source2sdk/sdk/worldrenderer.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
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// Binary: worldrenderer.dll
// Classes count: 21
// Enums count: 3
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Enumerator count: 1
// Alignment: 4
// Size: 0x4
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enum class EntityLumpFlags_t : uint32_t
{
ENTITY_LUMP_NONE = 0x0,
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Enumerator count: 12
// Alignment: 4
// Size: 0x4
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enum class ObjectTypeFlags_t : uint32_t
{
OBJECT_TYPE_IMAGE_LOD = 0x1,
OBJECT_TYPE_GEOMETRY_LOD = 0x2,
OBJECT_TYPE_DECAL = 0x4,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
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OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Enumerator count: 2
// Alignment: 4
// Size: 0x4
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enum class voxel_vis_compression_t : uint32_t
{
VOXVIS_COMPRESS_RAW = 0x0,
VOXVIS_COMPRESS_RLE = 0x1,
};
struct CRenderBufferBinding;
struct BakedLightingInfo_t;
struct WorldBuilderParams_t;
struct voxel_vis_cluster_t;
struct CEntityIdentity;
struct CScriptComponent;
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x30
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struct EntityIOConnectionData_t
{
public:
CUtlString m_outputName; // 0x0
uint32_t m_targetType; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlString m_targetName; // 0x10
CUtlString m_inputName; // 0x18
CUtlString m_overrideParam; // 0x20
float m_flDelay; // 0x28
int32_t m_nTimesToFire; // 0x2c
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x30
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struct EntityKeyValueData_t
{
public:
CUtlBinaryBlock m_keyValuesData; // 0x0
CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x48
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struct PermEntityLumpData_t
{
public:
CUtlString m_name; // 0x0
EntityLumpFlags_t m_flags; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlString m_manifestName; // 0x10
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x18
CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x30
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0xa8
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struct SceneObject_t
{
public:
uint32_t m_nObjectID; // 0x0
Vector4D m_vTransform[3]; // 0x4
float m_flFadeStartDistance; // 0x34
float m_flFadeEndDistance; // 0x38
Vector4D m_vTintColor; // 0x3c
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CUtlString m_skin; // 0x50
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58
Vector m_vLightingOrigin; // 0x5c
uint32_t m_nLightGroup; // 0x68
int16_t m_nOverlayRenderOrder; // 0x6c
int16_t m_nLODOverride; // 0x6e
int32_t m_nCubeMapPrecomputedHandshake; // 0x70
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74
int16_t m_nBoundsGroupIndex; // 0x78
private:
[[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a
public:
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80
CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCTextureBase > > m_externalTextures; // 0x90
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
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struct BaseSceneObjectOverride_t
{
public:
uint32_t m_nSceneObjectIndex; // 0x0
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x38
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struct BoneOverride_t : public BaseSceneObjectOverride_t
{
private:
[[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4
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public:
CUtlVector< uint32 > m_boneHashes; // 0x8
CUtlVector< matrix3x4_t > m_boneTransforms; // 0x20
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x20
// Has Trivial Destructor
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struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc
CRenderBufferBinding m_extraBufferBinding; // 0x10
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x18
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struct MaterialOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x70
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struct InfoOverlayData_t
{
public:
matrix3x4_t m_transform; // 0x0
float m_flWidth; // 0x30
float m_flHeight; // 0x34
float m_flDepth; // 0x38
Vector2D m_vUVStart; // 0x3c
Vector2D m_vUVEnd; // 0x44
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50
int32_t m_nRenderOrder; // 0x58
Vector4D m_vTintColor; // 0x5c
int32_t m_nSequenceOverride; // 0x6c
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x50
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struct BakedLightingInfo_t
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{
public:
CUtlVector< uint8 > m_PerVertexLightingDataPlainRGBM; // 0x0
uint32_t m_nPerVertexLightingDataPlainRGBMWidth; // 0x18
uint32_t m_nPerVertexLightingDataPlainRGBMHeight; // 0x1c
uint32_t m_nPerVertexLightingDataPlainRGBMDepth; // 0x20
uint32_t m_nLightmapVersionNumber; // 0x24
uint32_t m_nLightmapGameVersionNumber; // 0x28
Vector2D m_vLightmapUvScale; // 0x2c
bool m_bHasLightmaps; // 0x34
private:
[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
public:
CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x38
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x38
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struct WorldNodeOnDiskBufferData_t
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{
public:
int32_t m_nElementCount; // 0x0
int32_t m_nElementSizeInBytes; // 0x4
CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8
CUtlVector< uint8 > m_pData; // 0x20
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x160
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struct WorldNode_t
{
public:
CUtlVector< SceneObject_t > m_sceneObjects; // 0x0
CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18
CUtlVector< uint16 > m_visClusterMembership; // 0x30
CUtlVector< AABB_t > m_boundsGroups; // 0x48
CUtlVector< BoneOverride_t > m_boneOverrides; // 0x60
CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x78
CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x90
CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0xa8
CUtlVector< CUtlString > m_layerNames; // 0xc0
CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xd8
CUtlVector< uint8 > m_overlayLayerIndices; // 0xf0
CUtlString m_grassFileName; // 0x108
// -> m_PerVertexLightingDataPlainRGBM - 0x110
// -> m_nPerVertexLightingDataPlainRGBMWidth - 0x128
// -> m_nPerVertexLightingDataPlainRGBMHeight - 0x12c
// -> m_nPerVertexLightingDataPlainRGBMDepth - 0x130
// -> m_nLightmapVersionNumber - 0x134
// -> m_nLightmapGameVersionNumber - 0x138
// -> m_vLightmapUvScale - 0x13c
// -> m_bHasLightmaps - 0x144
// -> m_lightMaps - 0x148
BakedLightingInfo_t m_nodeLightingInfo; // 0x110
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x54
// Has Trivial Destructor
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struct WorldBuilderParams_t
{
public:
int32_t m_nSizeBytesPerVoxel; // 0x0
float m_flMinDrawVolumeSize; // 0x4
float m_flMinDistToCamera; // 0x8
float m_flMinAtlasDist; // 0xc
float m_flMinSimplifiedDist; // 0x10
float m_flHorzFOV; // 0x14
float m_flHalfScreenWidth; // 0x18
int32_t m_nAtlasTextureSizeX; // 0x1c
int32_t m_nAtlasTextureSizeY; // 0x20
int32_t m_nUniqueTextureSizeX; // 0x24
int32_t m_nUniqueTextureSizeY; // 0x28
int32_t m_nCompressedAtlasSize; // 0x2c
float m_flGutterSize; // 0x30
float m_flUVMapThreshold; // 0x34
Vector m_vWorldUnitsPerTile; // 0x38
int32_t m_nMaxTexScaleSlots; // 0x44
bool m_bWrapInAtlas; // 0x48
bool m_bBuildBakedLighting; // 0x49
private:
[[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a
public:
Vector2D m_vLightmapUvScale; // 0x4c
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x50
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struct NodeData_t
{
public:
int32_t m_Flags; // 0x0
int32_t m_nParent; // 0x4
Vector m_vOrigin; // 0x8
Vector m_vMinBounds; // 0x14
Vector m_vMaxBounds; // 0x20
float m_flMinimumDistance; // 0x2c
CUtlVector< int32 > m_ChildNodeIndices; // 0x30
CUtlString m_worldNodePrefix; // 0x48
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0xd8
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struct World_t
{
public:
WorldBuilderParams_t m_builderParams; // 0x0
CUtlVector< NodeData_t > m_worldNodes; // 0x58
// -> m_PerVertexLightingDataPlainRGBM - 0x70
// -> m_nPerVertexLightingDataPlainRGBMWidth - 0x88
// -> m_nPerVertexLightingDataPlainRGBMHeight - 0x8c
// -> m_nPerVertexLightingDataPlainRGBMDepth - 0x90
// -> m_nLightmapVersionNumber - 0x94
// -> m_nLightmapGameVersionNumber - 0x98
// -> m_vLightmapUvScale - 0x9c
// -> m_bHasLightmaps - 0xa4
// -> m_lightMaps - 0xa8
BakedLightingInfo_t m_worldLightingInfo; // 0x70
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0xc0
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
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struct voxel_vis_cluster_t
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{
public:
uint32_t m_nBlockIndex; // 0x0
uint32_t m_nOffsetIntoBlock; // 0x4
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x98
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class CVoxelVisibility
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{
private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
CUtlVector< uint32 > m_blockOffset; // 0x30
CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x48
Vector m_vMinBounds; // 0x60
Vector m_vMaxBounds; // 0x6c
float m_flGridSize; // 0x78
int32_t m_nNodeCount; // 0x7c
int32_t m_nRegionCount; // 0x80
// -> m_nBlockIndex - 0x84
// -> m_nOffsetIntoBlock - 0x88
voxel_vis_cluster_t m_skyVisibilityCluster; // 0x84
voxel_vis_compression_t m_nPVSCompression; // 0x8c
uint32_t m_nTreeSize; // 0x90
uint32_t m_nPVSSizeCompressed; // 0x94
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
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struct VMapResourceData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
// No schema binary for binding
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};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 1
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MResourceTypeForInfoType "vmap"
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struct InfoForResourceTypeVMapResourceData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
};
// Registered binary: worldrenderer.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
//
// MNetworkVarNames "CEntityIdentity * m_pEntity"
// MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent"
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class CEntityInstance : public IHandleEntity
{
public:
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// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
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// MNetworkEnable
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// MNetworkPriority "112"
CEntityIdentity* m_pEntity; // 0x10
private:
[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
public:
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// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
private:
[[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24
public:
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// MNetworkEnable
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// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x30
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};
// Registered binary: worldrenderer.dll (project 'entity2')
// Alignment: 8
// Size: 0x38
// Has VTable
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class CScriptComponent : public CEntityComponent
{
private:
[[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8
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public:
CUtlSymbolLarge m_scriptClassName; // 0x30
// Static fields:
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("worldrenderer.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("worldrenderer.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
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};