Size: 0x690
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class CBasePlayerController : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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uint64_t m_nInButtonsWhichAreToggles; // 0x4b8
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// MNetworkEnable
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// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nTickBase; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x2c]; // 0x4c4
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnPawnChanged"
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CHandle< CBasePlayerPawn > m_hPawn; // 0x4f0
CSplitScreenSlot m_nSplitScreenSlot; // 0x4f4
CHandle< CBasePlayerController > m_hSplitOwner; // 0x4f8
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private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
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CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x500
bool m_bIsHLTV; // 0x518
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private:
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[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnConnectionStateChanged"
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PlayerConnectedState m_iConnected; // 0x51c
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// MNetworkEnable
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// MNetworkChangeCallback "OnPlayerControllerNameChanged"
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char m_iszPlayerName[128]; // 0x520
CUtlString m_szNetworkIDString; // 0x5a0
float m_fLerpTime; // 0x5a8
bool m_bLagCompensation; // 0x5ac
bool m_bPredict; // 0x5ad
bool m_bAutoKickDisabled; // 0x5ae
bool m_bIsLowViolence; // 0x5af
bool m_bGamePaused; // 0x5b0
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private:
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[[maybe_unused]] uint8_t __pad05b1[0x77]; // 0x5b1
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public:
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int32_t m_nHighestCommandNumberReceived; // 0x628
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private:
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[[maybe_unused]] uint8_t __pad062c[0x4]; // 0x62c
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public:
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int64_t m_nUsecTimestampLastUserCmdReceived; // 0x630
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private:
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[[maybe_unused]] uint8_t __pad0638[0x10]; // 0x638
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public:
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ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x648
float m_flLastPlayerTalkTime; // 0x64c
float m_flLastEntitySteadyState; // 0x650
int32_t m_nAvailableEntitySteadyState; // 0x654
bool m_bHasAnySteadyStateEnts; // 0x658
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private:
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[[maybe_unused]] uint8_t __pad0659[0xf]; // 0x659
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public:
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// MNetworkEnable
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// MNetworkEncoder
// MNetworkChangeCallback "OnSteamIDChanged"
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uint64_t m_steamID; // 0x668
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// MNetworkEnable
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uint32_t m_iDesiredFOV; // 0x670
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// Static fields:
static bool &Get_sm_bRunningPredictedClientStringCommands(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayerController")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 14
// Size: 0x178
class CBasePlayerVData : public CEntitySubclassVDataBase
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{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSkillFloat m_flHeadDamageMultiplier; // 0x108
CSkillFloat m_flChestDamageMultiplier; // 0x118
CSkillFloat m_flStomachDamageMultiplier; // 0x128
CSkillFloat m_flArmDamageMultiplier; // 0x138
CSkillFloat m_flLegDamageMultiplier; // 0x148
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// MPropertyGroupName "Water"
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float m_flHoldBreathTime; // 0x158
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// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
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float m_flDrowningDamageInterval; // 0x15c
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// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
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int32_t m_nDrowningDamageInitial; // 0x160
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// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
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int32_t m_nDrowningDamageMax; // 0x164
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// MPropertyGroupName "Water"
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int32_t m_nWaterSpeed; // 0x168
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// MPropertyGroupName "Use"
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float m_flUseRange; // 0x16c
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// MPropertyGroupName "Use"
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float m_flUseAngleTolerance; // 0x170
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// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
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float m_flCrouchTime; // 0x174
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};
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// Alignment: 21
// Size: 0x240
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class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
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{
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public:
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// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
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// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
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bool m_bBuiltRightHanded; // 0x108
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// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
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bool m_bAllowFlipping; // 0x109
bool m_bIsFullAuto; // 0x10a
private:
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[[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b
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public:
int32_t m_nNumBullets; // 0x10c
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
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CUtlString m_sMuzzleAttachment; // 0x110
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// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
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ItemFlagTypes_t m_iFlags; // 0x1f8
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nPrimaryAmmoType; // 0x1f9
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nSecondaryAmmoType; // 0x1fa
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private:
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[[maybe_unused]] uint8_t __pad01fb[0x1]; // 0x1fb
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public:
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// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
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int32_t m_iMaxClip1; // 0x1fc
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// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
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int32_t m_iMaxClip2; // 0x200
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// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip1; // 0x204
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// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip2; // 0x208
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// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
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int32_t m_iWeight; // 0x20c
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// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchTo; // 0x210
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// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchFrom; // 0x211
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private:
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[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
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public:
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// MPropertyGroupName "UI"
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RumbleEffect_t m_iRumbleEffect; // 0x214
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x218
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// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iSlot; // 0x238
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iPosition; // 0x23c
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoGameEventProxy : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszEventName; // 0x4b0
float m_flRange; // 0x4b8
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x4b8
2023-03-23 13:52:33 +00:00
class CProjectedDecal : public CPointEntity
{
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public:
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int32_t m_nTexture; // 0x4b0
float m_flDistance; // 0x4b4
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x6e0
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class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
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public:
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// MNetworkEnable
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CBaseAnimGraphController m_animationController; // 0x470
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x6b0
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// Static fields:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 26
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// Size: 0x700
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class CBaseModelEntity : public CBaseEntity
{
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public:
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// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
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CRenderComponent* m_CRenderComponent; // 0x4b0
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// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
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CHitboxComponent m_CHitboxComponent; // 0x4b8
GameTime_t m_flDissolveStartTime; // 0x4e0
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private:
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[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
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public:
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CEntityIOOutput m_OnIgnite; // 0x4e8
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// MNetworkEnable
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RenderMode_t m_nRenderMode; // 0x510
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// MNetworkEnable
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RenderFx_t m_nRenderFX; // 0x511
bool m_bAllowFadeInView; // 0x512
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// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
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Color m_clrRender; // 0x513
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private:
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[[maybe_unused]] uint8_t __pad0517[0x1]; // 0x517
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
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CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x518
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// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
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CUtlStringToken m_LightGroup; // 0x568
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// MNetworkEnable
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bool m_bRenderToCubemaps; // 0x56c
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private:
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[[maybe_unused]] uint8_t __pad056d[0x3]; // 0x56d
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public:
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// MNetworkEnable
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CCollisionProperty m_Collision; // 0x570
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// MNetworkEnable
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CGlowProperty m_Glow; // 0x620
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// MNetworkEnable
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float m_flGlowBackfaceMult; // 0x678
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// MNetworkEnable
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float m_fadeMinDist; // 0x67c
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// MNetworkEnable
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float m_fadeMaxDist; // 0x680
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// MNetworkEnable
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float m_flFadeScale; // 0x684
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// MNetworkEnable
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float m_flShadowStrength; // 0x688
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// MNetworkEnable
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uint8_t m_nObjectCulling; // 0x68c
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private:
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[[maybe_unused]] uint8_t __pad068d[0x3]; // 0x68d
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public:
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// MNetworkEnable
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int32_t m_nAddDecal; // 0x690
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// MNetworkEnable
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Vector m_vDecalPosition; // 0x694
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// MNetworkEnable
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Vector m_vDecalForwardAxis; // 0x6a0
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// MNetworkEnable
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float m_flDecalHealBloodRate; // 0x6ac
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// MNetworkEnable
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float m_flDecalHealHeightRate; // 0x6b0
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private:
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[[maybe_unused]] uint8_t __pad06b4[0x4]; // 0x6b4
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6b8
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CNetworkViewOffsetVector m_vecViewOffset; // 0x6d0
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CServerOnlyModelEntity : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CModelPointEntity : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 7
2023-06-07 01:07:02 +00:00
// Size: 0x508
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class CLogicRelay : public CLogicalEntity
{
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public:
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CEntityIOOutput m_OnTrigger; // 0x4b0
CEntityIOOutput m_OnSpawn; // 0x4d8
bool m_bDisabled; // 0x500
bool m_bWaitForRefire; // 0x501
bool m_bTriggerOnce; // 0x502
bool m_bFastRetrigger; // 0x503
bool m_bPassthoughCaller; // 0x504
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};
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// Alignment: 22
2023-06-07 01:07:02 +00:00
// Size: 0xc78
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class CParticleSystem : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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char m_szSnapshotFileName[512]; // 0x700
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// MNetworkEnable
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bool m_bActive; // 0x900
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// MNetworkEnable
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bool m_bFrozen; // 0x901
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private:
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[[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902
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public:
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// MNetworkEnable
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float m_flFreezeTransitionDuration; // 0x904
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// MNetworkEnable
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int32_t m_nStopType; // 0x908
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// MNetworkEnable
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bool m_bAnimateDuringGameplayPause; // 0x90c
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private:
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[[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x910
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x918
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// MNetworkEnable
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float m_flPreSimTime; // 0x91c
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// MNetworkEnable
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Vector m_vServerControlPoints[4]; // 0x920
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// MNetworkEnable
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uint8_t m_iServerControlPointAssignments[4]; // 0x950
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// MNetworkEnable
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CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x954
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// MNetworkEnable
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bool m_bNoSave; // 0xa54
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// MNetworkEnable
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bool m_bNoFreeze; // 0xa55
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// MNetworkEnable
bool m_bNoRamp; // 0xa56
bool m_bStartActive; // 0xa57
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CUtlSymbolLarge m_iszEffectName; // 0xa58
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa60
int32_t m_nDataCP; // 0xc60
Vector m_vecDataCPValue; // 0xc64
int32_t m_nTintCP; // 0xc70
Color m_clrTint; // 0xc74
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};
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// Alignment: 16
2023-06-07 01:07:02 +00:00
// Size: 0x590
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class CPathParticleRope : public CBaseEntity
{
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public:
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bool m_bStartActive; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_flMaxSimulationTime; // 0x4b4
CUtlSymbolLarge m_iszEffectName; // 0x4b8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4c0
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// MNetworkEnable
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float m_flParticleSpacing; // 0x4d8
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flSlack; // 0x4dc
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flRadius; // 0x4e0
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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Color m_ColorTint; // 0x4e4
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// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
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int32_t m_nEffectState; // 0x4e8
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private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4f0
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4f8
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x510
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x528
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x540
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// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
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CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x558
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// MNetworkEnable
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CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x570
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x590
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class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x708
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class CFuncWall : public CBaseModelEntity
{
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public:
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int32_t m_nState; // 0x700
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x708
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class CFuncWallToggle : public CFuncWall
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CFuncVehicleClip : public CBaseModelEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CFuncIllusionary : public CBaseModelEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x708
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class CFuncVPhysicsClip : public CBaseModelEntity
{
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public:
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bool m_bDisabled; // 0x700
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};
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// Alignment: 3
2023-06-07 01:07:02 +00:00
// Size: 0x718
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class CFuncInteractionLayerClip : public CBaseModelEntity
{
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public:
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bool m_bDisabled; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
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public:
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CUtlSymbolLarge m_iszInteractsAs; // 0x708
CUtlSymbolLarge m_iszInteractsWith; // 0x710
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};
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// Alignment: 0
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// Size: 0x4b0
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class CPointClientCommand : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CPointServerCommand : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CPointBroadcastClientCommand : public CPointEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
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// Size: 0x528
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class CCommentaryAuto : public CBaseEntity
{
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public:
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CEntityIOOutput m_OnCommentaryNewGame; // 0x4b0
CEntityIOOutput m_OnCommentaryMidGame; // 0x4d8
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x500
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};
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// Alignment: 9
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// Size: 0x718
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class CDynamicLight : public CBaseModelEntity
{
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public:
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uint8_t m_ActualFlags; // 0x700
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// MNetworkEnable
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uint8_t m_Flags; // 0x701
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// MNetworkEnable
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uint8_t m_LightStyle; // 0x702
bool m_On; // 0x703
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// MNetworkEnable
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float m_Radius; // 0x704
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// MNetworkEnable
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int32_t m_Exponent; // 0x708
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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float m_InnerAngle; // 0x70c
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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float m_OuterAngle; // 0x710
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// MNetworkEnable
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float m_SpotRadius; // 0x714
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};
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// Alignment: 3
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// Size: 0x710
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class CBubbling : public CBaseModelEntity
{
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public:
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int32_t m_density; // 0x700
int32_t m_frequency; // 0x704
int32_t m_state; // 0x708
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};
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// Alignment: 2
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// Size: 0x4c0
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class CEnvTracer : public CPointEntity
{
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public:
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Vector m_vecEnd; // 0x4b0
float m_flDelay; // 0x4bc
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};
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// Alignment: 5
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// Size: 0x5e0
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class CTestEffect : public CBaseEntity
{
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public:
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int32_t m_iLoop; // 0x4b0
int32_t m_iBeam; // 0x4b4
CBeam* m_pBeam[24]; // 0x4b8
GameTime_t m_flBeamTime[24]; // 0x578
GameTime_t m_flStartTime; // 0x5d8
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};
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// Alignment: 4
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// Size: 0x4d0
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class CBlood : public CPointEntity
{
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public:
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QAngle m_vecSprayAngles; // 0x4b0
Vector m_vecSprayDir; // 0x4bc
float m_flAmount; // 0x4c8
int32_t m_Color; // 0x4cc
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};
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// Alignment: 0
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// Size: 0x4b0
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class CEnvFunnel : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x4b8
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class CEnvBeverage : public CBaseEntity
{
public:
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bool m_CanInDispenser; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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int32_t m_nBeverageType; // 0x4b4
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};
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// Alignment: 0
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// Size: 0x700
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class CPrecipitationBlocker : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x708
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class CEnvWind : public CBaseEntity
{
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public:
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// MNetworkEnable
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CEnvWindShared m_EnvWindShared; // 0x4b0
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};
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// Alignment: 1
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// Size: 0x4b8
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class CPhysicsWire : public CBaseEntity
{
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public:
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int32_t m_nDensity; // 0x4b0
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};
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// Alignment: 2
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// Size: 0x4c0
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class CEnvMuzzleFlash : public CPointEntity
{
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public:
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float m_flScale; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_iszParentAttachment; // 0x4b8
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};
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// Alignment: 1
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// Size: 0x4b8
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class CEnvSplash : public CPointEntity
{
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public:
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float m_flScale; // 0x4b0
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};
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// Alignment: 2
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// Size: 0x4c0
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class CEnvViewPunch : public CPointEntity
{
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public:
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float m_flRadius; // 0x4b0
QAngle m_angViewPunch; // 0x4b4
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};
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// Alignment: 1
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// Size: 0x4b8
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class CEnvEntityIgniter : public CBaseEntity
{
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public:
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float m_flLifetime; // 0x4b0
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};
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// Alignment: 1
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// Size: 0x5498
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class CDebugHistory : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x1f4040]; // 0x4b0
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public:
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int32_t m_nNpcEvents; // 0x1f44f0
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};
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// Alignment: 12
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// Size: 0x550
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class CEnvEntityMaker : public CPointEntity
{
public:
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Vector m_vecEntityMins; // 0x4b0
Vector m_vecEntityMaxs; // 0x4bc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4c8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4cc
Vector m_vecBlockerOrigin; // 0x4d0
QAngle m_angPostSpawnDirection; // 0x4dc
float m_flPostSpawnDirectionVariance; // 0x4e8
float m_flPostSpawnSpeed; // 0x4ec
bool m_bPostSpawnUseAngles; // 0x4f0
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private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
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CUtlSymbolLarge m_iszTemplate; // 0x4f8
CEntityIOOutput m_pOutputOnSpawned; // 0x500
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x528
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};
// Alignment: 0
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// Size: 0x4b0
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class CInfoInstructorHintTarget : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 24
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// Size: 0x520
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class CEnvInstructorHint : public CPointEntity
{
public:
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CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszReplace_Key; // 0x4b8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c0
int32_t m_iTimeout; // 0x4c8
int32_t m_iDisplayLimit; // 0x4cc
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4d0
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4d8
CUtlSymbolLarge m_iszCaption; // 0x4e0
CUtlSymbolLarge m_iszActivatorCaption; // 0x4e8
Color m_Color; // 0x4f0
float m_fIconOffset; // 0x4f4
float m_fRange; // 0x4f8
uint8_t m_iPulseOption; // 0x4fc
uint8_t m_iAlphaOption; // 0x4fd
uint8_t m_iShakeOption; // 0x4fe
bool m_bStatic; // 0x4ff
bool m_bNoOffscreen; // 0x500
bool m_bForceCaption; // 0x501
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private:
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[[maybe_unused]] uint8_t __pad0502[0x2]; // 0x502
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public:
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int32_t m_iInstanceType; // 0x504
bool m_bSuppressRest; // 0x508
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private:
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[[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509
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public:
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CUtlSymbolLarge m_iszBinding; // 0x510
bool m_bAllowNoDrawTarget; // 0x518
bool m_bAutoStart; // 0x519
bool m_bLocalPlayerOnly; // 0x51a
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};
// Alignment: 9
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// Size: 0x4f0
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class CEnvInstructorVRHint : public CPointEntity
{
public:
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CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
int32_t m_iTimeout; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_iszCaption; // 0x4c8
CUtlSymbolLarge m_iszStartSound; // 0x4d0
int32_t m_iLayoutFileType; // 0x4d8
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private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4e0
int32_t m_iAttachType; // 0x4e8
float m_flHeightOffset; // 0x4ec
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};
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// Alignment: 3
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// Size: 0x4c8
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class CInstructorEventEntity : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszName; // 0x4b0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8
CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4c0
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};
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// Alignment: 5
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// Size: 0x538
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class CEnvScreenOverlay : public CPointEntity
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4b0
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// MNetworkEnable
// MNetworkBitCount "11"
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// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "63.000000"
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float m_flOverlayTimes[10]; // 0x500
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x528
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// MNetworkEnable
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int32_t m_iDesiredOverlay; // 0x52c
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// MNetworkEnable
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bool m_bIsActive; // 0x530
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};
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// Alignment: 4
2023-06-07 01:07:02 +00:00
// Size: 0x4e8
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class CEnvFade : public CLogicalEntity
{
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public:
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// MNetworkEnable
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Color m_fadeColor; // 0x4b0
float m_Duration; // 0x4b4
float m_HoldDuration; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
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CEntityIOOutput m_OnBeginFade; // 0x4c0
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};
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// Alignment: 3
2023-06-07 01:07:02 +00:00
// Size: 0x4e0
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class CCredits : public CPointEntity
{
public:
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CEntityIOOutput m_OnCreditsDone; // 0x4b0
bool m_bRolledOutroCredits; // 0x4d8
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private:
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[[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9
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public:
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float m_flLogoLength; // 0x4dc
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};
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// Alignment: 10
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// Size: 0x500
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class CEnvShake : public CPointEntity
{
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public:
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CUtlSymbolLarge m_limitToEntity; // 0x4b0
float m_Amplitude; // 0x4b8
float m_Frequency; // 0x4bc
float m_Duration; // 0x4c0
float m_Radius; // 0x4c4
GameTime_t m_stopTime; // 0x4c8
GameTime_t m_nextShake; // 0x4cc
float m_currentAmp; // 0x4d0
Vector m_maxForce; // 0x4d4
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private:
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[[maybe_unused]] uint8_t __pad04e0[0x8]; // 0x4e0
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public:
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CPhysicsShake m_shakeCallback; // 0x4e8
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};
// Alignment: 4
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// Size: 0x4c0
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class CEnvTilt : public CPointEntity
{
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public:
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float m_Duration; // 0x4b0
float m_Radius; // 0x4b4
float m_TiltTime; // 0x4b8
GameTime_t m_stopTime; // 0x4bc
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};
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// Alignment: 5
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// Size: 0x4e8
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class CEnvSpark : public CPointEntity
{
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public:
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float m_flDelay; // 0x4b0
int32_t m_nMagnitude; // 0x4b4
int32_t m_nTrailLength; // 0x4b8
int32_t m_nType; // 0x4bc
CEntityIOOutput m_OnSpark; // 0x4c0
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};
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// Alignment: 0
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// Size: 0x700
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class CShower : public CModelPointEntity
{
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public:
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// No members available
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};
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// Alignment: 15
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// Size: 0x758
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class CEnvExplosion : public CModelPointEntity
{
public:
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int32_t m_iMagnitude; // 0x700
float m_flPlayerDamage; // 0x704
int32_t m_iRadiusOverride; // 0x708
float m_flInnerRadius; // 0x70c
int32_t m_spriteScale; // 0x710
float m_flDamageForce; // 0x714
CHandle< CBaseEntity > m_hInflictor; // 0x718
int32_t m_iCustomDamageType; // 0x71c
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private:
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[[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720
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public:
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CUtlSymbolLarge m_iszExplosionType; // 0x728
CUtlSymbolLarge m_iszCustomEffectName; // 0x730
CUtlSymbolLarge m_iszCustomSoundName; // 0x738
Class_T m_iClassIgnore; // 0x740
Class_T m_iClassIgnore2; // 0x744
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x748
CHandle< CBaseEntity > m_hEntityIgnore; // 0x750
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};
// Alignment: 1
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// Size: 0x510
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class CFilterName : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterName; // 0x508
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterModel : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterModel; // 0x508
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterContext : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterContext; // 0x508
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};
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// Alignment: 1
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// Size: 0x510
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class FilterTeam : public CBaseFilter
{
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public:
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int32_t m_iFilterTeam; // 0x508
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterMassGreater : public CBaseFilter
{
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public:
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float m_fFilterMass; // 0x508
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};
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// Alignment: 1
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// Size: 0x510
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class FilterDamageType : public CBaseFilter
{
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public:
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int32_t m_iDamageType; // 0x508
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};
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// Alignment: 3
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// Size: 0x518
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class FilterHealth : public CBaseFilter
{
public:
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bool m_bAdrenalineActive; // 0x508
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private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
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int32_t m_iHealthMin; // 0x50c
int32_t m_iHealthMax; // 0x510
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};
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// Alignment: 5
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// Size: 0x528
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class CFilterEnemy : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iszEnemyName; // 0x508
float m_flRadius; // 0x510
float m_flOuterRadius; // 0x514
int32_t m_nMaxSquadmatesPerEnemy; // 0x518
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private:
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[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
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public:
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CUtlSymbolLarge m_iszPlayerName; // 0x520
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};
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// Alignment: 1
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// Size: 0x510
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class CFilterAttributeInt : public CBaseFilter
{
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public:
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CUtlStringToken m_sAttributeName; // 0x508
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};
// Alignment: 19
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// Size: 0x790
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class CFire : public CBaseModelEntity
{
public:
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CHandle< CBaseFire > m_hEffect; // 0x700
CHandle< CBaseEntity > m_hOwner; // 0x704
int32_t m_nFireType; // 0x708
float m_flFuel; // 0x70c
GameTime_t m_flDamageTime; // 0x710
GameTime_t m_lastDamage; // 0x714
float m_flFireSize; // 0x718
GameTime_t m_flLastNavUpdateTime; // 0x71c
float m_flHeatLevel; // 0x720
float m_flHeatAbsorb; // 0x724
float m_flDamageScale; // 0x728
float m_flMaxHeat; // 0x72c
float m_flLastHeatLevel; // 0x730
float m_flAttackTime; // 0x734
bool m_bEnabled; // 0x738
bool m_bStartDisabled; // 0x739
bool m_bDidActivate; // 0x73a
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private:
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[[maybe_unused]] uint8_t __pad073b[0x5]; // 0x73b
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public:
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CEntityIOOutput m_OnIgnited; // 0x740
CEntityIOOutput m_OnExtinguished; // 0x768
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};
// Alignment: 3
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// Size: 0x4c0
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class CEnvFireSource : public CBaseEntity
{
public:
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bool m_bEnabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_radius; // 0x4b4
float m_damage; // 0x4b8
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};
// Alignment: 8
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// Size: 0x518
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class CEnvFireSensor : public CBaseEntity
{
public:
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bool m_bEnabled; // 0x4b0
bool m_bHeatAtLevel; // 0x4b1
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private:
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[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
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public:
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float m_radius; // 0x4b4
float m_targetLevel; // 0x4b8
float m_targetTime; // 0x4bc
float m_levelTime; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CEntityIOOutput m_OnHeatLevelStart; // 0x4c8
CEntityIOOutput m_OnHeatLevelEnd; // 0x4f0
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};
// Alignment: 5
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// Size: 0x4c8
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class CFuncTimescale : public CBaseEntity
{
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public:
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float m_flDesiredTimescale; // 0x4b0
float m_flAcceleration; // 0x4b4
float m_flMinBlendRate; // 0x4b8
float m_flBlendDeltaMultiplier; // 0x4bc
bool m_isStarted; // 0x4c0
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};
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// Alignment: 5
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// Size: 0x4e8
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class CGameWeaponManager : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszWeaponName; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
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public:
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int32_t m_iMaxPieces; // 0x4c0
float m_flAmmoMod; // 0x4c4
bool m_bExpectingWeapon; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04c9[0x7]; // 0x4c9
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public:
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CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x4d0
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};
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// Alignment: 7
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// Size: 0x720
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class CLightGlow : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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uint32_t m_nHorizontalSize; // 0x700
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// MNetworkEnable
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uint32_t m_nVerticalSize; // 0x704
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// MNetworkEnable
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uint32_t m_nMinDist; // 0x708
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// MNetworkEnable
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uint32_t m_nMaxDist; // 0x70c
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// MNetworkEnable
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uint32_t m_nOuterMaxDist; // 0x710
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// MNetworkEnable
// MNetworkBitCount "6"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x714
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_flHDRColorScale; // 0x718
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};
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// Alignment: 3
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// Size: 0x4e8
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class CLogicAchievement : public CLogicalEntity
{
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public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
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public:
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CUtlSymbolLarge m_iszAchievementEventID; // 0x4b8
CEntityIOOutput m_OnFired; // 0x4c0
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};
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// Alignment: 5
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// Size: 0x500
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class CLogicGameEventListener : public CLogicalEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0
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public:
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CEntityIOOutput m_OnEventFired; // 0x4c0
CUtlSymbolLarge m_iszGameEventName; // 0x4e8
CUtlSymbolLarge m_iszGameEventItem; // 0x4f0
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// MNetworkEnable
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bool m_bEnabled; // 0x4f8
bool m_bStartDisabled; // 0x4f9
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};
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// Alignment: 9
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// Size: 0x4e0
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class CLogicMeasureMovement : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_strMeasureTarget; // 0x4b0
CUtlSymbolLarge m_strMeasureReference; // 0x4b8
CUtlSymbolLarge m_strTargetReference; // 0x4c0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4c8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4cc
CHandle< CBaseEntity > m_hTarget; // 0x4d0
CHandle< CBaseEntity > m_hTargetReference; // 0x4d4
float m_flScale; // 0x4d8
int32_t m_nMeasureType; // 0x4dc
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};
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// Alignment: 2
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// Size: 0x4c0
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class CLogicNavigation : public CLogicalEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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bool m_isOn; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9
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public:
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navproperties_t m_navProperty; // 0x4bc
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};
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// Alignment: 48
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// Size: 0x7f0
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class CLogicNPCCounter : public CBaseEntity
{
public:
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CEntityIOOutput m_OnMinCountAll; // 0x4b0
CEntityIOOutput m_OnMaxCountAll; // 0x4d8
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x500
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x528
CEntityIOOutput m_OnMinCount_1; // 0x550
CEntityIOOutput m_OnMaxCount_1; // 0x578
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5a0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5c8
CEntityIOOutput m_OnMinCount_2; // 0x5f0
CEntityIOOutput m_OnMaxCount_2; // 0x618
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x640
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x668
CEntityIOOutput m_OnMinCount_3; // 0x690
CEntityIOOutput m_OnMaxCount_3; // 0x6b8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6e0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x708
CEntityHandle m_hSource; // 0x730
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private:
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[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
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public:
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CUtlSymbolLarge m_iszSourceEntityName; // 0x738
float m_flDistanceMax; // 0x740
bool m_bDisabled; // 0x744
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private:
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[[maybe_unused]] uint8_t __pad0745[0x3]; // 0x745
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public:
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int32_t m_nMinCountAll; // 0x748
int32_t m_nMaxCountAll; // 0x74c
int32_t m_nMinFactorAll; // 0x750
int32_t m_nMaxFactorAll; // 0x754
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private:
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[[maybe_unused]] uint8_t __pad0758[0x8]; // 0x758
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public:
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CUtlSymbolLarge m_iszNPCClassname_1; // 0x760
int32_t m_nNPCState_1; // 0x768
bool m_bInvertState_1; // 0x76c
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private:
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[[maybe_unused]] uint8_t __pad076d[0x3]; // 0x76d
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public:
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int32_t m_nMinCount_1; // 0x770
int32_t m_nMaxCount_1; // 0x774
int32_t m_nMinFactor_1; // 0x778
int32_t m_nMaxFactor_1; // 0x77c
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private:
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[[maybe_unused]] uint8_t __pad0780[0x4]; // 0x780
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public:
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float m_flDefaultDist_1; // 0x784
CUtlSymbolLarge m_iszNPCClassname_2; // 0x788
int32_t m_nNPCState_2; // 0x790
bool m_bInvertState_2; // 0x794
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private:
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[[maybe_unused]] uint8_t __pad0795[0x3]; // 0x795
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public:
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int32_t m_nMinCount_2; // 0x798
int32_t m_nMaxCount_2; // 0x79c
int32_t m_nMinFactor_2; // 0x7a0
int32_t m_nMaxFactor_2; // 0x7a4
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private:
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[[maybe_unused]] uint8_t __pad07a8[0x4]; // 0x7a8
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public:
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float m_flDefaultDist_2; // 0x7ac
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7b0
int32_t m_nNPCState_3; // 0x7b8
bool m_bInvertState_3; // 0x7bc
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private:
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[[maybe_unused]] uint8_t __pad07bd[0x3]; // 0x7bd
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public:
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int32_t m_nMinCount_3; // 0x7c0
int32_t m_nMaxCount_3; // 0x7c4
int32_t m_nMinFactor_3; // 0x7c8
int32_t m_nMaxFactor_3; // 0x7cc
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private:
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[[maybe_unused]] uint8_t __pad07d0[0x4]; // 0x7d0
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public:
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float m_flDefaultDist_3; // 0x7d4
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};
// Alignment: 4
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// Size: 0x820
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class CLogicNPCCounterAABB : public CLogicNPCCounter
{
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public:
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Vector m_vDistanceOuterMins; // 0x7f0
Vector m_vDistanceOuterMaxs; // 0x7fc
Vector m_vOuterMins; // 0x808
Vector m_vOuterMaxs; // 0x814
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};
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// Alignment: 0
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// Size: 0x820
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class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
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public:
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// No members available
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};
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// Alignment: 5
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// Size: 0x558
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class CLogicPlayerProxy : public CLogicalEntity
{
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public:
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CHandle< CBaseEntity > m_hPlayer; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CEntityIOOutput m_PlayerHasAmmo; // 0x4b8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x4e0
CEntityIOOutput m_PlayerDied; // 0x508
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x530
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};
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// Alignment: 11
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// Size: 0x648
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class CLogicAuto : public CBaseEntity
{
public:
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CEntityIOOutput m_OnMapSpawn; // 0x4b0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4d8
CEntityIOOutput m_OnNewGame; // 0x500
CEntityIOOutput m_OnLoadGame; // 0x528
CEntityIOOutput m_OnMapTransition; // 0x550
CEntityIOOutput m_OnBackgroundMap; // 0x578
CEntityIOOutput m_OnMultiNewMap; // 0x5a0
CEntityIOOutput m_OnMultiNewRound; // 0x5c8
CEntityIOOutput m_OnVREnabled; // 0x5f0
CEntityIOOutput m_OnVRNotEnabled; // 0x618
CUtlSymbolLarge m_globalstate; // 0x640
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};
// Alignment: 0
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// Size: 0x4b0
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class CLogicScript : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 13
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// Size: 0x550
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class CTimerEntity : public CLogicalEntity
{
public:
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CEntityIOOutput m_OnTimer; // 0x4b0
CEntityIOOutput m_OnTimerHigh; // 0x4d8
CEntityIOOutput m_OnTimerLow; // 0x500
int32_t m_iDisabled; // 0x528
float m_flInitialDelay; // 0x52c
float m_flRefireTime; // 0x530
bool m_bUpDownState; // 0x534
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private:
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[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
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public:
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int32_t m_iUseRandomTime; // 0x538
bool m_bPauseAfterFiring; // 0x53c
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private:
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[[maybe_unused]] uint8_t __pad053d[0x3]; // 0x53d
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public:
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float m_flLowerRandomBound; // 0x540
float m_flUpperRandomBound; // 0x544
float m_flRemainingTime; // 0x548
bool m_bPaused; // 0x54c
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};
// Alignment: 4
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// Size: 0x4e8
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class CLogicLineToEntity : public CLogicalEntity
{
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public:
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CEntityOutputTemplate< Vector > m_Line; // 0x4b0
CUtlSymbolLarge m_SourceName; // 0x4d8
CHandle< CBaseEntity > m_StartEntity; // 0x4e0
CHandle< CBaseEntity > m_EndEntity; // 0x4e4
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};
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// Alignment: 11
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// Size: 0x590
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class CMathRemap : public CLogicalEntity
{
public:
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float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
float m_flOut1; // 0x4b8
float m_flOut2; // 0x4bc
float m_flOldInValue; // 0x4c0
bool m_bEnabled; // 0x4c4
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private:
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[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
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public:
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CEntityOutputTemplate< float32 > m_OutValue; // 0x4c8
CEntityIOOutput m_OnRoseAboveMin; // 0x4f0
CEntityIOOutput m_OnRoseAboveMax; // 0x518
CEntityIOOutput m_OnFellBelowMin; // 0x540
CEntityIOOutput m_OnFellBelowMax; // 0x568
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};
// Alignment: 5
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// Size: 0x4e8
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class CMathColorBlend : public CLogicalEntity
{
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public:
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float m_flInMin; // 0x4b0
float m_flInMax; // 0x4b4
Color m_OutColor1; // 0x4b8
Color m_OutColor2; // 0x4bc
CEntityOutputTemplate< Color > m_OutValue; // 0x4c0
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};
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// Alignment: 5
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// Size: 0x4f0
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class CEnvGlobal : public CLogicalEntity
{
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public:
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CEntityOutputTemplate< int32 > m_outCounter; // 0x4b0
CUtlSymbolLarge m_globalstate; // 0x4d8
int32_t m_triggermode; // 0x4e0
int32_t m_initialstate; // 0x4e4
int32_t m_counter; // 0x4e8
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};
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// Alignment: 5
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// Size: 0x5e8
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class CMultiSource : public CLogicalEntity
{
public:
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CHandle< CBaseEntity > m_rgEntities[32]; // 0x4b0
int32_t m_rgTriggered[32]; // 0x530
CEntityIOOutput m_OnTrigger; // 0x5b0
int32_t m_iTotal; // 0x5d8
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private:
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[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
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public:
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CUtlSymbolLarge m_globalstate; // 0x5e0
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};
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// Alignment: 11
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// Size: 0x5b0
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class CMathCounter : public CLogicalEntity
{
public:
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float m_flMin; // 0x4b0
float m_flMax; // 0x4b4
bool m_bHitMin; // 0x4b8
bool m_bHitMax; // 0x4b9
bool m_bDisabled; // 0x4ba
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private:
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[[maybe_unused]] uint8_t __pad04bb[0x5]; // 0x4bb
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public:
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CEntityOutputTemplate< float32 > m_OutValue; // 0x4c0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4e8
CEntityIOOutput m_OnHitMin; // 0x510
CEntityIOOutput m_OnHitMax; // 0x538
CEntityIOOutput m_OnChangedFromMin; // 0x560
CEntityIOOutput m_OnChangedFromMax; // 0x588
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};
// Alignment: 6
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// Size: 0xb00
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class CLogicCase : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nCase[32]; // 0x4b0
int32_t m_nShuffleCases; // 0x5b0
int32_t m_nLastShuffleCase; // 0x5b4
uint8_t m_uchShuffleCaseMap[32]; // 0x5b8
CEntityIOOutput m_OnCase[32]; // 0x5d8
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xad8
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};
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// Alignment: 6
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// Size: 0x558
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class CLogicCompare : public CLogicalEntity
{
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public:
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float m_flInValue; // 0x4b0
float m_flCompareValue; // 0x4b4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4b8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4e0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x508
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x530
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};
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// Alignment: 3
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// Size: 0x4c0
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class CLogicAutosave : public CLogicalEntity
{
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public:
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bool m_bForceNewLevelUnit; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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int32_t m_minHitPoints; // 0x4b4
int32_t m_minHitPointsToCommit; // 0x4b8
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};
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// Alignment: 4
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// Size: 0x4d0
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class CLogicActiveAutosave : public CLogicAutosave
{
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public:
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int32_t m_TriggerHitPoints; // 0x4c0
float m_flTimeToTrigger; // 0x4c4
GameTime_t m_flStartTime; // 0x4c8
float m_flDangerousTime; // 0x4cc
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};
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// Alignment: 6
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// Size: 0x4c8
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class CLogicDistanceAutosave : public CLogicalEntity
{
public:
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CUtlSymbolLarge m_iszTargetEntity; // 0x4b0
float m_flDistanceToPlayer; // 0x4b8
bool m_bForceNewLevelUnit; // 0x4bc
bool m_bCheckCough; // 0x4bd
bool m_bThinkDangerous; // 0x4be
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private:
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[[maybe_unused]] uint8_t __pad04bf[0x1]; // 0x4bf
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public:
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float m_flDangerousTime; // 0x4c0
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};
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// Alignment: 4
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// Size: 0x4c8
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class CLogicCollisionPair : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x4b0
CUtlSymbolLarge m_nameAttach2; // 0x4b8
bool m_disabled; // 0x4c0
bool m_succeeded; // 0x4c1
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};
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// Alignment: 6
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// Size: 0x5c8
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class CLogicBranchList : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4b0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x530
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x548
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private:
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[[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c
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public:
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CEntityIOOutput m_OnAllTrue; // 0x550
CEntityIOOutput m_OnAllFalse; // 0x578
CEntityIOOutput m_OnMixed; // 0x5a0
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};
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// Alignment: 1
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// Size: 0x4b8
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class CLogicGameEvent : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszEventName; // 0x4b0
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};
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// Alignment: 5
// Size: 0x4c8
class CMessageEntity : public CPointEntity
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{
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public:
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int32_t m_radius; // 0x4b0
private:
[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
public:
CUtlSymbolLarge m_messageText; // 0x4b8
bool m_drawText; // 0x4c0
bool m_bDeveloperOnly; // 0x4c1
bool m_bEnabled; // 0x4c2
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};
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// Alignment: 5
// Size: 0x780
class CTriggerBrush : public CBaseModelEntity
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{
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public:
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CEntityIOOutput m_OnStartTouch; // 0x700
CEntityIOOutput m_OnEndTouch; // 0x728
CEntityIOOutput m_OnUse; // 0x750
int32_t m_iInputFilter; // 0x778
int32_t m_iDontMessageParent; // 0x77c
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};
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// Alignment: 8
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// Size: 0x510
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class CPathKeyFrame : public CLogicalEntity
{
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public:
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Vector m_Origin; // 0x4b0
QAngle m_Angles; // 0x4bc
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private:
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[[maybe_unused]] uint8_t __pad04c8[0x8]; // 0x4c8
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public:
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Quaternion m_qAngle; // 0x4d0
CUtlSymbolLarge m_iNextKey; // 0x4e0
float m_flNextTime; // 0x4e8
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private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
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CPathKeyFrame* m_pNextKey; // 0x4f0
CPathKeyFrame* m_pPrevKey; // 0x4f8
float m_flSpeed; // 0x500
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};
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// Alignment: 11
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// Size: 0x550
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class CBaseMoveBehavior : public CPathKeyFrame
{
public:
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int32_t m_iPositionInterpolator; // 0x510
int32_t m_iRotationInterpolator; // 0x514
float m_flAnimStartTime; // 0x518
float m_flAnimEndTime; // 0x51c
float m_flAverageSpeedAcrossFrame; // 0x520
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private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
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CPathKeyFrame* m_pCurrentKeyFrame; // 0x528
CPathKeyFrame* m_pTargetKeyFrame; // 0x530
CPathKeyFrame* m_pPreKeyFrame; // 0x538
CPathKeyFrame* m_pPostKeyFrame; // 0x540
float m_flTimeIntoFrame; // 0x548
int32_t m_iDirection; // 0x54c
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};
// Alignment: 3
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// Size: 0x4e0
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class CPathCorner : public CPointEntity
{
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public:
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float m_flWait; // 0x4b0
float m_flRadius; // 0x4b4
CEntityIOOutput m_OnPass; // 0x4b8
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};
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// Alignment: 6
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// Size: 0x510
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class CPhysForce : public CPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CUtlSymbolLarge m_nameAttach; // 0x4b8
float m_force; // 0x4c0
float m_forceTime; // 0x4c4
CHandle< CBaseEntity > m_attachedObject; // 0x4c8
bool m_wasRestored; // 0x4cc
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private:
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[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
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public:
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CConstantForceController m_integrator; // 0x4d0
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};
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// Alignment: 1
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// Size: 0x520
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class CPhysThruster : public CPhysForce
{
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public:
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Vector m_localOrigin; // 0x510
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};
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// Alignment: 1
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// Size: 0x520
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class CPhysTorque : public CPhysForce
{
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public:
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Vector m_axis; // 0x510
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};
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// Alignment: 7
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// Size: 0x500
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class CPhysMotor : public CLogicalEntity
{
public:
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CUtlSymbolLarge m_nameAttach; // 0x4b0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4b8
float m_spinUp; // 0x4bc
float m_additionalAcceleration; // 0x4c0
float m_angularAcceleration; // 0x4c4
GameTime_t m_lastTime; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04cc[0x14]; // 0x4cc
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public:
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CMotorController m_motor; // 0x4e0
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};
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// Alignment: 7
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// Size: 0x4f0
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class CKeepUpright : public CPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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Vector m_worldGoalAxis; // 0x4b8
Vector m_localTestAxis; // 0x4c4
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private:
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[[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0
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public:
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CUtlSymbolLarge m_nameAttach; // 0x4d8
CHandle< CBaseEntity > m_attachedObject; // 0x4e0
float m_angularLimit; // 0x4e4
bool m_bActive; // 0x4e8
bool m_bDampAllRotation; // 0x4e9
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};
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// Alignment: 8
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// Size: 0x508
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class CPhysConstraint : public CLogicalEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x4b8
CUtlSymbolLarge m_nameAttach2; // 0x4c0
CUtlSymbolLarge m_breakSound; // 0x4c8
float m_forceLimit; // 0x4d0
float m_torqueLimit; // 0x4d4
uint32_t m_teleportTick; // 0x4d8
float m_minTeleportDistance; // 0x4dc
CEntityIOOutput m_OnBreak; // 0x4e0
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};
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// Alignment: 18
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// Size: 0x6a8
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class CPhysHinge : public CPhysConstraint
{
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private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
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public:
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ConstraintSoundInfo m_soundInfo; // 0x510
CEntityIOOutput m_NotifyMinLimitReached; // 0x598
CEntityIOOutput m_NotifyMaxLimitReached; // 0x5c0
bool m_bAtMinLimit; // 0x5e8
bool m_bAtMaxLimit; // 0x5e9
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private:
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[[maybe_unused]] uint8_t __pad05ea[0x2]; // 0x5ea
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public:
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constraint_hingeparams_t m_hinge; // 0x5ec
float m_hingeFriction; // 0x62c
float m_systemLoadScale; // 0x630
bool m_bIsAxisLocal; // 0x634
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private:
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[[maybe_unused]] uint8_t __pad0635[0x3]; // 0x635
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public:
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float m_flMinRotation; // 0x638
float m_flMaxRotation; // 0x63c
float m_flInitialRotation; // 0x640
float m_flMotorFrequency; // 0x644
float m_flMotorDampingRatio; // 0x648
float m_flAngleSpeed; // 0x64c
float m_flAngleSpeedThreshold; // 0x650
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private:
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[[maybe_unused]] uint8_t __pad0654[0x4]; // 0x654
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public:
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CEntityIOOutput m_OnStartMoving; // 0x658
CEntityIOOutput m_OnStopMoving; // 0x680
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};
// Alignment: 0
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// Size: 0x6a8
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class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
{
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public:
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// No members available
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};
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// Alignment: 6
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// Size: 0x520
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class CPhysBallSocket : public CPhysConstraint
{
public:
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float m_flFriction; // 0x508
bool m_bEnableSwingLimit; // 0x50c
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private:
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[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
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public:
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float m_flSwingLimit; // 0x510
bool m_bEnableTwistLimit; // 0x514
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private:
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[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
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public:
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float m_flMinTwistAngle; // 0x518
float m_flMaxTwistAngle; // 0x51c
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};
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// Alignment: 10
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// Size: 0x5c0
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class CPhysSlideConstraint : public CPhysConstraint
{
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private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
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public:
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Vector m_axisEnd; // 0x510
float m_slideFriction; // 0x51c
float m_systemLoadScale; // 0x520
float m_initialOffset; // 0x524
bool m_bEnableLinearConstraint; // 0x528
bool m_bEnableAngularConstraint; // 0x529
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private:
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[[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a
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public:
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float m_flMotorFrequency; // 0x52c
float m_flMotorDampingRatio; // 0x530
bool m_bUseEntityPivot; // 0x534
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private:
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[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
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public:
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ConstraintSoundInfo m_soundInfo; // 0x538
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};
// Alignment: 6
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// Size: 0x520
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class CPhysFixed : public CPhysConstraint
{
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public:
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float m_flLinearFrequency; // 0x508
float m_flLinearDampingRatio; // 0x50c
float m_flAngularFrequency; // 0x510
float m_flAngularDampingRatio; // 0x514
bool m_bEnableLinearConstraint; // 0x518
bool m_bEnableAngularConstraint; // 0x519
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};
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// Alignment: 4
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// Size: 0x538
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class CPhysPulley : public CPhysConstraint
{
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public:
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Vector m_position2; // 0x508
Vector m_offset[2]; // 0x514
float m_addLength; // 0x52c
float m_gearRatio; // 0x530
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};
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// Alignment: 6
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// Size: 0x540
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class CPhysLength : public CPhysConstraint
{
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public:
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Vector m_offset[2]; // 0x508
Vector m_vecAttach; // 0x520
float m_addLength; // 0x52c
float m_minLength; // 0x530
float m_totalLength; // 0x534
bool m_bEnableCollision; // 0x538
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};
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// Alignment: 9
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// Size: 0x530
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class CRagdollConstraint : public CPhysConstraint
{
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public:
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float m_xmin; // 0x508
float m_xmax; // 0x50c
float m_ymin; // 0x510
float m_ymax; // 0x514
float m_zmin; // 0x518
float m_zmax; // 0x51c
float m_xfriction; // 0x520
float m_yfriction; // 0x524
float m_zfriction; // 0x528
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};
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// Alignment: 48
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// Size: 0x638
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class CGenericConstraint : public CPhysConstraint
{
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private:
[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
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public:
JointMotion_t m_nLinearMotionX; // 0x510
JointMotion_t m_nLinearMotionY; // 0x514
JointMotion_t m_nLinearMotionZ; // 0x518
float m_flLinearFrequencyX; // 0x51c
float m_flLinearFrequencyY; // 0x520
float m_flLinearFrequencyZ; // 0x524
float m_flLinearDampingRatioX; // 0x528
float m_flLinearDampingRatioY; // 0x52c
float m_flLinearDampingRatioZ; // 0x530
float m_flMaxLinearImpulseX; // 0x534
float m_flMaxLinearImpulseY; // 0x538
float m_flMaxLinearImpulseZ; // 0x53c
float m_flBreakAfterTimeX; // 0x540
float m_flBreakAfterTimeY; // 0x544
float m_flBreakAfterTimeZ; // 0x548
GameTime_t m_flBreakAfterTimeStartTimeX; // 0x54c
GameTime_t m_flBreakAfterTimeStartTimeY; // 0x550
GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x554
float m_flBreakAfterTimeThresholdX; // 0x558
float m_flBreakAfterTimeThresholdY; // 0x55c
float m_flBreakAfterTimeThresholdZ; // 0x560
float m_flNotifyForceX; // 0x564
float m_flNotifyForceY; // 0x568
float m_flNotifyForceZ; // 0x56c
float m_flNotifyForceMinTimeX; // 0x570
float m_flNotifyForceMinTimeY; // 0x574
float m_flNotifyForceMinTimeZ; // 0x578
GameTime_t m_flNotifyForceLastTimeX; // 0x57c
GameTime_t m_flNotifyForceLastTimeY; // 0x580
GameTime_t m_flNotifyForceLastTimeZ; // 0x584
bool m_bAxisNotifiedX; // 0x588
bool m_bAxisNotifiedY; // 0x589
bool m_bAxisNotifiedZ; // 0x58a
private:
[[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b
public:
JointMotion_t m_nAngularMotionX; // 0x58c
JointMotion_t m_nAngularMotionY; // 0x590
JointMotion_t m_nAngularMotionZ; // 0x594
float m_flAngularFrequencyX; // 0x598
float m_flAngularFrequencyY; // 0x59c
float m_flAngularFrequencyZ; // 0x5a0
float m_flAngularDampingRatioX; // 0x5a4
float m_flAngularDampingRatioY; // 0x5a8
float m_flAngularDampingRatioZ; // 0x5ac
float m_flMaxAngularImpulseX; // 0x5b0
float m_flMaxAngularImpulseY; // 0x5b4
float m_flMaxAngularImpulseZ; // 0x5b8
private:
[[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc
public:
CEntityIOOutput m_NotifyForceReachedX; // 0x5c0
CEntityIOOutput m_NotifyForceReachedY; // 0x5e8
CEntityIOOutput m_NotifyForceReachedZ; // 0x610
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};
// Alignment: 0
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// Size: 0x550
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class CSplineConstraint : public CPhysConstraint
{
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public:
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// No members available
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};
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// Alignment: 11
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// Size: 0x538
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class CPhysWheelConstraint : public CPhysConstraint
{
public:
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float m_flSuspensionFrequency; // 0x508
float m_flSuspensionDampingRatio; // 0x50c
float m_flSuspensionHeightOffset; // 0x510
bool m_bEnableSuspensionLimit; // 0x514
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private:
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[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
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public:
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float m_flMinSuspensionOffset; // 0x518
float m_flMaxSuspensionOffset; // 0x51c
bool m_bEnableSteeringLimit; // 0x520
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private:
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[[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521
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public:
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float m_flMinSteeringAngle; // 0x524
float m_flMaxSteeringAngle; // 0x528
float m_flSteeringAxisFriction; // 0x52c
float m_flSpinAxisFriction; // 0x530
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};
// Alignment: 4
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// Size: 0x4c8
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class CPhysicsEntitySolver : public CLogicalEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CHandle< CBaseEntity > m_hMovingEntity; // 0x4b8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4bc
float m_separationDuration; // 0x4c0
GameTime_t m_cancelTime; // 0x4c4
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};
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// Alignment: 8
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// Size: 0x4f8
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class CPhysicsSpring : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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float m_flFrequency; // 0x4b8
float m_flDampingRatio; // 0x4bc
float m_flRestLength; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_nameAttachStart; // 0x4c8
CUtlSymbolLarge m_nameAttachEnd; // 0x4d0
Vector m_start; // 0x4d8
Vector m_end; // 0x4e4
uint32_t m_teleportTick; // 0x4f0
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};
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// Alignment: 7
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// Size: 0x4d8
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class CPointPush : public CPointEntity
{
public:
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bool m_bEnabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_flMagnitude; // 0x4b4
float m_flRadius; // 0x4b8
float m_flInnerRadius; // 0x4bc
float m_flConeOfInfluence; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_iszFilterName; // 0x4c8
CHandle< CBaseFilter > m_hFilter; // 0x4d0
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};
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// Alignment: 1
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// Size: 0x4b8
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class CInfoPlayerStart : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4b0
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};
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// Alignment: 7
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// Size: 0x500
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class CPointEntityFinder : public CBaseEntity
{
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public:
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CHandle< CBaseEntity > m_hEntity; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_iFilterName; // 0x4b8
CHandle< CBaseFilter > m_hFilter; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_iRefName; // 0x4c8
CHandle< CBaseEntity > m_hReference; // 0x4d0
EntFinderMethod_t m_FindMethod; // 0x4d4
CEntityIOOutput m_OnFoundEntity; // 0x4d8
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};
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// Alignment: 44
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// Size: 0x6a8
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class CPointValueRemapper : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4b0
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// MNetworkEnable
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bool m_bUpdateOnClient; // 0x4b1
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private:
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[[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2
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public:
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// MNetworkEnable
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ValueRemapperInputType_t m_nInputType; // 0x4b4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4b8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4c0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineStart; // 0x4c8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4cc
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// MNetworkEnable
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float m_flMaximumChangePerSecond; // 0x4d0
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// MNetworkEnable
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float m_flDisengageDistance; // 0x4d4
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// MNetworkEnable
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float m_flEngageDistance; // 0x4d8
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// MNetworkEnable
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bool m_bRequiresUseKey; // 0x4dc
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private:
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[[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd
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public:
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// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType; // 0x4e0
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private:
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[[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4
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public:
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CUtlSymbolLarge m_iszOutputEntityName; // 0x4e8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4f0
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4f8
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x500
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x508
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// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType; // 0x520
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// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType; // 0x524
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// MNetworkEnable
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float m_flMomentumModifier; // 0x528
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// MNetworkEnable
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float m_flSnapValue; // 0x52c
float m_flCurrentMomentum; // 0x530
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// MNetworkEnable
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ValueRemapperRatchetType_t m_nRatchetType; // 0x534
float m_flRatchetOffset; // 0x538
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// MNetworkEnable
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float m_flInputOffset; // 0x53c
bool m_bEngaged; // 0x540
bool m_bFirstUpdate; // 0x541
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private:
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[[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542
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public:
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float m_flPreviousValue; // 0x544
GameTime_t m_flPreviousUpdateTickTime; // 0x548
Vector m_vecPreviousTestPoint; // 0x54c
CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x558
float m_flCustomOutputValue; // 0x55c
CUtlSymbolLarge m_iszSoundEngage; // 0x560
CUtlSymbolLarge m_iszSoundDisengage; // 0x568
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x570
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x578
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x580
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private:
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[[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588
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public:
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CEntityOutputTemplate< float32 > m_Position; // 0x590
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5b8
CEntityIOOutput m_OnReachedValueZero; // 0x5e0
CEntityIOOutput m_OnReachedValueOne; // 0x608
CEntityIOOutput m_OnReachedValueCustom; // 0x630
CEntityIOOutput m_OnEngage; // 0x658
CEntityIOOutput m_OnDisengage; // 0x680
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};
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// Alignment: 11
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// Size: 0x960
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class CPointWorldText : public CModelPointEntity
{
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public:
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// MNetworkEnable
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char m_messageText[512]; // 0x700
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// MNetworkEnable
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char m_FontName[64]; // 0x900
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// MNetworkEnable
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bool m_bEnabled; // 0x940
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// MNetworkEnable
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bool m_bFullbright; // 0x941
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private:
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[[maybe_unused]] uint8_t __pad0942[0x2]; // 0x942
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public:
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// MNetworkEnable
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float m_flWorldUnitsPerPx; // 0x944
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// MNetworkEnable
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float m_flFontSize; // 0x948
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// MNetworkEnable
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float m_flDepthOffset; // 0x94c
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// MNetworkEnable
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Color m_Color; // 0x950
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// MNetworkEnable
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PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
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// MNetworkEnable
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PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
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// MNetworkEnable
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PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
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};
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// Alignment: 12
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// Size: 0x578
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class CPointAngleSensor : public CPointEntity
{
public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1
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public:
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CUtlSymbolLarge m_nLookAtName; // 0x4b8
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
CHandle< CBaseEntity > m_hLookAtEntity; // 0x4c4
float m_flDuration; // 0x4c8
float m_flDotTolerance; // 0x4cc
GameTime_t m_flFacingTime; // 0x4d0
bool m_bFired; // 0x4d4
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private:
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[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
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public:
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CEntityIOOutput m_OnFacingLookat; // 0x4d8
CEntityIOOutput m_OnNotFacingLookat; // 0x500
CEntityOutputTemplate< Vector > m_TargetDir; // 0x528
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x550
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};
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// Alignment: 3
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// Size: 0x4e0
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class CPointProximitySensor : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
CEntityOutputTemplate< float32 > m_Distance; // 0x4b8
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};
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// Alignment: 16
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// Size: 0x5d8
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class CPointAngularVelocitySensor : public CPointEntity
{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
float m_flThreshold; // 0x4b4
int32_t m_nLastCompareResult; // 0x4b8
int32_t m_nLastFireResult; // 0x4bc
GameTime_t m_flFireTime; // 0x4c0
float m_flFireInterval; // 0x4c4
float m_flLastAngVelocity; // 0x4c8
QAngle m_lastOrientation; // 0x4cc
Vector m_vecAxis; // 0x4d8
bool m_bUseHelper; // 0x4e4
private:
[[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5
public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4e8
CEntityIOOutput m_OnLessThan; // 0x510
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x538
CEntityIOOutput m_OnGreaterThan; // 0x560
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x588
CEntityIOOutput m_OnEqualTo; // 0x5b0
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};
// Alignment: 6
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// Size: 0x4f8
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class CPointVelocitySensor : public CPointEntity
{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
Vector m_vecAxis; // 0x4b4
bool m_bEnabled; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
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public:
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float m_fPrevVelocity; // 0x4c4
float m_flAvgInterval; // 0x4c8
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private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
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CEntityOutputTemplate< float32 > m_Velocity; // 0x4d0
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};
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// Alignment: 6
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// Size: 0x4d0
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class CPointHurt : public CPointEntity
{
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public:
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int32_t m_nDamage; // 0x4b0
int32_t m_bitsDamageType; // 0x4b4
float m_flRadius; // 0x4b8
float m_flDelay; // 0x4bc
CUtlSymbolLarge m_strTarget; // 0x4c0
CHandle< CBaseEntity > m_pActivator; // 0x4c8
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};
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// Alignment: 4
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// Size: 0x4d0
class CPointTeleport : public CServerOnlyPointEntity
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{
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public:
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Vector m_vSaveOrigin; // 0x4b0
QAngle m_vSaveAngles; // 0x4bc
bool m_bTeleportParentedEntities; // 0x4c8
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bool m_bTeleportUseCurrentAngle; // 0x4c9
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};
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// Alignment: 0
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// Size: 0x4b0
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class CEnableMotionFixup : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CFuncPropRespawnZone : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0x4c0
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class CRagdollManager : public CBaseEntity
{
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public:
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// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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int32_t m_iMaxRagdollCount; // 0x4b4
bool m_bSaveImportant; // 0x4b8
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};
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// Alignment: 3
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// Size: 0x710
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class CRevertSaved : public CModelPointEntity
{
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public:
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float m_loadTime; // 0x700
float m_Duration; // 0x704
float m_HoldTime; // 0x708
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};
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// Alignment: 3
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// Size: 0x588
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class CSceneListManager : public CLogicalEntity
{
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public:
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CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4b0
CUtlSymbolLarge m_iszScenes[16]; // 0x4c8
CHandle< CBaseEntity > m_hScenes[16]; // 0x548
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};
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// Alignment: 63
// Size: 0xa08
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class CSceneEntity : public CPointEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CUtlSymbolLarge m_iszSceneFile; // 0x4b8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4c0
CUtlSymbolLarge m_iszTarget1; // 0x4c8
CUtlSymbolLarge m_iszTarget2; // 0x4d0
CUtlSymbolLarge m_iszTarget3; // 0x4d8
CUtlSymbolLarge m_iszTarget4; // 0x4e0
CUtlSymbolLarge m_iszTarget5; // 0x4e8
CUtlSymbolLarge m_iszTarget6; // 0x4f0
CUtlSymbolLarge m_iszTarget7; // 0x4f8
CUtlSymbolLarge m_iszTarget8; // 0x500
CHandle< CBaseEntity > m_hTarget1; // 0x508
CHandle< CBaseEntity > m_hTarget2; // 0x50c
CHandle< CBaseEntity > m_hTarget3; // 0x510
CHandle< CBaseEntity > m_hTarget4; // 0x514
CHandle< CBaseEntity > m_hTarget5; // 0x518
CHandle< CBaseEntity > m_hTarget6; // 0x51c
CHandle< CBaseEntity > m_hTarget7; // 0x520
CHandle< CBaseEntity > m_hTarget8; // 0x524
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// MNetworkEnable
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bool m_bIsPlayingBack; // 0x528
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// MNetworkEnable
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bool m_bPaused; // 0x529
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// MNetworkEnable
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bool m_bMultiplayer; // 0x52a
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// MNetworkEnable
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bool m_bAutogenerated; // 0x52b
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// MNetworkEnable
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float m_flForceClientTime; // 0x52c
float m_flCurrentTime; // 0x530
float m_flFrameTime; // 0x534
bool m_bCancelAtNextInterrupt; // 0x538
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private:
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[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
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public:
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float m_fPitch; // 0x53c
bool m_bAutomated; // 0x540
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private:
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[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
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public:
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int32_t m_nAutomatedAction; // 0x544
float m_flAutomationDelay; // 0x548
float m_flAutomationTime; // 0x54c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x550
bool m_bWaitingForResumeScene; // 0x554
bool m_bPausedViaInput; // 0x555
bool m_bPauseAtNextInterrupt; // 0x556
bool m_bWaitingForActor; // 0x557
bool m_bWaitingForInterrupt; // 0x558
bool m_bInterruptedActorsScenes; // 0x559
bool m_bBreakOnNonIdle; // 0x55a
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private:
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[[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b
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public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x560
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x578
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private:
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[[maybe_unused]] uint8_t __pad0590[0x10]; // 0x590
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public:
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int32_t m_nSceneFlushCounter; // 0x5a0
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// MNetworkEnable
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uint16_t m_nSceneStringIndex; // 0x5a4
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private:
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[[maybe_unused]] uint8_t __pad05a6[0x2]; // 0x5a6
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public:
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CEntityIOOutput m_OnStart; // 0x5a8
CEntityIOOutput m_OnCompletion; // 0x5d0
CEntityIOOutput m_OnCanceled; // 0x5f8
CEntityIOOutput m_OnPaused; // 0x620
CEntityIOOutput m_OnResumed; // 0x648
CEntityIOOutput m_OnTrigger[16]; // 0x670
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private:
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[[maybe_unused]] uint8_t __pad08f0[0x90]; // 0x8f0
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public:
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CHandle< CSceneEntity > m_hInterruptScene; // 0x980
int32_t m_nInterruptCount; // 0x984
bool m_bSceneMissing; // 0x988
bool m_bInterrupted; // 0x989
bool m_bCompletedEarly; // 0x98a
bool m_bInterruptSceneFinished; // 0x98b
bool m_bRestoring; // 0x98c
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private:
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[[maybe_unused]] uint8_t __pad098d[0x3]; // 0x98d
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public:
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CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x990
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x9a8
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private:
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[[maybe_unused]] uint8_t __pad09c0[0x28]; // 0x9c0
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public:
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CUtlSymbolLarge m_iszSoundName; // 0x9e8
CHandle< CBaseFlex > m_hActor; // 0x9f0
CHandle< CBaseEntity > m_hActivator; // 0x9f4
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int32_t m_BusyActor; // 0x9f8
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x9fc
// Static fields:
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static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 62
// Size: 0x7c0
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class CScriptedSequence : public CBaseEntity
{
public:
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CUtlSymbolLarge m_iszEntry; // 0x4b0
CUtlSymbolLarge m_iszPreIdle; // 0x4b8
CUtlSymbolLarge m_iszPlay; // 0x4c0
CUtlSymbolLarge m_iszPostIdle; // 0x4c8
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4d0
CUtlSymbolLarge m_iszNextScript; // 0x4d8
CUtlSymbolLarge m_iszEntity; // 0x4e0
CUtlSymbolLarge m_iszSyncGroup; // 0x4e8
ScriptedMoveTo_t m_nMoveTo; // 0x4f0
bool m_bIsPlayingPreIdle; // 0x4f4
bool m_bIsPlayingEntry; // 0x4f5
bool m_bIsPlayingAction; // 0x4f6
bool m_bIsPlayingPostIdle; // 0x4f7
bool m_bLoopPreIdleSequence; // 0x4f8
bool m_bLoopActionSequence; // 0x4f9
bool m_bLoopPostIdleSequence; // 0x4fa
bool m_bSynchPostIdles; // 0x4fb
bool m_bIgnoreGravity; // 0x4fc
bool m_bDisableNPCCollisions; // 0x4fd
bool m_bKeepAnimgraphLockedPost; // 0x4fe
bool m_bDontAddModifiers; // 0x4ff
float m_flRadius; // 0x500
float m_flRepeat; // 0x504
float m_flPlayAnimFadeInTime; // 0x508
float m_flMoveInterpTime; // 0x50c
float m_flAngRate; // 0x510
int32_t m_iDelay; // 0x514
GameTime_t m_startTime; // 0x518
bool m_bWaitForBeginSequence; // 0x51c
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private:
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[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
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public:
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int32_t m_saved_effects; // 0x520
int32_t m_savedFlags; // 0x524
int32_t m_savedCollisionGroup; // 0x528
bool m_interruptable; // 0x52c
bool m_sequenceStarted; // 0x52d
bool m_bPrevAnimatedEveryTick; // 0x52e
bool m_bForcedAnimatedEveryTick; // 0x52f
bool m_bPositionRelativeToOtherEntity; // 0x530
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private:
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[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
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public:
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CHandle< CBaseEntity > m_hTargetEnt; // 0x534
CHandle< CScriptedSequence > m_hNextCine; // 0x538
bool m_bThinking; // 0x53c
bool m_bInitiatedSelfDelete; // 0x53d
bool m_bIsTeleportingDueToMoveTo; // 0x53e
bool m_bAllowCustomInterruptConditions; // 0x53f
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x540
CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x544
bool m_bDontCancelOtherSequences; // 0x548
bool m_bForceSynch; // 0x549
bool m_bTargetWasAsleep; // 0x54a
bool m_bPreventUpdateYawOnFinish; // 0x54b
bool m_bEnsureOnNavmeshOnFinish; // 0x54c
private:
[[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d
public:
ScriptedOnDeath_t m_onDeathBehavior; // 0x550
ScriptedConflictResponse_t m_ConflictResponse; // 0x554
CEntityIOOutput m_OnBeginSequence; // 0x558
CEntityIOOutput m_OnActionStartOrLoop; // 0x580
CEntityIOOutput m_OnEndSequence; // 0x5a8
CEntityIOOutput m_OnPostIdleEndSequence; // 0x5d0
CEntityIOOutput m_OnCancelSequence; // 0x5f8
CEntityIOOutput m_OnCancelFailedSequence; // 0x620
CEntityIOOutput m_OnScriptEvent[8]; // 0x648
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private:
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[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
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public:
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CTransform m_matOtherToMain; // 0x790
CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7b0
int32_t m_iPlayerDeathBehavior; // 0x7b4
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};
// Alignment: 8
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// Size: 0x4f8
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class CSoundOpvarSetEntity : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CUtlSymbolLarge m_iszStackName; // 0x4b8
CUtlSymbolLarge m_iszOperatorName; // 0x4c0
CUtlSymbolLarge m_iszOpvarName; // 0x4c8
int32_t m_nOpvarType; // 0x4d0
int32_t m_nOpvarIndex; // 0x4d4
float m_flOpvarValue; // 0x4d8
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private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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CUtlSymbolLarge m_OpvarValueString; // 0x4e0
bool m_bSetOnSpawn; // 0x4e8
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};
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// Alignment: 6
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// Size: 0x4d0
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class CAISound : public CPointEntity
{
public:
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int32_t m_iSoundType; // 0x4b0
int32_t m_iSoundContext; // 0x4b4
int32_t m_iVolume; // 0x4b8
int32_t m_iSoundIndex; // 0x4bc
float m_flDuration; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_iszProxyEntityName; // 0x4c8
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};
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// Alignment: 1
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// Size: 0x4b8
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class CSoundStackSave : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszStackName; // 0x4b0
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};
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// Alignment: 12
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// Size: 0x558
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class CSoundEventEntity : public CBaseEntity
{
public:
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bool m_bStartOnSpawn; // 0x4b0
bool m_bToLocalPlayer; // 0x4b1
bool m_bStopOnNew; // 0x4b2
bool m_bSaveRestore; // 0x4b3
bool m_bSavedIsPlaying; // 0x4b4
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private:
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[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
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public:
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float m_flSavedElapsedTime; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
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CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0
CUtlSymbolLarge m_iszAttachmentName; // 0x4c8
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4d0
CEntityIOOutput m_onSoundFinished; // 0x4f8
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private:
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[[maybe_unused]] uint8_t __pad0520[0x20]; // 0x520
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public:
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CUtlSymbolLarge m_iszSoundName; // 0x540
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private:
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[[maybe_unused]] uint8_t __pad0548[0x8]; // 0x548
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public:
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CEntityHandle m_hSource; // 0x550
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};
// Alignment: 0
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// Size: 0x558
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class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x570
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class CSoundEventAABBEntity : public CSoundEventEntity
{
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public:
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Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
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};
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// Alignment: 2
// Size: 0x570
class CSoundEventOBBEntity : public CSoundEventEntity
{
public:
Vector m_vMins; // 0x558
Vector m_vMaxs; // 0x564
};
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// Alignment: 6
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// Size: 0x598
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class CSoundEventPathCornerEntity : public CSoundEventEntity
{
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public:
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CUtlSymbolLarge m_iszPathCorner; // 0x558
int32_t m_iCountMax; // 0x560
float m_flDistanceMax; // 0x564
float m_flDistMaxSqr; // 0x568
float m_flDotProductMax; // 0x56c
bool bPlaying; // 0x570
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};
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// Alignment: 2
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// Size: 0x4c8
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class CSoundEventParameter : public CBaseEntity
{
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private:
[[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0
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public:
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CUtlSymbolLarge m_iszParamName; // 0x4b8
float m_flFloatValue; // 0x4c0
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};
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// Alignment: 0
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// Size: 0x550
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class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x548
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class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x548
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class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x4b0
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class CNullEntity : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x4b8
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class CBaseDMStart : public CPointEntity
{
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public:
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CUtlSymbolLarge m_Master; // 0x4b0
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};
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// Alignment: 0
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// Size: 0x4b0
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class CInfoLandmark : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 14
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// Size: 0x748
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class CSun : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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Vector m_vDirection; // 0x700
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// MNetworkEnable
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Color m_clrOverlay; // 0x70c
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// MNetworkEnable
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CUtlSymbolLarge m_iszEffectName; // 0x710
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// MNetworkEnable
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CUtlSymbolLarge m_iszSSEffectName; // 0x718
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// MNetworkEnable
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bool m_bOn; // 0x720
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// MNetworkEnable
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bool m_bmaxColor; // 0x721
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private:
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[[maybe_unused]] uint8_t __pad0722[0x2]; // 0x722
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public:
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_flSize; // 0x724
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// MNetworkEnable
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// MNetworkMinValue "-360.000000"
// MNetworkMaxValue "360.000000"
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float m_flRotation; // 0x728
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_flHazeScale; // 0x72c
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaHaze; // 0x730
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaHdr; // 0x734
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaScale; // 0x738
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_flHDRColorScale; // 0x73c
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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float m_flFarZScale; // 0x740
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};
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// Alignment: 2
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// Size: 0x4c8
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class CTankTargetChange : public CPointEntity
{
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public:
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CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4b0
CUtlSymbolLarge m_newTargetName; // 0x4c0
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};
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// Alignment: 7
2023-06-07 01:07:02 +00:00
// Size: 0x4f0
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class CTankTrainAI : public CPointEntity
{
public:
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CHandle< CFuncTrackTrain > m_hTrain; // 0x4b0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4
int32_t m_soundPlaying; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc
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public:
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CUtlSymbolLarge m_startSoundName; // 0x4d0
CUtlSymbolLarge m_engineSoundName; // 0x4d8
CUtlSymbolLarge m_movementSoundName; // 0x4e0
CUtlSymbolLarge m_targetEntityName; // 0x4e8
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x4b8
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class CHandleTest : public CBaseEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_Handle; // 0x4b0
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// MNetworkEnable
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bool m_bSendHandle; // 0x4b4
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
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class CHandleDummy : public CBaseEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x708
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class CPlatTrigger : public CBaseModelEntity
{
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public:
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CHandle< CFuncPlat > m_pPlatform; // 0x700
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CFuncTrainControls : public CBaseModelEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 2
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// Size: 0x710
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class CTriggerVolume : public CBaseModelEntity
{
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public:
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CUtlSymbolLarge m_iFilterName; // 0x700
CHandle< CBaseFilter > m_hFilter; // 0x708
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
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class CInfoTeleportDestination : public CPointEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x4b8
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class CAI_ChangeTarget : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszNewTarget; // 0x4b0
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};
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// Alignment: 4
2023-06-07 01:07:02 +00:00
// Size: 0x4d0
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class CAI_ChangeHintGroup : public CBaseEntity
{
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public:
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int32_t m_iSearchType; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_strSearchName; // 0x4b8
CUtlSymbolLarge m_strNewHintGroup; // 0x4c0
float m_flRadius; // 0x4c8
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
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class CLogicProximity : public CPointEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4b0
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class CInfoSpawnGroupLandmark : public CPointEntity
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 11
2023-06-07 01:07:02 +00:00
// Size: 0x5b0
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class CInfoSpawnGroupLoadUnload : public CLogicalEntity
{
public:
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CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4b0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4d8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x500
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x528
CUtlSymbolLarge m_iszSpawnGroupName; // 0x550
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x558
CUtlSymbolLarge m_iszLandmarkName; // 0x560
CUtlString m_sFixedSpawnGroupName; // 0x568
float m_flTimeoutInterval; // 0x570
bool m_bStreamingStarted; // 0x574
bool m_bUnloadingStarted; // 0x575
};
// Alignment: 0
// Size: 0x5c8
class CPointPulse : public CBaseEntity
{
public:
// No members available
2023-03-22 22:31:08 +00:00
};
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// Alignment: 0
// Size: 0x5c8
class CPointScript : public CBaseEntity
{
public:
// No members available
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x710
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class CFuncNavObstruction : public CBaseModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
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public:
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bool m_bDisabled; // 0x708
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};
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// Alignment: 10
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// Size: 0x548
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class CAmbientGeneric : public CPointEntity
{
public:
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float m_radius; // 0x4b0
float m_flMaxRadius; // 0x4b4
soundlevel_t m_iSoundLevel; // 0x4b8
dynpitchvol_t m_dpv; // 0x4bc
bool m_fActive; // 0x520
bool m_fLooping; // 0x521
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private:
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[[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522
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public:
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CUtlSymbolLarge m_iszSound; // 0x528
CUtlSymbolLarge m_sSourceEntName; // 0x530
CHandle< CBaseEntity > m_hSoundSource; // 0x538
CEntityIndex m_nSoundSourceEntIndex; // 0x53c
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};
// Alignment: 2
// Size: 0x10
struct RelationshipOverride_t : public Relationship_t
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{
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public:
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CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
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};
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// Alignment: 16
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// Size: 0x780
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class CBaseToggle : public CBaseModelEntity
{
public:
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TOGGLE_STATE m_toggle_state; // 0x700
float m_flMoveDistance; // 0x704
float m_flWait; // 0x708
float m_flLip; // 0x70c
bool m_bAlwaysFireBlockedOutputs; // 0x710
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private:
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[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
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public:
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Vector m_vecPosition1; // 0x714
Vector m_vecPosition2; // 0x720
QAngle m_vecMoveAng; // 0x72c
QAngle m_vecAngle1; // 0x738
QAngle m_vecAngle2; // 0x744
float m_flHeight; // 0x750
CHandle< CBaseEntity > m_hActivator; // 0x754
Vector m_vecFinalDest; // 0x758
QAngle m_vecFinalAngle; // 0x764
int32_t m_movementType; // 0x770
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private:
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[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
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public:
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CUtlSymbolLarge m_sMaster; // 0x778
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};
// Alignment: 24
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// Size: 0x8c8
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class CBaseButton : public CBaseToggle
{
public:
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QAngle m_angMoveEntitySpace; // 0x780
bool m_fStayPushed; // 0x78c
bool m_fRotating; // 0x78d
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private:
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[[maybe_unused]] uint8_t __pad078e[0x2]; // 0x78e
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public:
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locksound_t m_ls; // 0x790
CUtlSymbolLarge m_sUseSound; // 0x7b0
CUtlSymbolLarge m_sLockedSound; // 0x7b8
CUtlSymbolLarge m_sUnlockedSound; // 0x7c0
bool m_bLocked; // 0x7c8
bool m_bDisabled; // 0x7c9
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private:
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[[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca
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public:
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GameTime_t m_flUseLockedTime; // 0x7cc
bool m_bSolidBsp; // 0x7d0
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private:
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[[maybe_unused]] uint8_t __pad07d1[0x7]; // 0x7d1
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public:
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CEntityIOOutput m_OnDamaged; // 0x7d8
CEntityIOOutput m_OnPressed; // 0x800
CEntityIOOutput m_OnUseLocked; // 0x828
CEntityIOOutput m_OnIn; // 0x850
CEntityIOOutput m_OnOut; // 0x878
int32_t m_nState; // 0x8a0
CEntityHandle m_hConstraint; // 0x8a4
CEntityHandle m_hConstraintParent; // 0x8a8
bool m_bForceNpcExclude; // 0x8ac
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private:
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[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
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public:
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CUtlSymbolLarge m_sGlowEntity; // 0x8b0
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_glowEntity; // 0x8b8
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// MNetworkEnable
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bool m_usable; // 0x8bc
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private:
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[[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd
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public:
// MNetworkEnable
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CUtlSymbolLarge m_szDisplayText; // 0x8c0
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};
// Alignment: 0
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// Size: 0x8c8
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class CPhysicalButton : public CBaseButton
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x8c8
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class CRotButton : public CBaseButton
{
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public:
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// No members available
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};
// Alignment: 14
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// Size: 0x9c8
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class CMomentaryRotButton : public CRotButton
{
public:
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CEntityOutputTemplate< float32 > m_Position; // 0x8c8
CEntityIOOutput m_OnUnpressed; // 0x8f0
CEntityIOOutput m_OnFullyOpen; // 0x918
CEntityIOOutput m_OnFullyClosed; // 0x940
CEntityIOOutput m_OnReachedPosition; // 0x968
int32_t m_lastUsed; // 0x990
QAngle m_start; // 0x994
QAngle m_end; // 0x9a0
float m_IdealYaw; // 0x9ac
CUtlSymbolLarge m_sNoise; // 0x9b0
bool m_bUpdateTarget; // 0x9b8
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private:
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[[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9
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public:
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int32_t m_direction; // 0x9bc
float m_returnSpeed; // 0x9c0
float m_flStartPosition; // 0x9c4
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};
// Alignment: 4
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// Size: 0x4c8
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class CRagdollMagnet : public CPointEntity
{
public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_radius; // 0x4b4
float m_force; // 0x4b8
Vector m_axis; // 0x4bc
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};
// Alignment: 27
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// Size: 0x988
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class CBaseDoor : public CBaseToggle
{
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private:
[[maybe_unused]] uint8_t __pad0780[0x10]; // 0x780
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public:
QAngle m_angMoveEntitySpace; // 0x790
Vector m_vecMoveDirParentSpace; // 0x79c
locksound_t m_ls; // 0x7a8
bool m_bForceClosed; // 0x7c8
bool m_bDoorGroup; // 0x7c9
bool m_bLocked; // 0x7ca
bool m_bIgnoreDebris; // 0x7cb
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7cc
float m_flBlockDamage; // 0x7d0
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private:
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[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
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public:
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CUtlSymbolLarge m_NoiseMoving; // 0x7d8
CUtlSymbolLarge m_NoiseArrived; // 0x7e0
CUtlSymbolLarge m_NoiseMovingClosed; // 0x7e8
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7f0
CUtlSymbolLarge m_ChainTarget; // 0x7f8
CEntityIOOutput m_OnBlockedClosing; // 0x800
CEntityIOOutput m_OnBlockedOpening; // 0x828
CEntityIOOutput m_OnUnblockedClosing; // 0x850
CEntityIOOutput m_OnUnblockedOpening; // 0x878
CEntityIOOutput m_OnFullyClosed; // 0x8a0
CEntityIOOutput m_OnFullyOpen; // 0x8c8
CEntityIOOutput m_OnClose; // 0x8f0
CEntityIOOutput m_OnOpen; // 0x918
CEntityIOOutput m_OnLockedUse; // 0x940
bool m_bLoopMoveSound; // 0x968
private:
[[maybe_unused]] uint8_t __pad0969[0x17]; // 0x969
public:
bool m_bCreateNavObstacle; // 0x980
bool m_isChaining; // 0x981
// MNetworkEnable
bool m_bIsUsable; // 0x982
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};
// Alignment: 0
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// Size: 0x700
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class CEntityBlocker : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 10
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// Size: 0x730
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class CEntityDissolve : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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float m_flFadeInStart; // 0x700
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// MNetworkEnable
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float m_flFadeInLength; // 0x704
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// MNetworkEnable
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float m_flFadeOutModelStart; // 0x708
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// MNetworkEnable
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float m_flFadeOutModelLength; // 0x70c
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// MNetworkEnable
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float m_flFadeOutStart; // 0x710
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// MNetworkEnable
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float m_flFadeOutLength; // 0x714
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x718
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// MNetworkEnable
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EntityDisolveType_t m_nDissolveType; // 0x71c
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// MNetworkEnable
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Vector m_vDissolverOrigin; // 0x720
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// MNetworkEnable
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uint32_t m_nMagnitude; // 0x72c
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};
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// Alignment: 30
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// Size: 0x968
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class CEnvProjectedTexture : public CModelPointEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0x700
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// MNetworkEnable
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bool m_bState; // 0x704
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// MNetworkEnable
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bool m_bAlwaysUpdate; // 0x705
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private:
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[[maybe_unused]] uint8_t __pad0706[0x2]; // 0x706
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public:
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// MNetworkEnable
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float m_flLightFOV; // 0x708
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// MNetworkEnable
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bool m_bEnableShadows; // 0x70c
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// MNetworkEnable
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bool m_bSimpleProjection; // 0x70d
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// MNetworkEnable
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bool m_bLightOnlyTarget; // 0x70e
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// MNetworkEnable
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bool m_bLightWorld; // 0x70f
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// MNetworkEnable
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bool m_bCameraSpace; // 0x710
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private:
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[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
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public:
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// MNetworkEnable
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float m_flBrightnessScale; // 0x714
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// MNetworkEnable
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Color m_LightColor; // 0x718
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// MNetworkEnable
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float m_flIntensity; // 0x71c
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// MNetworkEnable
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float m_flLinearAttenuation; // 0x720
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// MNetworkEnable
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float m_flQuadraticAttenuation; // 0x724
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// MNetworkEnable
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bool m_bVolumetric; // 0x728
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private:
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[[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729
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public:
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// MNetworkEnable
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float m_flNoiseStrength; // 0x72c
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// MNetworkEnable
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float m_flFlashlightTime; // 0x730
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// MNetworkEnable
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uint32_t m_nNumPlanes; // 0x734
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// MNetworkEnable
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float m_flPlaneOffset; // 0x738
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// MNetworkEnable
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float m_flVolumetricIntensity; // 0x73c
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// MNetworkEnable
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float m_flColorTransitionTime; // 0x740
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// MNetworkEnable
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float m_flAmbient; // 0x744
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// MNetworkEnable
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char m_SpotlightTextureName[512]; // 0x748
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// MNetworkEnable
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int32_t m_nSpotlightTextureFrame; // 0x948
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// MNetworkEnable
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uint32_t m_nShadowQuality; // 0x94c
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// MNetworkEnable
// MNetworkBitCount "16"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "500.000000"
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// MNetworkEncodeFlags
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float m_flNearZ; // 0x950
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// MNetworkEnable
// MNetworkBitCount "18"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1500.000000"
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// MNetworkEncodeFlags
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float m_flFarZ; // 0x954
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// MNetworkEnable
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float m_flProjectionSize; // 0x958
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// MNetworkEnable
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float m_flRotation; // 0x95c
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// MNetworkEnable
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bool m_bFlipHorizontal; // 0x960
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};
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// Alignment: 9
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// Size: 0x720
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class CEnvDecal : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x700
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flWidth; // 0x708
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flHeight; // 0x70c
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flDepth; // 0x710
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// MNetworkEnable
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uint32_t m_nRenderOrder; // 0x714
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// MNetworkEnable
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bool m_bProjectOnWorld; // 0x718
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// MNetworkEnable
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bool m_bProjectOnCharacters; // 0x719
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// MNetworkEnable
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bool m_bProjectOnWater; // 0x71a
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private:
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[[maybe_unused]] uint8_t __pad071b[0x1]; // 0x71b
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public:
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// MNetworkEnable
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float m_flDepthSortBias; // 0x71c
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};
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// Alignment: 6
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// Size: 0x4f8
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class CMessage : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszMessage; // 0x4b0
float m_MessageVolume; // 0x4b8
int32_t m_MessageAttenuation; // 0x4bc
float m_Radius; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_sNoise; // 0x4c8
CEntityIOOutput m_OnShowMessage; // 0x4d0
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};
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// Alignment: 17
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// Size: 0x670
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class CEnvMicrophone : public CPointEntity
{
public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b4
int32_t m_nSoundMask; // 0x4b8
float m_flSensitivity; // 0x4bc
float m_flSmoothFactor; // 0x4c0
float m_flMaxRange; // 0x4c4
CUtlSymbolLarge m_iszSpeakerName; // 0x4c8
CHandle< CBaseEntity > m_hSpeaker; // 0x4d0
bool m_bAvoidFeedback; // 0x4d4
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private:
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[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
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public:
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int32_t m_iSpeakerDSPPreset; // 0x4d8
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private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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CUtlSymbolLarge m_iszListenFilter; // 0x4e0
CHandle< CBaseFilter > m_hListenFilter; // 0x4e8
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private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
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CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4f0
CEntityIOOutput m_OnRoutedSound; // 0x518
CEntityIOOutput m_OnHeardSound; // 0x540
char m_szLastSound[256]; // 0x568
int32_t m_iLastRoutedFrame; // 0x668
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};
// Alignment: 21
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// Size: 0x7c0
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class CBreakable : public CBaseModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700
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public:
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Materials m_Material; // 0x710
CHandle< CBaseEntity > m_hBreaker; // 0x714
Explosions m_Explosion; // 0x718
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private:
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[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
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public:
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CUtlSymbolLarge m_iszSpawnObject; // 0x720
float m_flPressureDelay; // 0x728
int32_t m_iMinHealthDmg; // 0x72c
CUtlSymbolLarge m_iszPropData; // 0x730
float m_impactEnergyScale; // 0x738
EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x73c
CEntityIOOutput m_OnBreak; // 0x740
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x768
float m_flDmgModBullet; // 0x790
float m_flDmgModClub; // 0x794
float m_flDmgModExplosive; // 0x798
float m_flDmgModFire; // 0x79c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x7a0
CUtlSymbolLarge m_iszBasePropData; // 0x7a8
int32_t m_iInteractions; // 0x7b0
PerformanceMode_t m_PerformanceMode; // 0x7b4
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7b8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x7bc
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};
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// Alignment: 13
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// Size: 0x830
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class CFuncMoveLinear : public CBaseToggle
{
public:
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MoveLinearAuthoredPos_t m_authoredPosition; // 0x780
QAngle m_angMoveEntitySpace; // 0x784
Vector m_vecMoveDirParentSpace; // 0x790
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private:
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[[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c
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public:
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CUtlSymbolLarge m_soundStart; // 0x7a0
CUtlSymbolLarge m_soundStop; // 0x7a8
CUtlSymbolLarge m_currentSound; // 0x7b0
float m_flBlockDamage; // 0x7b8
float m_flStartPosition; // 0x7bc
float m_flMoveDistance; // 0x7c0
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private:
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[[maybe_unused]] uint8_t __pad07c4[0xc]; // 0x7c4
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public:
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CEntityIOOutput m_OnFullyOpen; // 0x7d0
CEntityIOOutput m_OnFullyClosed; // 0x7f8
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bool m_bCreateMovableNavMesh; // 0x820
bool m_bCreateNavObstacle; // 0x821
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};
// Alignment: 14
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// Size: 0x768
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class CFuncRotating : public CBaseModelEntity
{
public:
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QAngle m_vecMoveAng; // 0x700
float m_flFanFriction; // 0x70c
float m_flAttenuation; // 0x710
float m_flVolume; // 0x714
float m_flTargetSpeed; // 0x718
float m_flMaxSpeed; // 0x71c
float m_flBlockDamage; // 0x720
float m_flTimeScale; // 0x724
CUtlSymbolLarge m_NoiseRunning; // 0x728
bool m_bReversed; // 0x730
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private:
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[[maybe_unused]] uint8_t __pad0731[0xb]; // 0x731
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public:
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QAngle m_angStart; // 0x73c
bool m_bStopAtStartPos; // 0x748
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private:
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[[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749
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public:
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Vector m_vecClientOrigin; // 0x74c
QAngle m_vecClientAngles; // 0x758
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};
// Alignment: 1
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// Size: 0x708
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class CItemGenericTriggerHelper : public CBaseModelEntity
{
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public:
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CHandle< CItemGeneric > m_hParentItem; // 0x700
};
// Alignment: 1
// Size: 0x708
class CRuleEntity : public CBaseModelEntity
{
public:
CUtlSymbolLarge m_iszMaster; // 0x700
};
// Alignment: 1
// Size: 0x710
class CRulePointEntity : public CRuleEntity
{
public:
int32_t m_Score; // 0x708
};
// Alignment: 2
// Size: 0x890
class CGamePlayerEquip : public CRulePointEntity
{
public:
CUtlSymbolLarge m_weaponNames[32]; // 0x710
int32_t m_weaponCount[32]; // 0x810
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};
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// Alignment: 1
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// Size: 0x708
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class CMarkupVolume : public CBaseModelEntity
{
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public:
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bool m_bEnabled; // 0x700
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};
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// Alignment: 5
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// Size: 0x740
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class CMarkupVolumeTagged : public CMarkupVolume
{
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private:
[[maybe_unused]] uint8_t __pad0708[0x30]; // 0x708
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public:
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bool m_bIsGroup; // 0x738
bool m_bGroupByPrefab; // 0x739
bool m_bGroupByVolume; // 0x73a
bool m_bGroupOtherGroups; // 0x73b
bool m_bIsInGroup; // 0x73c
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};
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// Alignment: 3
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// Size: 0x758
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class CMarkupVolumeWithRef : public CMarkupVolumeTagged
{
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public:
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bool m_bUseRef; // 0x740
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private:
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[[maybe_unused]] uint8_t __pad0741[0x3]; // 0x741
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public:
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Vector m_vRefPos; // 0x744
float m_flRefDot; // 0x750
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};
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// Alignment: 6
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// Size: 0x720
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class CFuncBrush : public CBaseModelEntity
{
public:
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BrushSolidities_e m_iSolidity; // 0x700
int32_t m_iDisabled; // 0x704
bool m_bSolidBsp; // 0x708
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private:
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[[maybe_unused]] uint8_t __pad0709[0x7]; // 0x709
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public:
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CUtlSymbolLarge m_iszExcludedClass; // 0x710
bool m_bInvertExclusion; // 0x718
bool m_bScriptedMovement; // 0x719
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};
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// Alignment: 9
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// Size: 0x508
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class CPathTrack : public CPointEntity
{
public:
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CPathTrack* m_pnext; // 0x4b0
CPathTrack* m_pprevious; // 0x4b8
CPathTrack* m_paltpath; // 0x4c0
float m_flRadius; // 0x4c8
float m_length; // 0x4cc
CUtlSymbolLarge m_altName; // 0x4d0
int32_t m_nIterVal; // 0x4d8
TrackOrientationType_t m_eOrientationType; // 0x4dc
CEntityIOOutput m_OnPass; // 0x4e0
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// Static fields:
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static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
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};
// Alignment: 15
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// Size: 0x8d0
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class CPhysBox : public CBreakable
{
public:
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int32_t m_damageType; // 0x7c0
float m_massScale; // 0x7c4
int32_t m_damageToEnableMotion; // 0x7c8
float m_flForceToEnableMotion; // 0x7cc
QAngle m_angPreferredCarryAngles; // 0x7d0
bool m_bNotSolidToWorld; // 0x7dc
bool m_bEnableUseOutput; // 0x7dd
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private:
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[[maybe_unused]] uint8_t __pad07de[0x2]; // 0x7de
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public:
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int32_t m_iExploitableByPlayer; // 0x7e0
float m_flTouchOutputPerEntityDelay; // 0x7e4
CEntityIOOutput m_OnDamaged; // 0x7e8
CEntityIOOutput m_OnAwakened; // 0x810
CEntityIOOutput m_OnMotionEnabled; // 0x838
CEntityIOOutput m_OnPlayerUse; // 0x860
CEntityIOOutput m_OnStartTouch; // 0x888
CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8b0
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};
// Alignment: 9
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// Size: 0x500
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class CPhysExplosion : public CPointEntity
{
public:
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bool m_bExplodeOnSpawn; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_flMagnitude; // 0x4b4
float m_flDamage; // 0x4b8
float m_radius; // 0x4bc
CUtlSymbolLarge m_targetEntityName; // 0x4c0
float m_flInnerRadius; // 0x4c8
float m_flPushScale; // 0x4cc
bool m_bConvertToDebrisWhenPossible; // 0x4d0
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private:
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[[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1
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public:
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CEntityIOOutput m_OnPushedPlayer; // 0x4d8
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};
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// Alignment: 3
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// Size: 0x4c0
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class CPhysImpact : public CPointEntity
{
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public:
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float m_damage; // 0x4b0
float m_distance; // 0x4b4
CUtlSymbolLarge m_directionEntityName; // 0x4b8
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};
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// Alignment: 21
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// Size: 0x758
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class CRopeKeyframe : public CBaseModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
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public:
// MNetworkEnable
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uint16_t m_RopeFlags; // 0x708
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private:
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[[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a
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public:
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CUtlSymbolLarge m_iNextLinkName; // 0x710
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// MNetworkEnable
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int16_t m_Slack; // 0x718
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private:
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[[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a
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public:
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// MNetworkEnable
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float m_Width; // 0x71c
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// MNetworkEnable
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// MNetworkBitCount "10"
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// MNetworkMinValue "0.100000"
// MNetworkMaxValue "10.000000"
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float m_TextureScale; // 0x720
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// MNetworkEnable
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uint8_t m_nSegments; // 0x724
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// MNetworkEnable
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bool m_bConstrainBetweenEndpoints; // 0x725
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private:
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[[maybe_unused]] uint8_t __pad0726[0x2]; // 0x726
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public:
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CUtlSymbolLarge m_strRopeMaterialModel; // 0x728
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x730
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// MNetworkEnable
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uint8_t m_Subdiv; // 0x738
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// MNetworkEnable
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uint8_t m_nChangeCount; // 0x739
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// MNetworkEnable
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int16_t m_RopeLength; // 0x73a
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// MNetworkEnable
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uint8_t m_fLockedPoints; // 0x73c
bool m_bCreatedFromMapFile; // 0x73d
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private:
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[[maybe_unused]] uint8_t __pad073e[0x2]; // 0x73e
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public:
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// MNetworkEnable
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float m_flScrollSpeed; // 0x740
bool m_bStartPointValid; // 0x744
bool m_bEndPointValid; // 0x745
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private:
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[[maybe_unused]] uint8_t __pad0746[0x2]; // 0x746
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hStartPoint; // 0x748
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEndPoint; // 0x74c
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// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment; // 0x750
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// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment; // 0x751
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};
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// Alignment: 4
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// Size: 0x1ec0
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class CSoundEnt : public CPointEntity
{
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public:
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int32_t m_iFreeSound; // 0x4b0
int32_t m_iActiveSound; // 0x4b4
int32_t m_cLastActiveSounds; // 0x4b8
CSound m_SoundPool[128]; // 0x4bc
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};
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// Alignment: 4
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// Size: 0x720
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class CSpotlightEnd : public CBaseModelEntity
{
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public:
// MNetworkEnable
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float m_flLightScale; // 0x700
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// MNetworkEnable
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float m_Radius; // 0x704
Vector m_vSpotlightDir; // 0x708
Vector m_vSpotlightOrg; // 0x714
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};
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// Alignment: 38
// Size: 0x850
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class CFuncTrackTrain : public CBaseModelEntity
{
public:
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CHandle< CPathTrack > m_ppath; // 0x700
float m_length; // 0x704
Vector m_vPosPrev; // 0x708
QAngle m_angPrev; // 0x714
Vector m_controlMins; // 0x720
Vector m_controlMaxs; // 0x72c
Vector m_lastBlockPos; // 0x738
int32_t m_lastBlockTick; // 0x744
float m_flVolume; // 0x748
float m_flBank; // 0x74c
float m_oldSpeed; // 0x750
float m_flBlockDamage; // 0x754
float m_height; // 0x758
float m_maxSpeed; // 0x75c
float m_dir; // 0x760
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private:
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[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
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public:
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CUtlSymbolLarge m_iszSoundMove; // 0x768
CUtlSymbolLarge m_iszSoundMovePing; // 0x770
CUtlSymbolLarge m_iszSoundStart; // 0x778
CUtlSymbolLarge m_iszSoundStop; // 0x780
CUtlSymbolLarge m_strPathTarget; // 0x788
float m_flMoveSoundMinDuration; // 0x790
float m_flMoveSoundMaxDuration; // 0x794
GameTime_t m_flNextMoveSoundTime; // 0x798
float m_flMoveSoundMinPitch; // 0x79c
float m_flMoveSoundMaxPitch; // 0x7a0
TrainOrientationType_t m_eOrientationType; // 0x7a4
TrainVelocityType_t m_eVelocityType; // 0x7a8
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private:
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[[maybe_unused]] uint8_t __pad07ac[0xc]; // 0x7ac
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public:
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CEntityIOOutput m_OnStart; // 0x7b8
CEntityIOOutput m_OnNext; // 0x7e0
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x808
bool m_bManualSpeedChanges; // 0x830
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private:
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[[maybe_unused]] uint8_t __pad0831[0x3]; // 0x831
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public:
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float m_flDesiredSpeed; // 0x834
GameTime_t m_flSpeedChangeTime; // 0x838
float m_flAccelSpeed; // 0x83c
float m_flDecelSpeed; // 0x840
bool m_bAccelToSpeed; // 0x844
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private:
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[[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845
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public:
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float m_flTimeScale; // 0x848
GameTime_t m_flNextMPSoundTime; // 0x84c
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};
// Alignment: 11
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// Size: 0x8a8
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class CBaseTrigger : public CBaseToggle
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x780
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private:
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[[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781
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public:
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CUtlSymbolLarge m_iFilterName; // 0x788
CHandle< CBaseFilter > m_hFilter; // 0x790
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private:
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[[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794
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public:
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CEntityIOOutput m_OnStartTouch; // 0x798
CEntityIOOutput m_OnStartTouchAll; // 0x7c0
CEntityIOOutput m_OnEndTouch; // 0x7e8
CEntityIOOutput m_OnEndTouchAll; // 0x810
CEntityIOOutput m_OnTouching; // 0x838
CEntityIOOutput m_OnNotTouching; // 0x860
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x888
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// MNetworkEnable
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bool m_bClientSidePredicted; // 0x8a0
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};
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// Alignment: 1
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// Size: 0x8d0
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class CTriggerMultiple : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnTrigger; // 0x8a8
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};
// Alignment: 15
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// Size: 0xc10
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class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
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CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x8a8
Vector m_flPosition; // 0x8c0
float m_flCenterSize; // 0x8cc
float m_flMinVal; // 0x8d0
float m_flMaxVal; // 0x8d4
float m_flWait; // 0x8d8
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private:
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[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
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public:
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CUtlSymbolLarge m_opvarName; // 0x8e0
CUtlSymbolLarge m_stackName; // 0x8e8
CUtlSymbolLarge m_operatorName; // 0x8f0
bool m_bVolIs2D; // 0x8f8
char m_opvarNameChar[256]; // 0x8f9
char m_stackNameChar[256]; // 0x9f9
char m_operatorNameChar[256]; // 0xaf9
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private:
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[[maybe_unused]] uint8_t __pad0bf9[0x3]; // 0xbf9
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public:
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Vector m_VecNormPos; // 0xbfc
float m_flNormCenterSize; // 0xc08
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};
// Alignment: 14
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// Size: 0x948
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class CTriggerHurt : public CBaseTrigger
{
public:
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float m_flOriginalDamage; // 0x8a8
float m_flDamage; // 0x8ac
float m_flDamageCap; // 0x8b0
GameTime_t m_flLastDmgTime; // 0x8b4
float m_flForgivenessDelay; // 0x8b8
int32_t m_bitsDamageInflict; // 0x8bc
int32_t m_damageModel; // 0x8c0
bool m_bNoDmgForce; // 0x8c4
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private:
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[[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5
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public:
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Vector m_vDamageForce; // 0x8c8
bool m_thinkAlways; // 0x8d4
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private:
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[[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5
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public:
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float m_hurtThinkPeriod; // 0x8d8
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private:
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[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
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public:
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CEntityIOOutput m_OnHurt; // 0x8e0
CEntityIOOutput m_OnHurtPlayer; // 0x908
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x930
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};
// Alignment: 0
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// Size: 0x948
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class CTriggerHurtGhost : public CTriggerHurt
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x8b0
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class CTriggerCallback : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 12
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// Size: 0x948
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class CTriggerLerpObject : public CBaseTrigger
{
public:
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CUtlSymbolLarge m_iszLerpTarget; // 0x8a8
CHandle< CBaseEntity > m_hLerpTarget; // 0x8b0
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private:
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[[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4
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public:
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CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8b8
AttachmentHandle_t m_hLerpTargetAttachment; // 0x8c0
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private:
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[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
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public:
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float m_flLerpDuration; // 0x8c4
bool m_bLerpRestoreMoveType; // 0x8c8
bool m_bSingleLerpObject; // 0x8c9
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private:
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[[maybe_unused]] uint8_t __pad08ca[0x6]; // 0x8ca
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public:
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CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8d0
CUtlSymbolLarge m_iszLerpEffect; // 0x8e8
CUtlSymbolLarge m_iszLerpSound; // 0x8f0
CEntityIOOutput m_OnLerpStarted; // 0x8f8
CEntityIOOutput m_OnLerpFinished; // 0x920
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};
// Alignment: 7
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// Size: 0x8e8
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class CChangeLevel : public CBaseTrigger
{
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public:
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CUtlString m_sMapName; // 0x8a8
CUtlString m_sLandmarkName; // 0x8b0
CEntityIOOutput m_OnChangeLevel; // 0x8b8
bool m_bTouched; // 0x8e0
bool m_bNoTouch; // 0x8e1
bool m_bNewChapter; // 0x8e2
bool m_bOnChangeLevelFired; // 0x8e3
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};
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// Alignment: 3
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// Size: 0x8b8
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class CTriggerTeleport : public CBaseTrigger
{
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public:
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CUtlSymbolLarge m_iLandmark; // 0x8a8
bool m_bUseLandmarkAngles; // 0x8b0
bool m_bMirrorPlayer; // 0x8b1
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};
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// Alignment: 11
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// Size: 0x8f8
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class CTriggerFan : public CBaseTrigger
{
public:
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Vector m_vFanOrigin; // 0x8a8
Vector m_vFanEnd; // 0x8b4
Vector m_vNoise; // 0x8c0
float m_flForce; // 0x8cc
float m_flPlayerForce; // 0x8d0
float m_flRampTime; // 0x8d4
bool m_bFalloff; // 0x8d8
bool m_bPushPlayer; // 0x8d9
bool m_bRampDown; // 0x8da
bool m_bAddNoise; // 0x8db
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private:
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[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
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public:
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CountdownTimer m_RampTimer; // 0x8e0
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};
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// Alignment: 0
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// Size: 0x4b0
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class CNavWalkable : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x710
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class CFuncNavBlocker : public CBaseModelEntity
{
public:
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bool m_bDisabled; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
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public:
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int32_t m_nBlockedTeamNumber; // 0x704
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};
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// Alignment: 13
// Size: 0x558
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class CNavLinkAreaEntity : public CPointEntity
{
public:
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float m_flWidth; // 0x4b0
Vector m_vLocatorOffset; // 0x4b4
QAngle m_qLocatorAnglesOffset; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
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CUtlSymbolLarge m_strMovementForward; // 0x4d0
CUtlSymbolLarge m_strMovementReverse; // 0x4d8
int32_t m_nNavLinkIdForward; // 0x4e0
int32_t m_nNavLinkIdReverse; // 0x4e4
bool m_bEnabled; // 0x4e8
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private:
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[[maybe_unused]] uint8_t __pad04e9[0x7]; // 0x4e9
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public:
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CUtlSymbolLarge m_strFilterName; // 0x4f0
CHandle< CBaseFilter > m_hFilter; // 0x4f8
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private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
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CEntityIOOutput m_OnNavLinkStart; // 0x500
CEntityIOOutput m_OnNavLinkFinish; // 0x528
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bool m_bIsTerminus; // 0x550
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};
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// Alignment: 1
// Size: 0x4b8
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class CNavSpaceInfo : public CPointEntity
{
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public:
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bool m_bCreateFlightSpace; // 0x4b0
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};
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// Alignment: 24
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// Size: 0x7a0
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class CBeam : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "-25.000000"
// MNetworkMaxValue "25.000000"
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// MNetworkEncodeFlags
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float m_flFrameRate; // 0x700
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// MNetworkEnable
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float m_flHDRColorScale; // 0x704
GameTime_t m_flFireTime; // 0x708
float m_flDamage; // 0x70c
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// MNetworkEnable
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uint8_t m_nNumBeamEnts; // 0x710
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private:
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[[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x718
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x720
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// MNetworkEnable
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BeamType_t m_nBeamType; // 0x728
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// MNetworkEnable
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uint32_t m_nBeamFlags; // 0x72c
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// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x730
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// MNetworkEnable
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AttachmentHandle_t m_nAttachIndex[10]; // 0x758
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private:
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[[maybe_unused]] uint8_t __pad0762[0x2]; // 0x762
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
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// MNetworkEncodeFlags
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float m_fWidth; // 0x764
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
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// MNetworkEncodeFlags
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float m_fEndWidth; // 0x768
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// MNetworkEnable
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float m_fFadeLength; // 0x76c
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// MNetworkEnable
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float m_fHaloScale; // 0x770
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_fAmplitude; // 0x774
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_fStartFrame; // 0x778
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_fSpeed; // 0x77c
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// MNetworkEnable
// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
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float m_flFrame; // 0x780
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// MNetworkEnable
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BeamClipStyle_t m_nClipStyle; // 0x784
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// MNetworkEnable
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bool m_bTurnedOff; // 0x788
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private:
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[[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecEndPos; // 0x78c
CHandle< CBaseEntity > m_hEndEntity; // 0x798
int32_t m_nDissolveType; // 0x79c
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};
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// Alignment: 12
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// Size: 0x7b0
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class CFuncLadder : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecLadderDir; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c
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public:
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CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x710
Vector m_vecLocalTop; // 0x728
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionTop; // 0x734
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionBottom; // 0x740
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// MNetworkEnable
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float m_flAutoRideSpeed; // 0x74c
bool m_bDisabled; // 0x750
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// MNetworkEnable
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bool m_bFakeLadder; // 0x751
bool m_bHasSlack; // 0x752
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private:
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[[maybe_unused]] uint8_t __pad0753[0x5]; // 0x753
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public:
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CUtlSymbolLarge m_surfacePropName; // 0x758
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x760
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x788
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// Static fields:
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static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
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};
// Alignment: 32
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// Size: 0x858
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class CFuncShatterglass : public CBaseModelEntity
{
public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x700
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x708
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x710
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x718
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x720
matrix3x4_t m_matPanelTransform; // 0x728
matrix3x4_t m_matPanelTransformWsTemp; // 0x758
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x788
Vector2D m_PanelSize; // 0x7a0
Vector m_vecPanelNormalWs; // 0x7a8
int32_t m_nNumShardsEverCreated; // 0x7b4
GameTime_t m_flLastShatterSoundEmitTime; // 0x7b8
GameTime_t m_flLastCleanupTime; // 0x7bc
GameTime_t m_flInitAtTime; // 0x7c0
float m_flGlassThickness; // 0x7c4
float m_flSpawnInvulnerability; // 0x7c8
bool m_bBreakSilent; // 0x7cc
bool m_bBreakShardless; // 0x7cd
bool m_bBroken; // 0x7ce
bool m_bHasRateLimitedShards; // 0x7cf
bool m_bGlassNavIgnore; // 0x7d0
bool m_bGlassInFrame; // 0x7d1
bool m_bStartBroken; // 0x7d2
uint8_t m_iInitialDamageType; // 0x7d3
private:
[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7d8
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7e0
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7e8
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7f0
CUtlVector< Vector > m_vInitialDamagePositions; // 0x7f8
CUtlVector< Vector > m_vExtraDamagePositions; // 0x810
CEntityIOOutput m_OnBroken; // 0x828
private:
[[maybe_unused]] uint8_t __pad0850[0x1]; // 0x850
public:
uint8_t m_iSurfaceType; // 0x851
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};
// Alignment: 7
// Size: 0x128
class CPrecipitationVData : public CEntitySubclassVDataBase
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{
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public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
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public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
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[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
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public:
CUtlString m_szModifier; // 0x120
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};
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// Alignment: 23
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// Size: 0x770
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class CSprite : public CBaseModelEntity
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
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// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachedToEntity; // 0x708
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// MNetworkEnable
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AttachmentHandle_t m_nAttachment; // 0x70c
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private:
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[[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "60.000000"
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// MNetworkEncodeFlags
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float m_flSpriteFramerate; // 0x710
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// MNetworkEnable
// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_flFrame; // 0x714
GameTime_t m_flDieTime; // 0x718
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private:
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[[maybe_unused]] uint8_t __pad071c[0xc]; // 0x71c
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public:
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// MNetworkEnable
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uint32_t m_nBrightness; // 0x728
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// MNetworkEnable
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float m_flBrightnessDuration; // 0x72c
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// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
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float m_flSpriteScale; // 0x730
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// MNetworkEnable
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float m_flScaleDuration; // 0x734
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// MNetworkEnable
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bool m_bWorldSpaceScale; // 0x738
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private:
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[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
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public:
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// MNetworkEnable
// MNetworkBitCount "6"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x73c
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// MNetworkEnable
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float m_flHDRColorScale; // 0x740
GameTime_t m_flLastTime; // 0x744
float m_flMaxFrame; // 0x748
float m_flStartScale; // 0x74c
float m_flDestScale; // 0x750
GameTime_t m_flScaleTimeStart; // 0x754
int32_t m_nStartBrightness; // 0x758
int32_t m_nDestBrightness; // 0x75c
GameTime_t m_flBrightnessTimeStart; // 0x760
int32_t m_nSpriteWidth; // 0x764
int32_t m_nSpriteHeight; // 0x768
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};
// Alignment: 0
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// Size: 0x770
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class CSpriteOriented : public CSprite
{
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public:
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// No members available
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};
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// Alignment: 14
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// Size: 0x8b0
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class CBaseClientUIEntity : public CBaseModelEntity
{
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public:
// MNetworkEnable
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bool m_bEnabled; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_DialogXMLName; // 0x708
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// MNetworkEnable
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CUtlSymbolLarge m_PanelClassName; // 0x710
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// MNetworkEnable
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CUtlSymbolLarge m_PanelID; // 0x718
CEntityIOOutput m_CustomOutput0; // 0x720
CEntityIOOutput m_CustomOutput1; // 0x748
CEntityIOOutput m_CustomOutput2; // 0x770
CEntityIOOutput m_CustomOutput3; // 0x798
CEntityIOOutput m_CustomOutput4; // 0x7c0
CEntityIOOutput m_CustomOutput5; // 0x7e8
CEntityIOOutput m_CustomOutput6; // 0x810
CEntityIOOutput m_CustomOutput7; // 0x838
CEntityIOOutput m_CustomOutput8; // 0x860
CEntityIOOutput m_CustomOutput9; // 0x888
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x8b8
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class CPointClientUIDialog : public CBaseClientUIEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
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CHandle< CBaseEntity > m_hActivator; // 0x8b0
bool m_bStartEnabled; // 0x8b4
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};
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// Alignment: 23
2023-06-07 01:07:02 +00:00
// Size: 0x908
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class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
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public:
// MNetworkEnable
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bool m_bIgnoreInput; // 0x8b0
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// MNetworkEnable
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bool m_bLit; // 0x8b1
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// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport; // 0x8b2
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private:
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[[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3
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public:
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// MNetworkEnable
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float m_flWidth; // 0x8b4
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// MNetworkEnable
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float m_flHeight; // 0x8b8
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// MNetworkEnable
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float m_flDPI; // 0x8bc
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// MNetworkEnable
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float m_flInteractDistance; // 0x8c0
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// MNetworkEnable
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float m_flDepthOffset; // 0x8c4
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// MNetworkEnable
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uint32_t m_unOwnerContext; // 0x8c8
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// MNetworkEnable
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uint32_t m_unHorizontalAlign; // 0x8cc
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// MNetworkEnable
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uint32_t m_unVerticalAlign; // 0x8d0
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// MNetworkEnable
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uint32_t m_unOrientation; // 0x8d4
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds; // 0x8d8
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private:
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[[maybe_unused]] uint8_t __pad08d9[0x7]; // 0x8d9
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8e0
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// MNetworkEnable
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bool m_bOpaque; // 0x8f8
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// MNetworkEnable
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bool m_bNoDepth; // 0x8f9
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// MNetworkEnable
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bool m_bRenderBackface; // 0x8fa
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// MNetworkEnable
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bool m_bUseOffScreenIndicator; // 0x8fb
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// MNetworkEnable
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bool m_bExcludeFromSaveGames; // 0x8fc
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// MNetworkEnable
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bool m_bGrabbable; // 0x8fd
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// MNetworkEnable
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bool m_bOnlyRenderToTexture; // 0x8fe
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// MNetworkEnable
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bool m_bDisableMipGen; // 0x8ff
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// MNetworkEnable
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int32_t m_nExplicitImageLayout; // 0x900
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};
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// Alignment: 1
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// Size: 0xb08
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class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
{
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public:
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// MNetworkEnable
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char m_messageText[512]; // 0x908
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};
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// Alignment: 10
2023-06-07 01:07:02 +00:00
// Size: 0x528
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class CInfoOffscreenPanoramaTexture : public CPointEntity
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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// MNetworkEnable
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int32_t m_nResolutionX; // 0x4b4
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// MNetworkEnable
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int32_t m_nResolutionY; // 0x4b8
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private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName; // 0x4c0
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
CUtlSymbolLarge m_RenderAttrName; // 0x4c8
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4d0
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// MNetworkEnable
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int32_t m_nTargetChangeCount; // 0x4e8
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private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4f0
CUtlSymbolLarge m_szTargetsName; // 0x508
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x510
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};
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// Alignment: 1
// Size: 0x2c8
class CAttributeContainer : public CAttributeManager
{
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public:
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// MNetworkEnable
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CEconItemView m_Item; // 0x50
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoPlayerTerrorist : public SpawnPoint
{
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public:
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// No members available
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};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoPlayerCounterterrorist : public SpawnPoint
{
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public:
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// No members available
2023-03-22 22:31:08 +00:00
};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoDeathmatchSpawn : public SpawnPoint
{
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public:
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// No members available
2023-03-22 22:31:08 +00:00
};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoArmsRaceCounterterrorist : public SpawnPoint
{
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public:
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// No members available
2023-03-22 22:31:08 +00:00
};
// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4c0
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class CInfoArmsRaceTerrorist : public SpawnPoint
{
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public:
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// No members available
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x4f8
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class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x4b8
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class CPointGiveAmmo : public CPointEntity
{
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public:
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CHandle< CBaseEntity > m_pActivator; // 0x4b0
};
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// Alignment: 9
// Size: 0x938
class CBombTarget : public CBaseTrigger
{
public:
CEntityIOOutput m_OnBombExplode; // 0x8a8
CEntityIOOutput m_OnBombPlanted; // 0x8d0
CEntityIOOutput m_OnBombDefused; // 0x8f8
bool m_bIsBombSiteB; // 0x920
bool m_bIsHeistBombTarget; // 0x921
// MNetworkEnable
bool m_bBombPlantedHere; // 0x922
private:
[[maybe_unused]] uint8_t __pad0923[0x5]; // 0x923
public:
CUtlSymbolLarge m_szMountTarget; // 0x928
CHandle< CBaseEntity > m_hInstructorHint; // 0x930
int32_t m_nBombSiteDesignation; // 0x934
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintBombTargetA : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintBombTargetB : public CPointEntity
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8a8
class CHostageRescueZoneShim : public CBaseTrigger
{
public:
// No members available
};
// Alignment: 0
// Size: 0x8b8
class CHostageRescueZone : public CHostageRescueZoneShim
{
public:
// No members available
};
// Alignment: 0
// Size: 0x4b0
class CInfoInstructorHintHostageRescueZone : public CPointEntity
{
public:
// No members available
};
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// Alignment: 2
// Size: 0x8d8
class CTriggerBuoyancy : public CBaseTrigger
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x8a8
// MNetworkEnable
float m_flFluidDensity; // 0x8d0
};
// Alignment: 1
// Size: 0x728
class CFuncWater : public CBaseModelEntity
{
public:
CBuoyancyHelper m_BuoyancyHelper; // 0x700
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};
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// Alignment: 71
// Size: -0x6f8
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class CCSPlayerController : public CBasePlayerController
{
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private:
[[maybe_unused]] uint8_t __pad0690[0x10]; // 0x690
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public:
// MNetworkEnable
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CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6a0
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// MNetworkEnable
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CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6a8
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// MNetworkEnable
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CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6b0
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// MNetworkEnable
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CCSPlayerController_DamageServices* m_pDamageServices; // 0x6b8
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// MNetworkEnable
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uint32_t m_iPing; // 0x6c0
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// MNetworkEnable
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bool m_bHasCommunicationAbuseMute; // 0x6c4
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private:
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[[maybe_unused]] uint8_t __pad06c5[0x3]; // 0x6c5
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szCrosshairCodes; // 0x6c8
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// MNetworkEnable
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uint8_t m_iPendingTeamNum; // 0x6d0
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private:
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[[maybe_unused]] uint8_t __pad06d1[0x3]; // 0x6d1
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public:
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// MNetworkEnable
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GameTime_t m_flForceTeamTime; // 0x6d4
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// MNetworkEnable
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int32_t m_iCompTeammateColor; // 0x6d8
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// MNetworkEnable
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bool m_bEverPlayedOnTeam; // 0x6dc
bool m_bAttemptedToGetColor; // 0x6dd
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private:
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[[maybe_unused]] uint8_t __pad06de[0x2]; // 0x6de
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public:
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int32_t m_iTeammatePreferredColor; // 0x6e0
bool m_bTeamChanged; // 0x6e4
bool m_bInSwitchTeam; // 0x6e5
bool m_bHasSeenJoinGame; // 0x6e6
bool m_bJustBecameSpectator; // 0x6e7
bool m_bSwitchTeamsOnNextRoundReset; // 0x6e8
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bool m_bRemoveAllItemsOnNextRoundReset; // 0x6e9
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private:
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[[maybe_unused]] uint8_t __pad06ea[0x6]; // 0x6ea
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szClan; // 0x6f0
char m_szClanName[32]; // 0x6f8
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// MNetworkEnable
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int32_t m_iCoachingTeam; // 0x718
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private:
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[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
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public:
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// MNetworkEnable
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uint64_t m_nPlayerDominated; // 0x720
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// MNetworkEnable
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uint64_t m_nPlayerDominatingMe; // 0x728
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// MNetworkEnable
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int32_t m_iCompetitiveRanking; // 0x730
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// MNetworkEnable
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int32_t m_iCompetitiveWins; // 0x734
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// MNetworkEnable
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int8_t m_iCompetitiveRankType; // 0x738
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private:
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[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
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public:
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// MNetworkEnable
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int32_t m_iCompetitiveRankingPredicted_Win; // 0x73c
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Loss; // 0x740
// MNetworkEnable
int32_t m_iCompetitiveRankingPredicted_Tie; // 0x744
// MNetworkEnable
int32_t m_nEndMatchNextMapVote; // 0x748
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// MNetworkEnable
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uint16_t m_unActiveQuestId; // 0x74c
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private:
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[[maybe_unused]] uint8_t __pad074e[0x2]; // 0x74e
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public:
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// MNetworkEnable
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QuestProgress::Reason m_nQuestProgressReason; // 0x750
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// MNetworkEnable
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uint32_t m_unPlayerTvControlFlags; // 0x754
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private:
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[[maybe_unused]] uint8_t __pad0758[0x68]; // 0x758
public:
int32_t m_iDraftIndex; // 0x7c0
uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7c4
uint32_t m_uiAbandonRecordedReason; // 0x7c8
bool m_bEverFullyConnected; // 0x7cc
bool m_bAbandonAllowsSurrender; // 0x7cd
bool m_bAbandonOffersInstantSurrender; // 0x7ce
bool m_bDisconnection1MinWarningPrinted; // 0x7cf
bool m_bScoreReported; // 0x7d0
private:
[[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1
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public:
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// MNetworkEnable
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int32_t m_nDisconnectionTick; // 0x7d4
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private:
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[[maybe_unused]] uint8_t __pad07d8[0x8]; // 0x7d8
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public:
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// MNetworkEnable
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bool m_bControllingBot; // 0x7e0
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// MNetworkEnable
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bool m_bHasControlledBotThisRound; // 0x7e1
bool m_bHasBeenControlledByPlayerThisRound; // 0x7e2
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private:
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[[maybe_unused]] uint8_t __pad07e3[0x1]; // 0x7e3
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public:
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int32_t m_nBotsControlledThisRound; // 0x7e4
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// MNetworkEnable
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bool m_bCanControlObservedBot; // 0x7e8
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private:
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[[maybe_unused]] uint8_t __pad07e9[0x3]; // 0x7e9
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7ec
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// MNetworkEnable
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CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7f0
int32_t m_DesiredObserverMode; // 0x7f4
CEntityHandle m_hDesiredObserverTarget; // 0x7f8
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// MNetworkEnable
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bool m_bPawnIsAlive; // 0x7fc
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private:
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[[maybe_unused]] uint8_t __pad07fd[0x3]; // 0x7fd
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public:
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// MNetworkEnable
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uint32_t m_iPawnHealth; // 0x800
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// MNetworkEnable
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int32_t m_iPawnArmor; // 0x804
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// MNetworkEnable
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bool m_bPawnHasDefuser; // 0x808
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// MNetworkEnable
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bool m_bPawnHasHelmet; // 0x809
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// MNetworkEnable
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uint16_t m_nPawnCharacterDefIndex; // 0x80a
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// MNetworkEnable
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int32_t m_iPawnLifetimeStart; // 0x80c
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// MNetworkEnable
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int32_t m_iPawnLifetimeEnd; // 0x810
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// MNetworkEnable
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int32_t m_iPawnGunGameLevel; // 0x814
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// MNetworkEnable
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int32_t m_iPawnBotDifficulty; // 0x818
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// MNetworkEnable
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CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x81c
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// MNetworkEnable
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int32_t m_iScore; // 0x820
int32_t m_iRoundScore; // 0x824
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// MNetworkEnable
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CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x828
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// MNetworkEnable
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int32_t m_iMVPs; // 0x840
int32_t m_nUpdateCounter; // 0x844
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private:
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[[maybe_unused]] uint8_t __pad0848[0xf0a0]; // 0x848
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public:
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IntervalTimer m_lastHeldVoteTimer; // 0xf8e8
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private:
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[[maybe_unused]] uint8_t __padf8f8[0x8]; // 0xf8f8
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public:
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bool m_bShowHints; // 0xf900
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private:
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[[maybe_unused]] uint8_t __padf901[0x3]; // 0xf901
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public:
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int32_t m_iNextTimeCheck; // 0xf904
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};
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// Alignment: 2
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// Size: 0x8b8
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class CFootstepControl : public CBaseTrigger
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_source; // 0x8a8
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// MNetworkEnable
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CUtlSymbolLarge m_destination; // 0x8b0
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};
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// Alignment: 1
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// Size: 0x8c0
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class CTriggerSafeMoneyGather : public CBaseTrigger
{
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public:
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CUtlVector< CHandle< CBaseEntity > > m_vecCashBundles; // 0x8a8
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};
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// Alignment: 21
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// Size: 0x520
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class CCSEnvGunfire : public CPointEntity
{
public:
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int32_t m_iMinBurstSize; // 0x4b0
int32_t m_iMaxBurstSize; // 0x4b4
float m_flMinBurstDelay; // 0x4b8
float m_flMaxBurstDelay; // 0x4bc
float m_flRateOfFire; // 0x4c0
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private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
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CUtlSymbolLarge m_iszShootSound; // 0x4c8
CUtlSymbolLarge m_iszTracerType; // 0x4d0
CUtlSymbolLarge m_iszWeaponName; // 0x4d8
bool m_bDisabled; // 0x4e0
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private:
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[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
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public:
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int32_t m_iShotsRemaining; // 0x4e4
int32_t m_iSpread; // 0x4e8
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Vector2D m_vecSpread; // 0x4ec
Vector m_vecTargetPosition; // 0x4f4
float m_flTargetDist; // 0x500
float m_flBias; // 0x504
bool m_bCollide; // 0x508
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private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
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CHandle< CBaseEntity > m_hTarget; // 0x50c
bool m_bAllowNullTarget; // 0x510
bool m_bAlwaysWallbangTracer; // 0x511
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private:
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[[maybe_unused]] uint8_t __pad0512[0x2]; // 0x512
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public:
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float m_flDamageScaleValue; // 0x514
float m_flAdditionalSpread; // 0x518
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};
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// Alignment: 0
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// Size: 0x4b0
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class CInfoGasCanisterLaunchPoint : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 9
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// Size: 0x4f8
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class CDangerZone : public CPointEntity
{
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public:
// MNetworkEnable
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Vector m_vecDangerZoneOriginStartedAt; // 0x4b0
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// MNetworkEnable
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GameTime_t m_flBombLaunchTime; // 0x4bc
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// MNetworkEnable
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float m_flExtraRadius; // 0x4c0
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// MNetworkEnable
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GameTime_t m_flExtraRadiusStartTime; // 0x4c4
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// MNetworkEnable
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float m_flExtraRadiusTotalLerpTime; // 0x4c8
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// MNetworkEnable
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int32_t m_nDropOrder; // 0x4cc
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// MNetworkEnable
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int32_t m_iWave; // 0x4d0
int32_t m_nMyZoneIndex; // 0x4d4
int32_t m_nZoneNeighbors[6]; // 0x4d8
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};
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// Alignment: 1
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// Size: 0x4b8
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class CGrassBurn : public CPointEntity
{
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public:
// MNetworkEnable
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float m_flGrassBurnClearTime; // 0x4b0
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};
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// Alignment: 90
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// Size: 0xda8
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class CWeaponCSBaseVData : public CBasePlayerWeaponVData
{
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public:
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CSWeaponType m_WeaponType; // 0x240
CSWeaponCategory m_WeaponCategory; // 0x244
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// MPropertyStartGroup "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x248
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x328
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x408
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x4e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x5c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x6a8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x788
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x868
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0x948
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xa28
// MPropertyDescription "Effect to actually fire into the world from this weapon"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0xb08
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// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
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gear_slot_t m_GearSlot; // 0xbe8
int32_t m_GearSlotPosition; // 0xbec
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
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loadout_slot_t m_DefaultLoadoutSlot; // 0xbf0
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private:
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[[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4
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public:
CUtlString m_sWrongTeamMsg; // 0xbf8
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// MPropertyStartGroup "In-Game Data"
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int32_t m_nPrice; // 0xc00
int32_t m_nKillAward; // 0xc04
int32_t m_nPrimaryReserveAmmoMax; // 0xc08
int32_t m_nSecondaryReserveAmmoMax; // 0xc0c
bool m_bMeleeWeapon; // 0xc10
bool m_bHasBurstMode; // 0xc11
bool m_bIsRevolver; // 0xc12
bool m_bCannotShootUnderwater; // 0xc13
private:
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[[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14
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public:
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// MPropertyFriendlyName "In-Code weapon name"
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CUtlString m_szName; // 0xc18
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// MPropertyFriendlyName "Player Animation Extension"
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CUtlString m_szAnimExtension; // 0xc20
CSWeaponSilencerType m_eSilencerType; // 0xc28
int32_t m_nCrosshairMinDistance; // 0xc2c
int32_t m_nCrosshairDeltaDistance; // 0xc30
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// MPropertyStartGroup "Firing Mode Data"
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CFiringModeFloat m_flCycleTime; // 0xc34
CFiringModeFloat m_flMaxSpeed; // 0xc3c
CFiringModeFloat m_flSpread; // 0xc44
CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c
CFiringModeFloat m_flInaccuracyStand; // 0xc54
CFiringModeFloat m_flInaccuracyJump; // 0xc5c
CFiringModeFloat m_flInaccuracyLand; // 0xc64
CFiringModeFloat m_flInaccuracyLadder; // 0xc6c
CFiringModeFloat m_flInaccuracyFire; // 0xc74
CFiringModeFloat m_flInaccuracyMove; // 0xc7c
CFiringModeFloat m_flRecoilAngle; // 0xc84
CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c
CFiringModeFloat m_flRecoilMagnitude; // 0xc94
CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c
CFiringModeInt m_nTracerFrequency; // 0xca4
float m_flInaccuracyJumpInitial; // 0xcac
float m_flInaccuracyJumpApex; // 0xcb0
float m_flInaccuracyReload; // 0xcb4
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// MPropertyStartGroup "Firing"
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int32_t m_nRecoilSeed; // 0xcb8
int32_t m_nSpreadSeed; // 0xcbc
float m_flTimeToIdleAfterFire; // 0xcc0
float m_flIdleInterval; // 0xcc4
float m_flAttackMovespeedFactor; // 0xcc8
float m_flHeatPerShot; // 0xccc
float m_flInaccuracyPitchShift; // 0xcd0
float m_flInaccuracyAltSoundThreshold; // 0xcd4
float m_flBotAudibleRange; // 0xcd8
private:
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[[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc
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public:
CUtlString m_szUseRadioSubtitle; // 0xce0
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// MPropertyStartGroup "Zooming"
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bool m_bUnzoomsAfterShot; // 0xce8
bool m_bHideViewModelWhenZoomed; // 0xce9
private:
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[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
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public:
int32_t m_nZoomLevels; // 0xcec
int32_t m_nZoomFOV1; // 0xcf0
int32_t m_nZoomFOV2; // 0xcf4
float m_flZoomTime0; // 0xcf8
float m_flZoomTime1; // 0xcfc
float m_flZoomTime2; // 0xd00
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// MPropertyStartGroup "Iron Sights"
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float m_flIronSightPullUpSpeed; // 0xd04
float m_flIronSightPutDownSpeed; // 0xd08
float m_flIronSightFOV; // 0xd0c
float m_flIronSightPivotForward; // 0xd10
float m_flIronSightLooseness; // 0xd14
QAngle m_angPivotAngle; // 0xd18
Vector m_vecIronSightEyePos; // 0xd24
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// MPropertyStartGroup "Damage"
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int32_t m_nDamage; // 0xd30
float m_flHeadshotMultiplier; // 0xd34
float m_flArmorRatio; // 0xd38
float m_flPenetration; // 0xd3c
float m_flRange; // 0xd40
float m_flRangeModifier; // 0xd44
float m_flFlinchVelocityModifierLarge; // 0xd48
float m_flFlinchVelocityModifierSmall; // 0xd4c
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// MPropertyStartGroup "Recovery"
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float m_flRecoveryTimeCrouch; // 0xd50
float m_flRecoveryTimeStand; // 0xd54
float m_flRecoveryTimeCrouchFinal; // 0xd58
float m_flRecoveryTimeStandFinal; // 0xd5c
int32_t m_nRecoveryTransitionStartBullet; // 0xd60
int32_t m_nRecoveryTransitionEndBullet; // 0xd64
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// MPropertyStartGroup "Grenade Data"
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float m_flThrowVelocity; // 0xd68
Vector m_vSmokeColor; // 0xd6c
CUtlString m_szAnimClass; // 0xd78
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};
// Alignment: 0
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// Size: 0x8a8
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class CTabletBlockerShim : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x8b0
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class CTabletBlocker : public CTabletBlockerShim
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x8b0
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class CTriggerTripWire : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0x770
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class CCSSprite : public CSprite
{
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public:
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// No members available
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};
// Alignment: 2
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// Size: 0x4c0
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class CPointGamestatsCounter : public CPointEntity
{
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public:
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CUtlSymbolLarge m_strStatisticName; // 0x4b0
bool m_bDisabled; // 0x4b8
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};
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// Alignment: 1
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// Size: 0x4b8
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class CEnvHudHint : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszMessage; // 0x4b0
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};
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// Alignment: 1
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// Size: 0x8b0
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class CBuyZone : public CBaseTrigger
{
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public:
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int32_t m_LegacyTeamNum; // 0x8a8
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};
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// Alignment: 9
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// Size: 0x750
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class CFuncConveyor : public CBaseModelEntity
{
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public:
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CUtlSymbolLarge m_szConveyorModels; // 0x700
float m_flTransitionDurationSeconds; // 0x708
QAngle m_angMoveEntitySpace; // 0x70c
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// MNetworkEnable
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Vector m_vecMoveDirEntitySpace; // 0x718
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// MNetworkEnable
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float m_flTargetSpeed; // 0x724
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// MNetworkEnable
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GameTick_t m_nTransitionStartTick; // 0x728
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// MNetworkEnable
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int32_t m_nTransitionDurationTicks; // 0x72c
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// MNetworkEnable
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float m_flTransitionStartSpeed; // 0x730
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private:
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[[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x738
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};
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// Alignment: 0
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// Size: 0x8a8
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class CTriggerBombReset : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x710
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class CCSPlace : public CServerOnlyModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
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public:
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CUtlSymbolLarge m_name; // 0x708
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};
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// Alignment: 15
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// Size: 0x7d8
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class CPlayerSprayDecal : public CModelPointEntity
{
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public:
// MNetworkEnable
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int32_t m_nUniqueID; // 0x700
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// MNetworkEnable
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uint32_t m_unAccountID; // 0x704
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// MNetworkEnable
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uint32_t m_unTraceID; // 0x708
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// MNetworkEnable
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uint32_t m_rtGcTime; // 0x70c
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// MNetworkEnable
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Vector m_vecEndPos; // 0x710
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// MNetworkEnable
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Vector m_vecStart; // 0x71c
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// MNetworkEnable
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Vector m_vecLeft; // 0x728
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// MNetworkEnable
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Vector m_vecNormal; // 0x734
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// MNetworkEnable
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int32_t m_nPlayer; // 0x740
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// MNetworkEnable
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int32_t m_nEntity; // 0x744
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// MNetworkEnable
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int32_t m_nHitbox; // 0x748
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// MNetworkEnable
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float m_flCreationTime; // 0x74c
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// MNetworkEnable
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int32_t m_nTintID; // 0x750
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// MNetworkEnable
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uint8_t m_nVersion; // 0x754
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// MNetworkEnable
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uint8_t m_ubSignature[128]; // 0x755
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// Static fields:
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static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast<CUtlVector< CPlayerSprayDecal* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
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// Size: 0x8a8
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class CTriggerCustomBounds : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x8a8
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class CTriggerSurvivalPlayArea : public CTriggerCustomBounds
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0x540
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class CInfoMapRegion : public CPointEntity
{
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public:
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// MNetworkEnable
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float m_flRadius; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_strLocToken; // 0x4b8
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// MNetworkEnable
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char m_szLocToken[128]; // 0x4c0
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};
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// Alignment: 28
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// Size: 0x1388
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class CInferno : public CBaseModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700
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public:
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// MNetworkEnable
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int32_t m_fireXDelta[64]; // 0x710
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// MNetworkEnable
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int32_t m_fireYDelta[64]; // 0x810
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// MNetworkEnable
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int32_t m_fireZDelta[64]; // 0x910
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// MNetworkEnable
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int32_t m_fireParentXDelta[64]; // 0xa10
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// MNetworkEnable
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int32_t m_fireParentYDelta[64]; // 0xb10
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// MNetworkEnable
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int32_t m_fireParentZDelta[64]; // 0xc10
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// MNetworkEnable
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bool m_bFireIsBurning[64]; // 0xd10
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// MNetworkEnable
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Vector m_BurnNormal[64]; // 0xd50
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// MNetworkEnable
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int32_t m_fireCount; // 0x1050
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// MNetworkEnable
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int32_t m_nInfernoType; // 0x1054
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// MNetworkEnable
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int32_t m_nFireEffectTickBegin; // 0x1058
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// MNetworkEnable
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float m_nFireLifetime; // 0x105c
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// MNetworkEnable
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bool m_bInPostEffectTime; // 0x1060
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private:
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[[maybe_unused]] uint8_t __pad1061[0x3]; // 0x1061
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public:
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int32_t m_nFiresExtinguishCount; // 0x1064
bool m_bWasCreatedInSmoke; // 0x1068
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private:
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[[maybe_unused]] uint8_t __pad1069[0x207]; // 0x1069
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public:
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Extent m_extent; // 0x1270
CountdownTimer m_damageTimer; // 0x1288
CountdownTimer m_damageRampTimer; // 0x12a0
Vector m_splashVelocity; // 0x12b8
Vector m_InitialSplashVelocity; // 0x12c4
Vector m_startPos; // 0x12d0
Vector m_vecOriginalSpawnLocation; // 0x12dc
IntervalTimer m_activeTimer; // 0x12e8
int32_t m_fireSpawnOffset; // 0x12f8
int32_t m_nMaxFlames; // 0x12fc
CountdownTimer m_BookkeepingTimer; // 0x1300
CountdownTimer m_NextSpreadTimer; // 0x1318
uint16_t m_nSourceItemDefIndex; // 0x1330
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// Static fields:
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static float &Get_InfernoFire_Radius(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);};
static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);};
static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);};
static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);};
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};
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// Alignment: 0
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// Size: 0x1388
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class CFireCrackerBlast : public CInferno
{
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public:
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// No members available
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};
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// Alignment: 54
// Size: 0x938
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class CBarnLight : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bEnabled; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nColorMode; // 0x704
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Color m_Color; // 0x708
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flColorTemperature; // 0x70c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightness; // 0x710
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightnessScale; // 0x714
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nDirectLight; // 0x718
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nBakedShadowIndex; // 0x71c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nLuminaireShape; // 0x720
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireSize; // 0x724
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireAnisotropy; // 0x728
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private:
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[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
2023-03-23 13:52:33 +00:00
public:
2023-03-22 22:31:08 +00:00
// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
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CUtlString m_LightStyleString; // 0x730
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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GameTime_t m_flLightStyleStartTime; // 0x738
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private:
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[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x740
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x758
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x770
CEntityIOOutput m_StyleEvent[4]; // 0x788
CUtlString m_StyleRadianceVar; // 0x828
CUtlString m_StyleVar; // 0x830
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private:
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[[maybe_unused]] uint8_t __pad0838[0x20]; // 0x838
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x858
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-06-07 01:07:02 +00:00
float m_flShape; // 0x860
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftX; // 0x864
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-06-07 01:07:02 +00:00
float m_flSoftY; // 0x868
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirt; // 0x86c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirtNear; // 0x870
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vSizeParams; // 0x874
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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float m_flRange; // 0x880
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
2023-06-07 01:07:02 +00:00
Vector m_vShear; // 0x884
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// MNetworkEnable
2023-06-07 01:07:02 +00:00
int32_t m_nBakeSpecularToCubemaps; // 0x890
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
2023-06-07 01:07:02 +00:00
Vector m_vBakeSpecularToCubemapsSize; // 0x894
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nCastShadows; // 0x8a0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowMapSize; // 0x8a4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowPriority; // 0x8a8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bContactShadow; // 0x8ac
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private:
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[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
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public:
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// MNetworkEnable
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int32_t m_nBounceLight; // 0x8b0
// MNetworkEnable
float m_flBounceScale; // 0x8b4
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flMinRoughness; // 0x8b8
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
Vector m_vAlternateColor; // 0x8bc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_fAlternateColorBrightness; // 0x8c8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFog; // 0x8cc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogStrength; // 0x8d0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFogShadows; // 0x8d4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogScale; // 0x8d8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeStart; // 0x8dc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeEnd; // 0x8e0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeStart; // 0x8e4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeEnd; // 0x8e8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bPrecomputedFieldsValid; // 0x8ec
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private:
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[[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMins; // 0x8f0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMaxs; // 0x8fc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBOrigin; // 0x908
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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QAngle m_vPrecomputedOBBAngles; // 0x914
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBExtent; // 0x920
bool m_bPvsModifyEntity; // 0x92c
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};
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// Alignment: 1
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// Size: 0x940
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class CRectLight : public CBarnLight
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x938
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};
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// Alignment: 3
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// Size: 0x948
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class COmniLight : public CBarnLight
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flInnerAngle; // 0x938
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flOuterAngle; // 0x93c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x940
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};
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// Alignment: 21
2023-06-07 01:07:02 +00:00
// Size: 0x840
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class CCSTeam : public CTeam
{
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public:
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int32_t m_nLastRecievedShorthandedRoundBonus; // 0x568
int32_t m_nShorthandedRoundBonusStartRound; // 0x56c
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// MNetworkEnable
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bool m_bSurrendered; // 0x570
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// MNetworkEnable
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char m_szTeamMatchStat[512]; // 0x571
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private:
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[[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771
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public:
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// MNetworkEnable
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int32_t m_numMapVictories; // 0x774
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// MNetworkEnable
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int32_t m_scoreFirstHalf; // 0x778
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// MNetworkEnable
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int32_t m_scoreSecondHalf; // 0x77c
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// MNetworkEnable
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int32_t m_scoreOvertime; // 0x780
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// MNetworkEnable
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char m_szClanTeamname[129]; // 0x784
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private:
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[[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805
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public:
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// MNetworkEnable
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uint32_t m_iClanID; // 0x808
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// MNetworkEnable
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char m_szTeamFlagImage[8]; // 0x80c
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// MNetworkEnable
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char m_szTeamLogoImage[8]; // 0x814
float m_flNextResourceTime; // 0x81c
int32_t m_iLastUpdateSentAt; // 0x820
float m_flLastPlayerSortTime; // 0x824
CPlayerSlot m_nLastGGLeader_CT; // 0x828
CPlayerSlot m_nLastGGLeader_T; // 0x82c
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_CT; // 0x830
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_T; // 0x834
bool m_bGGHasLeader_CT; // 0x838
bool m_bGGHasLeader_T; // 0x839
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// Static fields:
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static CPlayerSlot &Get_m_nStaticGGLeader_CT(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[0]->m_instance);};
static CPlayerSlot &Get_m_nStaticGGLeader_T(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[1]->m_instance);};
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};
// Alignment: 8
2023-06-07 01:07:02 +00:00
// Size: 0x4d0
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class CMapInfo : public CPointEntity
{
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public:
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int32_t m_iBuyingStatus; // 0x4b0
float m_flBombRadius; // 0x4b4
int32_t m_iPetPopulation; // 0x4b8
bool m_bUseNormalSpawnsForDM; // 0x4bc
bool m_bDisableAutoGeneratedDMSpawns; // 0x4bd
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private:
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[[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be
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public:
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float m_flBotMaxVisionDistance; // 0x4c0
int32_t m_iHostageCount; // 0x4c4
bool m_bFadePlayerVisibilityFarZ; // 0x4c8
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};
// Alignment: 140
// Size: 0x7550
class CCSBot : public CBot
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{
public:
CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xd0
private:
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[[maybe_unused]] uint8_t __pad00d4[0xc]; // 0xd4
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public:
Vector m_eyePosition; // 0xe0
char m_name[64]; // 0xec
float m_combatRange; // 0x12c
bool m_isRogue; // 0x130
private:
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[[maybe_unused]] uint8_t __pad0131[0x7]; // 0x131
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public:
CountdownTimer m_rogueTimer; // 0x138
private:
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[[maybe_unused]] uint8_t __pad0150[0x4]; // 0x150
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public:
bool m_diedLastRound; // 0x154
private:
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[[maybe_unused]] uint8_t __pad0155[0x3]; // 0x155
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public:
float m_safeTime; // 0x158
bool m_wasSafe; // 0x15c
private:
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[[maybe_unused]] uint8_t __pad015d[0x7]; // 0x15d
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public:
bool m_blindFire; // 0x164
private:
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[[maybe_unused]] uint8_t __pad0165[0x3]; // 0x165
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public:
CountdownTimer m_surpriseTimer; // 0x168
bool m_bAllowActive; // 0x180
bool m_isFollowing; // 0x181
private:
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[[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182
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public:
CHandle< CCSPlayerPawn > m_leader; // 0x184
float m_followTimestamp; // 0x188
float m_allowAutoFollowTime; // 0x18c
CountdownTimer m_hurryTimer; // 0x190
CountdownTimer m_alertTimer; // 0x1a8
CountdownTimer m_sneakTimer; // 0x1c0
CountdownTimer m_panicTimer; // 0x1d8
private:
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[[maybe_unused]] uint8_t __pad01f0[0x2e8]; // 0x1f0
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public:
float m_stateTimestamp; // 0x4d8
bool m_isAttacking; // 0x4dc
bool m_isOpeningDoor; // 0x4dd
private:
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[[maybe_unused]] uint8_t __pad04de[0x6]; // 0x4de
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public:
CHandle< CBaseEntity > m_taskEntity; // 0x4e4
private:
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[[maybe_unused]] uint8_t __pad04e8[0xc]; // 0x4e8
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public:
Vector m_goalPosition; // 0x4f4
CHandle< CBaseEntity > m_goalEntity; // 0x500
CHandle< CBaseEntity > m_avoid; // 0x504
float m_avoidTimestamp; // 0x508
bool m_isStopping; // 0x50c
bool m_hasVisitedEnemySpawn; // 0x50d
private:
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[[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e
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public:
IntervalTimer m_stillTimer; // 0x510
bool m_bEyeAnglesUnderPathFinderControl; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0521[0x60f7]; // 0x521
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public:
int32_t m_pathIndex; // 0x6618
GameTime_t m_areaEnteredTimestamp; // 0x661c
CountdownTimer m_repathTimer; // 0x6620
CountdownTimer m_avoidFriendTimer; // 0x6638
bool m_isFriendInTheWay; // 0x6650
private:
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[[maybe_unused]] uint8_t __pad6651[0x7]; // 0x6651
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public:
CountdownTimer m_politeTimer; // 0x6658
bool m_isWaitingBehindFriend; // 0x6670
private:
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[[maybe_unused]] uint8_t __pad6671[0x2b]; // 0x6671
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public:
float m_pathLadderEnd; // 0x669c
private:
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[[maybe_unused]] uint8_t __pad66a0[0x48]; // 0x66a0
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public:
CountdownTimer m_mustRunTimer; // 0x66e8
CountdownTimer m_waitTimer; // 0x6700
CountdownTimer m_updateTravelDistanceTimer; // 0x6718
float m_playerTravelDistance[64]; // 0x6730
uint8_t m_travelDistancePhase; // 0x6830
private:
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[[maybe_unused]] uint8_t __pad6831[0x197]; // 0x6831
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public:
uint8_t m_hostageEscortCount; // 0x69c8
private:
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[[maybe_unused]] uint8_t __pad69c9[0x3]; // 0x69c9
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public:
float m_hostageEscortCountTimestamp; // 0x69cc
int32_t m_desiredTeam; // 0x69d0
bool m_hasJoined; // 0x69d4
bool m_isWaitingForHostage; // 0x69d5
private:
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[[maybe_unused]] uint8_t __pad69d6[0x2]; // 0x69d6
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public:
CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d8
CountdownTimer m_waitForHostageTimer; // 0x69f0
Vector m_noisePosition; // 0x6a08
float m_noiseTravelDistance; // 0x6a14
float m_noiseTimestamp; // 0x6a18
private:
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[[maybe_unused]] uint8_t __pad6a1c[0x4]; // 0x6a1c
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public:
CBasePlayerPawn* m_noiseSource; // 0x6a20
private:
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[[maybe_unused]] uint8_t __pad6a28[0x10]; // 0x6a28
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public:
CountdownTimer m_noiseBendTimer; // 0x6a38
Vector m_bentNoisePosition; // 0x6a50
bool m_bendNoisePositionValid; // 0x6a5c
private:
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[[maybe_unused]] uint8_t __pad6a5d[0x3]; // 0x6a5d
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public:
float m_lookAroundStateTimestamp; // 0x6a60
float m_lookAheadAngle; // 0x6a64
float m_forwardAngle; // 0x6a68
float m_inhibitLookAroundTimestamp; // 0x6a6c
private:
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[[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70
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public:
Vector m_lookAtSpot; // 0x6a74
private:
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[[maybe_unused]] uint8_t __pad6a80[0x4]; // 0x6a80
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public:
float m_lookAtSpotDuration; // 0x6a84
float m_lookAtSpotTimestamp; // 0x6a88
float m_lookAtSpotAngleTolerance; // 0x6a8c
bool m_lookAtSpotClearIfClose; // 0x6a90
bool m_lookAtSpotAttack; // 0x6a91
private:
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[[maybe_unused]] uint8_t __pad6a92[0x6]; // 0x6a92
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public:
char* m_lookAtDesc; // 0x6a98
float m_peripheralTimestamp; // 0x6aa0
private:
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[[maybe_unused]] uint8_t __pad6aa4[0x184]; // 0x6aa4
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public:
uint8_t m_approachPointCount; // 0x6c28
private:
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[[maybe_unused]] uint8_t __pad6c29[0x3]; // 0x6c29
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public:
Vector m_approachPointViewPosition; // 0x6c2c
IntervalTimer m_viewSteadyTimer; // 0x6c38
private:
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[[maybe_unused]] uint8_t __pad6c48[0x8]; // 0x6c48
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public:
CountdownTimer m_tossGrenadeTimer; // 0x6c50
private:
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[[maybe_unused]] uint8_t __pad6c68[0x8]; // 0x6c68
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public:
CountdownTimer m_isAvoidingGrenade; // 0x6c70
private:
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[[maybe_unused]] uint8_t __pad6c88[0x8]; // 0x6c88
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public:
float m_spotCheckTimestamp; // 0x6c90
private:
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[[maybe_unused]] uint8_t __pad6c94[0x404]; // 0x6c94
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public:
int32_t m_checkedHidingSpotCount; // 0x7098
float m_lookPitch; // 0x709c
float m_lookPitchVel; // 0x70a0
float m_lookYaw; // 0x70a4
float m_lookYawVel; // 0x70a8
Vector m_targetSpot; // 0x70ac
Vector m_targetSpotVelocity; // 0x70b8
Vector m_targetSpotPredicted; // 0x70c4
QAngle m_aimError; // 0x70d0
QAngle m_aimGoal; // 0x70dc
GameTime_t m_targetSpotTime; // 0x70e8
float m_aimFocus; // 0x70ec
float m_aimFocusInterval; // 0x70f0
GameTime_t m_aimFocusNextUpdate; // 0x70f4
private:
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[[maybe_unused]] uint8_t __pad70f8[0x8]; // 0x70f8
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public:
CountdownTimer m_ignoreEnemiesTimer; // 0x7100
CHandle< CCSPlayerPawnBase > m_enemy; // 0x7118
bool m_isEnemyVisible; // 0x711c
uint8_t m_visibleEnemyParts; // 0x711d
private:
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[[maybe_unused]] uint8_t __pad711e[0x2]; // 0x711e
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public:
Vector m_lastEnemyPosition; // 0x7120
float m_lastSawEnemyTimestamp; // 0x712c
float m_firstSawEnemyTimestamp; // 0x7130
float m_currentEnemyAcquireTimestamp; // 0x7134
float m_enemyDeathTimestamp; // 0x7138
float m_friendDeathTimestamp; // 0x713c
bool m_isLastEnemyDead; // 0x7140
private:
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[[maybe_unused]] uint8_t __pad7141[0x3]; // 0x7141
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public:
int32_t m_nearbyEnemyCount; // 0x7144
private:
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[[maybe_unused]] uint8_t __pad7148[0x208]; // 0x7148
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public:
CHandle< CCSPlayerPawnBase > m_bomber; // 0x7350
int32_t m_nearbyFriendCount; // 0x7354
CHandle< CCSPlayerPawnBase > m_closestVisibleFriend; // 0x7358
CHandle< CCSPlayerPawnBase > m_closestVisibleHumanFriend; // 0x735c
IntervalTimer m_attentionInterval; // 0x7360
CHandle< CCSPlayerPawnBase > m_attacker; // 0x7370
float m_attackedTimestamp; // 0x7374
IntervalTimer m_burnedByFlamesTimer; // 0x7378
int32_t m_lastVictimID; // 0x7388
bool m_isAimingAtEnemy; // 0x738c
bool m_isRapidFiring; // 0x738d
private:
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[[maybe_unused]] uint8_t __pad738e[0x2]; // 0x738e
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public:
IntervalTimer m_equipTimer; // 0x7390
CountdownTimer m_zoomTimer; // 0x73a0
GameTime_t m_fireWeaponTimestamp; // 0x73b8
private:
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[[maybe_unused]] uint8_t __pad73bc[0x4]; // 0x73bc
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public:
CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73c0
bool m_bIsSleeping; // 0x73d8
bool m_isEnemySniperVisible; // 0x73d9
private:
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[[maybe_unused]] uint8_t __pad73da[0x6]; // 0x73da
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public:
CountdownTimer m_sawEnemySniperTimer; // 0x73e0
private:
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[[maybe_unused]] uint8_t __pad73f8[0xa0]; // 0x73f8
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public:
uint8_t m_enemyQueueIndex; // 0x7498
uint8_t m_enemyQueueCount; // 0x7499
uint8_t m_enemyQueueAttendIndex; // 0x749a
bool m_isStuck; // 0x749b
GameTime_t m_stuckTimestamp; // 0x749c
Vector m_stuckSpot; // 0x74a0
private:
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[[maybe_unused]] uint8_t __pad74ac[0x4]; // 0x74ac
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public:
CountdownTimer m_wiggleTimer; // 0x74b0
CountdownTimer m_stuckJumpTimer; // 0x74c8
GameTime_t m_nextCleanupCheckTimestamp; // 0x74e0
float m_avgVel[10]; // 0x74e4
int32_t m_avgVelIndex; // 0x750c
int32_t m_avgVelCount; // 0x7510
Vector m_lastOrigin; // 0x7514
private:
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[[maybe_unused]] uint8_t __pad7520[0x4]; // 0x7520
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public:
float m_lastRadioRecievedTimestamp; // 0x7524
float m_lastRadioSentTimestamp; // 0x7528
CHandle< CCSPlayerPawnBase > m_radioSubject; // 0x752c
Vector m_radioPosition; // 0x7530
float m_voiceEndTimestamp; // 0x753c
private:
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[[maybe_unused]] uint8_t __pad7540[0x8]; // 0x7540
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public:
int32_t m_lastValidReactionQueueFrame; // 0x7548
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};
// Alignment: 5
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// Size: 0x728
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class CFogVolume : public CServerOnlyModelEntity
{
public:
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CUtlSymbolLarge m_fogName; // 0x700
CUtlSymbolLarge m_postProcessName; // 0x708
CUtlSymbolLarge m_colorCorrectionName; // 0x710
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private:
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[[maybe_unused]] uint8_t __pad0718[0x8]; // 0x718
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public:
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bool m_bDisabled; // 0x720
bool m_bInFogVolumesList; // 0x721
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};
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// Alignment: 5
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// Size: 0x4c8
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class CInfoDynamicShadowHint : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4b0
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private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_flRange; // 0x4b4
int32_t m_nImportance; // 0x4b8
int32_t m_nLightChoice; // 0x4bc
CHandle< CBaseEntity > m_hLight; // 0x4c0
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// Static fields:
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static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
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// Size: 0x4e0
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class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
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public:
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Vector m_vBoxMins; // 0x4c8
Vector m_vBoxMaxs; // 0x4d4
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};
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// Alignment: 12
// Size: 0x760
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class CEnvSky : public CBaseModelEntity
{
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public:
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x700
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x708
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x710
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x711
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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Color m_vTintColorLightingOnly; // 0x715
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private:
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[[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719
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public:
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flBrightnessScale; // 0x71c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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int32_t m_nFogType; // 0x720
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinStart; // 0x724
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinEnd; // 0x728
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxStart; // 0x72c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxEnd; // 0x730
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// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
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bool m_bEnabled; // 0x734
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};
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// Alignment: 0
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// Size: 0x4d8
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class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x8b8
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class CTonemapTrigger : public CBaseTrigger
{
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public:
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CUtlSymbolLarge m_tonemapControllerName; // 0x8a8
CEntityHandle m_hTonemapController; // 0x8b0
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};
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// Alignment: 1
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// Size: 0x910
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class CFogTrigger : public CBaseTrigger
{
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public:
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fogparams_t m_fog; // 0x8a8
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};
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// Alignment: 1
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// Size: 0x708
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class CLightEntity : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
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CLightComponent* m_CLightComponent; // 0x700
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};
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// Alignment: 0
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// Size: 0x708
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class CLightSpotEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x708
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class CLightOrthoEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x708
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class CLightDirectionalEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x708
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class CLightEnvironmentEntity : public CLightDirectionalEntity
{
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public:
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// No members available
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};
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// Alignment: 16
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// Size: 0x8f8
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class CPostProcessingVolume : public CBaseTrigger
{
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private:
[[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8b8
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// MNetworkEnable
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float m_flFadeDuration; // 0x8c0
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// MNetworkEnable
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float m_flMinLogExposure; // 0x8c4
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// MNetworkEnable
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float m_flMaxLogExposure; // 0x8c8
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// MNetworkEnable
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float m_flMinExposure; // 0x8cc
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// MNetworkEnable
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float m_flMaxExposure; // 0x8d0
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// MNetworkEnable
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float m_flExposureCompensation; // 0x8d4
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// MNetworkEnable
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float m_flExposureFadeSpeedUp; // 0x8d8
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// MNetworkEnable
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float m_flExposureFadeSpeedDown; // 0x8dc
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x8e0
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// MNetworkEnable
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bool m_bMaster; // 0x8e4
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// MNetworkEnable
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bool m_bExposureControl; // 0x8e5
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private:
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[[maybe_unused]] uint8_t __pad08e6[0x2]; // 0x8e6
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public:
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// MNetworkEnable
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float m_flRate; // 0x8e8
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// MNetworkEnable
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float m_flTonemapPercentTarget; // 0x8ec
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels; // 0x8f0
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// MNetworkEnable
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float m_flTonemapMinAvgLum; // 0x8f4
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};
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// Alignment: 5
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// Size: 0xc90
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class CEnvParticleGlow : public CParticleSystem
{
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public:
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// MNetworkEnable
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float m_flAlphaScale; // 0xc78
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// MNetworkEnable
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float m_flRadiusScale; // 0xc7c
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// MNetworkEnable
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float m_flSelfIllumScale; // 0xc80
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// MNetworkEnable
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Color m_ColorTint; // 0xc84
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc88
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};
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// Alignment: 8
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// Size: 0x738
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class CTextureBasedAnimatable : public CBaseModelEntity
{
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public:
// MNetworkEnable
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bool m_bLoop; // 0x700
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private:
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[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
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public:
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// MNetworkEnable
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float m_flFPS; // 0x704
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x708
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x710
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// MNetworkEnable
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Vector m_vAnimationBoundsMin; // 0x718
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// MNetworkEnable
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Vector m_vAnimationBoundsMax; // 0x724
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// MNetworkEnable
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float m_flStartTime; // 0x730
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// MNetworkEnable
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float m_flStartFrame; // 0x734
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x700
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class CWorld : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 13
// Size: 0x930
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class CBaseAnimGraph : public CBaseModelEntity
{
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private:
[[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700
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public:
// MNetworkEnable
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bool m_bInitiallyPopulateInterpHistory; // 0x708
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// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause; // 0x709
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private:
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[[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a
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public:
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IChoreoServices* m_pChoreoServices; // 0x710
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// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled; // 0x718
private:
[[maybe_unused]] uint8_t __pad0719[0x93]; // 0x719
public:
// MNetworkDisable
float m_flLastEventAnimTime; // 0x7ac
private:
[[maybe_unused]] uint8_t __pad07b0[0x4]; // 0x7b0
public:
// MNetworkDisable
AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x7b4
float m_flMaxSlopeDistance; // 0x7b8
Vector m_vLastSlopeCheckPos; // 0x7bc
bool m_bAnimGraphDirty; // 0x7c8
private:
[[maybe_unused]] uint8_t __pad07c9[0x3]; // 0x7c9
public:
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// MNetworkEnable
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Vector m_vecForce; // 0x7cc
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// MNetworkEnable
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int32_t m_nForceBone; // 0x7d8
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private:
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[[maybe_unused]] uint8_t __pad07dc[0x14]; // 0x7dc
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public:
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// MNetworkEnable
PhysicsRagdollPose_t* m_pRagdollPose; // 0x7f0
// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
bool m_bClientRagdoll; // 0x7f8
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};
// Alignment: 4
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// Size: 0x970
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class CBaseProp : public CBaseAnimGraph
{
public:
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bool m_bModelOverrodeBlockLOS; // 0x930
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private:
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[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
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public:
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int32_t m_iShapeType; // 0x934
bool m_bConformToCollisionBounds; // 0x938
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private:
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[[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939
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public:
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matrix3x4_t m_mPreferredCatchTransform; // 0x93c
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};
// Alignment: 34
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// Size: 0xaa8
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class CBreakableProp : public CBaseProp
{
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private:
[[maybe_unused]] uint8_t __pad0970[0x10]; // 0x970
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public:
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CEntityIOOutput m_OnBreak; // 0x980
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x9a8
CEntityIOOutput m_OnTakeDamage; // 0x9d0
float m_impactEnergyScale; // 0x9f8
int32_t m_iMinHealthDmg; // 0x9fc
QAngle m_preferredCarryAngles; // 0xa00
float m_flPressureDelay; // 0xa0c
CHandle< CBaseEntity > m_hBreaker; // 0xa10
PerformanceMode_t m_PerformanceMode; // 0xa14
float m_flDmgModBullet; // 0xa18
float m_flDmgModClub; // 0xa1c
float m_flDmgModExplosive; // 0xa20
float m_flDmgModFire; // 0xa24
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa28
CUtlSymbolLarge m_iszBasePropData; // 0xa30
int32_t m_iInteractions; // 0xa38
GameTime_t m_flPreventDamageBeforeTime; // 0xa3c
bool m_bHasBreakPiecesOrCommands; // 0xa40
private:
[[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41
public:
float m_explodeDamage; // 0xa44
float m_explodeRadius; // 0xa48
private:
[[maybe_unused]] uint8_t __pad0a4c[0x4]; // 0xa4c
public:
float m_explosionDelay; // 0xa50
private:
[[maybe_unused]] uint8_t __pad0a54[0x4]; // 0xa54
public:
CUtlSymbolLarge m_explosionBuildupSound; // 0xa58
CUtlSymbolLarge m_explosionCustomEffect; // 0xa60
CUtlSymbolLarge m_explosionCustomSound; // 0xa68
CUtlSymbolLarge m_explosionModifier; // 0xa70
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0xa78
GameTime_t m_flLastPhysicsInfluenceTime; // 0xa7c
bool m_bOriginalBlockLOS; // 0xa80
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private:
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[[maybe_unused]] uint8_t __pad0a81[0x3]; // 0xa81
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public:
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float m_flDefaultFadeScale; // 0xa84
CHandle< CBaseEntity > m_hLastAttacker; // 0xa88
CHandle< CBaseEntity > m_hFlareEnt; // 0xa8c
bool m_bUsePuntSound; // 0xa90
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private:
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[[maybe_unused]] uint8_t __pad0a91[0x7]; // 0xa91
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public:
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CUtlSymbolLarge m_iszPuntSound; // 0xa98
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// MNetworkEnable
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bool m_noGhostCollision; // 0xaa0
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};
// Alignment: 23
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// Size: 0xba8
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class CDynamicProp : public CBreakableProp
{
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private:
[[maybe_unused]] uint8_t __pad0aa8[0x8]; // 0xaa8
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public:
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bool m_bCreateNavObstacle; // 0xab0
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// MNetworkEnable
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bool m_bUseHitboxesForRenderBox; // 0xab1
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// MNetworkEnable
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bool m_bUseAnimGraph; // 0xab2
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private:
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[[maybe_unused]] uint8_t __pad0ab3[0x5]; // 0xab3
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public:
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CEntityIOOutput m_pOutputAnimBegun; // 0xab8
CEntityIOOutput m_pOutputAnimOver; // 0xae0
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xb08
CEntityIOOutput m_OnAnimReachedStart; // 0xb30
CEntityIOOutput m_OnAnimReachedEnd; // 0xb58
CUtlSymbolLarge m_iszDefaultAnim; // 0xb80
AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xb88
bool m_bAnimateOnServer; // 0xb8c
bool m_bRandomizeCycle; // 0xb8d
bool m_bStartDisabled; // 0xb8e
bool m_bScriptedMovement; // 0xb8f
bool m_bFiredStartEndOutput; // 0xb90
bool m_bForceNpcExclude; // 0xb91
bool m_bCreateNonSolid; // 0xb92
bool m_bIsOverrideProp; // 0xb93
int32_t m_iInitialGlowState; // 0xb94
int32_t m_nGlowRange; // 0xb98
int32_t m_nGlowRangeMin; // 0xb9c
Color m_glowColor; // 0xba0
int32_t m_nGlowTeam; // 0xba4
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};
// Alignment: 0
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// Size: 0xba8
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class CDynamicPropAlias_dynamic_prop : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0xba8
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class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0xba8
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class CDynamicPropAlias_cable_dynamic : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 10
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// Size: 0xad0
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class CColorCorrectionVolume : public CBaseTrigger
{
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x8a8
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private:
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[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
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public:
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// MNetworkEnable
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float m_MaxWeight; // 0x8ac
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// MNetworkEnable
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float m_FadeDuration; // 0x8b0
bool m_bStartDisabled; // 0x8b4
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private:
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[[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5
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public:
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// MNetworkEnable
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float m_Weight; // 0x8b8
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// MNetworkEnable
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char m_lookupFilename[512]; // 0x8bc
float m_LastEnterWeight; // 0xabc
GameTime_t m_LastEnterTime; // 0xac0
float m_LastExitWeight; // 0xac4
GameTime_t m_LastExitTime; // 0xac8
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};
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// Alignment: 30
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// Size: 0xa28
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class CPointCommentaryNode : public CBaseAnimGraph
{
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public:
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CUtlSymbolLarge m_iszPreCommands; // 0x930
CUtlSymbolLarge m_iszPostCommands; // 0x938
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// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile; // 0x940
CUtlSymbolLarge m_iszViewTarget; // 0x948
CHandle< CBaseEntity > m_hViewTarget; // 0x950
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x954
CUtlSymbolLarge m_iszViewPosition; // 0x958
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// MNetworkEnable
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CHandle< CBaseEntity > m_hViewPosition; // 0x960
CHandle< CBaseEntity > m_hViewPositionMover; // 0x964
bool m_bPreventMovement; // 0x968
bool m_bUnderCrosshair; // 0x969
bool m_bUnstoppable; // 0x96a
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private:
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[[maybe_unused]] uint8_t __pad096b[0x1]; // 0x96b
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public:
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GameTime_t m_flFinishedTime; // 0x96c
Vector m_vecFinishOrigin; // 0x970
QAngle m_vecOriginalAngles; // 0x97c
QAngle m_vecFinishAngles; // 0x988
bool m_bPreventChangesWhileMoving; // 0x994
bool m_bDisabled; // 0x995
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private:
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[[maybe_unused]] uint8_t __pad0996[0x2]; // 0x996
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public:
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Vector m_vecTeleportOrigin; // 0x998
GameTime_t m_flAbortedPlaybackAt; // 0x9a4
CEntityIOOutput m_pOnCommentaryStarted; // 0x9a8
CEntityIOOutput m_pOnCommentaryStopped; // 0x9d0
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// MNetworkEnable
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bool m_bActive; // 0x9f8
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private:
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[[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9
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public:
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x9fc
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// MNetworkEnable
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float m_flStartTimeInCommentary; // 0xa00
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private:
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[[maybe_unused]] uint8_t __pad0a04[0x4]; // 0xa04
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszTitle; // 0xa08
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// MNetworkEnable
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CUtlSymbolLarge m_iszSpeakers; // 0xa10
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// MNetworkEnable
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int32_t m_iNodeNumber; // 0xa18
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// MNetworkEnable
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int32_t m_iNodeNumberMax; // 0xa1c
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// MNetworkEnable
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bool m_bListenedTo; // 0xa20
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};
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// Alignment: 0
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// Size: 0x770
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class CCommentaryViewPosition : public CSprite
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x990
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class CRotDoor : public CBaseDoor
{
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public:
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bool m_bSolidBsp; // 0x988
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};
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// Alignment: 0
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// Size: 0x930
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class CItemSoda : public CBaseAnimGraph
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x8a8
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class CPrecipitation : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 19
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// Size: 0x848
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class CEnvBeam : public CBeam
{
public:
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int32_t m_active; // 0x7a0
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private:
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[[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4
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public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x7a8
CUtlSymbolLarge m_iszStartEntity; // 0x7b0
CUtlSymbolLarge m_iszEndEntity; // 0x7b8
float m_life; // 0x7c0
float m_boltWidth; // 0x7c4
float m_noiseAmplitude; // 0x7c8
int32_t m_speed; // 0x7cc
float m_restrike; // 0x7d0
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private:
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[[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4
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public:
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CUtlSymbolLarge m_iszSpriteName; // 0x7d8
int32_t m_frameStart; // 0x7e0
Vector m_vEndPointWorld; // 0x7e4
Vector m_vEndPointRelative; // 0x7f0
float m_radius; // 0x7fc
Touch_t m_TouchType; // 0x800
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private:
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[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
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public:
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CUtlSymbolLarge m_iFilterName; // 0x808
CHandle< CBaseEntity > m_hFilter; // 0x810
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private:
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[[maybe_unused]] uint8_t __pad0814[0x4]; // 0x814
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public:
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CUtlSymbolLarge m_iszDecal; // 0x818
CEntityIOOutput m_OnTouchedByEntity; // 0x820
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};
// Alignment: 0
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// Size: 0x7c0
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class CPushable : public CBreakable
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x7b0
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class CFuncLadderAlias_func_useableladder : public CFuncLadder
{
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public:
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// No members available
};
// Alignment: 9
// Size: 0x740
class CFuncMonitor : public CFuncBrush
{
public:
// MNetworkEnable
CUtlString m_targetCamera; // 0x720
// MNetworkEnable
int32_t m_nResolutionEnum; // 0x728
// MNetworkEnable
bool m_bRenderShadows; // 0x72c
// MNetworkEnable
bool m_bUseUniqueColorTarget; // 0x72d
private:
[[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e
public:
// MNetworkEnable
CUtlString m_brushModelName; // 0x730
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetCamera; // 0x738
// MNetworkEnable
bool m_bEnabled; // 0x73c
// MNetworkEnable
bool m_bDraw3DSkybox; // 0x73d
bool m_bStartEnabled; // 0x73e
};
// Alignment: 0
// Size: 0x830
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
{
public:
// No members available
};
// Alignment: 3
// Size: 0x7b0
class CGunTarget : public CBaseToggle
{
public:
bool m_on; // 0x780
private:
[[maybe_unused]] uint8_t __pad0781[0x3]; // 0x781
public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x784
CEntityIOOutput m_OnDeath; // 0x788
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};
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// Alignment: 3
// Size: 0x8c0
class CTriggerGameEvent : public CBaseTrigger
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{
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public:
// MNetworkEnable
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CUtlString m_strStartTouchEventName; // 0x8a8
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// MNetworkEnable
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CUtlString m_strEndTouchEventName; // 0x8b0
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// MNetworkEnable
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CUtlString m_strTriggerID; // 0x8b8
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};
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// Alignment: 0
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// Size: 0x708
class CRuleBrushEntity : public CRuleEntity
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{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x710
class CGameEnd : public CRulePointEntity
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x730
class CGameText : public CRulePointEntity
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{
public:
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CUtlSymbolLarge m_iszMessage; // 0x710
hudtextparms_t m_textParms; // 0x718
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};
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// Alignment: 4
// Size: 0x7a8
class CGamePlayerZone : public CRuleBrushEntity
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{
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public:
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CEntityIOOutput m_OnPlayerInZone; // 0x708
CEntityIOOutput m_OnPlayerOutZone; // 0x730
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x758
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x780
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};
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// Alignment: 0
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// Size: 0x740
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class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x740
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class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x760
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class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
{
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public:
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bool m_bFloodFillAttribute; // 0x758
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};
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// Alignment: 4
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// Size: 0x758
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class CFuncElectrifiedVolume : public CFuncBrush
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_EffectName; // 0x720
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x728
CUtlSymbolLarge m_EffectZapName; // 0x730
CUtlSymbolLarge m_iszEffectSource; // 0x738
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};
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// Alignment: 0
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// Size: 0x4e0
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class CPathCornerCrash : public CPathCorner
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x938
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class CConstraintAnchor : public CBaseAnimGraph
{
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public:
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float m_massScale; // 0x930
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};
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// Alignment: 1
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// Size: 0xbb0
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class COrnamentProp : public CDynamicProp
{
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public:
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CUtlSymbolLarge m_initialOwner; // 0xba8
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};
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// Alignment: 0
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// Size: 0x758
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class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xa08
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class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
{
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public:
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// No members available
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};
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// Alignment: 5
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// Size: 0xa20
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class CInstancedSceneEntity : public CSceneEntity
{
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public:
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CHandle< CBaseEntity > m_hOwner; // 0xa08
bool m_bHadOwner; // 0xa0c
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private:
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[[maybe_unused]] uint8_t __pad0a0d[0x3]; // 0xa0d
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public:
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float m_flPostSpeakDelay; // 0xa10
float m_flPreDelay; // 0xa14
bool m_bIsBackground; // 0xa18
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};
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// Alignment: 3
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// Size: 0x8d0
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class CTriggerSoundscape : public CBaseTrigger
{
public:
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CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x8a8
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private:
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[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
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public:
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CUtlSymbolLarge m_SoundscapeName; // 0x8b0
CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8b8
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};
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// Alignment: 0
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// Size: 0x770
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class CSpriteAlias_env_glow : public CSprite
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x878
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class CFuncTankTrain : public CFuncTrackTrain
{
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public:
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CEntityIOOutput m_OnDeath; // 0x850
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};
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// Alignment: 5
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// Size: 0x7a8
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class CBasePlatTrain : public CBaseToggle
{
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public:
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CUtlSymbolLarge m_NoiseMoving; // 0x780
CUtlSymbolLarge m_NoiseArrived; // 0x788
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private:
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[[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790
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public:
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float m_volume; // 0x798
float m_flTWidth; // 0x79c
float m_flTLength; // 0x7a0
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};
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// Alignment: 1
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// Size: 0x7b0
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class CFuncPlat : public CBasePlatTrain
{
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public:
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CUtlSymbolLarge m_sNoise; // 0x7a8
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};
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// Alignment: 2
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// Size: 0x7c8
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class CFuncPlatRot : public CFuncPlat
{
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public:
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QAngle m_end; // 0x7b0
QAngle m_start; // 0x7bc
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};
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// Alignment: 6
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// Size: 0x7c8
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class CFuncTrain : public CBasePlatTrain
{
public:
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CHandle< CBaseEntity > m_hCurrentTarget; // 0x7a8
bool m_activated; // 0x7ac
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private:
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[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
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public:
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CHandle< CBaseEntity > m_hEnemy; // 0x7b0
float m_flBlockDamage; // 0x7b4
GameTime_t m_flNextBlockTime; // 0x7b8
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private:
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[[maybe_unused]] uint8_t __pad07bc[0x4]; // 0x7bc
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public:
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CUtlSymbolLarge m_iszLastTarget; // 0x7c0
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};
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// Alignment: 9
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// Size: 0x808
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class CFuncTrackChange : public CFuncPlatRot
{
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public:
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CPathTrack* m_trackTop; // 0x7c8
CPathTrack* m_trackBottom; // 0x7d0
CFuncTrackTrain* m_train; // 0x7d8
CUtlSymbolLarge m_trackTopName; // 0x7e0
CUtlSymbolLarge m_trackBottomName; // 0x7e8
CUtlSymbolLarge m_trainName; // 0x7f0
TRAIN_CODE m_code; // 0x7f8
int32_t m_targetState; // 0x7fc
int32_t m_use; // 0x800
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};
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// Alignment: 0
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// Size: 0x808
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class CFuncTrackAuto : public CFuncTrackChange
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x8d0
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class CTriggerRemove : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnRemove; // 0x8a8
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};
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// Alignment: 1
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// Size: 0x958
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class CScriptTriggerHurt : public CTriggerHurt
{
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public:
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Vector m_vExtent; // 0x948
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};
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// Alignment: 1
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// Size: 0x8e0
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class CScriptTriggerMultiple : public CTriggerMultiple
{
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public:
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Vector m_vExtent; // 0x8d0
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x8d0
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class CTriggerOnce : public CTriggerMultiple
{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x8e0
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class CScriptTriggerOnce : public CTriggerOnce
{
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public:
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Vector m_vExtent; // 0x8d0
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};
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// Alignment: 15
2023-06-07 01:07:02 +00:00
// Size: 0x970
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class CTriggerLook : public CTriggerOnce
{
public:
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CHandle< CBaseEntity > m_hLookTarget; // 0x8d0
float m_flFieldOfView; // 0x8d4
float m_flLookTime; // 0x8d8
float m_flLookTimeTotal; // 0x8dc
GameTime_t m_flLookTimeLast; // 0x8e0
float m_flTimeoutDuration; // 0x8e4
bool m_bTimeoutFired; // 0x8e8
bool m_bIsLooking; // 0x8e9
bool m_b2DFOV; // 0x8ea
bool m_bUseVelocity; // 0x8eb
CHandle< CBaseEntity > m_hActivator; // 0x8ec
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// MNetworkEnable
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bool m_bTestOcclusion; // 0x8f0
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private:
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[[maybe_unused]] uint8_t __pad08f1[0x7]; // 0x8f1
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public:
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CEntityIOOutput m_OnTimeout; // 0x8f8
CEntityIOOutput m_OnStartLook; // 0x920
CEntityIOOutput m_OnEndLook; // 0x948
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};
// Alignment: 5
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// Size: 0x8d0
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class CTriggerPush : public CBaseTrigger
{
public:
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QAngle m_angPushEntitySpace; // 0x8a8
Vector m_vecPushDirEntitySpace; // 0x8b4
bool m_bTriggerOnStartTouch; // 0x8c0
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private:
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[[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1
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public:
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float m_flAlternateTicksFix; // 0x8c4
float m_flPushSpeed; // 0x8c8
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};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x8e0
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class CScriptTriggerPush : public CTriggerPush
{
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public:
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Vector m_vExtent; // 0x8d0
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};
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// Alignment: 1
2023-06-07 01:07:02 +00:00
// Size: 0x8b0
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class CTriggerToggleSave : public CBaseTrigger
{
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public:
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bool m_bDisabled; // 0x8a8
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};
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// Alignment: 3
2023-06-07 01:07:02 +00:00
// Size: 0x8b8
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class CTriggerSave : public CBaseTrigger
{
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public:
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bool m_bForceNewLevelUnit; // 0x8a8
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private:
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[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
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public:
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float m_fDangerousTimer; // 0x8ac
int32_t m_minHitPoints; // 0x8b0
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x8a8
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class CTriggerGravity : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 5
2023-06-07 01:07:02 +00:00
// Size: 0x8e8
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class CTriggerProximity : public CBaseTrigger
{
public:
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CHandle< CBaseEntity > m_hMeasureTarget; // 0x8a8
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private:
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[[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac
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public:
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CUtlSymbolLarge m_iszMeasureTarget; // 0x8b0
float m_fRadius; // 0x8b8
int32_t m_nTouchers; // 0x8bc
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8c0
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};
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// Alignment: 4
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// Size: 0x908
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class CTriggerImpact : public CTriggerMultiple
{
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public:
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float m_flMagnitude; // 0x8d0
float m_flNoise; // 0x8d4
float m_flViewkick; // 0x8d8
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private:
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[[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc
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public:
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CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8e0
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x8a8
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class CServerRagdollTrigger : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 2
2023-06-07 01:07:02 +00:00
// Size: 0x8d8
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class CTriggerActiveWeaponDetect : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnTouchedActiveWeapon; // 0x8a8
CUtlSymbolLarge m_iszWeaponClassName; // 0x8d0
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};
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// Alignment: 13
2023-06-07 01:07:02 +00:00
// Size: 0x908
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class CTriggerPhysics : public CBaseTrigger
{
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private:
[[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8
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public:
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float m_gravityScale; // 0x8b8
float m_linearLimit; // 0x8bc
float m_linearDamping; // 0x8c0
float m_angularLimit; // 0x8c4
float m_angularDamping; // 0x8c8
float m_linearForce; // 0x8cc
float m_flFrequency; // 0x8d0
float m_flDampingRatio; // 0x8d4
Vector m_vecLinearForcePointAt; // 0x8d8
bool m_bCollapseToForcePoint; // 0x8e4
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private:
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[[maybe_unused]] uint8_t __pad08e5[0x3]; // 0x8e5
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public:
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Vector m_vecLinearForcePointAtWorld; // 0x8e8
Vector m_vecLinearForceDirection; // 0x8f4
bool m_bConvertToDebrisWhenPossible; // 0x900
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};
// Alignment: 2
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// Size: 0x8d8
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class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
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bool m_bPlayerFireOnly; // 0x8a8
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private:
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[[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9
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public:
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CEntityIOOutput m_OnDetectedBulletFire; // 0x8b0
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};
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// Alignment: 1
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// Size: 0x908
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class CTriggerDetectExplosion : public CBaseTrigger
{
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private:
[[maybe_unused]] uint8_t __pad08a8[0x38]; // 0x8a8
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public:
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CEntityIOOutput m_OnDetectedExplosion; // 0x8e0
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};
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// Alignment: 1
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// Size: 0x720
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class CScriptNavBlocker : public CFuncNavBlocker
{
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public:
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Vector m_vExtent; // 0x710
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};
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// Alignment: 7
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// Size: 0x9c0
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class CBaseFlex : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x930
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vLookTargetPosition; // 0x948
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// MNetworkEnable
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bool m_blinktoggle; // 0x954
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private:
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[[maybe_unused]] uint8_t __pad0955[0x53]; // 0x955
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public:
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GameTime_t m_flAllowResponsesEndTime; // 0x9a8
GameTime_t m_flLastFlexAnimationTime; // 0x9ac
uint32_t m_nNextSceneEventId; // 0x9b0
bool m_bUpdateLayerPriorities; // 0x9b4
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};
// Alignment: 38
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// Size: 0xe38
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class CBasePropDoor : public CDynamicProp
{
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private:
[[maybe_unused]] uint8_t __pad0ba8[0x10]; // 0xba8
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public:
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float m_flAutoReturnDelay; // 0xbb8
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private:
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[[maybe_unused]] uint8_t __pad0bbc[0x4]; // 0xbbc
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public:
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CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xbc0
int32_t m_nHardwareType; // 0xbd8
bool m_bNeedsHardware; // 0xbdc
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private:
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[[maybe_unused]] uint8_t __pad0bdd[0x3]; // 0xbdd
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public:
// MNetworkEnable
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DoorState_t m_eDoorState; // 0xbe0
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// MNetworkEnable
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bool m_bLocked; // 0xbe4
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private:
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[[maybe_unused]] uint8_t __pad0be5[0x3]; // 0xbe5
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public:
// MNetworkEnable
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Vector m_closedPosition; // 0xbe8
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// MNetworkEnable
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QAngle m_closedAngles; // 0xbf4
CHandle< CBaseEntity > m_hBlocker; // 0xc00
bool m_bFirstBlocked; // 0xc04
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private:
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[[maybe_unused]] uint8_t __pad0c05[0x3]; // 0xc05
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public:
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locksound_t m_ls; // 0xc08
bool m_bForceClosed; // 0xc28
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private:
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[[maybe_unused]] uint8_t __pad0c29[0x3]; // 0xc29
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public:
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Vector m_vecLatchWorldPosition; // 0xc2c
CHandle< CBaseEntity > m_hActivator; // 0xc38
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private:
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[[maybe_unused]] uint8_t __pad0c3c[0x8]; // 0xc3c
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public:
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uint32_t m_sndParamAngularSpeed; // 0xc44
CUtlSymbolLarge m_SoundMoving; // 0xc48
CUtlSymbolLarge m_SoundOpen; // 0xc50
CUtlSymbolLarge m_SoundClose; // 0xc58
CUtlSymbolLarge m_SoundLock; // 0xc60
CUtlSymbolLarge m_SoundUnlock; // 0xc68
CUtlSymbolLarge m_SoundLatch; // 0xc70
CUtlSymbolLarge m_SoundPound; // 0xc78
CUtlSymbolLarge m_SoundJiggle; // 0xc80
CUtlSymbolLarge m_SoundLockedAnim; // 0xc88
int32_t m_numCloseAttempts; // 0xc90
CUtlStringToken m_nPhysicsMaterial; // 0xc94
CUtlSymbolLarge m_SlaveName; // 0xc98
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// MNetworkEnable
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CHandle< CBasePropDoor > m_hMaster; // 0xca0
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private:
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[[maybe_unused]] uint8_t __pad0ca4[0x4]; // 0xca4
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public:
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CEntityIOOutput m_OnBlockedClosing; // 0xca8
CEntityIOOutput m_OnBlockedOpening; // 0xcd0
CEntityIOOutput m_OnUnblockedClosing; // 0xcf8
CEntityIOOutput m_OnUnblockedOpening; // 0xd20
CEntityIOOutput m_OnFullyClosed; // 0xd48
CEntityIOOutput m_OnFullyOpen; // 0xd70
CEntityIOOutput m_OnClose; // 0xd98
CEntityIOOutput m_OnOpen; // 0xdc0
CEntityIOOutput m_OnLockedUse; // 0xde8
CEntityIOOutput m_OnAjarOpen; // 0xe10
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};
// Alignment: 5
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// Size: 0x7c8
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class CEnvLaser : public CBeam
{
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public:
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CUtlSymbolLarge m_iszLaserTarget; // 0x7a0
CSprite* m_pSprite; // 0x7a8
CUtlSymbolLarge m_iszSpriteName; // 0x7b0
Vector m_firePosition; // 0x7b8
float m_flStartFrame; // 0x7c4
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};
// Alignment: 24
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// Size: 0xa38
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class CFish : public CBaseAnimGraph
{
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public:
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CHandle< CFishPool > m_pool; // 0x930
uint32_t m_id; // 0x934
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// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
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float m_x; // 0x938
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// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
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float m_y; // 0x93c
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// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
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float m_z; // 0x940
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// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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// MNetworkEncodeFlags
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float m_angle; // 0x944
float m_angleChange; // 0x948
Vector m_forward; // 0x94c
Vector m_perp; // 0x958
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// MNetworkEnable
// MNetworkEncoder
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Vector m_poolOrigin; // 0x964
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// MNetworkEnable
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float m_waterLevel; // 0x970
float m_speed; // 0x974
float m_desiredSpeed; // 0x978
float m_calmSpeed; // 0x97c
float m_panicSpeed; // 0x980
float m_avoidRange; // 0x984
CountdownTimer m_turnTimer; // 0x988
bool m_turnClockwise; // 0x9a0
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private:
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[[maybe_unused]] uint8_t __pad09a1[0x7]; // 0x9a1
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public:
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CountdownTimer m_goTimer; // 0x9a8
CountdownTimer m_moveTimer; // 0x9c0
CountdownTimer m_panicTimer; // 0x9d8
CountdownTimer m_disperseTimer; // 0x9f0
CountdownTimer m_proximityTimer; // 0xa08
CUtlVector< CFish* > m_visible; // 0xa20
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};
// Alignment: 8
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// Size: 0xa08
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class CItem : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x8]; // 0x930
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public:
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CEntityIOOutput m_OnPlayerTouch; // 0x938
bool m_bActivateWhenAtRest; // 0x960
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private:
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[[maybe_unused]] uint8_t __pad0961[0x7]; // 0x961
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public:
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CEntityIOOutput m_OnCacheInteraction; // 0x968
CEntityIOOutput m_OnPlayerPickup; // 0x990
CEntityIOOutput m_OnGlovePulled; // 0x9b8
Vector m_vOriginalSpawnOrigin; // 0x9e0
QAngle m_vOriginalSpawnAngles; // 0x9ec
bool m_bPhysStartAsleep; // 0x9f8
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};
// Alignment: 28
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// Size: 0xad8
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class CRagdollProp : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x8]; // 0x930
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public:
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ragdoll_t m_ragdoll; // 0x938
bool m_bStartDisabled; // 0x970
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private:
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[[maybe_unused]] uint8_t __pad0971[0x7]; // 0x971
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public:
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// MNetworkEnable
// MNetworkEncoder
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CNetworkUtlVectorBase< Vector > m_ragPos; // 0x978
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
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CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x990
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRagdollSource; // 0x9a8
uint32_t m_lastUpdateTickCount; // 0x9ac
bool m_allAsleep; // 0x9b0
bool m_bFirstCollisionAfterLaunch; // 0x9b1
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private:
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[[maybe_unused]] uint8_t __pad09b2[0x2]; // 0x9b2
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public:
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CHandle< CBaseEntity > m_hDamageEntity; // 0x9b4
CHandle< CBaseEntity > m_hKiller; // 0x9b8
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x9bc
GameTime_t m_flLastPhysicsInfluenceTime; // 0x9c0
GameTime_t m_flFadeOutStartTime; // 0x9c4
float m_flFadeTime; // 0x9c8
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// MNetworkDisable
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Vector m_vecLastOrigin; // 0x9cc
GameTime_t m_flAwakeTime; // 0x9d8
GameTime_t m_flLastOriginChangeTime; // 0x9dc
int32_t m_nBloodColor; // 0x9e0
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private:
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[[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4
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public:
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CUtlSymbolLarge m_strOriginClassName; // 0x9e8
CUtlSymbolLarge m_strSourceClassName; // 0x9f0
bool m_bHasBeenPhysgunned; // 0x9f8
bool m_bShouldTeleportPhysics; // 0x9f9
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private:
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[[maybe_unused]] uint8_t __pad09fa[0x2]; // 0x9fa
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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float m_flBlendWeight; // 0x9fc
float m_flDefaultFadeScale; // 0xa00
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private:
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[[maybe_unused]] uint8_t __pad0a04[0x4]; // 0xa04
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public:
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CUtlVector< Vector > m_ragdollMins; // 0xa08
CUtlVector< Vector > m_ragdollMaxs; // 0xa20
bool m_bShouldDeleteActivationRecord; // 0xa38
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private:
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[[maybe_unused]] uint8_t __pad0a39[0x5f]; // 0xa39
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public:
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bool m_bValidatePoweredRagdollPose; // 0xa98
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};
// Alignment: 12
2023-06-07 01:07:02 +00:00
// Size: 0x9c0
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class CPhysMagnet : public CBaseAnimGraph
{
public:
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CEntityIOOutput m_OnMagnetAttach; // 0x930
CEntityIOOutput m_OnMagnetDetach; // 0x958
float m_massScale; // 0x980
float m_forceLimit; // 0x984
float m_torqueLimit; // 0x988
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private:
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[[maybe_unused]] uint8_t __pad098c[0x4]; // 0x98c
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public:
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CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x990
bool m_bActive; // 0x9a8
bool m_bHasHitSomething; // 0x9a9
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private:
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[[maybe_unused]] uint8_t __pad09aa[0x2]; // 0x9aa
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public:
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float m_flTotalMass; // 0x9ac
float m_flRadius; // 0x9b0
GameTime_t m_flNextSuckTime; // 0x9b4
int32_t m_iMaxObjectsAttached; // 0x9b8
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};
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// Alignment: 34
// Size: 0xc18
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class CPhysicsProp : public CBreakableProp
{
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private:
[[maybe_unused]] uint8_t __pad0aa8[0x8]; // 0xaa8
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public:
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CEntityIOOutput m_MotionEnabled; // 0xab0
CEntityIOOutput m_OnAwakened; // 0xad8
CEntityIOOutput m_OnAwake; // 0xb00
CEntityIOOutput m_OnAsleep; // 0xb28
CEntityIOOutput m_OnPlayerUse; // 0xb50
CEntityIOOutput m_OnPlayerPickup; // 0xb78
CEntityIOOutput m_OnOutOfWorld; // 0xba0
float m_massScale; // 0xbc8
float m_inertiaScale; // 0xbcc
float m_buoyancyScale; // 0xbd0
int32_t m_damageType; // 0xbd4
int32_t m_damageToEnableMotion; // 0xbd8
float m_flForceToEnableMotion; // 0xbdc
bool m_bThrownByPlayer; // 0xbe0
bool m_bDroppedByPlayer; // 0xbe1
bool m_bTouchedByPlayer; // 0xbe2
bool m_bFirstCollisionAfterLaunch; // 0xbe3
int32_t m_iExploitableByPlayer; // 0xbe4
bool m_bHasBeenAwakened; // 0xbe8
bool m_bIsOverrideProp; // 0xbe9
private:
[[maybe_unused]] uint8_t __pad0bea[0x2]; // 0xbea
public:
GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xbec
int32_t m_iInitialGlowState; // 0xbf0
int32_t m_nGlowRange; // 0xbf4
int32_t m_nGlowRangeMin; // 0xbf8
Color m_glowColor; // 0xbfc
bool m_bForceNavIgnore; // 0xc00
bool m_bNoNavmeshBlocker; // 0xc01
bool m_bForceNpcExclude; // 0xc02
bool m_bShouldAutoConvertBackFromDebris; // 0xc03
bool m_bMuteImpactEffects; // 0xc04
private:
[[maybe_unused]] uint8_t __pad0c05[0x7]; // 0xc05
public:
bool m_bAcceptDamageFromHeldObjects; // 0xc0c
bool m_bEnableUseOutput; // 0xc0d
// MNetworkEnable
bool m_bAwake; // 0xc0e
private:
[[maybe_unused]] uint8_t __pad0c0f[0x1]; // 0xc0f
public:
int32_t m_nCollisionGroupOverride; // 0xc10
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};
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// Alignment: 0
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// Size: 0xc18
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class CPhysicsPropOverride : public CPhysicsProp
{
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public:
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// No members available
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};
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// Alignment: 5
2023-06-07 01:07:02 +00:00
// Size: 0xc50
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class CPhysicsPropRespawnable : public CPhysicsProp
{
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public:
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Vector m_vOriginalSpawnOrigin; // 0xc18
QAngle m_vOriginalSpawnAngles; // 0xc24
Vector m_vOriginalMins; // 0xc30
Vector m_vOriginalMaxs; // 0xc3c
float m_flRespawnDuration; // 0xc48
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0x930
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class CWaterBullet : public CBaseAnimGraph
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0xc80
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class CShatterGlassShardPhysics : public CPhysicsProp
{
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public:
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bool m_bDebris; // 0xc18
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private:
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[[maybe_unused]] uint8_t __pad0c19[0x3]; // 0xc19
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public:
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uint32_t m_hParentShard; // 0xc1c
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// MNetworkEnable
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shard_model_desc_t m_ShardDesc; // 0xc20
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};
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// Alignment: 9
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// Size: 0xcb8
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class CEconEntity : public CBaseFlex
{
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private:
[[maybe_unused]] uint8_t __pad09c0[0x10]; // 0x9c0
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public:
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// MNetworkEnable
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CAttributeContainer m_AttributeManager; // 0x9d0
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidLow; // 0xc98
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidHigh; // 0xc9c
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// MNetworkEnable
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int32_t m_nFallbackPaintKit; // 0xca0
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// MNetworkEnable
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int32_t m_nFallbackSeed; // 0xca4
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// MNetworkEnable
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float m_flFallbackWear; // 0xca8
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// MNetworkEnable
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int32_t m_nFallbackStatTrak; // 0xcac
CHandle< CBaseEntity > m_hOldProvidee; // 0xcb0
int32_t m_iOldOwnerClass; // 0xcb4
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};
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// Alignment: 2
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// Size: 0xcc0
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class CEconWearable : public CEconEntity
{
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public:
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int32_t m_nForceSkin; // 0xcb8
bool m_bAlwaysAllow; // 0xcbc
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};
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// Alignment: 14
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// Size: 0xa68
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class CBaseGrenade : public CBaseFlex
{
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private:
[[maybe_unused]] uint8_t __pad09c0[0x8]; // 0x9c0
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public:
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CEntityIOOutput m_OnPlayerPickup; // 0x9c8
CEntityIOOutput m_OnExplode; // 0x9f0
bool m_bHasWarnedAI; // 0xa18
bool m_bIsSmokeGrenade; // 0xa19
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// MNetworkEnable
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bool m_bIsLive; // 0xa1a
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private:
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[[maybe_unused]] uint8_t __pad0a1b[0x1]; // 0xa1b
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
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float m_DmgRadius; // 0xa1c
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// MNetworkEnable
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GameTime_t m_flDetonateTime; // 0xa20
float m_flWarnAITime; // 0xa24
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_flDamage; // 0xa28
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private:
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[[maybe_unused]] uint8_t __pad0a2c[0x4]; // 0xa2c
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public:
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CUtlSymbolLarge m_iszBounceSound; // 0xa30
CUtlString m_ExplosionSound; // 0xa38
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private:
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[[maybe_unused]] uint8_t __pad0a40[0x4]; // 0xa40
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hThrower; // 0xa44
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private:
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[[maybe_unused]] uint8_t __pad0a48[0x18]; // 0xa48
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public:
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GameTime_t m_flNextAttack; // 0xa60
CHandle< CBaseEntity > m_hOriginalThrower; // 0xa64
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};
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// Alignment: 0
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// Size: 0xba8
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class CCoopBonusCoin : public CDynamicProp
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0x968
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class CBRC4Target : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x28]; // 0x930
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public:
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CHandle< CBaseEntity > m_hPlayerThatActivatedMe; // 0x958
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// MNetworkEnable
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bool m_bBrokenOpen; // 0x95c
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private:
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[[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d
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public:
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// MNetworkEnable
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float m_flRadius; // 0x960
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};
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// Alignment: 11
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// Size: 0x970
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class CParadropChopper : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x4]; // 0x930
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public:
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Vector m_vecDropPos; // 0x934
float m_flLastDistFromDrop; // 0x940
bool m_bDroppedParadrop; // 0x944
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private:
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[[maybe_unused]] uint8_t __pad0945[0x3]; // 0x945
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public:
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CSoundPatch* m_pSoundLoop; // 0x948
float m_flSpawnTime; // 0x950
float m_flFlightTime; // 0x954
bool m_bPlayerIsFinishedRappelling; // 0x958
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private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
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GameTime_t m_flPlayerFinishedRappellingTime; // 0x95c
CUtlString m_strFlyoverDropEvent; // 0x960
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCallingPlayer; // 0x968
bool m_bCalledByPlayer; // 0x96c
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};
// Alignment: 7
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// Size: 0x948
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class CSurvivalSpawnChopper : public CBaseAnimGraph
{
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public:
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CSoundPatch* m_pSoundLoop; // 0x930
GameTime_t m_flSpawnTimeStamp; // 0x938
float m_flFlightPathRotationOffset; // 0x93c
bool m_bFlipX; // 0x940
bool m_bFlipY; // 0x941
bool m_bCircling; // 0x942
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private:
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[[maybe_unused]] uint8_t __pad0943[0x1]; // 0x943
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public:
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GameTime_t m_flLastPassengerCheckTime; // 0x944
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};
// Alignment: 3
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// Size: 0xa58
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class CItemCash : public CItem
{
public:
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char m_bufCashOriginalSource[64]; // 0xa08
int32_t m_nBundleSize; // 0xa48
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private:
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[[maybe_unused]] uint8_t __pad0a4c[0x4]; // 0xa4c
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public:
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float m_flAllowPickupTime; // 0xa50
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};
// Alignment: 14
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// Size: 0x9a8
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class CDronegun : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x10]; // 0x930
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public:
// MNetworkEnable
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Vector m_vecAttentionTarget; // 0x940
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// MNetworkEnable
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Vector m_vecTargetOffset; // 0x94c
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// MNetworkEnable
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bool m_bHasTarget; // 0x958
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private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
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Vector m_vecAttentionCurrent; // 0x95c
int32_t m_nPoseParamPitch; // 0x968
int32_t m_nPoseParamYaw; // 0x96c
bool m_bVarInit; // 0x970
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private:
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[[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971
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public:
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GameTime_t m_flDisorientEndTime; // 0x974
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private:
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[[maybe_unused]] uint8_t __pad0978[0x18]; // 0x978
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public:
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CHandle< CBaseEntity > m_hEnvGunfire; // 0x990
GameTime_t m_flLastShootTime; // 0x994
GameTime_t m_flLastSound1; // 0x998
GameTime_t m_flLastSound2; // 0x99c
GameTime_t m_flLastSound3; // 0x9a0
AttachmentHandle_t m_nAttachMuzzle; // 0x9a4
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};
// Alignment: 58
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// Size: 0xfb0
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class CDrone : public CPhysicsProp
{
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private:
[[maybe_unused]] uint8_t __pad0c18[0x18]; // 0xc18
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public:
// MNetworkEnable
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CHandle< CBaseEntity > m_hMoveToThisEntity; // 0xc30
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// MNetworkEnable
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CHandle< CBaseEntity > m_hDeliveryCargo; // 0xc34
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRecentCargo; // 0xc38
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// MNetworkEnable
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bool m_bPilotTakeoverAllowed; // 0xc3c
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private:
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[[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d
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public:
// MNetworkEnable
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CHandle< CBaseEntity > m_hPotentialCargo; // 0xc40
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCurrentPilot; // 0xc44
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// MNetworkEnable
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Vector m_vecTagPositions[24]; // 0xc48
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// MNetworkEnable
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int32_t m_vecTagIncrements[24]; // 0xd68
GameTime_t m_flLastUpdateTargetScanTime; // 0xdc8
bool m_bWasControlledByPlayer; // 0xdcc
bool m_bHovering; // 0xdcd
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private:
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[[maybe_unused]] uint8_t __pad0dce[0x2]; // 0xdce
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public:
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CSoundPatch* m_pStateSound; // 0xdd0
Vector m_vecGroundOffset; // 0xdd8
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private:
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[[maybe_unused]] uint8_t __pad0de4[0x1c]; // 0xde4
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public:
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bool m_bQueuingOrders; // 0xe00
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private:
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[[maybe_unused]] uint8_t __pad0e01[0x3]; // 0xe01
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public:
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GameTime_t m_flLastOrdersChangeTimestamp; // 0xe04
Vector m_vecLastKnownAcceleration; // 0xe08
Vector m_vecLastKnownVelocity; // 0xe14
RotationVector m_vecLastKnownAngImpulse; // 0xe20
float m_flLastKnownSpeed; // 0xe2c
float m_flMaxSpeed; // 0xe30
Vector m_vecCurrentDestination; // 0xe34
float m_flLastKnownDistanceToDestination; // 0xe40
float m_flLastKnownWaypointAccuracy; // 0xe44
CUtlVector< Vector > m_vecWaypointQueue; // 0xe48
CUtlVector< Vector > m_vecSparsePositionHistory; // 0xe60
CUtlVector< Vector > m_vecPositionHistory; // 0xe78
CUtlVector< Vector > m_vecUnstuckQueue; // 0xe90
float m_flLastKnownGroundHeight; // 0xea8
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private:
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[[maybe_unused]] uint8_t __pad0eac[0x4]; // 0xeac
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public:
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CountdownTimer m_GroundCheckTimer; // 0xeb0
CountdownTimer m_ActInjuredTimer; // 0xec8
GameTime_t m_flPowerCutUntil; // 0xee0
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private:
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[[maybe_unused]] uint8_t __pad0ee4[0x4]; // 0xee4
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public:
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CountdownTimer m_WanderTimer; // 0xee8
GameTime_t m_flLastTimeSawAttackTarget; // 0xf00
Vector m_vecLastKnownAttackTargetPosition; // 0xf04
CHandle< CBaseEntity > m_hAttackTarget; // 0xf10
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private:
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[[maybe_unused]] uint8_t __pad0f14[0x4]; // 0xf14
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public:
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CountdownTimer m_IntervalThinkTimer; // 0xf18
bool m_bDoIntervalThink; // 0xf30
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private:
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[[maybe_unused]] uint8_t __pad0f31[0x3]; // 0xf31
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public:
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GameTime_t m_flLastDroppedGrenadeAt; // 0xf34
GameTime_t m_flSpawnTimeStamp; // 0xf38
bool m_bInPlayArea; // 0xf3c
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private:
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[[maybe_unused]] uint8_t __pad0f3d[0x3]; // 0xf3d
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public:
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Vector m_vecSpawnPosition; // 0xf40
Vector m_vecLastKnownMoveToEntityPosition; // 0xf4c
int32_t m_tCargoCollisionGroup; // 0xf58
GameTime_t m_flTimeArrivedAtMoveToEntity; // 0xf5c
Vector m_vecAvoidanceDir; // 0xf60
GameTime_t m_flAvoidanceTime; // 0xf6c
bool m_bUpgraded; // 0xf70
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private:
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[[maybe_unused]] uint8_t __pad0f71[0x3]; // 0xf71
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public:
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CHandle< CBasePlayerPawn > m_hCargoOwner; // 0xf74
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private:
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[[maybe_unused]] uint8_t __pad0f78[0x8]; // 0xf78
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public:
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Vector m_vecPlayerControlThrust; // 0xf80
float m_flRopeLength; // 0xf8c
bool m_bDidDropOnRoofWarning; // 0xf90
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private:
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[[maybe_unused]] uint8_t __pad0f91[0x3]; // 0xf91
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public:
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GameTime_t m_flSelfDestructTime; // 0xf94
bool m_bSelfDestructFire; // 0xf98
bool m_bSelfDestructSpark; // 0xf99
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private:
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[[maybe_unused]] uint8_t __pad0f9a[0x2]; // 0xf9a
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public:
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CEntityHandle m_hLastKnownPilot; // 0xf9c
bool m_bHasAlwaysBeenInZone; // 0xfa0
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private:
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[[maybe_unused]] uint8_t __pad0fa1[0x3]; // 0xfa1
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public:
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int32_t m_nJammedAmount; // 0xfa4
CHandle< CBaseEntity > m_hPlayerThatOrderedMe; // 0xfa8
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};
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// Alignment: 3
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// Size: 0xc30
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class CCSPropExplodingBarrel : public CPhysicsProp
{
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private:
[[maybe_unused]] uint8_t __pad0c18[0x8]; // 0xc18
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public:
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CEntityHandle m_hBarrelTop; // 0xc20
bool m_bExploded; // 0xc24
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private:
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[[maybe_unused]] uint8_t __pad0c25[0x3]; // 0xc25
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public:
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int32_t m_nAccumulatedDamage; // 0xc28
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};
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// Alignment: 1
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// Size: 0xc20
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class CCSPropExplodingBarrelTop : public CPhysicsProp
{
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public:
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// MNetworkEnable
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float m_flOverrideAlpha; // 0xc18
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};
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// Alignment: 30
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// Size: 0xa58
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class CEnvGasCanister : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
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bool m_bLanded; // 0x930
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private:
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[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
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public:
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float m_flDamageRadius; // 0x934
float m_flDamage; // 0x938
bool m_bIncomingSoundStarted; // 0x93c
bool m_bHasDetonated; // 0x93d
bool m_bLaunched; // 0x93e
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private:
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[[maybe_unused]] uint8_t __pad093f[0x1]; // 0x93f
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public:
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CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnLaunched; // 0x940
CEntityIOOutput m_OnImpacted; // 0x968
CEntityIOOutput m_OnOpened; // 0x990
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// MNetworkEnable
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Vector m_vecImpactPosition; // 0x9b8
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// MNetworkEnable
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Vector m_vecStartPosition; // 0x9c4
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// MNetworkEnable
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Vector m_vecEnterWorldPosition; // 0x9d0
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// MNetworkEnable
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Vector m_vecDirection; // 0x9dc
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// MNetworkEnable
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QAngle m_vecStartAngles; // 0x9e8
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// MNetworkEnable
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float m_flFlightTime; // 0x9f4
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// MNetworkEnable
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float m_flFlightSpeed; // 0x9f8
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// MNetworkEnable
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GameTime_t m_flLaunchTime; // 0x9fc
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// MNetworkEnable
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float m_flInitialZSpeed; // 0xa00
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// MNetworkEnable
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float m_flZAcceleration; // 0xa04
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// MNetworkEnable
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float m_flHorizSpeed; // 0xa08
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// MNetworkEnable
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bool m_bLaunchedFromWithinWorld; // 0xa0c
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private:
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[[maybe_unused]] uint8_t __pad0a0d[0x3]; // 0xa0d
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public:
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// MNetworkEnable
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Vector m_vecParabolaDirection; // 0xa10
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// MNetworkEnable
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float m_flWorldEnterTime; // 0xa1c
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// MNetworkEnable
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Vector m_vecSkyboxOrigin; // 0xa20
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// MNetworkEnable
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float m_flSkyboxScale; // 0xa2c
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// MNetworkEnable
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bool m_bInSkybox; // 0xa30
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// MNetworkEnable
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bool m_bDoImpactEffects; // 0xa31
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private:
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[[maybe_unused]] uint8_t __pad0a32[0x2]; // 0xa32
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public:
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// MNetworkEnable
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int32_t m_nMyZoneIndex; // 0xa34
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// MNetworkEnable
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CHandle< CBaseEntity > m_hSkyboxCopy; // 0xa38
float m_flLaunchHeight; // 0xa3c
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};
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// Alignment: 2
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// Size: 0x938
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class CPropCounter : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
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float m_flDisplayValue; // 0x930
int32_t m_nInitialValue; // 0x934
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};
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// Alignment: 11
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// Size: 0x978
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class CBaseViewModel : public CBaseAnimGraph
{
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private:
[[maybe_unused]] uint8_t __pad0930[0x8]; // 0x930
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public:
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Vector m_vecLastFacing; // 0x938
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// MNetworkEnable
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uint32_t m_nViewModelIndex; // 0x944
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// MNetworkEnable
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uint32_t m_nAnimationParity; // 0x948
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// MNetworkEnable
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float m_flAnimationStartTime; // 0x94c
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// MNetworkEnable
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CHandle< CBasePlayerWeapon > m_hWeapon; // 0x950
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private:
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[[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954
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public:
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CUtlSymbolLarge m_sVMName; // 0x958
CUtlSymbolLarge m_sAnimationPrefix; // 0x960
HSequence m_hOldLayerSequence; // 0x968
int32_t m_oldLayer; // 0x96c
float m_oldLayerStartTime; // 0x970
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// MNetworkEnable
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CHandle< CBaseEntity > m_hControlPanel; // 0x974
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};
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// Alignment: 0
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// Size: 0x978
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class CPredictedViewModel : public CBaseViewModel
{
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public:
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// No members available
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};
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// Alignment: 28
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// Size: 0xa30
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class CPlantedC4 : public CBaseAnimGraph
{
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public:
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bool m_bPlantedAtQuestTarget; // 0x930
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// MNetworkEnable
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bool m_bBombTicking; // 0x931
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private:
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[[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932
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public:
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// MNetworkEnable
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GameTime_t m_flC4Blow; // 0x934
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// MNetworkEnable
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int32_t m_nBombSite; // 0x938
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// MNetworkEnable
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int32_t m_nSourceSoundscapeHash; // 0x93c
CEntityIOOutput m_OnBombDefused; // 0x940
CEntityIOOutput m_OnBombBeginDefuse; // 0x968
CEntityIOOutput m_OnBombDefuseAborted; // 0x990
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// MNetworkEnable
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bool m_bCannotBeDefused; // 0x9b8
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private:
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[[maybe_unused]] uint8_t __pad09b9[0x7]; // 0x9b9
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public:
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0x9c0
int32_t m_nSpotRules; // 0x9d8
bool m_bTrainingPlacedByPlayer; // 0x9dc
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// MNetworkEnable
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bool m_bHasExploded; // 0x9dd
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private:
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[[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de
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public:
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// MNetworkEnable
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float m_flTimerLength; // 0x9e0
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// MNetworkEnable
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bool m_bBeingDefused; // 0x9e4
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private:
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[[maybe_unused]] uint8_t __pad09e5[0x7]; // 0x9e5
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public:
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GameTime_t m_fLastDefuseTime; // 0x9ec
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private:
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[[maybe_unused]] uint8_t __pad09f0[0x4]; // 0x9f0
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public:
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// MNetworkEnable
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float m_flDefuseLength; // 0x9f4
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// MNetworkEnable
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GameTime_t m_flDefuseCountDown; // 0x9f8
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// MNetworkEnable
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bool m_bBombDefused; // 0x9fc
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private:
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[[maybe_unused]] uint8_t __pad09fd[0x3]; // 0x9fd
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_hBombDefuser; // 0xa00
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// MNetworkEnable
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CHandle< CBaseEntity > m_hControlPanel; // 0xa04
int32_t m_iProgressBarTime; // 0xa08
bool m_bVoiceAlertFired; // 0xa0c
bool m_bVoiceAlertPlayed[4]; // 0xa0d
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private:
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[[maybe_unused]] uint8_t __pad0a11[0x3]; // 0xa11
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public:
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GameTime_t m_flNextBotBeepTime; // 0xa14
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private:
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[[maybe_unused]] uint8_t __pad0a18[0x4]; // 0xa18
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public:
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bool m_bPlantedAfterPickup; // 0xa1c
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private:
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[[maybe_unused]] uint8_t __pad0a1d[0x3]; // 0xa1d
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public:
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QAngle m_angCatchUpToPlayerEye; // 0xa20
GameTime_t m_flLastSpinDetectionTime; // 0xa2c
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};
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// Alignment: 14
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// Size: 0xac8
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class CBaseCSGrenadeProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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Vector m_vInitialVelocity; // 0xa68
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// MNetworkEnable
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int32_t m_nBounces; // 0xa74
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0xa78
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// MNetworkEnable
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int32_t m_nExplodeEffectTickBegin; // 0xa80
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// MNetworkEnable
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Vector m_vecExplodeEffectOrigin; // 0xa84
uint8_t m_unOGSExtraFlags; // 0xa90
bool m_bDetonationRecorded; // 0xa91
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private:
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[[maybe_unused]] uint8_t __pad0a92[0x2]; // 0xa92
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public:
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GameTime_t m_flDetonateTime; // 0xa94
uint16_t m_nItemIndex; // 0xa98
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private:
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[[maybe_unused]] uint8_t __pad0a9a[0x2]; // 0xa9a
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public:
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Vector m_vecOriginalSpawnLocation; // 0xa9c
GameTime_t m_flLastBounceSoundTime; // 0xaa8
RotationVector m_vecGrenadeSpin; // 0xaac
Vector m_vecLastHitSurfaceNormal; // 0xab8
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int32_t m_nTicksAtZeroVelocity; // 0xac4
// Static fields:
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static float &Get_s_flThinkInterval(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
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// Size: 0xa10
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class CItemDogtags : public CItem
{
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_OwningPlayer; // 0xa08
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_KillingPlayer; // 0xa0c
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};
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// Alignment: 9
2023-06-07 01:07:02 +00:00
// Size: 0xa98
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class CBreachChargeProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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bool m_bShouldExplode; // 0xa68
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private:
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[[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_weaponThatThrewMe; // 0xa6c
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// MNetworkEnable
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int32_t m_nParentBoneIndex; // 0xa70
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// MNetworkEnable
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Vector m_vecParentBonePos; // 0xa74
bool m_bDefused; // 0xa80
bool m_bUnstuckFromPlayer; // 0xa81
bool m_bResolvedParent; // 0xa82
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private:
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[[maybe_unused]] uint8_t __pad0a83[0x1]; // 0xa83
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public:
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Vector m_vecLastKnownValidPos; // 0xa84
CEntityHandle m_hDesiredParent; // 0xa90
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};
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// Alignment: 11
2023-06-07 01:07:02 +00:00
// Size: 0xad8
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class CBumpMineProjectile : public CBaseGrenade
{
public:
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bool m_bShouldExplode; // 0xa68
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private:
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[[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69
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public:
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// MNetworkEnable
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int32_t m_nParentBoneIndex; // 0xa6c
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// MNetworkEnable
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Vector m_vecParentBonePos; // 0xa70
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// MNetworkEnable
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bool m_bArmed; // 0xa7c
bool m_bDefused; // 0xa7d
bool m_bUnstuckFromPlayer; // 0xa7e
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private:
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[[maybe_unused]] uint8_t __pad0a7f[0x1]; // 0xa7f
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public:
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CUtlVector< CHandle< CBaseEntity > > m_vecTargetedObjects; // 0xa80
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private:
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[[maybe_unused]] uint8_t __pad0a98[0x28]; // 0xa98
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public:
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bool m_bResolvedParent; // 0xac0
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private:
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[[maybe_unused]] uint8_t __pad0ac1[0x3]; // 0xac1
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public:
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Vector m_vecLastKnownValidPos; // 0xac4
CEntityHandle m_hDesiredParent; // 0xad0
bool m_bBeingUsed; // 0xad4
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};
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// Alignment: 8
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// Size: 0xb30
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class CTripWireFireProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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GameTime_t m_flAttachTime; // 0xa68
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// MNetworkEnable
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Vector m_vecTripWireEndPositions[10]; // 0xa6c
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// MNetworkEnable
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bool m_bTripWireEndPositionsUsed[10]; // 0xae4
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private:
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[[maybe_unused]] uint8_t __pad0aee[0x2]; // 0xaee
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public:
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CHandle< CBaseEntity > m_hStuckToEnt; // 0xaf0
int32_t m_nLastStuckToEntModelIndex; // 0xaf4
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private:
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[[maybe_unused]] uint8_t __pad0af8[0x8]; // 0xaf8
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public:
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CTransform m_xformStuckToEnt; // 0xb00
Vector m_vecTrapSetPosition; // 0xb20
int32_t m_nWireSoundsPlayed; // 0xb2c
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};
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// Alignment: 0
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// Size: 0xc18
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class CPhysicsPropMultiplayer : public CPhysicsProp
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xc40
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class CBrBaseItem : public CPhysicsPropMultiplayer
{
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public:
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// No members available
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};
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// Alignment: 9
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// Size: 0xc68
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class CPhysPropLootCrate : public CBrBaseItem
{
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public:
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// MNetworkEnable
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bool m_bRenderInPSPM; // 0xc40
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// MNetworkEnable
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bool m_bRenderInTablet; // 0xc41
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private:
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[[maybe_unused]] uint8_t __pad0c42[0x2]; // 0xc42
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public:
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GameTime_t m_flSpawnTime; // 0xc44
bool m_bTakeDamageFromDangerZone; // 0xc48
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private:
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[[maybe_unused]] uint8_t __pad0c49[0x7]; // 0xc49
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public:
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char* m_pszCrateName; // 0xc50
CHandle< CBasePlayerPawn > m_hCrateOwner; // 0xc58
bool m_bOwnedByPlayer; // 0xc5c
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private:
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[[maybe_unused]] uint8_t __pad0c5d[0x3]; // 0xc5d
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public:
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float m_flDampingOriginalSpeed; // 0xc60
float m_flDampingOriginalRot; // 0xc64
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};
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// Alignment: 0
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// Size: 0xc68
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class CPhysPropMetalCrate : public CPhysPropLootCrate
{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0xc78
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class CPhysPropMoneyCrate : public CPhysPropLootCrate
{
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public:
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int32_t m_nCurrentCashCount; // 0xc68
int32_t m_nCashCount; // 0xc6c
GameTime_t m_flTimeLastUsed; // 0xc70
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};
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// Alignment: 2
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// Size: 0xc70
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class CPhysPropParadropCrate : public CPhysPropLootCrate
{
public:
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bool m_bFalling; // 0xc68
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private:
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[[maybe_unused]] uint8_t __pad0c69[0x3]; // 0xc69
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public:
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int32_t m_nNumThinksAtZeroVerticalVelocity; // 0xc6c
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};
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// Alignment: 2
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// Size: 0xc50
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class CPhysPropAmmoBox : public CBrBaseItem
{
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public:
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int32_t m_nUsesRemaining; // 0xc40
GameTime_t m_flTimeLastUsed; // 0xc44
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};
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// Alignment: 2
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// Size: 0xc48
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class CPhysPropWeaponUpgrade : public CBrBaseItem
{
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public:
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int32_t m_nEventPriority; // 0xc40
GameTime_t m_flTimeLastUsed; // 0xc44
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};
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// Alignment: 4
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// Size: 0xc78
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class CPhysPropRadarJammer : public CBrBaseItem
{
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private:
[[maybe_unused]] uint8_t __pad0c40[0x8]; // 0xc40
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public:
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GameTime_t m_flSpawnTime; // 0xc48
GameTime_t m_flLastSoundTime; // 0xc4c
CUtlVector< int32 > m_vecJammedHexCenters; // 0xc50
Vector m_vecLastJammedOrigin; // 0xc68
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};
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// Alignment: 3
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// Size: 0xad8
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class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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public:
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GameTime_t m_fExpireTime; // 0xac8
GameTime_t m_fNextDetectPlayerSound; // 0xacc
CHandle< CBaseEntity > m_hDisplayGrenade; // 0xad0
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};
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// Alignment: 3
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// Size: 0xad0
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class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
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public:
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float m_flTimeToDetonate; // 0xac8
uint8_t m_numOpponentsHit; // 0xacc
uint8_t m_numTeammatesHit; // 0xacd
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};
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// Alignment: 0
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// Size: 0xac8
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class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xa30
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class CPlantedC4Survival : public CPlantedC4
{
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public:
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// No members available
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};
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// Alignment: 33
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// Size: 0x30f0
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class CChicken : public CDynamicProp
{
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private:
[[maybe_unused]] uint8_t __pad0ba8[0x20]; // 0xba8
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public:
// MNetworkEnable
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CAttributeContainer m_AttributeManager; // 0xbc8
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidLow; // 0xe90
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidHigh; // 0xe94
CountdownTimer m_updateTimer; // 0xe98
Vector m_stuckAnchor; // 0xeb0
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private:
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[[maybe_unused]] uint8_t __pad0ebc[0x4]; // 0xebc
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public:
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CountdownTimer m_stuckTimer; // 0xec0
CountdownTimer m_collisionStuckTimer; // 0xed8
bool m_isOnGround; // 0xef0
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private:
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[[maybe_unused]] uint8_t __pad0ef1[0x3]; // 0xef1
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public:
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ChickenActivity m_activity; // 0xef4
CountdownTimer m_activityTimer; // 0xef8
float m_turnRate; // 0xf10
CHandle< CBaseEntity > m_fleeFrom; // 0xf14
CountdownTimer m_moveRateThrottleTimer; // 0xf18
CountdownTimer m_startleTimer; // 0xf30
CountdownTimer m_vocalizeTimer; // 0xf48
GameTime_t m_flWhenZombified; // 0xf60
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// MNetworkEnable
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bool m_jumpedThisFrame; // 0xf64
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private:
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[[maybe_unused]] uint8_t __pad0f65[0x3]; // 0xf65
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public:
// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_leader; // 0xf68
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private:
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[[maybe_unused]] uint8_t __pad0f6c[0x4]; // 0xf6c
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public:
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CountdownTimer m_reuseTimer; // 0xf70
bool m_hasBeenUsed; // 0xf88
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private:
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[[maybe_unused]] uint8_t __pad0f89[0x7]; // 0xf89
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public:
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CountdownTimer m_jumpTimer; // 0xf90
float m_flLastJumpTime; // 0xfa8
bool m_bInJump; // 0xfac
bool m_isWaitingForLeader; // 0xfad
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private:
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[[maybe_unused]] uint8_t __pad0fae[0x200a]; // 0xfae
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public:
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CountdownTimer m_repathTimer; // 0x2fb8
CountdownTimer m_inhibitDoorTimer; // 0x2fd0
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private:
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[[maybe_unused]] uint8_t __pad2fe8[0x78]; // 0x2fe8
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public:
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CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x3060
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private:
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[[maybe_unused]] uint8_t __pad3078[0x8]; // 0x3078
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public:
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Vector m_vecPathGoal; // 0x3080
float m_flActiveFollowStartTime; // 0x308c
CountdownTimer m_followMinuteTimer; // 0x3090
Vector m_vecLastEggPoopPosition; // 0x30a8
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private:
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[[maybe_unused]] uint8_t __pad30b4[0x4]; // 0x30b4
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public:
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CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x30b8
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private:
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[[maybe_unused]] uint8_t __pad30d0[0x8]; // 0x30d0
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public:
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CountdownTimer m_BlockDirectionTimer; // 0x30d8
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};
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// Alignment: 0
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// Size: 0x930
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class CHostageCarriableProp : public CBaseAnimGraph
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xa08
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class CItemAssaultSuit : public CItem
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xa08
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class CItemHeavyAssaultSuit : public CItemAssaultSuit
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xa08
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class CItemKevlar : public CItem
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0xa28
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class CItemDefuser : public CItem
{
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public:
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EntitySpottedState_t m_entitySpottedState; // 0xa08
int32_t m_nSpotRules; // 0xa20
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};
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// Alignment: 10
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// Size: 0xd08
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class CBasePlayerWeapon : public CEconEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateChanged"
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WeaponState_t m_iState; // 0xcb8
bool m_bRemoveable; // 0xcbc
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private:
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[[maybe_unused]] uint8_t __pad0cbd[0x3]; // 0xcbd
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextPrimaryAttackTick; // 0xcc0
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextPrimaryAttackTickRatio; // 0xcc4
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextSecondaryAttackTick; // 0xcc8
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextSecondaryAttackTickRatio; // 0xccc
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
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int32_t m_iClip1; // 0xcd0
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_iClip2; // 0xcd4
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_pReserveAmmo[2]; // 0xcd8
CEntityIOOutput m_OnPlayerUse; // 0xce0
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};
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// Alignment: 0
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// Size: 0x9c0
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class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0xa38
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class CScriptItem : public CItem
{
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public:
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CEntityIOOutput m_OnPlayerPickup; // 0xa08
MoveType_t m_MoveTypeOverride; // 0xa30
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};
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// Alignment: 0
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// Size: 0xad8
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class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
{
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public:
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// No members available
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};
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// Alignment: 6
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// Size: 0xb18
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class CRagdollPropAttached : public CRagdollProp
{
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public:
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// MNetworkEnable
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uint32_t m_boneIndexAttached; // 0xad8
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// MNetworkEnable
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uint32_t m_ragdollAttachedObjectIndex; // 0xadc
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointBoneSpace; // 0xae0
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointRagdollSpace; // 0xaec
bool m_bShouldDetach; // 0xaf8
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private:
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[[maybe_unused]] uint8_t __pad0af9[0xf]; // 0xaf9
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public:
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bool m_bShouldDeleteAttachedActivationRecord; // 0xb08
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};
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// Alignment: 17
// Size: 0xed0
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class CPropDoorRotating : public CBasePropDoor
{
public:
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Vector m_vecAxis; // 0xe38
float m_flDistance; // 0xe44
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xe48
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xe4c
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xe50
float m_flAjarAngle; // 0xe54
QAngle m_angRotationAjarDeprecated; // 0xe58
QAngle m_angRotationClosed; // 0xe64
QAngle m_angRotationOpenForward; // 0xe70
QAngle m_angRotationOpenBack; // 0xe7c
QAngle m_angGoal; // 0xe88
Vector m_vecForwardBoundsMin; // 0xe94
Vector m_vecForwardBoundsMax; // 0xea0
Vector m_vecBackBoundsMin; // 0xeac
Vector m_vecBackBoundsMax; // 0xeb8
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bool m_bAjarDoorShouldntAlwaysOpen; // 0xec4
private:
[[maybe_unused]] uint8_t __pad0ec5[0x3]; // 0xec5
public:
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xec8
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};
// Alignment: 4
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// Size: 0xef0
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class CPropDoorRotatingBreakable : public CPropDoorRotating
{
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public:
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bool m_bBreakable; // 0xed0
bool m_isAbleToCloseAreaPortals; // 0xed1
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private:
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[[maybe_unused]] uint8_t __pad0ed2[0x2]; // 0xed2
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public:
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int32_t m_currentDamageState; // 0xed4
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xed8
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};
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// Alignment: 13
// Size: 0xa70
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class CBaseCombatCharacter : public CBaseFlex
{
public:
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bool m_bForceServerRagdoll; // 0x9c0
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private:
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[[maybe_unused]] uint8_t __pad09c1[0x7]; // 0x9c1
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public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x9c8
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// MNetworkEnable
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float m_flFieldOfView; // 0x9e0
float m_impactEnergyScale; // 0x9e4
HitGroup_t m_LastHitGroup; // 0x9e8
bool m_bApplyStressDamage; // 0x9ec
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private:
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[[maybe_unused]] uint8_t __pad09ed[0x3]; // 0x9ed
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public:
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int32_t m_bloodColor; // 0x9f0
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private:
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[[maybe_unused]] uint8_t __pad09f4[0x5c]; // 0x9f4
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public:
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int32_t m_navMeshID; // 0xa50
int32_t m_iDamageCount; // 0xa54
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0xa58
CUtlSymbolLarge m_strRelationships; // 0xa60
Hull_t m_eHull; // 0xa68
uint32_t m_nNavHullIdx; // 0xa6c
// Static fields:
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static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
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};
// Alignment: 32
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// Size: 0xb78
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class CItemGeneric : public CItem
{
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private:
[[maybe_unused]] uint8_t __pad0a08[0x8]; // 0xa08
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public:
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bool m_bHasTriggerRadius; // 0xa10
bool m_bHasPickupRadius; // 0xa11
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private:
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[[maybe_unused]] uint8_t __pad0a12[0x2]; // 0xa12
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public:
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float m_flPickupRadiusSqr; // 0xa14
float m_flTriggerRadiusSqr; // 0xa18
GameTime_t m_flLastPickupCheck; // 0xa1c
bool m_bPlayerCounterListenerAdded; // 0xa20
bool m_bPlayerInTriggerRadius; // 0xa21
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private:
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[[maybe_unused]] uint8_t __pad0a22[0x6]; // 0xa22
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public:
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0xa28
CUtlSymbolLarge m_pAmbientSoundEffect; // 0xa30
bool m_bAutoStartAmbientSound; // 0xa38
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private:
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[[maybe_unused]] uint8_t __pad0a39[0x7]; // 0xa39
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public:
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CUtlSymbolLarge m_pSpawnScriptFunction; // 0xa40
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa48
CUtlSymbolLarge m_pPickupSoundEffect; // 0xa50
CUtlSymbolLarge m_pPickupScriptFunction; // 0xa58
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0xa60
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0xa68
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0xa70
CUtlSymbolLarge m_pPickupFilterName; // 0xa78
CHandle< CBaseFilter > m_hPickupFilter; // 0xa80
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private:
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[[maybe_unused]] uint8_t __pad0a84[0x4]; // 0xa84
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public:
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CEntityIOOutput m_OnPickup; // 0xa88
CEntityIOOutput m_OnTimeout; // 0xab0
CEntityIOOutput m_OnTriggerStartTouch; // 0xad8
CEntityIOOutput m_OnTriggerTouch; // 0xb00
CEntityIOOutput m_OnTriggerEndTouch; // 0xb28
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xb50
float m_flPickupRadius; // 0xb58
float m_flTriggerRadius; // 0xb5c
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xb60
bool m_bGlowWhenInTrigger; // 0xb68
Color m_glowColor; // 0xb69
bool m_bUseable; // 0xb6d
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private:
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[[maybe_unused]] uint8_t __pad0b6e[0x2]; // 0xb6e
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public:
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CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb70
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};
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// Alignment: 24
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// Size: 0xbf0
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class CBasePlayerPawn : public CBaseCombatCharacter
{
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public:
// MNetworkEnable
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CPlayer_WeaponServices* m_pWeaponServices; // 0xa70
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// MNetworkEnable
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CPlayer_ItemServices* m_pItemServices; // 0xa78
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CPlayer_AutoaimServices* m_pAutoaimServices; // 0xa80
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// MNetworkEnable
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CPlayer_ObserverServices* m_pObserverServices; // 0xa88
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// MNetworkEnable
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CPlayer_WaterServices* m_pWaterServices; // 0xa90
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// MNetworkEnable
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CPlayer_UseServices* m_pUseServices; // 0xa98
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// MNetworkEnable
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CPlayer_FlashlightServices* m_pFlashlightServices; // 0xaa0
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// MNetworkEnable
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CPlayer_CameraServices* m_pCameraServices; // 0xaa8
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// MNetworkEnable
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CPlayer_MovementServices* m_pMovementServices; // 0xab0
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private:
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[[maybe_unused]] uint8_t __pad0ab8[0x8]; // 0xab8
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0xac0
uint32_t m_nHighestGeneratedServerViewAngleChangeIndex; // 0xb10
QAngle v_angle; // 0xb14
QAngle v_anglePrevious; // 0xb20
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_iHideHUD; // 0xb2c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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sky3dparams_t m_skybox3d; // 0xb30
GameTime_t m_fTimeLastHurt; // 0xbc0
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// MNetworkEnable
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GameTime_t m_flDeathTime; // 0xbc4
GameTime_t m_fNextSuicideTime; // 0xbc8
bool m_fInitHUD; // 0xbcc
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private:
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[[maybe_unused]] uint8_t __pad0bcd[0x3]; // 0xbcd
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public:
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CAI_Expresser* m_pExpresser; // 0xbd0
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// MNetworkEnable
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CHandle< CBasePlayerController > m_hController; // 0xbd8
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private:
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[[maybe_unused]] uint8_t __pad0bdc[0x4]; // 0xbdc
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public:
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float m_fHltvReplayDelay; // 0xbe0
float m_fHltvReplayEnd; // 0xbe4
CEntityIndex m_iHltvReplayEntity; // 0xbe8
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};
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// Alignment: 3
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// Size: 0x988
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class CCSGOViewModel : public CPredictedViewModel
{
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public:
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// MNetworkEnable
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bool m_bShouldIgnoreOffsetAndAccuracy; // 0x978
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private:
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[[maybe_unused]] uint8_t __pad0979[0x3]; // 0x979
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public:
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// MNetworkEnable
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uint32_t m_nWeaponParity; // 0x97c
uint32_t m_nOldWeaponParity; // 0x980
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};
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// Alignment: 52
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// Size: 0xe80
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class CWeaponCSBase : public CBasePlayerWeapon
{
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private:
[[maybe_unused]] uint8_t __pad0d08[0x28]; // 0xd08
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public:
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// MNetworkEnable
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float m_flFireSequenceStartTime; // 0xd30
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// MNetworkEnable
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int32_t m_nFireSequenceStartTimeChange; // 0xd34
int32_t m_nFireSequenceStartTimeAck; // 0xd38
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// MNetworkEnable
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bool m_bPlayerFireEventIsPrimary; // 0xd3c
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private:
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[[maybe_unused]] uint8_t __pad0d3d[0x3]; // 0xd3d
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public:
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HSequence m_seqIdle; // 0xd40
HSequence m_seqFirePrimary; // 0xd44
HSequence m_seqFireSecondary; // 0xd48
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private:
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[[maybe_unused]] uint8_t __pad0d4c[0xc]; // 0xd4c
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public:
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bool m_bPlayerAmmoStockOnPickup; // 0xd58
bool m_bRequireUseToTouch; // 0xd59
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private:
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[[maybe_unused]] uint8_t __pad0d5a[0x2]; // 0xd5a
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public:
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GameTime_t m_flLastTimeInAir; // 0xd5c
GameTime_t m_flLastDeployTime; // 0xd60
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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uint32_t m_nViewModelIndex; // 0xd64
bool m_bReloadsWithClips; // 0xd68
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private:
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[[maybe_unused]] uint8_t __pad0d69[0x1f]; // 0xd69
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
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GameTime_t m_flTimeWeaponIdle; // 0xd88
bool m_bFireOnEmpty; // 0xd8c
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private:
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[[maybe_unused]] uint8_t __pad0d8d[0x3]; // 0xd8d
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public:
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CEntityIOOutput m_OnPlayerPickup; // 0xd90
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// MNetworkEnable
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CSWeaponMode m_weaponMode; // 0xdb8
float m_flTurningInaccuracyDelta; // 0xdbc
Vector m_vecTurningInaccuracyEyeDirLast; // 0xdc0
float m_flTurningInaccuracy; // 0xdcc
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// MNetworkEnable
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float m_fAccuracyPenalty; // 0xdd0
GameTime_t m_flLastAccuracyUpdateTime; // 0xdd4
float m_fAccuracySmoothedForZoom; // 0xdd8
GameTime_t m_fScopeZoomEndTime; // 0xddc
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// MNetworkEnable
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int32_t m_iRecoilIndex; // 0xde0
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// MNetworkEnable
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float m_flRecoilIndex; // 0xde4
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// MNetworkEnable
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bool m_bBurstMode; // 0xde8
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private:
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[[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9
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public:
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// MNetworkEnable
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GameTime_t m_flPostponeFireReadyTime; // 0xdec
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// MNetworkEnable
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bool m_bInReload; // 0xdf0
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// MNetworkEnable
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bool m_bReloadVisuallyComplete; // 0xdf1
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private:
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[[maybe_unused]] uint8_t __pad0df2[0x2]; // 0xdf2
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public:
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// MNetworkEnable
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GameTime_t m_flDroppedAtTime; // 0xdf4
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// MNetworkEnable
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bool m_bIsHauledBack; // 0xdf8
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// MNetworkEnable
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bool m_bSilencerOn; // 0xdf9
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private:
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[[maybe_unused]] uint8_t __pad0dfa[0x2]; // 0xdfa
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public:
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// MNetworkEnable
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GameTime_t m_flTimeSilencerSwitchComplete; // 0xdfc
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// MNetworkEnable
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int32_t m_iOriginalTeamNumber; // 0xe00
float m_flNextAttackRenderTimeOffset; // 0xe04
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private:
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[[maybe_unused]] uint8_t __pad0e08[0x8]; // 0xe08
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public:
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bool m_bCanBePickedUp; // 0xe10
bool m_bUseCanOverrideNextOwnerTouchTime; // 0xe11
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private:
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[[maybe_unused]] uint8_t __pad0e12[0x2]; // 0xe12
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public:
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GameTime_t m_nextOwnerTouchTime; // 0xe14
GameTime_t m_nextPrevOwnerTouchTime; // 0xe18
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_hPrevOwner; // 0xe1c
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// MNetworkEnable
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GameTick_t m_nDropTick; // 0xe20
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private:
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[[maybe_unused]] uint8_t __pad0e24[0x20]; // 0xe24
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public:
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bool m_donated; // 0xe44
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private:
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[[maybe_unused]] uint8_t __pad0e45[0x3]; // 0xe45
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public:
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// MNetworkEnable
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GameTime_t m_fLastShotTime; // 0xe48
bool m_bWasOwnedByCT; // 0xe4c
bool m_bWasOwnedByTerrorist; // 0xe4d
bool m_bFiredOutOfAmmoEvent; // 0xe4e
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private:
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[[maybe_unused]] uint8_t __pad0e4f[0x1]; // 0xe4f
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public:
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int32_t m_numRemoveUnownedWeaponThink; // 0xe50
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private:
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[[maybe_unused]] uint8_t __pad0e54[0x4]; // 0xe54
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public:
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CIronSightController m_IronSightController; // 0xe58
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// MNetworkEnable
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int32_t m_iIronSightMode; // 0xe70
GameTime_t m_flLastLOSTraceFailureTime; // 0xe74
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// MNetworkEnable
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int32_t m_iNumEmptyAttacks; // 0xe78
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};
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// Alignment: 9
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// Size: 0xea0
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class CWeaponCSBaseGun : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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int32_t m_zoomLevel; // 0xe80
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// MNetworkEnable
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int32_t m_iBurstShotsRemaining; // 0xe84
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private:
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[[maybe_unused]] uint8_t __pad0e88[0x8]; // 0xe88
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public:
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int32_t m_silencedModelIndex; // 0xe90
bool m_inPrecache; // 0xe94
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// MNetworkEnable
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bool m_bNeedsBoltAction; // 0xe95
bool m_bSkillReloadAvailable; // 0xe96
bool m_bSkillReloadLiftedReloadKey; // 0xe97
bool m_bSkillBoltInterruptAvailable; // 0xe98
bool m_bSkillBoltLiftedFireKey; // 0xe99
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};
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// Alignment: 13
2023-09-04 21:12:06 +00:00
// Size: 0xed0
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class CC4 : public CWeaponCSBase
{
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public:
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Vector m_vecLastValidPlayerHeldPosition; // 0xe80
Vector m_vecLastValidDroppedPosition; // 0xe8c
bool m_bDoValidDroppedPositionCheck; // 0xe98
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// MNetworkEnable
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bool m_bStartedArming; // 0xe99
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private:
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[[maybe_unused]] uint8_t __pad0e9a[0x2]; // 0xe9a
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public:
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// MNetworkEnable
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GameTime_t m_fArmedTime; // 0xe9c
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// MNetworkEnable
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bool m_bBombPlacedAnimation; // 0xea0
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// MNetworkEnable
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bool m_bShowC4LED; // 0xea1
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// MNetworkEnable
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bool m_bIsPlantingViaUse; // 0xea2
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private:
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[[maybe_unused]] uint8_t __pad0ea3[0x5]; // 0xea3
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public:
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xea8
int32_t m_nSpotRules; // 0xec0
bool m_bPlayedArmingBeeps[7]; // 0xec4
bool m_bBombPlanted; // 0xecb
bool m_bDroppedFromDeath; // 0xecc
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};
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// Alignment: 0
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// Size: 0xea0
2023-03-23 13:52:33 +00:00
class CDEagle : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponElite : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xe80
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class CWeaponNOVA : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xe80
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class CWeaponSawedoff : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
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// Size: 0xea8
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class CWeaponTaser : public CWeaponCSBaseGun
{
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public:
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// MNetworkEnable
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GameTime_t m_fFireTime; // 0xea0
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};
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// Alignment: 0
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// Size: 0xe80
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class CWeaponXM1014 : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xe80
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class CKnife : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xe80
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class CKnifeGG : public CKnife
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
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// Size: 0xe90
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class CMelee : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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GameTime_t m_flThrowAt; // 0xe80
CHandle< CBaseEntity > m_hThrower; // 0xe84
bool m_bDidThrowDamage; // 0xe88
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};
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// Alignment: 0
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// Size: 0xec0
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class CWeaponZoneRepulsor : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
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// Size: 0xeb0
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class CWeaponShield : public CWeaponCSBaseGun
{
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public:
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float m_flBulletDamageAbsorbed; // 0xea0
GameTime_t m_flLastBulletHitSoundTime; // 0xea4
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// MNetworkEnable
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float m_flDisplayHealth; // 0xea8
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};
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// Alignment: 4
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// Size: 0xbc0
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class CMolotovProjectile : public CBaseCSGrenadeProjectile
{
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public:
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// MNetworkEnable
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bool m_bIsIncGrenade; // 0xac8
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private:
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[[maybe_unused]] uint8_t __pad0ac9[0xb]; // 0xac9
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public:
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bool m_bDetonated; // 0xad4
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private:
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[[maybe_unused]] uint8_t __pad0ad5[0x3]; // 0xad5
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public:
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IntervalTimer m_stillTimer; // 0xad8
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private:
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[[maybe_unused]] uint8_t __pad0ae8[0xd0]; // 0xae8
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public:
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bool m_bHasBouncedOffPlayer; // 0xbb8
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};
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// Alignment: 3
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// Size: 0xae8
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class CDecoyProjectile : public CBaseCSGrenadeProjectile
{
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private:
[[maybe_unused]] uint8_t __pad0ac8[0x8]; // 0xac8
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public:
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int32_t m_shotsRemaining; // 0xad0
GameTime_t m_fExpireTime; // 0xad4
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private:
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[[maybe_unused]] uint8_t __pad0ad8[0x8]; // 0xad8
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public:
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uint16_t m_decoyWeaponDefIndex; // 0xae0
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};
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// Alignment: 8
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// Size: 0xcc8
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class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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private:
[[maybe_unused]] uint8_t __pad0ac8[0x18]; // 0xac8
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public:
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// MNetworkEnable
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int32_t m_nSmokeEffectTickBegin; // 0xae0
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// MNetworkEnable
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bool m_bDidSmokeEffect; // 0xae4
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private:
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[[maybe_unused]] uint8_t __pad0ae5[0x3]; // 0xae5
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public:
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// MNetworkEnable
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int32_t m_nRandomSeed; // 0xae8
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// MNetworkEnable
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Vector m_vSmokeColor; // 0xaec
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// MNetworkEnable
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Vector m_vSmokeDetonationPos; // 0xaf8
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private:
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[[maybe_unused]] uint8_t __pad0b04[0x4]; // 0xb04
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public:
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// MNetworkEnable
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CUtlVector< uint8 > m_VoxelFrameData; // 0xb08
GameTime_t m_flLastBounce; // 0xb20
GameTime_t m_fllastSimulationTime; // 0xb24
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};
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// Alignment: 9
// Size: 0xec0
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class CBaseCSGrenade : public CWeaponCSBase
{
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private:
[[maybe_unused]] uint8_t __pad0e80[0x20]; // 0xe80
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public:
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// MNetworkEnable
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bool m_bRedraw; // 0xea0
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// MNetworkEnable
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bool m_bIsHeldByPlayer; // 0xea1
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// MNetworkEnable
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bool m_bPinPulled; // 0xea2
// MNetworkEnable
bool m_bJumpThrow; // 0xea3
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// MNetworkEnable
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EGrenadeThrowState m_eThrowStatus; // 0xea4
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// MNetworkEnable
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GameTime_t m_fThrowTime; // 0xea8
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// MNetworkEnable
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float m_flThrowStrength; // 0xeac
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// MNetworkEnable
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float m_flThrowStrengthApproach; // 0xeb0
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// MNetworkEnable
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GameTime_t m_fDropTime; // 0xeb4
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};
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// Alignment: 2
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// Size: 0xea0
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class CWeaponBaseItem : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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CountdownTimer m_SequenceCompleteTimer; // 0xe80
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// MNetworkEnable
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bool m_bRedraw; // 0xe98
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};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0xea0
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class CItem_Healthshot : public CWeaponBaseItem
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 7
2023-09-04 21:12:06 +00:00
// Size: 0xe98
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class CFists : public CWeaponCSBase
{
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public:
// MNetworkEnable
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bool m_bPlayingUninterruptableAct; // 0xe80
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private:
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[[maybe_unused]] uint8_t __pad0e81[0x3]; // 0xe81
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
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PlayerAnimEvent_t m_nUninterruptableActivity; // 0xe84
bool m_bRestorePrevWep; // 0xe88
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private:
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[[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89
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public:
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CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xe8c
CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xe90
bool m_bDelayedHardPunchIncoming; // 0xe94
bool m_bDestroyAfterTaunt; // 0xe95
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};
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// Alignment: 20
2023-09-04 21:12:06 +00:00
// Size: 0x1198
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class CTablet : public CWeaponCSBase
{
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private:
[[maybe_unused]] uint8_t __pad0e80[0x8]; // 0xe80
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public:
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bool m_bPendingBuyMenu; // 0xe88
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private:
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[[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89
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public:
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// MNetworkEnable
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GameTime_t m_flUpgradeExpirationTime[4]; // 0xe8c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_vecLocalHexFlags[42]; // 0xe9c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_nContractKillGridIndex; // 0xf44
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_nContractKillGridHighResIndex; // 0xf48
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// MNetworkEnable
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bool m_bTabletReceptionIsBlocked; // 0xf4c
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private:
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[[maybe_unused]] uint8_t __pad0f4d[0x3]; // 0xf4d
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public:
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flScanProgress; // 0xf50
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// MNetworkEnable
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GameTime_t m_flBootTime; // 0xf54
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
GameTime_t m_flShowMapTime; // 0xf58
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
Vector m_vecNearestMetalCratePos; // 0xf5c
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// MNetworkEnable
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tablet_skin_state_t m_skinState; // 0xf68
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private:
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[[maybe_unused]] uint8_t __pad0f69[0x3]; // 0xf69
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public:
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// MNetworkEnable
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int32_t m_vecNotificationIds[8]; // 0xf6c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
GameTime_t m_vecNotificationTimestamps[8]; // 0xf8c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_nLastPurchaseIndex; // 0xfac
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// MNetworkEnable
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Vector m_vecPlayerPositionHistory[24]; // 0xfb0
Vector2D m_vecLastPlayerPosition; // 0x10d0
GameTime_t m_flNextCheckForIncomingDronesTime; // 0x10d8
GameTime_t m_flLastPlayerOccupiedGridUpdate; // 0x10dc
GameTime_t m_flLastTabletBlockedTime; // 0x10e0
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private:
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[[maybe_unused]] uint8_t __pad10e4[0xac]; // 0x10e4
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public:
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float m_flLastClosePoseParamVal; // 0x1190
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};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0xe80
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class CBreachCharge : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0xe80
2023-03-23 13:52:33 +00:00
class CBumpMine : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0xec0
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class CTripWireFire : public CBaseCSGrenade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
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class CPhysPropWeaponRefillHeavyArmor : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
2023-03-23 13:52:33 +00:00
class CPhysPropWeaponUpgradeArmor : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
2023-03-23 13:52:33 +00:00
class CPhysPropWeaponUpgradeHelmet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
2023-03-23 13:52:33 +00:00
class CPhysPropWeaponUpgradeArmorHelmet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
2023-03-23 13:52:33 +00:00
class CPhysPropWeaponUpgradeParachute : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xc48
2023-03-23 13:52:33 +00:00
class CPhysPropWeaponUpgradeContractKill : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 5
2023-06-07 01:07:02 +00:00
// Size: 0xc88
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class CPhysPropMapPlacedLongUseEntity : public CPhysPropWeaponUpgrade
{
public:
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CUtlSymbolLarge m_iszStartUseSound; // 0xc48
int32_t m_nPingType; // 0xc50
int32_t m_nLongUseActionType; // 0xc54
float m_flLongUseDuration; // 0xc58
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private:
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[[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c
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public:
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CEntityIOOutput m_OnUseCompleted; // 0xc60
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};
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// Alignment: 0
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// Size: 0xc48
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class CPhysPropWeaponUpgradeTablet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xc48
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class CPhysPropWeaponUpgradeTabletHighres : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xc48
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class CPhysPropWeaponUpgradeTabletZoneIntel : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xc48
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class CPhysPropWeaponUpgradeTabletDroneIntel : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CSensorGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 184
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// Size: 0x16d8
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class CCSPlayerPawnBase : public CBasePlayerPawn
{
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private:
[[maybe_unused]] uint8_t __pad0bf0[0x10]; // 0xbf0
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public:
// MNetworkEnable
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// MNetworkUserGroup "CTouchExpansionComponent"
// MNetworkAlias "CTouchExpansionComponent"
// MNetworkTypeAlias "CTouchExpansionComponent"
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CTouchExpansionComponent m_CTouchExpansionComponent; // 0xc00
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// MNetworkEnable
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CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xc50
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// MNetworkEnable
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CCSPlayer_ViewModelServices* m_pViewModelServices; // 0xc58
uint32_t m_iDisplayHistoryBits; // 0xc60
float m_flLastAttackedTeammate; // 0xc64
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// MNetworkEnable
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CHandle< CCSPlayerController > m_hOriginalController; // 0xc68
GameTime_t m_blindUntilTime; // 0xc6c
GameTime_t m_blindStartTime; // 0xc70
GameTime_t m_allowAutoFollowTime; // 0xc74
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// MNetworkEnable
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bool m_bHasFemaleVoice; // 0xc78
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private:
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[[maybe_unused]] uint8_t __pad0c79[0x7]; // 0xc79
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public:
// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xc80
int32_t m_nSpotRules; // 0xc98
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// MNetworkEnable
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float m_flTimeOfLastInjury; // 0xc9c
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// MNetworkEnable
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RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury; // 0xca0
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// MNetworkEnable
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CSPlayerState m_iPlayerState; // 0xca4
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private:
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[[maybe_unused]] uint8_t __pad0ca8[0x8]; // 0xca8
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public:
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CountdownTimer m_chickenIdleSoundTimer; // 0xcb0
CountdownTimer m_chickenJumpSoundTimer; // 0xcc8
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private:
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[[maybe_unused]] uint8_t __pad0ce0[0xa0]; // 0xce0
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public:
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Vector m_vecLastBookmarkedPosition; // 0xd80
float m_flLastDistanceTraveledNotice; // 0xd8c
float m_flAccumulatedDistanceTraveled; // 0xd90
float m_flLastFriendlyFireDamageReductionRatio; // 0xd94
bool m_bRespawning; // 0xd98
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private:
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[[maybe_unused]] uint8_t __pad0d99[0x3]; // 0xd99
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public:
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int32_t m_iNumGunGameTRBombTotalPoints; // 0xd9c
bool m_bShouldProgressGunGameTRBombModeWeapon; // 0xda0
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private:
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[[maybe_unused]] uint8_t __pad0da1[0x3]; // 0xda1
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public:
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int32_t m_nLastPickupPriority; // 0xda4
float m_flLastPickupPriorityTime; // 0xda8
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// MNetworkEnable
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bool m_passiveItems[4]; // 0xdac
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// MNetworkEnable
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bool m_bIsScoped; // 0xdb0
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// MNetworkEnable
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bool m_bIsWalking; // 0xdb1
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// MNetworkEnable
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bool m_bResumeZoom; // 0xdb2
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// MNetworkEnable
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bool m_bIsDefusing; // 0xdb3
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// MNetworkEnable
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bool m_bIsGrabbingHostage; // 0xdb4
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private:
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[[maybe_unused]] uint8_t __pad0db5[0x3]; // 0xdb5
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public:
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// MNetworkEnable
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CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xdb8
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// MNetworkEnable
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GameTime_t m_fImmuneToGunGameDamageTime; // 0xdbc
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// MNetworkEnable
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bool m_bGunGameImmunity; // 0xdc0
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// MNetworkEnable
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bool m_bMadeFinalGunGameProgressiveKill; // 0xdc1
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private:
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[[maybe_unused]] uint8_t __pad0dc2[0x2]; // 0xdc2
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public:
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// MNetworkEnable
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int32_t m_iGunGameProgressiveWeaponIndex; // 0xdc4
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// MNetworkEnable
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int32_t m_iNumGunGameTRKillPoints; // 0xdc8
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// MNetworkEnable
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int32_t m_iNumGunGameKillsWithCurrentWeapon; // 0xdcc
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// MNetworkEnable
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uint32_t m_unTotalRoundDamageDealt; // 0xdd0
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// MNetworkEnable
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float m_fMolotovDamageTime; // 0xdd4
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// MNetworkEnable
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bool m_bHasMovedSinceSpawn; // 0xdd8
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bCanMoveDuringFreezePeriod; // 0xdd9
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// MNetworkEnable
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bool m_isCurrentGunGameLeader; // 0xdda
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// MNetworkEnable
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bool m_isCurrentGunGameTeamLeader; // 0xddb
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// MNetworkEnable
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float m_flGuardianTooFarDistFrac; // 0xddc
float m_flNextGuardianTooFarHurtTime; // 0xde0
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// MNetworkEnable
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GameTime_t m_flDetectedByEnemySensorTime; // 0xde4
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// MNetworkEnable
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bool m_bIsSpawnRappelling; // 0xde8
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private:
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[[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9
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public:
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// MNetworkEnable
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Vector m_vecSpawnRappellingRopeOrigin; // 0xdec
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// MNetworkEnable
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int32_t m_nSurvivalTeam; // 0xdf8
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
CHandle< CCSPlayerPawnBase > m_hSurvivalAssassinationTarget; // 0xdfc
int32_t m_nCompletedSurvivalAssassinations; // 0xe00
float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xe04
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// MNetworkEnable
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float m_flHealthShotBoostExpirationTime; // 0xe08
GameTime_t m_flLastEquippedHelmetTime; // 0xe0c
GameTime_t m_flLastEquippedArmorTime; // 0xe10
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// MNetworkEnable
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int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xe14
bool m_bResetArmorNextSpawn; // 0xe18
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private:
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[[maybe_unused]] uint8_t __pad0e19[0x3]; // 0xe19
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public:
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GameTime_t m_flLastBumpMineBumpTime; // 0xe1c
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// MNetworkEnable
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GameTime_t m_flEmitSoundTime; // 0xe20
int32_t m_iNumSpawns; // 0xe24
int32_t m_iShouldHaveCash; // 0xe28
bool m_bJustKilledTeammate; // 0xe2c
bool m_bPunishedForTK; // 0xe2d
bool m_bInvalidSteamLogonDelayed; // 0xe2e
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private:
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[[maybe_unused]] uint8_t __pad0e2f[0x1]; // 0xe2f
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public:
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int32_t m_iTeamKills; // 0xe30
GameTime_t m_flLastAction; // 0xe34
float m_flNameChangeHistory[5]; // 0xe38
float m_fLastGivenDefuserTime; // 0xe4c
float m_fLastGivenBombTime; // 0xe50
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// MNetworkEnable
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bool m_bHasNightVision; // 0xe54
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// MNetworkEnable
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bool m_bNightVisionOn; // 0xe55
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private:
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[[maybe_unused]] uint8_t __pad0e56[0x2]; // 0xe56
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public:
2023-09-04 21:12:06 +00:00
float m_fNextRadarUpdateTime; // 0xe58
float m_flLastMoneyUpdateTime; // 0xe5c
char m_MenuStringBuffer[1024]; // 0xe60
CHandle< CBaseEntity > m_pIntroCamera; // 0x1260
float m_fIntroCamTime; // 0x1264
int32_t m_nMyCollisionGroup; // 0x1268
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// MNetworkEnable
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bool m_bInBombZone; // 0x126c
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// MNetworkEnable
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bool m_bInBuyZone; // 0x126d
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bInNoDefuseArea; // 0x126e
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bKilledByTaser; // 0x126f
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_iMoveState; // 0x1270
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private:
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[[maybe_unused]] uint8_t __pad1274[0x4]; // 0x1274
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public:
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CStrongHandle< InfoForResourceTypeCModel > m_nPreviousModelIndex; // 0x1278
GameTime_t m_grenadeParameterStashTime; // 0x1280
bool m_bGrenadeParametersStashed; // 0x1284
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private:
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[[maybe_unused]] uint8_t __pad1285[0x3]; // 0x1285
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public:
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QAngle m_angStashedShootAngles; // 0x1288
Vector m_vecStashedGrenadeThrowPosition; // 0x1294
Vector m_vecStashedVelocity; // 0x12a0
QAngle m_angShootAngleHistory[2]; // 0x12ac
Vector m_vecThrowPositionHistory[2]; // 0x12c4
Vector m_vecVelocityHistory[2]; // 0x12dc
uint16_t m_nCharacterDefIndex; // 0x12f4
bool m_bDiedAirborne; // 0x12f6
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private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad12f7[0x1]; // 0x12f7
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public:
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CEntityIndex m_iBombSiteIndex; // 0x12f8
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// MNetworkEnable
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int32_t m_nWhichBombZone; // 0x12fc
bool m_bInBombZoneTrigger; // 0x1300
bool m_bWasInBombZoneTrigger; // 0x1301
bool m_bWasInHostageRescueZone; // 0x1302
bool m_bWasInBuyZone; // 0x1303
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// MNetworkEnable
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bool m_bInHostageRescueZone; // 0x1304
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private:
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[[maybe_unused]] uint8_t __pad1305[0x3]; // 0x1305
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public:
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flStamina; // 0x1308
// MNetworkEnable
int32_t m_iDirection; // 0x130c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_iShotsFired; // 0x1310
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_ArmorValue; // 0x1314
float m_flFlinchStack; // 0x1318
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flVelocityModifier; // 0x131c
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flHitHeading; // 0x1320
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_nHitBodyPart; // 0x1324
int32_t m_iHostagesKilled; // 0x1328
Vector m_vecTotalBulletForce; // 0x132c
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flFlashDuration; // 0x1338
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flFlashMaxAlpha; // 0x133c
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flProgressBarStartTime; // 0x1340
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
int32_t m_iProgressBarDuration; // 0x1344
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// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bWaitForNoAttack; // 0x1348
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private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad1349[0x3]; // 0x1349
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public:
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
float m_flLowerBodyYawTarget; // 0x134c
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bStrafing; // 0x1350
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private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad1351[0x3]; // 0x1351
2023-03-23 13:52:33 +00:00
public:
2023-09-04 21:12:06 +00:00
Vector m_lastStandingPos; // 0x1354
float m_ignoreLadderJumpTime; // 0x1360
2023-06-07 01:07:02 +00:00
private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad1364[0x4]; // 0x1364
2023-06-07 01:07:02 +00:00
public:
2023-09-04 21:12:06 +00:00
CountdownTimer m_ladderSurpressionTimer; // 0x1368
Vector m_lastLadderNormal; // 0x1380
Vector m_lastLadderPos; // 0x138c
2023-03-22 22:31:08 +00:00
// MNetworkEnable
// MNetworkEncoder
// MNetworkPriority "32"
2023-09-04 21:12:06 +00:00
QAngle m_thirdPersonHeading; // 0x1398
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// MNetworkEnable
// MNetworkPriority "32"
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float m_flSlopeDropOffset; // 0x13a4
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// MNetworkEnable
// MNetworkPriority "32"
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float m_flSlopeDropHeight; // 0x13a8
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// MNetworkEnable
// MNetworkPriority "32"
2023-09-04 21:12:06 +00:00
Vector m_vHeadConstraintOffset; // 0x13ac
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private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad13b8[0x8]; // 0x13b8
2023-03-23 13:52:33 +00:00
public:
2023-09-04 21:12:06 +00:00
int32_t m_iLastWeaponFireUsercmd; // 0x13c0
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// MNetworkEnable
// MNetworkEncoder
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// MNetworkPriority "32"
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QAngle m_angEyeAngles; // 0x13c4
bool m_bVCollisionInitted; // 0x13d0
2023-03-23 13:52:33 +00:00
private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad13d1[0x3]; // 0x13d1
2023-03-23 13:52:33 +00:00
public:
2023-09-04 21:12:06 +00:00
Vector m_storedSpawnPosition; // 0x13d4
QAngle m_storedSpawnAngle; // 0x13e0
bool m_bIsSpawning; // 0x13ec
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-09-04 21:12:06 +00:00
bool m_bHideTargetID; // 0x13ed
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private:
2023-09-04 21:12:06 +00:00
[[maybe_unused]] uint8_t __pad13ee[0x2]; // 0x13ee
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public:
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int32_t m_nNumDangerZoneDamageHits; // 0x13f0
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// MNetworkEnable
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bool m_bHud_MiniScoreHidden; // 0x13f4
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// MNetworkEnable
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bool m_bHud_RadarHidden; // 0x13f5
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private:
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[[maybe_unused]] uint8_t __pad13f6[0x2]; // 0x13f6
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public:
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// MNetworkEnable
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CEntityIndex m_nLastKillerIndex; // 0x13f8
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// MNetworkEnable
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int32_t m_nLastConcurrentKilled; // 0x13fc
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// MNetworkEnable
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int32_t m_nDeathCamMusic; // 0x1400
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// MNetworkEnable
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int32_t m_iAddonBits; // 0x1404
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// MNetworkEnable
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int32_t m_iPrimaryAddon; // 0x1408
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// MNetworkEnable
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int32_t m_iSecondaryAddon; // 0x140c
int32_t m_nTeamDamageGivenForMatch; // 0x1410
bool m_bTDGaveProtectionWarning; // 0x1414
bool m_bTDGaveProtectionWarningThisRound; // 0x1415
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private:
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[[maybe_unused]] uint8_t __pad1416[0x2]; // 0x1416
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public:
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float m_flLastTHWarningTime; // 0x1418
CUtlStringToken m_currentDeafnessFilter; // 0x141c
CUtlVector< CHandle< CCSPlayerPawnBase > > m_enemyPlayersKilledThisRound; // 0x1420
int32_t m_NumEnemiesKilledThisSpawn; // 0x1438
int32_t m_maxNumEnemiesKillStreak; // 0x143c
int32_t m_NumEnemiesKilledThisRound; // 0x1440
int32_t m_NumEnemiesAtRoundStart; // 0x1444
int32_t m_iRoundsWon; // 0x1448
int32_t m_lastRoundResult; // 0x144c
bool m_wasNotKilledNaturally; // 0x1450
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private:
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[[maybe_unused]] uint8_t __pad1451[0x3]; // 0x1451
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public:
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// MNetworkEnable
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uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1454
int32_t m_iDeathFlags; // 0x1468
CHandle< CChicken > m_hPet; // 0x146c
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private:
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[[maybe_unused]] uint8_t __pad1470[0x1c8]; // 0x1470
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public:
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// MNetworkEnable
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uint16_t m_unCurrentEquipmentValue; // 0x1638
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// MNetworkEnable
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uint16_t m_unRoundStartEquipmentValue; // 0x163a
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// MNetworkEnable
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uint16_t m_unFreezetimeEndEquipmentValue; // 0x163c
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// MNetworkEnable
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char m_szLastPlaceName[18]; // 0x163e
int32_t m_nSuicides; // 0x1650
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// MNetworkEnable
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int32_t m_nSurvivalTeamNumber; // 0x1654
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// MNetworkEnable
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// MNetworkBitCount "32"
QAngle m_aimPunchAngle; // 0x1658
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// MNetworkEnable
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// MNetworkBitCount "32"
QAngle m_aimPunchAngleVel; // 0x1664
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// MNetworkEnable
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int32_t m_aimPunchTickBase; // 0x1670
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// MNetworkEnable
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float m_aimPunchTickFraction; // 0x1674
CUtlVector< QAngle > m_aimPunchCache; // 0x1678
bool m_bHasDeathInfo; // 0x1690
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private:
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[[maybe_unused]] uint8_t __pad1691[0x3]; // 0x1691
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public:
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float m_flDeathInfoTime; // 0x1694
Vector m_vecDeathInfoOrigin; // 0x1698
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// MNetworkEnable
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bool m_bKilledByHeadshot; // 0x16a4
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private:
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[[maybe_unused]] uint8_t __pad16a5[0x3]; // 0x16a5
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public:
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int32_t m_LastHitBox; // 0x16a8
int32_t m_LastHealth; // 0x16ac
float m_flLastCollisionCeiling; // 0x16b0
float m_flLastCollisionCeilingChangeTime; // 0x16b4
CUtlString m_strVOPrefix; // 0x16b8
float m_flLandseconds; // 0x16c0
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private:
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[[maybe_unused]] uint8_t __pad16c4[0x4]; // 0x16c4
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public:
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CCSBot* m_pBot; // 0x16c8
bool m_bBotAllowActive; // 0x16d0
bool m_bCommittingSuicideOnTeamChange; // 0x16d1
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};
// Alignment: 0
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// Size: 0x1700
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class CCSObserverPawn : public CCSPlayerPawnBase
{
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public:
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// No members available
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};
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// Alignment: 26
// Size: 0x2050
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class CCSPlayerPawn : public CCSPlayerPawnBase
{
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public:
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CCSPlayer_ParachuteServices* m_pParachuteServices; // 0x16d8
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// MNetworkEnable
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CCSPlayer_BulletServices* m_pBulletServices; // 0x16e0
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// MNetworkEnable
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CCSPlayer_HostageServices* m_pHostageServices; // 0x16e8
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// MNetworkEnable
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CCSPlayer_BuyServices* m_pBuyServices; // 0x16f0
// MNetworkEnable
CCSPlayer_PingServices* m_pPingServices; // 0x16f8
CCSPlayer_RadioServices* m_pRadioServices; // 0x1700
CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x1708
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private:
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[[maybe_unused]] uint8_t __pad1710[0xc8]; // 0x1710
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public:
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// MNetworkEnable
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int32_t m_iRetakesOffering; // 0x17d8
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// MNetworkEnable
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int32_t m_iRetakesOfferingCard; // 0x17dc
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// MNetworkEnable
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bool m_bRetakesHasDefuseKit; // 0x17e0
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// MNetworkEnable
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bool m_bRetakesMVPLastRound; // 0x17e1
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private:
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[[maybe_unused]] uint8_t __pad17e2[0x2]; // 0x17e2
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public:
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// MNetworkEnable
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int32_t m_iRetakesMVPBoostItem; // 0x17e4
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// MNetworkEnable
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loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x17e8
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// MNetworkEnable
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bool m_bIsBuyMenuOpen; // 0x17ec
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private:
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[[maybe_unused]] uint8_t __pad17ed[0x543]; // 0x17ed
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public:
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CTransform m_xLastHeadBoneTransform; // 0x1d30
bool m_bLastHeadBoneTransformIsValid; // 0x1d50
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private:
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[[maybe_unused]] uint8_t __pad1d51[0x3]; // 0x1d51
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public:
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int32_t m_iPlayerLocked; // 0x1d54
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private:
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[[maybe_unused]] uint8_t __pad1d58[0x4]; // 0x1d58
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flNextSprayDecalTime; // 0x1d5c
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private:
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[[maybe_unused]] uint8_t __pad1d60[0x4]; // 0x1d60
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public:
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// MNetworkEnable
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int32_t m_nRagdollDamageBone; // 0x1d64
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// MNetworkEnable
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Vector m_vRagdollDamageForce; // 0x1d68
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// MNetworkEnable
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Vector m_vRagdollDamagePosition; // 0x1d74
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// MNetworkEnable
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char m_szRagdollDamageWeaponName[64]; // 0x1d80
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// MNetworkEnable
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bool m_bRagdollDamageHeadshot; // 0x1dc0
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private:
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[[maybe_unused]] uint8_t __pad1dc1[0x7]; // 0x1dc1
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public:
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// MNetworkEnable
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CEconItemView m_EconGloves; // 0x1dc8
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// MNetworkEnable
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QAngle m_qDeathEyeAngles; // 0x2040
bool m_bSkipOneHeadConstraintUpdate; // 0x204c
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};
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// Alignment: 6
2023-09-04 21:12:06 +00:00
// Size: 0xf40
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class CDZDoor : public CPropDoorRotatingBreakable
{
private:
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[[maybe_unused]] uint8_t __pad0ef0[0x8]; // 0xef0
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public:
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bool m_bIsSecurityDoor; // 0xef8
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private:
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[[maybe_unused]] uint8_t __pad0ef9[0x3]; // 0xef9
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public:
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CHandle< CPointDZWeaponSpawn > m_hSpawnPoint; // 0xefc
bool m_bPaidToUnlock; // 0xf00
private:
[[maybe_unused]] uint8_t __pad0f01[0x3]; // 0xf01
public:
int32_t m_nPlayDoorOpenSound; // 0xf04
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private:
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[[maybe_unused]] uint8_t __pad0f08[0x30]; // 0xf08
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public:
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AttachmentHandle_t m_nAttachmentIndex1; // 0xf38
AttachmentHandle_t m_nAttachmentIndex2; // 0xf39
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};
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// Alignment: 1
2023-09-04 21:12:06 +00:00
// Size: 0xa78
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class CHostageExpresserShim : public CBaseCombatCharacter
{
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public:
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CAI_Expresser* m_pExpresser; // 0xa70
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};
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// Alignment: 38
// Size: 0x2d08
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class CHostage : public CHostageExpresserShim
{
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private:
[[maybe_unused]] uint8_t __pad0a78[0x10]; // 0xa78
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public:
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CEntityIOOutput m_OnHostageBeginGrab; // 0xa88
CEntityIOOutput m_OnFirstPickedUp; // 0xab0
CEntityIOOutput m_OnDroppedNotRescued; // 0xad8
CEntityIOOutput m_OnRescued; // 0xb00
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xb28
int32_t m_nSpotRules; // 0xb40
uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xb44
uint32_t m_nHostageSpawnRandomFactor; // 0xb48
bool m_bRemove; // 0xb4c
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private:
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[[maybe_unused]] uint8_t __pad0b4d[0x3]; // 0xb4d
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public:
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// MNetworkEnable
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Vector m_vel; // 0xb50
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// MNetworkEnable
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bool m_isRescued; // 0xb5c
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// MNetworkEnable
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bool m_jumpedThisFrame; // 0xb5d
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private:
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[[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e
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public:
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// MNetworkEnable
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int32_t m_nHostageState; // 0xb60
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// MNetworkEnable
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CHandle< CBaseEntity > m_leader; // 0xb64
CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xb68
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private:
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[[maybe_unused]] uint8_t __pad0b6c[0x4]; // 0xb6c
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public:
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// MNetworkEnable
CountdownTimer m_reuseTimer; // 0xb70
bool m_hasBeenUsed; // 0xb88
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private:
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[[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89
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public:
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Vector m_accel; // 0xb8c
bool m_isRunning; // 0xb98
bool m_isCrouching; // 0xb99
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private:
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[[maybe_unused]] uint8_t __pad0b9a[0x6]; // 0xb9a
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public:
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CountdownTimer m_jumpTimer; // 0xba0
bool m_isWaitingForLeader; // 0xbb8
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private:
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[[maybe_unused]] uint8_t __pad0bb9[0x200f]; // 0xbb9
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public:
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CountdownTimer m_repathTimer; // 0x2bc8
CountdownTimer m_inhibitDoorTimer; // 0x2be0
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private:
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[[maybe_unused]] uint8_t __pad2bf8[0x78]; // 0x2bf8
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public:
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CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2c70
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private:
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[[maybe_unused]] uint8_t __pad2c88[0x8]; // 0x2c88
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public:
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CountdownTimer m_wiggleTimer; // 0x2c90
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private:
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[[maybe_unused]] uint8_t __pad2ca8[0x4]; // 0x2ca8
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public:
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bool m_isAdjusted; // 0x2cac
// MNetworkEnable
bool m_bHandsHaveBeenCut; // 0x2cad
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private:
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[[maybe_unused]] uint8_t __pad2cae[0x2]; // 0x2cae
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2cb0
GameTime_t m_fLastGrabTime; // 0x2cb4
Vector m_vecPositionWhenStartedDroppingToGround; // 0x2cb8
Vector m_vecGrabbedPos; // 0x2cc4
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// MNetworkEnable
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GameTime_t m_flRescueStartTime; // 0x2cd0
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// MNetworkEnable
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GameTime_t m_flGrabSuccessTime; // 0x2cd4
// MNetworkEnable
GameTime_t m_flDropStartTime; // 0x2cd8
int32_t m_nApproachRewardPayouts; // 0x2cdc
int32_t m_nPickupEventCount; // 0x2ce0
Vector m_vecSpawnGroundPos; // 0x2ce4
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};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0x2d08
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class CHostageAlias_info_hostage_spawn : public CHostage
{
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public:
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// No members available
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};
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// Alignment: 0
2023-06-07 01:07:02 +00:00
// Size: 0xa28
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class CItemDefuserAlias_item_defuser : public CItemDefuser
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
2023-09-04 21:12:06 +00:00
// Size: 0xea0
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class CAK47 : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponAug : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponAWP : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponBizon : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponFamas : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponFiveSeven : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponG3SG1 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponGalilAR : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponGlock : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponHKP2000 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponM4A1 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponMAC10 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponMag7 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponMP7 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponMP9 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponNegev : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponP250 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponP90 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
// Alignment: 0
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// Size: 0xea0
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class CWeaponSCAR20 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponSG556 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponSSG08 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponTec9 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponUMP45 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xea0
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class CWeaponM249 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CMolotovGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CIncendiaryGrenade : public CMolotovGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CDecoyGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CFlashbang : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec0
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class CHEGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xec8
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class CSmokeGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};