source2sdk/sdk/animationsystem.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: animationsystem.dll
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// Classes count: 362
// Enums count: 70
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// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x2
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enum class MoodType_t : uint32_t
{
// MPropertyFriendlyName "Head"
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eMoodType_Head = 0x0,
// MPropertyFriendlyName "Body"
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eMoodType_Body = 0x1,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x6
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enum class AnimationProcessingType_t : uint32_t
{
ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0,
ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1,
ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2,
ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3,
ANIMATION_PROCESSING_CLIENT_RENDER = 0x4,
ANIMATION_PROCESSING_MAX = 0x5,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x7
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enum class AnimationSnapshotType_t : uint32_t
{
ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0,
ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1,
ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2,
ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3,
ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4,
ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5,
ANIMATION_SNAPSHOT_MAX = 0x6,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x11
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enum class SeqCmd_t : uint32_t
{
SeqCmd_Nop = 0x0,
SeqCmd_LinearDelta = 0x1,
SeqCmd_FetchFrameRange = 0x2,
SeqCmd_Slerp = 0x3,
SeqCmd_Add = 0x4,
SeqCmd_Subtract = 0x5,
SeqCmd_Scale = 0x6,
SeqCmd_Copy = 0x7,
SeqCmd_Blend = 0x8,
SeqCmd_Worldspace = 0x9,
SeqCmd_Sequence = 0xa,
SeqCmd_FetchCycle = 0xb,
SeqCmd_FetchFrame = 0xc,
SeqCmd_IKLockInPlace = 0xd,
SeqCmd_IKRestoreAll = 0xe,
SeqCmd_ReverseSequence = 0xf,
SeqCmd_Transform = 0x10,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x4
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enum class SeqPoseSetting_t : uint32_t
{
SEQ_POSE_SETTING_CONSTANT = 0x0,
SEQ_POSE_SETTING_ROTATION = 0x1,
SEQ_POSE_SETTING_POSITION = 0x2,
SEQ_POSE_SETTING_VELOCITY = 0x3,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x12
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enum class ParticleAttachment_t : uint32_t
{
PATTACH_INVALID = 0xffffffffffffffff,
PATTACH_ABSORIGIN = 0x0,
PATTACH_ABSORIGIN_FOLLOW = 0x1,
PATTACH_CUSTOMORIGIN = 0x2,
PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
PATTACH_POINT = 0x4,
PATTACH_POINT_FOLLOW = 0x5,
PATTACH_EYES_FOLLOW = 0x6,
PATTACH_OVERHEAD_FOLLOW = 0x7,
PATTACH_WORLDORIGIN = 0x8,
PATTACH_ROOTBONE_FOLLOW = 0x9,
PATTACH_RENDERORIGIN_FOLLOW = 0xa,
PATTACH_MAIN_VIEW = 0xb,
PATTACH_WATERWAKE = 0xc,
PATTACH_CENTER_FOLLOW = 0xd,
PATTACH_CUSTOM_GAME_STATE_1 = 0xe,
PATTACH_HEALTHBAR = 0xf,
MAX_PATTACH_TYPES = 0x10,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 1
// Size: 0x9
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enum class AnimParamType_t : uint8_t
{
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ANIMPARAM_UNKNOWN = 0x0,
ANIMPARAM_BOOL = 0x1,
ANIMPARAM_ENUM = 0x2,
ANIMPARAM_INT = 0x3,
ANIMPARAM_FLOAT = 0x4,
ANIMPARAM_VECTOR = 0x5,
ANIMPARAM_QUATERNION = 0x6,
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ANIMPARAM_GLOBALSYMBOL = 0x7,
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ANIMPARAM_COUNT = 0x8,
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x4
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enum class BoneTransformSpace_t : uint32_t
{
// MPropertyFriendlyName "Invalid"
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BoneTransformSpace_Invalid = 0xffffffffffffffff,
// MPropertyFriendlyName "Parent Space"
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BoneTransformSpace_Parent = 0x0,
// MPropertyFriendlyName "Model Space"
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BoneTransformSpace_Model = 0x1,
// MPropertyFriendlyName "World Space"
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BoneTransformSpace_World = 0x2,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0xd
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enum class AnimParamButton_t : uint32_t
{
// MPropertyFriendlyName "None"
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ANIMPARAM_BUTTON_NONE = 0x0,
// MPropertyFriendlyName "Dpad Up"
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ANIMPARAM_BUTTON_DPAD_UP = 0x1,
// MPropertyFriendlyName "Dpad Right"
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ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
// MPropertyFriendlyName "Dpad Down"
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ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
// MPropertyFriendlyName "Dpad Left"
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ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
// MPropertyFriendlyName "A"
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ANIMPARAM_BUTTON_A = 0x5,
// MPropertyFriendlyName "B"
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ANIMPARAM_BUTTON_B = 0x6,
// MPropertyFriendlyName "X"
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ANIMPARAM_BUTTON_X = 0x7,
// MPropertyFriendlyName "Y"
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ANIMPARAM_BUTTON_Y = 0x8,
// MPropertyFriendlyName "Left Shoulder"
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ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
// MPropertyFriendlyName "Right Shoulder"
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ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xa,
// MPropertyFriendlyName "Left Trigger"
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ANIMPARAM_BUTTON_LTRIGGER = 0xb,
// MPropertyFriendlyName "Right Trigger"
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ANIMPARAM_BUTTON_RTRIGGER = 0xc,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x3
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enum class AnimParamNetworkSetting : uint32_t
{
// MPropertyFriendlyName "Auto"
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Auto = 0x0,
// MPropertyFriendlyName "Always Network"
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AlwaysNetwork = 0x1,
// MPropertyFriendlyName "Never Network"
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NeverNetwork = 0x2,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x3
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enum class FootstepLandedFootSoundType_t : uint32_t
{
FOOTSOUND_Left = 0x0,
FOOTSOUND_Right = 0x1,
FOOTSOUND_UseOverrideSound = 0x2,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x3
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enum class AnimPoseControl : uint32_t
{
// MPropertyFriendlyName "None"
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NoPoseControl = 0x0,
// MPropertyFriendlyName "Absolute"
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AbsolutePoseControl = 0x1,
// MPropertyFriendlyName "Relative"
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RelativePoseControl = 0x2,
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0x2
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enum class RagdollPoseControl : uint32_t
{
Absolute = 0x0,
Relative = 0x1,
};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x5
enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t
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{
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FLAG_STATIC = 0x1,
FLAG_KINEMATIC = 0x2,
FLAG_JOINT = 0x4,
FLAG_MASS = 0x8,
FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x4
enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t
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{
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FLAG0_SHIFT_INTERPENETRATE = 0x0,
FLAG0_SHIFT_CONSTRAIN = 0x1,
FLAG0_SHIFT_BREAKABLE_FORCE = 0x2,
FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
// Size: 0x3
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enum class VPhysXJoint_t__Flags_t : uint32_t
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{
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JOINT_FLAGS_NONE = 0x0,
JOINT_FLAGS_BODY1_FIXED = 0x1,
JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x3
enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t
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{
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FLAG_IS_POLYSOUP_GEOMETRY = 0x1,
FLAG_LEVEL_COLLISION = 0x10,
FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x8
enum class MeshDrawPrimitiveFlags_t : uint32_t
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{
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MESH_DRAW_FLAGS_NONE = 0x0,
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
MESH_DRAW_FLAGS_DRAW_LAST = 0x80,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x16
enum class ModelSkeletonData_t__BoneFlags_t : uint32_t
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{
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FLAG_NO_BONE_FLAGS = 0x0,
FLAG_BONEFLEXDRIVER = 0x4,
FLAG_CLOTH = 0x8,
FLAG_PHYSICS = 0x10,
FLAG_ATTACHMENT = 0x20,
FLAG_ANIMATION = 0x40,
FLAG_MESH = 0x80,
FLAG_HITBOX = 0x100,
FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400,
FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800,
FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000,
FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000,
FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000,
FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000,
FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000,
FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000,
FLAG_BONE_MERGE_READ = 0x40000,
FLAG_BONE_MERGE_WRITE = 0x80000,
FLAG_ALL_BONE_FLAGS = 0xfffff,
BLEND_PREALIGNED = 0x100000,
FLAG_RIGIDLENGTH = 0x200000,
FLAG_PROCEDURAL = 0x400000,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0xf
enum class PermModelInfo_t__FlagEnum : uint32_t
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{
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FLAG_TRANSLUCENT = 0x1,
FLAG_TRANSLUCENT_TWO_PASS = 0x2,
FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4,
FLAG_SOURCE1_IMPORT = 0x8,
FLAG_MODEL_PART_CHILD = 0x10,
FLAG_NAV_GEN_NONE = 0x20,
FLAG_NAV_GEN_HULL = 0x40,
FLAG_NO_FORCED_FADE = 0x800,
FLAG_HAS_SKINNED_MESHES = 0x400,
FLAG_DO_NOT_CAST_SHADOWS = 0x20000,
FLAG_FORCE_PHONEME_CROSSFADE = 0x1000,
FLAG_NO_ANIM_EVENTS = 0x100000,
FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000,
FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000,
FLAG_MODEL_DOC = 0x800000,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x4
enum class ModelBoneFlexComponent_t : uint32_t
{
MODEL_BONE_FLEX_INVALID = 0xffffffffffffffff,
MODEL_BONE_FLEX_TX = 0x0,
MODEL_BONE_FLEX_TY = 0x1,
MODEL_BONE_FLEX_TZ = 0x2,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x5
enum class ModelConfigAttachmentType_t : uint32_t
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{
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MODEL_CONFIG_ATTACHMENT_INVALID = 0xffffffffffffffff,
MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0,
MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1,
MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2,
MODEL_CONFIG_ATTACHMENT_COUNT = 0x3,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x1a
enum class FlexOpCode_t : uint32_t
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{
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FLEX_OP_CONST = 0x1,
FLEX_OP_FETCH1 = 0x2,
FLEX_OP_FETCH2 = 0x3,
FLEX_OP_ADD = 0x4,
FLEX_OP_SUB = 0x5,
FLEX_OP_MUL = 0x6,
FLEX_OP_DIV = 0x7,
FLEX_OP_NEG = 0x8,
FLEX_OP_EXP = 0x9,
FLEX_OP_OPEN = 0xa,
FLEX_OP_CLOSE = 0xb,
FLEX_OP_COMMA = 0xc,
FLEX_OP_MAX = 0xd,
FLEX_OP_MIN = 0xe,
FLEX_OP_2WAY_0 = 0xf,
FLEX_OP_2WAY_1 = 0x10,
FLEX_OP_NWAY = 0x11,
FLEX_OP_COMBO = 0x12,
FLEX_OP_DOMINATE = 0x13,
FLEX_OP_DME_LOWER_EYELID = 0x14,
FLEX_OP_DME_UPPER_EYELID = 0x15,
FLEX_OP_SQRT = 0x16,
FLEX_OP_REMAPVALCLAMPED = 0x17,
FLEX_OP_SIN = 0x18,
FLEX_OP_COS = 0x19,
FLEX_OP_ABS = 0x1a,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x4
enum class MorphFlexControllerRemapType_t : uint32_t
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{
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MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0,
MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1,
MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2,
MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3,
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
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// Size: 0x4
enum class MorphBundleType_t : uint32_t
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{
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MORPH_BUNDLE_TYPE_NONE = 0x0,
MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1,
MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2,
MORPH_BUNDLE_TYPE_COUNT = 0x3,
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};
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// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 1
// Size: 0x5
enum class MovementGait_t : uint8_t
{
// MPropertyFriendlyName "None"
eInvalid = 0xffffffffffffffff,
// MPropertyFriendlyName "Slow"
eSlow = 0x0,
// MPropertyFriendlyName "Medium"
eMedium = 0x1,
// MPropertyFriendlyName "Fast"
eFast = 0x2,
// MPropertyFriendlyName "VeryFast"
eVeryFast = 0x3,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 1
// Size: 0x3
enum class CNmBoneMask__WeightInfo_t : uint8_t
{
Zero = 0x0,
Mixed = 0x1,
One = 0x2,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 1
// Size: 0x4
enum class NmFootPhase_t : uint8_t
{
LeftFootDown = 0x0,
RightFootPassing = 0x1,
RightFootDown = 0x2,
LeftFootPassing = 0x3,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 1
// Size: 0x6
enum class NmFootPhaseCondition_t : uint8_t
{
LeftFootDown = 0x0,
LeftFootPassing = 0x1,
LeftPhase = 0x4,
RightFootDown = 0x2,
RightFootPassing = 0x3,
RightPhase = 0x5,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 1
// Size: 0x3
enum class NmTransitionRule_t : uint8_t
{
// MPropertyFriendlyName "Fully Allowed"
AllowTransition = 0x0,
// MPropertyFriendlyName "Conditionally Allowed"
ConditionallyAllowTransition = 0x1,
// MPropertyFriendlyName "Blocked"
BlockTransition = 0x2,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 1
// Size: 0x4
enum class NmTransitionRuleCondition_t : uint8_t
{
// MPropertyFriendlyName "Any Allowed"
AnyAllowed = 0x0,
// MPropertyFriendlyName "Fully Allowed"
FullyAllowed = 0x1,
// MPropertyFriendlyName "Conditionally Allowed"
ConditionallyAllowed = 0x2,
// MPropertyFriendlyName "Blocked"
Blocked = 0x3,
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 4
// Size: 0x2
enum class NmFrameSnapEventMode_t : uint32_t
{
Floor = 0x0,
Round = 0x1,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x4
enum class IKChannelMode : uint32_t
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{
// MPropertyFriendlyName "Two Bone"
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TwoBone = 0x0,
// MPropertyFriendlyName "Two Bone + Translate"
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TwoBone_Translate = 0x1,
// MPropertyFriendlyName "One Bone"
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OneBone = 0x2,
// MPropertyFriendlyName "One Bone + Translate"
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OneBone_Translate = 0x3,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class EDemoBoneSelectionMode : uint32_t
{
// MPropertyFriendlyName "Capture All Bones"
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CaptureAllBones = 0x0,
// MPropertyFriendlyName "Capture Selected Bones"
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CaptureSelectedBones = 0x1,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x25
enum class AnimValueSource : uint32_t
{
// MPropertyFriendlyName "Move Heading"
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MoveHeading = 0x0,
// MPropertyFriendlyName "Move Speed"
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MoveSpeed = 0x1,
// MPropertyFriendlyName "Forward Speed"
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ForwardSpeed = 0x2,
// MPropertyFriendlyName "Strafe Speed"
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StrafeSpeed = 0x3,
// MPropertyFriendlyName "Facing Heading"
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FacingHeading = 0x4,
// MPropertyFriendlyName "Manual Facing Heading"
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ManualFacingHeading = 0x5,
// MPropertyFriendlyName "Look Heading"
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LookHeading = 0x6,
// MPropertyFriendlyName "Look Pitch"
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LookPitch = 0x7,
// MPropertyFriendlyName "Look Distance"
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LookDistance = 0x8,
// MPropertyFriendlyName "Parameter"
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Parameter = 0x9,
// MPropertyFriendlyName "Waypoint Heading"
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WayPointHeading = 0xa,
// MPropertyFriendlyName "Waypoint Distance"
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WayPointDistance = 0xb,
// MPropertyFriendlyName "Boundary Radius"
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BoundaryRadius = 0xc,
// MPropertyFriendlyName "Target Move Heading"
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TargetMoveHeading = 0xd,
// MPropertyFriendlyName "Target Move Speed"
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TargetMoveSpeed = 0xe,
// MPropertyFriendlyName "Acceleration Heading"
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AccelerationHeading = 0xf,
// MPropertyFriendlyName "Acceleration Speed"
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AccelerationSpeed = 0x10,
// MPropertyFriendlyName "Slope Heading"
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SlopeHeading = 0x11,
// MPropertyFriendlyName "Slope Angle"
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SlopeAngle = 0x12,
// MPropertyFriendlyName "Slope Pitch"
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SlopePitch = 0x13,
// MPropertyFriendlyName "Slope Yaw"
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SlopeYaw = 0x14,
// MPropertyFriendlyName "Goal Distance"
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GoalDistance = 0x15,
// MPropertyFriendlyName "Acceleration Left-Right"
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AccelerationLeftRight = 0x16,
// MPropertyFriendlyName "Acceleration Forward-Back"
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AccelerationFrontBack = 0x17,
// MPropertyFriendlyName "Root Motion Speed"
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RootMotionSpeed = 0x18,
// MPropertyFriendlyName "Root Motion Turn Speed"
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RootMotionTurnSpeed = 0x19,
// MPropertyFriendlyName "Move Heading Relative to Look Heading"
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MoveHeadingRelativeToLookHeading = 0x1a,
// MPropertyFriendlyName "Max Move Speed"
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MaxMoveSpeed = 0x1b,
// MPropertyFriendlyName "Finger Curl - Thumb"
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FingerCurl_Thumb = 0x1c,
// MPropertyFriendlyName "Finger Curl - Index"
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FingerCurl_Index = 0x1d,
// MPropertyFriendlyName "Finger Curl - Middle"
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FingerCurl_Middle = 0x1e,
// MPropertyFriendlyName "Finger Curl - Ring"
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FingerCurl_Ring = 0x1f,
// MPropertyFriendlyName "Finger Curl - Pinky"
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FingerCurl_Pinky = 0x20,
// MPropertyFriendlyName "Finger Splay - Thumb:Index"
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FingerSplay_Thumb_Index = 0x21,
// MPropertyFriendlyName "Finger Splay - Index:Middle"
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FingerSplay_Index_Middle = 0x22,
// MPropertyFriendlyName "Finger Splay - Middle:Ring"
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FingerSplay_Middle_Ring = 0x23,
// MPropertyFriendlyName "Finger Splay - Ring:Pinky"
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FingerSplay_Ring_Pinky = 0x24,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0xd
enum class AnimVectorSource : uint32_t
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{
// MPropertyFriendlyName "Move Direction"
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MoveDirection = 0x0,
// MPropertyFriendlyName "Facing Direction"
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FacingDirection = 0x1,
// MPropertyFriendlyName "Look Direction"
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LookDirection = 0x2,
// MPropertyFriendlyName "Parameter"
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VectorParameter = 0x3,
// MPropertyFriendlyName "Waypoint Direction"
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WayPointDirection = 0x4,
// MPropertyFriendlyName "Acceleration"
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Acceleration = 0x5,
// MPropertyFriendlyName "Slope Normal"
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SlopeNormal = 0x6,
// MPropertyFriendlyName "Slope Normal World Space"
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SlopeNormal_WorldSpace = 0x7,
// MPropertyFriendlyName "Look Target"
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LookTarget = 0x8,
// MPropertyFriendlyName "Look Target World Space"
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LookTarget_WorldSpace = 0x9,
// MPropertyFriendlyName "Waypoint Position"
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WayPointPosition = 0xa,
// MPropertyFriendlyName "Goal Position"
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GoalPosition = 0xb,
// MPropertyFriendlyName "Root Motion Velocity"
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RootMotionVelocity = 0xc,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
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enum class DampingSpeedFunction : uint32_t
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{
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NoDamping = 0x0,
Constant = 0x1,
Spring = 0x2,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x2
enum class AnimNodeNetworkMode : uint32_t
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{
// MPropertyFriendlyName "Server Authoritative"
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ServerAuthoritative = 0x0,
// MPropertyFriendlyName "Client Simulate"
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ClientSimulate = 0x1,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x4
enum class StateActionBehavior : uint32_t
{
STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0,
STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1,
STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2,
STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
enum class FieldNetworkOption : uint32_t
{
// MPropertyFriendlyName "Auto"
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Auto = 0x0,
// MPropertyFriendlyName "Enable Replication"
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ForceEnable = 0x1,
// MPropertyFriendlyName "Disable Replication"
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ForceDisable = 0x2,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x8
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enum class FootFallTagFoot_t : uint32_t
{
// MPropertyFriendlyName "Left"
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FOOT1 = 0x0,
// MPropertyFriendlyName "Right"
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FOOT2 = 0x1,
// MPropertyFriendlyName "Foot 3"
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FOOT3 = 0x2,
// MPropertyFriendlyName "Foot 4"
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FOOT4 = 0x3,
// MPropertyFriendlyName "Foot 5"
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FOOT5 = 0x4,
// MPropertyFriendlyName "Foot 6"
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FOOT6 = 0x5,
// MPropertyFriendlyName "Foot 7"
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FOOT7 = 0x6,
// MPropertyFriendlyName "Foot 8"
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FOOT8 = 0x7,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class MatterialAttributeTagType_t : uint32_t
{
// MPropertyFriendlyName "Value"
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MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
// MPropertyFriendlyName "Color"
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MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 1
// Size: 0x3
enum class VelocityMetricMode : uint8_t
{
// MPropertyFriendlyName "Direction Only"
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DirectionOnly = 0x0,
// MPropertyFriendlyName "Magnitude Only"
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MagnitudeOnly = 0x1,
// MPropertyFriendlyName "Direction and Magnitude"
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DirectionAndMagnitude = 0x2,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x4
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enum class AimMatrixBlendMode : uint32_t
{
// MPropertyFriendlyName "None"
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AimMatrixBlendMode_None = 0x0,
// MPropertyFriendlyName "Additive"
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AimMatrixBlendMode_Additive = 0x1,
// MPropertyFriendlyName "Model-Space Additive"
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AimMatrixBlendMode_ModelSpaceAdditive = 0x2,
// MPropertyFriendlyName "Bone Mask"
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AimMatrixBlendMode_BoneMask = 0x3,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x4
enum class BoneMaskBlendSpace : uint32_t
{
// MPropertyFriendlyName "Parent Space"
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BlendSpace_Parent = 0x0,
// MPropertyFriendlyName "Model Space"
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BlendSpace_Model = 0x1,
// MPropertyFriendlyName "Model Space, Rotation Only"
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BlendSpace_Model_RotationOnly = 0x2,
// MPropertyFriendlyName "Model Space, Translation Only"
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BlendSpace_Model_TranslationOnly = 0x3,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
enum class JiggleBoneSimSpace : uint32_t
{
// MPropertyFriendlyName "Local Space"
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SimSpace_Local = 0x0,
// MPropertyFriendlyName "Model Space"
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SimSpace_Model = 0x1,
// MPropertyFriendlyName "World Space"
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SimSpace_World = 0x2,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x7
enum class SolveIKChainAnimNodeDebugSetting : uint32_t
{
// MPropertyFriendlyName "None"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0,
// MPropertyFriendlyName "Debug X Axis Circle"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1,
// MPropertyFriendlyName "Debug Y Axis Circle"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2,
// MPropertyFriendlyName "Debug Z Axis Circle"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3,
// MPropertyFriendlyName "Debug Hold Forward"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4,
// MPropertyFriendlyName "Debug Hold Up"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5,
// MPropertyFriendlyName "Debug Hold Left"
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SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 2
// Size: 0x3
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enum class AnimScriptType : uint16_t
{
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ANIMSCRIPT_TYPE_INVALID = 0xffffffffffffffff,
ANIMSCRIPT_FUSE_GENERAL = 0x0,
ANIMSCRIPT_FUSE_STATEMACHINE = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
enum class BinaryNodeTiming : uint32_t
{
// MPropertyFriendlyName "Use Child1"
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UseChild1 = 0x0,
// MPropertyFriendlyName "Use Child2"
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UseChild2 = 0x1,
// MPropertyFriendlyName "Synchronize Children"
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SyncChildren = 0x2,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
enum class BinaryNodeChildOption : uint32_t
{
// MPropertyFriendlyName "Child 1"
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Child1 = 0x0,
// MPropertyFriendlyName "Child 2"
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Child2 = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x4
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enum class BlendKeyType : uint32_t
{
// MPropertyFriendlyName "User Defined Values"
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BlendKey_UserValue = 0x0,
// MPropertyFriendlyName "Velocity"
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BlendKey_Velocity = 0x1,
// MPropertyFriendlyName "Distance"
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BlendKey_Distance = 0x2,
// MPropertyFriendlyName "Remaining Distance"
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BlendKey_RemainingDistance = 0x3,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x2
enum class Blend2DMode : uint32_t
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{
// MPropertyFriendlyName "General"
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Blend2DMode_General = 0x0,
// MPropertyFriendlyName "Directional"
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Blend2DMode_Directional = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x4
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enum class ChoiceMethod : uint32_t
{
WeightedRandom = 0x0,
WeightedRandomNoRepeat = 0x1,
Iterate = 0x2,
IterateRandom = 0x3,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
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enum class ChoiceChangeMethod : uint32_t
{
OnReset = 0x0,
OnCycleEnd = 0x1,
OnResetOrCycleEnd = 0x2,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class ChoiceBlendMethod : uint32_t
{
// MPropertyFriendlyName "Single Blend Time"
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SingleBlendTime = 0x0,
// MPropertyFriendlyName "Per-Choice Blend Times"
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PerChoiceBlendTimes = 0x1,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class FootLockSubVisualization : uint32_t
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{
// MPropertyFriendlyName "Reachability Analysis"
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FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0,
// MPropertyFriendlyName "IK Solve"
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FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
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enum class FootPinningTimingSource : uint32_t
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{
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FootMotion = 0x0,
Tag = 0x1,
Parameter = 0x2,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class StepPhase : uint32_t
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{
// MPropertyFriendlyName "On Ground"
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StepPhase_OnGround = 0x0,
// MPropertyFriendlyName "In the Air"
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StepPhase_InAir = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class JumpCorrectionMethod : uint32_t
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{
// MPropertyFriendlyName "Scale Animation Motion"
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ScaleMotion = 0x0,
// MPropertyFriendlyName "Add Correction Delta"
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AddCorrectionDelta = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
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enum class SelectorTagBehavior_t : uint32_t
{
// MPropertyFriendlyName "Active While Current"
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SelectorTagBehavior_OnWhileCurrent = 0x0,
// MPropertyFriendlyName "Off When Finished"
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SelectorTagBehavior_OffWhenFinished = 0x1,
// MPropertyFriendlyName "Off Before Finished"
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SelectorTagBehavior_OffBeforeFinished = 0x2,
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x2
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enum class StanceOverrideMode : uint32_t
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{
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Sequence = 0x0,
Node = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x5
enum class ResetCycleOption : uint32_t
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{
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Beginning = 0x0,
SameCycleAsSource = 0x1,
InverseSourceCycle = 0x2,
FixedValue = 0x3,
SameTimeAsSource = 0x4,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x2
enum class IkEndEffectorType : uint32_t
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{
// MPropertyFriendlyName "Attachment"
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IkEndEffector_Attachment = 0x0,
// MPropertyFriendlyName "Last Bone in Chain"
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IkEndEffector_Bone = 0x1,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x4
enum class IkTargetType : uint32_t
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{
// MPropertyFriendlyName "Attachment"
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IkTarget_Attachment = 0x0,
// MPropertyFriendlyName "Bone"
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IkTarget_Bone = 0x1,
// MPropertyFriendlyName "Parameter (Model Space)"
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IkTarget_Parameter_ModelSpace = 0x2,
// MPropertyFriendlyName "Parameter (World Space)"
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IkTarget_Parameter_WorldSpace = 0x3,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 1
// Size: 0x3
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enum class PoseType_t : uint8_t
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{
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POSETYPE_STATIC = 0x0,
POSETYPE_DYNAMIC = 0x1,
POSETYPE_INVALID = 0xff,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x5
enum class CAnimationGraphVisualizerPrimitiveType : uint32_t
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{
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x3
enum class FacingMode : uint32_t
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{
// MPropertyFriendlyName "Manual"
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FacingMode_Manual = 0x0,
// MPropertyFriendlyName "Path"
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FacingMode_Path = 0x1,
// MPropertyFriendlyName "Look Target"
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FacingMode_LookTarget = 0x2,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x6
enum class IKSolverType : uint32_t
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{
// MPropertyFriendlyName "Perlin"
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IKSOLVER_Perlin = 0x0,
// MPropertyFriendlyName "Two Bone"
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IKSOLVER_TwoBone = 0x1,
// MPropertyFriendlyName "FABRIK"
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IKSOLVER_Fabrik = 0x2,
// MPropertyFriendlyName "Dog Leg (3 Bone)"
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IKSOLVER_DogLeg3Bone = 0x3,
// MPropertyFriendlyName "CCD"
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IKSOLVER_CCD = 0x4,
// MPropertySuppressEnumerator
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IKSOLVER_COUNT = 0x5,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
// Size: 0x3
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enum class IKTargetSource : uint32_t
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{
// MPropertyFriendlyName "Bone"
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IKTARGETSOURCE_Bone = 0x0,
// MPropertyFriendlyName "Animgraph Parameter"
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IKTARGETSOURCE_AnimgraphParameter = 0x1,
IKTARGETSOURCE_COUNT = 0x2,
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 4
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// Size: 0x3
enum class IKTargetCoordinateSystem : uint32_t
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{
// MPropertyFriendlyName "World Space"
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IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0,
// MPropertyFriendlyName "Model Space"
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IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1,
IKTARGETCOORDINATESYSTEM_COUNT = 0x2,
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};
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struct CRangeFloat;
struct AnimationDecodeDebugDumpElement_t;
struct CAnimEncodeDifference;
struct CAnimDesc_Flag;
struct CAnimEncodedFrames;
struct CAnimSequenceParams;
struct CAnimKeyData;
struct CSeqAutoLayerFlag;
struct CSeqMultiFetchFlag;
struct CSeqSeqDescFlag;
struct CSeqMultiFetch;
struct CSeqTransition;
struct VPhysics2ShapeDef_t;
struct VPhysXConstraintParams_t;
struct VPhysXRange_t;
struct PhysFeModelDesc_t;
struct CPhysSurfacePropertiesPhysics;
struct CPhysSurfacePropertiesSoundNames;
struct CPhysSurfacePropertiesAudio;
struct PermModelInfo_t;
struct ModelSkeletonData_t;
struct CModelConfigList;
struct SkeletonBoneBounds_t;
struct CRenderBufferBinding;
struct PackedAABB_t;
struct CDrawCullingData;
struct CRenderSkeleton;
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struct DynamicMeshDeformParams_t;
struct CRenderGroom;
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struct CAnimCycle;
struct CFootCycle;
struct CFootCycleDefinition;
struct CFootTrajectories;
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struct SkeletonAnimCapture_t::FrameStamp_t;
struct CNmSyncTrack;
struct CNmRootMotionData;
struct NmCompressionSettings_t::QuantizationRange_t;
struct NmPercent_t;
struct NmSyncTrackTime_t;
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struct CAnimGraphSettingsManager;
struct CAnimNodePath;
struct CAnimParamHandle;
struct HSequence;
struct AnimComponentID;
struct AnimScriptHandle;
struct AnimTagID;
struct CAnimInputDamping;
struct CAnimDemoCaptureSettings;
struct CAnimStateMachineUpdater;
struct CMotionSearchDB;
struct CVectorQuantizer;
struct CMotionSearchNode;
struct CProductQuantizer;
struct CParamSpanUpdater;
struct AnimNodeID;
struct CAnimAttachment;
struct IKSolverSettings_t;
struct IKTargetSettings_t;
struct AnimParamID;
struct AnimStateID;
struct CAnimUpdateNodeRef;
struct TraceSettings_t;
struct CMotionDataSet;
struct CBlendCurve;
struct CPoseHandle;
struct MotionIndex;
struct IKBoneNameAndIndex_t;
struct AimMatrixOpFixedSettings_t;
struct FollowAttachmentSettings_t;
struct FootLockPoseOpFixedSettings;
struct FootPinningPoseOpFixedData_t;
struct HitReactFixedSettings_t;
struct JiggleBoneSettingsList_t;
struct LookAtOpFixedSettings_t;
struct SolveIKChainPoseOpFixedSettings_t;
struct TwoBoneIKSettings_t;
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// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey "m_sName"
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struct MoodAnimation_t
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{
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public:
// MPropertyDescription "Name of the animation"
// MPropertyAttributeEditor "VDataModelAnim( m_sModelName; include_deltas )"
CUtlString m_sName; // 0x0
// MPropertyDescription "Weight of the animation, higher numbers get picked more"
float m_flWeight; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x60
//
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey "m_sName"
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struct MoodAnimationLayer_t
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{
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public:
// MPropertyFriendlyName "Name"
// MPropertyDescription "Name of the layer"
CUtlString m_sName; // 0x0
// MPropertyFriendlyName "Active When Listening"
// MPropertyDescription "Sets the mood's animation buckets to be active when the character is listening"
bool m_bActiveListening; // 0x8
// MPropertyFriendlyName "Active When Talking"
// MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking"
bool m_bActiveTalking; // 0x9
private:
[[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa
public:
// MPropertyDescription "List of animations to choose from"
CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10
// MPropertyDescription "Intensity of the animation"
// MPropertyAttributeRange "0 1"
CRangeFloat m_flIntensity; // 0x28
// MPropertyDescription "Multiplier of the animation duration"
CRangeFloat m_flDurationScale; // 0x30
// MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections"
bool m_bScaleWithInts; // 0x38
private:
[[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39
public:
// MPropertyDescription "Time before the next animation can start"
CRangeFloat m_flNextStart; // 0x3c
// MPropertyDescription "Time from the start of the mood before an animation can start"
CRangeFloat m_flStartOffset; // 0x44
// MPropertyDescription "Time from the end of the mood when an animation cannot play"
CRangeFloat m_flEndOffset; // 0x4c
// MPropertyDescription "Fade in time of the animation"
float m_flFadeIn; // 0x54
// MPropertyDescription "Fade out time of the animation"
float m_flFadeOut; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x100
//
// MGetKV3ClassDefaults
// MVDataRoot
// MVDataOverlayType
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class CMoodVData
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{
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public:
// MPropertyDescription "Model to get the animation list from"
// MPropertyAutoRebuildOnChange
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0
// MPropertyDescription "Type of mood"
MoodType_t m_nMoodType; // 0xe0
private:
[[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4
public:
// MPropertyDescription "Layers for this mood"
CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x70
//
// MGetKV3ClassDefaults
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struct AnimationDecodeDebugDumpElement_t
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{
public:
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int32_t m_nEntityIndex; // 0x0
CUtlString m_modelName; // 0x8
CUtlVector< CUtlString > m_poseParams; // 0x10
CUtlVector< CUtlString > m_decodeOps; // 0x28
CUtlVector< CUtlString > m_internalOps; // 0x40
CUtlVector< CUtlString > m_decodedAnims; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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struct AnimationDecodeDebugDump_t
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{
public:
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AnimationProcessingType_t m_processingType; // 0x0
CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 16
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// Size: 0x110
//
// MGetKV3ClassDefaults
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struct AnimationSnapshotBase_t
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{
public:
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float m_flRealTime; // 0x0
matrix3x4a_t m_rootToWorld; // 0x10
bool m_bBonesInWorldSpace; // 0x40
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private:
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[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
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public:
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CUtlVector< uint32 > m_boneSetupMask; // 0x48
CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60
CUtlVector< float32 > m_flexControllers; // 0x78
AnimationSnapshotType_t m_SnapshotType; // 0x90
bool m_bHasDecodeDump; // 0x94
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private:
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[[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95
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public:
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// -> m_nEntityIndex - 0x98
// -> m_modelName - 0xa0
// -> m_poseParams - 0xa8
// -> m_decodeOps - 0xc0
// -> m_internalOps - 0xd8
// -> m_decodedAnims - 0xf0
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AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 16
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// Size: 0x120
//
// MGetKV3ClassDefaults
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struct AnimationSnapshot_t : public AnimationSnapshotBase_t
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{
public:
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int32_t m_nEntIndex; // 0x110
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private:
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[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
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public:
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CUtlString m_modelName; // 0x118
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x30
//
// MGetKV3ClassDefaults
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class CAnimBoneDifference
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{
public:
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CBufferString m_name; // 0x0
CBufferString m_parent; // 0x10
Vector m_posError; // 0x20
bool m_bHasRotation; // 0x2c
bool m_bHasMovement; // 0x2d
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
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class CAnimMorphDifference
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{
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public:
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CBufferString m_name; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CAnimUserDifference
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{
public:
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CBufferString m_name; // 0x0
int32_t m_nType; // 0x10
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0xa8
//
// MGetKV3ClassDefaults
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class CAnimEncodeDifference
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{
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public:
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CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0
CUtlVector< CAnimMorphDifference > m_morphArray; // 0x18
CUtlVector< CAnimUserDifference > m_userArray; // 0x30
CUtlVector< uint8 > m_bHasRotationBitArray; // 0x48
CUtlVector< uint8 > m_bHasMovementBitArray; // 0x60
CUtlVector< uint8 > m_bHasMorphBitArray; // 0x78
CUtlVector< uint8 > m_bHasUserBitArray; // 0x90
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x38
//
// MGetKV3ClassDefaults
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class CAnimEventDefinition
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_nFrame; // 0x8
float m_flCycle; // 0xc
KeyValues3 m_EventData; // 0x10
// MKV3TransferName "m_sOptions"
CBufferString m_sLegacyOptions; // 0x20
CGlobalSymbol m_sEventName; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 4
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// Size: 0x2c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimMovement
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{
public:
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int32_t endframe; // 0x0
int32_t motionflags; // 0x4
float v0; // 0x8
float v1; // 0xc
float angle; // 0x10
Vector vector; // 0x14
Vector position; // 0x20
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x30
//
// MGetKV3ClassDefaults
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class CAnimLocalHierarchy
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{
public:
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CBufferString m_sBone; // 0x0
CBufferString m_sNewParent; // 0x10
int32_t m_nStartFrame; // 0x20
int32_t m_nPeakFrame; // 0x24
int32_t m_nTailFrame; // 0x28
int32_t m_nEndFrame; // 0x2c
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CAnimDecoder
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{
public:
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CBufferString m_szName; // 0x0
int32_t m_nVersion; // 0x10
int32_t m_nType; // 0x14
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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class CAnimFrameSegment
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{
public:
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int32_t m_nUniqueFrameIndex; // 0x0
uint32_t m_nLocalElementMasks; // 0x4
int32_t m_nLocalChannel; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlBinaryBlock m_container; // 0x10
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CAnimFrameBlockAnim
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{
public:
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int32_t m_nStartFrame; // 0x0
int32_t m_nEndFrame; // 0x4
CUtlVector< int32 > m_segmentIndexArray; // 0x8
};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0xd8
//
// MGetKV3ClassDefaults
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class CAnimEncodedFrames
{
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public:
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CBufferString m_fileName; // 0x0
int32_t m_nFrames; // 0x10
int32_t m_nFramesPerBlock; // 0x14
CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x18
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// -> m_boneArray - 0x30
// -> m_morphArray - 0x48
// -> m_userArray - 0x60
// -> m_bHasRotationBitArray - 0x78
// -> m_bHasMovementBitArray - 0x90
// -> m_bHasMorphBitArray - 0xa8
// -> m_bHasUserBitArray - 0xc0
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CAnimEncodeDifference m_usageDifferences; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 1
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimDesc_Flag
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{
public:
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bool m_bLooping; // 0x0
bool m_bAllZeros; // 0x1
bool m_bHidden; // 0x2
bool m_bDelta; // 0x3
bool m_bLegacyWorldspace; // 0x4
bool m_bModelDoc; // 0x5
bool m_bImplicitSeqIgnoreDelta; // 0x6
bool m_bAnimGraphAdditive; // 0x7
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimSequenceParams
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{
public:
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float m_flFadeInTime; // 0x0
float m_flFadeOutTime; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x1b0
//
// MGetKV3ClassDefaults
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class CAnimDesc
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{
public:
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CBufferString m_name; // 0x0
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// -> m_bLooping - 0x10
// -> m_bAllZeros - 0x11
// -> m_bHidden - 0x12
// -> m_bDelta - 0x13
// -> m_bLegacyWorldspace - 0x14
// -> m_bModelDoc - 0x15
// -> m_bImplicitSeqIgnoreDelta - 0x16
// -> m_bAnimGraphAdditive - 0x17
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CAnimDesc_Flag m_flags; // 0x10
float fps; // 0x18
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private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
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// MKV3TransferName "m_pData"
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// -> m_fileName - 0x20
// -> m_nFrames - 0x30
// -> m_nFramesPerBlock - 0x34
// -> m_frameblockArray - 0x38
// -> m_usageDifferences - 0x50
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CAnimEncodedFrames m_Data; // 0x20
CUtlVector< CAnimMovement > m_movementArray; // 0xf8
CUtlVector< CAnimEventDefinition > m_eventArray; // 0x110
CUtlVector< CAnimActivity > m_activityArray; // 0x128
CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x140
float framestalltime; // 0x158
Vector m_vecRootMin; // 0x15c
Vector m_vecRootMax; // 0x168
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private:
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[[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174
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public:
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CUtlVector< Vector > m_vecBoneWorldMin; // 0x178
CUtlVector< Vector > m_vecBoneWorldMax; // 0x190
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// -> m_flFadeInTime - 0x1a8
// -> m_flFadeOutTime - 0x1ac
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CAnimSequenceParams m_sequenceParams; // 0x1a8
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CAnimActivity
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{
public:
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CBufferString m_name; // 0x0
int32_t m_nActivity; // 0x10
int32_t m_nFlags; // 0x14
int32_t m_nWeight; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimData
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CBufferString m_name; // 0x10
CUtlVector< CAnimDesc > m_animArray; // 0x20
CUtlVector< CAnimDecoder > m_decoderArray; // 0x38
int32_t m_nMaxUniqueFrameIndex; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
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CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x48
//
// MGetKV3ClassDefaults
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class CAnimBone
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{
public:
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CBufferString m_name; // 0x0
int32_t m_parent; // 0x10
Vector m_pos; // 0x14
QuaternionStorage m_quat; // 0x20
float m_scale; // 0x30
QuaternionStorage m_qAlignment; // 0x34
int32_t m_flags; // 0x44
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CAnimUser
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{
public:
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CBufferString m_name; // 0x0
int32_t m_nType; // 0x10
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x90
//
// MGetKV3ClassDefaults
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class CAnimDataChannelDesc
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{
public:
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CBufferString m_szChannelClass; // 0x0
CBufferString m_szVariableName; // 0x10
int32_t m_nFlags; // 0x20
int32_t m_nType; // 0x24
CBufferString m_szGrouping; // 0x28
CBufferString m_szDescription; // 0x38
CUtlVector< CBufferString > m_szElementNameArray; // 0x48
CUtlVector< int32 > m_nElementIndexArray; // 0x60
CUtlVector< uint32 > m_nElementMaskArray; // 0x78
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x78
//
// MGetKV3ClassDefaults
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class CAnimKeyData
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{
public:
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CBufferString m_name; // 0x0
CUtlVector< CAnimBone > m_boneArray; // 0x10
CUtlVector< CAnimUser > m_userArray; // 0x28
CUtlVector< CBufferString > m_morphArray; // 0x40
int32_t m_nChannelElements; // 0x58
private:
[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
public:
CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x130
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimationGroup
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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uint32_t m_nFlags; // 0x10
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private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
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CBufferString m_name; // 0x18
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private:
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[[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28
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public:
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// MKV3TransferName "m_localHAnimArray"
CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60
// MKV3TransferName "m_includedGroupArray"
CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x78
// MKV3TransferName "m_directHSeqGroup"
CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x90
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// -> m_name - 0x98
// -> m_boneArray - 0xa8
// -> m_userArray - 0xc0
// -> m_morphArray - 0xd8
// -> m_nChannelElements - 0xf0
// -> m_dataChannelArray - 0xf8
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CAnimKeyData m_decodeKey; // 0x98
CUtlVector< CBufferString > m_szScripts; // 0x110
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 1
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqAutoLayerFlag
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{
public:
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bool m_bPost; // 0x0
bool m_bSpline; // 0x1
bool m_bXFade; // 0x2
bool m_bNoBlend; // 0x3
bool m_bLocal; // 0x4
bool m_bPose; // 0x5
bool m_bFetchFrame; // 0x6
bool m_bSubtract; // 0x7
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 4
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// Size: 0x1c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqAutoLayer
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{
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public:
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int16_t m_nLocalReference; // 0x0
int16_t m_nLocalPose; // 0x2
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// -> m_bPost - 0x4
// -> m_bSpline - 0x5
// -> m_bXFade - 0x6
// -> m_bNoBlend - 0x7
// -> m_bLocal - 0x8
// -> m_bPose - 0x9
// -> m_bFetchFrame - 0xa
// -> m_bSubtract - 0xb
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CSeqAutoLayerFlag m_flags; // 0x4
float m_start; // 0xc
float m_peak; // 0x10
float m_tail; // 0x14
float m_end; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqIKLock
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{
public:
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float m_flPosWeight; // 0x0
float m_flAngleWeight; // 0x4
int16_t m_nLocalBone; // 0x8
bool m_bBonesOrientedAlongPositiveX; // 0xa
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x60
//
// MGetKV3ClassDefaults
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class CSeqBoneMaskList
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{
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public:
CBufferString m_sName; // 0x0
CUtlVector< int16 > m_nLocalBoneArray; // 0x10
CUtlVector< float32 > m_flBoneWeightArray; // 0x28
float m_flDefaultMorphCtrlWeight; // 0x40
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private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x50
//
// MGetKV3ClassDefaults
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class CSeqScaleSet
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{
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public:
CBufferString m_sName; // 0x0
bool m_bRootOffset; // 0x10
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private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
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Vector m_vRootOffset; // 0x14
CUtlVector< int16 > m_nLocalBoneArray; // 0x20
CUtlVector< float32 > m_flBoneScaleArray; // 0x38
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 1
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// Size: 0x6
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqMultiFetchFlag
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{
public:
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bool m_bRealtime; // 0x0
bool m_bCylepose; // 0x1
bool m_b0D; // 0x2
bool m_b1D; // 0x3
bool m_b2D; // 0x4
bool m_b2D_TRI; // 0x5
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 8
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// Size: 0x70
//
// MGetKV3ClassDefaults
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class CSeqMultiFetch
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{
public:
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// -> m_bRealtime - 0x0
// -> m_bCylepose - 0x1
// -> m_b0D - 0x2
// -> m_b1D - 0x3
// -> m_b2D - 0x4
// -> m_b2D_TRI - 0x5
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CSeqMultiFetchFlag m_flags; // 0x0
CUtlVector< int16 > m_localReferenceArray; // 0x8
int32_t m_nGroupSize[2]; // 0x20
int32_t m_nLocalPose[2]; // 0x28
CUtlVector< float32 > m_poseKeyArray0; // 0x30
CUtlVector< float32 > m_poseKeyArray1; // 0x48
int32_t m_nLocalCyclePoseParameter; // 0x60
bool m_bCalculatePoseParameters; // 0x64
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bool m_bFixedBlendWeight; // 0x65
private:
[[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66
public:
float m_flFixedBlendWeightVals[2]; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 1
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// Size: 0xb
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqSeqDescFlag
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{
public:
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bool m_bLooping; // 0x0
bool m_bSnap; // 0x1
bool m_bAutoplay; // 0x2
bool m_bPost; // 0x3
bool m_bHidden; // 0x4
bool m_bMulti; // 0x5
bool m_bLegacyDelta; // 0x6
bool m_bLegacyWorldspace; // 0x7
bool m_bLegacyCyclepose; // 0x8
bool m_bLegacyRealtime; // 0x9
bool m_bModelDoc; // 0xa
};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqTransition
{
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public:
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float m_flFadeInTime; // 0x0
float m_flFadeOutTime; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x120
//
// MGetKV3ClassDefaults
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class CSeqS1SeqDesc
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{
public:
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CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
private:
[[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b
public:
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// -> m_flags - 0x20
// -> m_localReferenceArray - 0x28
// -> m_nGroupSize[2] - 0x40
// -> m_nLocalPose[2] - 0x48
// -> m_poseKeyArray0 - 0x50
// -> m_poseKeyArray1 - 0x68
// -> m_nLocalCyclePoseParameter - 0x80
// -> m_bCalculatePoseParameters - 0x84
// -> m_bFixedBlendWeight - 0x85
// -> m_flFixedBlendWeightVals[2] - 0x88
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CSeqMultiFetch m_fetch; // 0x20
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int32_t m_nLocalWeightlist; // 0x90
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private:
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[[maybe_unused]] uint8_t __pad0094[0x4]; // 0x94
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public:
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CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x98
CUtlVector< CSeqIKLock > m_IKLockArray; // 0xb0
CSeqTransition m_transition; // 0xc8
KeyValues3 m_SequenceKeys; // 0xd0
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// MKV3TransferName "m_keyValueText"
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CBufferString m_LegacyKeyValueText; // 0xe0
CUtlVector< CAnimActivity > m_activityArray; // 0xf0
CUtlVector< CFootMotion > m_footMotion; // 0x108
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x40
//
// MGetKV3ClassDefaults
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class CSeqSynthAnimDesc
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{
public:
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CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
private:
[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
public:
CSeqTransition m_transition; // 0x1c
int16_t m_nLocalBaseReference; // 0x24
int16_t m_nLocalBoneMask; // 0x26
CUtlVector< CAnimActivity > m_activityArray; // 0x28
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 4
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// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CSeqCmdLayer
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{
public:
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int16_t m_cmd; // 0x0
int16_t m_nLocalReference; // 0x2
int16_t m_nLocalBonemask; // 0x4
int16_t m_nDstResult; // 0x6
int16_t m_nSrcResult; // 0x8
bool m_bSpline; // 0xa
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private:
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[[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb
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public:
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float m_flVar1; // 0xc
float m_flVar2; // 0x10
int16_t m_nLineNumber; // 0x14
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 8
// Size: 0x40
//
// MGetKV3ClassDefaults
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class CSeqPoseSetting
{
public:
CBufferString m_sPoseParameter; // 0x0
CBufferString m_sAttachment; // 0x10
CBufferString m_sReferenceSequence; // 0x20
float m_flValue; // 0x30
bool m_bX; // 0x34
bool m_bY; // 0x35
bool m_bZ; // 0x36
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private:
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[[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37
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public:
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int32_t m_eType; // 0x38
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x90
//
// MGetKV3ClassDefaults
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class CSeqCmdSeqDesc
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{
public:
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CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
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private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
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CSeqTransition m_transition; // 0x1c
int16_t m_nFrameRangeSequence; // 0x24
int16_t m_nFrameCount; // 0x26
float m_flFPS; // 0x28
int16_t m_nSubCycles; // 0x2c
int16_t m_numLocalResults; // 0x2e
CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x30
CUtlVector< CAnimEventDefinition > m_eventArray; // 0x48
CUtlVector< CAnimActivity > m_activityArray; // 0x60
CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x78
};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CSeqPoseParamDesc
{
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public:
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CBufferString m_sName; // 0x0
float m_flStart; // 0x10
float m_flEnd; // 0x14
float m_flLoop; // 0x18
bool m_bLooping; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x138
// Has VTable
//
// MGetKV3ClassDefaults
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class CSequenceGroupData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CBufferString m_sName; // 0x10
uint32_t m_nFlags; // 0x20
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private:
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[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
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CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28
CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40
CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x58
CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x70
CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x88
CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0xa0
CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0xb8
CUtlVector< CBufferString > m_localBoneNameArray; // 0xd0
CBufferString m_localNodeName; // 0xe8
CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0xf8
KeyValues3 m_keyValues; // 0x110
CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x120
};
// Registered binary: animationsystem.dll (project 'animationsystem')
// Alignment: 8
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// Size: 0x1a0
class CCompressorGroup
{
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public:
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int32_t m_nTotalElementCount; // 0x0
CUtlVector< char* > m_szChannelClass; // 0x8
CUtlVector< char* > m_szVariableName; // 0x20
CUtlVector< fieldtype_t > m_nType; // 0x38
CUtlVector< int32 > m_nFlags; // 0x50
CUtlVector< CUtlString > m_szGrouping; // 0x68
CUtlVector< int32 > m_nCompressorIndex; // 0x80
CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x98
CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0
CUtlVector< uint32 > m_nElementMask; // 0xc8
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private:
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[[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0
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public:
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CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8
CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x110
CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x128
CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x140
CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x158
CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x170
CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x188
};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 8
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// Size: 0x4
// Has Trivial Destructor
//
// MIsBoxedIntegerType
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class HSequence
{
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public:
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int32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("HSequence")->m_static_fields[0]->m_instance);};
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};
// Registered binary: animationsystem.dll (project 'animationsystem')
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// Alignment: 8
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// Size: 0x1
// Has Trivial Destructor
//
// MPropertyEditClassAsString
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class CAnimEnum
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{
public:
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uint8_t m_value; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimNodeID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimNodeOutputID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimStateID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimParamID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimTagID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimComponentID
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{
public:
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uint32_t m_id; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
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class AnimScriptHandle
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{
public:
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uint32_t m_id; // 0x0
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x80
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimAttachment
{
public:
Quaternion m_influenceRotations[3]; // 0x0
VectorAligned m_influenceOffsets[3]; // 0x30
int32_t m_influenceIndices[3]; // 0x60
float m_influenceWeights[3]; // 0x6c
uint8_t m_numInfluences; // 0x78
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x78
//
// MGetKV3ClassDefaults
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struct VPhysics2ShapeDef_t
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{
public:
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CUtlVector< RnSphereDesc_t > m_spheres; // 0x0
CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x18
CUtlVector< RnHullDesc_t > m_hulls; // 0x30
CUtlVector< RnMeshDesc_t > m_meshes; // 0x48
CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x60
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0xa0
//
// MGetKV3ClassDefaults
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struct VPhysXBodyPart_t
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{
public:
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uint32_t m_nFlags; // 0x0
float m_flMass; // 0x4
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// -> m_spheres - 0x8
// -> m_capsules - 0x20
// -> m_hulls - 0x38
// -> m_meshes - 0x50
// -> m_CollisionAttributeIndices - 0x68
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VPhysics2ShapeDef_t m_rnShape; // 0x8
uint16_t m_nCollisionAttributeIndex; // 0x80
uint16_t m_nReserved; // 0x82
float m_flInertiaScale; // 0x84
float m_flLinearDamping; // 0x88
float m_flAngularDamping; // 0x8c
bool m_bOverrideMassCenter; // 0x90
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private:
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[[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91
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public:
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Vector m_vMassCenterOverride; // 0x94
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
// Size: 0xa0
//
// MGetKV3ClassDefaults
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struct VPhysXCollisionAttributes_t
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{
public:
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uint32_t m_CollisionGroup; // 0x0
CUtlVector< uint32 > m_InteractAs; // 0x8
CUtlVector< uint32 > m_InteractWith; // 0x20
CUtlVector< uint32 > m_InteractExclude; // 0x38
CUtlString m_CollisionGroupString; // 0x50
CUtlVector< CUtlString > m_InteractAsStrings; // 0x58
CUtlVector< CUtlString > m_InteractWithStrings; // 0x70
CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x88
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct VPhysXRange_t
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{
public:
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float m_flMin; // 0x0
float m_flMax; // 0x4
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0xf8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct VPhysXConstraintParams_t
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{
public:
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int8_t m_nType; // 0x0
int8_t m_nTranslateMotion; // 0x1
int8_t m_nRotateMotion; // 0x2
int8_t m_nFlags; // 0x3
Vector m_anchor[2]; // 0x4
QuaternionStorage m_axes[2]; // 0x1c
float m_maxForce; // 0x3c
float m_maxTorque; // 0x40
float m_linearLimitValue; // 0x44
float m_linearLimitRestitution; // 0x48
float m_linearLimitSpring; // 0x4c
float m_linearLimitDamping; // 0x50
float m_twistLowLimitValue; // 0x54
float m_twistLowLimitRestitution; // 0x58
float m_twistLowLimitSpring; // 0x5c
float m_twistLowLimitDamping; // 0x60
float m_twistHighLimitValue; // 0x64
float m_twistHighLimitRestitution; // 0x68
float m_twistHighLimitSpring; // 0x6c
float m_twistHighLimitDamping; // 0x70
float m_swing1LimitValue; // 0x74
float m_swing1LimitRestitution; // 0x78
float m_swing1LimitSpring; // 0x7c
float m_swing1LimitDamping; // 0x80
float m_swing2LimitValue; // 0x84
float m_swing2LimitRestitution; // 0x88
float m_swing2LimitSpring; // 0x8c
float m_swing2LimitDamping; // 0x90
Vector m_goalPosition; // 0x94
QuaternionStorage m_goalOrientation; // 0xa0
Vector m_goalAngularVelocity; // 0xb0
float m_driveSpringX; // 0xbc
float m_driveSpringY; // 0xc0
float m_driveSpringZ; // 0xc4
float m_driveDampingX; // 0xc8
float m_driveDampingY; // 0xcc
float m_driveDampingZ; // 0xd0
float m_driveSpringTwist; // 0xd4
float m_driveSpringSwing; // 0xd8
float m_driveSpringSlerp; // 0xdc
float m_driveDampingTwist; // 0xe0
float m_driveDampingSwing; // 0xe4
float m_driveDampingSlerp; // 0xe8
int32_t m_solverIterationCount; // 0xec
float m_projectionLinearTolerance; // 0xf0
float m_projectionAngularTolerance; // 0xf4
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 4
// Size: 0x100
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct VPhysXConstraint2_t
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{
public:
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uint32_t m_nFlags; // 0x0
uint16_t m_nParent; // 0x4
uint16_t m_nChild; // 0x6
VPhysXConstraintParams_t m_params; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0xb0
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct VPhysXJoint_t
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{
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public:
uint16_t m_nType; // 0x0
uint16_t m_nBody1; // 0x2
uint16_t m_nBody2; // 0x4
uint16_t m_nFlags; // 0x6
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private:
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[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
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public:
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CTransform m_Frame1; // 0x10
CTransform m_Frame2; // 0x30
bool m_bEnableCollision; // 0x50
bool m_bEnableLinearLimit; // 0x51
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private:
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[[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52
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public:
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VPhysXRange_t m_LinearLimit; // 0x54
bool m_bEnableLinearMotor; // 0x5c
private:
[[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d
public:
Vector m_vLinearTargetVelocity; // 0x60
float m_flMaxForce; // 0x6c
bool m_bEnableSwingLimit; // 0x70
private:
[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
public:
VPhysXRange_t m_SwingLimit; // 0x74
bool m_bEnableTwistLimit; // 0x7c
private:
[[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d
public:
VPhysXRange_t m_TwistLimit; // 0x80
bool m_bEnableAngularMotor; // 0x88
private:
[[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89
public:
Vector m_vAngularTargetVelocity; // 0x8c
float m_flMaxTorque; // 0x98
float m_flLinearFrequency; // 0x9c
float m_flLinearDampingRatio; // 0xa0
float m_flAngularFrequency; // 0xa4
float m_flAngularDampingRatio; // 0xa8
float m_flFriction; // 0xac
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x90
//
// MGetKV3ClassDefaults
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struct PhysSoftbodyDesc_t
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{
public:
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CUtlVector< uint32 > m_ParticleBoneHash; // 0x0
CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x18
CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x30
CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x48
CUtlVector< CTransform > m_InitPose; // 0x60
CUtlVector< CUtlString > m_ParticleBoneName; // 0x78
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x138
//
// MGetKV3ClassDefaults
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struct VPhysXAggregateData_t
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{
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public:
uint16_t m_nFlags; // 0x0
uint16_t m_nRefCounter; // 0x2
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private:
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[[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4
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public:
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CUtlVector< uint32 > m_bonesHash; // 0x8
CUtlVector< CUtlString > m_boneNames; // 0x20
CUtlVector< uint16 > m_indexNames; // 0x38
CUtlVector< uint16 > m_indexHash; // 0x50
CUtlVector< matrix3x4a_t > m_bindPose; // 0x68
CUtlVector< VPhysXBodyPart_t > m_parts; // 0x80
CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x98
CUtlVector< VPhysXJoint_t > m_joints; // 0xb0
PhysFeModelDesc_t* m_pFeModel; // 0xc8
CUtlVector< uint16 > m_boneParents; // 0xd0
CUtlVector< uint32 > m_surfacePropertyHashes; // 0xe8
CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x100
CUtlVector< CUtlString > m_debugPartNames; // 0x118
CUtlString m_embeddedKeyvalues; // 0x130
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x1c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CPhysSurfacePropertiesPhysics
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{
public:
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// MKV3TransferName "friction"
float m_friction; // 0x0
// MKV3TransferName "elasticity"
float m_elasticity; // 0x4
// MKV3TransferName "density"
float m_density; // 0x8
// MKV3TransferName "thickness"
float m_thickness; // 0xc
// MKV3TransferName "softcontactfrequency"
float m_softContactFrequency; // 0x10
// MKV3TransferName "softcontactdampingratio"
float m_softContactDampingRatio; // 0x14
// MKV3TransferName "wheeldrag"
float m_wheelDrag; // 0x18
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x20
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CPhysSurfacePropertiesAudio
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{
public:
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// MKV3TransferName "audioreflectivity"
float m_reflectivity; // 0x0
// MKV3TransferName "audiohardnessfactor"
float m_hardnessFactor; // 0x4
// MKV3TransferName "audioroughnessfactor"
float m_roughnessFactor; // 0x8
// MKV3TransferName "scrapeRoughThreshold"
float m_roughThreshold; // 0xc
// MKV3TransferName "impactHardThreshold"
float m_hardThreshold; // 0x10
// MKV3TransferName "audioHardMinVelocity"
float m_hardVelocityThreshold; // 0x14
// MKV3TransferName "staticImpactVolume"
float m_flStaticImpactVolume; // 0x18
// MKV3TransferName "occlusionFactor"
float m_flOcclusionFactor; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
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// Size: 0x40
//
// MGetKV3ClassDefaults
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class CPhysSurfacePropertiesSoundNames
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{
public:
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// MKV3TransferName "impactsoft"
CUtlString m_impactSoft; // 0x0
// MKV3TransferName "impacthard"
CUtlString m_impactHard; // 0x8
// MKV3TransferName "scrapesmooth"
CUtlString m_scrapeSmooth; // 0x10
// MKV3TransferName "scraperough"
CUtlString m_scrapeRough; // 0x18
// MKV3TransferName "bulletimpact"
CUtlString m_bulletImpact; // 0x20
// MKV3TransferName "rolling"
CUtlString m_rolling; // 0x28
// MKV3TransferName "break"
CUtlString m_break; // 0x30
// MKV3TransferName "strain"
CUtlString m_strain; // 0x38
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
// Size: 0xa8
//
// MGetKV3ClassDefaults
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class CPhysSurfaceProperties
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{
public:
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// MKV3TransferName "surfacePropertyName"
CUtlString m_name; // 0x0
uint32_t m_nameHash; // 0x8
uint32_t m_baseNameHash; // 0xc
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private:
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[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
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public:
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// MKV3TransferName "hidden"
bool m_bHidden; // 0x18
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private:
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[[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19
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public:
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// MKV3TransferName "description"
CUtlString m_description; // 0x20
// MKV3TransferName "physics"
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// -> m_friction - 0x28
// -> m_elasticity - 0x2c
// -> m_density - 0x30
// -> m_thickness - 0x34
// -> m_softContactFrequency - 0x38
// -> m_softContactDampingRatio - 0x3c
// -> m_wheelDrag - 0x40
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CPhysSurfacePropertiesPhysics m_physics; // 0x28
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private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MKV3TransferName "audiosounds"
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// -> m_impactSoft - 0x48
// -> m_impactHard - 0x50
// -> m_scrapeSmooth - 0x58
// -> m_scrapeRough - 0x60
// -> m_bulletImpact - 0x68
// -> m_rolling - 0x70
// -> m_break - 0x78
// -> m_strain - 0x80
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CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x48
// MKV3TransferName "audioparams"
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// -> m_reflectivity - 0x88
// -> m_hardnessFactor - 0x8c
// -> m_roughnessFactor - 0x90
// -> m_roughThreshold - 0x94
// -> m_hardThreshold - 0x98
// -> m_hardVelocityThreshold - 0x9c
// -> m_flStaticImpactVolume - 0xa0
// -> m_flOcclusionFactor - 0xa4
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CPhysSurfacePropertiesAudio m_audioParams; // 0x88
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CVPhysXSurfacePropertiesList
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{
public:
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// MKV3TransferName "SurfacePropertiesList"
CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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struct MaterialGroup_t
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{
public:
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CUtlString m_name; // 0x0
CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0xa8
//
// MGetKV3ClassDefaults
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struct ModelSkeletonData_t
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{
public:
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CUtlVector< CUtlString > m_boneName; // 0x0
CUtlVector< int16 > m_nParent; // 0x18
CUtlVector< float32 > m_boneSphere; // 0x30
CUtlVector< uint32 > m_nFlag; // 0x48
CUtlVector< Vector > m_bonePosParent; // 0x60
CUtlVector< QuaternionStorage > m_boneRotParent; // 0x78
CUtlVector< float32 > m_boneScaleParent; // 0x90
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x58
//
// MGetKV3ClassDefaults
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struct PermModelInfo_t
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{
public:
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uint32_t m_nFlags; // 0x0
Vector m_vHullMin; // 0x4
Vector m_vHullMax; // 0x10
Vector m_vViewMin; // 0x1c
Vector m_vViewMax; // 0x28
float m_flMass; // 0x34
Vector m_vEyePosition; // 0x38
float m_flMaxEyeDeflection; // 0x44
CUtlString m_sSurfaceProperty; // 0x48
CUtlString m_keyValueText; // 0x50
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x40
//
// MGetKV3ClassDefaults
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struct PermModelExtPart_t
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{
public:
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CTransform m_Transform; // 0x0
CUtlString m_Name; // 0x20
int32_t m_nParent; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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struct ModelBoneFlexDriverControl_t
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{
public:
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ModelBoneFlexComponent_t m_nBoneComponent; // 0x0
CUtlString m_flexController; // 0x8
uint32_t m_flexControllerToken; // 0x10
float m_flMin; // 0x14
float m_flMax; // 0x18
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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struct ModelBoneFlexDriver_t
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{
public:
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CUtlString m_boneName; // 0x0
uint32_t m_boneNameToken; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
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struct PermModelDataAnimatedMaterialAttribute_t
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{
public:
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CUtlString m_AttributeName; // 0x0
int32_t m_nNumChannels; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x2c8
//
// MGetKV3ClassDefaults
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struct PermModelData_t
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{
public:
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CUtlString m_name; // 0x0
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// -> m_nFlags - 0x8
// -> m_vHullMin - 0xc
// -> m_vHullMax - 0x18
// -> m_vViewMin - 0x24
// -> m_vViewMax - 0x30
// -> m_flMass - 0x3c
// -> m_vEyePosition - 0x40
// -> m_flMaxEyeDeflection - 0x4c
// -> m_sSurfaceProperty - 0x50
// -> m_keyValueText - 0x58
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PermModelInfo_t m_modelInfo; // 0x8
CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x60
CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x78
CUtlVector< uint64 > m_refMeshGroupMasks; // 0x90
CUtlVector< uint64 > m_refPhysGroupMasks; // 0xa8
CUtlVector< uint8 > m_refLODGroupMasks; // 0xc0
CUtlVector< float32 > m_lodGroupSwitchDistances; // 0xd8
CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0xf0
CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x108
CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x120
CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x138
CUtlVector< CUtlString > m_meshGroups; // 0x150
CUtlVector< MaterialGroup_t > m_materialGroups; // 0x168
uint64_t m_nDefaultMeshGroupMask; // 0x180
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// -> m_boneName - 0x188
// -> m_nParent - 0x1a0
// -> m_boneSphere - 0x1b8
// -> m_nFlag - 0x1d0
// -> m_bonePosParent - 0x1e8
// -> m_boneRotParent - 0x200
// -> m_boneScaleParent - 0x218
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ModelSkeletonData_t m_modelSkeleton; // 0x188
CUtlVector< int16 > m_remappingTable; // 0x230
CUtlVector< uint16 > m_remappingTableStarts; // 0x248
CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x260
CModelConfigList* m_pModelConfigList; // 0x278
CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x280
CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x298
CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x2b0
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
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// Size: 0x1
// Has Trivial Destructor
//
// MIsBoxedIntegerType
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struct AttachmentHandle_t
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{
public:
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uint8_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("AttachmentHandle_t")->m_static_fields[0]->m_instance);};
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x48
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CModelConfigElement
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlString m_ElementName; // 0x8
CUtlVector< CModelConfigElement* > m_NestedElements; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0xe8
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_AttachedModel : public CModelConfigElement
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{
public:
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CUtlString m_InstanceName; // 0x48
CUtlString m_EntityClass; // 0x50
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x58
Vector m_vOffset; // 0x60
QAngle m_aAngOffset; // 0x6c
CUtlString m_AttachmentName; // 0x78
CUtlString m_LocalAttachmentOffsetName; // 0x80
ModelConfigAttachmentType_t m_AttachmentType; // 0x88
bool m_bBoneMergeFlex; // 0x8c
bool m_bUserSpecifiedColor; // 0x8d
bool m_bUserSpecifiedMaterialGroup; // 0x8e
bool m_bAcceptParentMaterialDrivenDecals; // 0x8f
CUtlString m_BodygroupOnOtherModels; // 0x90
CUtlString m_MaterialGroupOnOtherModels; // 0x98
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_UserPick : public CModelConfigElement
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{
public:
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CUtlVector< CUtlString > m_Choices; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x80
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_RandomPick : public CModelConfigElement
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{
public:
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CUtlVector< CUtlString > m_Choices; // 0x48
CUtlVector< float32 > m_ChoiceWeights; // 0x60
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_SetMaterialGroup : public CModelConfigElement
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{
public:
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CUtlString m_MaterialGroupName; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement
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{
public:
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CUtlString m_MaterialGroupName; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_SetRenderColor : public CModelConfigElement
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{
public:
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Color m_Color; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_RandomColor : public CModelConfigElement
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{
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public:
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CColorGradient m_Gradient; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_SetBodygroup : public CModelConfigElement
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{
public:
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CUtlString m_GroupName; // 0x48
int32_t m_nChoice; // 0x50
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement
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{
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public:
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CUtlString m_GroupName; // 0x48
int32_t m_nChoice; // 0x50
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CModelConfigElement_Command : public CModelConfigElement
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{
public:
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CUtlString m_Command; // 0x48
KeyValues3 m_Args; // 0x50
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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class CModelConfig
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{
public:
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CUtlString m_ConfigName; // 0x0
CUtlVector< CModelConfigElement* > m_Elements; // 0x8
bool m_bTopLevel; // 0x20
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CModelConfigList
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{
public:
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bool m_bHideMaterialGroupInTools; // 0x0
bool m_bHideRenderColorInTools; // 0x1
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private:
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[[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2
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public:
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CUtlVector< CModelConfig* > m_Configs; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CRenderBufferBinding
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{
public:
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uint64_t m_hBuffer; // 0x0
uint32_t m_nBindOffsetBytes; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct SkeletonBoneBounds_t
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{
public:
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Vector m_vecCenter; // 0x0
Vector m_vecSize; // 0xc
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x60
//
// MGetKV3ClassDefaults
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struct RenderSkeletonBone_t
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{
public:
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CUtlString m_boneName; // 0x0
CUtlString m_parentName; // 0x8
matrix3x4_t m_invBindPose; // 0x10
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// -> m_vecCenter - 0x40
// -> m_vecSize - 0x4c
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SkeletonBoneBounds_t m_bbox; // 0x40
float m_flSphereRadius; // 0x58
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x50
//
// MGetKV3ClassDefaults
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class CRenderSkeleton
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{
public:
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CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0
CUtlVector< int32 > m_boneParents; // 0x30
int32_t m_nBoneWeightCount; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x10
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CDrawCullingData
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{
public:
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Vector m_vConeApex; // 0x0
int8_t m_ConeAxis[3]; // 0xc
int8_t m_ConeCutoff; // 0xf
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0xe8
//
// MGetKV3ClassDefaults
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class CMaterialDrawDescriptor
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{
public:
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RenderPrimitiveType_t m_nPrimitiveType; // 0x0
int32_t m_nBaseVertex; // 0x4
int32_t m_nVertexCount; // 0x8
int32_t m_nStartIndex; // 0xc
int32_t m_nIndexCount; // 0x10
float m_flUvDensity; // 0x14
Vector m_vTintColor; // 0x18
float m_flAlpha; // 0x24
private:
[[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28
public:
uint32_t m_nFirstMeshlet; // 0x2c
uint16_t m_nNumMeshlets; // 0x30
private:
[[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32
public:
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// -> m_hBuffer - 0xb8
// -> m_nBindOffsetBytes - 0xc8
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CRenderBufferBinding m_indexBuffer; // 0xb8
private:
[[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xe0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x18
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CMeshletDescriptor
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{
public:
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PackedAABB_t m_PackedAABB; // 0x0
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// -> m_vConeApex - 0x8
// -> m_ConeAxis[3] - 0x14
// -> m_ConeCutoff - 0x17
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CDrawCullingData m_CullingData; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x78
//
// MGetKV3ClassDefaults
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class CSceneObjectData
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{
public:
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Vector m_vMinBounds; // 0x0
Vector m_vMaxBounds; // 0xc
CUtlVector< CMaterialDrawDescriptor > m_drawCalls; // 0x18
CUtlVector< AABB_t > m_drawBounds; // 0x30
CUtlVector< CMeshletDescriptor > m_meshlets; // 0x48
Vector4D m_vTintColor; // 0x60
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x90
//
// MGetKV3ClassDefaults
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class CAttachment
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{
public:
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CUtlString m_name; // 0x0
CUtlString m_influenceNames[3]; // 0x8
Quaternion m_vInfluenceRotations[3]; // 0x20
Vector m_vInfluenceOffsets[3]; // 0x50
float m_influenceWeights[3]; // 0x74
bool m_bInfluenceRootTransform[3]; // 0x80
uint8_t m_nInfluences; // 0x83
bool m_bIgnoreRotation; // 0x84
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x70
//
// MGetKV3ClassDefaults
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class CHitBox
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{
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public:
CUtlString m_name; // 0x0
CUtlString m_sSurfaceProperty; // 0x8
CUtlString m_sBoneName; // 0x10
Vector m_vMinBounds; // 0x18
Vector m_vMaxBounds; // 0x24
float m_flShapeRadius; // 0x30
uint32_t m_nBoneNameHash; // 0x34
int32_t m_nGroupId; // 0x38
uint8_t m_nShapeType; // 0x3c
bool m_bTranslationOnly; // 0x3d
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private:
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[[maybe_unused]] uint8_t __pad003e[0x2]; // 0x3e
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public:
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uint32_t m_CRC; // 0x40
Color m_cRenderColor; // 0x44
uint16_t m_nHitBoxIndex; // 0x48
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x30
//
// MGetKV3ClassDefaults
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class CHitBoxSet
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{
public:
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CUtlString m_name; // 0x0
uint32_t m_nNameHash; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< CHitBox > m_HitBoxes; // 0x10
CUtlString m_SourceFilename; // 0x28
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CHitBoxSetList
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{
public:
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CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0
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};
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// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
// Size: 0xc
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct DynamicMeshDeformParams_t
{
public:
float m_flTensionCompressScale; // 0x0
float m_flTensionStretchScale; // 0x4
bool m_bRecomputeSmoothNormalsAfterAnimation; // 0x8
bool m_bComputeDynamicMeshTensionAfterAnimation; // 0x9
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
// Size: 0x30
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct RenderHairStrandInfo_t
{
public:
uint32_t m_nGuideIdx[3]; // 0x0
uint32_t m_nBaseTriIdx; // 0xc
Vector2D m_vGuideBarycentric; // 0x10
Vector2D m_vBaseBarycentric; // 0x18
uint16_t m_vRootOffset_flLengthScale[4]; // 0x20
uint32_t m_nPackedBaseMeshUv; // 0x28
uint32_t m_nPad; // 0x2c
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
// Size: 0x40
//
// MGetKV3ClassDefaults
class CRenderGroom
{
public:
int32_t m_nSegmentsPerHairStrand; // 0x0
int32_t m_nGuideHairCount; // 0x4
int32_t m_nHairCount; // 0x8
int32_t m_nGroomGroupID; // 0xc
int32_t m_nAttachBoneIdx; // 0x10
int32_t m_nAttachMeshIdx; // 0x14
int32_t m_nAttachMeshDrawCallIdx; // 0x18
private:
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
public:
CUtlVector< RenderHairStrandInfo_t > m_hairs; // 0x20
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x1f8
// Has VTable
//
// MGetKV3ClassDefaults
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class CRenderMesh
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVectorFixedGrowable< CSceneObjectData > m_sceneObjects; // 0x10
CUtlVector< CBaseConstraint* > m_constraints; // 0xa0
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// -> m_bones - 0xb8
// -> m_boneParents - 0xe8
// -> m_nBoneWeightCount - 0x100
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CRenderSkeleton m_skeleton; // 0xb8
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private:
[[maybe_unused]] uint8_t __pad0108[0xd8]; // 0x108
public:
// -> m_flTensionCompressScale - 0x1e0
// -> m_flTensionStretchScale - 0x1e4
// -> m_bRecomputeSmoothNormalsAfterAnimation - 0x1e8
// -> m_bComputeDynamicMeshTensionAfterAnimation - 0x1e9
DynamicMeshDeformParams_t m_meshDeformParams; // 0x1e0
private:
[[maybe_unused]] uint8_t __pad01ec[0x4]; // 0x1ec
public:
CRenderGroom* m_pGroomData; // 0x1f0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x60
//
// MGetKV3ClassDefaults
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class CConstraintTarget
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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Quaternion m_qOffset; // 0x20
Vector m_vOffset; // 0x30
uint32_t m_nBoneHash; // 0x3c
CUtlString m_sName; // 0x40
float m_flWeight; // 0x48
private:
[[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c
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public:
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bool m_bIsAttachment; // 0x59
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x60
//
// MGetKV3ClassDefaults
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class CConstraintSlave
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{
public:
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Quaternion m_qBaseOrientation; // 0x0
Vector m_vBasePosition; // 0x10
uint32_t m_nBoneHash; // 0x1c
float m_flWeight; // 0x20
private:
[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
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CUtlString m_sName; // 0x28
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CBoneConstraintBase
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x70
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CBaseConstraint : public CBoneConstraintBase
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{
public:
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CUtlString m_name; // 0x28
Vector m_vUpVector; // 0x30
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private:
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[[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c
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public:
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CUtlVector< CConstraintSlave > m_slaves; // 0x40
CUtlVector< CConstraintTarget > m_targets; // 0x58
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CPointConstraint : public CBaseConstraint
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{
public:
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class COrientConstraint : public CBaseConstraint
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{
public:
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
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class CAimConstraint : public CBaseConstraint
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{
public:
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Quaternion m_qAimOffset; // 0x70
uint32_t m_nUpType; // 0x80
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0xa0
// Has VTable
//
// MGetKV3ClassDefaults
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class CTwistConstraint : public CBaseConstraint
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{
public:
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bool m_bInverse; // 0x70
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private:
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[[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71
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public:
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Quaternion m_qParentBindRotation; // 0x80
Quaternion m_qChildBindRotation; // 0x90
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
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// Size: 0xa0
// Has VTable
//
// MGetKV3ClassDefaults
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class CTiltTwistConstraint : public CBaseConstraint
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{
public:
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int32_t m_nTargetAxis; // 0x70
int32_t m_nSlaveAxis; // 0x74
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
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class CMorphConstraint : public CBaseConstraint
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{
public:
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CUtlString m_sTargetMorph; // 0x70
int32_t m_nSlaveChannel; // 0x78
float m_flMin; // 0x7c
float m_flMax; // 0x80
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CParentConstraint : public CBaseConstraint
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{
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public:
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase
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{
public:
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CUtlString m_sBoneName; // 0x28
CUtlString m_sAttachmentName; // 0x30
CUtlVector< CUtlString > m_outputMorph; // 0x38
CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x50
bool m_bClamp; // 0x68
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
struct CBoneConstraintPoseSpaceMorph__Input_t
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{
public:
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Vector m_inputValue; // 0x0
CUtlVector< float32 > m_outputWeightList; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x98
// Has VTable
//
// MGetKV3ClassDefaults
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class CBoneConstraintPoseSpaceBone : public CBaseConstraint
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{
public:
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CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x70
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
struct CBoneConstraintPoseSpaceBone__Input_t
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{
public:
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Vector m_inputValue; // 0x0
CUtlVector< CTransform > m_outputTransformList; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CBoneConstraintDotToMorph : public CBoneConstraintBase
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{
public:
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CUtlString m_sBoneName; // 0x28
CUtlString m_sTargetBoneName; // 0x30
CUtlString m_sMorphChannelName; // 0x38
float m_flRemap[4]; // 0x40
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CFlexOp
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{
public:
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FlexOpCode_t m_OpCode; // 0x0
int32_t m_Data; // 0x4
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CFlexRule
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{
public:
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int32_t m_nFlex; // 0x0
CUtlVector< CFlexOp > m_FlexOps; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
2023-08-31 01:50:54 +00:00
// Size: 0x8
//
// MGetKV3ClassDefaults
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class CFlexDesc
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{
public:
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CUtlString m_szFacs; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
2023-08-31 01:50:54 +00:00
// Size: 0x18
//
// MGetKV3ClassDefaults
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class CFlexController
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{
public:
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CUtlString m_szName; // 0x0
CUtlString m_szType; // 0x8
float min; // 0x10
float max; // 0x14
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
2023-08-31 01:50:54 +00:00
// Size: 0x38
//
// MGetKV3ClassDefaults
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class CMorphBundleData
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{
public:
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float m_flULeftSrc; // 0x0
float m_flVTopSrc; // 0x4
CUtlVector< float32 > m_offsets; // 0x8
CUtlVector< float32 > m_ranges; // 0x20
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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class CMorphRectData
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{
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public:
int16_t m_nXLeftDst; // 0x0
int16_t m_nYTopDst; // 0x2
float m_flUWidthSrc; // 0x4
float m_flVHeightSrc; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CMorphData
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{
public:
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CUtlString m_name; // 0x0
CUtlVector< CMorphRectData > m_morphRectDatas; // 0x8
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
// Size: 0x98
// Has VTable
//
// MGetKV3ClassDefaults
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class CMorphSetData
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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int32_t m_nWidth; // 0x10
int32_t m_nHeight; // 0x14
CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x18
CUtlVector< CMorphData > m_morphDatas; // 0x30
CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x48
CUtlVector< CFlexDesc > m_FlexDesc; // 0x50
CUtlVector< CFlexController > m_FlexControllers; // 0x68
CUtlVector< CFlexRule > m_FlexRules; // 0x80
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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class CAnimFoot
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{
public:
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CUtlString m_name; // 0x0
Vector m_vBallOffset; // 0x8
Vector m_vHeelOffset; // 0x14
int32_t m_ankleBoneIndex; // 0x20
int32_t m_toeBoneIndex; // 0x24
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};
// Registered binary: animationsystem.dll (project 'modellib')
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// Alignment: 8
// Size: 0xd0
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimSkeleton
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CTransform > m_localSpaceTransforms; // 0x10
CUtlVector< CTransform > m_modelSpaceTransforms; // 0x28
CUtlVector< CUtlString > m_boneNames; // 0x40
CUtlVector< CUtlVector< int32 > > m_children; // 0x58
CUtlVector< int32 > m_parents; // 0x70
CUtlVector< CAnimFoot > m_feet; // 0x88
CUtlVector< CUtlString > m_morphNames; // 0xa0
CUtlVector< int32 > m_lodBoneCounts; // 0xb8
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x40
//
// MGetKV3ClassDefaults
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class CFootDefinition
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{
public:
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CUtlString m_name; // 0x0
CUtlString m_ankleBoneName; // 0x8
CUtlString m_toeBoneName; // 0x10
Vector m_vBallOffset; // 0x18
Vector m_vHeelOffset; // 0x24
float m_flFootLength; // 0x30
float m_flBindPoseDirectionMS; // 0x34
float m_flTraceHeight; // 0x38
float m_flTraceRadius; // 0x3c
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CCycleBase
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{
public:
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float m_flCycle; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimCycle : public CCycleBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CFootCycle : public CCycleBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x3c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CFootCycleDefinition
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{
public:
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Vector m_vStancePositionMS; // 0x0
Vector m_vMidpointPositionMS; // 0xc
float m_flStanceDirectionMS; // 0x18
Vector m_vToStrideStartPos; // 0x1c
CAnimCycle m_stanceCycle; // 0x28
CFootCycle m_footLiftCycle; // 0x2c
CFootCycle m_footOffCycle; // 0x30
CFootCycle m_footStrikeCycle; // 0x34
CFootCycle m_footLandCycle; // 0x38
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
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// Size: 0x14
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CFootTrajectory
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{
public:
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Vector m_vOffset; // 0x0
float m_flRotationOffset; // 0xc
float m_flProgression; // 0x10
// Static fields:
static CFootTrajectory &Get_Identity(){return *reinterpret_cast<CFootTrajectory*>(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("CFootTrajectory")->m_static_fields[0]->m_instance);};
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CFootTrajectories
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{
public:
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CUtlVector< CFootTrajectory > m_trajectories; // 0x0
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x58
//
// MGetKV3ClassDefaults
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class CFootStride
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{
public:
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// -> m_vStancePositionMS - 0x0
// -> m_vMidpointPositionMS - 0xc
// -> m_flStanceDirectionMS - 0x18
// -> m_vToStrideStartPos - 0x1c
// -> m_stanceCycle - 0x28
// -> m_footLiftCycle - 0x2c
// -> m_footOffCycle - 0x30
// -> m_footStrikeCycle - 0x34
// -> m_footLandCycle - 0x38
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CFootCycleDefinition m_definition; // 0x0
CFootTrajectories m_trajectories; // 0x40
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};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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class CFootMotion
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{
public:
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CUtlVector< CFootStride > m_strides; // 0x0
CUtlString m_name; // 0x18
bool m_bAdditive; // 0x20
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};
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// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
// Size: 0xc0
//
// MGetKV3ClassDefaults
struct SkeletonAnimCapture_t
{
public:
CEntityIndex m_nEntIndex; // 0x0
CEntityIndex m_nEntParent; // 0x4
CUtlVector< CEntityIndex > m_ImportedCollision; // 0x8
CUtlString m_ModelName; // 0x20
CUtlString m_CaptureName; // 0x28
CUtlVector< SkeletonAnimCapture_t::Bone_t > m_ModelBindPose; // 0x30
CUtlVector< SkeletonAnimCapture_t::Bone_t > m_FeModelInitPose; // 0x48
int32_t m_nFlexControllers; // 0x60
bool m_bPredicted; // 0x64
private:
[[maybe_unused]] uint8_t __pad0065[0x43]; // 0x65
public:
CUtlVector< SkeletonAnimCapture_t::Frame_t > m_Frames; // 0xa8
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
// Size: 0x40
//
// MGetKV3ClassDefaults
struct SkeletonAnimCapture_t__Bone_t
{
public:
CUtlString m_Name; // 0x0
CTransform m_BindPose; // 0x10
int32_t m_nParent; // 0x30
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 4
// Size: 0x1c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct SkeletonAnimCapture_t__FrameStamp_t
{
public:
float m_flTime; // 0x0
float m_flEntitySimTime; // 0x4
bool m_bTeleportTick; // 0x8
bool m_bPredicted; // 0x9
private:
[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
public:
float m_flCurTime; // 0xc
float m_flRealTime; // 0x10
int32_t m_nFrameCount; // 0x14
int32_t m_nTickCount; // 0x18
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
// Size: 0xc0
//
// MGetKV3ClassDefaults
struct SkeletonAnimCapture_t__Frame_t
{
public:
float m_flTime; // 0x0
// -> m_flTime - 0x4
// -> m_flEntitySimTime - 0x8
// -> m_bTeleportTick - 0xc
// -> m_bPredicted - 0xd
// -> m_flCurTime - 0x10
// -> m_flRealTime - 0x14
// -> m_nFrameCount - 0x18
// -> m_nTickCount - 0x1c
SkeletonAnimCapture_t::FrameStamp_t m_Stamp; // 0x4
CTransform m_Transform; // 0x20
bool m_bTeleport; // 0x40
private:
[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
public:
CUtlVector< CTransform > m_CompositeBones; // 0x48
CUtlVector< CTransform > m_SimStateBones; // 0x60
CUtlVector< CTransform > m_FeModelAnims; // 0x78
CUtlVector< VectorAligned > m_FeModelPos; // 0x90
CUtlVector< float32 > m_FlexControllerWeights; // 0xa8
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 16
// Size: 0x30
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct SkeletonAnimCapture_t__Camera_t
{
public:
CTransform m_tmCamera; // 0x0
float m_flTime; // 0x20
};
// Registered binary: animationsystem.dll (project 'modellib')
// Alignment: 8
// Size: 0x38
//
// MGetKV3ClassDefaults
struct SkeletonDemoDb_t
{
public:
CUtlVector< SkeletonAnimCapture_t* > m_AnimCaptures; // 0x0
CUtlVector< SkeletonAnimCapture_t::Camera_t > m_CameraTrack; // 0x18
float m_flRecordingTime; // 0x30
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x30
//
// MGetKV3ClassDefaults
class CNmBoneMask
{
public:
CGlobalSymbol m_ID; // 0x0
CNmBoneMask::WeightInfo_t m_weightInfo; // 0x8
private:
[[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9
public:
CUtlVector< float32 > m_weights; // 0x18
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 16
// Size: 0x50
//
// MGetKV3ClassDefaults
class CNmRootMotionData
{
public:
CUtlVector< CTransform > m_transforms; // 0x0
int32_t m_nNumFrames; // 0x18
float m_flAverageLinearVelocity; // 0x1c
float m_flAverageAngularVelocityRadians; // 0x20
private:
[[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24
public:
CTransform m_totalDelta; // 0x30
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct NmCompressionSettings_t__QuantizationRange_t
{
public:
float m_flRangeStart; // 0x0
float m_flRangeLength; // 0x4
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 16
// Size: 0x40
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct NmCompressionSettings_t
{
public:
NmCompressionSettings_t::QuantizationRange_t m_translationRangeX; // 0x0
NmCompressionSettings_t::QuantizationRange_t m_translationRangeY; // 0x8
NmCompressionSettings_t::QuantizationRange_t m_translationRangeZ; // 0x10
NmCompressionSettings_t::QuantizationRange_t m_scaleRange; // 0x18
Quaternion m_constantRotation; // 0x20
bool m_bIsRotationStatic; // 0x30
bool m_bIsTranslationStatic; // 0x31
bool m_bIsScaleStatic; // 0x32
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x10
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
class CNmEvent
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
float m_flStartTime; // 0x8
float m_flDuration; // 0xc
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0xb0
//
// MGetKV3ClassDefaults
class CNmSyncTrack
{
public:
CUtlLeanVectorFixedGrowable< CNmSyncTrack::Event_t > m_syncEvents; // 0x0
int32_t m_nStartEventOffset; // 0xa8
// Static fields:
static CNmSyncTrack &Get_s_defaultTrack(){return *reinterpret_cast<CNmSyncTrack*>(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("CNmSyncTrack")->m_static_fields[0]->m_instance);};
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x78
//
// MGetKV3ClassDefaults
class CNmSkeleton
{
public:
CGlobalSymbol m_ID; // 0x0
CUtlLeanVector< CGlobalSymbol > m_boneIDs; // 0x8
CUtlVector< int32 > m_parentIndices; // 0x18
CUtlVector< CTransform > m_parentSpaceReferencePose; // 0x30
CUtlVector< CTransform > m_modelSpaceReferencePose; // 0x48
int32_t m_numBonesToSampleAtLowLOD; // 0x60
private:
[[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64
public:
CUtlLeanVector< CNmBoneMask > m_boneMasks; // 0x68
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct NmPercent_t
{
public:
float m_flValue; // 0x0
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 4
// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct NmSyncTrackTime_t
{
public:
int32_t m_nEventIdx; // 0x0
NmPercent_t m_percentageThrough; // 0x4
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 16
// Size: 0x1b0
//
// MGetKV3ClassDefaults
class CNmClip
{
public:
CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0
uint32_t m_nNumFrames; // 0x8
float m_flDuration; // 0xc
CUtlBinaryBlock m_compressedPoseData; // 0x10
CUtlVector< NmCompressionSettings_t > m_trackCompressionSettings; // 0x28
CUtlVector< uint32 > m_compressedPoseOffsets; // 0x40
private:
[[maybe_unused]] uint8_t __pad0058[0x48]; // 0x58
public:
// -> m_syncEvents - 0xa0
// -> m_nStartEventOffset - 0x148
CNmSyncTrack m_syncTrack; // 0xa0
// -> m_transforms - 0x150
// -> m_nNumFrames - 0x168
// -> m_flAverageLinearVelocity - 0x16c
// -> m_flAverageAngularVelocityRadians - 0x170
// -> m_totalDelta - 0x180
CNmRootMotionData m_rootMotion; // 0x150
bool m_bIsAdditive; // 0x1a0
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x10
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct CNmSyncTrack__EventMarker_t
{
public:
NmPercent_t m_startTime; // 0x0
CGlobalSymbol m_ID; // 0x8
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x10
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct CNmSyncTrack__Event_t
{
public:
CGlobalSymbol m_ID; // 0x0
NmPercent_t m_startTime; // 0x8
NmPercent_t m_duration; // 0xc
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 4
// Size: 0x10
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct NmSyncTrackTimeRange_t
{
public:
// -> m_nEventIdx - 0x0
// -> m_percentageThrough - 0x4
NmSyncTrackTime_t m_startTime; // 0x0
// -> m_nEventIdx - 0x8
// -> m_percentageThrough - 0xc
NmSyncTrackTime_t m_endTime; // 0x8
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x30
// Has VTable
//
// MGetKV3ClassDefaults
class CNmLegacyEvent : public CNmEvent
{
private:
[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
public:
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MGetKV3ClassDefaults
class CNmFootEvent : public CNmEvent
{
public:
NmFootPhase_t m_phase; // 0x10
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MGetKV3ClassDefaults
class CNmIDEvent : public CNmEvent
{
public:
CGlobalSymbol m_ID; // 0x10
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x20
// Has VTable
//
// MGetKV3ClassDefaults
class CNmTransitionEvent : public CNmEvent
{
public:
NmTransitionRule_t m_rule; // 0x10
private:
[[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11
public:
CGlobalSymbol m_ID; // 0x18
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x18
// Has VTable
//
// MGetKV3ClassDefaults
class CNmFrameSnapEvent : public CNmEvent
{
public:
NmFrameSnapEventMode_t m_frameSnapMode; // 0x10
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x48
//
// MGetKV3ClassDefaults
class CNmGraphDataSet
{
public:
CGlobalSymbol m_variationID; // 0x0
CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x8
CUtlVector< CStrongHandleVoid > m_resources; // 0x10
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0xf0
//
// MGetKV3ClassDefaults
class CNmGraph
{
public:
CUtlVector< int16 > m_persistentNodeIndices; // 0x0
CUtlVector< uint32 > m_instanceNodeStartOffsets; // 0x18
uint32_t m_instanceRequiredMemory; // 0x30
uint32_t m_instanceRequiredAlignment; // 0x34
int16_t m_rootNodeIdx; // 0x38
private:
[[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a
public:
CUtlVector< CGlobalSymbol > m_controlParameterIDs; // 0x40
CUtlVector< CGlobalSymbol > m_virtualParameterIDs; // 0x58
CUtlVector< int16 > m_virtualParameterNodeIndices; // 0x70
CUtlVector< CNmGraph::ChildGraphSlot_t > m_childGraphSlots; // 0x88
CUtlVector< CNmGraph::ExternalGraphSlot_t > m_externalGraphSlots; // 0xa0
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x10
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct CNmGraph__ExternalGraphSlot_t
{
public:
int16_t m_nNodeIdx; // 0x0
CGlobalSymbol m_slotID; // 0x8
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 2
// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct CNmGraph__ChildGraphSlot_t
{
public:
int16_t m_nNodeIdx; // 0x0
int16_t m_dataSlotIdx; // 0x2
};
// Registered binary: animationsystem.dll (project 'animlib')
// Alignment: 8
// Size: 0x10
//
// MGetKV3ClassDefaults
class CNmGraphVariation
{
public:
CStrongHandle< InfoForResourceTypeCNmGraph > m_graph; // 0x0
CStrongHandle< InfoForResourceTypeCNmGraphDataSet > m_dataSet; // 0x8
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
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struct BoneDemoCaptureSettings_t
{
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public:
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// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
CUtlString m_boneName; // 0x0
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// MPropertySuppressField
float m_flChainLength; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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struct IKDemoCaptureSettings_t
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{
public:
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// MPropertyFriendlyName "Target Parent"
// MPropertyAttributeChoiceName "Bone"
CUtlString m_parentBoneName; // 0x0
// MPropertyFriendlyName "Solver Mode"
// MPropertyAttrChangeCallback
IKChannelMode m_eMode; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
// MPropertyFriendlyName "IK Chain"
// MPropertyAttributeChoiceName "IKChain"
// MPropertyAttrStateCallback
CUtlString m_ikChainName; // 0x10
// MPropertyFriendlyName "Start Bone"
// MPropertyAttributeChoiceName "Bone"
// MPropertyAttrStateCallback
CUtlString m_oneBoneStart; // 0x18
// MPropertyFriendlyName "End Bone"
// MPropertyAttributeChoiceName "Bone"
// MPropertyAttrStateCallback
CUtlString m_oneBoneEnd; // 0x20
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x78
//
// MGetKV3ClassDefaults
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class CAnimDemoCaptureSettings
{
public:
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// MPropertyFriendlyName "Bone Chain Length Error Scaling Range"
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// MPropertyGroupName "+Spline Settings"
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Vector2D m_rangeBoneChainLength; // 0x0
// MPropertyFriendlyName "Max Rotation Error (Mapped Against Bone Chain Length)"
// MPropertyGroupName "+Spline Settings"
Vector2D m_rangeMaxSplineErrorRotation; // 0x8
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// MPropertyFriendlyName "Max Translation Error"
// MPropertyGroupName "+Spline Settings"
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float m_flMaxSplineErrorTranslation; // 0x10
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// MPropertyFriendlyName "Max Scale Error"
// MPropertyGroupName "+Spline Settings"
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float m_flMaxSplineErrorScale; // 0x14
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// MPropertyFriendlyName "Max IK Rotation Error"
// MPropertyGroupName "+Spline Settings"
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float m_flIkRotation_MaxSplineError; // 0x18
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// MPropertyFriendlyName "Max IK Translation Error"
// MPropertyGroupName "+Spline Settings"
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float m_flIkTranslation_MaxSplineError; // 0x1c
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// MPropertyFriendlyName "Max Rotation Error"
// MPropertyGroupName "+Quantization Settings"
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float m_flMaxQuantizationErrorRotation; // 0x20
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// MPropertyFriendlyName "Max Translation Error"
// MPropertyGroupName "+Quantization Settings"
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float m_flMaxQuantizationErrorTranslation; // 0x24
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// MPropertyFriendlyName "Max Scale Error"
// MPropertyGroupName "+Quantization Settings"
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float m_flMaxQuantizationErrorScale; // 0x28
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// MPropertyFriendlyName "Max IK Rotation Error"
// MPropertyGroupName "+Quantization Settings"
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float m_flIkRotation_MaxQuantizationError; // 0x2c
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// MPropertyFriendlyName "Max IK Translation Error"
// MPropertyGroupName "+Quantization Settings"
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float m_flIkTranslation_MaxQuantizationError; // 0x30
private:
[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
public:
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// MPropertyFriendlyName "Base Sequence"
// MPropertyGroupName "+Base Pose"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_baseSequence; // 0x38
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// MPropertyFriendlyName "Base Sequence Frame"
// MPropertyGroupName "+Base Pose"
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int32_t m_nBaseSequenceFrame; // 0x40
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// MPropertyFriendlyName "Bone Selection Mode"
// MPropertyGroupName "+Bones"
// MPropertyAttrChangeCallback
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EDemoBoneSelectionMode m_boneSelectionMode; // 0x44
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// MPropertyFriendlyName "Bones"
// MPropertyGroupName "+Bones"
// MPropertyAttrStateCallback
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CUtlVector< BoneDemoCaptureSettings_t > m_bones; // 0x48
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// MPropertyFriendlyName "IK Chains"
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CUtlVector< IKDemoCaptureSettings_t > m_ikChains; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimReplayFrame
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x10
CUtlBinaryBlock m_instanceData; // 0x28
CTransform m_startingLocalToWorldTransform; // 0x40
CTransform m_localToWorldTransform; // 0x60
float m_timeStamp; // 0x80
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimGraphDebugReplay
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x40]; // 0x0
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public:
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CUtlString m_animGraphFileName; // 0x40
CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x48
int32_t m_startIndex; // 0x60
int32_t m_writeIndex; // 0x64
int32_t m_frameCount; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimGraphModelBinding
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlString m_modelName; // 0x8
CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x10
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Damping"
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class CAnimInputDamping
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyFriendlyName "Speed Function"
DampingSpeedFunction m_speedFunction; // 0x8
// MPropertyFriendlyName "Speed Scale"
float m_fSpeedScale; // 0xc
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 1
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// Size: 0x2
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimParamHandle
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{
public:
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AnimParamType_t m_type; // 0x0
uint8_t m_index; // 0x1
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CAnimParamHandleMap
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{
public:
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CUtlHashtable< uint16, int16 > m_list; // 0x0
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};
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// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x100
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimParameterManagerUpdater
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x18
CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x30
CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x50
CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x70
CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x88
CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0xa0
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x30
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimGraphSettingsManager
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CBlendCurve
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{
public:
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float m_flControlPoint1; // 0x0
float m_flControlPoint2; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct ParamSpanSample_t
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{
public:
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CAnimVariant m_value; // 0x0
float m_flCycle; // 0x14
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
//
// MGetKV3ClassDefaults
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struct ParamSpan_t
{
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public:
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CUtlVector< ParamSpanSample_t > m_samples; // 0x0
CAnimParamHandle m_hParam; // 0x18
AnimParamType_t m_eParamType; // 0x1a
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private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
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float m_flStartCycle; // 0x1c
float m_flEndCycle; // 0x20
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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class CParamSpanUpdater
{
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public:
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CUtlVector< ParamSpan_t > m_spans; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimGraphSettingsGroup
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x30
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimNodePath
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{
public:
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AnimNodeID m_path[11]; // 0x0
int32_t m_nCount; // 0x2c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x40
// Has VTable
//
// MGetKV3ClassDefaults
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class CCachedPose
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CTransform > m_transforms; // 0x8
CUtlVector< float32 > m_morphWeights; // 0x20
HSequence m_hSequence; // 0x38
float m_flCycle; // 0x3c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x30
// Has VTable
//
// MGetKV3ClassDefaults
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class CStaticPoseCache
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CCachedPose > m_poses; // 0x10
int32_t m_nBoneCount; // 0x28
int32_t m_nMorphCount; // 0x2c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x38
// Has VTable
//
// MGetKV3ClassDefaults
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class CStaticPoseCacheBuilder : public CStaticPoseCache
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x18
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CAnimActionUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has VTable
//
// MGetKV3ClassDefaults
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class CEmitTagActionUpdater : public CAnimActionUpdater
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{
public:
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int32_t m_nTagIndex; // 0x18
bool m_bIsZeroDuration; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x30
// Has VTable
//
// MGetKV3ClassDefaults
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class CSetParameterActionUpdater : public CAnimActionUpdater
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{
public:
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CAnimParamHandle m_hParam; // 0x18
CAnimVariant m_value; // 0x1a
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has VTable
//
// MGetKV3ClassDefaults
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class CToggleComponentActionUpdater : public CAnimActionUpdater
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{
public:
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AnimComponentID m_componentID; // 0x18
bool m_bSetEnabled; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has VTable
//
// MGetKV3ClassDefaults
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class CExpressionActionUpdater : public CAnimActionUpdater
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{
public:
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CAnimParamHandle m_hParam; // 0x18
AnimParamType_t m_eParamType; // 0x1a
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private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
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AnimScriptHandle m_hScript; // 0x1c
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimTagBase
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CGlobalSymbol m_name; // 0x18
// MPropertyHideField
CGlobalSymbol m_group; // 0x20
// MPropertyHideField
AnimTagID m_tagID; // 0x28
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private:
[[maybe_unused]] uint8_t __pad002c[0x14]; // 0x2c
public:
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// MPropertyHideField
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bool m_bIsReferenced; // 0x40
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x38
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimTagManagerUpdater
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Audio Tag"
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class CAudioAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Sound Event"
// MPropertyAttributeEditor "SoundPicker()"
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CUtlString m_clipName; // 0x50
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// MPropertyFriendlyName "Attachment"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x58
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// MPropertyFriendlyName "Volume"
// MPropertyAttributeRange "0 1"
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float m_flVolume; // 0x60
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// MPropertyFriendlyName "Stop on Tag End"
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bool m_bStopWhenTagEnds; // 0x64
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// MPropertyFriendlyName "Stop When Graph Destroyed"
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bool m_bStopWhenGraphEnds; // 0x65
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// MPropertyFriendlyName "Play on Server"
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bool m_bPlayOnServer; // 0x66
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// MPropertyFriendlyName "Play on Client"
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bool m_bPlayOnClient; // 0x67
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Body Group Setting"
// MPropertyElementNameFn
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class CBodyGroupSetting
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{
public:
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// MPropertyFriendlyName "BodyGroup"
// MPropertyAttributeChoiceName "BodyGroup"
// MPropertyAutoRebuildOnChange
CUtlString m_BodyGroupName; // 0x0
// MPropertyFriendlyName "BodyGroup Option"
// MPropertyAttributeChoiceName "BodyGroupOption"
// MPropertyAttrExtraInfoFn
int32_t m_nBodyGroupOption; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Body Group Tag"
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class CBodyGroupAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Priority"
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int32_t m_nPriority; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
// MPropertyFriendlyName "Body Group Settings"
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CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Cloth Settings Tag"
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class CClothSettingsAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Stiffness"
// MPropertyAttributeRange "0 1"
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float m_flStiffness; // 0x50
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// MPropertyFriendlyName "EaseIn"
// MPropertyAttributeRange "0 1"
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float m_flEaseIn; // 0x54
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// MPropertyFriendlyName "EaseOut"
// MPropertyAttributeRange "0 1"
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float m_flEaseOut; // 0x58
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private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
// MPropertyFriendlyName "VertexSet"
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CUtlString m_nVertexSet; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "FootFall Tag"
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class CFootFallAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Foot"
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FootFallTagFoot_t m_foot; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "FootstepLanded Tag"
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class CFootstepLandedAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Footstep Type"
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FootstepLandedFootSoundType_t m_FootstepType; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
// MPropertyFriendlyName "Override Sound"
// MPropertyAttributeChoiceName "Sound"
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CUtlString m_OverrideSoundName; // 0x58
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// MPropertyFriendlyName "Debug Name"
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CUtlString m_DebugAnimSourceString; // 0x60
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// MPropertyFriendlyName "Bone Name"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_BoneName; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Material Attribute Tag"
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class CMaterialAttributeAnimTag : public CAnimTagBase
{
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
// MPropertyFriendlyName "Attribute Name"
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CUtlString m_AttributeName; // 0x50
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// MPropertyFriendlyName "Attribute Type"
// MPropertyAttrChangeCallback
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MatterialAttributeTagType_t m_AttributeType; // 0x58
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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float m_flValue; // 0x5c
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// MPropertyFriendlyName "Color"
// MPropertyAttrStateCallback
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Color m_Color; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Particle Tag"
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class CParticleAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertySuppressField
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x50
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// MPropertyAttributeEditor "AssetBrowse( vpcf )"
// MPropertyFriendlyName "Particle System"
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CUtlString m_particleSystemName; // 0x58
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// MPropertyFriendlyName "Configuration"
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CUtlString m_configName; // 0x60
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// MPropertyFriendlyName "Detach From Owner"
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bool m_bDetachFromOwner; // 0x68
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// MPropertyFriendlyName "Stop on Tag End"
// MPropertyGroupName "Ending"
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bool m_bStopWhenTagEnds; // 0x69
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// MPropertyFriendlyName "Tag End Stop is Instant"
// MPropertyGroupName "Ending"
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bool m_bTagEndStopIsInstant; // 0x6a
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private:
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[[maybe_unused]] uint8_t __pad006b[0x5]; // 0x6b
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public:
// MPropertyFriendlyName "Attachment"
// MPropertyGroupName "Attachments"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x70
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// MPropertyFriendlyName "Attachment Type"
// MPropertyGroupName "Attachments"
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ParticleAttachment_t m_attachmentType; // 0x78
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private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
// MPropertyFriendlyName "Attachment (Control Point 1)"
// MPropertyGroupName "Attachments"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentCP1Name; // 0x80
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// MPropertyFriendlyName "Attachment Type (Control Point 1)"
// MPropertyGroupName "Attachments"
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ParticleAttachment_t m_attachmentCP1Type; // 0x88
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Ragdoll Tag"
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class CRagdollAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Pose Control"
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AnimPoseControl m_nPoseControl; // 0x50
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// MPropertyFriendlyName "Frequency"
// MPropertyAttributeRange "0 30"
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float m_flFrequency; // 0x54
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// MPropertyFriendlyName "Damping Ratio"
// MPropertyAttributeRange "0 2"
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float m_flDampingRatio; // 0x58
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// MPropertyFriendlyName "Decay Duration"
// MPropertyAttributeRange "-1 1000"
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float m_flDecayDuration; // 0x5c
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// MPropertyFriendlyName "Decay Bias"
// MPropertyAttributeRange "0 1"
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float m_flDecayBias; // 0x60
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// MPropertyFriendlyName "Destroy"
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bool m_bDestroy; // 0x64
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Sequence Finished Tag"
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class CSequenceFinishedAnimTag : public CAnimTagBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Internal Tag"
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class CStringAnimTag : public CAnimTagBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Status Tag"
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class CTaskStatusAnimTag : public CAnimTagBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2023-08-31 01:50:54 +00:00
// Size: 0x30
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CAnimComponentUpdater
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlString m_name; // 0x18
AnimComponentID m_id; // 0x20
AnimNodeNetworkMode m_networkMode; // 0x24
bool m_bStartEnabled; // 0x28
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x38
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimScriptComponentUpdater : public CAnimComponentUpdater
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{
public:
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AnimScriptHandle m_hScript; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CCPPScriptComponentUpdater : public CAnimComponentUpdater
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{
public:
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// MPropertyFriendlyName "Scripts"
CUtlVector< CGlobalSymbol > m_scriptsToRun; // 0x30
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CDampedValueUpdateItem
{
public:
CAnimInputDamping m_damping; // 0x0
CAnimParamHandle m_hParamIn; // 0x18
CAnimParamHandle m_hParamOut; // 0x1a
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CDampedValueComponentUpdater : public CAnimComponentUpdater
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{
public:
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CUtlVector< CDampedValueUpdateItem > m_items; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2023-09-28 04:26:38 +00:00
// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CDemoSettingsComponentUpdater : public CAnimComponentUpdater
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{
public:
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CAnimDemoCaptureSettings m_settings; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x38
// Has VTable
//
// MGetKV3ClassDefaults
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class CLODComponentUpdater : public CAnimComponentUpdater
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{
public:
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int32_t m_nServerLOD; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CLookComponentUpdater : public CAnimComponentUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30
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public:
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CAnimParamHandle m_hLookHeading; // 0x34
CAnimParamHandle m_hLookHeadingVelocity; // 0x36
CAnimParamHandle m_hLookPitch; // 0x38
CAnimParamHandle m_hLookDistance; // 0x3a
CAnimParamHandle m_hLookDirection; // 0x3c
CAnimParamHandle m_hLookTarget; // 0x3e
CAnimParamHandle m_hLookTargetWorldSpace; // 0x40
bool m_bNetworkLookTarget; // 0x42
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0xb0
// Has VTable
//
// MGetKV3ClassDefaults
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class CMovementComponentUpdater : public CAnimComponentUpdater
{
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public:
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CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x30
CAnimInputDamping m_facingDamping; // 0x48
FacingMode m_eDefaultFacingMode; // 0x58
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private:
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[[maybe_unused]] uint8_t __pad005c[0x8]; // 0x5c
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public:
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int32_t m_nDefaultMotorIndex; // 0x64
float m_flDefaultRunSpeed; // 0x68
bool m_bMoveVarsDisabled; // 0x6c
bool m_bNetworkPath; // 0x6d
bool m_bNetworkFacing; // 0x6e
CAnimParamHandle m_paramHandles[30]; // 0x6f
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class WeightList
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{
public:
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CUtlString m_name; // 0x0
CUtlVector< float32 > m_weights; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
2024-02-12 00:06:50 +00:00
// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CRagdollComponentUpdater : public CAnimComponentUpdater
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{
public:
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CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x30
CUtlVector< int32 > m_boneIndices; // 0x48
CUtlVector< CUtlString > m_boneNames; // 0x60
CUtlVector< WeightList > m_weightLists; // 0x78
float m_flSpringFrequencyMin; // 0x90
float m_flSpringFrequencyMax; // 0x94
float m_flMaxStretch; // 0x98
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bool m_bSolidCollisionAtZeroWeight; // 0x9c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CSlopeComponentUpdater : public CAnimComponentUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30
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public:
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float m_flTraceDistance; // 0x34
CAnimParamHandle m_hSlopeAngle; // 0x38
CAnimParamHandle m_hSlopeAngleFront; // 0x3a
CAnimParamHandle m_hSlopeAngleSide; // 0x3c
CAnimParamHandle m_hSlopeHeading; // 0x3e
CAnimParamHandle m_hSlopeNormal; // 0x40
CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x42
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimStateMachineUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CStateUpdateData > m_states; // 0x8
CUtlVector< CTransitionUpdateData > m_transitions; // 0x20
private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
public:
int32_t m_startStateIndex; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CMotionDataSet
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{
public:
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CUtlVector< CMotionGraphGroup > m_groups; // 0x0
int32_t m_nDimensionCount; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CProductQuantizer
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{
public:
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CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0
int32_t m_nDimensions; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 1
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class SampleCode
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{
public:
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uint8_t m_subCode[8]; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class MotionDBIndex
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{
public:
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uint32_t m_nIndex; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CVectorQuantizer
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{
public:
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CUtlVector< float32 > m_centroidVectors; // 0x0
int32_t m_nCentroids; // 0x18
int32_t m_nDimensions; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x80
//
// MGetKV3ClassDefaults
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class CMotionSearchNode
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{
public:
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CUtlVector< CMotionSearchNode* > m_children; // 0x0
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// -> m_centroidVectors - 0x18
// -> m_nCentroids - 0x30
// -> m_nDimensions - 0x34
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CVectorQuantizer m_quantizer; // 0x18
CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x38
CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x50
CUtlVector< int32 > m_selectableSamples; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xb8
//
// MGetKV3ClassDefaults
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class CMotionSearchDB
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{
public:
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// -> m_children - 0x0
// -> m_quantizer - 0x18
// -> m_sampleCodes - 0x38
// -> m_sampleIndices - 0x50
// -> m_selectableSamples - 0x68
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CMotionSearchNode m_rootNode; // 0x0
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// -> m_subQuantizers - 0x80
// -> m_nDimensions - 0x98
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CProductQuantizer m_residualQuantizer; // 0x80
CUtlVector< MotionDBIndex > m_codeIndices; // 0xa0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x108
//
// MGetKV3ClassDefaults
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class CMotionGraphGroup
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{
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public:
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// -> m_rootNode - 0x0
// -> m_residualQuantizer - 0x80
// -> m_codeIndices - 0xa0
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CMotionSearchDB m_searchDB; // 0x0
CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0xb8
CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0xd0
CUtlVector< int32 > m_sampleToConfig; // 0xe8
AnimScriptHandle m_hIsActiveScript; // 0x100
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CMotionGraph
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CParamSpanUpdater m_paramSpans; // 0x10
CUtlVector< TagSpan_t > m_tags; // 0x28
CSmartPtr< CMotionNode > m_pRootNode; // 0x40
int32_t m_nParameterCount; // 0x48
int32_t m_nConfigStartIndex; // 0x4c
int32_t m_nConfigCount; // 0x50
bool m_bLoop; // 0x54
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CEditableMotionGraph : public CMotionGraph
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CMotionNode
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlString m_name; // 0x18
AnimNodeID m_id; // 0x20
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CMotionNodeSequence : public CMotionNode
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{
public:
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CUtlVector< TagSpan_t > m_tags; // 0x28
HSequence m_hSequence; // 0x40
float m_flPlaybackSpeed; // 0x44
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
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class MotionBlendItem
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{
public:
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CSmartPtr< CMotionNode > m_pChild; // 0x0
float m_flKeyValue; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CMotionNodeBlend1D : public CMotionNode
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{
public:
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CUtlVector< MotionBlendItem > m_blendItems; // 0x28
int32_t m_nParamIndex; // 0x40
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x50
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CMotionMetricEvaluator
{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< float32 > m_means; // 0x18
CUtlVector< float32 > m_standardDeviations; // 0x30
float m_flWeight; // 0x48
int32_t m_nDimensionStartIndex; // 0x4c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CBonePositionMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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int32_t m_nBoneIndex; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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int32_t m_nBoneIndex; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
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class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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float m_flMaxDistance; // 0x50
float m_flMinDistance; // 0x54
float m_flStartGoalFilterDistance; // 0x58
float m_flMaxGoalOvershootScale; // 0x5c
bool m_bFilterFixedMinDistance; // 0x60
bool m_bFilterGoalDistance; // 0x61
bool m_bFilterGoalOvershoot; // 0x62
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootCycleMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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CUtlVector< int32 > m_footIndices; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootPositionMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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CUtlVector< int32 > m_footIndices; // 0x50
bool m_bIgnoreSlope; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
//
// MGetKV3ClassDefaults
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class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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float m_flDistance; // 0x50
float m_flTime; // 0x54
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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float m_flDistance; // 0x50
float m_flStoppingDistance; // 0x54
float m_flTargetSpeed; // 0x58
VelocityMetricMode m_eMode; // 0x5c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x78
// Has VTable
//
// MGetKV3ClassDefaults
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class CPathMetricEvaluator : public CMotionMetricEvaluator
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{
public:
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CUtlVector< float32 > m_pathTimeSamples; // 0x50
float m_flDistance; // 0x68
bool m_bExtrapolateMovement; // 0x6c
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private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
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float m_flMinExtrapolationSpeed; // 0x70
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator
{
public:
CUtlVector< int32 > m_footIndices; // 0x50
float m_flMinStepsRemaining; // 0x68
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator
{
public:
bool m_bMatchByTimeRemaining; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
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float m_flMaxTimeRemaining; // 0x54
bool m_bFilterByTimeRemaining; // 0x58
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private:
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[[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59
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public:
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float m_flMinTimeRemaining; // 0x5c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CAnimMotorUpdaterBase
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlString m_name; // 0x10
bool m_bDefault; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase
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{
public:
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bool m_bLockToPath; // 0x20
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase
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{
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private:
[[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28
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public:
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float m_flAnticipationTime; // 0x2c
float m_flMinSpeedScale; // 0x30
CAnimParamHandle m_hAnticipationPosParam; // 0x34
CAnimParamHandle m_hAnticipationHeadingParam; // 0x36
float m_flSpringConstant; // 0x38
float m_flMinSpringTension; // 0x3c
float m_flMaxSpringTension; // 0x40
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
// Has VTable
//
// MGetKV3ClassDefaults
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class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x50
// Has VTable
//
// MGetKV3ClassDefaults
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class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase
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{
public:
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CUtlVector< float32 > m_sampleTimes; // 0x20
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private:
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[[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38
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public:
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float m_flSpringConstant; // 0x3c
float m_flAnticipationDistance; // 0x40
CAnimParamHandle m_hAnticipationPosParam; // 0x44
CAnimParamHandle m_hAnticipationHeadingParam; // 0x46
bool m_bUseAcceleration; // 0x48
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0xd0
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct AimMatrixOpFixedSettings_t
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{
public:
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CAnimAttachment m_attachment; // 0x0
CAnimInputDamping m_damping; // 0x80
CPoseHandle m_poseCacheHandles[10]; // 0x90
AimMatrixBlendMode m_eBlendMode; // 0xb8
float m_fAngleIncrement; // 0xbc
int32_t m_nSequenceMaxFrame; // 0xc0
int32_t m_nBoneMaskIndex; // 0xc4
bool m_bTargetIsPosition; // 0xc8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x90
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct FollowAttachmentSettings_t
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{
public:
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CAnimAttachment m_attachment; // 0x0
int32_t m_boneIndex; // 0x80
bool m_bMatchTranslation; // 0x84
bool m_bMatchRotation; // 0x85
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
//
// MGetKV3ClassDefaults
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class FootLockPoseOpFixedSettings
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{
public:
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CUtlVector< FootFixedData_t > m_footInfo; // 0x0
CAnimInputDamping m_hipDampingSettings; // 0x18
int32_t m_nHipBoneIndex; // 0x28
IKSolverType m_ikSolverType; // 0x2c
bool m_bApplyTilt; // 0x30
bool m_bApplyHipDrop; // 0x31
bool m_bAlwaysUseFallbackHinge; // 0x32
bool m_bApplyFootRotationLimits; // 0x33
bool m_bApplyLegTwistLimits; // 0x34
private:
[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
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public:
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float m_flMaxFootHeight; // 0x38
float m_flExtensionScale; // 0x3c
float m_flMaxLegTwist; // 0x40
bool m_bEnableLockBreaking; // 0x44
private:
[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
public:
float m_flLockBreakTolerance; // 0x48
float m_flLockBlendTime; // 0x4c
bool m_bEnableStretching; // 0x50
private:
[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
public:
float m_flMaxStretchAmount; // 0x54
float m_flStretchExtensionScale; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x30
//
// MGetKV3ClassDefaults
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struct FootPinningPoseOpFixedData_t
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{
public:
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CUtlVector< FootFixedData_t > m_footInfo; // 0x0
float m_flBlendTime; // 0x18
float m_flLockBreakDistance; // 0x1c
float m_flMaxLegTwist; // 0x20
int32_t m_nHipBoneIndex; // 0x24
bool m_bApplyLegTwistLimits; // 0x28
bool m_bApplyFootRotationLimits; // 0x29
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x44
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct HitReactFixedSettings_t
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{
public:
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int32_t m_nWeightListIndex; // 0x0
int32_t m_nEffectedBoneCount; // 0x4
float m_flMaxImpactForce; // 0x8
float m_flMinImpactForce; // 0xc
float m_flWhipImpactScale; // 0x10
float m_flCounterRotationScale; // 0x14
float m_flDistanceFadeScale; // 0x18
float m_flPropagationScale; // 0x1c
float m_flWhipDelay; // 0x20
float m_flSpringStrength; // 0x24
float m_flWhipSpringStrength; // 0x28
float m_flMaxAngleRadians; // 0x2c
int32_t m_nHipBoneIndex; // 0x30
float m_flHipBoneTranslationScale; // 0x34
float m_flHipDipSpringStrength; // 0x38
float m_flHipDipImpactScale; // 0x3c
float m_flHipDipDelay; // 0x40
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x2c
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct JiggleBoneSettings_t
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{
public:
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int32_t m_nBoneIndex; // 0x0
float m_flSpringStrength; // 0x4
float m_flMaxTimeStep; // 0x8
float m_flDamping; // 0xc
Vector m_vBoundsMaxLS; // 0x10
Vector m_vBoundsMinLS; // 0x1c
JiggleBoneSimSpace m_eSimSpace; // 0x28
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x18
//
// MGetKV3ClassDefaults
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struct JiggleBoneSettingsList_t
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{
public:
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CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct LookAtBone_t
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{
public:
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int32_t m_index; // 0x0
float m_weight; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0xc0
//
// MGetKV3ClassDefaults
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struct LookAtOpFixedSettings_t
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{
public:
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CAnimAttachment m_attachment; // 0x0
CAnimInputDamping m_damping; // 0x80
CUtlVector< LookAtBone_t > m_bones; // 0x90
float m_flYawLimit; // 0xa8
float m_flPitchLimit; // 0xac
float m_flHysteresisInnerAngle; // 0xb0
float m_flHysteresisOuterAngle; // 0xb4
bool m_bRotateYawForward; // 0xb8
bool m_bMaintainUpDirection; // 0xb9
bool m_bTargetIsPosition; // 0xba
bool m_bUseHysteresis; // 0xbb
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
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// Size: 0x8
// Has Trivial Destructor
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struct IKSolverSettings_t
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{
public:
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// MPropertyFriendlyName "Solver Type"
// MPropertyAttrChangeCallback
IKSolverType m_SolverType; // 0x0
// MPropertyFriendlyName "Num Iterations "
// MPropertyAttrStateCallback
int32_t m_nNumIterations; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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struct SolveIKChainPoseOpFixedSettings_t
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{
public:
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CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0
bool m_bMatchTargetOrientation; // 0x18
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CAnimParameterBase
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CGlobalSymbol m_name; // 0x18
// MPropertyHideField
CUtlString m_group; // 0x20
// MPropertyHideField
AnimParamID m_id; // 0x28
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private:
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[[maybe_unused]] uint8_t __pad002c[0x14]; // 0x2c
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public:
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// MPropertyHideField
// MPropertyAttrChangeCallback
CUtlString m_componentName; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0048[0x18]; // 0x48
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public:
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// MPropertyHideField
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bool m_bNetworkingRequested; // 0x60
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// MPropertyHideField
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bool m_bIsReferenced; // 0x61
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x78
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CConcreteAnimParameter : public CAnimParameterBase
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{
public:
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// MPropertyFriendlyName "Preview Button"
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AnimParamButton_t m_previewButton; // 0x68
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// MPropertyFriendlyName "Network"
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AnimParamNetworkSetting m_eNetworkSetting; // 0x6c
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// MPropertyFriendlyName "Force Latest Value"
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bool m_bUseMostRecentValue; // 0x70
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// MPropertyFriendlyName "Auto Reset"
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bool m_bAutoReset; // 0x71
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// MPropertyFriendlyName "Game Writable"
// MPropertyGroupName "+Permissions"
// MPropertyAttrStateCallback
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bool m_bGameWritable; // 0x72
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// MPropertyFriendlyName "Graph Writable"
// MPropertyGroupName "+Permissions"
// MPropertyAttrStateCallback
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bool m_bGraphWritable; // 0x73
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x78
// Has VTable
//
// MGetKV3ClassDefaults
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class CVirtualAnimParameter : public CAnimParameterBase
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{
public:
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CUtlString m_expressionString; // 0x68
AnimParamType_t m_eParamType; // 0x70
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x80
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Bool Parameter"
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class CBoolAnimParameter : public CConcreteAnimParameter
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{
public:
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// MPropertyFriendlyName "Default Value"
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bool m_bDefaultValue; // 0x78
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xb8
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Enum Parameter"
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class CEnumAnimParameter : public CConcreteAnimParameter
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{
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private:
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[[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78
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public:
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// MPropertyFriendlyName "Default Value"
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uint8_t m_defaultValue; // 0x80
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private:
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[[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81
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public:
// MPropertyFriendlyName "Values"
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// MPropertyAttrChangeCallback
CUtlVector< CUtlString > m_enumOptions; // 0x88
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Int Parameter"
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class CIntAnimParameter : public CConcreteAnimParameter
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{
public:
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// MPropertyFriendlyName "Default Value"
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int32_t m_defaultValue; // 0x78
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// MPropertyFriendlyName "Min Value"
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int32_t m_minValue; // 0x7c
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// MPropertyFriendlyName "Max Value"
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int32_t m_maxValue; // 0x80
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Float Parameter"
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class CFloatAnimParameter : public CConcreteAnimParameter
{
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public:
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// MPropertyFriendlyName "Default Value"
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float m_fDefaultValue; // 0x78
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// MPropertyFriendlyName "Min Value"
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float m_fMinValue; // 0x7c
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// MPropertyFriendlyName "Max Value"
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float m_fMaxValue; // 0x80
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x84
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Vector Parameter"
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class CVectorAnimParameter : public CConcreteAnimParameter
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{
public:
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// MPropertyFriendlyName "Default Value"
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Vector m_defaultValue; // 0x78
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x84
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0xa0
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Quaternion Parameter"
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class CQuaternionAnimParameter : public CConcreteAnimParameter
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{
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private:
[[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78
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public:
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// MPropertyFriendlyName "Default Value"
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Quaternion m_defaultValue; // 0x80
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x90
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
// Size: 0x80
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Symbol Parameter"
class CSymbolAnimParameter : public CConcreteAnimParameter
{
public:
// MPropertyFriendlyName "Default Value"
CGlobalSymbol m_defaultValue; // 0x78
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
//
// MGetKV3ClassDefaults
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struct ScriptInfo_t
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{
public:
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CUtlString m_code; // 0x0
CUtlVector< CAnimParamHandle > m_paramsModified; // 0x8
CUtlVector< int32 > m_proxyReadParams; // 0x20
CUtlVector< int32 > m_proxyWriteParams; // 0x38
AnimScriptType m_eScriptType; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x1a0
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimScriptManager
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x10
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
//
// MGetKV3ClassDefaults
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class CStateActionUpdater
{
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public:
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CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0
StateActionBehavior m_eBehavior; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 1
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// Size: 0x3
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CTransitionUpdateData
{
public:
uint8_t m_srcStateIndex; // 0x0
uint8_t m_destStateIndex; // 0x1
struct
{
uint8_t m_bDisabled: 1;
uint8_t __pad0: 1;
}; // 2 bits
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0x48
//
// MGetKV3ClassDefaults
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class CStateUpdateData
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{
public:
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CUtlString m_name; // 0x0
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AnimScriptHandle m_hScript; // 0x8
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private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< int32 > m_transitionIndices; // 0x10
CUtlVector< CStateActionUpdater > m_actions; // 0x28
AnimStateID m_stateID; // 0x40
struct
{
uint8_t m_bIsStartState: 1;
uint8_t m_bIsEndState: 1;
uint8_t m_bIsPassthrough: 1;
uint8_t __pad1: 3;
}; // 6 bits
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
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class CStateMachineComponentUpdater : public CAnimComponentUpdater
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{
public:
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// -> m_states - 0x38
// -> m_transitions - 0x50
// -> m_startStateIndex - 0x80
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CAnimStateMachineUpdater m_stateMachine; // 0x30
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimUpdateNodeRef
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
int32_t m_nodeIndex; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CAnimUpdateNodeBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// -> m_path[11] - 0x18
// -> m_nCount - 0x44
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CAnimNodePath m_nodePath; // 0x18
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AnimNodeNetworkMode m_networkMode; // 0x48
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CUtlString m_name; // 0x50
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CBinaryUpdateNode : public CAnimUpdateNodeBase
{
public:
CAnimUpdateNodeRef m_pChild1; // 0x58
CAnimUpdateNodeRef m_pChild2; // 0x68
BinaryNodeTiming m_timingBehavior; // 0x78
float m_flTimingBlend; // 0x7c
bool m_bResetChild1; // 0x80
bool m_bResetChild2; // 0x81
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xd0
// Has VTable
//
// MGetKV3ClassDefaults
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class CBlendUpdateNode : public CAnimUpdateNodeBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CUtlVector< CAnimUpdateNodeRef > m_children; // 0x60
CUtlVector< uint8 > m_sortedOrder; // 0x78
CUtlVector< float32 > m_targetValues; // 0x90
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private:
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[[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8
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public:
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AnimValueSource m_blendValueSource; // 0xac
CAnimParamHandle m_paramIndex; // 0xb0
private:
[[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2
public:
CAnimInputDamping m_damping; // 0xb8
BlendKeyType m_blendKeyType; // 0xc8
bool m_bLockBlendOnReset; // 0xcc
bool m_bSyncCycles; // 0xcd
bool m_bLoop; // 0xce
bool m_bLockWhenWaning; // 0xcf
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x40
//
// MGetKV3ClassDefaults
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struct BlendItem_t
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{
public:
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CUtlVector< TagSpan_t > m_tags; // 0x0
CAnimUpdateNodeRef m_pChild; // 0x18
HSequence m_hSequence; // 0x28
Vector2D m_vPos; // 0x2c
float m_flDuration; // 0x34
bool m_bUseCustomDuration; // 0x38
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xf0
// Has VTable
//
// MGetKV3ClassDefaults
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class CBlend2DUpdateNode : public CAnimUpdateNodeBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CUtlVector< BlendItem_t > m_items; // 0x60
CUtlVector< TagSpan_t > m_tags; // 0x78
CParamSpanUpdater m_paramSpans; // 0x90
CUtlVector< int32 > m_nodeItemIndices; // 0xa8
CAnimInputDamping m_damping; // 0xc0
AnimValueSource m_blendSourceX; // 0xd0
CAnimParamHandle m_paramX; // 0xd4
private:
[[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6
public:
AnimValueSource m_blendSourceY; // 0xd8
CAnimParamHandle m_paramY; // 0xdc
private:
[[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde
public:
Blend2DMode m_eBlendMode; // 0xe0
float m_playbackSpeed; // 0xe4
bool m_bLoop; // 0xe8
bool m_bLockBlendOnReset; // 0xe9
bool m_bLockWhenWaning; // 0xea
bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0xeb
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CBoneMaskUpdateNode : public CBinaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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int32_t m_nWeightListIndex; // 0x8c
float m_flRootMotionBlend; // 0x90
BoneMaskBlendSpace m_blendSpace; // 0x94
BinaryNodeChildOption m_footMotionTiming; // 0x98
bool m_bUseBlendScale; // 0x9c
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private:
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[[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d
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public:
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AnimValueSource m_blendValueSource; // 0xa0
CAnimParamHandle m_hBlendParameter; // 0xa4
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xb8
// Has VTable
//
// MGetKV3ClassDefaults
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class CChoiceUpdateNode : public CAnimUpdateNodeBase
{
public:
CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58
CUtlVector< float32 > m_weights; // 0x70
CUtlVector< float32 > m_blendTimes; // 0x88
ChoiceMethod m_choiceMethod; // 0xa0
ChoiceChangeMethod m_choiceChangeMethod; // 0xa4
ChoiceBlendMethod m_blendMethod; // 0xa8
float m_blendTime; // 0xac
bool m_bCrossFade; // 0xb0
bool m_bResetChosen; // 0xb1
bool m_bDontResetSameSelection; // 0xb2
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class CDirectPlaybackTagData
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{
public:
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CUtlString m_sequenceName; // 0x0
CUtlVector< TagSpan_t > m_tags; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x50
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct FootFixedData_t
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{
public:
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VectorAligned m_vToeOffset; // 0x0
VectorAligned m_vHeelOffset; // 0x10
int32_t m_nTargetBoneIndex; // 0x20
int32_t m_nAnkleBoneIndex; // 0x24
int32_t m_nIKAnchorBoneIndex; // 0x28
int32_t m_ikChainIndex; // 0x2c
float m_flMaxIKLength; // 0x30
int32_t m_nFootIndex; // 0x34
int32_t m_nTagIndex; // 0x38
float m_flMaxRotationLeft; // 0x3c
float m_flMaxRotationRight; // 0x40
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x8
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct TraceSettings_t
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{
public:
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float m_flTraceHeight; // 0x0
float m_flTraceRadius; // 0x4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x40
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class FootFixedSettings
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{
public:
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// -> m_flTraceHeight - 0x0
// -> m_flTraceRadius - 0x4
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TraceSettings_t m_traceSettings; // 0x0
VectorAligned m_vFootBaseBindPosePositionMS; // 0x10
float m_flFootBaseLength; // 0x20
float m_flMaxRotationLeft; // 0x24
float m_flMaxRotationRight; // 0x28
int32_t m_footstepLandedTagIndex; // 0x2c
bool m_bEnableTracing; // 0x30
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private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
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float m_flTraceAngleBlend; // 0x34
int32_t m_nDisableTagIndex; // 0x38
int32_t m_nFootIndex; // 0x3c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x20
//
// MGetKV3ClassDefaults
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class FootStepTrigger
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{
public:
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CUtlVector< int32 > m_tags; // 0x0
int32_t m_nFootIndex; // 0x18
StepPhase m_triggerPhase; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x58
// Has VTable
// Is Abstract
//
// MGetKV3ClassDefaults
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class CLeafUpdateNode : public CAnimUpdateNodeBase
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xe8
// Has VTable
//
// MGetKV3ClassDefaults
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class CLeanMatrixUpdateNode : public CLeafUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58
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public:
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int32_t m_frameCorners[3][3]; // 0x5c
CPoseHandle m_poses[9]; // 0x80
private:
[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
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CAnimInputDamping m_damping; // 0xa8
AnimVectorSource m_blendSource; // 0xb8
CAnimParamHandle m_paramIndex; // 0xbc
private:
[[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe
public:
Vector m_verticalAxis; // 0xc0
Vector m_horizontalAxis; // 0xcc
HSequence m_hSequence; // 0xd8
float m_flMaxValue; // 0xdc
int32_t m_nSequenceMaxFrame; // 0xe0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
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class CMotionGraphUpdateNode : public CLeafUpdateNode
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{
public:
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CSmartPtr< CMotionGraph > m_pMotionGraph; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x140
// Has VTable
//
// MGetKV3ClassDefaults
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class CMotionMatchingUpdateNode : public CLeafUpdateNode
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{
public:
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// -> m_groups - 0x58
// -> m_nDimensionCount - 0x70
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CMotionDataSet m_dataSet; // 0x58
CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78
CUtlVector< float32 > m_weights; // 0x90
private:
[[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8
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public:
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bool m_bSearchEveryTick; // 0xe0
private:
[[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1
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public:
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float m_flSearchInterval; // 0xe4
bool m_bSearchWhenClipEnds; // 0xe8
bool m_bSearchWhenGoalChanges; // 0xe9
private:
[[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea
public:
CBlendCurve m_blendCurve; // 0xec
float m_flSampleRate; // 0xf4
float m_flBlendTime; // 0xf8
bool m_bLockClipWhenWaning; // 0xfc
private:
[[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd
public:
float m_flSelectionThreshold; // 0x100
float m_flReselectionTimeWindow; // 0x104
bool m_bEnableRotationCorrection; // 0x108
bool m_bGoalAssist; // 0x109
private:
[[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a
public:
float m_flGoalAssistDistance; // 0x10c
float m_flGoalAssistTolerance; // 0x110
private:
[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
public:
CAnimInputDamping m_distanceScale_Damping; // 0x118
float m_flDistanceScale_OuterRadius; // 0x128
float m_flDistanceScale_InnerRadius; // 0x12c
float m_flDistanceScale_MaxScale; // 0x130
float m_flDistanceScale_MinScale; // 0x134
bool m_bEnableDistanceScaling; // 0x138
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CSelectorUpdateNode : public CAnimUpdateNodeBase
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{
public:
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CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58
CUtlVector< int8 > m_tags; // 0x70
private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
public:
CBlendCurve m_blendCurve; // 0x8c
CAnimValue< float32 > m_flBlendTime; // 0x94
CAnimParamHandle m_hParameter; // 0x9c
private:
[[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e
public:
SelectorTagBehavior_t m_eTagBehavior; // 0xa0
bool m_bResetOnChange; // 0xa4
bool m_bSyncCyclesOnChange; // 0xa5
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CSequenceUpdateNode : public CLeafUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CParamSpanUpdater m_paramSpans; // 0x60
CUtlVector< TagSpan_t > m_tags; // 0x78
private:
[[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90
public:
HSequence m_hSequence; // 0x94
float m_playbackSpeed; // 0x98
float m_duration; // 0x9c
bool m_bLoop; // 0xa0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 2
// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CPoseHandle
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{
public:
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uint16_t m_nIndex; // 0x0
PoseType_t m_eType; // 0x2
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 1
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct CSolveIKTargetHandle_t
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{
public:
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CAnimParamHandle m_positionHandle; // 0x0
CAnimParamHandle m_orientationHandle; // 0x2
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x10
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct StanceInfo_t
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{
public:
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Vector m_vPosition; // 0x0
float m_flDirection; // 0xc
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x1c
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CStateNodeTransitionData
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{
public:
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CBlendCurve m_curve; // 0x0
CAnimValue< float32 > m_blendDuration; // 0x8
CAnimValue< float32 > m_resetCycleValue; // 0x10
struct
{
uint8_t m_bReset: 1;
uint8_t m_resetCycleOption: 3;
uint8_t __pad2: 4;
}; // 8 bits
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CStateNodeStateData
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{
public:
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CAnimUpdateNodeRef m_pChild; // 0x0
struct
{
uint8_t m_bExclusiveRootMotion: 1;
uint8_t __pad3: 1;
}; // 2 bits
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xf8
// Has VTable
//
// MGetKV3ClassDefaults
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class CStateMachineUpdateNode : public CAnimUpdateNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
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public:
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// -> m_states - 0x70
// -> m_transitions - 0x88
// -> m_startStateIndex - 0xb8
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CAnimStateMachineUpdater m_stateMachine; // 0x68
CUtlVector< CStateNodeStateData > m_stateData; // 0xc0
CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8
private:
[[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0
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public:
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bool m_bBlockWaningTags; // 0xf4
bool m_bLockStateWhenWaning; // 0xf5
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x98
// Has VTable
//
// MGetKV3ClassDefaults
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class CSubtractUpdateNode : public CBinaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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BinaryNodeChildOption m_footMotionTiming; // 0x8c
bool m_bApplyToFootMotion; // 0x90
bool m_bApplyChannelsSeparately; // 0x91
bool m_bUseModelSpace; // 0x92
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x160
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct TwoBoneIKSettings_t
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{
public:
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IkEndEffectorType m_endEffectorType; // 0x0
CAnimAttachment m_endEffectorAttachment; // 0x10
IkTargetType m_targetType; // 0x90
private:
[[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94
public:
CAnimAttachment m_targetAttachment; // 0xa0
int32_t m_targetBoneIndex; // 0x120
CAnimParamHandle m_hPositionParam; // 0x124
CAnimParamHandle m_hRotationParam; // 0x126
bool m_bAlwaysUseFallbackHinge; // 0x128
private:
[[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129
public:
VectorAligned m_vLsFallbackHingeAxis; // 0x130
int32_t m_nFixedBoneIndex; // 0x140
int32_t m_nMiddleBoneIndex; // 0x144
int32_t m_nEndBoneIndex; // 0x148
bool m_bMatchTargetOrientation; // 0x14c
bool m_bConstrainTwist; // 0x14d
private:
[[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e
public:
float m_flMaxTwist; // 0x150
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
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class CUnaryUpdateNode : public CAnimUpdateNodeBase
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{
public:
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CAnimUpdateNodeRef m_pChildNode; // 0x58
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x78
// Has VTable
//
// MGetKV3ClassDefaults
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class CWayPointHelperUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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float m_flStartCycle; // 0x6c
float m_flEndCycle; // 0x70
bool m_bOnlyGoals; // 0x74
bool m_bPreventOvershoot; // 0x75
bool m_bPreventUndershoot; // 0x76
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CZeroPoseUpdateNode : public CLeafUpdateNode
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0xc
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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struct TagSpan_t
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{
public:
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int32_t m_tagIndex; // 0x0
float m_startCycle; // 0x4
float m_endCycle; // 0x8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x100
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimUpdateSharedData
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x10
CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x28
CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x48
CSmartPtr< CAnimParameterManagerUpdater > m_pParamListUpdater; // 0x60
CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x68
CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x70
CAnimGraphSettingsManager m_settings; // 0x78
CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0xa8
CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0xb0
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// -> m_path[11] - 0xb8
// -> m_nCount - 0xe4
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CAnimNodePath m_rootNodePath; // 0xb8
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 2
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// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class ConfigIndex
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{
public:
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uint16_t m_nGroup; // 0x0
uint16_t m_nConfig; // 0x2
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 2
// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class MotionIndex
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{
public:
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uint16_t m_nGroup; // 0x0
uint16_t m_nMotion; // 0x2
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 4
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// Size: 0x20
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CMotionGraphConfig
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{
public:
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float m_paramValues[4]; // 0x0
float m_flDuration; // 0x10
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// -> m_nGroup - 0x14
// -> m_nMotion - 0x16
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MotionIndex m_nMotionIndex; // 0x14
int32_t m_nSampleStart; // 0x18
int32_t m_nSampleCount; // 0x1c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x80
// Has VTable
//
// MGetKV3ClassDefaults
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class CSingleFrameUpdateNode : public CLeafUpdateNode
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{
public:
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CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x58
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// -> m_nIndex - 0x70
// -> m_eType - 0x72
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CPoseHandle m_hPoseCacheHandle; // 0x70
HSequence m_hSequence; // 0x74
float m_flCycle; // 0x78
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x40
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerPrimitiveBase
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{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CAnimationGraphVisualizerPrimitiveType m_Type; // 0x8
AnimNodeID m_OwningAnimNodePaths[11]; // 0xc
int32_t m_nOwningAnimNodePathCount; // 0x38
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase
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{
public:
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VectorAligned m_vWsPosition; // 0x40
Color m_Color; // 0x50
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private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
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CUtlString m_Text; // 0x58
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x60
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase
{
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public:
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VectorAligned m_vWsPosition; // 0x40
float m_flRadius; // 0x50
Color m_Color; // 0x54
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x70
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase
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{
public:
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VectorAligned m_vWsPositionStart; // 0x40
VectorAligned m_vWsPositionEnd; // 0x50
Color m_Color; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x80
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase
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{
public:
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VectorAligned m_vWsCenter; // 0x40
VectorAligned m_vWsStart; // 0x50
VectorAligned m_vWsEnd; // 0x60
Color m_Color; // 0x70
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x70
// Has VTable
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
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class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase
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{
public:
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CTransform m_xWsTransform; // 0x40
float m_flAxisSize; // 0x60
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x10
struct IKBoneNameAndIndex_t
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{
public:
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// MPropertyAttributeChoiceName "Bone"
CUtlString m_Name; // 0x0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
struct IKTargetSettings_t
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{
public:
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// MPropertyFriendlyName "Target Source"
// MPropertyAttrChangeCallback
IKTargetSource m_TargetSource; // 0x0
// MPropertyFriendlyName "Bone"
// MPropertyAttrStateCallback
IKBoneNameAndIndex_t m_Bone; // 0x8
// MPropertyFriendlyName "Animgraph Position Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
AnimParamID m_AnimgraphParameterNamePosition; // 0x18
// MPropertyFriendlyName "Animgraph Orientation Parameter"
// MPropertyAttributeChoiceName "QuaternionParameter"
// MPropertyAttrStateCallback
AnimParamID m_AnimgraphParameterNameOrientation; // 0x1c
// MPropertyFriendlyName "Target Coords"
// MPropertyAttrStateCallback
IKTargetCoordinateSystem m_TargetCoordSystem; // 0x20
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x50
//
// MGetKV3ClassDefaults
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struct ChainToSolveData_t
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{
public:
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int32_t m_nChainIndex; // 0x0
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// -> m_SolverType - 0x4
// -> m_nNumIterations - 0x8
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IKSolverSettings_t m_SolverSettings; // 0x4
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
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// -> m_TargetSource - 0x10
// -> m_Bone - 0x18
// -> m_AnimgraphParameterNamePosition - 0x28
// -> m_AnimgraphParameterNameOrientation - 0x2c
// -> m_TargetCoordSystem - 0x30
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IKTargetSettings_t m_TargetSettings; // 0x10
SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x38
float m_flDebugNormalizedValue; // 0x3c
VectorAligned m_vDebugOffset; // 0x40
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x28
// Has VTable
//
// MGetKV3ClassDefaults
// MPropertyFriendlyName "Networking"
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class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup
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{
public:
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// MPropertyFriendlyName "Enable Networking"
bool m_bNetworkingEnabled; // 0x20
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x48
// Has VTable
//
// MGetKV3ClassDefaults
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class CActionComponentUpdater : public CAnimComponentUpdater
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{
public:
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CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x30
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x98
// Has VTable
//
// MGetKV3ClassDefaults
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class CAddUpdateNode : public CBinaryUpdateNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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BinaryNodeChildOption m_footMotionTiming; // 0x8c
bool m_bApplyToFootMotion; // 0x90
bool m_bApplyChannelsSeparately; // 0x91
bool m_bUseModelSpace; // 0x92
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x160
// Has VTable
//
// MGetKV3ClassDefaults
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class CAimMatrixUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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// -> m_attachment - 0x70
// -> m_damping - 0xf0
// -> m_poseCacheHandles[10] - 0x100
// -> m_eBlendMode - 0x128
// -> m_fAngleIncrement - 0x12c
// -> m_nSequenceMaxFrame - 0x130
// -> m_nBoneMaskIndex - 0x134
// -> m_bTargetIsPosition - 0x138
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AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70
private:
[[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140
public:
AnimVectorSource m_target; // 0x148
CAnimParamHandle m_paramIndex; // 0x14c
private:
[[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e
public:
HSequence m_hSequence; // 0x150
bool m_bResetChild; // 0x154
bool m_bLockWhenWaning; // 0x155
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CBindPoseUpdateNode : public CLeafUpdateNode
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CChoreoUpdateNode : public CUnaryUpdateNode
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CCycleControlUpdateNode : public CUnaryUpdateNode
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{
public:
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AnimValueSource m_valueSource; // 0x68
CAnimParamHandle m_paramIndex; // 0x6c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
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class CCycleControlClipUpdateNode : public CLeafUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CUtlVector< TagSpan_t > m_tags; // 0x60
private:
[[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78
public:
HSequence m_hSequence; // 0x7c
float m_duration; // 0x80
AnimValueSource m_valueSource; // 0x84
CAnimParamHandle m_paramIndex; // 0x88
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CDirectionalBlendUpdateNode : public CLeafUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58
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public:
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HSequence m_hSequences[8]; // 0x5c
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private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
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CAnimInputDamping m_damping; // 0x80
AnimValueSource m_blendValueSource; // 0x90
CAnimParamHandle m_paramIndex; // 0x94
private:
[[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96
public:
float m_playbackSpeed; // 0x98
float m_duration; // 0x9c
bool m_bLoop; // 0xa0
bool m_bLockBlendOnReset; // 0xa1
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
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class CDirectPlaybackUpdateNode : public CUnaryUpdateNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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bool m_bFinishEarly; // 0x6c
bool m_bResetOnFinish; // 0x6d
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private:
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[[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e
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public:
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CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x70
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CFollowPathUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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float m_flBlendOutTime; // 0x6c
bool m_bBlockNonPathMovement; // 0x70
bool m_bStopFeetAtGoal; // 0x71
bool m_bScaleSpeed; // 0x72
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private:
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[[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73
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public:
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float m_flScale; // 0x74
float m_flMinAngle; // 0x78
float m_flMaxAngle; // 0x7c
float m_flSpeedScaleBlending; // 0x80
private:
[[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84
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public:
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CAnimInputDamping m_turnDamping; // 0x88
AnimValueSource m_facingTarget; // 0x98
CAnimParamHandle m_hParam; // 0x9c
private:
[[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e
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public:
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float m_flTurnToFaceOffset; // 0xa0
bool m_bTurnToFace; // 0xa4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x110
// Has VTable
//
// MGetKV3ClassDefaults
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class CFollowAttachmentUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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// -> m_attachment - 0x70
// -> m_boneIndex - 0xf0
// -> m_bMatchTranslation - 0xf4
// -> m_bMatchRotation - 0xf5
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FollowAttachmentSettings_t m_opFixedData; // 0x70
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootAdjustmentUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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CUtlVector< HSequence > m_clips; // 0x70
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// -> m_nIndex - 0x88
// -> m_eType - 0x8a
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CPoseHandle m_hBasePoseCacheHandle; // 0x88
CAnimParamHandle m_facingTarget; // 0x8c
private:
[[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e
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public:
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float m_flTurnTimeMin; // 0x90
float m_flTurnTimeMax; // 0x94
float m_flStepHeightMax; // 0x98
float m_flStepHeightMaxAngle; // 0x9c
bool m_bResetChild; // 0xa0
bool m_bAnimationDriven; // 0xa1
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x138
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootLockUpdateNode : public CUnaryUpdateNode
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{
public:
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FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68
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private:
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[[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8
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public:
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CUtlVector< FootFixedSettings > m_footSettings; // 0xd0
CAnimInputDamping m_hipShiftDamping; // 0xe8
CAnimInputDamping m_rootHeightDamping; // 0xf8
float m_flStrideCurveScale; // 0x108
float m_flStrideCurveLimitScale; // 0x10c
float m_flStepHeightIncreaseScale; // 0x110
float m_flStepHeightDecreaseScale; // 0x114
float m_flHipShiftScale; // 0x118
float m_flBlendTime; // 0x11c
float m_flMaxRootHeightOffset; // 0x120
float m_flMinRootHeightOffset; // 0x124
float m_flTiltPlanePitchSpringStrength; // 0x128
float m_flTiltPlaneRollSpringStrength; // 0x12c
bool m_bApplyFootRotationLimits; // 0x130
bool m_bApplyHipShift; // 0x131
bool m_bModulateStepHeight; // 0x132
bool m_bResetChild; // 0x133
bool m_bEnableVerticalCurvedPaths; // 0x134
bool m_bEnableRootHeightDamping; // 0x135
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xc8
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootPinningUpdateNode : public CUnaryUpdateNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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// -> m_footInfo - 0x70
// -> m_flBlendTime - 0x88
// -> m_flLockBreakDistance - 0x8c
// -> m_flMaxLegTwist - 0x90
// -> m_nHipBoneIndex - 0x94
// -> m_bApplyLegTwistLimits - 0x98
// -> m_bApplyFootRotationLimits - 0x99
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FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x70
FootPinningTimingSource m_eTimingSource; // 0xa0
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private:
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[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
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CUtlVector< CAnimParamHandle > m_params; // 0xa8
bool m_bResetChild; // 0xc0
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
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class CFootStepTriggerUpdateNode : public CUnaryUpdateNode
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{
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public:
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CUtlVector< FootStepTrigger > m_triggers; // 0x68
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private:
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[[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80
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public:
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float m_flTolerance; // 0x84
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0xc8
// Has VTable
//
// MGetKV3ClassDefaults
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class CHitReactUpdateNode : public CUnaryUpdateNode
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{
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public:
HitReactFixedSettings_t m_opFixedSettings; // 0x68
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private:
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[[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac
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public:
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CAnimParamHandle m_triggerParam; // 0xb4
CAnimParamHandle m_hitBoneParam; // 0xb6
CAnimParamHandle m_hitOffsetParam; // 0xb8
CAnimParamHandle m_hitDirectionParam; // 0xba
CAnimParamHandle m_hitStrengthParam; // 0xbc
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private:
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[[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe
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public:
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float m_flMinDelayBetweenHits; // 0xc0
bool m_bResetChild; // 0xc4
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x60
// Has VTable
//
// MGetKV3ClassDefaults
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class CInputStreamUpdateNode : public CLeafUpdateNode
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{
public:
};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
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class CJiggleBoneUpdateNode : public CUnaryUpdateNode
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{
public:
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JiggleBoneSettingsList_t m_opFixedData; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
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// Alignment: 8
// Size: 0xd0
// Has VTable
//
// MGetKV3ClassDefaults
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class CJumpHelperUpdateNode : public CSequenceUpdateNode
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{
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public:
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CAnimParamHandle m_hTargetParam; // 0xa8
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private:
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[[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa
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public:
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Vector m_flOriginalJumpMovement; // 0xac
float m_flOriginalJumpDuration; // 0xb8
float m_flJumpStartCycle; // 0xbc
float m_flJumpEndCycle; // 0xc0
JumpCorrectionMethod m_eCorrectionMethod; // 0xc4
bool m_bTranslationAxis[3]; // 0xc8
bool m_bScaleSpeed; // 0xcb
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x150
// Has VTable
//
// MGetKV3ClassDefaults
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class CLookAtUpdateNode : public CUnaryUpdateNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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// -> m_attachment - 0x70
// -> m_damping - 0xf0
// -> m_bones - 0x100
// -> m_flYawLimit - 0x118
// -> m_flPitchLimit - 0x11c
// -> m_flHysteresisInnerAngle - 0x120
// -> m_flHysteresisOuterAngle - 0x124
// -> m_bRotateYawForward - 0x128
// -> m_bMaintainUpDirection - 0x129
// -> m_bTargetIsPosition - 0x12a
// -> m_bUseHysteresis - 0x12b
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LookAtOpFixedSettings_t m_opFixedSettings; // 0x70
private:
[[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130
public:
AnimVectorSource m_target; // 0x138
CAnimParamHandle m_paramIndex; // 0x13c
CAnimParamHandle m_weightParamIndex; // 0x13e
bool m_bResetChild; // 0x140
bool m_bLockWhenWaning; // 0x141
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa0
// Has VTable
//
// MGetKV3ClassDefaults
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class CMoverUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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CAnimInputDamping m_damping; // 0x70
AnimValueSource m_facingTarget; // 0x80
CAnimParamHandle m_hMoveVecParam; // 0x84
CAnimParamHandle m_hMoveHeadingParam; // 0x86
CAnimParamHandle m_hTurnToFaceParam; // 0x88
private:
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[[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a
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public:
float m_flTurnToFaceOffset; // 0x8c
float m_flTurnToFaceLimit; // 0x90
bool m_bAdditive; // 0x94
bool m_bApplyMovement; // 0x95
bool m_bOrientMovement; // 0x96
bool m_bApplyRotation; // 0x97
bool m_bLimitOnly; // 0x98
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CPathHelperUpdateNode : public CUnaryUpdateNode
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{
public:
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float m_flStoppingRadius; // 0x68
float m_flStoppingSpeedScale; // 0x6c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CRagdollUpdateNode : public CUnaryUpdateNode
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{
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public:
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int32_t m_nWeightListIndex; // 0x68
RagdollPoseControl m_poseControlMethod; // 0x6c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x68
// Has VTable
//
// MGetKV3ClassDefaults
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class CRootUpdateNode : public CUnaryUpdateNode
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{
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public:
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CSetFacingUpdateNode : public CUnaryUpdateNode
{
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public:
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FacingMode m_facingMode; // 0x68
bool m_bResetChild; // 0x6c
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode
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{
public:
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float m_flSlowDownStrength; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0xa8
// Has VTable
//
// MGetKV3ClassDefaults
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class CSolveIKChainUpdateNode : public CUnaryUpdateNode
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{
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public:
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CUtlVector< CSolveIKTargetHandle_t > m_targetHandles; // 0x68
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// -> m_ChainsToSolveData - 0x80
// -> m_bMatchTargetOrientation - 0x98
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SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x80
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CSpeedScaleUpdateNode : public CUnaryUpdateNode
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{
public:
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CAnimParamHandle m_paramIndex; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x98
// Has VTable
//
// MGetKV3ClassDefaults
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class CStanceOverrideUpdateNode : public CUnaryUpdateNode
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{
public:
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CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x68
CAnimUpdateNodeRef m_pStanceSourceNode; // 0x80
CAnimParamHandle m_hParameter; // 0x90
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private:
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[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
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public:
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StanceOverrideMode m_eMode; // 0x94
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x70
// Has VTable
//
// MGetKV3ClassDefaults
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class CStanceScaleUpdateNode : public CUnaryUpdateNode
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{
public:
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CAnimParamHandle m_hParam; // 0x68
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x90
// Has VTable
//
// MGetKV3ClassDefaults
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class CStopAtGoalUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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float m_flOuterRadius; // 0x6c
float m_flInnerRadius; // 0x70
float m_flMaxScale; // 0x74
float m_flMinScale; // 0x78
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private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
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CAnimInputDamping m_damping; // 0x80
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 8
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// Size: 0x88
// Has VTable
//
// MGetKV3ClassDefaults
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class CTurnHelperUpdateNode : public CUnaryUpdateNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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AnimValueSource m_facingTarget; // 0x6c
float m_turnStartTimeOffset; // 0x70
float m_turnDuration; // 0x74
bool m_bMatchChildDuration; // 0x78
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private:
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[[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79
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public:
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float m_manualTurnOffset; // 0x7c
bool m_bUseManualTurnOffset; // 0x80
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};
// Registered binary: animationsystem.dll (project 'animgraphlib')
// Alignment: 16
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// Size: 0x1e0
// Has VTable
//
// MGetKV3ClassDefaults
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class CTwoBoneIKUpdateNode : public CUnaryUpdateNode
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{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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TwoBoneIKSettings_t m_opFixedData; // 0x70
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};