mirror of
https://github.com/neverlosecc/source2sdk.git
synced 2025-04-20 05:08:14 +00:00
15653 lines
423 KiB
C++
15653 lines
423 KiB
C++
#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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///////////////////////////////////////////
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// Binary: server.dll
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// Class Count: 874
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// Enum Count: 94
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///////////////////////////////////////////
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// Aligment: 4
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// Size: 4
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enum class PerformanceMode_t : uint32_t
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{
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PM_NORMAL = 0x0,
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PM_NO_GIBS = 0x1,
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PM_FULL_GIBS = 0x2,
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PM_REDUCED_GIBS = 0x3,
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};
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// Aligment: 4
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// Size: 2
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enum class CRR_Response::ResponseEnum_t : uint32_t
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{
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CRR_Response::MAX_RESPONSE_NAME = 0xc0,
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CRR_Response::MAX_RULE_NAME = 0x80,
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};
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// Aligment: 4
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// Size: 1029
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enum class BaseActivity_t : uint32_t
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{
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ACT_RESET = 0x0,
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ACT_IDLE = 0x1,
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ACT_TRANSITION = 0x2,
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ACT_COVER = 0x3,
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ACT_COVER_MED = 0x4,
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ACT_COVER_LOW = 0x5,
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ACT_WALK = 0x6,
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ACT_WALK_AIM = 0x7,
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ACT_WALK_CROUCH = 0x8,
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ACT_WALK_CROUCH_AIM = 0x9,
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ACT_RUN = 0xa,
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ACT_RUN_AIM = 0xb,
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ACT_RUN_CROUCH = 0xc,
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ACT_RUN_CROUCH_AIM = 0xd,
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ACT_RUN_PROTECTED = 0xe,
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ACT_SCRIPT_CUSTOM_MOVE = 0xf,
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ACT_RANGE_ATTACK1 = 0x10,
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ACT_RANGE_ATTACK2 = 0x11,
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ACT_RANGE_ATTACK1_LOW = 0x12,
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ACT_RANGE_ATTACK2_LOW = 0x13,
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ACT_DIESIMPLE = 0x14,
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ACT_DIEBACKWARD = 0x15,
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ACT_DIEFORWARD = 0x16,
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ACT_DIEVIOLENT = 0x17,
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ACT_DIERAGDOLL = 0x18,
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ACT_FLY = 0x19,
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ACT_HOVER = 0x1a,
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ACT_GLIDE = 0x1b,
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ACT_SWIM = 0x1c,
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ACT_JUMP = 0x1d,
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ACT_HOP = 0x1e,
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ACT_LEAP = 0x1f,
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ACT_LAND = 0x20,
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ACT_CLIMB_UP = 0x21,
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ACT_CLIMB_DOWN = 0x22,
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ACT_CLIMB_DISMOUNT = 0x23,
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ACT_SHIPLADDER_UP = 0x24,
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ACT_SHIPLADDER_DOWN = 0x25,
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ACT_STRAFE_LEFT = 0x26,
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ACT_STRAFE_RIGHT = 0x27,
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ACT_ROLL_LEFT = 0x28,
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ACT_ROLL_RIGHT = 0x29,
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ACT_TURN_LEFT = 0x2a,
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ACT_TURN_RIGHT = 0x2b,
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ACT_CROUCH = 0x2c,
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ACT_CROUCHIDLE = 0x2d,
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ACT_STAND = 0x2e,
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ACT_USE = 0x2f,
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ACT_ALIEN_BURROW_IDLE = 0x30,
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ACT_ALIEN_BURROW_OUT = 0x31,
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ACT_SIGNAL1 = 0x32,
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ACT_SIGNAL2 = 0x33,
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ACT_SIGNAL3 = 0x34,
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ACT_SIGNAL_ADVANCE = 0x35,
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ACT_SIGNAL_FORWARD = 0x36,
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ACT_SIGNAL_GROUP = 0x37,
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ACT_SIGNAL_HALT = 0x38,
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ACT_SIGNAL_LEFT = 0x39,
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ACT_SIGNAL_RIGHT = 0x3a,
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ACT_SIGNAL_TAKECOVER = 0x3b,
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ACT_LOOKBACK_RIGHT = 0x3c,
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ACT_LOOKBACK_LEFT = 0x3d,
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ACT_COWER = 0x3e,
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ACT_SMALL_FLINCH = 0x3f,
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ACT_BIG_FLINCH = 0x40,
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ACT_MELEE_ATTACK1 = 0x41,
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ACT_MELEE_ATTACK2 = 0x42,
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ACT_RELOAD = 0x43,
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ACT_RELOAD_START = 0x44,
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ACT_RELOAD_FINISH = 0x45,
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ACT_RELOAD_LOW = 0x46,
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ACT_ARM = 0x47,
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ACT_DISARM = 0x48,
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ACT_DROP_WEAPON = 0x49,
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ACT_DROP_WEAPON_SHOTGUN = 0x4a,
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ACT_PICKUP_GROUND = 0x4b,
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ACT_PICKUP_RACK = 0x4c,
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ACT_IDLE_ANGRY = 0x4d,
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ACT_IDLE_RELAXED = 0x4e,
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ACT_IDLE_STIMULATED = 0x4f,
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ACT_IDLE_AGITATED = 0x50,
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ACT_IDLE_STEALTH = 0x51,
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ACT_IDLE_HURT = 0x52,
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ACT_WALK_RELAXED = 0x53,
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ACT_WALK_STIMULATED = 0x54,
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ACT_WALK_AGITATED = 0x55,
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ACT_WALK_STEALTH = 0x56,
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ACT_RUN_RELAXED = 0x57,
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ACT_RUN_STIMULATED = 0x58,
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ACT_RUN_AGITATED = 0x59,
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ACT_RUN_STEALTH = 0x5a,
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ACT_IDLE_AIM_RELAXED = 0x5b,
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ACT_IDLE_AIM_STIMULATED = 0x5c,
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ACT_IDLE_AIM_AGITATED = 0x5d,
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ACT_IDLE_AIM_STEALTH = 0x5e,
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ACT_WALK_AIM_RELAXED = 0x5f,
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ACT_WALK_AIM_STIMULATED = 0x60,
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ACT_WALK_AIM_AGITATED = 0x61,
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ACT_WALK_AIM_STEALTH = 0x62,
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ACT_RUN_AIM_RELAXED = 0x63,
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ACT_RUN_AIM_STIMULATED = 0x64,
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ACT_RUN_AIM_AGITATED = 0x65,
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ACT_RUN_AIM_STEALTH = 0x66,
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ACT_CROUCHIDLE_STIMULATED = 0x67,
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ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
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ACT_CROUCHIDLE_AGITATED = 0x69,
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ACT_WALK_HURT = 0x6a,
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ACT_RUN_HURT = 0x6b,
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ACT_SPECIAL_ATTACK1 = 0x6c,
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ACT_SPECIAL_ATTACK2 = 0x6d,
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ACT_COMBAT_IDLE = 0x6e,
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ACT_WALK_SCARED = 0x6f,
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ACT_RUN_SCARED = 0x70,
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ACT_VICTORY_DANCE = 0x71,
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ACT_DIE_HEADSHOT = 0x72,
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ACT_DIE_CHESTSHOT = 0x73,
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ACT_DIE_GUTSHOT = 0x74,
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ACT_DIE_BACKSHOT = 0x75,
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ACT_FLINCH_HEAD = 0x76,
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ACT_FLINCH_CHEST = 0x77,
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ACT_FLINCH_STOMACH = 0x78,
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ACT_FLINCH_LEFTARM = 0x79,
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ACT_FLINCH_RIGHTARM = 0x7a,
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ACT_FLINCH_LEFTLEG = 0x7b,
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ACT_FLINCH_RIGHTLEG = 0x7c,
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ACT_FLINCH_PHYSICS = 0x7d,
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ACT_FLINCH_HEAD_BACK = 0x7e,
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ACT_FLINCH_CHEST_BACK = 0x7f,
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ACT_FLINCH_STOMACH_BACK = 0x80,
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ACT_FLINCH_CROUCH_FRONT = 0x81,
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ACT_FLINCH_CROUCH_BACK = 0x82,
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ACT_FLINCH_CROUCH_LEFT = 0x83,
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ACT_FLINCH_CROUCH_RIGHT = 0x84,
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ACT_IDLE_ON_FIRE = 0x85,
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ACT_WALK_ON_FIRE = 0x86,
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ACT_RUN_ON_FIRE = 0x87,
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ACT_RAPPEL_LOOP = 0x88,
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ACT_180_LEFT = 0x89,
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ACT_180_RIGHT = 0x8a,
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ACT_90_LEFT = 0x8b,
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ACT_90_RIGHT = 0x8c,
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ACT_STEP_LEFT = 0x8d,
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ACT_STEP_RIGHT = 0x8e,
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ACT_STEP_BACK = 0x8f,
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ACT_STEP_FORE = 0x90,
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ACT_GESTURE_RANGE_ATTACK1 = 0x91,
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ACT_GESTURE_RANGE_ATTACK2 = 0x92,
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ACT_GESTURE_MELEE_ATTACK1 = 0x93,
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ACT_GESTURE_MELEE_ATTACK2 = 0x94,
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ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
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ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
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ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
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ACT_GESTURE_SMALL_FLINCH = 0x98,
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ACT_GESTURE_BIG_FLINCH = 0x99,
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ACT_GESTURE_FLINCH_BLAST = 0x9a,
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ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
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ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
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ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
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ACT_GESTURE_FLINCH_HEAD = 0x9e,
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ACT_GESTURE_FLINCH_CHEST = 0x9f,
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ACT_GESTURE_FLINCH_STOMACH = 0xa0,
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ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
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ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
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ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
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ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
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ACT_GESTURE_TURN_LEFT = 0xa5,
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ACT_GESTURE_TURN_RIGHT = 0xa6,
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ACT_GESTURE_TURN_LEFT45 = 0xa7,
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ACT_GESTURE_TURN_RIGHT45 = 0xa8,
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ACT_GESTURE_TURN_LEFT90 = 0xa9,
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ACT_GESTURE_TURN_RIGHT90 = 0xaa,
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ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
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ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
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ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
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ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
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ACT_BARNACLE_HIT = 0xaf,
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ACT_BARNACLE_PULL = 0xb0,
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ACT_BARNACLE_CHOMP = 0xb1,
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ACT_BARNACLE_CHEW = 0xb2,
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ACT_DO_NOT_DISTURB = 0xb3,
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ACT_SPECIFIC_SEQUENCE = 0xb4,
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ACT_VM_DEPLOY = 0xb5,
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ACT_VM_RELOAD_EMPTY = 0xb6,
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ACT_VM_DRAW = 0xb7,
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ACT_VM_HOLSTER = 0xb8,
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ACT_VM_IDLE = 0xb9,
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ACT_VM_FIDGET = 0xba,
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ACT_VM_PULLBACK = 0xbb,
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ACT_VM_PULLBACK_HIGH = 0xbc,
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ACT_VM_PULLBACK_LOW = 0xbd,
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ACT_VM_THROW = 0xbe,
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ACT_VM_DROP = 0xbf,
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ACT_VM_PULLPIN = 0xc0,
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ACT_VM_PRIMARYATTACK = 0xc1,
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ACT_VM_SECONDARYATTACK = 0xc2,
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ACT_VM_RELOAD = 0xc3,
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ACT_VM_DRYFIRE = 0xc4,
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ACT_VM_HITLEFT = 0xc5,
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ACT_VM_HITLEFT2 = 0xc6,
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ACT_VM_HITRIGHT = 0xc7,
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ACT_VM_HITRIGHT2 = 0xc8,
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ACT_VM_HITCENTER = 0xc9,
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ACT_VM_HITCENTER2 = 0xca,
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ACT_VM_MISSLEFT = 0xcb,
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ACT_VM_MISSLEFT2 = 0xcc,
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ACT_VM_MISSRIGHT = 0xcd,
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ACT_VM_MISSRIGHT2 = 0xce,
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ACT_VM_MISSCENTER = 0xcf,
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ACT_VM_MISSCENTER2 = 0xd0,
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ACT_VM_HAULBACK = 0xd1,
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ACT_VM_SWINGHARD = 0xd2,
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ACT_VM_SWINGMISS = 0xd3,
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ACT_VM_SWINGHIT = 0xd4,
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ACT_VM_IDLE_TO_LOWERED = 0xd5,
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ACT_VM_IDLE_LOWERED = 0xd6,
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ACT_VM_LOWERED_TO_IDLE = 0xd7,
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ACT_VM_RECOIL1 = 0xd8,
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ACT_VM_RECOIL2 = 0xd9,
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ACT_VM_RECOIL3 = 0xda,
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ACT_VM_PICKUP = 0xdb,
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ACT_VM_RELEASE = 0xdc,
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ACT_VM_MAUL_LOOP = 0xdd,
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ACT_VM_ATTACH_SILENCER = 0xde,
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ACT_VM_DETACH_SILENCER = 0xdf,
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ACT_SLAM_STICKWALL_IDLE = 0xe0,
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ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
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ACT_SLAM_STICKWALL_ATTACH = 0xe2,
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ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
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ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
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ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
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ACT_SLAM_STICKWALL_DETONATE = 0xe6,
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ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
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ACT_SLAM_STICKWALL_DRAW = 0xe8,
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ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
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ACT_SLAM_STICKWALL_TO_THROW = 0xea,
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ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
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ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
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ACT_SLAM_THROW_IDLE = 0xed,
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ACT_SLAM_THROW_ND_IDLE = 0xee,
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ACT_SLAM_THROW_THROW = 0xef,
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ACT_SLAM_THROW_THROW2 = 0xf0,
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ACT_SLAM_THROW_THROW_ND = 0xf1,
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ACT_SLAM_THROW_THROW_ND2 = 0xf2,
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ACT_SLAM_THROW_DRAW = 0xf3,
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ACT_SLAM_THROW_ND_DRAW = 0xf4,
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ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
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ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
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ACT_SLAM_THROW_DETONATE = 0xf7,
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ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
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ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
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ACT_SLAM_TRIPMINE_IDLE = 0xfa,
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ACT_SLAM_TRIPMINE_DRAW = 0xfb,
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ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
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ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
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ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
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ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
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ACT_SLAM_DETONATOR_IDLE = 0x100,
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ACT_SLAM_DETONATOR_DRAW = 0x101,
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ACT_SLAM_DETONATOR_DETONATE = 0x102,
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ACT_SLAM_DETONATOR_HOLSTER = 0x103,
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ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
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ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
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ACT_SHOTGUN_RELOAD_START = 0x106,
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ACT_SHOTGUN_RELOAD_FINISH = 0x107,
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ACT_SHOTGUN_PUMP = 0x108,
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ACT_SMG2_IDLE2 = 0x109,
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ACT_SMG2_FIRE2 = 0x10a,
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ACT_SMG2_DRAW2 = 0x10b,
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ACT_SMG2_RELOAD2 = 0x10c,
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ACT_SMG2_DRYFIRE2 = 0x10d,
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ACT_SMG2_TOAUTO = 0x10e,
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ACT_SMG2_TOBURST = 0x10f,
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ACT_PHYSCANNON_UPGRADE = 0x110,
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ACT_RANGE_ATTACK_AR1 = 0x111,
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ACT_RANGE_ATTACK_AR2 = 0x112,
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ACT_RANGE_ATTACK_AR2_LOW = 0x113,
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ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
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ACT_RANGE_ATTACK_HMG1 = 0x115,
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ACT_RANGE_ATTACK_ML = 0x116,
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ACT_RANGE_ATTACK_SMG1 = 0x117,
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ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
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ACT_RANGE_ATTACK_SMG2 = 0x119,
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ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
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ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
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ACT_RANGE_ATTACK_PISTOL = 0x11c,
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ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
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ACT_RANGE_ATTACK_SLAM = 0x11e,
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ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
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ACT_RANGE_ATTACK_THROW = 0x120,
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ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
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ACT_RANGE_ATTACK_RPG = 0x122,
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ACT_MELEE_ATTACK_SWING = 0x123,
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ACT_RANGE_AIM_LOW = 0x124,
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ACT_RANGE_AIM_SMG1_LOW = 0x125,
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ACT_RANGE_AIM_PISTOL_LOW = 0x126,
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ACT_RANGE_AIM_AR2_LOW = 0x127,
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ACT_COVER_PISTOL_LOW = 0x128,
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ACT_COVER_SMG1_LOW = 0x129,
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ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
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ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
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ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
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ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
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ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
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ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
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ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
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ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
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ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
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ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
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ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
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ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
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ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
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ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
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ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
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ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
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ACT_IDLE_RIFLE = 0x13a,
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ACT_IDLE_SMG1 = 0x13b,
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ACT_IDLE_ANGRY_SMG1 = 0x13c,
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ACT_IDLE_PISTOL = 0x13d,
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ACT_IDLE_ANGRY_PISTOL = 0x13e,
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ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
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ACT_IDLE_STEALTH_PISTOL = 0x140,
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ACT_IDLE_PACKAGE = 0x141,
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ACT_WALK_PACKAGE = 0x142,
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ACT_IDLE_SUITCASE = 0x143,
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ACT_WALK_SUITCASE = 0x144,
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ACT_IDLE_SMG1_RELAXED = 0x145,
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ACT_IDLE_SMG1_STIMULATED = 0x146,
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ACT_WALK_RIFLE_RELAXED = 0x147,
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ACT_RUN_RIFLE_RELAXED = 0x148,
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ACT_WALK_RIFLE_STIMULATED = 0x149,
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ACT_RUN_RIFLE_STIMULATED = 0x14a,
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ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
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ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
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ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
|
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ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
|
|
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
|
|
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
|
|
ACT_WALK_ANGRY = 0x151,
|
|
ACT_POLICE_HARASS1 = 0x152,
|
|
ACT_POLICE_HARASS2 = 0x153,
|
|
ACT_IDLE_MANNEDGUN = 0x154,
|
|
ACT_IDLE_MELEE = 0x155,
|
|
ACT_IDLE_ANGRY_MELEE = 0x156,
|
|
ACT_IDLE_RPG_RELAXED = 0x157,
|
|
ACT_IDLE_RPG = 0x158,
|
|
ACT_IDLE_ANGRY_RPG = 0x159,
|
|
ACT_COVER_LOW_RPG = 0x15a,
|
|
ACT_WALK_RPG = 0x15b,
|
|
ACT_RUN_RPG = 0x15c,
|
|
ACT_WALK_CROUCH_RPG = 0x15d,
|
|
ACT_RUN_CROUCH_RPG = 0x15e,
|
|
ACT_WALK_RPG_RELAXED = 0x15f,
|
|
ACT_RUN_RPG_RELAXED = 0x160,
|
|
ACT_WALK_RIFLE = 0x161,
|
|
ACT_WALK_AIM_RIFLE = 0x162,
|
|
ACT_WALK_CROUCH_RIFLE = 0x163,
|
|
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
|
|
ACT_RUN_RIFLE = 0x165,
|
|
ACT_RUN_AIM_RIFLE = 0x166,
|
|
ACT_RUN_CROUCH_RIFLE = 0x167,
|
|
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
|
|
ACT_RUN_STEALTH_PISTOL = 0x169,
|
|
ACT_WALK_AIM_SHOTGUN = 0x16a,
|
|
ACT_RUN_AIM_SHOTGUN = 0x16b,
|
|
ACT_WALK_PISTOL = 0x16c,
|
|
ACT_RUN_PISTOL = 0x16d,
|
|
ACT_WALK_AIM_PISTOL = 0x16e,
|
|
ACT_RUN_AIM_PISTOL = 0x16f,
|
|
ACT_WALK_STEALTH_PISTOL = 0x170,
|
|
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
|
|
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
|
|
ACT_RELOAD_PISTOL = 0x173,
|
|
ACT_RELOAD_PISTOL_LOW = 0x174,
|
|
ACT_RELOAD_SMG1 = 0x175,
|
|
ACT_RELOAD_SMG1_LOW = 0x176,
|
|
ACT_RELOAD_SHOTGUN = 0x177,
|
|
ACT_RELOAD_SHOTGUN_LOW = 0x178,
|
|
ACT_GESTURE_RELOAD = 0x179,
|
|
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
|
|
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
|
|
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
|
|
ACT_BUSY_LEAN_LEFT = 0x17d,
|
|
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
|
|
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
|
|
ACT_BUSY_LEAN_BACK = 0x180,
|
|
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
|
|
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
|
|
ACT_BUSY_SIT_GROUND = 0x183,
|
|
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
|
|
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
|
|
ACT_BUSY_SIT_CHAIR = 0x186,
|
|
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
|
|
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
|
|
ACT_BUSY_STAND = 0x189,
|
|
ACT_BUSY_QUEUE = 0x18a,
|
|
ACT_DUCK_DODGE = 0x18b,
|
|
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
|
|
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
|
|
ACT_PHYSCANNON_DETACH = 0x18e,
|
|
ACT_PHYSCANNON_ANIMATE = 0x18f,
|
|
ACT_PHYSCANNON_ANIMATE_PRE = 0x190,
|
|
ACT_PHYSCANNON_ANIMATE_POST = 0x191,
|
|
ACT_DIE_FRONTSIDE = 0x192,
|
|
ACT_DIE_RIGHTSIDE = 0x193,
|
|
ACT_DIE_BACKSIDE = 0x194,
|
|
ACT_DIE_LEFTSIDE = 0x195,
|
|
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
|
|
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
|
|
ACT_DIE_CROUCH_BACKSIDE = 0x198,
|
|
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
|
|
ACT_DIE_INCAP = 0x19a,
|
|
ACT_DIE_STANDING = 0x19b,
|
|
ACT_OPEN_DOOR = 0x19c,
|
|
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
|
|
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
|
|
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
|
|
ACT_DI_ALYX_ANTLION = 0x1a0,
|
|
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
|
|
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
|
|
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
|
|
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
|
|
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
|
|
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
|
|
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
|
|
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
|
|
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
|
|
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
|
|
ACT_IDLE_CARRY = 0x1ab,
|
|
ACT_WALK_CARRY = 0x1ac,
|
|
ACT_STARTDYING = 0x1ad,
|
|
ACT_DYINGLOOP = 0x1ae,
|
|
ACT_DYINGTODEAD = 0x1af,
|
|
ACT_RIDE_MANNED_GUN = 0x1b0,
|
|
ACT_VM_SPRINT_ENTER = 0x1b1,
|
|
ACT_VM_SPRINT_IDLE = 0x1b2,
|
|
ACT_VM_SPRINT_LEAVE = 0x1b3,
|
|
ACT_FIRE_START = 0x1b4,
|
|
ACT_FIRE_LOOP = 0x1b5,
|
|
ACT_FIRE_END = 0x1b6,
|
|
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
|
|
ACT_CROUCHING_GRENADEREADY = 0x1b8,
|
|
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
|
|
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
|
|
ACT_OVERLAY_GRENADEREADY = 0x1bb,
|
|
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
|
|
ACT_OVERLAY_SHIELD_UP = 0x1bd,
|
|
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
|
|
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
|
|
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
|
|
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
|
|
ACT_SHIELD_UP = 0x1c2,
|
|
ACT_SHIELD_DOWN = 0x1c3,
|
|
ACT_SHIELD_UP_IDLE = 0x1c4,
|
|
ACT_SHIELD_ATTACK = 0x1c5,
|
|
ACT_SHIELD_KNOCKBACK = 0x1c6,
|
|
ACT_CROUCHING_SHIELD_UP = 0x1c7,
|
|
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
|
|
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
|
|
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
|
|
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
|
|
ACT_TURNRIGHT45 = 0x1cc,
|
|
ACT_TURNLEFT45 = 0x1cd,
|
|
ACT_TURN = 0x1ce,
|
|
ACT_OBJ_ASSEMBLING = 0x1cf,
|
|
ACT_OBJ_DISMANTLING = 0x1d0,
|
|
ACT_OBJ_STARTUP = 0x1d1,
|
|
ACT_OBJ_RUNNING = 0x1d2,
|
|
ACT_OBJ_IDLE = 0x1d3,
|
|
ACT_OBJ_PLACING = 0x1d4,
|
|
ACT_OBJ_DETERIORATING = 0x1d5,
|
|
ACT_OBJ_UPGRADING = 0x1d6,
|
|
ACT_DEPLOY = 0x1d7,
|
|
ACT_DEPLOY_IDLE = 0x1d8,
|
|
ACT_UNDEPLOY = 0x1d9,
|
|
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
|
|
ACT_GAUSS_SPINUP = 0x1db,
|
|
ACT_GAUSS_SPINCYCLE = 0x1dc,
|
|
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
|
|
ACT_VM_RELOAD_SILENCED = 0x1de,
|
|
ACT_VM_DRYFIRE_SILENCED = 0x1df,
|
|
ACT_VM_IDLE_SILENCED = 0x1e0,
|
|
ACT_VM_DRAW_SILENCED = 0x1e1,
|
|
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
|
|
ACT_VM_DRYFIRE_LEFT = 0x1e3,
|
|
ACT_VM_IS_DRAW = 0x1e4,
|
|
ACT_VM_IS_HOLSTER = 0x1e5,
|
|
ACT_VM_IS_IDLE = 0x1e6,
|
|
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
|
|
ACT_PLAYER_IDLE_FIRE = 0x1e8,
|
|
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
|
|
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
|
|
ACT_PLAYER_WALK_FIRE = 0x1eb,
|
|
ACT_PLAYER_RUN_FIRE = 0x1ec,
|
|
ACT_IDLETORUN = 0x1ed,
|
|
ACT_RUNTOIDLE = 0x1ee,
|
|
ACT_VM_DRAW_DEPLOYED = 0x1ef,
|
|
ACT_HL2MP_IDLE_MELEE = 0x1f0,
|
|
ACT_HL2MP_RUN_MELEE = 0x1f1,
|
|
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
|
|
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
|
|
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
|
|
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
|
|
ACT_HL2MP_JUMP_MELEE = 0x1f6,
|
|
ACT_MP_STAND_IDLE = 0x1f7,
|
|
ACT_MP_CROUCH_IDLE = 0x1f8,
|
|
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
|
|
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
|
|
ACT_MP_DEPLOYED_IDLE = 0x1fb,
|
|
ACT_MP_RUN = 0x1fc,
|
|
ACT_MP_WALK = 0x1fd,
|
|
ACT_MP_AIRWALK = 0x1fe,
|
|
ACT_MP_CROUCHWALK = 0x1ff,
|
|
ACT_MP_SPRINT = 0x200,
|
|
ACT_MP_JUMP = 0x201,
|
|
ACT_MP_JUMP_START = 0x202,
|
|
ACT_MP_JUMP_FLOAT = 0x203,
|
|
ACT_MP_JUMP_LAND = 0x204,
|
|
ACT_MP_DOUBLEJUMP = 0x205,
|
|
ACT_MP_SWIM = 0x206,
|
|
ACT_MP_DEPLOYED = 0x207,
|
|
ACT_MP_SWIM_DEPLOYED = 0x208,
|
|
ACT_MP_VCD = 0x209,
|
|
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
|
|
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
|
|
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
|
|
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
|
|
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
|
|
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
|
|
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
|
|
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
|
|
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
|
|
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
|
|
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
|
|
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
|
|
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
|
|
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
|
|
ACT_MP_RELOAD_STAND = 0x218,
|
|
ACT_MP_RELOAD_STAND_LOOP = 0x219,
|
|
ACT_MP_RELOAD_STAND_END = 0x21a,
|
|
ACT_MP_RELOAD_CROUCH = 0x21b,
|
|
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
|
|
ACT_MP_RELOAD_CROUCH_END = 0x21d,
|
|
ACT_MP_RELOAD_SWIM = 0x21e,
|
|
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
|
|
ACT_MP_RELOAD_SWIM_END = 0x220,
|
|
ACT_MP_RELOAD_AIRWALK = 0x221,
|
|
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
|
|
ACT_MP_RELOAD_AIRWALK_END = 0x223,
|
|
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
|
|
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
|
|
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
|
|
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
|
|
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
|
|
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
|
|
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
|
|
ACT_MP_STAND_PRIMARY = 0x22b,
|
|
ACT_MP_CROUCH_PRIMARY = 0x22c,
|
|
ACT_MP_RUN_PRIMARY = 0x22d,
|
|
ACT_MP_WALK_PRIMARY = 0x22e,
|
|
ACT_MP_AIRWALK_PRIMARY = 0x22f,
|
|
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
|
|
ACT_MP_JUMP_PRIMARY = 0x231,
|
|
ACT_MP_JUMP_START_PRIMARY = 0x232,
|
|
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
|
|
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
|
|
ACT_MP_SWIM_PRIMARY = 0x235,
|
|
ACT_MP_DEPLOYED_PRIMARY = 0x236,
|
|
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
|
|
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
|
|
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
|
|
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
|
|
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
|
|
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
|
|
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
|
|
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
|
|
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
|
|
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
|
|
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
|
|
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
|
|
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
|
|
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
|
|
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
|
|
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
|
|
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
|
|
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
|
|
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
|
|
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
|
|
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
|
|
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
|
|
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
|
|
ACT_MP_STAND_SECONDARY = 0x24e,
|
|
ACT_MP_CROUCH_SECONDARY = 0x24f,
|
|
ACT_MP_RUN_SECONDARY = 0x250,
|
|
ACT_MP_WALK_SECONDARY = 0x251,
|
|
ACT_MP_AIRWALK_SECONDARY = 0x252,
|
|
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
|
|
ACT_MP_JUMP_SECONDARY = 0x254,
|
|
ACT_MP_JUMP_START_SECONDARY = 0x255,
|
|
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
|
|
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
|
|
ACT_MP_SWIM_SECONDARY = 0x258,
|
|
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
|
|
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
|
|
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
|
|
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
|
|
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
|
|
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
|
|
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
|
|
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
|
|
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
|
|
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
|
|
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
|
|
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
|
|
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
|
|
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
|
|
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
|
|
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
|
|
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
|
|
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
|
|
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
|
|
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
|
|
ACT_MP_STAND_MELEE = 0x26d,
|
|
ACT_MP_CROUCH_MELEE = 0x26e,
|
|
ACT_MP_RUN_MELEE = 0x26f,
|
|
ACT_MP_WALK_MELEE = 0x270,
|
|
ACT_MP_AIRWALK_MELEE = 0x271,
|
|
ACT_MP_CROUCHWALK_MELEE = 0x272,
|
|
ACT_MP_JUMP_MELEE = 0x273,
|
|
ACT_MP_JUMP_START_MELEE = 0x274,
|
|
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
|
|
ACT_MP_JUMP_LAND_MELEE = 0x276,
|
|
ACT_MP_SWIM_MELEE = 0x277,
|
|
ACT_MP_ATTACK_STAND_MELEE = 0x278,
|
|
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
|
|
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
|
|
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
|
|
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
|
|
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
|
|
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
|
|
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
|
|
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
|
|
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
|
|
ACT_MP_STAND_ITEM1 = 0x282,
|
|
ACT_MP_CROUCH_ITEM1 = 0x283,
|
|
ACT_MP_RUN_ITEM1 = 0x284,
|
|
ACT_MP_WALK_ITEM1 = 0x285,
|
|
ACT_MP_AIRWALK_ITEM1 = 0x286,
|
|
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
|
|
ACT_MP_JUMP_ITEM1 = 0x288,
|
|
ACT_MP_JUMP_START_ITEM1 = 0x289,
|
|
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
|
|
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
|
|
ACT_MP_SWIM_ITEM1 = 0x28c,
|
|
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
|
|
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
|
|
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
|
|
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
|
|
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
|
|
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
|
|
ACT_MP_STAND_ITEM2 = 0x293,
|
|
ACT_MP_CROUCH_ITEM2 = 0x294,
|
|
ACT_MP_RUN_ITEM2 = 0x295,
|
|
ACT_MP_WALK_ITEM2 = 0x296,
|
|
ACT_MP_AIRWALK_ITEM2 = 0x297,
|
|
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
|
|
ACT_MP_JUMP_ITEM2 = 0x299,
|
|
ACT_MP_JUMP_START_ITEM2 = 0x29a,
|
|
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
|
|
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
|
|
ACT_MP_SWIM_ITEM2 = 0x29d,
|
|
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
|
|
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
|
|
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
|
|
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
|
|
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
|
|
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
|
|
ACT_MP_GESTURE_FLINCH = 0x2a4,
|
|
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
|
|
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
|
|
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
|
|
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
|
|
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
|
|
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
|
|
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
|
|
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
|
|
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
|
|
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
|
|
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
|
|
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
|
|
ACT_MP_GRENADE1_DRAW = 0x2b1,
|
|
ACT_MP_GRENADE1_IDLE = 0x2b2,
|
|
ACT_MP_GRENADE1_ATTACK = 0x2b3,
|
|
ACT_MP_GRENADE2_DRAW = 0x2b4,
|
|
ACT_MP_GRENADE2_IDLE = 0x2b5,
|
|
ACT_MP_GRENADE2_ATTACK = 0x2b6,
|
|
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
|
|
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
|
|
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
|
|
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
|
|
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
|
|
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
|
|
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
|
|
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
|
|
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
|
|
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
|
|
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
|
|
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
|
|
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
|
|
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
|
|
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
|
|
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
|
|
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
|
|
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
|
|
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
|
|
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
|
|
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
|
|
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
|
|
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
|
|
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
|
|
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
|
|
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
|
|
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
|
|
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
|
|
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
|
|
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
|
|
ACT_MP_STAND_BUILDING = 0x2d5,
|
|
ACT_MP_CROUCH_BUILDING = 0x2d6,
|
|
ACT_MP_RUN_BUILDING = 0x2d7,
|
|
ACT_MP_WALK_BUILDING = 0x2d8,
|
|
ACT_MP_AIRWALK_BUILDING = 0x2d9,
|
|
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
|
|
ACT_MP_JUMP_BUILDING = 0x2db,
|
|
ACT_MP_JUMP_START_BUILDING = 0x2dc,
|
|
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
|
|
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
|
|
ACT_MP_SWIM_BUILDING = 0x2df,
|
|
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
|
|
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
|
|
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
|
|
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
|
|
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
|
|
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
|
|
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
|
|
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
|
|
ACT_MP_STAND_PDA = 0x2e8,
|
|
ACT_MP_CROUCH_PDA = 0x2e9,
|
|
ACT_MP_RUN_PDA = 0x2ea,
|
|
ACT_MP_WALK_PDA = 0x2eb,
|
|
ACT_MP_AIRWALK_PDA = 0x2ec,
|
|
ACT_MP_CROUCHWALK_PDA = 0x2ed,
|
|
ACT_MP_JUMP_PDA = 0x2ee,
|
|
ACT_MP_JUMP_START_PDA = 0x2ef,
|
|
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
|
|
ACT_MP_JUMP_LAND_PDA = 0x2f1,
|
|
ACT_MP_SWIM_PDA = 0x2f2,
|
|
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
|
|
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
|
|
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
|
|
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
|
|
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
|
|
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
|
|
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
|
|
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
|
|
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
|
|
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
|
|
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
|
|
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
|
|
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
|
|
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
|
|
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
|
|
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
|
|
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
|
|
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
|
|
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
|
|
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
|
|
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
|
|
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
|
|
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
|
|
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
|
|
ACT_VM_UNUSABLE = 0x325,
|
|
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
|
|
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
|
|
ACT_PRIMARY_VM_DRAW = 0x328,
|
|
ACT_PRIMARY_VM_HOLSTER = 0x329,
|
|
ACT_PRIMARY_VM_IDLE = 0x32a,
|
|
ACT_PRIMARY_VM_PULLBACK = 0x32b,
|
|
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
|
|
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
|
|
ACT_PRIMARY_VM_RELOAD = 0x32e,
|
|
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
|
|
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
|
|
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
|
|
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
|
|
ACT_SECONDARY_VM_DRAW = 0x333,
|
|
ACT_SECONDARY_VM_HOLSTER = 0x334,
|
|
ACT_SECONDARY_VM_IDLE = 0x335,
|
|
ACT_SECONDARY_VM_PULLBACK = 0x336,
|
|
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
|
|
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
|
|
ACT_SECONDARY_VM_RELOAD = 0x339,
|
|
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
|
|
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
|
|
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
|
|
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
|
|
ACT_MELEE_VM_DRAW = 0x33e,
|
|
ACT_MELEE_VM_HOLSTER = 0x33f,
|
|
ACT_MELEE_VM_IDLE = 0x340,
|
|
ACT_MELEE_VM_PULLBACK = 0x341,
|
|
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
|
|
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
|
|
ACT_MELEE_VM_RELOAD = 0x344,
|
|
ACT_MELEE_VM_DRYFIRE = 0x345,
|
|
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
|
|
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
|
|
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
|
|
ACT_PDA_VM_DRAW = 0x349,
|
|
ACT_PDA_VM_HOLSTER = 0x34a,
|
|
ACT_PDA_VM_IDLE = 0x34b,
|
|
ACT_PDA_VM_PULLBACK = 0x34c,
|
|
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
|
|
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
|
|
ACT_PDA_VM_RELOAD = 0x34f,
|
|
ACT_PDA_VM_DRYFIRE = 0x350,
|
|
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
|
|
ACT_PDA_VM_IDLE_LOWERED = 0x352,
|
|
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
|
|
ACT_ITEM1_VM_DRAW = 0x354,
|
|
ACT_ITEM1_VM_HOLSTER = 0x355,
|
|
ACT_ITEM1_VM_IDLE = 0x356,
|
|
ACT_ITEM1_VM_PULLBACK = 0x357,
|
|
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
|
|
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
|
|
ACT_ITEM1_VM_RELOAD = 0x35a,
|
|
ACT_ITEM1_VM_DRYFIRE = 0x35b,
|
|
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
|
|
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
|
|
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
|
|
ACT_ITEM2_VM_DRAW = 0x35f,
|
|
ACT_ITEM2_VM_HOLSTER = 0x360,
|
|
ACT_ITEM2_VM_IDLE = 0x361,
|
|
ACT_ITEM2_VM_PULLBACK = 0x362,
|
|
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
|
|
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
|
|
ACT_ITEM2_VM_RELOAD = 0x365,
|
|
ACT_ITEM2_VM_DRYFIRE = 0x366,
|
|
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
|
|
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
|
|
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
|
|
ACT_RELOAD_SUCCEED = 0x36a,
|
|
ACT_RELOAD_FAIL = 0x36b,
|
|
ACT_WALK_AIM_AUTOGUN = 0x36c,
|
|
ACT_RUN_AIM_AUTOGUN = 0x36d,
|
|
ACT_IDLE_AUTOGUN = 0x36e,
|
|
ACT_IDLE_AIM_AUTOGUN = 0x36f,
|
|
ACT_RELOAD_AUTOGUN = 0x370,
|
|
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
|
|
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
|
|
ACT_JUMP_AUTOGUN = 0x373,
|
|
ACT_IDLE_AIM_PISTOL = 0x374,
|
|
ACT_WALK_AIM_DUAL = 0x375,
|
|
ACT_RUN_AIM_DUAL = 0x376,
|
|
ACT_IDLE_DUAL = 0x377,
|
|
ACT_IDLE_AIM_DUAL = 0x378,
|
|
ACT_RELOAD_DUAL = 0x379,
|
|
ACT_CROUCH_IDLE_DUAL = 0x37a,
|
|
ACT_RANGE_ATTACK_DUAL = 0x37b,
|
|
ACT_JUMP_DUAL = 0x37c,
|
|
ACT_IDLE_AIM_SHOTGUN = 0x37d,
|
|
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
|
|
ACT_IDLE_AIM_RIFLE = 0x37f,
|
|
ACT_CROUCH_IDLE_RIFLE = 0x380,
|
|
ACT_RANGE_ATTACK_RIFLE = 0x381,
|
|
ACT_SLEEP = 0x382,
|
|
ACT_WAKE = 0x383,
|
|
ACT_FLICK_LEFT = 0x384,
|
|
ACT_FLICK_LEFT_MIDDLE = 0x385,
|
|
ACT_FLICK_RIGHT_MIDDLE = 0x386,
|
|
ACT_FLICK_RIGHT = 0x387,
|
|
ACT_SPINAROUND = 0x388,
|
|
ACT_PREP_TO_FIRE = 0x389,
|
|
ACT_FIRE = 0x38a,
|
|
ACT_FIRE_RECOVER = 0x38b,
|
|
ACT_SPRAY = 0x38c,
|
|
ACT_PREP_EXPLODE = 0x38d,
|
|
ACT_EXPLODE = 0x38e,
|
|
ACT_SCRIPT_CUSTOM_0 = 0x38f,
|
|
ACT_SCRIPT_CUSTOM_1 = 0x390,
|
|
ACT_SCRIPT_CUSTOM_2 = 0x391,
|
|
ACT_SCRIPT_CUSTOM_3 = 0x392,
|
|
ACT_SCRIPT_CUSTOM_4 = 0x393,
|
|
ACT_SCRIPT_CUSTOM_5 = 0x394,
|
|
ACT_SCRIPT_CUSTOM_6 = 0x395,
|
|
ACT_SCRIPT_CUSTOM_7 = 0x396,
|
|
ACT_SCRIPT_CUSTOM_8 = 0x397,
|
|
ACT_SCRIPT_CUSTOM_9 = 0x398,
|
|
ACT_SCRIPT_CUSTOM_10 = 0x399,
|
|
ACT_SCRIPT_CUSTOM_11 = 0x39a,
|
|
ACT_SCRIPT_CUSTOM_12 = 0x39b,
|
|
ACT_SCRIPT_CUSTOM_13 = 0x39c,
|
|
ACT_SCRIPT_CUSTOM_14 = 0x39d,
|
|
ACT_SCRIPT_CUSTOM_15 = 0x39e,
|
|
ACT_SCRIPT_CUSTOM_16 = 0x39f,
|
|
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
|
|
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
|
|
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
|
|
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
|
|
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
|
|
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
|
|
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
|
|
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
|
|
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
|
|
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
|
|
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
|
|
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
|
|
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
|
|
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
|
|
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
|
|
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
|
|
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
|
|
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
|
|
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
|
|
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
|
|
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
|
|
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
|
|
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
|
|
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
|
|
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
|
|
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
|
|
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
|
|
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
|
|
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
|
|
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
|
|
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
|
|
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
|
|
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
|
|
ACT_GRABBITYGLOVES_PULL = 0x3c1,
|
|
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
|
|
ACT_HEADCRAB_SPIT = 0x3c3,
|
|
ACT_ZOMBIE_TRIP = 0x3c4,
|
|
ACT_ZOMBIE_LUNGE = 0x3c5,
|
|
ACT_NEUTRAL_REF_POSE = 0x3c6,
|
|
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
|
|
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
|
|
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
|
|
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
|
|
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
|
|
ACT_VR_SHOTGUN_IDLE = 0x3cc,
|
|
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
|
|
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
|
|
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
|
|
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
|
|
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
|
|
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
|
|
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
|
|
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
|
|
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
|
|
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
|
|
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
|
|
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
|
|
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
|
|
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
|
|
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
|
|
ACT_DIE_STAND = 0x3dc,
|
|
ACT_DIE_STAND_HEADSHOT = 0x3dd,
|
|
ACT_DIE_CROUCH = 0x3de,
|
|
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
|
|
ACT_CSGO_NULL = 0x3e0,
|
|
ACT_CSGO_DEFUSE = 0x3e1,
|
|
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
|
|
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
|
|
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
|
|
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
|
|
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
|
|
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
|
|
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
|
|
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
|
|
ACT_CSGO_RELOAD = 0x3ea,
|
|
ACT_CSGO_RELOAD_START = 0x3eb,
|
|
ACT_CSGO_RELOAD_LOOP = 0x3ec,
|
|
ACT_CSGO_RELOAD_END = 0x3ed,
|
|
ACT_CSGO_OPERATE = 0x3ee,
|
|
ACT_CSGO_DEPLOY = 0x3ef,
|
|
ACT_CSGO_CATCH = 0x3f0,
|
|
ACT_CSGO_SILENCER_DETACH = 0x3f1,
|
|
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
|
|
ACT_CSGO_TWITCH = 0x3f3,
|
|
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
|
|
ACT_CSGO_PLANT_BOMB = 0x3f5,
|
|
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
|
|
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
|
|
ACT_CSGO_ALIVE_LOOP = 0x3f8,
|
|
ACT_CSGO_FLINCH = 0x3f9,
|
|
ACT_CSGO_FLINCH_HEAD = 0x3fa,
|
|
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
|
|
ACT_CSGO_JUMP = 0x3fc,
|
|
ACT_CSGO_FALL = 0x3fd,
|
|
ACT_CSGO_CLIMB_LADDER = 0x3fe,
|
|
ACT_CSGO_LAND_LIGHT = 0x3ff,
|
|
ACT_CSGO_LAND_HEAVY = 0x400,
|
|
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
|
|
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
|
|
ACT_CSGO_PARACHUTE = 0x403,
|
|
ACT_CSGO_TAUNT = 0x404,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 3
|
|
enum class DamageOptions_t : uint8_t
|
|
{
|
|
DAMAGE_NO = 0,
|
|
DAMAGE_EVENTS_ONLY = 1,
|
|
DAMAGE_YES = 2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 6
|
|
enum class HierarchyType_t : uint32_t
|
|
{
|
|
HIERARCHY_NONE = 0x0,
|
|
HIERARCHY_BONE_MERGE = 0x1,
|
|
HIERARCHY_ATTACHMENT = 0x2,
|
|
HIERARCHY_ABSORIGIN = 0x3,
|
|
HIERARCHY_BONE = 0x4,
|
|
HIERARCHY_TYPE_COUNT = 0x5,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class TimelineCompression_t : uint32_t
|
|
{
|
|
TIMELINE_COMPRESSION_SUM = 0x0,
|
|
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
|
|
TIMELINE_COMPRESSION_AVERAGE = 0x2,
|
|
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
|
|
TIMELINE_COMPRESSION_TOTAL = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class BrushSolidities_e : uint32_t
|
|
{
|
|
BRUSHSOLID_TOGGLE = 0x0,
|
|
BRUSHSOLID_NEVER = 0x1,
|
|
BRUSHSOLID_ALWAYS = 0x2,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 14
|
|
enum class MoveType_t : uint8_t
|
|
{
|
|
MOVETYPE_NONE = 0,
|
|
MOVETYPE_ISOMETRIC = 1,
|
|
MOVETYPE_WALK = 2,
|
|
MOVETYPE_STEP = 3,
|
|
MOVETYPE_FLY = 4,
|
|
MOVETYPE_FLYGRAVITY = 5,
|
|
MOVETYPE_VPHYSICS = 6,
|
|
MOVETYPE_PUSH = 7,
|
|
MOVETYPE_NOCLIP = 8,
|
|
MOVETYPE_LADDER = 9,
|
|
MOVETYPE_OBSERVER = 10,
|
|
MOVETYPE_CUSTOM = 11,
|
|
MOVETYPE_LAST = 11,
|
|
MOVETYPE_MAX_BITS = 4,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 20
|
|
enum class RenderFx_t : uint8_t
|
|
{
|
|
kRenderFxNone = 0,
|
|
kRenderFxPulseSlow = 1,
|
|
kRenderFxPulseFast = 2,
|
|
kRenderFxPulseSlowWide = 3,
|
|
kRenderFxPulseFastWide = 4,
|
|
kRenderFxFadeSlow = 5,
|
|
kRenderFxFadeFast = 6,
|
|
kRenderFxSolidSlow = 7,
|
|
kRenderFxSolidFast = 8,
|
|
kRenderFxStrobeSlow = 9,
|
|
kRenderFxStrobeFast = 10,
|
|
kRenderFxStrobeFaster = 11,
|
|
kRenderFxFlickerSlow = 12,
|
|
kRenderFxFlickerFast = 13,
|
|
kRenderFxNoDissipation = 14,
|
|
kRenderFxFadeOut = 15,
|
|
kRenderFxFadeIn = 16,
|
|
kRenderFxPulseFastWider = 17,
|
|
kRenderFxGlowShell = 18,
|
|
kRenderFxMax = 19,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 13
|
|
enum class RenderMode_t : uint8_t
|
|
{
|
|
kRenderNormal = 0,
|
|
kRenderTransColor = 1,
|
|
kRenderTransTexture = 2,
|
|
kRenderGlow = 3,
|
|
kRenderTransAlpha = 4,
|
|
kRenderTransAdd = 5,
|
|
kRenderEnvironmental = 6,
|
|
kRenderTransAddFrameBlend = 7,
|
|
kRenderTransAlphaAdd = 8,
|
|
kRenderWorldGlow = 9,
|
|
kRenderNone = 10,
|
|
kRenderDevVisualizer = 11,
|
|
kRenderModeCount = 12,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 8
|
|
enum class SolidType_t : uint8_t
|
|
{
|
|
SOLID_NONE = 0,
|
|
SOLID_BSP = 1,
|
|
SOLID_BBOX = 2,
|
|
SOLID_OBB = 3,
|
|
SOLID_POINT = 5,
|
|
SOLID_VPHYSICS = 6,
|
|
SOLID_CAPSULE = 7,
|
|
SOLID_LAST = 8,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 6
|
|
enum class MoveCollide_t : uint8_t
|
|
{
|
|
MOVECOLLIDE_DEFAULT = 0,
|
|
MOVECOLLIDE_FLY_BOUNCE = 1,
|
|
MOVECOLLIDE_FLY_CUSTOM = 2,
|
|
MOVECOLLIDE_FLY_SLIDE = 3,
|
|
MOVECOLLIDE_COUNT = 4,
|
|
MOVECOLLIDE_MAX_BITS = 3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 6
|
|
enum class ShakeCommand_t : uint32_t
|
|
{
|
|
SHAKE_START = 0x0,
|
|
SHAKE_STOP = 0x1,
|
|
SHAKE_AMPLITUDE = 0x2,
|
|
SHAKE_FREQUENCY = 0x3,
|
|
SHAKE_START_RUMBLEONLY = 0x4,
|
|
SHAKE_START_NORUMBLE = 0x5,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 11
|
|
enum class Hull_t : uint32_t
|
|
{
|
|
HULL_HUMAN = 0x0,
|
|
HULL_SMALL_CENTERED = 0x1,
|
|
HULL_WIDE_HUMAN = 0x2,
|
|
HULL_TINY = 0x3,
|
|
HULL_MEDIUM = 0x4,
|
|
HULL_TINY_CENTERED = 0x5,
|
|
HULL_LARGE = 0x6,
|
|
HULL_LARGE_CENTERED = 0x7,
|
|
HULL_MEDIUM_TALL = 0x8,
|
|
NUM_HULLS = 0x9,
|
|
HULL_NONE = 0xa,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class LessonPanelLayoutFileTypes_t : uint32_t
|
|
{
|
|
LAYOUT_HAND_DEFAULT = 0x0,
|
|
LAYOUT_WORLD_DEFAULT = 0x1,
|
|
LAYOUT_CUSTOM = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class Touch_t : uint32_t
|
|
{
|
|
touch_none = 0x0,
|
|
touch_player_only = 0x1,
|
|
touch_npc_only = 0x2,
|
|
touch_player_or_npc = 0x3,
|
|
touch_player_or_npc_or_physicsprop = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1
|
|
enum class navproperties_t : uint32_t
|
|
{
|
|
NAV_IGNORE = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t
|
|
{
|
|
CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
|
|
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
|
|
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
|
|
CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class EntFinderMethod_t : uint32_t
|
|
{
|
|
ENT_FIND_METHOD_NEAREST = 0x0,
|
|
ENT_FIND_METHOD_FARTHEST = 0x1,
|
|
ENT_FIND_METHOD_RANDOM = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class eLiteralHandType : uint32_t
|
|
{
|
|
LITERAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff,
|
|
LITERAL_HAND_TYPE_RIGHT = 0x0,
|
|
LITERAL_HAND_TYPE_LEFT = 0x1,
|
|
LITERAL_HAND_TYPE_COUNT = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class eLogicalHandType : uint32_t
|
|
{
|
|
LOGICAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff,
|
|
LOGICAL_HAND_TYPE_PRIMARY_HAND = 0x0,
|
|
LOGICAL_HAND_TYPE_OFF_HAND = 0x1,
|
|
LOGICAL_HAND_TYPE_COUNT = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class interactions_t : uint32_t
|
|
{
|
|
INTERACTION_NONE = 0xffffffffffffffff,
|
|
NUM_HAND_INTERACTIONS = 0x0,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class ValueRemapperInputType_t : uint32_t
|
|
{
|
|
InputType_PlayerShootPosition = 0x0,
|
|
InputType_PlayerShootPositionAroundAxis = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class ValueRemapperOutputType_t : uint32_t
|
|
{
|
|
OutputType_AnimationCycle = 0x0,
|
|
OutputType_RotationX = 0x1,
|
|
OutputType_RotationY = 0x2,
|
|
OutputType_RotationZ = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class ValueRemapperHapticsType_t : uint32_t
|
|
{
|
|
HaticsType_Default = 0x0,
|
|
HaticsType_None = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class ValueRemapperMomentumType_t : uint32_t
|
|
{
|
|
MomentumType_None = 0x0,
|
|
MomentumType_Friction = 0x1,
|
|
MomentumType_SpringTowardSnapValue = 0x2,
|
|
MomentumType_SpringAwayFromSnapValue = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class ValueRemapperRatchetType_t : uint32_t
|
|
{
|
|
RatchetType_Absolute = 0x0,
|
|
RatchetType_EachEngage = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class SceneOnPlayerDeath_t : uint32_t
|
|
{
|
|
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
|
|
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class PointWorldTextJustifyHorizontal_t : uint32_t
|
|
{
|
|
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
|
|
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
|
|
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class PointWorldTextJustifyVertical_t : uint32_t
|
|
{
|
|
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
|
|
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
|
|
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class PointWorldTextReorientMode_t : uint32_t
|
|
{
|
|
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
|
|
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 10
|
|
enum class Disposition_t : uint32_t
|
|
{
|
|
D_ER = 0x0,
|
|
D_HT = 0x1,
|
|
D_FR = 0x2,
|
|
D_LI = 0x3,
|
|
D_NU = 0x4,
|
|
D_ERROR = 0x0,
|
|
D_HATE = 0x1,
|
|
D_FEAR = 0x2,
|
|
D_LIKE = 0x3,
|
|
D_NEUTRAL = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 8
|
|
enum class TOGGLE_STATE : uint32_t
|
|
{
|
|
TS_AT_TOP = 0x0,
|
|
TS_AT_BOTTOM = 0x1,
|
|
TS_GOING_UP = 0x2,
|
|
TS_GOING_DOWN = 0x3,
|
|
DOOR_OPEN = 0x0,
|
|
DOOR_CLOSED = 0x1,
|
|
DOOR_OPENING = 0x2,
|
|
DOOR_CLOSING = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class SpeechPriorityType : uint32_t
|
|
{
|
|
SPEECH_PRIORITY_LOW = 0x0,
|
|
SPEECH_PRIORITY_NORMAL = 0x1,
|
|
SPEECH_PRIORITY_MANUAL = 0x2,
|
|
SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class filter_t : uint32_t
|
|
{
|
|
FILTER_AND = 0x0,
|
|
FILTER_OR = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class Explosions : uint32_t
|
|
{
|
|
expRandom = 0x0,
|
|
expDirected = 0x1,
|
|
expUsePrecise = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 12
|
|
enum class Materials : uint32_t
|
|
{
|
|
matGlass = 0x0,
|
|
matWood = 0x1,
|
|
matMetal = 0x2,
|
|
matFlesh = 0x3,
|
|
matCinderBlock = 0x4,
|
|
matCeilingTile = 0x5,
|
|
matComputer = 0x6,
|
|
matUnbreakableGlass = 0x7,
|
|
matRocks = 0x8,
|
|
matWeb = 0x9,
|
|
matNone = 0xa,
|
|
matLastMaterial = 0xb,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t
|
|
{
|
|
SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0,
|
|
SimpleConstraintSoundProfile::kMIN_FULL = 0x1,
|
|
SimpleConstraintSoundProfile::kHIGHWATER = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class PlayerConnectedState : uint32_t
|
|
{
|
|
PlayerConnected = 0x0,
|
|
PlayerDisconnecting = 0x1,
|
|
PlayerDisconnected = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
|
|
{
|
|
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
|
|
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
|
|
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
|
|
{
|
|
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
|
|
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class SpawnDebugOverrideState_t : uint32_t
|
|
{
|
|
SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
|
|
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
|
|
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class SpawnDebugRestrictionOverrideState_t : uint32_t
|
|
{
|
|
SPAWN_DEBUG_RESTRICT_NONE = 0x0,
|
|
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
|
|
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
|
|
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
|
|
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class NetChannelBufType_t : uint32_t
|
|
{
|
|
BUF_DEFAULT = 0xffffffffffffffff,
|
|
BUF_UNRELIABLE = 0x0,
|
|
BUF_RELIABLE = 0x1,
|
|
BUF_VOICE = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class ShatterSurface_t : uint32_t
|
|
{
|
|
SHATTERSURFACE_GLASS = 0x0,
|
|
SHATTERSURFACE_TILE = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 30
|
|
enum class soundlevel_t : uint32_t
|
|
{
|
|
SNDLVL_NONE = 0x0,
|
|
SNDLVL_20dB = 0x14,
|
|
SNDLVL_25dB = 0x19,
|
|
SNDLVL_30dB = 0x1e,
|
|
SNDLVL_35dB = 0x23,
|
|
SNDLVL_40dB = 0x28,
|
|
SNDLVL_45dB = 0x2d,
|
|
SNDLVL_50dB = 0x32,
|
|
SNDLVL_55dB = 0x37,
|
|
SNDLVL_IDLE = 0x3c,
|
|
SNDLVL_60dB = 0x3c,
|
|
SNDLVL_65dB = 0x41,
|
|
SNDLVL_STATIC = 0x42,
|
|
SNDLVL_70dB = 0x46,
|
|
SNDLVL_NORM = 0x4b,
|
|
SNDLVL_75dB = 0x4b,
|
|
SNDLVL_80dB = 0x50,
|
|
SNDLVL_TALKING = 0x50,
|
|
SNDLVL_85dB = 0x55,
|
|
SNDLVL_90dB = 0x5a,
|
|
SNDLVL_95dB = 0x5f,
|
|
SNDLVL_100dB = 0x64,
|
|
SNDLVL_105dB = 0x69,
|
|
SNDLVL_110dB = 0x6e,
|
|
SNDLVL_120dB = 0x78,
|
|
SNDLVL_130dB = 0x82,
|
|
SNDLVL_GUNFIRE = 0x8c,
|
|
SNDLVL_140dB = 0x8c,
|
|
SNDLVL_150dB = 0x96,
|
|
SNDLVL_180dB = 0xb4,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 21
|
|
enum class gender_t : uint8_t
|
|
{
|
|
GENDER_NONE = 0,
|
|
GENDER_MALE = 1,
|
|
GENDER_FEMALE = 2,
|
|
GENDER_NAMVET = 3,
|
|
GENDER_TEENGIRL = 4,
|
|
GENDER_BIKER = 5,
|
|
GENDER_MANAGER = 6,
|
|
GENDER_GAMBLER = 7,
|
|
GENDER_PRODUCER = 8,
|
|
GENDER_COACH = 9,
|
|
GENDER_MECHANIC = 10,
|
|
GENDER_CEDA = 11,
|
|
GENDER_CRAWLER = 12,
|
|
GENDER_UNDISTRACTABLE = 13,
|
|
GENDER_FALLEN = 14,
|
|
GENDER_RIOT_CONTROL = 15,
|
|
GENDER_CLOWN = 16,
|
|
GENDER_JIMMY = 17,
|
|
GENDER_HOSPITAL_PATIENT = 18,
|
|
GENDER_BRIDE = 19,
|
|
GENDER_LAST = 20,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 7
|
|
enum class BeamType_t : uint32_t
|
|
{
|
|
BEAM_INVALID = 0x0,
|
|
BEAM_POINTS = 0x1,
|
|
BEAM_ENTPOINT = 0x2,
|
|
BEAM_ENTS = 0x3,
|
|
BEAM_HOSE = 0x4,
|
|
BEAM_SPLINE = 0x5,
|
|
BEAM_LASER = 0x6,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class BeamClipStyle_t : uint32_t
|
|
{
|
|
kNOCLIP = 0x0,
|
|
kGEOCLIP = 0x1,
|
|
kMODELCLIP = 0x2,
|
|
kBEAMCLIPSTYLE_NUMBITS = 0x2,
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 9
|
|
enum class SurroundingBoundsType_t : uint8_t
|
|
{
|
|
USE_OBB_COLLISION_BOUNDS = 0,
|
|
USE_BEST_COLLISION_BOUNDS = 1,
|
|
USE_HITBOXES = 2,
|
|
USE_SPECIFIED_BOUNDS = 3,
|
|
USE_GAME_CODE = 4,
|
|
USE_ROTATION_EXPANDED_BOUNDS = 5,
|
|
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6,
|
|
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7,
|
|
SURROUNDING_TYPE_BIT_COUNT = 3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class LifeState_t : uint32_t
|
|
{
|
|
LIFE_ALIVE = 0x0,
|
|
LIFE_DYING = 0x1,
|
|
LIFE_DEAD = 0x2,
|
|
LIFE_RESPAWNABLE = 0x3,
|
|
LIFE_RESPAWNING = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1
|
|
enum class TakeHealthOptions_t : uint32_t
|
|
{
|
|
TH_IGNORE_MAX_HITPOINTS = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 7
|
|
enum class PoseController_FModType_t : uint32_t
|
|
{
|
|
POSECONTROLLER_FMODTYPE_NONE = 0x0,
|
|
POSECONTROLLER_FMODTYPE_SINE = 0x1,
|
|
POSECONTROLLER_FMODTYPE_SQUARE = 0x2,
|
|
POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3,
|
|
POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4,
|
|
POSECONTROLLER_FMODTYPE_NOISE = 0x5,
|
|
POSECONTROLLER_FMODTYPE_TOTAL = 0x6,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 11
|
|
enum class PrecipitationType_t : uint32_t
|
|
{
|
|
PRECIPITATION_TYPE_PARTICLERAIN = 0x4,
|
|
PRECIPITATION_TYPE_PARTICLEASH = 0x5,
|
|
PRECIPITATION_TYPE_PARTICLERAINSTORM = 0x6,
|
|
PRECIPITATION_TYPE_PARTICLEBUGS = 0x7,
|
|
PRECIPITATION_TYPE_PARTICLESMOKE = 0x8,
|
|
PRECIPITATION_TYPE_PARTICLESNOW = 0x9,
|
|
PRECIPITATION_TYPE_PARTICLEXENSPORES = 0xa,
|
|
PRECIPITATION_TYPE_DUSTMOTES = 0xb,
|
|
PRECIPITATION_TYPE_PARTICLEFLYINGEMBER = 0xc,
|
|
PRECIPITATION_TYPE_PARTICLEGROUNDFOG = 0xd,
|
|
NUM_PRECIPITATION_TYPES = 0xe,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 16
|
|
enum class vote_create_failed_t : uint32_t
|
|
{
|
|
VOTE_FAILED_GENERIC = 0x0,
|
|
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
|
|
VOTE_FAILED_RATE_EXCEEDED = 0x2,
|
|
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
|
|
VOTE_FAILED_QUORUM_FAILURE = 0x4,
|
|
VOTE_FAILED_ISSUE_DISABLED = 0x5,
|
|
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
|
|
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
|
|
VOTE_FAILED_FAILED_RECENTLY = 0x8,
|
|
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
|
|
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
|
|
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
|
|
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
|
|
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
|
|
VOTE_FAILED_SPECTATOR = 0xe,
|
|
VOTE_FAILED_MAX = 0xf,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class WeaponState_t : uint32_t
|
|
{
|
|
WEAPON_NOT_CARRIED = 0x0,
|
|
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
|
|
WEAPON_IS_ACTIVE = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class EntityDisolveType_t : uint32_t
|
|
{
|
|
ENTITY_DISSOLVE_NORMAL = 0x0,
|
|
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
|
|
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
|
|
ENTITY_DISSOLVE_CORE = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class DoorState_t : uint32_t
|
|
{
|
|
DOOR_STATE_CLOSED = 0x0,
|
|
DOOR_STATE_OPENING = 0x1,
|
|
DOOR_STATE_OPEN = 0x2,
|
|
DOOR_STATE_CLOSING = 0x3,
|
|
DOOR_STATE_AJAR = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class MaterialModifyMode_t : uint32_t
|
|
{
|
|
MATERIAL_MODIFY_MODE_NONE = 0x0,
|
|
MATERIAL_MODIFY_MODE_SETVAR = 0x1,
|
|
MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 0x2,
|
|
MATERIAL_MODIFY_MODE_FLOAT_LERP = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class ScreenEffectType_t : uint32_t
|
|
{
|
|
SCREENEFFECT_EP2_ADVISOR_STUN = 0x0,
|
|
SCREENEFFECT_EP1_INTRO = 0x1,
|
|
SCREENEFFECT_EP2_GROGGY = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class ShadowType_t : uint32_t
|
|
{
|
|
SHADOWS_NONE = 0x0,
|
|
SHADOWS_SIMPLE = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class Class_T : uint32_t
|
|
{
|
|
CLASS_NONE = 0x0,
|
|
CLASS_PLAYER = 0x1,
|
|
CLASS_PLAYER_ALLY = 0x2,
|
|
CLASS_BULLSEYE = 0x3,
|
|
LAST_SHARED_ENTITY_CLASS = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 6
|
|
enum class LatchDirtyPermission_t : uint32_t
|
|
{
|
|
LATCH_DIRTY_DISALLOW = 0x0,
|
|
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
|
|
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
|
|
LATCH_DIRTY_PREDICTION = 0x3,
|
|
LATCH_DIRTY_FRAMESIMULATE = 0x4,
|
|
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class LOSSpeculativeMuzzle_t : uint32_t
|
|
{
|
|
MUZZLE_CURRENT_NPC_STATE = 0x0,
|
|
MUZZLE_STANDING = 0x1,
|
|
MUZZLE_CROUCHING = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class WeaponProficiency_t : uint32_t
|
|
{
|
|
WEAPON_PROFICIENCY_POOR = 0x0,
|
|
WEAPON_PROFICIENCY_AVERAGE = 0x1,
|
|
WEAPON_PROFICIENCY_GOOD = 0x2,
|
|
WEAPON_PROFICIENCY_VERY_GOOD = 0x3,
|
|
WEAPON_PROFICIENCY_PERFECT = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class WorldTextPanelHorizontalAlign_t : uint32_t
|
|
{
|
|
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
|
|
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
|
|
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class WorldTextPanelVerticalAlign_t : uint32_t
|
|
{
|
|
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
|
|
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
|
|
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class WorldTextPanelOrientation_t : uint32_t
|
|
{
|
|
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
|
|
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
|
|
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 7
|
|
enum class WorldTextAttachmentType_t : uint32_t
|
|
{
|
|
ATTACHED_NONE = 0x0,
|
|
ATTACHED_PRIMARY_HAND = 0x1,
|
|
ATTACHED_OFF_HAND = 0x2,
|
|
ATTACHED_ENTITY = 0x3,
|
|
ATTACHED_HMD = 0x4,
|
|
ATTACHED_ENTITY_LARGE = 0x5,
|
|
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2
|
|
enum class attributeprovidertypes_t : uint32_t
|
|
{
|
|
PROVIDER_GENERIC = 0x0,
|
|
PROVIDER_WEAPON = 0x1,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class EconEntityParticleDisableMode_t : uint32_t
|
|
{
|
|
ECON_ENTITY_PARTICLES_ENABLED = 0x0,
|
|
ECON_ENTITY_PARTICLES_DISABLED = 0x1,
|
|
ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class PetLevelup_Rule_t : uint32_t
|
|
{
|
|
PETLEVELFROM_NOTHING = 0x0,
|
|
PETLEVELFROM_KILLEATER = 0x1,
|
|
PETLEVELFROM_COMPENDIUM_LEVEL = 0x2,
|
|
NUM_PETLEVELUPRULES = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 46
|
|
enum class eEconItemOrigin : uint32_t
|
|
{
|
|
kEconItemOrigin_Invalid = 0xffffffffffffffff,
|
|
kEconItemOrigin_Drop = 0x0,
|
|
kEconItemOrigin_Achievement = 0x1,
|
|
kEconItemOrigin_Purchased = 0x2,
|
|
kEconItemOrigin_Traded = 0x3,
|
|
kEconItemOrigin_Crafted = 0x4,
|
|
kEconItemOrigin_StorePromotion = 0x5,
|
|
kEconItemOrigin_Gifted = 0x6,
|
|
kEconItemOrigin_SupportGranted = 0x7,
|
|
kEconItemOrigin_FoundInCrate = 0x8,
|
|
kEconItemOrigin_Earned = 0x9,
|
|
kEconItemOrigin_ThirdPartyPromotion = 0xa,
|
|
kEconItemOrigin_GiftWrapped = 0xb,
|
|
kEconItemOrigin_HalloweenDrop = 0xc,
|
|
kEconItemOrigin_PackageItem = 0xd,
|
|
kEconItemOrigin_Foreign = 0xe,
|
|
kEconItemOrigin_CDKey = 0xf,
|
|
kEconItemOrigin_CollectionReward = 0x10,
|
|
kEconItemOrigin_PreviewItem = 0x11,
|
|
kEconItemOrigin_SteamWorkshopContribution = 0x12,
|
|
kEconItemOrigin_PeriodicScoreReward = 0x13,
|
|
kEconItemOrigin_Recycling = 0x14,
|
|
kEconItemOrigin_TournamentDrop = 0x15,
|
|
kEconItemOrigin_PassportReward = 0x16,
|
|
kEconItemOrigin_TutorialDrop = 0x17,
|
|
kEconItemOrigin_RecipeOutput = 0x18,
|
|
kEconItemOrigin_GemExtract = 0x19,
|
|
kEconItemOrigin_EventPointReward = 0x1a,
|
|
kEconItemOrigin_ItemRedemption = 0x1b,
|
|
kEconItemOrigin_FantasyTicketRefund = 0x1c,
|
|
kEconItemOrigin_VictoryPredictionReward = 0x1d,
|
|
kEconItemOrigin_AssassinEventReward = 0x1e,
|
|
kEconItemOrigin_CompendiumReward = 0x1f,
|
|
kEconItemOrigin_CompendiumDrop = 0x20,
|
|
kEconItemOrigin_MysteryItem = 0x21,
|
|
kEconItemOrigin_UnpackedFromBundle = 0x22,
|
|
kEconItemOrigin_WonFromWeeklyGame = 0x23,
|
|
kEconItemOrigin_SeasonalItemGrant = 0x24,
|
|
kEconItemOrigin_PackOpening = 0x25,
|
|
kEconItemOrigin_InitialGrant = 0x26,
|
|
kEconItemOrigin_MarketPurchase = 0x27,
|
|
kEconItemOrigin_MarketRefunded = 0x28,
|
|
kEconItemOrigin_LimitedDraft = 0x29,
|
|
kEconItemOrigin_GauntletReward = 0x2a,
|
|
kEconItemOrigin_CompendiumGift = 0x2b,
|
|
kEconItemOrigin_Max = 0x2c,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class EDACUnderlordEquipSlot : uint32_t
|
|
{
|
|
EDACUnderlordEquipSlot_None = 0x0,
|
|
EDACUnderlordEquipSlot_First = 0x1,
|
|
EDACUnderlordEquipSlot_Skin = 0x1,
|
|
EDACUnderlordEquipSlot_VictoryDance = 0x2,
|
|
EDACUnderlordEquipSlot_Max = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 12
|
|
enum class DacGestureSlot_t : uint32_t
|
|
{
|
|
GESTURE_SLOT_NONE = 0xffffffffffffffff,
|
|
GESTURE_SLOT_ATTACK = 0x0,
|
|
GESTURE_SLOT_ABILITY = 0x1,
|
|
GESTURE_SLOT_OVERRIDE = 0x2,
|
|
GESTURE_SLOT_CUSTOM = 0x3,
|
|
GESTURE_SLOT_CUSTOM2 = 0x4,
|
|
GESTURE_SLOT_CUSTOM3 = 0x5,
|
|
GESTURE_SLOT_CONSTANT = 0x6,
|
|
GESTURE_SLOT_TAUNT = 0x7,
|
|
GESTURE_SLOT_ABSOLUTE = 0x8,
|
|
GESTURE_SLOT_COUNT = 0x9,
|
|
GESTURE_SLOT_STOLEN_ABILITY_BIT = 0x80,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 270
|
|
enum class GameActivity_t : uint32_t
|
|
{
|
|
ACT_DOTA_IDLE = 0x5dc,
|
|
ACT_DOTA_IDLE_RARE = 0x5dd,
|
|
ACT_DOTA_RUN = 0x5de,
|
|
ACT_DOTA_ATTACK = 0x5df,
|
|
ACT_DOTA_ATTACK2 = 0x5e0,
|
|
ACT_DOTA_ATTACK_EVENT = 0x5e1,
|
|
ACT_DOTA_DIE = 0x5e2,
|
|
ACT_DOTA_FLINCH = 0x5e3,
|
|
ACT_DOTA_FLAIL = 0x5e4,
|
|
ACT_DOTA_DISABLED = 0x5e5,
|
|
ACT_DOTA_CAST_ABILITY_1 = 0x5e6,
|
|
ACT_DOTA_CAST_ABILITY_2 = 0x5e7,
|
|
ACT_DOTA_CAST_ABILITY_3 = 0x5e8,
|
|
ACT_DOTA_CAST_ABILITY_4 = 0x5e9,
|
|
ACT_DOTA_CAST_ABILITY_5 = 0x5ea,
|
|
ACT_DOTA_CAST_ABILITY_6 = 0x5eb,
|
|
ACT_DOTA_OVERRIDE_ABILITY_1 = 0x5ec,
|
|
ACT_DOTA_OVERRIDE_ABILITY_2 = 0x5ed,
|
|
ACT_DOTA_OVERRIDE_ABILITY_3 = 0x5ee,
|
|
ACT_DOTA_OVERRIDE_ABILITY_4 = 0x5ef,
|
|
ACT_DOTA_CHANNEL_ABILITY_1 = 0x5f0,
|
|
ACT_DOTA_CHANNEL_ABILITY_2 = 0x5f1,
|
|
ACT_DOTA_CHANNEL_ABILITY_3 = 0x5f2,
|
|
ACT_DOTA_CHANNEL_ABILITY_4 = 0x5f3,
|
|
ACT_DOTA_CHANNEL_ABILITY_5 = 0x5f4,
|
|
ACT_DOTA_CHANNEL_ABILITY_6 = 0x5f5,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_1 = 0x5f6,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_2 = 0x5f7,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_3 = 0x5f8,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_4 = 0x5f9,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_5 = 0x5fa,
|
|
ACT_DOTA_CHANNEL_END_ABILITY_6 = 0x5fb,
|
|
ACT_DOTA_CONSTANT_LAYER = 0x5fc,
|
|
ACT_DOTA_CAPTURE = 0x5fd,
|
|
ACT_DOTA_SPAWN = 0x5fe,
|
|
ACT_DOTA_KILLTAUNT = 0x5ff,
|
|
ACT_DOTA_TAUNT = 0x600,
|
|
ACT_DOTA_THIRST = 0x601,
|
|
ACT_DOTA_CAST_DRAGONBREATH = 0x602,
|
|
ACT_DOTA_ECHO_SLAM = 0x603,
|
|
ACT_DOTA_CAST_ABILITY_1_END = 0x604,
|
|
ACT_DOTA_CAST_ABILITY_2_END = 0x605,
|
|
ACT_DOTA_CAST_ABILITY_3_END = 0x606,
|
|
ACT_DOTA_CAST_ABILITY_4_END = 0x607,
|
|
ACT_MIRANA_LEAP_END = 0x608,
|
|
ACT_WAVEFORM_START = 0x609,
|
|
ACT_WAVEFORM_END = 0x60a,
|
|
ACT_DOTA_CAST_ABILITY_ROT = 0x60b,
|
|
ACT_DOTA_DIE_SPECIAL = 0x60c,
|
|
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 0x60d,
|
|
ACT_DOTA_RATTLETRAP_POWERCOGS = 0x60e,
|
|
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 0x60f,
|
|
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 0x610,
|
|
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 0x611,
|
|
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 0x612,
|
|
ACT_DOTA_TINKER_REARM1 = 0x613,
|
|
ACT_DOTA_TINKER_REARM2 = 0x614,
|
|
ACT_DOTA_TINKER_REARM3 = 0x615,
|
|
ACT_TINY_AVALANCHE = 0x616,
|
|
ACT_TINY_TOSS = 0x617,
|
|
ACT_TINY_GROWL = 0x618,
|
|
ACT_DOTA_WEAVERBUG_ATTACH = 0x619,
|
|
ACT_DOTA_CAST_WILD_AXES_END = 0x61a,
|
|
ACT_DOTA_CAST_LIFE_BREAK_START = 0x61b,
|
|
ACT_DOTA_CAST_LIFE_BREAK_END = 0x61c,
|
|
ACT_DOTA_NIGHTSTALKER_TRANSITION = 0x61d,
|
|
ACT_DOTA_LIFESTEALER_RAGE = 0x61e,
|
|
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 0x61f,
|
|
ACT_DOTA_SAND_KING_BURROW_IN = 0x620,
|
|
ACT_DOTA_SAND_KING_BURROW_OUT = 0x621,
|
|
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 0x622,
|
|
ACT_DOTA_WHEEL_LAYER = 0x623,
|
|
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 0x624,
|
|
ACT_DOTA_ALCHEMIST_CONCOCTION = 0x625,
|
|
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 0x626,
|
|
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 0x627,
|
|
ACT_DOTA_LIFESTEALER_INFEST = 0x628,
|
|
ACT_DOTA_LIFESTEALER_INFEST_END = 0x629,
|
|
ACT_DOTA_LASSO_LOOP = 0x62a,
|
|
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 0x62b,
|
|
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 0x62c,
|
|
ACT_DOTA_CAST_COLD_SNAP = 0x62d,
|
|
ACT_DOTA_CAST_GHOST_WALK = 0x62e,
|
|
ACT_DOTA_CAST_TORNADO = 0x62f,
|
|
ACT_DOTA_CAST_EMP = 0x630,
|
|
ACT_DOTA_CAST_ALACRITY = 0x631,
|
|
ACT_DOTA_CAST_CHAOS_METEOR = 0x632,
|
|
ACT_DOTA_CAST_SUN_STRIKE = 0x633,
|
|
ACT_DOTA_CAST_FORGE_SPIRIT = 0x634,
|
|
ACT_DOTA_CAST_ICE_WALL = 0x635,
|
|
ACT_DOTA_CAST_DEAFENING_BLAST = 0x636,
|
|
ACT_DOTA_VICTORY = 0x637,
|
|
ACT_DOTA_DEFEAT = 0x638,
|
|
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 0x639,
|
|
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 0x63a,
|
|
ACT_DOTA_TELEPORT = 0x63b,
|
|
ACT_DOTA_TELEPORT_END = 0x63c,
|
|
ACT_DOTA_CAST_REFRACTION = 0x63d,
|
|
ACT_DOTA_CAST_ABILITY_7 = 0x63e,
|
|
ACT_DOTA_CANCEL_SIREN_SONG = 0x63f,
|
|
ACT_DOTA_CHANNEL_ABILITY_7 = 0x640,
|
|
ACT_DOTA_LOADOUT = 0x641,
|
|
ACT_DOTA_FORCESTAFF_END = 0x642,
|
|
ACT_DOTA_POOF_END = 0x643,
|
|
ACT_DOTA_SLARK_POUNCE = 0x644,
|
|
ACT_DOTA_MAGNUS_SKEWER_START = 0x645,
|
|
ACT_DOTA_MAGNUS_SKEWER_END = 0x646,
|
|
ACT_DOTA_MEDUSA_STONE_GAZE = 0x647,
|
|
ACT_DOTA_RELAX_START = 0x648,
|
|
ACT_DOTA_RELAX_LOOP = 0x649,
|
|
ACT_DOTA_RELAX_END = 0x64a,
|
|
ACT_DOTA_CENTAUR_STAMPEDE = 0x64b,
|
|
ACT_DOTA_BELLYACHE_START = 0x64c,
|
|
ACT_DOTA_BELLYACHE_LOOP = 0x64d,
|
|
ACT_DOTA_BELLYACHE_END = 0x64e,
|
|
ACT_DOTA_ROQUELAIRE_LAND = 0x64f,
|
|
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 0x650,
|
|
ACT_DOTA_GREEVIL_CAST = 0x651,
|
|
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 0x652,
|
|
ACT_DOTA_GREEVIL_HOOK_START = 0x653,
|
|
ACT_DOTA_GREEVIL_HOOK_END = 0x654,
|
|
ACT_DOTA_GREEVIL_BLINK_BONE = 0x655,
|
|
ACT_DOTA_IDLE_SLEEPING = 0x656,
|
|
ACT_DOTA_INTRO = 0x657,
|
|
ACT_DOTA_GESTURE_POINT = 0x658,
|
|
ACT_DOTA_GESTURE_ACCENT = 0x659,
|
|
ACT_DOTA_SLEEPING_END = 0x65a,
|
|
ACT_DOTA_AMBUSH = 0x65b,
|
|
ACT_DOTA_ITEM_LOOK = 0x65c,
|
|
ACT_DOTA_STARTLE = 0x65d,
|
|
ACT_DOTA_FRUSTRATION = 0x65e,
|
|
ACT_DOTA_TELEPORT_REACT = 0x65f,
|
|
ACT_DOTA_TELEPORT_END_REACT = 0x660,
|
|
ACT_DOTA_SHRUG = 0x661,
|
|
ACT_DOTA_RELAX_LOOP_END = 0x662,
|
|
ACT_DOTA_PRESENT_ITEM = 0x663,
|
|
ACT_DOTA_IDLE_IMPATIENT = 0x664,
|
|
ACT_DOTA_SHARPEN_WEAPON = 0x665,
|
|
ACT_DOTA_SHARPEN_WEAPON_OUT = 0x666,
|
|
ACT_DOTA_IDLE_SLEEPING_END = 0x667,
|
|
ACT_DOTA_BRIDGE_DESTROY = 0x668,
|
|
ACT_DOTA_TAUNT_SNIPER = 0x669,
|
|
ACT_DOTA_DEATH_BY_SNIPER = 0x66a,
|
|
ACT_DOTA_LOOK_AROUND = 0x66b,
|
|
ACT_DOTA_CAGED_CREEP_RAGE = 0x66c,
|
|
ACT_DOTA_CAGED_CREEP_RAGE_OUT = 0x66d,
|
|
ACT_DOTA_CAGED_CREEP_SMASH = 0x66e,
|
|
ACT_DOTA_CAGED_CREEP_SMASH_OUT = 0x66f,
|
|
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 0x670,
|
|
ACT_DOTA_INTRO_LOOP = 0x671,
|
|
ACT_DOTA_BRIDGE_THREAT = 0x672,
|
|
ACT_DOTA_DAGON = 0x673,
|
|
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 0x674,
|
|
ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 0x675,
|
|
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 0x676,
|
|
ACT_DOTA_NIAN_PIN_START = 0x677,
|
|
ACT_DOTA_NIAN_PIN_LOOP = 0x678,
|
|
ACT_DOTA_NIAN_PIN_END = 0x679,
|
|
ACT_DOTA_LEAP_STUN = 0x67a,
|
|
ACT_DOTA_LEAP_SWIPE = 0x67b,
|
|
ACT_DOTA_NIAN_INTRO_LEAP = 0x67c,
|
|
ACT_DOTA_AREA_DENY = 0x67d,
|
|
ACT_DOTA_NIAN_PIN_TO_STUN = 0x67e,
|
|
ACT_DOTA_RAZE_1 = 0x67f,
|
|
ACT_DOTA_RAZE_2 = 0x680,
|
|
ACT_DOTA_RAZE_3 = 0x681,
|
|
ACT_DOTA_UNDYING_DECAY = 0x682,
|
|
ACT_DOTA_UNDYING_SOUL_RIP = 0x683,
|
|
ACT_DOTA_UNDYING_TOMBSTONE = 0x684,
|
|
ACT_DOTA_WHIRLING_AXES_RANGED = 0x685,
|
|
ACT_DOTA_SHALLOW_GRAVE = 0x686,
|
|
ACT_DOTA_COLD_FEET = 0x687,
|
|
ACT_DOTA_ICE_VORTEX = 0x688,
|
|
ACT_DOTA_CHILLING_TOUCH = 0x689,
|
|
ACT_DOTA_ENFEEBLE = 0x68a,
|
|
ACT_DOTA_FATAL_BONDS = 0x68b,
|
|
ACT_DOTA_MIDNIGHT_PULSE = 0x68c,
|
|
ACT_DOTA_ANCESTRAL_SPIRIT = 0x68d,
|
|
ACT_DOTA_THUNDER_STRIKE = 0x68e,
|
|
ACT_DOTA_KINETIC_FIELD = 0x68f,
|
|
ACT_DOTA_STATIC_STORM = 0x690,
|
|
ACT_DOTA_MINI_TAUNT = 0x691,
|
|
ACT_DOTA_ARCTIC_BURN_END = 0x692,
|
|
ACT_DOTA_LOADOUT_RARE = 0x693,
|
|
ACT_DOTA_SWIM = 0x694,
|
|
ACT_DOTA_FLEE = 0x695,
|
|
ACT_DOTA_TROT = 0x696,
|
|
ACT_DOTA_SHAKE = 0x697,
|
|
ACT_DOTA_SWIM_IDLE = 0x698,
|
|
ACT_DOTA_WAIT_IDLE = 0x699,
|
|
ACT_DOTA_GREET = 0x69a,
|
|
ACT_DOTA_TELEPORT_COOP_START = 0x69b,
|
|
ACT_DOTA_TELEPORT_COOP_WAIT = 0x69c,
|
|
ACT_DOTA_TELEPORT_COOP_END = 0x69d,
|
|
ACT_DOTA_TELEPORT_COOP_EXIT = 0x69e,
|
|
ACT_DOTA_SHOPKEEPER_PET_INTERACT = 0x69f,
|
|
ACT_DOTA_ITEM_PICKUP = 0x6a0,
|
|
ACT_DOTA_ITEM_DROP = 0x6a1,
|
|
ACT_DOTA_CAPTURE_PET = 0x6a2,
|
|
ACT_DOTA_PET_WARD_OBSERVER = 0x6a3,
|
|
ACT_DOTA_PET_WARD_SENTRY = 0x6a4,
|
|
ACT_DOTA_PET_LEVEL = 0x6a5,
|
|
ACT_DOTA_CAST_BURROW_END = 0x6a6,
|
|
ACT_DOTA_LIFESTEALER_ASSIMILATE = 0x6a7,
|
|
ACT_DOTA_LIFESTEALER_EJECT = 0x6a8,
|
|
ACT_DOTA_ATTACK_EVENT_BASH = 0x6a9,
|
|
ACT_DOTA_CAPTURE_RARE = 0x6aa,
|
|
ACT_DOTA_AW_MAGNETIC_FIELD = 0x6ab,
|
|
ACT_DOTA_CAST_GHOST_SHIP = 0x6ac,
|
|
ACT_DOTA_FXANIM = 0x6ad,
|
|
ACT_DOTA_VICTORY_START = 0x6ae,
|
|
ACT_DOTA_DEFEAT_START = 0x6af,
|
|
ACT_DOTA_DP_SPIRIT_SIPHON = 0x6b0,
|
|
ACT_DOTA_TRICKS_END = 0x6b1,
|
|
ACT_DOTA_ES_STONE_CALLER = 0x6b2,
|
|
ACT_DOTA_MK_STRIKE = 0x6b3,
|
|
ACT_DOTA_VERSUS = 0x6b4,
|
|
ACT_DOTA_CAPTURE_CARD = 0x6b5,
|
|
ACT_DOTA_MK_SPRING_SOAR = 0x6b6,
|
|
ACT_DOTA_MK_SPRING_END = 0x6b7,
|
|
ACT_DOTA_MK_TREE_SOAR = 0x6b8,
|
|
ACT_DOTA_MK_TREE_END = 0x6b9,
|
|
ACT_DOTA_MK_FUR_ARMY = 0x6ba,
|
|
ACT_DOTA_MK_SPRING_CAST = 0x6bb,
|
|
ACT_DOTA_NECRO_GHOST_SHROUD = 0x6bc,
|
|
ACT_DOTA_OVERRIDE_ARCANA = 0x6bd,
|
|
ACT_DOTA_SLIDE = 0x6be,
|
|
ACT_DOTA_SLIDE_LOOP = 0x6bf,
|
|
ACT_DOTA_GENERIC_CHANNEL_1 = 0x6c0,
|
|
ACT_DOTA_GS_SOUL_CHAIN = 0x6c1,
|
|
ACT_DOTA_GS_INK_CREATURE = 0x6c2,
|
|
ACT_DOTA_TRANSITION = 0x6c3,
|
|
ACT_DOTA_BLINK_DAGGER = 0x6c4,
|
|
ACT_DOTA_BLINK_DAGGER_END = 0x6c5,
|
|
ACT_DOTA_CUSTOM_TOWER_ATTACK = 0x6c6,
|
|
ACT_DOTA_CUSTOM_TOWER_IDLE = 0x6c7,
|
|
ACT_DOTA_CUSTOM_TOWER_DIE = 0x6c8,
|
|
ACT_DOTA_CAST_COLD_SNAP_ORB = 0x6c9,
|
|
ACT_DOTA_CAST_GHOST_WALK_ORB = 0x6ca,
|
|
ACT_DOTA_CAST_TORNADO_ORB = 0x6cb,
|
|
ACT_DOTA_CAST_EMP_ORB = 0x6cc,
|
|
ACT_DOTA_CAST_ALACRITY_ORB = 0x6cd,
|
|
ACT_DOTA_CAST_CHAOS_METEOR_ORB = 0x6ce,
|
|
ACT_DOTA_CAST_SUN_STRIKE_ORB = 0x6cf,
|
|
ACT_DOTA_CAST_FORGE_SPIRIT_ORB = 0x6d0,
|
|
ACT_DOTA_CAST_ICE_WALL_ORB = 0x6d1,
|
|
ACT_DOTA_CAST_DEAFENING_BLAST_ORB = 0x6d2,
|
|
ACT_DOTA_NOTICE = 0x6d3,
|
|
ACT_DOTA_ANESSIX_CAST_GOLEM = 0x6d4,
|
|
ACT_DOTA_ANESSIX_CAST_GOLEM_CRASH = 0x6d5,
|
|
ACT_DOTA_FAIL_CAST = 0x6d6,
|
|
ACT_DAC_BC_IDLE = 0x6d7,
|
|
ACT_DOTA_UNDERLORD_EMPOWER = 0x6d8,
|
|
ACT_DAC_PORTRAIT_IDLE = 0x6d9,
|
|
ACT_DAC_PORTRAIT_IDLE_HAPPY = 0x6da,
|
|
ACT_DAC_PORTRAIT_IDLE_SAD = 0x6db,
|
|
ACT_DAC_CHANNEL_LOOP = 0x6dc,
|
|
ACT_DAC_ATTACK_IDLE = 0x6dd,
|
|
ACT_DAC_SELECT_FACING_IDLE = 0x6de,
|
|
ACT_DAC_UNDERLORD_SELECTED = 0x6df,
|
|
ACT_DAC_ENNO_GRAPPLE_OUT = 0x6e0,
|
|
ACT_DAC_ENNO_GRAPPLE_IN = 0x6e1,
|
|
ACT_DAC_ENNO_AIRBRAWL_FIGHT = 0x6e2,
|
|
ACT_DAC_ENNO_AIRBRAWL_END = 0x6e3,
|
|
ACT_DAC_ENNO_AIRBRAWL_START = 0x6e4,
|
|
ACT_DAC_ENNO_STEAL = 0x6e5,
|
|
ACT_DAC_ENNO_AIRBRAWL_FIGHT_AWAY = 0x6e6,
|
|
ACT_DAC_VICTORYDANCE_1 = 0x6e7,
|
|
ACT_DAC_VICTORYDANCE_2 = 0x6e8,
|
|
ACT_DAC_VICTORYDANCE_3 = 0x6e9,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 49
|
|
enum class modifierstate : uint32_t
|
|
{
|
|
MODIFIER_STATE_ROOTED = 0x0,
|
|
MODIFIER_STATE_DISARMED = 0x1,
|
|
MODIFIER_STATE_ATTACK_IMMUNE = 0x2,
|
|
MODIFIER_STATE_SILENCED = 0x3,
|
|
MODIFIER_STATE_MUTED = 0x4,
|
|
MODIFIER_STATE_STUNNED = 0x5,
|
|
MODIFIER_STATE_HEXED = 0x6,
|
|
MODIFIER_STATE_INVISIBLE = 0x7,
|
|
MODIFIER_STATE_INVULNERABLE = 0x8,
|
|
MODIFIER_STATE_MAGIC_IMMUNE = 0x9,
|
|
MODIFIER_STATE_PROVIDES_VISION = 0xa,
|
|
MODIFIER_STATE_NIGHTMARED = 0xb,
|
|
MODIFIER_STATE_BLOCK_DISABLED = 0xc,
|
|
MODIFIER_STATE_EVADE_DISABLED = 0xd,
|
|
MODIFIER_STATE_UNSELECTABLE = 0xe,
|
|
MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 0xf,
|
|
MODIFIER_STATE_CANNOT_MISS = 0x10,
|
|
MODIFIER_STATE_SPECIALLY_DENIABLE = 0x11,
|
|
MODIFIER_STATE_FROZEN = 0x12,
|
|
MODIFIER_STATE_COMMAND_RESTRICTED = 0x13,
|
|
MODIFIER_STATE_NOT_ON_MINIMAP = 0x14,
|
|
MODIFIER_STATE_LOW_ATTACK_PRIORITY = 0x15,
|
|
MODIFIER_STATE_FLYING = 0x16,
|
|
MODIFIER_STATE_NO_UNIT_COLLISION = 0x17,
|
|
MODIFIER_STATE_NO_TEAM_MOVE_TO = 0x18,
|
|
MODIFIER_STATE_NO_TEAM_SELECT = 0x19,
|
|
MODIFIER_STATE_PASSIVES_DISABLED = 0x1a,
|
|
MODIFIER_STATE_DOMINATED = 0x1b,
|
|
MODIFIER_STATE_BLIND = 0x1c,
|
|
MODIFIER_STATE_OUT_OF_GAME = 0x1d,
|
|
MODIFIER_STATE_FAKE_ALLY = 0x1e,
|
|
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 0x1f,
|
|
MODIFIER_STATE_TRUESIGHT_IMMUNE = 0x20,
|
|
MODIFIER_STATE_UNTARGETABLE = 0x21,
|
|
MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS = 0x22,
|
|
MODIFIER_STATE_ALLOW_PATHING_TROUGH_TREES = 0x23,
|
|
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 0x24,
|
|
MODIFIER_STATE_UNSLOWABLE = 0x25,
|
|
MODIFIER_STATE_TETHERED = 0x26,
|
|
MODIFIER_STATE_DEMON_DISABLED = 0x27,
|
|
MODIFIER_STATE_DEMON_DISABLED_IMMUNITY = 0x28,
|
|
MODIFIER_STATE_PREVENT_ROUND_END = 0x29,
|
|
MODIFIER_STATE_NO_ROUND_DAMAGE = 0x2a,
|
|
MODIFIER_STATE_ON_FIRE = 0x2b,
|
|
MODIFIER_STATE_NO_PATHFINDING_CELL_RESERVATION = 0x2c,
|
|
MODIFIER_STATE_NO_HEALTH_BAR = 0x2d,
|
|
MODIFIER_STATE_NO_HYPE_DRAIN = 0x2e,
|
|
MODIFIER_STATE_PREVENT_TEAM_WIPE = 0x2f,
|
|
MODIFIER_STATE_LAST = 0x30,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 14
|
|
enum class UnitStatusLabel : uint32_t
|
|
{
|
|
STATUS_NO_HEALTH_BAR = 0x0,
|
|
STATUS_BANISHED = 0x1,
|
|
STATUS_SLEEP = 0x2,
|
|
STATUS_STUNNED = 0x3,
|
|
STATUS_HEXED = 0x4,
|
|
STATUS_TAUNTED = 0x5,
|
|
STATUS_FEAR = 0x6,
|
|
STATUS_CHARMED = 0x7,
|
|
STATUS_MUTED = 0x8,
|
|
STATUS_SILENCED = 0x9,
|
|
STATUS_ROOTED = 0xa,
|
|
STATUS_DISARMED = 0xb,
|
|
STATUS_BREAK = 0xc,
|
|
STATUS_NONE = 0xd,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 8
|
|
enum class attackfail : uint32_t
|
|
{
|
|
DAC_ATTACK_RECORD_FAIL_NO = 0x0,
|
|
DAC_ATTACK_RECORD_FAIL_TERRAIN_MISS = 0x1,
|
|
DAC_ATTACK_RECORD_FAIL_SOURCE_MISS = 0x2,
|
|
DAC_ATTACK_RECORD_FAIL_TARGET_EVADED = 0x3,
|
|
DAC_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 0x4,
|
|
DAC_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 0x5,
|
|
DAC_ATTACK_RECORD_CANNOT_FAIL = 0x6,
|
|
DAC_ATTACK_RECORD_FAIL_BLOCKED_BY_OBSTRUCTION = 0x7,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 3
|
|
enum class DamageCategory_t : uint32_t
|
|
{
|
|
DAC_DAMAGE_CATEGORY_SPELL = 0x0,
|
|
DAC_DAMAGE_CATEGORY_ATTACK = 0x1,
|
|
DAC_DAMAGE_CATEGORY_ITEM = 0x2,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 15
|
|
enum class DACDamageFlag_t : uint32_t
|
|
{
|
|
DAC_DAMAGE_FLAG_NONE = 0x0,
|
|
DAC_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 0x1,
|
|
DAC_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 0x2,
|
|
DAC_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 0x4,
|
|
DAC_DAMAGE_FLAG_BYPASSES_BLOCK = 0x8,
|
|
DAC_DAMAGE_FLAG_REFLECTION = 0x10,
|
|
DAC_DAMAGE_FLAG_HPLOSS = 0x20,
|
|
DAC_DAMAGE_FLAG_NON_LETHAL = 0x80,
|
|
DAC_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 0x200,
|
|
DAC_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 0x400,
|
|
DAC_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 0x1000,
|
|
DAC_DAMAGE_FLAG_PROPERTY_FIRE = 0x2000,
|
|
DAC_DAMAGE_FLAG_NO_MANA_GAIN = 0x4000,
|
|
DAC_DAMAGE_FLAG_CANNOT_DEFER = 0x8000,
|
|
DAC_DAMAGE_FLAG_NO_MANA_GAIN_DEFENDER = 0x10000,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 6
|
|
enum class DAMAGE_TYPES : uint32_t
|
|
{
|
|
DAMAGE_TYPE_NONE = 0x0,
|
|
DAMAGE_TYPE_PHYSICAL = 0x1,
|
|
DAMAGE_TYPE_MAGICAL = 0x2,
|
|
DAMAGE_TYPE_PURE = 0x4,
|
|
DAMAGE_TYPE_HP_REMOVAL = 0x8,
|
|
DAMAGE_TYPE_ALL = 0x7,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 6
|
|
enum class DAC_PURGE_FLAGS : uint32_t
|
|
{
|
|
DAC_PURGE_FLAG_NONE = 0x0,
|
|
DAC_PURGE_FLAG_REMOVE_BUFFS = 0x2,
|
|
DAC_PURGE_FLAG_REMOVE_DEBUFFS = 0x4,
|
|
DAC_PURGE_FLAG_REMOVE_STUNS = 0x8,
|
|
DAC_PURGE_FLAG_REMOVE_EXCEPTIONS = 0x10,
|
|
DAC_PURGE_FLAG_REMOVE_THIS_FRAME_ONLY = 0x20,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 4
|
|
enum class ABILITY_TYPES : uint32_t
|
|
{
|
|
ABILITY_TYPE_BASIC = 0x0,
|
|
ABILITY_TYPE_ULTIMATE = 0x1,
|
|
ABILITY_TYPE_ATTRIBUTES = 0x2,
|
|
ABILITY_TYPE_HIDDEN = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 27
|
|
enum class DAC_UNIT_TARGET_FLAGS : uint32_t
|
|
{
|
|
DAC_UNIT_TARGET_FLAG_NONE = 0x0,
|
|
DAC_UNIT_TARGET_FLAG_RANGED_ONLY = 0x2,
|
|
DAC_UNIT_TARGET_FLAG_MELEE_ONLY = 0x4,
|
|
DAC_UNIT_TARGET_FLAG_DEAD = 0x8,
|
|
DAC_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 0x10,
|
|
DAC_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 0x20,
|
|
DAC_UNIT_TARGET_FLAG_INVULNERABLE = 0x40,
|
|
DAC_UNIT_TARGET_FLAG_FOW_VISIBLE = 0x80,
|
|
DAC_UNIT_TARGET_FLAG_NO_INVIS = 0x100,
|
|
DAC_UNIT_TARGET_FLAG_NOT_ANCIENTS = 0x200,
|
|
DAC_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 0x400,
|
|
DAC_UNIT_TARGET_FLAG_NOT_DOMINATED = 0x800,
|
|
DAC_UNIT_TARGET_FLAG_NOT_SUMMONED = 0x1000,
|
|
DAC_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 0x2000,
|
|
DAC_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 0x4000,
|
|
DAC_UNIT_TARGET_FLAG_MANA_ONLY = 0x8000,
|
|
DAC_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 0x10000,
|
|
DAC_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 0x20000,
|
|
DAC_UNIT_TARGET_FLAG_OUT_OF_WORLD = 0x40000,
|
|
DAC_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 0x80000,
|
|
DAC_UNIT_TARGET_FLAG_PREFER_ENEMIES = 0x100000,
|
|
DAC_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS = 0x200000,
|
|
DAC_UNIT_TARGET_FLAG_ON_GROUND = 0x400000,
|
|
DAC_UNIT_TARGET_FLAG_NO_MOTION_CONTROL = 0x800000,
|
|
DAC_UNIT_TARGET_FLAG_INCLUDE_PLACEABLE_ITEMS = 0x1000000,
|
|
DAC_UNIT_TARGET_FLAG_NOT_UNDERLORD = 0x2000000,
|
|
DAC_UNIT_TARGET_FLAG_ALLOW_UNTARGETABLE = 0x4000000,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class DAC_UNIT_TARGET_TEAM : uint32_t
|
|
{
|
|
DAC_UNIT_TARGET_TEAM_NONE = 0x0,
|
|
DAC_UNIT_TARGET_TEAM_FRIENDLY = 0x1,
|
|
DAC_UNIT_TARGET_TEAM_ENEMY = 0x2,
|
|
DAC_UNIT_TARGET_TEAM_CUSTOM = 0x4,
|
|
DAC_UNIT_TARGET_TEAM_BOTH = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 10
|
|
enum class DAC_UNIT_TARGET_TYPE : uint32_t
|
|
{
|
|
DAC_UNIT_TARGET_NONE = 0x0,
|
|
DAC_UNIT_TARGET_HERO = 0x1,
|
|
DAC_UNIT_TARGET_CREEP = 0x2,
|
|
DAC_UNIT_TARGET_BUILDING = 0x4,
|
|
DAC_UNIT_TARGET_COURIER = 0x10,
|
|
DAC_UNIT_TARGET_OTHER = 0x20,
|
|
DAC_UNIT_TARGET_TREE = 0x40,
|
|
DAC_UNIT_TARGET_CUSTOM = 0x80,
|
|
DAC_UNIT_TARGET_BASIC = 0x12,
|
|
DAC_UNIT_TARGET_ALL = 0x37,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 32
|
|
enum class UnitFilterResult : uint32_t
|
|
{
|
|
UF_SUCCESS = 0x0,
|
|
UF_FAIL = 0x1,
|
|
UF_FAIL_FRIENDLY = 0x2,
|
|
UF_FAIL_ENEMY = 0x3,
|
|
UF_FAIL_HERO = 0x4,
|
|
UF_FAIL_CONSIDERED_HERO = 0x5,
|
|
UF_FAIL_CREEP = 0x6,
|
|
UF_FAIL_BUILDING = 0x7,
|
|
UF_FAIL_COURIER = 0x8,
|
|
UF_FAIL_OTHER = 0x9,
|
|
UF_FAIL_ANCIENT = 0xa,
|
|
UF_FAIL_ILLUSION = 0xb,
|
|
UF_FAIL_SUMMONED = 0xc,
|
|
UF_FAIL_DOMINATED = 0xd,
|
|
UF_FAIL_MELEE = 0xe,
|
|
UF_FAIL_RANGED = 0xf,
|
|
UF_FAIL_DEAD = 0x10,
|
|
UF_FAIL_MAGIC_IMMUNE_ALLY = 0x11,
|
|
UF_FAIL_MAGIC_IMMUNE_ENEMY = 0x12,
|
|
UF_FAIL_INVULNERABLE = 0x13,
|
|
UF_FAIL_IN_FOW = 0x14,
|
|
UF_FAIL_INVISIBLE = 0x15,
|
|
UF_FAIL_NOT_PLAYER_CONTROLLED = 0x16,
|
|
UF_FAIL_ATTACK_IMMUNE = 0x17,
|
|
UF_FAIL_CUSTOM = 0x18,
|
|
UF_FAIL_INVALID_LOCATION = 0x19,
|
|
UF_FAIL_DISABLE_HELP = 0x1a,
|
|
UF_FAIL_OUT_OF_WORLD = 0x1b,
|
|
UF_FAIL_NIGHTMARED = 0x1c,
|
|
UF_FAIL_OBSTRUCTED = 0x1d,
|
|
UF_FAIL_UNDERLORD = 0x1e,
|
|
UF_FAIL_UNTARGETABLE = 0x1f,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 8
|
|
enum class modifierremove : uint32_t
|
|
{
|
|
DOTA_BUFF_REMOVE_ENEMY_BUFFS = 0x1,
|
|
DOTA_BUFF_REMOVE_ALLY_BUFFS = 0x2,
|
|
DOTA_BUFF_REMOVE_ITEMS = 0x4,
|
|
DOTA_BUFF_REMOVE_NON_ITEMS = 0x8,
|
|
DOTA_BUFF_REMOVE_PERMANENT = 0x10,
|
|
DOTA_BUFF_REMOVE_ON_COMBAT_END = 0x20,
|
|
DOTA_BUFF_REMOVE_EVERYTHING = 0xffffffffffffffff,
|
|
DOTA_BUFF_REMOVE_ALL_BUFFS = 0x3,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class modifierpriority : uint32_t
|
|
{
|
|
MODIFIER_PRIORITY_LOW = 0x0,
|
|
MODIFIER_PRIORITY_NORMAL = 0x1,
|
|
MODIFIER_PRIORITY_HIGH = 0x2,
|
|
MODIFIER_PRIORITY_ULTRA = 0x3,
|
|
MODIFIER_PRIORITY_SUPER_ULTRA = 0x4,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 241
|
|
enum class modifierfunction : uint32_t
|
|
{
|
|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0x0,
|
|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET = 0x1,
|
|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 0x2,
|
|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 0x3,
|
|
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 0x4,
|
|
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 0x5,
|
|
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 0x6,
|
|
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 0x7,
|
|
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 0x8,
|
|
MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE = 0x9,
|
|
MODIFIER_PROPERTY_PRE_ATTACK = 0xa,
|
|
MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 0xb,
|
|
MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION = 0xc,
|
|
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 0xd,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 0xe,
|
|
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 0xf,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 0x10,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 0x11,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 = 0x12,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 0x13,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 0x14,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE = 0x15,
|
|
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 = 0x16,
|
|
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 0x17,
|
|
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 0x18,
|
|
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX = 0x19,
|
|
MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT = 0x1a,
|
|
MODIFIER_PROPERTY_MOVESPEED_LIMIT = 0x1b,
|
|
MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 0x1c,
|
|
MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 0x1d,
|
|
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 0x1e,
|
|
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 0x1f,
|
|
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 0x20,
|
|
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 0x21,
|
|
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 0x22,
|
|
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 0x23,
|
|
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 0x24,
|
|
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 0x25,
|
|
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE = 0x26,
|
|
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE_SOURCE = 0x27,
|
|
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE = 0x28,
|
|
MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE = 0x29,
|
|
MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE = 0x2a,
|
|
MODIFIER_PROPERTY_MP_FROM_DAMAGE_INCOMING_AMPLIFY_PERCENTAGE = 0x2b,
|
|
MODIFIER_PROPERTY_MP_FROM_DAMAGE_OUTGOING_AMPLIFY_PERCENTAGE = 0x2c,
|
|
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 0x2d,
|
|
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 0x2e,
|
|
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 0x2f,
|
|
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 0x30,
|
|
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 0x31,
|
|
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 0x32,
|
|
MODIFIER_PROPERTY_EVASION_CONSTANT = 0x33,
|
|
MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 0x34,
|
|
MODIFIER_PROPERTY_STATUS_RESISTANCE = 0x35,
|
|
MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING = 0x36,
|
|
MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER = 0x37,
|
|
MODIFIER_PROPERTY_AVOID_DAMAGE = 0x38,
|
|
MODIFIER_PROPERTY_AVOID_SPELL = 0x39,
|
|
MODIFIER_PROPERTY_MISS_PERCENTAGE = 0x3a,
|
|
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 0x3b,
|
|
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 0x3c,
|
|
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 0x3d,
|
|
MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR = 0x3e,
|
|
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 0x3f,
|
|
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 0x40,
|
|
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 0x41,
|
|
MODIFIER_PROPERTY_BASE_MANA_REGEN = 0x42,
|
|
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 0x43,
|
|
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 0x44,
|
|
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 0x45,
|
|
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 0x46,
|
|
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 0x47,
|
|
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE = 0x48,
|
|
MODIFIER_PROPERTY_HEALTH_BONUS = 0x49,
|
|
MODIFIER_PROPERTY_MANA_BONUS = 0x4a,
|
|
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 0x4b,
|
|
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 0x4c,
|
|
MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 0x4d,
|
|
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 0x4e,
|
|
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 0x4f,
|
|
MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 0x50,
|
|
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 0x51,
|
|
MODIFIER_PROPERTY_CAST_RANGE_BONUS = 0x52,
|
|
MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET = 0x53,
|
|
MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 0x54,
|
|
MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE = 0x55,
|
|
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 0x56,
|
|
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 0x57,
|
|
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE = 0x58,
|
|
MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 0x59,
|
|
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 0x5a,
|
|
MODIFIER_PROPERTY_PROJECTILE_NAME = 0x5b,
|
|
MODIFIER_PROPERTY_REINCARNATION = 0x5c,
|
|
MODIFIER_PROPERTY_RESPAWNTIME = 0x5d,
|
|
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 0x5e,
|
|
MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 0x5f,
|
|
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 0x60,
|
|
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 0x61,
|
|
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 0x62,
|
|
MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 0x63,
|
|
MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING = 0x64,
|
|
MODIFIER_PROPERTY_DEATHGOLDCOST = 0x65,
|
|
MODIFIER_PROPERTY_EXP_RATE_BOOST = 0x66,
|
|
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 0x67,
|
|
MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 0x68,
|
|
MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 0x69,
|
|
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 0x6a,
|
|
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 0x6b,
|
|
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 0x6c,
|
|
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 0x6d,
|
|
MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 0x6e,
|
|
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 0x6f,
|
|
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 0x70,
|
|
MODIFIER_PROPERTY_ABSORB_SPELL = 0x71,
|
|
MODIFIER_PROPERTY_REFLECT_SPELL = 0x72,
|
|
MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 0x73,
|
|
MODIFIER_PROPERTY_BONUS_DAY_VISION = 0x74,
|
|
MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 0x75,
|
|
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 0x76,
|
|
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 0x77,
|
|
MODIFIER_PROPERTY_FIXED_DAY_VISION = 0x78,
|
|
MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 0x79,
|
|
MODIFIER_PROPERTY_MIN_HEALTH = 0x7a,
|
|
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 0x7b,
|
|
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 0x7c,
|
|
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 0x7d,
|
|
MODIFIER_PROPERTY_IS_ILLUSION = 0x7e,
|
|
MODIFIER_PROPERTY_ILLUSION_LABEL = 0x7f,
|
|
MODIFIER_PROPERTY_SUPER_ILLUSION = 0x80,
|
|
MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 0x81,
|
|
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 0x82,
|
|
MODIFIER_PROPERTY_TURN_RATE_OVERRIDE = 0x83,
|
|
MODIFIER_PROPERTY_DISABLE_HEALING = 0x84,
|
|
MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 0x85,
|
|
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 0x86,
|
|
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 0x87,
|
|
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 0x88,
|
|
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 0x89,
|
|
MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING = 0x8a,
|
|
MODIFIER_PROPERTY_DODGE_PROJECTILE = 0x8b,
|
|
MODIFIER_PROPERTY_TOTAL_HEALING_PERCENTAGE_BONUS = 0x8c,
|
|
MODIFIER_PROPERTY_MANA_REDUCTION_AMPLIFY_PERCENTAGE = 0x8d,
|
|
MODIFIER_PROPERTY_MANA_GENERATED_BY_OUTGOING_ATTACKS_PERCENTAGE = 0x8e,
|
|
MODIFIER_PROPERTY_HYPE_GENERATION_PERCENTAGE = 0x8f,
|
|
MODIFIER_EVENT_ON_SPELL_TARGET_READY = 0x90,
|
|
MODIFIER_EVENT_ON_ATTACK_RECORD = 0x91,
|
|
MODIFIER_EVENT_ON_ATTACK_START = 0x92,
|
|
MODIFIER_EVENT_ON_ATTACK = 0x93,
|
|
MODIFIER_EVENT_ON_ATTACK_LANDED = 0x94,
|
|
MODIFIER_EVENT_ON_ATTACK_FAIL = 0x95,
|
|
MODIFIER_EVENT_ON_ATTACK_ALLIED = 0x96,
|
|
MODIFIER_EVENT_ON_PROJECTILE_DODGE = 0x97,
|
|
MODIFIER_EVENT_ON_ORDER = 0x98,
|
|
MODIFIER_EVENT_ON_UNIT_MOVED = 0x99,
|
|
MODIFIER_EVENT_ON_ABILITY_START = 0x9a,
|
|
MODIFIER_EVENT_ON_ABILITY_EXECUTED = 0x9b,
|
|
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 0x9c,
|
|
MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 0x9d,
|
|
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 0x9e,
|
|
MODIFIER_EVENT_ON_PROCESS_UPGRADE = 0x9f,
|
|
MODIFIER_EVENT_ON_REFRESH = 0xa0,
|
|
MODIFIER_EVENT_ON_TAKEDAMAGE = 0xa1,
|
|
MODIFIER_EVENT_ON_STATE_CHANGED = 0xa2,
|
|
MODIFIER_EVENT_ON_ORB_EFFECT = 0xa3,
|
|
MODIFIER_EVENT_ON_PROCESS_CLEAVE = 0xa4,
|
|
MODIFIER_EVENT_ON_DAMAGE_CALCULATED = 0xa5,
|
|
MODIFIER_EVENT_ON_ATTACKED = 0xa6,
|
|
MODIFIER_EVENT_ON_DEATH = 0xa7,
|
|
MODIFIER_EVENT_ON_RESPAWN = 0xa8,
|
|
MODIFIER_EVENT_ON_SPENT_MANA = 0xa9,
|
|
MODIFIER_EVENT_ON_TELEPORTING = 0xaa,
|
|
MODIFIER_EVENT_ON_TELEPORTED = 0xab,
|
|
MODIFIER_EVENT_ON_SET_LOCATION = 0xac,
|
|
MODIFIER_EVENT_ON_HEALTH_GAINED = 0xad,
|
|
MODIFIER_EVENT_ON_MANA_GAINED = 0xae,
|
|
MODIFIER_EVENT_ON_MANA_GAINED_WHEN_DAMAGED = 0xaf,
|
|
MODIFIER_EVENT_ON_MANA_GAINED_WHEN_DEALING_DAMAGE = 0xb0,
|
|
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 0xb1,
|
|
MODIFIER_EVENT_ON_HERO_KILLED = 0xb2,
|
|
MODIFIER_EVENT_ON_HEAL_RECEIVED = 0xb3,
|
|
MODIFIER_EVENT_ON_BUILDING_KILLED = 0xb4,
|
|
MODIFIER_EVENT_ON_MODEL_CHANGED = 0xb5,
|
|
MODIFIER_EVENT_ON_MODIFIER_ADDED = 0xb6,
|
|
MODIFIER_EVENT_ON_DELTA_SLAM_UNIT_HIT = 0xb7,
|
|
MODIFIER_EVENT_ON_DELTA_SLAM_FINISHED = 0xb8,
|
|
MODIFIER_EVENT_ON_ASSASSIN_LANDED = 0xb9,
|
|
MODIFIER_EVENT_ON_RESURRECTION = 0xba,
|
|
MODIFIER_PROPERTY_TOOLTIP = 0xbb,
|
|
MODIFIER_PROPERTY_MODEL_CHANGE = 0xbc,
|
|
MODIFIER_PROPERTY_MODEL_SCALE = 0xbd,
|
|
MODIFIER_PROPERTY_IS_SCEPTER = 0xbe,
|
|
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 0xbf,
|
|
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 0xc0,
|
|
MODIFIER_PROPERTY_LIFETIME_FRACTION = 0xc1,
|
|
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 0xc2,
|
|
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 0xc3,
|
|
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 0xc4,
|
|
MODIFIER_PROPERTY_DISABLE_TURNING = 0xc5,
|
|
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 0xc6,
|
|
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 0xc7,
|
|
MODIFIER_PROPERTY_ABILITY_LAYOUT = 0xc8,
|
|
MODIFIER_EVENT_ON_DOMINATED = 0xc9,
|
|
MODIFIER_PROPERTY_TEMPEST_DOUBLE = 0xca,
|
|
MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 0xcb,
|
|
MODIFIER_EVENT_ON_ATTACK_FINISHED = 0xcc,
|
|
MODIFIER_PROPERTY_IGNORE_COOLDOWN = 0xcd,
|
|
MODIFIER_PROPERTY_CAN_ATTACK_TREES = 0xce,
|
|
MODIFIER_PROPERTY_VISUAL_Z_DELTA = 0xcf,
|
|
MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 0xd0,
|
|
MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER = 0xd1,
|
|
MODIFIER_PROPERTY_TOOLTIP2 = 0xd2,
|
|
MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY = 0xd3,
|
|
MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT = 0xd4,
|
|
MODIFIER_PROPERTY_SUPPRESS_TELEPORT = 0xd5,
|
|
MODIFIER_PROPERTY_FORCE_ATTACK_TARGET = 0xd6,
|
|
MODIFIER_PROPERTY_MODIFY_MOTION = 0xd7,
|
|
MODIFIER_EVENT_ON_COMBAT_START = 0xd8,
|
|
MODIFIER_EVENT_ON_COMBAT_PROVISIONALLY_END = 0xd9,
|
|
MODIFIER_EVENT_ON_COMBAT_END = 0xda,
|
|
MODIFIER_EVENT_ON_UNIT_SUMMONED = 0xdb,
|
|
MODIFIER_EVENT_ON_BEFORE_TAKING_DAMAGE = 0xdc,
|
|
MODIFIER_EVENT_ON_TAKEDAMAGE_ALWAYS = 0xdd,
|
|
MODIFIER_EVENT_ON_EVADE = 0xde,
|
|
MODIFIER_PROPERTY_BEST_TARGET = 0xdf,
|
|
MODIFIER_PROPERTY_KEYWORD_CHANGE = 0xe0,
|
|
MODIFIER_EVENT_ON_VALIDATE_TARGET_REPORT_INVALID = 0xe1,
|
|
MODIFIER_EVENT_ON_EXCESS_DAMAGE = 0xe2,
|
|
MODIFIER_EVENT_ON_ABILITY_PRE_CAST = 0xe3,
|
|
MODIFIER_PROPERTY_COOLDOWN_TICKDOWN_MULTIPLIER = 0xe4,
|
|
MODIFIER_PROPERTY_MP_GAIN_FROM_ABILITY = 0xe5,
|
|
MODIFIER_PROPERTY_BONUS_MAX_MP_GAIN_FROM_ATTACK = 0xe6,
|
|
MODIFIER_EVENT_ON_HEALTH_REGENED = 0xe7,
|
|
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE_FLAT = 0xe8,
|
|
MODIFIER_PROPERTY_POST_TARGET_SELECT_OVERRIDE = 0xe9,
|
|
MODIFIER_EVENT_ON_UNDERLORD_POWER_CHANGED = 0xea,
|
|
MODIFIER_PROPERTY_ALWAYS_BONUS_DAMAGE_PURE = 0xeb,
|
|
MODIFIER_PROPERTY_BONUS_BURN_DAMAGE_PERCENTAGE = 0xec,
|
|
MODIFIER_PROPERTY_BYPASSES_HEALING_RESTRICTIONS = 0xed,
|
|
MODIFIER_PROPERTY_HOLDS_CELL_ON_DEATH = 0xee,
|
|
MODIFIER_FUNCTION_LAST = 0xef,
|
|
MODIFIER_FUNCTION_INVALID = 0xff,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 7
|
|
enum class DOTAModifierAttribute_t : uint32_t
|
|
{
|
|
MODIFIER_ATTRIBUTE_NONE = 0x0,
|
|
MODIFIER_ATTRIBUTE_PERMANENT = 0x1,
|
|
MODIFIER_ATTRIBUTE_MULTIPLE = 0x2,
|
|
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 0x4,
|
|
MODIFIER_ATTRIBUTE_AURA_PRIORITY = 0x8,
|
|
MODIFIER_ATTRIBUTE_KEEP_ON_DEATH = 0x10,
|
|
MODIFIER_ATTRIBUTE_PERSISTS_COMBAT_END = 0x20,
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 16
|
|
enum class NavAttributeEnum : uint64_t
|
|
{
|
|
NAV_MESH_CROUCH = 0x1,
|
|
NAV_MESH_JUMP = 0x2,
|
|
NAV_MESH_PRECISE = 0x4,
|
|
NAV_MESH_NO_JUMP = 0x8,
|
|
NAV_MESH_AVOID = 0x80,
|
|
NAV_MESH_STAIRS = 0x1000,
|
|
NAV_MESH_NO_MERGE = 0x2000,
|
|
NAV_MESH_OBSTACLE_TOP = 0x4000,
|
|
NAV_MESH_CLIFF = 0x8000,
|
|
NAV_MESH_STOP = 0x10,
|
|
NAV_MESH_RUN = 0x20,
|
|
NAV_MESH_WALK = 0x40,
|
|
NAV_MESH_TRANSIENT = 0x100,
|
|
NAV_MESH_DONT_HIDE = 0x200,
|
|
NAV_MESH_STAND = 0x400,
|
|
NAV_MESH_NO_HOSTAGES = 0x800,
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 5
|
|
enum class NavDirType : uint32_t
|
|
{
|
|
NORTH = 0x0,
|
|
EAST = 0x1,
|
|
SOUTH = 0x2,
|
|
WEST = 0x3,
|
|
NUM_DIRECTIONS = 0x4,
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 136
|
|
class CTimeOfDayDynamicKeys
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken[16] m_FloatIDs; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken[16] m_VectorIDs; // 0x48
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 280
|
|
class CTimeOfDayDynamicValues
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUsed; // 0x12
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float32[16] m_Floats; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector[16] m_Vectors; // 0x54
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 49
|
|
class ResponseFollowup
|
|
{
|
|
public:
|
|
char* followup_concept; // 0x0
|
|
char* followup_contexts; // 0x8
|
|
float followup_delay; // 0x10
|
|
char* followup_target; // 0x14
|
|
char* followup_entityiotarget; // 0x1c
|
|
char* followup_entityioinput; // 0x24
|
|
float followup_entityiodelay; // 0x2c
|
|
bool bFired; // 0x30
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 32
|
|
class ResponseParams
|
|
{
|
|
public:
|
|
int16_t odds; // 0x10
|
|
int16_t flags; // 0x12
|
|
uint8_t soundlevel; // 0x14
|
|
ResponseFollowup* m_pFollowup; // 0x18
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 56
|
|
class CResponseCriteriaSet
|
|
{
|
|
public:
|
|
int32_t m_nNumPrefixedContexts; // 0x30
|
|
bool m_bOverrideOnAppend; // 0x34
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 496
|
|
class CRR_Response
|
|
{
|
|
public:
|
|
uint8_t m_Type; // 0x0
|
|
char[192] m_szResponseName; // 0x1
|
|
char[128] m_szMatchingRule; // 0xc1
|
|
ResponseParams m_Params; // 0x150
|
|
float m_fMatchScore; // 0x170
|
|
char* m_szSpeakerContext; // 0x178
|
|
char* m_szWorldContext; // 0x180
|
|
ResponseFollowup m_Followup; // 0x188
|
|
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0
|
|
CUtlVector< char* > m_pchCriteriaValues; // 0x1d8
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 176
|
|
class CAnimationLayer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "animationLayerOpChanged"
|
|
CNetworkedSequenceOperation m_op; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "animationLayerOrderChanged"
|
|
int32_t m_nOrder; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "-4"
|
|
// MNetworkMaxValue "12"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkSendProxyRecipientsFilter
|
|
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x60
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSendProxyRecipientsFilter
|
|
bool m_bLooping; // 0x78
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
// MNetworkPriority "64"
|
|
// MNetworkChangeCallback "animationLayerCycleReset"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
int32_t m_nNewSequenceParity; // 0x7c
|
|
// MNetworkDisable
|
|
int32_t m_nFlags; // 0x80
|
|
// MNetworkDisable
|
|
bool m_bSequenceFinished; // 0x84
|
|
// MNetworkDisable
|
|
float m_flKillRate; // 0x88
|
|
// MNetworkDisable
|
|
float m_flKillDelay; // 0x8c
|
|
// MNetworkDisable
|
|
float m_flLayerAnimtime; // 0x90
|
|
// MNetworkDisable
|
|
float m_flLayerFadeOuttime; // 0x94
|
|
// MNetworkDisable
|
|
int32_t m_nActivity; // 0x98
|
|
// MNetworkDisable
|
|
int32_t m_nPriority; // 0x9c
|
|
// MNetworkDisable
|
|
float m_flLastEventCycle; // 0xa0
|
|
// MNetworkDisable
|
|
float m_flLastAccess; // 0xa4
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 48
|
|
struct CBaseAnimatingEasingFloat_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlString m_GraphParameterName; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flGoal; // 0x28
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 56
|
|
struct CBaseAnimatingEasings_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
|
|
};
|
|
|
|
// Aligment: 20
|
|
// Size: 232
|
|
struct handposepair_t
|
|
{
|
|
public:
|
|
matrix3x4_t[2] m_matHandOffset; // 0x0
|
|
Vector[2] m_vMaxExtentOrigin; // 0x60
|
|
Vector[2] m_vMinExtentOrigin; // 0x78
|
|
Vector[2] m_vRotationAxisEndpoints; // 0x90
|
|
float32[5] m_flHandPoseParams; // 0xa8
|
|
CUtlSymbolLarge m_poseSequenceName; // 0xc0
|
|
int32_t m_nUseRange; // 0xc8
|
|
float m_flUseAnglesRange; // 0xcc
|
|
float m_flPivotMin; // 0xd0
|
|
float m_flPivotMax; // 0xd4
|
|
float m_flRotateMin; // 0xd8
|
|
float m_flRotateMax; // 0xdc
|
|
bool m_bHasExtent; // 0xe0
|
|
bool m_bHasRotation; // 0xe1
|
|
bool m_bAllowFlip; // 0xe2
|
|
bool m_bConformFingers; // 0xe3
|
|
bool m_bSqueezable; // 0xe4
|
|
bool m_bSqueezeTarget; // 0xe5
|
|
bool m_bGlobal; // 0xe6
|
|
bool m_bHandPoseEntityData; // 0xe7
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 72
|
|
struct ActiveModelConfig_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ModelConfigHandle_t m_Handle; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_Name; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
class CGameSceneNodeHandle
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CEntityHandle m_hOwner; // 0x8
|
|
// MNetworkEnable
|
|
CUtlStringToken m_name; // 0xc
|
|
};
|
|
|
|
// Aligment: 32
|
|
// Size: 352
|
|
class CGameSceneNode
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
matrix3x4a_t m_mNodeToWorld; // 0x10
|
|
// MNetworkDisable
|
|
CEntityInstance* m_pOwner; // 0x40
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pParent; // 0x48
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pChild; // 0x50
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pNextSibling; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "gameSceneNode"
|
|
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
|
|
// MNetworkPriority "64"
|
|
// MNetworkVarEmbeddedFieldOffsetDelta "8"
|
|
CGameSceneNodeHandle m_hParent; // 0x78
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
// MNetworkUserGroup "Origin"
|
|
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
|
|
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x88
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
|
|
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
|
|
QAngle m_angRotation; // 0xf8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
|
|
// MNetworkPriority "64"
|
|
float m_flScale; // 0x104
|
|
// MNetworkDisable
|
|
Vector m_vecAbsOrigin; // 0x108
|
|
// MNetworkDisable
|
|
QAngle m_angAbsRotation; // 0x114
|
|
// MNetworkDisable
|
|
float m_flAbsScale; // 0x120
|
|
// MNetworkDisable
|
|
int16_t m_nParentAttachmentOrBone; // 0x124
|
|
// MNetworkDisable
|
|
bool m_bDebugAbsOriginChanges; // 0x126
|
|
// MNetworkDisable
|
|
bool m_bDormant; // 0x127
|
|
// MNetworkDisable
|
|
bool m_bForceParentToBeNetworked; // 0x128
|
|
// MNetworkDisable
|
|
bitfield:1 m_bDirtyHierarchy; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bDirtyBoneMergeInfo; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bNetworkedPositionChanged; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bNetworkedAnglesChanged; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bNetworkedScaleChanged; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:2 m_nLatchAbsOrigin; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0
|
|
// MNetworkDisable
|
|
uint8_t m_nHierarchicalDepth; // 0x12b
|
|
// MNetworkDisable
|
|
uint8_t m_nHierarchyType; // 0x12c
|
|
// MNetworkDisable
|
|
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x12d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_name; // 0x130
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
|
|
CUtlStringToken m_hierarchyAttachName; // 0x148
|
|
// MNetworkDisable
|
|
float m_flZOffset; // 0x14c
|
|
// MNetworkDisable
|
|
Vector m_vRenderOrigin; // 0x150
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 16
|
|
class CSkeletonAnimationController
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CSkeletonInstance* m_pSkeletonInstance; // 0x8
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 64
|
|
class CNetworkedSequenceOperation
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "13"
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkChangeCallback "sequenceOpSequenceChanged"
|
|
// MNetworkPriority "64"
|
|
HSequence m_hSequence; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "64"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkUserGroup "m_flCycle"
|
|
float m_flPrevCycle; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "64"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
// MNetworkUserGroup "m_flCycle"
|
|
// MNetworkChangeCallback "sequenceOpCycleChanged"
|
|
float m_flCycle; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
CNetworkedQuantizedFloat m_flWeight; // 0x18
|
|
// MNetworkDisable
|
|
bool m_bSequenceChangeNetworked; // 0x30
|
|
// MNetworkDisable
|
|
bool m_bDiscontinuity; // 0x31
|
|
// MNetworkDisable
|
|
float m_flPrevCycleFromDiscontinuity; // 0x34
|
|
// MNetworkDisable
|
|
float m_flPrevCycleForAnimEventDetection; // 0x38
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 64
|
|
class CNetworkedIKProceduralTargetContext
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nChainIndex; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nRuleIndex; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vTargetPosition; // 0x1c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Quaternion m_qTargetOrientation; // 0x28
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "96"
|
|
float m_flWeight; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsValid; // 0x3c
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 80
|
|
class CNetworkedIKContext
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 576
|
|
class CModelState
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonModelChanged"
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
|
|
// MNetworkDisable
|
|
CUtlSymbolLarge m_ModelName; // 0xa8
|
|
// MNetworkEnable
|
|
bool m_bClientClothCreationSuppressed; // 0xe8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
|
|
uint64_t m_MeshGroupMask; // 0x188
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMotionTypeChanged"
|
|
int8_t m_nIdealMotionType; // 0x22a
|
|
// MNetworkDisable
|
|
int8_t m_nForceLOD; // 0x22b
|
|
// MNetworkDisable
|
|
bool m_bIsJiggleBonesEnabled; // 0x22c
|
|
// MNetworkDisable
|
|
int8_t m_nClothUpdateFlags; // 0x22d
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1216
|
|
class CSkeletonInstance : public CGameSceneNode
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CModelState m_modelState; // 0x170
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonRenderingEnableChanged"
|
|
bool m_bIsRenderingEnabled; // 0x3b0
|
|
// MNetworkEnable
|
|
bool m_bIsAnimationEnabled; // 0x3b1
|
|
// MNetworkDisable
|
|
bitfield:1 m_bDisableSolidCollisionsForHierarchy; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bDirtyMotionType; // 0x0
|
|
// MNetworkDisable
|
|
bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0
|
|
// MNetworkDisable
|
|
bool m_bEnableIK; // 0x3b3
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
|
|
CUtlStringToken m_materialGroup; // 0x3b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
uint8_t m_nHitboxSet; // 0x3b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flIkMasterBlendValueCache; // 0x408
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CNetworkedIKContext m_NetworkedIKContext; // 0x410
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 16
|
|
class IntervalTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_timestamp; // 0x8
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
class CountdownTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_duration; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_timestamp; // 0xc
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 616
|
|
class CTimeline : public IntervalTimer
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float32[64] m_flValues; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32[64] m_nValueCounts; // 0x110
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nBucketCount; // 0x210
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flInterval; // 0x214
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinalValue; // 0x218
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
TimelineCompression_t m_nCompressionType; // 0x21c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bStopped; // 0x220
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 320
|
|
class CNetworkTransmitComponent
|
|
{
|
|
public:
|
|
uint8_t m_nTransmitStateOwnedCounter; // 0x12c
|
|
public:
|
|
static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); }
|
|
static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); }
|
|
static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); }
|
|
static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1
|
|
class CPhysicsComponent
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 104
|
|
class CNetworkOriginCellCoordQuantizedVector
|
|
{
|
|
public:
|
|
// MNetworkBitCount "10"
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "cellx"
|
|
uint16_t m_cellX; // 0x18
|
|
// MNetworkBitCount "10"
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "celly"
|
|
uint16_t m_cellY; // 0x1a
|
|
// MNetworkBitCount "10"
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "cellz"
|
|
uint16_t m_cellZ; // 0x1c
|
|
// MNetworkBitCount "3"
|
|
uint16_t m_nOutsideWorld; // 0x1e
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1024"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "posx"
|
|
CNetworkedQuantizedFloat m_vecX; // 0x20
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1024"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "posy"
|
|
CNetworkedQuantizedFloat m_vecY; // 0x38
|
|
// MNetworkBitCount "15"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1024"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "OnCellChanged"
|
|
// MNetworkPriority "32"
|
|
// MNetworkSerializer "posz"
|
|
CNetworkedQuantizedFloat m_vecZ; // 0x50
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 96
|
|
class CNetworkOriginQuantizedVector
|
|
{
|
|
public:
|
|
// MNetworkBitCount "19"
|
|
// MNetworkMinValue "-16384"
|
|
// MNetworkMaxValue "16384"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
|
|
CNetworkedQuantizedFloat m_vecX; // 0x18
|
|
// MNetworkBitCount "19"
|
|
// MNetworkMinValue "-16384"
|
|
// MNetworkMaxValue "16384"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
|
|
CNetworkedQuantizedFloat m_vecY; // 0x30
|
|
// MNetworkBitCount "19"
|
|
// MNetworkMinValue "-16384"
|
|
// MNetworkMaxValue "16384"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
|
|
CNetworkedQuantizedFloat m_vecZ; // 0x48
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 96
|
|
class CNetworkVelocityVector
|
|
{
|
|
public:
|
|
// MNetworkBitCount "18"
|
|
// MNetworkMinValue "-4096"
|
|
// MNetworkMaxValue "4096"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkVelocityVector"
|
|
CNetworkedQuantizedFloat m_vecX; // 0x18
|
|
// MNetworkBitCount "18"
|
|
// MNetworkMinValue "-4096"
|
|
// MNetworkMaxValue "4096"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkVelocityVector"
|
|
CNetworkedQuantizedFloat m_vecY; // 0x30
|
|
// MNetworkBitCount "18"
|
|
// MNetworkMinValue "-4096"
|
|
// MNetworkMaxValue "4096"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkVelocityVector"
|
|
CNetworkedQuantizedFloat m_vecZ; // 0x48
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 96
|
|
class CNetworkViewOffsetVector
|
|
{
|
|
public:
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "-64"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkViewOffsetVector"
|
|
CNetworkedQuantizedFloat m_vecX; // 0x18
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "-64"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkViewOffsetVector"
|
|
CNetworkedQuantizedFloat m_vecY; // 0x30
|
|
// MNetworkBitCount "20"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "128"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkChangeCallback "CNetworkViewOffsetVector"
|
|
CNetworkedQuantizedFloat m_vecZ; // 0x48
|
|
};
|
|
|
|
// Aligment: 13
|
|
// Size: 304
|
|
class CAnimGraphNetworkedVariables
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_BoolVariables"
|
|
CUtlVector< bool > m_NetBoolVariables; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_ByteVariables"
|
|
CUtlVector< uint8 > m_NetByteVariables; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_IntVariables"
|
|
CUtlVector< int32 > m_NetIntVariables; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_FloatVariables"
|
|
CUtlVector< float32 > m_NetFloatVariables; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_VectorVariables"
|
|
CUtlVector< Vector > m_NetVectorVariables; // 0x68
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_QuaternionVariables"
|
|
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredBoolVariables"
|
|
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredByteVariables"
|
|
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredIntVariables"
|
|
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredFloatVariables"
|
|
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredVectorVariables"
|
|
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
// MNetworkChangeCallback "OnNetVarChanged"
|
|
// MNetworkAlias "m_PredQuaternionVariables"
|
|
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "animationgraph"
|
|
float m_flLastTeleportTime; // 0x128
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 9
|
|
struct AIHullFlags_t
|
|
{
|
|
public:
|
|
bool m_bHull_Human; // 0x0
|
|
bool m_bHull_SmallCentered; // 0x1
|
|
bool m_bHull_WideHuman; // 0x2
|
|
bool m_bHull_Tiny; // 0x3
|
|
bool m_bHull_Medium; // 0x4
|
|
bool m_bHull_TinyCentered; // 0x5
|
|
bool m_bHull_Large; // 0x6
|
|
bool m_bHull_LargeCentered; // 0x7
|
|
bool m_bHull_MediumTall; // 0x8
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 504
|
|
struct ConceptHistory_t
|
|
{
|
|
public:
|
|
float timeSpoken; // 0x0
|
|
CRR_Response m_response; // 0x8
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 104
|
|
class CAI_Expresser
|
|
{
|
|
public:
|
|
float m_flStopTalkTime; // 0x40
|
|
float m_flStopTalkTimeWithoutDelay; // 0x44
|
|
float m_flBlockedTalkTime; // 0x48
|
|
int32_t m_voicePitch; // 0x4c
|
|
float m_flLastTimeAcceptedSpeak; // 0x50
|
|
bool m_bAllowSpeakingInterrupts; // 0x54
|
|
bool m_bConsiderSceneInvolvementAsSpeech; // 0x55
|
|
int32_t m_nLastSpokenPriority; // 0x58
|
|
CBaseFlex* m_pOuter; // 0x60
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 592
|
|
class CResponseQueue::CDeferredResponse
|
|
{
|
|
public:
|
|
CResponseCriteriaSet m_contexts; // 0x10
|
|
float m_fDispatchTime; // 0x48
|
|
CHandle< CBaseEntity > m_hIssuer; // 0x4c
|
|
CRR_Response m_response; // 0x58
|
|
bool m_bResponseValid; // 0x248
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 112
|
|
class CResponseQueue
|
|
{
|
|
public:
|
|
CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x58
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 120
|
|
class CAI_ExpresserWithFollowup : public CAI_Expresser
|
|
{
|
|
public:
|
|
ResponseFollowup* m_pPostponedFollowup; // 0x68
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 128
|
|
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser
|
|
{
|
|
public:
|
|
bool m_bAllowMultipleScenes; // 0x78
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
class CAI_MoveMonitor
|
|
{
|
|
public:
|
|
Vector m_vMark; // 0x0
|
|
float m_flMarkTolerance; // 0xc
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 128
|
|
class CCommentarySystem
|
|
{
|
|
public:
|
|
int32_t m_afPlayersLastButtons; // 0x14
|
|
int32_t m_iCommentaryNodeCount; // 0x18
|
|
bool m_bCommentaryConvarsChanging; // 0x1c
|
|
int32_t m_iClearPressedButtons; // 0x20
|
|
bool m_bCommentaryEnabledMidGame; // 0x24
|
|
float m_flNextTeleportTime; // 0x28
|
|
int32_t m_iTeleportStage; // 0x2c
|
|
bool m_bCheatState; // 0x30
|
|
bool m_bIsFirstSpawnGroupToLoad; // 0x31
|
|
KeyValues* m_pkvSavedModifications; // 0x38
|
|
CUtlVector< CHandle< CBaseEntity > > m_hSpawnedEntities; // 0x58
|
|
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x70
|
|
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x74
|
|
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x78
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 24
|
|
class CPhysicsShake
|
|
{
|
|
public:
|
|
Vector m_force; // 0x8
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 64
|
|
class CConstantForceController
|
|
{
|
|
public:
|
|
Vector m_linear; // 0xc
|
|
Vector m_angular; // 0x18
|
|
Vector m_linearSave; // 0x24
|
|
Vector m_angularSave; // 0x30
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 32
|
|
class CMotorController
|
|
{
|
|
public:
|
|
float m_speed; // 0x8
|
|
float m_maxTorque; // 0xc
|
|
Vector m_axis; // 0x10
|
|
float m_inertiaFactor; // 0x1c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 52
|
|
struct HandHistoryInfo_t
|
|
{
|
|
public:
|
|
Vector m_vVelocity; // 0x0
|
|
Vector m_vFilteredVelocity; // 0xc
|
|
Vector m_vFilteredThrowVel; // 0x18
|
|
Vector m_vPosition; // 0x24
|
|
float m_flSampleTime; // 0x30
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 112
|
|
struct interactions_data_t
|
|
{
|
|
public:
|
|
interactions_t m_iInteractionType; // 0x8
|
|
CUtlSymbolLarge m_pszSelfClassname; // 0x10
|
|
CUtlSymbolLarge m_pszOtherClassname; // 0x18
|
|
CUtlSymbolLarge m_pszSelfAttachmentStart; // 0x20
|
|
CUtlSymbolLarge m_pszSelfAttachmentStartAlternate; // 0x28
|
|
CUtlSymbolLarge m_pszSelfAttachmentAdvance; // 0x30
|
|
CUtlSymbolLarge m_pszSelfAttachmentRetreat; // 0x38
|
|
bool m_bSelfMustBeHeld; // 0x40
|
|
bool m_bReleaseSelfOnSuccess; // 0x41
|
|
CUtlSymbolLarge m_pszOtherAttachmentStart; // 0x48
|
|
CUtlSymbolLarge m_pszOtherAttachmentStartAlternate; // 0x50
|
|
CUtlSymbolLarge m_pszOtherAttachmentAdvance; // 0x58
|
|
CUtlSymbolLarge m_pszOtherAttachmentRetreat; // 0x60
|
|
bool m_bOtherMustBeHeld; // 0x68
|
|
bool m_bReleaseOtherOnSuccess; // 0x69
|
|
bool m_bIsInteractionsDisabled; // 0x6a
|
|
bool m_bIsSelfInteractionRequirementMet; // 0x6b
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
struct prevent_interaction_t
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hEntity; // 0x8
|
|
float m_flUntilTime; // 0xc
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 224
|
|
class CInteractionManager
|
|
{
|
|
public:
|
|
interactions_t m_nActiveInteraction; // 0x8
|
|
matrix3x4_t m_matHoldTransform; // 0xc
|
|
CHandle< CBaseAnimating > m_hSelf; // 0x3c
|
|
CHandle< CBasePlayer > m_hPlayer; // 0x40
|
|
CHandle< CBaseAnimating > m_hInteractionTarget; // 0x44
|
|
matrix3x4_t m_mInteractionTransformInit; // 0x48
|
|
matrix3x4_t m_mInteractionTransformTarget; // 0x78
|
|
float m_flInteractionLerp; // 0xa8
|
|
bool m_bAllInteractionsDisabled; // 0xac
|
|
CUtlVector< prevent_interaction_t > m_vecPreventionEntities; // 0xb0
|
|
CUtlVector< interactions_data_t > m_vecHandInteractions; // 0xc8
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 224
|
|
class CVRHandAttachmentInput
|
|
{
|
|
public:
|
|
uint64_t m_nButtons; // 0x0
|
|
uint64_t m_afButtonPressed; // 0x8
|
|
uint64_t m_afButtonReleased; // 0x10
|
|
float m_flTriggerAnalogValue; // 0x18
|
|
float m_flGripAnalogValue; // 0x1c
|
|
float m_flFinger0; // 0x20
|
|
float m_flFinger1; // 0x24
|
|
float m_flFinger2; // 0x28
|
|
float m_flFinger3; // 0x2c
|
|
float m_flFinger4; // 0x30
|
|
float m_flTrackpadAnalogValueX; // 0x34
|
|
float m_flTrackpadAnalogValueY; // 0x38
|
|
float m_flJoystickAnalogValueX; // 0x3c
|
|
float m_flJoystickAnalogValueY; // 0x40
|
|
CPropVRHand* m_pHand; // 0xd8
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 16
|
|
class CSoundEnvelope
|
|
{
|
|
public:
|
|
float m_current; // 0x0
|
|
float m_target; // 0x4
|
|
float m_rate; // 0x8
|
|
bool m_forceupdate; // 0xc
|
|
};
|
|
|
|
// Aligment: 13
|
|
// Size: 144
|
|
class CSoundPatch
|
|
{
|
|
public:
|
|
CSoundEnvelope m_pitch; // 0x8
|
|
CSoundEnvelope m_volume; // 0x18
|
|
float m_shutdownTime; // 0x30
|
|
float m_flLastTime; // 0x34
|
|
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
|
|
CHandle< CBaseEntity > m_hEnt; // 0x40
|
|
CEntityIndex m_soundEntityIndex; // 0x44
|
|
Vector m_soundOrigin; // 0x48
|
|
int32_t m_isPlaying; // 0x54
|
|
CCopyRecipientFilter m_Filter; // 0x58
|
|
float m_flCloseCaptionDuration; // 0x80
|
|
bool m_bUpdatedSoundOrigin; // 0x84
|
|
CUtlSymbolLarge m_iszClassName; // 0x88
|
|
public:
|
|
static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 25
|
|
// Size: 100
|
|
struct dynpitchvol_base_t
|
|
{
|
|
public:
|
|
int32_t preset; // 0x0
|
|
int32_t pitchrun; // 0x4
|
|
int32_t pitchstart; // 0x8
|
|
int32_t spinup; // 0xc
|
|
int32_t spindown; // 0x10
|
|
int32_t volrun; // 0x14
|
|
int32_t volstart; // 0x18
|
|
int32_t fadein; // 0x1c
|
|
int32_t fadeout; // 0x20
|
|
int32_t lfotype; // 0x24
|
|
int32_t lforate; // 0x28
|
|
int32_t lfomodpitch; // 0x2c
|
|
int32_t lfomodvol; // 0x30
|
|
int32_t cspinup; // 0x34
|
|
int32_t cspincount; // 0x38
|
|
int32_t pitch; // 0x3c
|
|
int32_t spinupsav; // 0x40
|
|
int32_t spindownsav; // 0x44
|
|
int32_t pitchfrac; // 0x48
|
|
int32_t vol; // 0x4c
|
|
int32_t fadeinsav; // 0x50
|
|
int32_t fadeoutsav; // 0x54
|
|
int32_t volfrac; // 0x58
|
|
int32_t lfofrac; // 0x5c
|
|
int32_t lfomult; // 0x60
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 100
|
|
struct dynpitchvol_t : public dynpitchvol_base_t
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 20
|
|
struct Relationship_t
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > entity; // 0x0
|
|
Class_T classType; // 0x4
|
|
int32_t faction; // 0x8
|
|
Disposition_t disposition; // 0xc
|
|
int32_t priority; // 0x10
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 24
|
|
class CBaseCombatCharacter::DamageHistory
|
|
{
|
|
public:
|
|
int32_t team; // 0x0
|
|
IntervalTimer interval; // 0x8
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 24
|
|
struct ResponseContext_t
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszName; // 0x0
|
|
CUtlSymbolLarge m_iszValue; // 0x8
|
|
float m_fExpirationTime; // 0x10
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 64
|
|
struct locksound_t
|
|
{
|
|
public:
|
|
CUtlSymbolLarge sLockedSound; // 0x8
|
|
CUtlSymbolLarge sLockedSentence; // 0x10
|
|
CUtlSymbolLarge sUnlockedSound; // 0x18
|
|
CUtlSymbolLarge sUnlockedSentence; // 0x20
|
|
int32_t iLockedSentence; // 0x28
|
|
int32_t iUnlockedSentence; // 0x2c
|
|
float flwaitSound; // 0x30
|
|
float flwaitSentence; // 0x34
|
|
uint8_t bEOFLocked; // 0x38
|
|
uint8_t bEOFUnlocked; // 0x39
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 20
|
|
class VelocitySampler
|
|
{
|
|
public:
|
|
Vector m_prevSample; // 0x0
|
|
float m_fPrevSampleTime; // 0xc
|
|
float m_fIdealSampleRate; // 0x10
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 32
|
|
class SimpleConstraintSoundProfile
|
|
{
|
|
public:
|
|
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
|
|
float32[2] m_keyPoints; // 0xc
|
|
float32[3] m_reversalSoundThresholds; // 0x14
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 136
|
|
class ConstraintSoundInfo
|
|
{
|
|
public:
|
|
VelocitySampler m_vSampler; // 0x8
|
|
SimpleConstraintSoundProfile m_soundProfile; // 0x20
|
|
Vector m_forwardAxis; // 0x40
|
|
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
|
|
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
|
|
CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68
|
|
bool m_bPlayTravelSound; // 0x80
|
|
bool m_bPlayReversalSound; // 0x81
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 16
|
|
struct magnetted_objects_t
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > hEntity; // 0x8
|
|
};
|
|
|
|
// Aligment: 28
|
|
// Size: 552
|
|
class CPlayerLocalData
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8[32] m_chAreaBits; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8[24] m_chAreaPortalBits; // 0x38
|
|
int32_t m_nStepside; // 0x50
|
|
int32_t m_nOldButtons; // 0x54
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
uint32_t m_iHideHUD; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFOVRate; // 0x5c
|
|
Vector m_vecOverViewpoint; // 0x60
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDucked; // 0x6c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDucking; // 0x6d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bInDuckJump; // 0x6e
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkPriority "64"
|
|
uint32_t m_nDuckTimeMsecs; // 0x70
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32_t m_nDuckJumpTimeMsecs; // 0x74
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32_t m_nJumpTimeMsecs; // 0x78
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "17"
|
|
// MNetworkMinValue "-4096"
|
|
// MNetworkMaxValue "4096"
|
|
float m_flFallVelocity; // 0x7c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
// MNetworkBitCount "32"
|
|
QAngle m_vecPunchAngle; // 0x88
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "32"
|
|
QAngle m_vecPunchAngleVel; // 0x94
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDrawViewmodel; // 0xa0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bWearingSuit; // 0xa1
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bPoisoned; // 0xa2
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "128"
|
|
float m_flStepSize; // 0xa4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAllowAutoMovement; // 0xa8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bSlowMovement; // 0xa9
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAutoAimTarget; // 0xaa
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
sky3dparams_t m_skybox3d; // 0xb0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
audioparams_t m_audio; // 0x138
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x1b0
|
|
fogparams_t m_fog; // 0x1c8
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 52
|
|
class CSound
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hOwner; // 0x0
|
|
CHandle< CBaseEntity > m_hTarget; // 0x4
|
|
int32_t m_iVolume; // 0x8
|
|
float m_flOcclusionScale; // 0xc
|
|
int32_t m_iType; // 0x10
|
|
int32_t m_iNextAudible; // 0x14
|
|
float m_flExpireTime; // 0x18
|
|
int16_t m_iNext; // 0x1c
|
|
bool m_bNoExpirationTime; // 0x1e
|
|
int32_t m_ownerChannelIndex; // 0x20
|
|
Vector m_vecOrigin; // 0x24
|
|
bool m_bHasOwner; // 0x30
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 52
|
|
struct lerpdata_t
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hEnt; // 0x0
|
|
MoveType_t m_MoveType; // 0x4
|
|
float m_flStartTime; // 0x8
|
|
Vector m_vecStartOrigin; // 0xc
|
|
Quaternion m_qStartRot; // 0x18
|
|
ParticleIndex_t m_nFXIndex; // 0x28
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
struct ClusteredDistributionParams_t
|
|
{
|
|
public:
|
|
float m_flClusterCoverageFraction; // 0x0
|
|
float m_flClusterArea; // 0x4
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 24
|
|
struct constraint_breakableparams_t
|
|
{
|
|
public:
|
|
float strength; // 0x0
|
|
float forceLimit; // 0x4
|
|
float torqueLimit; // 0x8
|
|
float32[2] bodyMassScale; // 0xc
|
|
bool isActive; // 0x14
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 16
|
|
struct constraint_axislimit_t
|
|
{
|
|
public:
|
|
float flMinRotation; // 0x0
|
|
float flMaxRotation; // 0x4
|
|
float flMotorTargetAngSpeed; // 0x8
|
|
float flMotorMaxTorque; // 0xc
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 64
|
|
struct constraint_hingeparams_t
|
|
{
|
|
public:
|
|
Vector worldPosition; // 0x0
|
|
Vector worldAxisDirection; // 0xc
|
|
constraint_axislimit_t hingeAxis; // 0x18
|
|
constraint_breakableparams_t constraint; // 0x28
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IPlayerInfo
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IBotController
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2
|
|
struct ChangeAccessorFieldPathIndex_t
|
|
{
|
|
public:
|
|
int16_t m_Value; // 0x0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IPhysicsPlayerController
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 56
|
|
class CPlayerState
|
|
{
|
|
public:
|
|
bool deadflag; // 0x8
|
|
bool hltv; // 0x9
|
|
QAngle v_angle; // 0xc
|
|
CUtlSymbolLarge netname; // 0x18
|
|
int32_t fixangle; // 0x20
|
|
QAngle anglechange; // 0x24
|
|
int32_t frags; // 0x30
|
|
int32_t deaths; // 0x34
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 40
|
|
struct VPhysicsCollisionAttribute_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsAs; // 0x8
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsWith; // 0x10
|
|
// MNetworkEnable
|
|
uint64_t m_nInteractsExclude; // 0x18
|
|
// MNetworkEnable
|
|
uint32_t m_nEntityId; // 0x20
|
|
// MNetworkEnable
|
|
uint16_t m_nHierarchyId; // 0x24
|
|
// MNetworkEnable
|
|
uint8_t m_nCollisionGroup; // 0x26
|
|
// MNetworkEnable
|
|
uint8_t m_nCollisionFunctionMask; // 0x27
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 168
|
|
class CCollisionProperty
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "CollisionAttributeChanged"
|
|
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateOBB"
|
|
Vector m_vecMins; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateOBB"
|
|
Vector m_vecMaxs; // 0x44
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
// MNetworkChangeCallback "OnUpdateSolidFlags"
|
|
uint8_t m_usSolidFlags; // 0x52
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnUpdateSolidType"
|
|
SolidType_t m_nSolidType; // 0x53
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
uint8_t m_triggerBloat; // 0x54
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
SurroundingBoundsType_t m_nSurroundType; // 0x55
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
uint8_t m_CollisionGroup; // 0x56
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bHitboxEnabled; // 0x57
|
|
float m_flRadius; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
Vector m_vecSpecifiedSurroundingMins; // 0x5c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
|
|
Vector m_vecSpecifiedSurroundingMaxs; // 0x68
|
|
Vector m_vecSurroundingMaxs; // 0x74
|
|
Vector m_vecSurroundingMins; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vCapsuleCenter1; // 0x8c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vCapsuleCenter2; // 0x98
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flCapsuleRadius; // 0xa4
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IDamageHandler
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 20
|
|
// Size: 112
|
|
class CEffectData
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vOrigin; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vStart; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vNormal; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
QAngle m_vAngles; // 0x2c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CEntityHandle m_hEntity; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CEntityHandle m_hOtherEntity; // 0x3c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flScale; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1023"
|
|
// MNetworkEncodeFlags
|
|
float m_flMagnitude; // 0x44
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1023"
|
|
// MNetworkEncodeFlags
|
|
float m_flRadius; // 0x48
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nSurfaceProp; // 0x4c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_nDamageType; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint16_t m_nMaterial; // 0x5c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint16_t m_nHitBox; // 0x5e
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8_t m_nColor; // 0x60
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8_t m_fFlags; // 0x61
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int8_t m_nAttachmentIndex; // 0x62
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nAttachmentName; // 0x64
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint16_t m_iEffectName; // 0x68
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8_t m_nExplosionType; // 0x6a
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
struct CEnvWindShared::WindAveEvent_t
|
|
{
|
|
public:
|
|
float m_flStartWindSpeed; // 0x0
|
|
float m_flAveWindSpeed; // 0x4
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
struct CEnvWindShared::WindVariationEvent_t
|
|
{
|
|
public:
|
|
float m_flWindAngleVariation; // 0x0
|
|
float m_flWindSpeedVariation; // 0x4
|
|
};
|
|
|
|
// Aligment: 31
|
|
// Size: 656
|
|
class CEnvWindShared
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_iWindSeed; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint16_t m_iMinWind; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint16_t m_iMaxWind; // 0x12
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "14"
|
|
int32_t m_windRadius; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint16_t m_iMinGust; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint16_t m_iMaxGust; // 0x1a
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMinGustDelay; // 0x1c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMaxGustDelay; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flGustDuration; // 0x24
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "9"
|
|
uint16_t m_iGustDirChange; // 0x28
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_location; // 0x2c
|
|
int32_t m_iszGustSound; // 0x38
|
|
int32_t m_iWindDir; // 0x3c
|
|
float m_flWindSpeed; // 0x40
|
|
Vector m_currentWindVector; // 0x44
|
|
Vector m_CurrentSwayVector; // 0x50
|
|
Vector m_PrevSwayVector; // 0x5c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "9"
|
|
uint16_t m_iInitialWindDir; // 0x68
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flInitialWindSpeed; // 0x6c
|
|
CEntityIOOutput m_OnGustStart; // 0x70
|
|
CEntityIOOutput m_OnGustEnd; // 0x98
|
|
float m_flVariationTime; // 0xc0
|
|
float m_flSwayTime; // 0xc4
|
|
float m_flSimTime; // 0xc8
|
|
float m_flSwitchTime; // 0xcc
|
|
float m_flAveWindSpeed; // 0xd0
|
|
bool m_bGusting; // 0xd4
|
|
float m_flWindAngleVariation; // 0xd8
|
|
float m_flWindSpeedVariation; // 0xdc
|
|
CEntityIndex m_iEntIndex; // 0xe0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 144
|
|
class CGameRules
|
|
{
|
|
public:
|
|
char[128] m_szQuestName; // 0x8
|
|
int32_t m_nQuestPhase; // 0x88
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 72
|
|
class CGlowProperty
|
|
{
|
|
public:
|
|
Vector m_fGlowColor; // 0x8
|
|
int32_t m_iGlowTeam; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnGlowTypeChanged"
|
|
int32_t m_iGlowType; // 0x30
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nGlowRange; // 0x34
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nGlowRangeMin; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnGlowColorChanged"
|
|
Color m_glowColorOverride; // 0x3c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bFlashing; // 0x40
|
|
bool m_bGlowing; // 0x41
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 48
|
|
class CHintMessage
|
|
{
|
|
public:
|
|
char* m_hintString; // 0x8
|
|
CUtlVector< char* > m_args; // 0x10
|
|
float m_duration; // 0x28
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 48
|
|
class CHintMessageQueue
|
|
{
|
|
public:
|
|
float m_tmMessageEnd; // 0x8
|
|
CUtlVector< CHintMessage* > m_messages; // 0x10
|
|
CBasePlayer* m_pPlayer; // 0x28
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 200
|
|
class CMultiplayRules : public CGameRules
|
|
{
|
|
public:
|
|
float m_flIntermissionEndTime; // 0xa8
|
|
public:
|
|
static int32_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 22
|
|
// Size: 96
|
|
struct fogparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector dirPrimary; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color colorPrimary; // 0x14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color colorSecondary; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
Color colorPrimaryLerpTo; // 0x1c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
Color colorSecondaryLerpTo; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float start; // 0x24
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float end; // 0x28
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float farz; // 0x2c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float maxdensity; // 0x30
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float exponent; // 0x34
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float HDRColorScale; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float skyboxFogFactor; // 0x3c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float skyboxFogFactorLerpTo; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float startLerpTo; // 0x44
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float endLerpTo; // 0x48
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float maxdensityLerpTo; // 0x4c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float lerptime; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "FogController"
|
|
float duration; // 0x54
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool enable; // 0x58
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool blend; // 0x59
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bNoReflectionFog; // 0x5a
|
|
bool m_bPadding; // 0x5b
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 64
|
|
struct fogplayerparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "PlayerFogController"
|
|
CHandle< CFogController > m_hCtrl; // 0x8
|
|
float m_flTransitionTime; // 0xc
|
|
Color m_OldColor; // 0x10
|
|
float m_flOldStart; // 0x14
|
|
float m_flOldEnd; // 0x18
|
|
float m_flOldMaxDensity; // 0x1c
|
|
float m_flOldHDRColorScale; // 0x20
|
|
float m_flOldFarZ; // 0x24
|
|
Color m_NewColor; // 0x28
|
|
float m_flNewStart; // 0x2c
|
|
float m_flNewEnd; // 0x30
|
|
float m_flNewMaxDensity; // 0x34
|
|
float m_flNewHDRColorScale; // 0x38
|
|
float m_flNewFarZ; // 0x3c
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 136
|
|
struct sky3dparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
int16_t scale; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector origin; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool bClip3DSkyBoxNearToWorldFar; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
fogparams_t fog; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_nWorldGroupID; // 0x80
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 120
|
|
struct audioparams_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector[8] localSound; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "17"
|
|
int32_t soundscapeIndex; // 0x68
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint8_t localBits; // 0x6c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t soundscapeEntityListIndex; // 0x70
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 40
|
|
struct TonemapParameters_t
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMin; // 0x8
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMax; // 0xc
|
|
// MNetworkEnable
|
|
float m_flExposureCompensationScalar; // 0x10
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentTarget; // 0x14
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentBrightPixels; // 0x18
|
|
// MNetworkEnable
|
|
float m_flTonemapMinAvgLum; // 0x1c
|
|
// MNetworkEnable
|
|
float m_flRate; // 0x20
|
|
// MNetworkEnable
|
|
float m_flAccelerateExposureDown; // 0x24
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IRagdoll
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 40
|
|
struct ragdollelement_t
|
|
{
|
|
public:
|
|
Vector originParentSpace; // 0x0
|
|
int32_t parentIndex; // 0x20
|
|
float m_flRadius; // 0x24
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 56
|
|
struct ragdoll_t
|
|
{
|
|
public:
|
|
CUtlVector< ragdollelement_t > list; // 0x0
|
|
CUtlVector< int32 > boneIndex; // 0x18
|
|
bool allowStretch; // 0x30
|
|
bool unused; // 0x31
|
|
};
|
|
|
|
// Aligment: 16
|
|
// Size: 96
|
|
class CSceneEventInfo
|
|
{
|
|
public:
|
|
bool m_bStarted; // 0x1c
|
|
int32_t m_iLayer; // 0x20
|
|
int32_t m_iPriority; // 0x24
|
|
HSequence m_hSequence; // 0x28
|
|
bool m_bIsGesture; // 0x2c
|
|
float m_flWeight; // 0x30
|
|
CHandle< CBaseEntity > m_hTarget; // 0x34
|
|
bool m_bIsMoving; // 0x38
|
|
bool m_bHasArrived; // 0x39
|
|
float m_flInitialYaw; // 0x3c
|
|
float m_flTargetYaw; // 0x40
|
|
float m_flFacingYaw; // 0x44
|
|
int32_t m_nType; // 0x48
|
|
float m_flNext; // 0x4c
|
|
bool m_bClientSide; // 0x50
|
|
bool m_bShouldRemove; // 0x51
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 40
|
|
class CSequenceTransitioner
|
|
{
|
|
public:
|
|
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
|
|
bool m_bIsInSimulation; // 0x18
|
|
float m_flSimOrRenderTime; // 0x1c
|
|
float m_flInterpolatedTime; // 0x20
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 96
|
|
struct TransitioningLayer_t
|
|
{
|
|
public:
|
|
CNetworkedSequenceOperation m_op; // 0x8
|
|
float m_flStartAnimTime; // 0x48
|
|
float m_flStartWeight; // 0x4c
|
|
float m_flAnimTime; // 0x50
|
|
int32_t m_nOrder; // 0x54
|
|
float m_flPlaybackRate; // 0x58
|
|
float m_flFadeOutDuration; // 0x5c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 472
|
|
class CSequenceTransitioner2
|
|
{
|
|
public:
|
|
CNetworkedSequenceOperation m_currentOp; // 0x8
|
|
float m_flCurrentPlaybackRate; // 0x48
|
|
float m_flCurrentAnimTime; // 0x4c
|
|
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
|
|
CBaseAnimatingController* m_pOwner; // 0x1d0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 4
|
|
struct ParticleIndex_t
|
|
{
|
|
public:
|
|
int32_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 32
|
|
struct thinkfunc_t
|
|
{
|
|
public:
|
|
HSCRIPT m_hFn; // 0x8
|
|
CUtlStringToken m_nContext; // 0x10
|
|
int32_t m_nNextThinkTick; // 0x14
|
|
int32_t m_nLastThinkTick; // 0x18
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 36
|
|
struct hudtextparms_t
|
|
{
|
|
public:
|
|
Color color1; // 0x0
|
|
Color color2; // 0x4
|
|
uint8_t effect; // 0x8
|
|
uint8_t channel; // 0x9
|
|
float x; // 0xc
|
|
float y; // 0x10
|
|
float fadeinTime; // 0x14
|
|
float fadeoutTime; // 0x18
|
|
float holdTime; // 0x1c
|
|
float fxTime; // 0x20
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 4
|
|
class CSimpleSimTimer
|
|
{
|
|
public:
|
|
float m_next; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 8
|
|
class CSimTimer : public CSimpleSimTimer
|
|
{
|
|
public:
|
|
float m_interval; // 0x4
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 12
|
|
class CRandSimTimer : public CSimpleSimTimer
|
|
{
|
|
public:
|
|
float m_minInterval; // 0x4
|
|
float m_maxInterval; // 0x8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 16
|
|
class CStopwatchBase : public CSimpleSimTimer
|
|
{
|
|
public:
|
|
bool m_fIsRunning; // 0xc
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 24
|
|
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
|
|
{
|
|
public:
|
|
float m_interval; // 0x10
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 24
|
|
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
|
|
{
|
|
public:
|
|
float m_minInterval; // 0x10
|
|
float m_maxInterval; // 0x14
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 144
|
|
class CSingleplayRules : public CGameRules
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 26
|
|
// Size: 152
|
|
class CTakeDamageInfo
|
|
{
|
|
public:
|
|
Vector m_vecDamageForce; // 0x8
|
|
Vector m_vecDamagePosition; // 0x14
|
|
Vector m_vecReportedPosition; // 0x20
|
|
Vector m_vecDamageDirection; // 0x2c
|
|
CHandle< CBaseEntity > m_hInflictor; // 0x38
|
|
CHandle< CBaseEntity > m_hAttacker; // 0x3c
|
|
CHandle< CBaseEntity > m_hWeapon; // 0x40
|
|
float m_flDamage; // 0x44
|
|
float m_flMaxDamage; // 0x48
|
|
float m_flBaseDamage; // 0x4c
|
|
int32_t m_bitsDamageType; // 0x50
|
|
int32_t m_iDamageCustom; // 0x54
|
|
int32_t m_iAmmoType; // 0x58
|
|
float m_flRadius; // 0x5c
|
|
float m_flOriginalDamage; // 0x68
|
|
int32_t m_nDamageTaken; // 0x6c
|
|
int16_t m_iRecord; // 0x70
|
|
float m_flStabilityDamage; // 0x74
|
|
int32_t m_bitsDotaDamageType; // 0x78
|
|
int32_t m_nDotaDamageCategory; // 0x7c
|
|
float m_flCombatLogCreditFactor; // 0x80
|
|
int32_t m_nDACGlobalMeterEntity; // 0x84
|
|
bool m_bAllowFriendlyFire; // 0x88
|
|
bool m_bCanBeBlocked; // 0x89
|
|
bool m_bCanHeadshot; // 0x8a
|
|
HSCRIPT m_hScriptInstance; // 0x90
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 88
|
|
class CAttributeList
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
|
|
CUtlVector< CEconItemAttribute > m_Attributes; // 0x8
|
|
CAttributeManager* m_pManager; // 0x50
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 24
|
|
class CEconItemAttribute
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint16_t m_iAttributeDefinitionIndex; // 0x12
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkAlias "m_iRawValue32"
|
|
float m_flValue; // 0x14
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IEconItemInterface
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 24
|
|
struct CAttributeManager::cached_attribute_float_t
|
|
{
|
|
public:
|
|
float flIn; // 0x0
|
|
CUtlSymbolLarge iAttribHook; // 0x8
|
|
float flOut; // 0x10
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 104
|
|
class CAttributeManager
|
|
{
|
|
public:
|
|
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
|
|
CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iReapplyProvisionParity; // 0x38
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hOuter; // 0x3c
|
|
bool m_bPreventLoopback; // 0x40
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
attributeprovidertypes_t m_ProviderType; // 0x44
|
|
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 320
|
|
class CAttributeContainer : public CAttributeManager
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CEconItemView m_Item; // 0x68
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 8
|
|
class IHasAttributes
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 12
|
|
struct CEconEntity::AttachedParticleInfo_t
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
|
|
CUtlStringToken m_customType; // 0x4
|
|
bool m_bShouldDestroyImmediately; // 0x8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1
|
|
struct HeroPersona_t
|
|
{
|
|
public:
|
|
int8_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 28
|
|
// Size: 192
|
|
class CBaseAchievement
|
|
{
|
|
public:
|
|
char* m_pszName; // 0x18
|
|
int32_t m_iAchievementID; // 0x20
|
|
int32_t m_iFlags; // 0x24
|
|
int32_t m_iGoal; // 0x28
|
|
int32_t m_iProgressMsgIncrement; // 0x2c
|
|
int32_t m_iProgressMsgMinimum; // 0x30
|
|
int32_t m_iPointValue; // 0x34
|
|
bool m_bHideUntilAchieved; // 0x38
|
|
bool m_bStoreProgressInSteam; // 0x39
|
|
char* m_pInflictorClassNameFilter; // 0x40
|
|
char* m_pInflictorEntityNameFilter; // 0x48
|
|
char* m_pVictimClassNameFilter; // 0x50
|
|
char* m_pAttackerClassNameFilter; // 0x58
|
|
char* m_pMapNameFilter; // 0x60
|
|
char* m_pGameDirFilter; // 0x68
|
|
char** m_pszComponentNames; // 0x70
|
|
char** m_pszComponentDisplayNames; // 0x78
|
|
int32_t m_iNumComponents; // 0x80
|
|
char* m_pszComponentPrefix; // 0x88
|
|
int32_t m_iComponentPrefixLen; // 0x90
|
|
bool m_bAchieved; // 0x94
|
|
int32_t m_iCount; // 0x98
|
|
int32_t m_iProgressShown; // 0x9c
|
|
uint64_t m_iComponentBits; // 0xa0
|
|
int32_t m_nUserSlot; // 0xb0
|
|
int32_t m_iDisplayOrder; // 0xb4
|
|
bool m_bShowOnHUD; // 0xb8
|
|
int32_t m_iAssetAwardID; // 0xbc
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 200
|
|
class CFailableAchievement : public CBaseAchievement
|
|
{
|
|
public:
|
|
bool m_bActivated; // 0xc0
|
|
bool m_bFailed; // 0xc1
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 8
|
|
struct MatchID_t
|
|
{
|
|
public:
|
|
uint64_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 8
|
|
struct DACLobbyID_t
|
|
{
|
|
public:
|
|
uint64_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1
|
|
struct PlayerSlot_t
|
|
{
|
|
public:
|
|
uint8_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2
|
|
struct DACEquipSubSlot_t
|
|
{
|
|
public:
|
|
uint16_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 4
|
|
struct DACAbilityID_t
|
|
{
|
|
public:
|
|
uint32_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 4
|
|
struct DACPuzzleID_t
|
|
{
|
|
public:
|
|
uint32_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 4
|
|
struct DACStreetfightID_t
|
|
{
|
|
public:
|
|
uint32_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1
|
|
struct UnderlordID_t
|
|
{
|
|
public:
|
|
uint8_t m_Data; // 0x0
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 32
|
|
class sGlaiveInfo
|
|
{
|
|
public:
|
|
int32_t iAttackIndex; // 0x0
|
|
int32_t iBounceCount; // 0x4
|
|
CUtlVector< CHandle< CBaseEntity > > hAlreadyHitList; // 0x8
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 88
|
|
class sSpiritInfo
|
|
{
|
|
public:
|
|
Vector vPosition; // 0x0
|
|
Vector vDirection; // 0xc
|
|
QAngle qAngles; // 0x18
|
|
Vector vVelocity; // 0x24
|
|
Vector vTargetLoc; // 0x30
|
|
CDAC_NPC* pTarget; // 0x40
|
|
bool bHit; // 0x48
|
|
int32_t nHealAmount; // 0x4c
|
|
CDAC_NPC* pSpirit; // 0x50
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 16
|
|
class IDACPlayerBot
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 58
|
|
// Size: 680
|
|
class CDAC_PB_Bot2 : public IDACPlayerBot
|
|
{
|
|
public:
|
|
PlayerSlot_t m_unPlayerSlot; // 0x10
|
|
CUtlString m_strPersonaName; // 0x18
|
|
bool m_bCanAdjustPersonality; // 0x20
|
|
bool m_bAllowBuySell; // 0x21
|
|
bool m_bAllowUnderlord; // 0x22
|
|
int32_t m_nRoundNumber; // 0x24
|
|
int32_t m_nLastPersonalityConsideredRound; // 0x28
|
|
float m_flBoardNoiseMagnitude; // 0x2c
|
|
float m_flBoardHorizontalPreference; // 0x30
|
|
float m_flBoardVerticalPreference; // 0x34
|
|
CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Melee; // 0x38
|
|
CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Ranged; // 0x50
|
|
CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Assassin; // 0x68
|
|
CUtlVector< CDACUnitState* > m_vecKnights; // 0xd8
|
|
bool[56] m_bUnitKeywords; // 0xf0
|
|
int32_t m_nLowestPowerLevel; // 0x128
|
|
int32_t m_nPowerLevelTotal; // 0x12c
|
|
int32_t m_nBoardUnits; // 0x130
|
|
int32_t m_nBenchUnits; // 0x134
|
|
int32_t m_nFallbacksDesired; // 0x138
|
|
int32_t m_nMaxUnitCapToBuyFor; // 0x13c
|
|
bool[4][8] m_bSetBoardOccupied; // 0x140
|
|
CDACUnitState* m_pLowestPLUnit; // 0x160
|
|
CUtlVector< int32 > m_vecBoardUnits; // 0x168
|
|
CUtlVector< int32 > m_vecBenchUnits; // 0x180
|
|
CUtlVector< int32 > m_vecGoingToL3; // 0x198
|
|
bool m_bNeedsReposition; // 0x1b0
|
|
bool m_bNeedsItemAssign; // 0x1b1
|
|
bool m_bNeedsUnitRemap; // 0x1b2
|
|
bool m_bAllowCombines; // 0x1b3
|
|
bool m_bAllowLevel3; // 0x1b4
|
|
bool m_bFollowBoughtSynergies; // 0x1b5
|
|
bool m_bSellOld; // 0x1b6
|
|
bool m_bKeepCombineds; // 0x1b7
|
|
int32_t m_nMaxLevelToBuy; // 0x1b8
|
|
int32_t m_nMaxTier; // 0x1bc
|
|
bool m_bAllowRerolls; // 0x1c0
|
|
bool m_bCareAboutDupes; // 0x1c1
|
|
bool m_bPersonality; // 0x1c2
|
|
int32_t m_nMaxTierForLevel3; // 0x1c4
|
|
int32_t m_nMaxGoingToLevel3; // 0x1c8
|
|
UnderlordID_t m_unUnderlord; // 0x1cc
|
|
CUtlVector< EUnitKeyword > m_vecKeywords; // 0x1d0
|
|
CUtlVector< int32 > m_vecUnitIDs; // 0x1e8
|
|
CUtlVector< CUtlString > m_vecTalents; // 0x200
|
|
int32_t m_nPersonality; // 0x218
|
|
CUtlVector< CUtlPair< DACAbilityID_t, float32 > > m_vecItemOffsets; // 0x220
|
|
int32_t m_nUnitsBoughtThisRound; // 0x238
|
|
int32_t m_nUnitsCombinedThisRound; // 0x23c
|
|
int32_t m_nRoundsSinceBoughtUnit; // 0x240
|
|
bool m_bSentGG; // 0x244
|
|
int32_t m_nLastHealth; // 0x248
|
|
bool m_bSentDuosRequest; // 0x24c
|
|
CUtlVector< int32 > m_vecTeammateRequestedUnits; // 0x250
|
|
CUtlVector< int32 > m_vecOurRequestedUnits; // 0x268
|
|
CUtlVector< EUnitKeyword > m_vecTeammateRequestedKeywords; // 0x280
|
|
double m_flLastThanks; // 0x298
|
|
int32_t m_nCheatCounter; // 0x2a0
|
|
public:
|
|
static int32_t &Get_sm_nLastPersonality1() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_PB_Bot2")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_sm_nLastPersonality2() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_PB_Bot2")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 40
|
|
class CDAC_ML_Bot : public IDACPlayerBot
|
|
{
|
|
public:
|
|
PlayerSlot_t m_unPlayerSlot; // 0x10
|
|
UnderlordID_t m_unUnderlord; // 0x11
|
|
CUtlString m_strPersonaName; // 0x18
|
|
bool m_bPreviousVersion; // 0x20
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
class CDACGameMode
|
|
{
|
|
public:
|
|
int32_t m_nGameModeStateUpdateNumber; // 0x8
|
|
bool m_bGameModeForceRewards; // 0xc
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 152
|
|
class CDAC_GM_Normal : public CDACGameMode
|
|
{
|
|
public:
|
|
PlayerSlot_t m_nLastOddPlayerSlot; // 0x10
|
|
CDACHashMapLarge< PlayerSlot_t, PlayerSlot_t > m_mapPlayerSlotToPreviousPlayerOpponentSlot; // 0x30
|
|
int32_t m_nNextFinalPlace; // 0x88
|
|
uint32_t m_rtGameStartTime; // 0x8c
|
|
bool m_bRoundIsNeutralFight; // 0x90
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 152
|
|
class CDAC_GM_Classic : public CDAC_GM_Normal, CDACGameMode
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 808
|
|
class CDAC_GM_Duos : public CDAC_GM_Normal, CDACGameMode
|
|
{
|
|
public:
|
|
CDACHashMapLarge< EDACLobbyTeam, CUtlPair< CDACPlayerState*, CDACPlayerState* > > m_mapLobbyTeamToPlayerStatePair; // 0x98
|
|
CDACHashMapLarge< EDACLobbyTeam, CUtlPair< PlayerSlot_t, PlayerSlot_t > > m_mapLobbyTeamToPlayerSlotPair; // 0xf0
|
|
CDACHashMapLarge< PlayerSlot_t, EDACLobbyTeam > m_mapPlayerSlotToLobbyTeam; // 0x148
|
|
CUtlVector< CUtlPair< EDACLobbyTeam, EDACLobbyTeam > > m_vecLastCombatPairings; // 0x218
|
|
CUtlVector< CUtlPair< EDACLobbyTeam, EDACLobbyTeam > > m_vecSecondLastCombatPairings; // 0x230
|
|
CDACHashMapLarge< CUtlPair< EDACLobbyTeam, EDACLobbyTeam >, EDACLobbyTeam > m_mapCombatPairingToLastHomeTeam; // 0x2a0
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 128
|
|
class CDAC_GM_Puzzle : public CDACGameMode
|
|
{
|
|
public:
|
|
bool m_bUnclaimedChallenge; // 0x10
|
|
ConstDACPuzzleDefPtrAlias m_pPuzzleDef; // 0x20
|
|
PlayerSlot_t m_unHumanPlayerSlot; // 0x28
|
|
CDACPlayerState* m_pHumanPlayer; // 0x30
|
|
PlayerSlot_t m_unEnemyPlayerSlot; // 0x38
|
|
CDACPlayerState* m_pEnemyPlayer; // 0x40
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 72
|
|
class CDAC_GM_Tutorial : public CDACGameMode
|
|
{
|
|
public:
|
|
PlayerSlot_t m_unHumanPlayerSlot; // 0x10
|
|
CDACPlayerState* m_pHumanPlayer; // 0x18
|
|
PlayerSlot_t m_unEnemyPlayerSlot; // 0x20
|
|
CDACPlayerState* m_pEnemyPlayer; // 0x28
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 48
|
|
class CDAC_GM_Sandbox : public CDACGameMode
|
|
{
|
|
public:
|
|
PlayerSlot_t m_unHumanPlayerSlot; // 0x10
|
|
CDACPlayerState* m_pHumanPlayer; // 0x18
|
|
PlayerSlot_t m_unEnemyPlayerSlot; // 0x20
|
|
CDACPlayerState* m_pEnemyPlayer; // 0x28
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 88
|
|
class CDAC_GM_TechPrototypeA : public CDACGameMode
|
|
{
|
|
public:
|
|
int32_t m_nRoundsRemaining; // 0x10
|
|
PlayerSlot_t m_unHumanPlayerSlot; // 0x14
|
|
CDACPlayerState* m_pHumanPlayer; // 0x18
|
|
PlayerSlot_t m_unEnemyPlayerSlot; // 0x20
|
|
IDACPlayerBot* m_pEnemyBot; // 0x28
|
|
CDACPlayerState* m_pEnemyPlayer; // 0x30
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 152
|
|
class CDAC_GM_Turbo : public CDAC_GM_Normal, CDACGameMode
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 176
|
|
class CDAC_GM_Streetfight : public CDAC_GM_Turbo, CDAC_GM_Normal, CDACGameMode
|
|
{
|
|
public:
|
|
UnderlordID_t m_unUnderlord; // 0x98
|
|
PlayerSlot_t m_unPlayerSlot; // 0x99
|
|
PlayerSlot_t m_unBotSlot; // 0x9a
|
|
DACStreetfightID_t m_unStreetfightID; // 0x9c
|
|
uint32_t m_unPrestigeLevel; // 0xa0
|
|
};
|
|
|
|
// Aligment: 13
|
|
// Size: 152
|
|
class CDACGameConstants
|
|
{
|
|
public:
|
|
CMsgGameModeSettings m_msgGameModeSettings; // 0x0
|
|
CUtlVector< int32 > m_vecPlayerExperienceTable; // 0x28
|
|
CUtlVector< TierChancePerHeroRank > m_vecUnitTierOddsTable; // 0x40
|
|
int32_t m_nExperiencePurchaseGoldCost; // 0x58
|
|
int32_t m_nExperiencePurchaseAmount; // 0x5c
|
|
int32_t m_nMaxInterestGoldAmount; // 0x60
|
|
int32_t m_nInterestGoldDivisor; // 0x64
|
|
bool m_bDoesWinMatterForItemRewards; // 0x68
|
|
bool m_bHasNeutralRounds; // 0x69
|
|
CUtlVector< int32 > m_vecLootRoundNumbers; // 0x70
|
|
int32_t m_nUnderlordSelectionRound; // 0x88
|
|
float m_flKillMultiplier; // 0x8c
|
|
uint32_t m_unPresitgeLevel; // 0x90
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
struct DACBoardPosition_t
|
|
{
|
|
public:
|
|
int32_t x; // 0x0
|
|
int32_t y; // 0x4
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 20
|
|
class TierChancePerHeroRank
|
|
{
|
|
public:
|
|
float32[5] flHeroTierChance; // 0x0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 24
|
|
class DACBoardBuddyState
|
|
{
|
|
public:
|
|
Vector m_vPos; // 0x0
|
|
QAngle m_aAngle; // 0xc
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 16
|
|
class DACItemSlot
|
|
{
|
|
public:
|
|
ConstDACItemDefPtrAlias m_pItemDef; // 0x0
|
|
int32_t m_nAssignedUnitEntIndex; // 0x8
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
class DACUnderdlordLoadout
|
|
{
|
|
public:
|
|
UnderlordID_t m_Underlord; // 0x0
|
|
int32_t m_nBuildIndex; // 0x4
|
|
};
|
|
|
|
// Aligment: 19
|
|
// Size: 80
|
|
class CDACUnitState
|
|
{
|
|
public:
|
|
int32_t m_nEntIndex; // 0x0
|
|
DACBoardPosition_t m_Position; // 0x4
|
|
int32_t m_nRank; // 0xc
|
|
float m_flHealth; // 0x10
|
|
float m_flMana; // 0x14
|
|
int32_t m_nUnitsConsumed; // 0x18
|
|
int32_t m_nGoldConsumed; // 0x1c
|
|
float m_flKills; // 0x20
|
|
uint32_t m_unKillStreak; // 0x24
|
|
uint32_t m_unDuelBonusDamage; // 0x28
|
|
int32_t m_nUnitCapCost; // 0x2c
|
|
bool m_bIsPlaceableItem; // 0x30
|
|
bool m_bBotIgnore; // 0x31
|
|
bool m_bCanMoveToBench; // 0x32
|
|
bool m_bCanBeSold; // 0x33
|
|
float m_flScoreForAutoPosition; // 0x34
|
|
bool m_bRecommendedForPlacement; // 0x38
|
|
float m_flTimePlaced; // 0x3c
|
|
ConstDACUnitDefPtrAlias m_pUnitDef; // 0x40
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 40
|
|
class CDACShopUnitState
|
|
{
|
|
public:
|
|
ConstDACUnitDefPtrAlias m_pUnitDef; // 0x0
|
|
int32_t m_nGoldCost; // 0x8
|
|
int32_t m_nScore; // 0xc
|
|
CUtlVectorFixed< EUnitKeyword > m_vecKeywords; // 0x10
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 44
|
|
class CDACTurboShopOfferingState
|
|
{
|
|
public:
|
|
CUtlVectorFixed< EUnitKeyword > m_vecKeywords; // 0x0
|
|
CUtlVectorFixed< int32 > m_vecUnits; // 0x14
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
class CDACUnderlordPickerOfferingState
|
|
{
|
|
public:
|
|
UnderlordID_t m_unUnderlordID; // 0x0
|
|
uint32_t m_unBuildID; // 0x4
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 8
|
|
class DACItemChoiceReward_Choice
|
|
{
|
|
public:
|
|
DACAbilityID_t m_unItemID; // 0x0
|
|
bool m_bAvailable; // 0x4
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 32
|
|
class DACItemChoiceReward
|
|
{
|
|
public:
|
|
int32_t m_nRewardID; // 0x0
|
|
CUtlVector< DACItemChoiceReward_Choice > m_vecChoices; // 0x8
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 12
|
|
class DACWinLossRecord
|
|
{
|
|
public:
|
|
int32_t m_nWins; // 0x0
|
|
int32_t m_nLosses; // 0x4
|
|
int32_t m_nDraws; // 0x8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 32
|
|
class CDACPlayerLinkableComponent
|
|
{
|
|
public:
|
|
CUtlVector< PlayerSlot_t > m_vecParentPlayerSlots; // 0x8
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 48
|
|
class CDACPlayerHealth : public CDACPlayerLinkableComponent
|
|
{
|
|
public:
|
|
int32_t m_nHealth; // 0x20
|
|
int32_t m_nHealableDamage; // 0x24
|
|
int32_t m_nMaximumHealth; // 0x28
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 56
|
|
class CDACPlayerWinsLosses : public CDACPlayerLinkableComponent
|
|
{
|
|
public:
|
|
int32_t m_nWins; // 0x20
|
|
int32_t m_nLosses; // 0x24
|
|
int32_t m_nWinStreak; // 0x28
|
|
int32_t m_nLossStreak; // 0x2c
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 144
|
|
class CDACPlayerItemSlots : public CDACPlayerLinkableComponent
|
|
{
|
|
public:
|
|
CUtlVector< DACItemSlot > m_vecItemSlots; // 0x20
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 40
|
|
class CDACPlayerLevel : public CDACPlayerLinkableComponent
|
|
{
|
|
public:
|
|
int32_t m_nLevel; // 0x20
|
|
int32_t m_nTotalExperience; // 0x24
|
|
};
|
|
|
|
// Aligment: 54
|
|
// Size: 1384
|
|
class CDACPlayerState
|
|
{
|
|
public:
|
|
PlayerSlot_t m_unPlayerSlot; // 0x0
|
|
EDACLobbyTeam m_eLobbyTeam; // 0x4
|
|
DACBoardBuddyState m_boardBuddyState; // 0x8
|
|
int32_t m_nGold; // 0x58
|
|
bool m_bShopLocked; // 0x5c
|
|
bool m_bBoughtTurboBucketThisGame; // 0x5d
|
|
bool m_bUsedTurboBucketReroll; // 0x5e
|
|
bool m_bUsedItemRerollThisRound; // 0x5f
|
|
float m_flBrawnyKills; // 0x60
|
|
float m_flBrawnyKillsQueued; // 0x64
|
|
bool m_bPlayerAbandoned; // 0x68
|
|
bool m_bKickedForDisconnection; // 0x69
|
|
bool m_bFreeFirstReroll; // 0x6a
|
|
int32_t m_nRerollCost; // 0x6c
|
|
CUtlVector< CDACUnitState* > m_vecUnits; // 0x70
|
|
CUtlVectorFixed< CDACShopUnitState > m_vecShopUnits; // 0x88
|
|
CUtlVectorFixed< CDACTurboShopOfferingState > m_vecTurboBuckets; // 0x158
|
|
int32_t m_nPartyIndex; // 0x1e0
|
|
int32_t m_nDevNextCombatTakeDamage; // 0x1e4
|
|
bool m_bHumanPlayer; // 0x1e8
|
|
IDACPlayerBot* m_pPlayerBot; // 0x1f0
|
|
bool m_bIgnoreUnitCombinesOnBoard; // 0x1f8
|
|
int32_t m_nUnitLimitBonus; // 0x1fc
|
|
int32_t m_nShopCostDelta; // 0x200
|
|
uint32_t m_unGoldSpentInRerollsThisRound; // 0x204
|
|
uint32_t m_unGoldSpentInLevelsThisRound; // 0x208
|
|
uint32_t m_unGoldSpentInUnitsThisRound; // 0x20c
|
|
uint32_t m_unRerollsThisRound; // 0x210
|
|
uint32_t m_unDamageToUnitsThisRound; // 0x214
|
|
uint32_t m_unDamageToPlayersThisRound; // 0x218
|
|
uint32_t m_unShopGenerationID; // 0x21c
|
|
CUtlVector< DACItemChoiceReward > m_vecItemChoiceRewards; // 0x220
|
|
CUtlVectorFixed< int32 > m_vecCurrentRewardTiers; // 0x238
|
|
CUtlVector< item_definition_index_t > m_vecTalentsAvailable; // 0x250
|
|
CUtlVector< item_definition_index_t > m_vecTalentsSelected; // 0x268
|
|
CUtlVector< CDAC_Talent* > m_vecTalents; // 0x280
|
|
uint32_t m_unUnderlordBuildId; // 0x298
|
|
CDACHashMapLarge< PlayerSlot_t, DACWinLossRecord > m_mapPlayerSlotToWinLossRecord; // 0x2a0
|
|
int32_t m_nFinalPlace; // 0x364
|
|
bool m_bSentPostMatchStats; // 0x368
|
|
bool m_bQueuedKillForLeftLobby; // 0x369
|
|
bool m_bCanSelectUnderlord; // 0x36a
|
|
CUtlVectorFixed< CDACUnderlordPickerOfferingState > m_vecUnderlordOfferings; // 0x36c
|
|
DACUnderdlordLoadout m_underlordLoadout; // 0x390
|
|
uint32_t m_unGoldQueued; // 0x440
|
|
int32_t m_nMMRChangeOverallMin; // 0x500
|
|
int32_t m_nMMRChangeOverallMax; // 0x504
|
|
int32_t m_nMMRChangeCurrentMin; // 0x508
|
|
int32_t m_nMMRChangeCurrentMax; // 0x50c
|
|
int32_t m_nTeamMMRChangeOverallMin; // 0x510
|
|
int32_t m_nTeamMMRChangeOverallMax; // 0x514
|
|
int32_t m_nTeamMMRChangeCurrentMin; // 0x518
|
|
int32_t m_nTeamMMRChangeCurrentMax; // 0x51c
|
|
int32_t m_nRollsThisTurn; // 0x520
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 49184
|
|
class CDAC_NPC_History
|
|
{
|
|
public:
|
|
CUtlVectorFixedGrowable< CDAC_NPC_Incident > m_vecIncidents; // 0x8
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 48
|
|
class CDAC_NPC_Incident
|
|
{
|
|
public:
|
|
float m_flStartTime; // 0xc
|
|
float m_flFinishTime; // 0x10
|
|
float m_flMagnitude; // 0x28
|
|
};
|
|
|
|
// Aligment: 42
|
|
// Size: 144
|
|
class CDAC_AttackRecord
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hSource; // 0x8
|
|
CHandle< CBaseEntity > m_hInflictor; // 0xc
|
|
CHandle< CBaseEntity > m_hTarget; // 0x10
|
|
CHandle< CBaseEntity > m_hProjectileSource; // 0x14
|
|
float m_flDamage; // 0x18
|
|
float m_flOriginalDamage; // 0x1c
|
|
float m_flDamagePhysical; // 0x20
|
|
float m_flDamagePhysical_IllusionDisplay; // 0x24
|
|
float m_flDamageMagical; // 0x28
|
|
float m_flDamageComposite; // 0x2c
|
|
float m_flDamagePure; // 0x30
|
|
int16_t m_iRecord; // 0x34
|
|
int32_t m_iDamageCategory; // 0x38
|
|
int32_t m_iFailType; // 0x3c
|
|
int32_t m_iDamageType; // 0x40
|
|
int32_t m_iFlags; // 0x44
|
|
bitfield:1 m_bAttack; // 0x0
|
|
bitfield:1 m_bRangedAttack; // 0x0
|
|
bitfield:1 m_bDirectionalRangedAttack; // 0x0
|
|
bitfield:1 m_bFakeAttack; // 0x0
|
|
bitfield:1 m_bNeverMiss; // 0x0
|
|
bitfield:1 m_bLethalAttack; // 0x0
|
|
bitfield:1 m_bTriggeredAttack; // 0x0
|
|
bitfield:1 m_bNoCooldown; // 0x0
|
|
bitfield:1 m_bProcessProcs; // 0x0
|
|
bitfield:1 m_bUseProjectile; // 0x0
|
|
bitfield:1 m_bUseCastAttackOrb; // 0x0
|
|
bitfield:1 m_bAutoCastAttack; // 0x0
|
|
bitfield:1 m_bIgnoreArmor; // 0x0
|
|
bitfield:1 m_bIgnoreObstructions; // 0x0
|
|
bitfield:1 m_bSuppressDamageSounds; // 0x0
|
|
bitfield:1 m_bTriggerSavageAlliance; // 0x0
|
|
int32_t m_nBashSource; // 0x4c
|
|
float m_flAttackHeight; // 0x50
|
|
float m_flCriticalBonus; // 0x54
|
|
float m_flCriticalDamage; // 0x58
|
|
float m_flCriticalDisplay; // 0x5c
|
|
int32_t m_iProjectileSpeed; // 0x60
|
|
Vector m_vForceDirectionOverride; // 0x64
|
|
Vector m_vTargetLoc; // 0x70
|
|
Vector m_vBlockLoc; // 0x7c
|
|
int32_t m_nGlobalMeterEntity; // 0x88
|
|
};
|
|
|
|
// Aligment: 41
|
|
// Size: 176
|
|
class CModifierParams
|
|
{
|
|
public:
|
|
float fDamage; // 0x4
|
|
float fOriginalDamage; // 0x8
|
|
int32_t nActivity; // 0xc
|
|
bool bTooltip; // 0x10
|
|
bool bIsKillingBlow; // 0x11
|
|
int32_t nTooltipParam; // 0x14
|
|
bool bIgnoreInvis; // 0x18
|
|
bool bNoCooldown; // 0x19
|
|
bool bIgnoreArmor; // 0x1a
|
|
bool bReincarnate; // 0x1b
|
|
bool bDoNotConsume; // 0x1c
|
|
float fDistance; // 0x20
|
|
float fGain; // 0x24
|
|
float fAttackTimeRemaining; // 0x28
|
|
int32_t m_nIssuerPlayerIndex; // 0x2c
|
|
CHandle< CBaseEntity > inflictor; // 0x30
|
|
int32_t nDamageType; // 0x34
|
|
int32_t nDamageflags; // 0x38
|
|
int32_t nDamageCategory; // 0x3c
|
|
int32_t iFailType; // 0x40
|
|
int16_t iRecord; // 0x44
|
|
int32_t nCost; // 0x48
|
|
int32_t nOrdertype; // 0x4c
|
|
Vector vOldLoc; // 0x50
|
|
Vector vNewLoc; // 0x5c
|
|
bool bCraniumBasherTested; // 0x68
|
|
bool bMKBTested; // 0x69
|
|
bool bHeartRegenApplied; // 0x6a
|
|
bool bDiffusalApplied; // 0x6b
|
|
bool bChainLightningConsidered; // 0x6c
|
|
bool bSuppressDamage; // 0x6d
|
|
bool bRangedAttack; // 0x6e
|
|
bool bProcessProcs; // 0x6f
|
|
bool bProjectileIsFromIllusion; // 0x70
|
|
int32_t nPlayerids_stick; // 0x74
|
|
int32_t nPreviousPower; // 0x78
|
|
int32_t nCurrentPower; // 0x7c
|
|
CUtlVector< EUnitKeyword > vecKeywords; // 0x80
|
|
CHandle< CBaseEntity > hattacker; // 0x98
|
|
CHandle< CBaseEntity > htarget; // 0x9c
|
|
CHandle< CBaseEntity > hunit; // 0xa0
|
|
public:
|
|
static CModifierParams &Get_s_Default() { return *reinterpret_cast<CModifierParams*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CModifierParams")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 12
|
|
class CDAC_BuffParticle
|
|
{
|
|
public:
|
|
ParticleIndex_t m_iIndex; // 0x0
|
|
int32_t m_iPriority; // 0x4
|
|
bool m_bDestroyImmediatly; // 0x8
|
|
bool m_bStatusEffect; // 0x9
|
|
bool m_bHeroEffect; // 0xa
|
|
bool m_bOverheadEffectOffset; // 0xb
|
|
};
|
|
|
|
// Aligment: 33
|
|
// Size: 2112
|
|
class CDAC_Modifier
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_class; // 0x20
|
|
CUtlStringToken m_classToken; // 0x28
|
|
CUtlSymbolLarge m_szModifierAura; // 0x30
|
|
int32_t m_iIndex; // 0x40
|
|
float m_flCreationTime; // 0x44
|
|
int32_t m_iCreationFrame; // 0x48
|
|
float m_flLastAppliedTime; // 0x4c
|
|
float m_flDuration; // 0x50
|
|
float m_flDieTime; // 0x54
|
|
CHandle< CBaseEntity > m_hCaster; // 0x58
|
|
CHandle< CBaseEntity > m_hAbility; // 0x5c
|
|
CHandle< CBaseEntity > m_hParent; // 0x60
|
|
CHandle< CBaseEntity > m_hAuraOwner; // 0x64
|
|
int32_t m_iStackCount; // 0x68
|
|
int16_t m_iAuraSearchTeam; // 0x6c
|
|
int16_t m_iAuraSearchType; // 0x6e
|
|
int32_t m_iAuraSearchFlags; // 0x70
|
|
int32_t m_iAuraRadius; // 0x74
|
|
int32_t m_iTeam; // 0x78
|
|
int32_t m_iAttributes; // 0x7c
|
|
int32_t m_iSynergyLevel; // 0x80
|
|
int32_t m_iSynergyKeyword; // 0x84
|
|
// MFieldVerificationName
|
|
int16_t m_iPaddingToMakeSchemaHappy2; // 0x88
|
|
bitfield:1 m_bIsAura; // 0x0
|
|
bitfield:1 m_bIsAuraActiveOnDeath; // 0x0
|
|
bitfield:1 m_bMarkedForDeletion; // 0x0
|
|
bitfield:1 m_bAuraIsHeal; // 0x0
|
|
bitfield:1 m_bProvidedByAura; // 0x0
|
|
bool m_bPurgedDestroy; // 0x8b
|
|
float m_flPreviousTick; // 0x8c
|
|
float m_flThinkInterval; // 0x90
|
|
float m_flThinkTimeAccumulator; // 0x94
|
|
CUtlVector< CDAC_BuffParticle > m_iParticles; // 0x98
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 320
|
|
class CDAC_ModifierManager
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hModifierParent; // 0x8
|
|
CUtlVector< CDAC_Modifier* > m_modifierlist; // 0x10
|
|
uint16_t m_nHasTruesightForTeam; // 0x130
|
|
uint16_t m_nHasTruesightForTeamValid; // 0x132
|
|
uint16_t m_nProvidesFOWPositionForTeam; // 0x134
|
|
uint16_t m_nProvidesFOWPositionForTeamValid; // 0x136
|
|
int32_t m_iBuffIndex; // 0x138
|
|
int32_t m_iLockRefCount; // 0x13c
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 104
|
|
class CDAC_Talent
|
|
{
|
|
public:
|
|
PlayerSlot_t m_nPlayerSlot; // 0x48
|
|
int32_t m_nTeam; // 0x4c
|
|
bool m_bForceActive; // 0x50
|
|
item_definition_index_t m_uItemDef; // 0x54
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 24
|
|
class Extent
|
|
{
|
|
public:
|
|
Vector lo; // 0x0
|
|
Vector hi; // 0xc
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 120
|
|
class CNavVolume
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 160
|
|
class CNavVolumeVector : public CNavVolume
|
|
{
|
|
public:
|
|
bool m_bHasBeenPreFiltered; // 0x80
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 160
|
|
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 136
|
|
class CNavVolumeSphere : public CNavVolume
|
|
{
|
|
public:
|
|
Vector m_vCenter; // 0x78
|
|
float m_flRadius; // 0x84
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 144
|
|
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
|
|
{
|
|
public:
|
|
float m_flRadiusInner; // 0x88
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 56
|
|
class CEntityInstance : public IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkPriority "112"
|
|
CEntityIdentity* m_pEntity; // 0x10
|
|
// MNetworkDisable
|
|
CUtlStringToken m_worldGroupId; // 0x20
|
|
// MNetworkEnable
|
|
// MNetworkDisable
|
|
CScriptComponent* m_CScriptComponent; // 0x30
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 56
|
|
class CScriptComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_scriptClassName; // 0x30
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 56
|
|
class CGameEntity : public CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 184
|
|
class CRecipientFilter : public IRecipientFilter
|
|
{
|
|
public:
|
|
NetChannelBufType_t m_nBufType; // 0x8
|
|
bool m_bInitMessage; // 0xc
|
|
CUtlVector< CEntityIndex > m_Recipients; // 0x10
|
|
bool m_bUsingPredictionRules; // 0xb0
|
|
bool m_bIgnorePredictionCull; // 0xb1
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 824
|
|
class CBaseAnimatingController : public CSkeletonAnimationController
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
|
|
CNetworkedSequenceOperation m_baseLayer; // 0x18
|
|
// MNetworkDisable
|
|
bool m_bSequenceFinished; // 0x58
|
|
// MNetworkDisable
|
|
float m_flGroundSpeed; // 0x5c
|
|
// MNetworkDisable
|
|
float m_flLastEventCycle; // 0x60
|
|
// MNetworkDisable
|
|
float m_flLastEventAnimTime; // 0x64
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "-4"
|
|
// MNetworkMaxValue "12"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "64"
|
|
// MNetworkChangeCallback "playbackRateChanged"
|
|
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
|
|
// MNetworkDisable
|
|
float m_flPrevAnimTime; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkUserGroup "m_flPoseParameter"
|
|
// MNetworkChangeCallback "poseParametersChanged"
|
|
float32[24] m_flPoseParameter; // 0x84
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "clientSideAnimationChanged"
|
|
bool m_bClientSideAnimation; // 0xe4
|
|
// MNetworkDisable
|
|
bool m_bNetworkedAnimationInputsChanged; // 0xe5
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
// MNetworkPriority "64"
|
|
// MNetworkChangeCallback "clientSideAnimCycleReset"
|
|
int32_t m_nNewSequenceParity; // 0xe8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
// MNetworkPriority "64"
|
|
int32_t m_nResetEventsParity; // 0xec
|
|
// MNetworkDisable
|
|
float m_flIKGroundContactTime; // 0xf0
|
|
// MNetworkDisable
|
|
float m_flIKGroundMinHeight; // 0xf4
|
|
// MNetworkDisable
|
|
float m_flIKGroundMaxHeight; // 0xf8
|
|
// MNetworkDisable
|
|
float m_flIkZAdjustAmount; // 0xfc
|
|
// MNetworkDisable
|
|
CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 904
|
|
class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "overlay_vars"
|
|
// MNetworkChangeCallback "OnOverlaysChanged2"
|
|
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x338
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 64
|
|
class CBodyComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
CGameSceneNode* m_pSceneNode; // 0x8
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x20
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 448
|
|
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CGameSceneNode m_sceneNode; // 0x40
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x1a0
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1312
|
|
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CSkeletonInstance m_skeletonInstance; // 0x40
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x500
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 24
|
|
class CHitboxComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 61
|
|
// Size: 408
|
|
class CLightComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x48
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
Color m_Color; // 0x75
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flBrightness; // 0x7c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flBrightnessMult; // 0x80
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRangeChanged"
|
|
float m_flRange; // 0x84
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFalloff; // 0x88
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation0; // 0x8c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation1; // 0x90
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flAttenuation2; // 0x94
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
float m_flTheta; // 0x98
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
float m_flPhi; // 0x9c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CUtlStringToken m_lightCookie; // 0xa0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nCascades; // 0xa4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
int32_t m_nCastShadows; // 0xa8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowWidth; // 0xac
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowHeight; // 0xb0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderDiffuse; // 0xb4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nRenderSpecular; // 0xb8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderTransmissive; // 0xbc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
float m_flOrthoLightWidth; // 0xc0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
float m_flOrthoLightHeight; // 0xc4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nStyle; // 0xc8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CUtlString m_Pattern; // 0xd0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance0; // 0xd8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance1; // 0xdc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance2; // 0xe0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowCascadeDistance3; // 0xe4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution0; // 0xe8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution1; // 0xec
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution2; // 0xf0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nShadowCascadeResolution3; // 0xf4
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nBakeLightIndex; // 0xf8
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flBakeLightIndexScale; // 0xfc
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bUsesIndexedBakedLighting; // 0x100
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bRenderToCubemaps; // 0x101
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
int32_t m_nPriority; // 0x104
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
CUtlSymbolLarge m_LightGroups; // 0x108
|
|
// MNetworkEnable
|
|
int32_t m_nDirectLight; // 0x110
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectLight; // 0x114
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFadeMinDist; // 0x118
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flFadeMaxDist; // 0x11c
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowFadeMinDist; // 0x120
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flShadowFadeMaxDist; // 0x124
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bEnabled; // 0x128
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
bool m_bFlicker; // 0x129
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedBoundsMins; // 0x12c
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputedBoundsMaxs; // 0x138
|
|
// MNetworkEnable
|
|
float m_flPrecomputedMaxRange; // 0x144
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputePosition; // 0x148
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputeDirection; // 0x154
|
|
// MNetworkEnable
|
|
Vector m_vPrecomputeUp; // 0x160
|
|
// MNetworkEnable
|
|
int32_t m_nFogLightingMode; // 0x16c
|
|
// MNetworkEnable
|
|
float m_flFogContributionStength; // 0x170
|
|
// MNetworkEnable
|
|
float m_flNearClipPlane; // 0x174
|
|
// MNetworkEnable
|
|
Color m_SkyColor; // 0x178
|
|
// MNetworkEnable
|
|
float m_flSkyIntensity; // 0x17c
|
|
// MNetworkEnable
|
|
bool m_bLowerHemisphereIsBlack; // 0x180
|
|
// MNetworkEnable
|
|
Color m_SkyAmbientBounce; // 0x181
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "MixedShadowsChanged"
|
|
bool m_bMixedShadows; // 0x185
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
float m_flLightStyleStartTime; // 0x188
|
|
bool m_bPvsModifyEntity; // 0x190
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 168
|
|
class CRenderComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x10
|
|
bool m_bIsRenderingWithViewModels; // 0x40
|
|
uint32_t m_nSplitscreenFlags; // 0x44
|
|
bool m_bEnableRendering; // 0x50
|
|
bool m_bInterpolationReadyToDraw; // 0xa0
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 40
|
|
class CCopyRecipientFilter : public IRecipientFilter
|
|
{
|
|
public:
|
|
int32_t m_Flags; // 0x8
|
|
CUtlVector< CEntityIndex > m_Recipients; // 0x10
|
|
};
|
|
|
|
// Aligment: 80
|
|
// Size: 1088
|
|
class CBaseEntity : public CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CBodyComponent"
|
|
// MNetworkAlias "CBodyComponent"
|
|
// MNetworkTypeAlias "CBodyComponent"
|
|
// MNetworkPriority "96"
|
|
CBodyComponent* m_CBodyComponent; // 0x38
|
|
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
|
|
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x180
|
|
int32_t m_iCurrentThinkContext; // 0x198
|
|
int32_t m_nLastThinkTick; // 0x19c
|
|
CGameSceneNode* m_pGameSceneNode; // 0x1a0
|
|
CBitVec< 64 > m_isSteadyState; // 0x1a8
|
|
float m_lastNetworkChange; // 0x1b0
|
|
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x1c0
|
|
CUtlSymbolLarge m_iszResponseContext; // 0x1d8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "ClampHealth"
|
|
// MNetworkUserGroup "Player"
|
|
// MNetworkPriority "64"
|
|
int32_t m_iHealth; // 0x200
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iMaxHealth; // 0x204
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
// MNetworkUserGroup "Player"
|
|
// MNetworkPriority "64"
|
|
uint8_t m_lifeState; // 0x208
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
DamageOptions_t m_takedamage; // 0x209
|
|
bool m_bIsNPC; // 0x20a
|
|
bool m_bIsDACNPC; // 0x20b
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
MoveCollide_t m_MoveCollide; // 0x20c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
MoveType_t m_MoveType; // 0x20d
|
|
uint8_t m_nWaterTouch; // 0x20e
|
|
uint8_t m_nSlimeTouch; // 0x20f
|
|
bool m_bRestoreInHierarchy; // 0x210
|
|
CUtlSymbolLarge m_target; // 0x218
|
|
float m_flMoveDoneTime; // 0x220
|
|
CHandle< CBaseEntity > m_hDamageFilter; // 0x224
|
|
CUtlSymbolLarge m_iszDamageFilterName; // 0x228
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "0"
|
|
// MNetworkSerializer "animTimeSerializer"
|
|
// MNetworkSendProxyRecipientsFilter
|
|
float m_flAnimTime; // 0x230
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "1"
|
|
// MNetworkSerializer "simulationTimeSerializer"
|
|
float m_flSimulationTime; // 0x234
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flCreateTime; // 0x238
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bClientSideRagdoll; // 0x23c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
uint8_t m_ubInterpolationFrame; // 0x23d
|
|
MoveType_t m_PreStasisMoveType; // 0x23e
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
uint8_t m_iTeamNum; // 0x23f
|
|
CUtlSymbolLarge m_iGlobalname; // 0x240
|
|
int32_t m_iSentToClients; // 0x248
|
|
float m_flSpeed; // 0x24c
|
|
int32_t m_iHammerID; // 0x250
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_spawnflags; // 0x254
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
int32_t m_nNextThinkTick; // 0x258
|
|
int32_t m_nSimulationTick; // 0x25c
|
|
CEntityIOOutput m_OnKilled; // 0x260
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkPriority "64"
|
|
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
|
|
// MNetworkUserGroup "Player"
|
|
uint32_t m_fFlags; // 0x288
|
|
// MNetworkEnable
|
|
Vector m_vecAbsVelocity; // 0x28c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
// MNetworkPriority "64"
|
|
CNetworkVelocityVector m_vecVelocity; // 0x298
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
Vector m_vecBaseVelocity; // 0x300
|
|
int32_t m_nPushEnumCount; // 0x30c
|
|
CCollisionProperty* m_pCollision; // 0x310
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hEffectEntity; // 0x318
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
CHandle< CBaseEntity > m_hOwnerEntity; // 0x31c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkChangeCallback "OnEffectsChanged"
|
|
uint32_t m_fEffects; // 0x320
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
// MNetworkUserGroup "Player"
|
|
CHandle< CBaseEntity > m_hGroundEntity; // 0x324
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "4"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flFriction; // 0x328
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
float m_flElasticity; // 0x32c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
gender_t m_Gender; // 0x330
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
// MNetworkUserGroup "Player"
|
|
uint8_t m_nWaterLevel; // 0x331
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bSimulatedEveryTick; // 0x332
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAnimatedEveryTick; // 0x333
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
uint8_t m_nMinCPULevel; // 0x334
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
uint8_t m_nMaxCPULevel; // 0x335
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
uint8_t m_nMinGPULevel; // 0x336
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
uint8_t m_nMaxGPULevel; // 0x337
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint8_t m_iTextureFrameIndex; // 0x338
|
|
bool m_bSessionPersister; // 0x339
|
|
bool m_bDisableLowViolence; // 0x33a
|
|
uint8_t m_nWaterType; // 0x33b
|
|
int32_t m_iEFlags; // 0x33c
|
|
CEntityIOOutput m_OnUser1; // 0x370
|
|
CEntityIOOutput m_OnUser2; // 0x398
|
|
CEntityIOOutput m_OnUser3; // 0x3c0
|
|
CEntityIOOutput m_OnUser4; // 0x3e8
|
|
int32_t m_iInitialTeamNum; // 0x410
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flNavIgnoreUntilTime; // 0x414
|
|
QAngle m_vecAngVelocity; // 0x418
|
|
float m_flGroundChangeTime; // 0x424
|
|
float m_flGravity; // 0x428
|
|
bool m_bNetworkQuantizeOriginAndAngles; // 0x42c
|
|
bool m_bLagCompensate; // 0x42d
|
|
float m_flOverriddenFriction; // 0x430
|
|
CHandle< CBaseEntity > m_pBlocker; // 0x434
|
|
float m_flLocalTime; // 0x438
|
|
float m_flVPhysicsUpdateLocalTime; // 0x43c
|
|
public:
|
|
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[0]->m_instance); }
|
|
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[1]->m_instance); }
|
|
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[2]->m_instance); }
|
|
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[3]->m_instance); }
|
|
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[4]->m_instance); }
|
|
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[5]->m_instance); }
|
|
static CBasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<CBasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[6]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CServerOnlyEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 1408
|
|
class CColorCorrection : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeInDuration; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeOutDuration; // 0x444
|
|
float m_flStartFadeInWeight; // 0x448
|
|
float m_flStartFadeOutWeight; // 0x44c
|
|
float m_flTimeStartFadeIn; // 0x450
|
|
float m_flTimeStartFadeOut; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMaxWeight; // 0x458
|
|
bool m_bStartDisabled; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x45d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bMaster; // 0x45e
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bClientSide; // 0x45f
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bExclusive; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_MinFalloff; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_MaxFalloff; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flCurWeight; // 0x46c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[260] m_netlookupFilename; // 0x470
|
|
CUtlSymbolLarge m_lookupFilename; // 0x578
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1176
|
|
class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bNegated; // 0x440
|
|
CEntityIOOutput m_OnPass; // 0x448
|
|
CEntityIOOutput m_OnFail; // 0x470
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1312
|
|
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
filter_t m_nFilterType; // 0x498
|
|
CUtlSymbolLarge[10] m_iFilterName; // 0x4a0
|
|
CHandle< CBaseEntity >[10] m_hFilter; // 0x4f0
|
|
int32_t m_nFilterCount; // 0x518
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flRadius; // 0x498
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1176
|
|
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterClass; // 0x498
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2000
|
|
class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1200
|
|
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bInValue; // 0x440
|
|
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x448
|
|
CEntityIOOutput m_OnTrue; // 0x460
|
|
CEntityIOOutput m_OnFalse; // 0x488
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1120
|
|
class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flIntensity; // 0x440
|
|
Vector m_vColor; // 0x444
|
|
CUtlSymbolLarge m_PSName; // 0x450
|
|
bool m_bDirectional; // 0x458
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 24
|
|
class CPlayerInfo : public IBotController
|
|
{
|
|
public:
|
|
CBasePlayer* m_pParent; // 0x10
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1848
|
|
class CPlayerResource : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32[34] m_iPing; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
int32[34] m_iScore; // 0x4c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
int32[34] m_iDeaths; // 0x550
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool[34] m_bConnected; // 0x5d8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
int32[34] m_iTeam; // 0x5fc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool[34] m_bAlive; // 0x684
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32[34] m_iHealth; // 0x6a8
|
|
int32_t m_nUpdateCounter; // 0x730
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1112
|
|
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_targetMapName; // 0x440
|
|
CUtlSymbolLarge m_forceWorldGroupID; // 0x448
|
|
bool m_fixupNames; // 0x450
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 1232
|
|
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszWorldName; // 0x440
|
|
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x448
|
|
CUtlSymbolLarge m_iszEntityFilterName; // 0x450
|
|
float m_flTimeoutInterval; // 0x458
|
|
bool m_bAsynchronouslySpawnEntities; // 0x45c
|
|
CEntityIOOutput m_pOutputOnSpawned; // 0x460
|
|
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x488
|
|
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x48c
|
|
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x490
|
|
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x4a8
|
|
HSCRIPT m_ScriptSpawnCallback; // 0x4c0
|
|
HSCRIPT m_ScriptCallbackScope; // 0x4c8
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1128
|
|
class CPostProcessController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fLocalContrastStrength; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fLocalContrastEdgeStrength; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fVignetteStart; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fVignetteEnd; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fVignetteBlurStrength; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fFadeToBlackStrength; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fGrainStrength; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fTopVignetteStrength; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fFadeTime; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bMaster; // 0x464
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1240
|
|
class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
sky3dparams_t m_skyboxData; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_skyboxSlotToken; // 0x4c8
|
|
bool m_bUseAngles; // 0x4cc
|
|
CSkyCamera* m_pNext; // 0x4d0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlStringToken m_worldGroupId; // 0x440
|
|
CHandle< CSkyCamera > m_hSkyCamera; // 0x444
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1224
|
|
class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnPlay; // 0x440
|
|
float m_flRadius; // 0x468
|
|
CUtlSymbolLarge m_soundscapeName; // 0x470
|
|
int32_t m_soundscapeIndex; // 0x478
|
|
int32_t m_soundscapeEntityListId; // 0x47c
|
|
CUtlSymbolLarge[8] m_positionNames; // 0x480
|
|
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x4c0
|
|
bool m_bDisabled; // 0x4c4
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1232
|
|
class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_MainSoundscapeName; // 0x4c8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1224
|
|
class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1288
|
|
class CTeam : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlVector< CTeamSpawnPoint* > m_aSpawnPoints; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iScore; // 0x470
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iRoundsWon; // 0x474
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[129] m_szTeamname; // 0x478
|
|
int32_t m_iDeaths; // 0x4fc
|
|
int32_t m_iLastSpawn; // 0x500
|
|
};
|
|
|
|
// Aligment: 22
|
|
// Size: 1232
|
|
class CTriggerCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hPlayer; // 0x440
|
|
CHandle< CBaseEntity > m_hTarget; // 0x444
|
|
CBaseEntity* m_pPath; // 0x448
|
|
CUtlSymbolLarge m_sPath; // 0x450
|
|
float m_flWait; // 0x458
|
|
float m_flReturnTime; // 0x45c
|
|
float m_flStopTime; // 0x460
|
|
float m_moveDistance; // 0x464
|
|
float m_targetSpeed; // 0x468
|
|
float m_initialSpeed; // 0x46c
|
|
float m_acceleration; // 0x470
|
|
float m_deceleration; // 0x474
|
|
int32_t m_state; // 0x478
|
|
Vector m_vecMoveDir; // 0x47c
|
|
float m_fov; // 0x488
|
|
float m_fovSpeed; // 0x48c
|
|
CUtlSymbolLarge m_iszTargetAttachment; // 0x490
|
|
int32_t m_iAttachmentIndex; // 0x498
|
|
bool m_bSnapToGoal; // 0x49c
|
|
int32_t m_nPlayerButtons; // 0x4a0
|
|
DamageOptions_t m_nOldTakeDamage; // 0x4a4
|
|
CEntityIOOutput m_OnEndFollow; // 0x4a8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 224
|
|
class CNavVolumeMarkupVolume : public CNavVolume
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 160
|
|
class CNavVolumeCalculatedVector : public CNavVolume
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 192
|
|
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
|
|
{
|
|
public:
|
|
Vector m_vStartPos; // 0xa8
|
|
float m_flSearchDist; // 0xb4
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 48
|
|
class CDamageComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeStartDist; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeEndDist; // 0x444
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 24
|
|
class CHealthComponent : public CEntityComponent
|
|
{
|
|
public:
|
|
LifeState_t m_lifeState; // 0x8
|
|
int32_t m_iMax; // 0xc
|
|
int32_t m_iHealth; // 0x10
|
|
float m_flDamageAccumulator; // 0x14
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 1168
|
|
class CPoseController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bPoseValueParity; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
float m_fPoseValue; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "10"
|
|
float m_fInterpolationDuration; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bInterpolationWrap; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-10"
|
|
// MNetworkMaxValue "10"
|
|
float m_fCycleFrequency; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
PoseController_FModType_t m_nFModType; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-1"
|
|
// MNetworkMaxValue "1"
|
|
float m_fFModTimeOffset; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-10"
|
|
// MNetworkMaxValue "10"
|
|
float m_fFModRate; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "10"
|
|
float m_fFModAmplitude; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity >[4] m_hProps; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
uint8[4] m_chPoseIndex; // 0x474
|
|
bool m_bDisablePropLookup; // 0x478
|
|
CUtlSymbolLarge m_iszPropName; // 0x480
|
|
CUtlSymbolLarge m_iszPoseParameterName; // 0x488
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 128
|
|
class CRagdoll : public IRagdoll
|
|
{
|
|
public:
|
|
ragdoll_t m_ragdoll; // 0x8
|
|
Vector m_mins; // 0x40
|
|
Vector m_maxs; // 0x4c
|
|
Vector m_origin; // 0x58
|
|
float m_lastUpdate; // 0x64
|
|
bool m_allAsleep; // 0x68
|
|
Vector m_vecLastOrigin; // 0x6c
|
|
float m_flLastOriginChangeTime; // 0x78
|
|
float m_flAwakeTime; // 0x7c
|
|
public:
|
|
static uint32_t &Get_s_globalCount() { return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 216
|
|
class CEconItemView : public IEconItemInterface
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
item_definition_index_t m_iItemDefinitionIndex; // 0x8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iEntityQuality; // 0xc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_iEntityLevel; // 0x10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
itemid_t m_iItemID; // 0x18
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_iAccountID; // 0x20
|
|
// MNetworkEnable
|
|
uint32_t m_iInventoryPosition; // 0x24
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bInitialized; // 0x30
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
style_index_t m_nOverrideStyle; // 0x31
|
|
bool m_bIsStoreItem; // 0x32
|
|
bool m_bIsTradeItem; // 0x33
|
|
bool m_bHasComputedAttachedParticles; // 0x34
|
|
bool m_bHasAttachedParticles; // 0x35
|
|
int32_t m_iEntityQuantity; // 0x38
|
|
uint8_t m_unClientFlags; // 0x3c
|
|
eEconItemOrigin m_unOverrideOrigin; // 0x40
|
|
char* m_pszGrayedOutReason; // 0x50
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CAttributeList m_AttributeList; // 0x58
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 16
|
|
class CDAC_PB_Empty : public IDACPlayerBot
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CDACGameRulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
CSingleplayRules* m_pGameRules; // 0x440
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1096
|
|
class CDAC_Underlord_Thinker : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 61
|
|
// Size: 2208
|
|
class CDAC_NPC : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
uint64_t m_nUnitState64; // 0x450
|
|
CDAC_NPC* m_pCurrentEnemy; // 0x458
|
|
CDACUnitState* m_pUnitState; // 0x460
|
|
int32_t m_nUnitID; // 0x468
|
|
int32_t m_nEntIndex; // 0x46c
|
|
int32_t m_nRank; // 0x470
|
|
int32_t m_nTeamNumber; // 0x474
|
|
float m_flPhysicalArmorValue; // 0x478
|
|
float m_flMagicalResistanceValue; // 0x47c
|
|
int32_t m_nMinBaseAttackDamage; // 0x480
|
|
int32_t m_nMaxBaseAttackDamage; // 0x484
|
|
float m_flMana; // 0x488
|
|
float m_flMaxMana; // 0x48c
|
|
bool m_bSpecialSummon; // 0x490
|
|
bool m_bForceBigHealthbar; // 0x491
|
|
int32_t m_iStartingMaxHealth; // 0x494
|
|
float m_flBaseMaxHealth; // 0x498
|
|
CDAC_NPC* m_pScaryEnemy; // 0x4a0
|
|
int32_t m_nFearRange; // 0x4a8
|
|
float m_flFearCompletionTime; // 0x4ac
|
|
float m_flNextRegenThink; // 0x4b0
|
|
float m_flHealthRegen; // 0x4b4
|
|
float m_flHealthRegenCounter; // 0x4b8
|
|
float m_flHealthThinkRegen; // 0x4bc
|
|
float m_flManaRegenCounter; // 0x4c0
|
|
float m_flManaThinkRegen; // 0x4c4
|
|
float m_flManaRegen; // 0x4c8
|
|
float m_flAttackRate; // 0x4cc
|
|
float m_flAttackAnimationPoint; // 0x4d0
|
|
int32_t m_nAttackRange; // 0x4d4
|
|
float m_flLastAttackTime; // 0x4d8
|
|
float m_flHealingAccumulator; // 0x4dc
|
|
float m_flDamageAccumulator; // 0x4e0
|
|
CTakeDamageInfo m_StoredDamageInfo; // 0x4e8
|
|
bool m_bHasStoredDamageInfo; // 0x580
|
|
CHandle< CBaseEntity > m_hSummonOwner; // 0x584
|
|
bool m_bIsPlaceableItem; // 0x588
|
|
bool m_bIgnoreForRoundEnd; // 0x589
|
|
bool m_bWalkThroughGate; // 0x58a
|
|
CUtlVector< CHandle< CBaseEntity > > m_vecAbilities; // 0x590
|
|
CUtlVectorFixedGrowable< CUtlString > m_vecParticleAttachments; // 0x5a8
|
|
bool m_bExpired; // 0x668
|
|
bool m_bIsNeutralCreep; // 0x669
|
|
int32_t m_nTotalDamageGiven; // 0x66c
|
|
int32_t m_nTotalHealingDone; // 0x850
|
|
float m_flTotalKills; // 0x854
|
|
int32_t m_nRoundKills; // 0x858
|
|
int32_t m_nKillStreak; // 0x85c
|
|
int32_t m_nDuelBonusDamage; // 0x860
|
|
float m_flTimeOfDeath; // 0x864
|
|
bool m_bForceKill; // 0x868
|
|
bool m_bCombatStarted; // 0x869
|
|
bool m_bPostCombatSequenceOver; // 0x86a
|
|
float m_fUnderlordPower; // 0x86c
|
|
float m_fUnderPowerModifier; // 0x870
|
|
float m_fUnderPowerModifierIncrement; // 0x874
|
|
CDAC_NPC* m_pFollowTarget; // 0x878
|
|
int32_t m_nFollowDistance; // 0x880
|
|
CountdownTimer m_RecalculateReachableEnemy; // 0x888
|
|
ParticleIndex_t m_nStatusEffectIndex; // 0x898
|
|
DACAbilityID_t m_itemOverride; // 0x89c
|
|
public:
|
|
static CUtlVector< CDAC_NPC* > &Get_s_vecAllNPCS() { return *reinterpret_cast<CUtlVector< CDAC_NPC* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_NPC")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 25
|
|
// Size: 1336
|
|
class CDAC_Ability : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iAbilityIndex; // 0x440
|
|
bool m_bHidden; // 0x444
|
|
bool m_bActivated; // 0x445
|
|
bool m_bToggleState; // 0x446
|
|
bool m_bRefCountsModifiers; // 0x447
|
|
int32_t m_iModifierRefCount; // 0x448
|
|
bool m_bIsEnabled; // 0x44c
|
|
float m_fCooldown; // 0x450
|
|
int32_t m_iCastRange; // 0x454
|
|
float m_flCooldownLength; // 0x458
|
|
int32_t m_iManaCost; // 0x45c
|
|
float m_flOverrideCastPoint; // 0x460
|
|
bool m_bAutoCastState; // 0x464
|
|
float m_flCastStartTime; // 0x468
|
|
bool m_bInIndefiniteCooldown; // 0x46c
|
|
bool m_bFrozenCooldown; // 0x46d
|
|
int32_t m_nCastTimes; // 0x470
|
|
bool m_bIsStolen; // 0x474
|
|
bool m_bInAbilityPhase; // 0x480
|
|
bool m_bChanneling; // 0x481
|
|
float m_flChannelStartTime; // 0x484
|
|
int32_t m_iLevel; // 0x488
|
|
int32_t m_nOverrideManaCost; // 0x48c
|
|
CHandle< CBaseEntity > m_hCastTarget; // 0x508
|
|
Vector m_vCastPosition; // 0x50c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Underlord : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1400
|
|
class CDAC_Item : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nTeamNumber; // 0x53c
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1144
|
|
class CGameGibManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bAllowNewGibs; // 0x468
|
|
int32_t m_iCurrentMaxPieces; // 0x46c
|
|
int32_t m_iMaxPieces; // 0x470
|
|
int32_t m_iLastFrame; // 0x474
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 1408
|
|
class CEnvCubemap : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x520
|
|
// MNetworkEnable
|
|
bool m_bCustomCubemapTexture; // 0x528
|
|
// MNetworkEnable
|
|
float m_flInfluenceRadius; // 0x52c
|
|
// MNetworkEnable
|
|
Vector m_vBoxProjectMins; // 0x530
|
|
// MNetworkEnable
|
|
Vector m_vBoxProjectMaxs; // 0x53c
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x548
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x550
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x554
|
|
// MNetworkEnable
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x558
|
|
// MNetworkEnable
|
|
int32_t m_nIndoorOutdoorLevel; // 0x55c
|
|
// MNetworkEnable
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x560
|
|
// MNetworkEnable
|
|
float m_flEdgeFadeDist; // 0x564
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x568
|
|
// MNetworkEnable
|
|
bool m_bDefaultEnvMap; // 0x569
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x578
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1136
|
|
class CEnvCubemapFog : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flEndDistance; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartDistance; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogFalloffExponent; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogHeightWidth; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogHeightStart; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogHeightExponent; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flLODBias; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x45d
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x460
|
|
bool m_bFirstTime; // 0x468
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 5216
|
|
class CEnvLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1400
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1408
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1410
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x1418
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x1424
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x1430
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x1438
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x143c
|
|
// MNetworkEnable
|
|
int32_t m_nIndoorOutdoorLevel; // 0x1440
|
|
// MNetworkEnable
|
|
int32_t m_nHmdBrightnessLevel; // 0x1444
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x1448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x1459
|
|
};
|
|
|
|
// Aligment: 18
|
|
// Size: 5480
|
|
class CEnvCombinedLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "StateChanged"
|
|
Color m_Color; // 0x14e0
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "StateChanged"
|
|
float m_flBrightness; // 0x14e4
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x14e8
|
|
// MNetworkEnable
|
|
bool m_bCustomCubemapTexture; // 0x14f0
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x14f8
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1500
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1508
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x1510
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x151c
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_LightGroups; // 0x1528
|
|
// MNetworkEnable
|
|
bool m_bMoveable; // 0x1530
|
|
// MNetworkEnable
|
|
int32_t m_nHandshake; // 0x1534
|
|
// MNetworkEnable
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x1538
|
|
// MNetworkEnable
|
|
int32_t m_nIndoorOutdoorLevel; // 0x153c
|
|
// MNetworkEnable
|
|
int32_t m_nHmdBrightnessLevel; // 0x1540
|
|
// MNetworkEnable
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1544
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x1548
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x1561
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 5552
|
|
class CEnvTimeOfDay2 : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnSunrise; // 0x440
|
|
CEntityIOOutput m_OnSunset; // 0x468
|
|
CEntityIOOutput m_OnDayBegin; // 0x490
|
|
CEntityIOOutput m_OnDayEnd; // 0x4b8
|
|
CEntityIOOutput m_OnNightBegin; // 0x4e0
|
|
CEntityIOOutput m_OnNightEnd; // 0x508
|
|
CEntityIOOutput m_OnDuskBegin; // 0x530
|
|
CEntityIOOutput m_OnDuskEnd; // 0x558
|
|
CEntityIOOutput m_OnDawnBegin; // 0x580
|
|
CEntityIOOutput m_OnDawnEnd; // 0x5a8
|
|
CEntityIOOutput m_OnMidDay; // 0x5d0
|
|
CEntityIOOutput m_OnMidNight; // 0x5f8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CTimeOfDayDynamicKeys m_DynamicKeys; // 0x620
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x6a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTimeLastUpdate; // 0x10b8
|
|
public:
|
|
static CEnvTimeOfDay2* &Get_sm_pTimeOfDay() { return *reinterpret_cast<CEnvTimeOfDay2**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CEnvTimeOfDay2")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_s_kDynamicValuesArraySize() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CEnvTimeOfDay2")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1120
|
|
class CTonemapController2 : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMin; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAutoExposureMax; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentTarget; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTonemapPercentBrightPixels; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTonemapMinAvgLum; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flRate; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAccelerateExposureDown; // 0x458
|
|
};
|
|
|
|
// Aligment: 28
|
|
// Size: 1216
|
|
class CEnvVolumetricFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flScattering; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAnisotropy; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeSpeed; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDrawDistance; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeInStart; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeInEnd; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flIndirectStrength; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimX; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimY; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nIndirectTextureDimZ; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x474
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x480
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartAnisoTime; // 0x484
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartScatterTime; // 0x488
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartDrawDistanceTime; // 0x48c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartAnisotropy; // 0x490
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartScattering; // 0x494
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartDrawDistance; // 0x498
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDefaultAnisotropy; // 0x49c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDefaultScattering; // 0x4a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDefaultDrawDistance; // 0x4a4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x4a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnableIndirect; // 0x4a9
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsMaster; // 0x4aa
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x4b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nForceRefreshCount; // 0x4b8
|
|
bool m_bFirstTime; // 0x4bc
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1136
|
|
class CEnvVolumetricFogVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vBoxMins; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vBoxMaxs; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bStartDisabled; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStrength; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nFalloffShape; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFalloffExponent; // 0x468
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1152
|
|
class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszLightNameFilter; // 0x440
|
|
CUtlSymbolLarge m_iszLightClassFilter; // 0x448
|
|
float m_flLightRadiusFilter; // 0x450
|
|
float m_flBrightnessDelta; // 0x454
|
|
bool m_bPerformScreenFade; // 0x458
|
|
float m_flTargetBrightnessMultiplier; // 0x45c
|
|
float m_flCurrentBrightnessMultiplier; // 0x460
|
|
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x468
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1192
|
|
class CFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
fogparams_t m_fog; // 0x440
|
|
bool m_bUseAngles; // 0x4a0
|
|
int32_t m_iChangedVariables; // 0x4a4
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 28
|
|
// Size: 1200
|
|
class CPointCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_FOV; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_Resolution; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bFogEnable; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color m_FogColor; // 0x449
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogStart; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogEnd; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogMaxDensity; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUseScreenAspectRatio; // 0x45d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAspectRatio; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bNoSky; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fBrightness; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flZFar; // 0x46c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flZNear; // 0x470
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flOverrideShadowFarZ; // 0x474
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDofEnabled; // 0x478
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDofNearBlurry; // 0x47c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDofNearCrisp; // 0x480
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDofFarCrisp; // 0x484
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDofFarBlurry; // 0x488
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDofTiltToGround; // 0x48c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flScreenWindowScale; // 0x490
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogStartMultiplier; // 0x494
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFogEndMultiplier; // 0x498
|
|
float m_TargetFOV; // 0x49c
|
|
float m_DegreesPerSecond; // 0x4a0
|
|
bool m_bIsOn; // 0x4a4
|
|
CPointCamera* m_pNext; // 0x4a8
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1144
|
|
class CEnvClock : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszHourHandName; // 0x440
|
|
CUtlSymbolLarge m_iszMinuteHandName; // 0x448
|
|
CUtlSymbolLarge m_iszSecondHandName; // 0x450
|
|
int32_t m_nTimeZone; // 0x458
|
|
bool m_bUseLocalTime; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hHourHand; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hMinuteHand; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hSecondHand; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartGameTime; // 0x46c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartClockSeconds; // 0x470
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1152
|
|
class CInfoWorldLayer : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_worldName; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_layerName; // 0x470
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bWorldLayerVisible; // 0x478
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEntitiesSpawned; // 0x479
|
|
bool m_bCreateAsChildSpawnGroup; // 0x47a
|
|
uint32_t m_hLayerSpawnGroup; // 0x47c
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1112
|
|
class CInfoVisibilityBox : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nMode; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vBoxSize; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x454
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1104
|
|
class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszEventName; // 0x440
|
|
float m_flRange; // 0x448
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CDecal : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nTexture; // 0x440
|
|
bool m_bLowPriority; // 0x444
|
|
CUtlSymbolLarge m_entityName; // 0x448
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CProjectedDecal : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nTexture; // 0x440
|
|
float m_flDistance; // 0x444
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2160
|
|
class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CBaseAnimatingController m_animationController; // 0x520
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x858
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2240
|
|
class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CBaseAnimatingOverlayController m_animationController; // 0x520
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x8a8
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1344
|
|
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
{
|
|
public:
|
|
// MNetworkDisable
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
CNetworkVarChainer __m_pChainEntity; // 0x520
|
|
public:
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 22
|
|
// Size: 1592
|
|
class CBaseModelEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CRenderComponent"
|
|
// MNetworkAlias "CRenderComponent"
|
|
// MNetworkTypeAlias "CRenderComponent"
|
|
CRenderComponent* m_CRenderComponent; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
RenderMode_t m_nRenderMode; // 0x448
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
RenderFx_t m_nRenderFX; // 0x449
|
|
bool m_bAllowFadeInView; // 0x44a
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnColorChanged"
|
|
Color m_clrRender; // 0x44b
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
CUtlStringToken[4] m_RenderAttributeIDs; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
Vector4D[4] m_RenderAttributeValues; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnLightGroupChanged"
|
|
CUtlStringToken m_LightGroup; // 0x4a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bRenderToCubemaps; // 0x4a4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CCollisionProperty m_Collision; // 0x4a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CGlowProperty m_Glow; // 0x550
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flGlowBackfaceMult; // 0x598
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fadeMinDist; // 0x59c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fadeMaxDist; // 0x5a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeScale; // 0x5a4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flShadowStrength; // 0x5a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nAddDecal; // 0x5ac
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vDecalPosition; // 0x5b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vDecalForwardAxis; // 0x5bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDecalHealBloodRate; // 0x5c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDecalHealHeightRate; // 0x5cc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "64"
|
|
// MNetworkUserGroup "Player"
|
|
CNetworkViewOffsetVector m_vecViewOffset; // 0x5d0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1176
|
|
class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnTrigger; // 0x440
|
|
CEntityIOOutput m_OnSpawn; // 0x468
|
|
bool m_bDisabled; // 0x490
|
|
bool m_bWaitForRefire; // 0x491
|
|
bool m_bTriggerOnce; // 0x492
|
|
bool m_bFastRetrigger; // 0x493
|
|
bool m_bPassthoughCaller; // 0x494
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 2712
|
|
class CParticleSystem : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[260] m_szSnapshotFileName; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x73c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
int32_t m_nStopType; // 0x740
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x748
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x750
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector[4] m_vServerControlPoints; // 0x754
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint8[4] m_iServerControlPointAssignments; // 0x784
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x788
|
|
bool m_bNoSave; // 0x888
|
|
bool m_bStartActive; // 0x889
|
|
CUtlSymbolLarge m_iszEffectName; // 0x890
|
|
CUtlSymbolLarge[64] m_iszControlPointNames; // 0x898
|
|
};
|
|
|
|
// Aligment: 16
|
|
// Size: 1312
|
|
class CPathParticleRope : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bStartActive; // 0x440
|
|
float m_flMaxSimulationTime; // 0x444
|
|
CUtlSymbolLarge m_iszEffectName; // 0x448
|
|
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flParticleSpacing; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
float m_flSlack; // 0x46c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
float m_flRadius; // 0x470
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "parametersChanged"
|
|
Color m_ColorTint; // 0x474
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "effectStateChanged"
|
|
// MNetworkBitCount "3"
|
|
int32_t m_nEffectState; // 0x478
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x480
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< Vector > m_PathNodes_Position; // 0x488
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< Vector > m_PathNodes_TangentIn; // 0x4a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x4b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< Vector > m_PathNodes_Color; // 0x4d0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "pinStateChanged"
|
|
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x4e8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x500
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1112
|
|
class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x440
|
|
float m_flRange; // 0x444
|
|
int32_t m_nImportance; // 0x448
|
|
int32_t m_nLightChoice; // 0x44c
|
|
CHandle< CBaseEntity > m_hLight; // 0x450
|
|
public:
|
|
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1136
|
|
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vBoxMins; // 0x458
|
|
Vector m_vBoxMaxs; // 0x464
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1344
|
|
class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x440
|
|
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x468
|
|
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x490
|
|
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x4b8
|
|
CUtlSymbolLarge m_iszSpawnGroupName; // 0x4e0
|
|
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x4e8
|
|
CUtlSymbolLarge m_iszLandmarkName; // 0x4f0
|
|
CUtlString m_sFixedSpawnGroupName; // 0x4f8
|
|
float m_flTimeoutInterval; // 0x500
|
|
bool m_bStreamingStarted; // 0x504
|
|
bool m_bUnloadingStarted; // 0x505
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CFuncWall : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nState; // 0x638
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1600
|
|
class CFuncWallToggle : public CFuncWall, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CFuncVehicleClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1616
|
|
class CFuncConveyor : public CFuncWall, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vecMoveDir; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flConveyorSpeed; // 0x64c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CFuncIllusionary : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1608
|
|
class CFuncVPhysicsClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterName; // 0x638
|
|
CHandle< CBaseFilter > m_hFilter; // 0x640
|
|
bool m_bDisabled; // 0x644
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1616
|
|
class CFuncInteractionLayerClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x638
|
|
CUtlSymbolLarge m_iszInteractsAs; // 0x640
|
|
CUtlSymbolLarge m_iszInteractsWith; // 0x648
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CPointClientCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CPointServerCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CPointBroadcastClientCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1208
|
|
class CCommentaryAuto : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnCommentaryNewGame; // 0x440
|
|
CEntityIOOutput m_OnCommentaryMidGame; // 0x468
|
|
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x490
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CTargetChangeGravity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iGravity; // 0x440
|
|
int32_t m_iOldGrav; // 0x444
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1616
|
|
class CDynamicLight : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
uint8_t m_ActualFlags; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
uint8_t m_Flags; // 0x639
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
uint8_t m_LightStyle; // 0x63a
|
|
bool m_On; // 0x63b
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_Radius; // 0x63c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_Exponent; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "360"
|
|
float m_InnerAngle; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "360"
|
|
float m_OuterAngle; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_SpotRadius; // 0x64c
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1797152
|
|
class CDebugHistory : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nNpcEvents; // 0x1b5c78
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 1248
|
|
class CEnvEntityMaker : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vecEntityMins; // 0x440
|
|
Vector m_vecEntityMaxs; // 0x44c
|
|
CHandle< CBaseEntity > m_hCurrentInstance; // 0x458
|
|
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x45c
|
|
Vector m_vecBlockerOrigin; // 0x460
|
|
QAngle m_angPostSpawnDirection; // 0x46c
|
|
float m_flPostSpawnDirectionVariance; // 0x478
|
|
float m_flPostSpawnSpeed; // 0x47c
|
|
bool m_bPostSpawnUseAngles; // 0x480
|
|
CUtlSymbolLarge m_iszTemplate; // 0x488
|
|
CEntityIOOutput m_pOutputOnSpawned; // 0x490
|
|
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x4b8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoInstructorHintTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 24
|
|
// Size: 1200
|
|
class CEnvInstructorHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszName; // 0x440
|
|
CUtlSymbolLarge m_iszReplace_Key; // 0x448
|
|
CUtlSymbolLarge m_iszHintTargetEntity; // 0x450
|
|
int32_t m_iTimeout; // 0x458
|
|
int32_t m_iDisplayLimit; // 0x45c
|
|
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x460
|
|
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x468
|
|
CUtlSymbolLarge m_iszCaption; // 0x470
|
|
CUtlSymbolLarge m_iszActivatorCaption; // 0x478
|
|
Color m_Color; // 0x480
|
|
float m_fIconOffset; // 0x484
|
|
float m_fRange; // 0x488
|
|
uint8_t m_iPulseOption; // 0x48c
|
|
uint8_t m_iAlphaOption; // 0x48d
|
|
uint8_t m_iShakeOption; // 0x48e
|
|
bool m_bStatic; // 0x48f
|
|
bool m_bNoOffscreen; // 0x490
|
|
bool m_bForceCaption; // 0x491
|
|
int32_t m_iInstanceType; // 0x494
|
|
bool m_bSuppressRest; // 0x498
|
|
CUtlSymbolLarge m_iszBinding; // 0x4a0
|
|
bool m_bAllowNoDrawTarget; // 0x4a8
|
|
bool m_bAutoStart; // 0x4a9
|
|
bool m_bLocalPlayerOnly; // 0x4aa
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1152
|
|
class CEnvInstructorVRHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszName; // 0x440
|
|
CUtlSymbolLarge m_iszHintTargetEntity; // 0x448
|
|
int32_t m_iTimeout; // 0x450
|
|
CUtlSymbolLarge m_iszCaption; // 0x458
|
|
CUtlSymbolLarge m_iszStartSound; // 0x460
|
|
int32_t m_iLayoutFileType; // 0x468
|
|
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x470
|
|
int32_t m_iAttachType; // 0x478
|
|
float m_flHeightOffset; // 0x47c
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1112
|
|
class CInstructorEventEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszName; // 0x440
|
|
CUtlSymbolLarge m_iszHintTargetEntity; // 0x448
|
|
CHandle< CBasePlayer > m_hTargetPlayer; // 0x450
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1224
|
|
class CEnvScreenOverlay : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "11"
|
|
// MNetworkMinValue "-1"
|
|
// MNetworkMaxValue "63"
|
|
float32[10] m_flOverlayTimes; // 0x490
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x4b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
int32_t m_iDesiredOverlay; // 0x4bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsActive; // 0x4c0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CEnvScreenEffect : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDuration; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ScreenEffectType_t m_nType; // 0x444
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CTextureToggle : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1096
|
|
class CEnvZoom : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flSpeed; // 0x440
|
|
int32_t m_nFOV; // 0x444
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1144
|
|
class CEnvFade : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color m_fadeColor; // 0x440
|
|
float m_Duration; // 0x444
|
|
float m_HoldDuration; // 0x448
|
|
CEntityIOOutput m_OnBeginFade; // 0x450
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1136
|
|
class CCredits : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnCreditsDone; // 0x440
|
|
bool m_bRolledOutroCredits; // 0x468
|
|
float m_flLogoLength; // 0x46c
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1168
|
|
class CEnvShake : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_limitToEntity; // 0x440
|
|
float m_Amplitude; // 0x448
|
|
float m_Frequency; // 0x44c
|
|
float m_Duration; // 0x450
|
|
float m_Radius; // 0x454
|
|
float m_stopTime; // 0x458
|
|
float m_nextShake; // 0x45c
|
|
float m_currentAmp; // 0x460
|
|
Vector m_maxForce; // 0x464
|
|
CPhysicsShake m_shakeCallback; // 0x478
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1104
|
|
class CEnvTilt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_Duration; // 0x440
|
|
float m_Radius; // 0x444
|
|
float m_TiltTime; // 0x448
|
|
float m_stopTime; // 0x44c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1144
|
|
class CEnvSpark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flDelay; // 0x440
|
|
int32_t m_nMagnitude; // 0x444
|
|
int32_t m_nTrailLength; // 0x448
|
|
int32_t m_nType; // 0x44c
|
|
CEntityIOOutput m_OnSpark; // 0x450
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CShower : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 1672
|
|
class CEnvExplosion : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iMagnitude; // 0x638
|
|
int32_t m_iRadiusOverride; // 0x63c
|
|
int32_t m_spriteScale; // 0x640
|
|
float m_flDamageForce; // 0x644
|
|
CHandle< CBaseEntity > m_hInflictor; // 0x648
|
|
int32_t m_iCustomDamageType; // 0x64c
|
|
CUtlSymbolLarge m_iszExplosionType; // 0x658
|
|
CUtlSymbolLarge m_iszCustomEffectName; // 0x660
|
|
CUtlSymbolLarge m_iszCustomSoundName; // 0x668
|
|
int32_t m_iClassIgnore; // 0x670
|
|
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x678
|
|
CHandle< CBaseEntity > m_hEntityIgnore; // 0x680
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterName; // 0x498
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterModel; // 0x498
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterContext; // 0x498
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class FilterTeam : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iFilterTeam; // 0x498
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_fFilterMass; // 0x498
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iDamageType; // 0x498
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1192
|
|
class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bAdrenalineActive; // 0x498
|
|
int32_t m_iHealthMin; // 0x49c
|
|
int32_t m_iHealthMax; // 0x4a0
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1208
|
|
class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszEnemyName; // 0x498
|
|
float m_flRadius; // 0x4a0
|
|
float m_flOuterRadius; // 0x4a4
|
|
int32_t m_nMaxSquadmatesPerEnemy; // 0x4a8
|
|
CUtlSymbolLarge m_iszPlayerName; // 0x4b0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1600
|
|
class CFunc_LOD : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nDisappearMinDist; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nDisappearMaxDist; // 0x63c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1112
|
|
class CFuncTimescale : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flDesiredTimescale; // 0x440
|
|
float m_flAcceleration; // 0x444
|
|
float m_flMinBlendRate; // 0x448
|
|
float m_flBlendDeltaMultiplier; // 0x44c
|
|
bool m_isStarted; // 0x450
|
|
};
|
|
|
|
// Aligment: 23
|
|
// Size: 1832
|
|
class CGameUI : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flFieldOfView; // 0x440
|
|
CHandle< CBaseCombatWeapon > m_hSaveWeapon; // 0x444
|
|
CEntityIOOutput m_playerOn; // 0x448
|
|
CEntityIOOutput m_playerOff; // 0x470
|
|
CEntityIOOutput m_pressedMoveLeft; // 0x498
|
|
CEntityIOOutput m_pressedMoveRight; // 0x4c0
|
|
CEntityIOOutput m_pressedForward; // 0x4e8
|
|
CEntityIOOutput m_pressedBack; // 0x510
|
|
CEntityIOOutput m_pressedAttack; // 0x538
|
|
CEntityIOOutput m_pressedAttack2; // 0x560
|
|
CEntityIOOutput m_unpressedMoveLeft; // 0x588
|
|
CEntityIOOutput m_unpressedMoveRight; // 0x5b0
|
|
CEntityIOOutput m_unpressedForward; // 0x5d8
|
|
CEntityIOOutput m_unpressedBack; // 0x600
|
|
CEntityIOOutput m_unpressedAttack; // 0x628
|
|
CEntityIOOutput m_unpressedAttack2; // 0x650
|
|
CEntityOutputTemplate< float32 > m_xaxis; // 0x678
|
|
CEntityOutputTemplate< float32 > m_yaxis; // 0x6a0
|
|
CEntityOutputTemplate< float32 > m_attackaxis; // 0x6c8
|
|
CEntityOutputTemplate< float32 > m_attack2axis; // 0x6f0
|
|
bool m_bForceUpdate; // 0x718
|
|
int32_t m_nLastButtonState; // 0x71c
|
|
CHandle< CBasePlayer > m_player; // 0x720
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1104
|
|
class CPointGamestatsCounter : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_strStatisticName; // 0x440
|
|
bool m_bDisabled; // 0x448
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1144
|
|
class CGameWeaponManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszWeaponName; // 0x440
|
|
int32_t m_iMaxPieces; // 0x450
|
|
float m_flAmmoMod; // 0x454
|
|
bool m_bExpectingWeapon; // 0x458
|
|
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x460
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CInfoOverlayAccessor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_iOverlayID; // 0x440
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoIntermission : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1624
|
|
class CLightGlow : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nHorizontalSize; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nVerticalSize; // 0x63c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nMinDist; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nMaxDist; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
uint32_t m_nOuterMaxDist; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_flGlowProxySize; // 0x64c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "100"
|
|
float m_flHDRColorScale; // 0x650
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CPointEntityAlias_water_lod_control : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1136
|
|
class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_strMeasureTarget; // 0x440
|
|
CUtlSymbolLarge m_strMeasureReference; // 0x448
|
|
CUtlSymbolLarge m_strTargetReference; // 0x450
|
|
CHandle< CBaseEntity > m_hMeasureTarget; // 0x458
|
|
CHandle< CBaseEntity > m_hMeasureReference; // 0x45c
|
|
CHandle< CBaseEntity > m_hTarget; // 0x460
|
|
CHandle< CBaseEntity > m_hTargetReference; // 0x464
|
|
float m_flScale; // 0x468
|
|
int32_t m_nMeasureType; // 0x46c
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1104
|
|
class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_isOn; // 0x448
|
|
navproperties_t m_navProperty; // 0x44c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1256
|
|
class CLogicPlayerProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_PlayerHasAmmo; // 0x440
|
|
CEntityIOOutput m_PlayerHasNoAmmo; // 0x468
|
|
CEntityIOOutput m_PlayerDied; // 0x490
|
|
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x4b8
|
|
CHandle< CBaseEntity > m_hPlayer; // 0x4e0
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1168
|
|
class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnEventFired; // 0x450
|
|
CUtlSymbolLarge m_iszGameEventName; // 0x478
|
|
CUtlSymbolLarge m_iszGameEventItem; // 0x480
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x488
|
|
bool m_bStartEnabled; // 0x489
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1496
|
|
class CLogicAuto : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnMapSpawn; // 0x440
|
|
CEntityIOOutput m_OnDemoMapSpawn; // 0x468
|
|
CEntityIOOutput m_OnNewGame; // 0x490
|
|
CEntityIOOutput m_OnLoadGame; // 0x4b8
|
|
CEntityIOOutput m_OnMapTransition; // 0x4e0
|
|
CEntityIOOutput m_OnBackgroundMap; // 0x508
|
|
CEntityIOOutput m_OnMultiNewMap; // 0x530
|
|
CEntityIOOutput m_OnMultiNewRound; // 0x558
|
|
CEntityIOOutput m_OnVREnabled; // 0x580
|
|
CEntityIOOutput m_OnVRNotEnabled; // 0x5a8
|
|
CUtlSymbolLarge m_globalstate; // 0x5d0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CLogicScript : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1240
|
|
class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnTimer; // 0x440
|
|
CEntityIOOutput m_OnTimerHigh; // 0x468
|
|
CEntityIOOutput m_OnTimerLow; // 0x490
|
|
int32_t m_iDisabled; // 0x4b8
|
|
float m_flInitialDelay; // 0x4bc
|
|
float m_flRefireTime; // 0x4c0
|
|
bool m_bUpDownState; // 0x4c4
|
|
int32_t m_iUseRandomTime; // 0x4c8
|
|
float m_flLowerRandomBound; // 0x4cc
|
|
float m_flUpperRandomBound; // 0x4d0
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1144
|
|
class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityOutputTemplate< Vector > m_Line; // 0x440
|
|
CUtlSymbolLarge m_SourceName; // 0x468
|
|
CHandle< CBaseEntity > m_StartEntity; // 0x470
|
|
CHandle< CBaseEntity > m_EndEntity; // 0x474
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1312
|
|
class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flInMin; // 0x440
|
|
float m_flInMax; // 0x444
|
|
float m_flOut1; // 0x448
|
|
float m_flOut2; // 0x44c
|
|
float m_flOldInValue; // 0x450
|
|
bool m_bEnabled; // 0x454
|
|
CEntityOutputTemplate< float32 > m_OutValue; // 0x458
|
|
CEntityIOOutput m_OnRoseAboveMin; // 0x480
|
|
CEntityIOOutput m_OnRoseAboveMax; // 0x4a8
|
|
CEntityIOOutput m_OnFellBelowMin; // 0x4d0
|
|
CEntityIOOutput m_OnFellBelowMax; // 0x4f8
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1144
|
|
class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flInMin; // 0x440
|
|
float m_flInMax; // 0x444
|
|
Color m_OutColor1; // 0x448
|
|
Color m_OutColor2; // 0x44c
|
|
CEntityOutputTemplate< Color > m_OutValue; // 0x450
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1152
|
|
class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityOutputTemplate< int32 > m_outCounter; // 0x440
|
|
CUtlSymbolLarge m_globalstate; // 0x468
|
|
int32_t m_triggermode; // 0x470
|
|
int32_t m_initialstate; // 0x474
|
|
int32_t m_counter; // 0x478
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1400
|
|
class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity >[32] m_rgEntities; // 0x440
|
|
int32[32] m_rgTriggered; // 0x4c0
|
|
CEntityIOOutput m_OnTrigger; // 0x540
|
|
int32_t m_iTotal; // 0x568
|
|
CUtlSymbolLarge m_globalstate; // 0x570
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1344
|
|
class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flMin; // 0x440
|
|
float m_flMax; // 0x444
|
|
bool m_bHitMin; // 0x448
|
|
bool m_bHitMax; // 0x449
|
|
bool m_bDisabled; // 0x44a
|
|
CEntityOutputTemplate< float32 > m_OutValue; // 0x450
|
|
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x478
|
|
CEntityIOOutput m_OnHitMin; // 0x4a0
|
|
CEntityIOOutput m_OnHitMax; // 0x4c8
|
|
CEntityIOOutput m_OnChangedFromMin; // 0x4f0
|
|
CEntityIOOutput m_OnChangedFromMax; // 0x518
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1920
|
|
class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge[16] m_nCase; // 0x440
|
|
int32_t m_nShuffleCases; // 0x4c0
|
|
int32_t m_nLastShuffleCase; // 0x4c4
|
|
uint8[16] m_uchShuffleCaseMap; // 0x4c8
|
|
CEntityIOOutput[16] m_OnCase; // 0x4d8
|
|
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0x758
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1256
|
|
class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flInValue; // 0x440
|
|
float m_flCompareValue; // 0x444
|
|
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x448
|
|
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x470
|
|
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x498
|
|
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x4c0
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bForceNewLevelUnit; // 0x440
|
|
int32_t m_minHitPoints; // 0x444
|
|
int32_t m_minHitPointsToCommit; // 0x448
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1120
|
|
class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_TriggerHitPoints; // 0x450
|
|
float m_flTimeToTrigger; // 0x454
|
|
float m_flStartTime; // 0x458
|
|
float m_flDangerousTime; // 0x45c
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1112
|
|
class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszTargetEntity; // 0x440
|
|
float m_flDistanceToPlayer; // 0x448
|
|
bool m_bForceNewLevelUnit; // 0x44c
|
|
bool m_bCheckCough; // 0x44d
|
|
bool m_bThinkDangerous; // 0x44e
|
|
float m_flDangerousTime; // 0x450
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1112
|
|
class CLogicCollisionPair : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_nameAttach1; // 0x440
|
|
CUtlSymbolLarge m_nameAttach2; // 0x448
|
|
bool m_disabled; // 0x450
|
|
bool m_succeeded; // 0x451
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1368
|
|
class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x440
|
|
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x4c0
|
|
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x4d8
|
|
CEntityIOOutput m_OnAllTrue; // 0x4e0
|
|
CEntityIOOutput m_OnAllFalse; // 0x508
|
|
CEntityIOOutput m_OnMixed; // 0x530
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszEventName; // 0x440
|
|
};
|
|
|
|
// Aligment: 48
|
|
// Size: 1920
|
|
class CLogicNPCCounter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnMinCountAll; // 0x440
|
|
CEntityIOOutput m_OnMaxCountAll; // 0x468
|
|
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x490
|
|
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x4b8
|
|
CEntityIOOutput m_OnMinCount_1; // 0x4e0
|
|
CEntityIOOutput m_OnMaxCount_1; // 0x508
|
|
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x530
|
|
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x558
|
|
CEntityIOOutput m_OnMinCount_2; // 0x580
|
|
CEntityIOOutput m_OnMaxCount_2; // 0x5a8
|
|
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x5d0
|
|
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x5f8
|
|
CEntityIOOutput m_OnMinCount_3; // 0x620
|
|
CEntityIOOutput m_OnMaxCount_3; // 0x648
|
|
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x670
|
|
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x698
|
|
CEntityHandle m_hSource; // 0x6c0
|
|
CUtlSymbolLarge m_iszSourceEntityName; // 0x6c8
|
|
float m_flDistanceMax; // 0x6d0
|
|
bool m_bDisabled; // 0x6d4
|
|
int32_t m_nMinCountAll; // 0x6d8
|
|
int32_t m_nMaxCountAll; // 0x6dc
|
|
int32_t m_nMinFactorAll; // 0x6e0
|
|
int32_t m_nMaxFactorAll; // 0x6e4
|
|
CUtlSymbolLarge m_iszNPCClassname_1; // 0x6f0
|
|
int32_t m_nNPCState_1; // 0x6f8
|
|
bool m_bInvertState_1; // 0x6fc
|
|
int32_t m_nMinCount_1; // 0x700
|
|
int32_t m_nMaxCount_1; // 0x704
|
|
int32_t m_nMinFactor_1; // 0x708
|
|
int32_t m_nMaxFactor_1; // 0x70c
|
|
float m_flDefaultDist_1; // 0x714
|
|
CUtlSymbolLarge m_iszNPCClassname_2; // 0x718
|
|
int32_t m_nNPCState_2; // 0x720
|
|
bool m_bInvertState_2; // 0x724
|
|
int32_t m_nMinCount_2; // 0x728
|
|
int32_t m_nMaxCount_2; // 0x72c
|
|
int32_t m_nMinFactor_2; // 0x730
|
|
int32_t m_nMaxFactor_2; // 0x734
|
|
float m_flDefaultDist_2; // 0x73c
|
|
CUtlSymbolLarge m_iszNPCClassname_3; // 0x740
|
|
int32_t m_nNPCState_3; // 0x748
|
|
bool m_bInvertState_3; // 0x74c
|
|
int32_t m_nMinCount_3; // 0x750
|
|
int32_t m_nMaxCount_3; // 0x754
|
|
int32_t m_nMinFactor_3; // 0x758
|
|
int32_t m_nMaxFactor_3; // 0x75c
|
|
float m_flDefaultDist_3; // 0x764
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1968
|
|
class CLogicNPCCounterAABB : public CLogicNPCCounter, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vDistanceOuterMins; // 0x780
|
|
Vector m_vDistanceOuterMaxs; // 0x78c
|
|
Vector m_vOuterMins; // 0x798
|
|
Vector m_vOuterMaxs; // 0x7a4
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1968
|
|
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB, CLogicNPCCounter, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1144
|
|
class CLogicAchievement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x440
|
|
CUtlSymbolLarge m_iszAchievementEventID; // 0x448
|
|
CEntityIOOutput m_OnFired; // 0x450
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 1896
|
|
class CMaterialModifyControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[255] m_szMaterialName; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[255] m_szMaterialVar; // 0x53f
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[255] m_szMaterialVarValue; // 0x63e
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_iFrameStart; // 0x740
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_iFrameEnd; // 0x744
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bWrap; // 0x748
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFramerate; // 0x74c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bNewAnimCommandsSemaphore; // 0x750
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFloatLerpStartValue; // 0x754
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFloatLerpEndValue; // 0x758
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFloatLerpTransitionTime; // 0x75c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
MaterialModifyMode_t m_nModifyMode; // 0x760
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1112
|
|
class CMessageEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_radius; // 0x440
|
|
CUtlSymbolLarge m_messageText; // 0x448
|
|
bool m_drawText; // 0x450
|
|
bool m_bDeveloperOnly; // 0x451
|
|
bool m_bEnabled; // 0x452
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1720
|
|
class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnStartTouch; // 0x638
|
|
CEntityIOOutput m_OnEndTouch; // 0x660
|
|
CEntityIOOutput m_OnUse; // 0x688
|
|
int32_t m_iInputFilter; // 0x6b0
|
|
int32_t m_iDontMessageParent; // 0x6b4
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1168
|
|
class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_Origin; // 0x440
|
|
QAngle m_Angles; // 0x44c
|
|
Quaternion m_qAngle; // 0x458
|
|
CUtlSymbolLarge m_iNextKey; // 0x468
|
|
float m_flNextTime; // 0x470
|
|
CPathKeyFrame* m_pNextKey; // 0x478
|
|
CPathKeyFrame* m_pPrevKey; // 0x480
|
|
float m_flSpeed; // 0x488
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 1232
|
|
class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iPositionInterpolator; // 0x490
|
|
int32_t m_iRotationInterpolator; // 0x494
|
|
float m_flAnimStartTime; // 0x498
|
|
float m_flAnimEndTime; // 0x49c
|
|
float m_flAverageSpeedAcrossFrame; // 0x4a0
|
|
CPathKeyFrame* m_pCurrentKeyFrame; // 0x4a8
|
|
CPathKeyFrame* m_pTargetKeyFrame; // 0x4b0
|
|
CPathKeyFrame* m_pPreKeyFrame; // 0x4b8
|
|
CPathKeyFrame* m_pPostKeyFrame; // 0x4c0
|
|
float m_flTimeIntoFrame; // 0x4c8
|
|
int32_t m_iDirection; // 0x4cc
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1184
|
|
class CPhysForce : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_nameAttach; // 0x448
|
|
float m_force; // 0x450
|
|
float m_forceTime; // 0x454
|
|
CHandle< CBaseEntity > m_attachedObject; // 0x458
|
|
bool m_wasRestored; // 0x45c
|
|
CConstantForceController m_integrator; // 0x460
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1200
|
|
class CPhysThruster : public CPhysForce, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_localOrigin; // 0x4a0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1200
|
|
class CPhysTorque : public CPhysForce, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_axis; // 0x4a0
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1168
|
|
class CPhysMotor : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_nameAttach; // 0x440
|
|
CHandle< CBaseEntity > m_hAttachedObject; // 0x448
|
|
float m_spinUp; // 0x44c
|
|
float m_additionalAcceleration; // 0x450
|
|
float m_angularAcceleration; // 0x454
|
|
float m_lastTime; // 0x458
|
|
CMotorController m_motor; // 0x470
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1152
|
|
class CKeepUpright : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_worldGoalAxis; // 0x448
|
|
Vector m_localTestAxis; // 0x454
|
|
CUtlSymbolLarge m_nameAttach; // 0x468
|
|
CHandle< CBaseEntity > m_attachedObject; // 0x470
|
|
float m_angularLimit; // 0x474
|
|
bool m_bActive; // 0x478
|
|
bool m_bDampAllRotation; // 0x479
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1176
|
|
class CPhysConstraint : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_nameAttach1; // 0x448
|
|
CUtlSymbolLarge m_nameAttach2; // 0x450
|
|
CUtlSymbolLarge m_breakSound; // 0x458
|
|
float m_forceLimit; // 0x460
|
|
float m_torqueLimit; // 0x464
|
|
uint32_t m_teleportTick; // 0x468
|
|
float m_minTeleportDistance; // 0x46c
|
|
CEntityIOOutput m_OnBreak; // 0x470
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 1584
|
|
class CPhysHinge : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ConstraintSoundInfo m_soundInfo; // 0x4a0
|
|
CEntityIOOutput m_NotifyMinLimitReached; // 0x528
|
|
CEntityIOOutput m_NotifyMaxLimitReached; // 0x550
|
|
bool m_bAtMinLimit; // 0x578
|
|
bool m_bAtMaxLimit; // 0x579
|
|
constraint_hingeparams_t m_hinge; // 0x57c
|
|
float m_hingeFriction; // 0x5bc
|
|
float m_systemLoadScale; // 0x5c0
|
|
bool m_bIsAxisLocal; // 0x5c4
|
|
float m_flMinRotation; // 0x5c8
|
|
float m_flMaxRotation; // 0x5cc
|
|
float m_flInitialRotation; // 0x5d0
|
|
float m_flMotorFrequency; // 0x5d4
|
|
float m_flMotorDampingRatio; // 0x5d8
|
|
float m_flAngleSpeed; // 0x5dc
|
|
CEntityIOOutput m_OnStartMoving; // 0x5e0
|
|
CEntityIOOutput m_OnStopMoving; // 0x608
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1584
|
|
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge, CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1184
|
|
class CPhysBallSocket : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flFriction; // 0x498
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1360
|
|
class CPhysSlideConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_axisEnd; // 0x4a0
|
|
float m_slideFriction; // 0x4ac
|
|
float m_systemLoadScale; // 0x4b0
|
|
float m_initialOffset; // 0x4b4
|
|
bool m_bEnableLinearConstraint; // 0x4b8
|
|
bool m_bEnableAngularConstraint; // 0x4b9
|
|
float m_flMotorFrequency; // 0x4bc
|
|
float m_flMotorDampingRatio; // 0x4c0
|
|
bool m_bUseEntityPivot; // 0x4c4
|
|
ConstraintSoundInfo m_soundInfo; // 0x4c8
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1200
|
|
class CPhysFixed : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flLinearFrequency; // 0x498
|
|
float m_flLinearDampingRatio; // 0x49c
|
|
float m_flAngularFrequency; // 0x4a0
|
|
float m_flAngularDampingRatio; // 0x4a4
|
|
bool m_bEnableLinearConstraint; // 0x4a8
|
|
bool m_bEnableAngularConstraint; // 0x4a9
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1224
|
|
class CPhysPulley : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_position2; // 0x498
|
|
Vector[2] m_offset; // 0x4a4
|
|
float m_addLength; // 0x4bc
|
|
float m_gearRatio; // 0x4c0
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1224
|
|
class CPhysLength : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector[2] m_offset; // 0x498
|
|
Vector m_vecAttach; // 0x4b0
|
|
float m_addLength; // 0x4bc
|
|
float m_minLength; // 0x4c0
|
|
float m_totalLength; // 0x4c4
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1216
|
|
class CRagdollConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_xmin; // 0x498
|
|
float m_xmax; // 0x49c
|
|
float m_ymin; // 0x4a0
|
|
float m_ymax; // 0x4a4
|
|
float m_zmin; // 0x4a8
|
|
float m_zmax; // 0x4ac
|
|
float m_xfriction; // 0x4b0
|
|
float m_yfriction; // 0x4b4
|
|
float m_zfriction; // 0x4b8
|
|
};
|
|
|
|
// Aligment: 48
|
|
// Size: 1472
|
|
class CGenericConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
JointMotion_t m_nLinearMotionX; // 0x498
|
|
JointMotion_t m_nLinearMotionY; // 0x49c
|
|
JointMotion_t m_nLinearMotionZ; // 0x4a0
|
|
float m_flLinearFrequencyX; // 0x4a4
|
|
float m_flLinearFrequencyY; // 0x4a8
|
|
float m_flLinearFrequencyZ; // 0x4ac
|
|
float m_flLinearDampingRatioX; // 0x4b0
|
|
float m_flLinearDampingRatioY; // 0x4b4
|
|
float m_flLinearDampingRatioZ; // 0x4b8
|
|
float m_flMaxLinearImpulseX; // 0x4bc
|
|
float m_flMaxLinearImpulseY; // 0x4c0
|
|
float m_flMaxLinearImpulseZ; // 0x4c4
|
|
float m_flBreakAfterTimeX; // 0x4c8
|
|
float m_flBreakAfterTimeY; // 0x4cc
|
|
float m_flBreakAfterTimeZ; // 0x4d0
|
|
float m_flBreakAfterTimeStartTimeX; // 0x4d4
|
|
float m_flBreakAfterTimeStartTimeY; // 0x4d8
|
|
float m_flBreakAfterTimeStartTimeZ; // 0x4dc
|
|
float m_flBreakAfterTimeThresholdX; // 0x4e0
|
|
float m_flBreakAfterTimeThresholdY; // 0x4e4
|
|
float m_flBreakAfterTimeThresholdZ; // 0x4e8
|
|
float m_flNotifyForceX; // 0x4ec
|
|
float m_flNotifyForceY; // 0x4f0
|
|
float m_flNotifyForceZ; // 0x4f4
|
|
float m_flNotifyForceMinTimeX; // 0x4f8
|
|
float m_flNotifyForceMinTimeY; // 0x4fc
|
|
float m_flNotifyForceMinTimeZ; // 0x500
|
|
float m_flNotifyForceLastTimeX; // 0x504
|
|
float m_flNotifyForceLastTimeY; // 0x508
|
|
float m_flNotifyForceLastTimeZ; // 0x50c
|
|
bool m_bAxisNotifiedX; // 0x510
|
|
bool m_bAxisNotifiedY; // 0x511
|
|
bool m_bAxisNotifiedZ; // 0x512
|
|
JointMotion_t m_nAngularMotionX; // 0x514
|
|
JointMotion_t m_nAngularMotionY; // 0x518
|
|
JointMotion_t m_nAngularMotionZ; // 0x51c
|
|
float m_flAngularFrequencyX; // 0x520
|
|
float m_flAngularFrequencyY; // 0x524
|
|
float m_flAngularFrequencyZ; // 0x528
|
|
float m_flAngularDampingRatioX; // 0x52c
|
|
float m_flAngularDampingRatioY; // 0x530
|
|
float m_flAngularDampingRatioZ; // 0x534
|
|
float m_flMaxAngularImpulseX; // 0x538
|
|
float m_flMaxAngularImpulseY; // 0x53c
|
|
float m_flMaxAngularImpulseZ; // 0x540
|
|
CEntityIOOutput m_NotifyForceReachedX; // 0x548
|
|
CEntityIOOutput m_NotifyForceReachedY; // 0x570
|
|
CEntityIOOutput m_NotifyForceReachedZ; // 0x598
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1120
|
|
class CPhysicsEntitySolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hMovingEntity; // 0x440
|
|
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x444
|
|
float m_separationDuration; // 0x448
|
|
float m_cancelTime; // 0x44c
|
|
int32_t m_savedCollisionGroup; // 0x450
|
|
uint64_t m_savedInteractsAsMask; // 0x458
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1160
|
|
class CPhysicsSpring : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flFrequency; // 0x448
|
|
float m_flDampingRatio; // 0x44c
|
|
float m_flRestLength; // 0x450
|
|
CUtlSymbolLarge m_nameAttachStart; // 0x458
|
|
CUtlSymbolLarge m_nameAttachEnd; // 0x460
|
|
Vector m_start; // 0x468
|
|
Vector m_end; // 0x474
|
|
uint32_t m_teleportTick; // 0x480
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CSimplePhysicsBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1144
|
|
class CPhysConvert : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnConvert; // 0x440
|
|
CUtlSymbolLarge m_swapModel; // 0x468
|
|
float m_flMassOverride; // 0x470
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1128
|
|
class CPointPush : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bEnabled; // 0x440
|
|
float m_flMagnitude; // 0x444
|
|
float m_flRadius; // 0x448
|
|
float m_flInnerRadius; // 0x44c
|
|
float m_flConeOfInfluence; // 0x450
|
|
CUtlSymbolLarge m_iszFilterName; // 0x458
|
|
CHandle< CBaseFilter > m_hFilter; // 0x460
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CSprayCan : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CStripWeapons : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1608
|
|
class CRevertSaved : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_loadTime; // 0x638
|
|
float m_Duration; // 0x63c
|
|
float m_HoldTime; // 0x640
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CMovementSpeedMod : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 16
|
|
// Size: 1384
|
|
class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hTargetEntity; // 0x440
|
|
float m_flThreshold; // 0x444
|
|
int32_t m_nLastCompareResult; // 0x448
|
|
int32_t m_nLastFireResult; // 0x44c
|
|
float m_flFireTime; // 0x450
|
|
float m_flFireInterval; // 0x454
|
|
float m_flLastAngVelocity; // 0x458
|
|
QAngle m_lastOrientation; // 0x45c
|
|
Vector m_vecAxis; // 0x468
|
|
bool m_bUseHelper; // 0x474
|
|
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x478
|
|
CEntityIOOutput m_OnLessThan; // 0x4a0
|
|
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x4c8
|
|
CEntityIOOutput m_OnGreaterThan; // 0x4f0
|
|
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x518
|
|
CEntityIOOutput m_OnEqualTo; // 0x540
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1160
|
|
class CPointVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hTargetEntity; // 0x440
|
|
Vector m_vecAxis; // 0x444
|
|
bool m_bEnabled; // 0x450
|
|
float m_fPrevVelocity; // 0x454
|
|
float m_flAvgInterval; // 0x458
|
|
CEntityOutputTemplate< float32 > m_Velocity; // 0x460
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1168
|
|
class CPointEntityFinder : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hEntity; // 0x440
|
|
CUtlSymbolLarge m_iFilterName; // 0x448
|
|
CHandle< CBaseFilter > m_hFilter; // 0x450
|
|
CUtlSymbolLarge m_iRefName; // 0x458
|
|
CHandle< CBaseEntity > m_hReference; // 0x460
|
|
EntFinderMethod_t m_FindMethod; // 0x464
|
|
CEntityIOOutput m_OnFoundEntity; // 0x468
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1168
|
|
class CPointPlayerMoveConstraint : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flRadius; // 0x440
|
|
float m_flConstraintWidth; // 0x444
|
|
float m_flSpeedFactor; // 0x448
|
|
float m_flRadiusSquared; // 0x44c
|
|
CUtlVector< CHandle< CBaseEntity > > m_hConstrainedPlayers; // 0x450
|
|
CEntityIOOutput m_OnConstraintBroken; // 0x468
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 1752
|
|
class CPointSpotlight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bSpotlightOn; // 0x638
|
|
bool m_bEfficientSpotlight; // 0x639
|
|
Vector m_vSpotlightTargetPos; // 0x63c
|
|
Vector m_vSpotlightCurrentPos; // 0x648
|
|
Vector m_vSpotlightDir; // 0x654
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloSprite; // 0x660
|
|
CHandle< CBeam > m_hSpotlight; // 0x668
|
|
CHandle< CSpotlightEnd > m_hSpotlightTarget; // 0x66c
|
|
float m_flSpotlightMaxLength; // 0x670
|
|
float m_flSpotlightCurLength; // 0x674
|
|
float m_flSpotlightGoalWidth; // 0x678
|
|
float m_flHaloScale; // 0x67c
|
|
float m_flHDRColorScale; // 0x680
|
|
CEntityIOOutput m_OnOn; // 0x688
|
|
CEntityIOOutput m_OnOff; // 0x6b0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CEnableMotionFixup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CFuncPropRespawnZone : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flEnableTime; // 0x444
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_nPlayerIndex; // 0x448
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1104
|
|
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CHapticRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flFrequency; // 0x440
|
|
float m_flAmplitude; // 0x444
|
|
float m_flDuration; // 0x448
|
|
};
|
|
|
|
// Aligment: 45
|
|
// Size: 1600
|
|
class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUpdateOnClient; // 0x441
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ValueRemapperInputType_t m_nInputType; // 0x444
|
|
CUtlSymbolLarge m_iszRemapLineStartName; // 0x448
|
|
CUtlSymbolLarge m_iszRemapLineEndName; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hRemapLineStart; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMaximumChangePerSecond; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDisengageDistance; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flEngageDistance; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bRequiresUseKey; // 0x46c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ValueRemapperOutputType_t m_nOutputType; // 0x470
|
|
CUtlSymbolLarge m_iszOutputEntityName; // 0x478
|
|
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x480
|
|
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x488
|
|
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x490
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x498
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ValueRemapperHapticsType_t m_nHapticsType; // 0x4b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ValueRemapperMomentumType_t m_nMomentumType; // 0x4b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMomentumModifier; // 0x4b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flSnapValue; // 0x4bc
|
|
float m_flCurrentMomentum; // 0x4c0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
ValueRemapperRatchetType_t m_nRatchetType; // 0x4c4
|
|
float m_flRatchetOffset; // 0x4c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flInputOffset; // 0x4cc
|
|
eLiteralHandType m_nLiteralHand; // 0x4d0
|
|
bool m_bEngaged; // 0x4d4
|
|
bool m_bFirstUpdate; // 0x4d5
|
|
float m_flPreviousValue; // 0x4d8
|
|
float m_flPreviousUpdateTickTime; // 0x4dc
|
|
Vector m_vecPreviousTestPoint; // 0x4e0
|
|
CHandle< CBasePlayer > m_hUsingPlayer; // 0x4ec
|
|
float m_flCustomOutputValue; // 0x4f0
|
|
CUtlSymbolLarge m_iszSoundEngage; // 0x4f8
|
|
CUtlSymbolLarge m_iszSoundDisengage; // 0x500
|
|
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x508
|
|
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x510
|
|
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x518
|
|
CEntityOutputTemplate< float32 > m_Position; // 0x528
|
|
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x550
|
|
CEntityIOOutput m_OnReachedValueZero; // 0x578
|
|
CEntityIOOutput m_OnReachedValueOne; // 0x5a0
|
|
CEntityIOOutput m_OnReachedValueCustom; // 0x5c8
|
|
CEntityIOOutput m_OnEngage; // 0x5f0
|
|
CEntityIOOutput m_OnDisengage; // 0x618
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CRagdollManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
int8_t m_iCurrentMaxRagdollCount; // 0x440
|
|
int32_t m_iMaxRagdollCount; // 0x444
|
|
bool m_bSaveImportant; // 0x448
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1304
|
|
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x440
|
|
CUtlSymbolLarge[16] m_iszScenes; // 0x458
|
|
CHandle< CBaseEntity >[16] m_hScenes; // 0x4d8
|
|
};
|
|
|
|
// Aligment: 81
|
|
// Size: 2272
|
|
class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszSceneFile; // 0x448
|
|
CUtlSymbolLarge m_iszResumeSceneFile; // 0x450
|
|
CUtlSymbolLarge m_iszTarget1; // 0x458
|
|
CUtlSymbolLarge m_iszTarget2; // 0x460
|
|
CUtlSymbolLarge m_iszTarget3; // 0x468
|
|
CUtlSymbolLarge m_iszTarget4; // 0x470
|
|
CUtlSymbolLarge m_iszTarget5; // 0x478
|
|
CUtlSymbolLarge m_iszTarget6; // 0x480
|
|
CUtlSymbolLarge m_iszTarget7; // 0x488
|
|
CUtlSymbolLarge m_iszTarget8; // 0x490
|
|
CHandle< CBaseEntity > m_hTarget1; // 0x498
|
|
CHandle< CBaseEntity > m_hTarget2; // 0x49c
|
|
CHandle< CBaseEntity > m_hTarget3; // 0x4a0
|
|
CHandle< CBaseEntity > m_hTarget4; // 0x4a4
|
|
CHandle< CBaseEntity > m_hTarget5; // 0x4a8
|
|
CHandle< CBaseEntity > m_hTarget6; // 0x4ac
|
|
CHandle< CBaseEntity > m_hTarget7; // 0x4b0
|
|
CHandle< CBaseEntity > m_hTarget8; // 0x4b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsPlayingBack; // 0x4b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bPaused; // 0x4b9
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bMultiplayer; // 0x4ba
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAutogenerated; // 0x4bb
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flForceClientTime; // 0x4bc
|
|
float m_flCurrentTime; // 0x4c0
|
|
float m_flFrameTime; // 0x4c4
|
|
bool m_bCancelAtNextInterrupt; // 0x4c8
|
|
float m_fPitch; // 0x4cc
|
|
bool m_bAutomated; // 0x4d0
|
|
int32_t m_nAutomatedAction; // 0x4d4
|
|
float m_flAutomationDelay; // 0x4d8
|
|
float m_flAutomationTime; // 0x4dc
|
|
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x4e0
|
|
bool m_bWaitingForResumeScene; // 0x4e4
|
|
bool m_bPausedViaInput; // 0x4e5
|
|
bool m_bPauseAtNextInterrupt; // 0x4e6
|
|
bool m_bWaitingForActor; // 0x4e7
|
|
bool m_bWaitingForInterrupt; // 0x4e8
|
|
bool m_bInterruptedActorsScenes; // 0x4e9
|
|
bool m_bBreakOnNonIdle; // 0x4ea
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x4f0
|
|
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x508
|
|
int32_t m_nSceneFlushCounter; // 0x528
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint16_t m_nSceneStringIndex; // 0x52c
|
|
CEntityIOOutput m_OnStart; // 0x530
|
|
CEntityIOOutput m_OnCompletion; // 0x558
|
|
CEntityIOOutput m_OnCanceled; // 0x580
|
|
CEntityIOOutput m_OnPaused; // 0x5a8
|
|
CEntityIOOutput m_OnResumed; // 0x5d0
|
|
CEntityIOOutput m_OnTrigger1; // 0x5f8
|
|
CEntityIOOutput m_OnTrigger2; // 0x620
|
|
CEntityIOOutput m_OnTrigger3; // 0x648
|
|
CEntityIOOutput m_OnTrigger4; // 0x670
|
|
CEntityIOOutput m_OnTrigger5; // 0x698
|
|
CEntityIOOutput m_OnTrigger6; // 0x6c0
|
|
CEntityIOOutput m_OnTrigger7; // 0x6e8
|
|
CEntityIOOutput m_OnTrigger8; // 0x710
|
|
CEntityIOOutput m_OnTrigger9; // 0x738
|
|
CEntityIOOutput m_OnTrigger10; // 0x760
|
|
CEntityIOOutput m_OnTrigger11; // 0x788
|
|
CEntityIOOutput m_OnTrigger12; // 0x7b0
|
|
CEntityIOOutput m_OnTrigger13; // 0x7d8
|
|
CEntityIOOutput m_OnTrigger14; // 0x800
|
|
CEntityIOOutput m_OnTrigger15; // 0x828
|
|
CEntityIOOutput m_OnTrigger16; // 0x850
|
|
CHandle< CSceneEntity > m_hInterruptScene; // 0x878
|
|
int32_t m_nInterruptCount; // 0x87c
|
|
bool m_bSceneMissing; // 0x880
|
|
bool m_bInterrupted; // 0x881
|
|
bool m_bCompletedEarly; // 0x882
|
|
bool m_bInterruptSceneFinished; // 0x883
|
|
bool m_bRestoring; // 0x884
|
|
bool m_bGenerated; // 0x885
|
|
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x888
|
|
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x8a0
|
|
CUtlSymbolLarge m_iszSoundName; // 0x8b8
|
|
CHandle< CBaseFlex > m_hActor; // 0x8c0
|
|
CHandle< CBaseEntity > m_hActivator; // 0x8c4
|
|
CHandle< CBaseEntity > m_hCamera; // 0x8c8
|
|
int32_t m_BusyActor; // 0x8cc
|
|
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x8d0
|
|
CRecipientFilter* m_pRecipientFilter; // 0x8d8
|
|
public:
|
|
static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1112
|
|
class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_shadowDirection; // 0x440
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color m_shadowColor; // 0x44c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flShadowMaxDist; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDisableShadows; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnableLocalLightShadows; // 0x455
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1160
|
|
class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszStackName; // 0x448
|
|
CUtlSymbolLarge m_iszOperatorName; // 0x450
|
|
CUtlSymbolLarge m_iszOpvarName; // 0x458
|
|
int32_t m_nOpvarType; // 0x460
|
|
int32_t m_nOpvarIndex; // 0x464
|
|
float m_flOpvarValue; // 0x468
|
|
CUtlSymbolLarge m_OpvarValueString; // 0x470
|
|
bool m_bSetOnSpawn; // 0x478
|
|
};
|
|
|
|
// Aligment: 26
|
|
// Size: 1328
|
|
class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnEnter; // 0x440
|
|
CEntityIOOutput m_OnExit; // 0x468
|
|
float m_flDistanceMin; // 0x490
|
|
float m_flDistanceMax; // 0x494
|
|
float m_flValSetOnDisable; // 0x498
|
|
bool m_bSetValueOnDisable; // 0x49c
|
|
bool m_bDisabled; // 0x49d
|
|
bool m_bAutoDisable; // 0x49e
|
|
CEntityHandle m_hSource; // 0x4b8
|
|
CUtlSymbolLarge m_iszSourceEntityName; // 0x4c8
|
|
float m_flDistanceMapMin; // 0x4d0
|
|
float m_flDistanceMapMax; // 0x4d4
|
|
float m_flOcclusionRadius; // 0x4d8
|
|
float m_flOcclusionMin; // 0x4dc
|
|
float m_flOcclusionMax; // 0x4e0
|
|
int32_t m_nSimulationMode; // 0x4e4
|
|
int32_t m_nVisibilitySamples; // 0x4e8
|
|
Vector m_vDynamicProxyPoint; // 0x4ec
|
|
float m_flDynamicMaximumOcclusion; // 0x4f8
|
|
CEntityHandle m_hDynamicEntity; // 0x4fc
|
|
CUtlSymbolLarge m_iszDynamicEntityName; // 0x500
|
|
float m_flPathingDistanceNormFactor; // 0x508
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszStackName; // 0x510
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszOperatorName; // 0x518
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszOpvarName; // 0x520
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_iOpvarIndex; // 0x528
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1432
|
|
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vDistanceInnerMins; // 0x530
|
|
Vector m_vDistanceInnerMaxs; // 0x53c
|
|
Vector m_vDistanceOuterMins; // 0x548
|
|
Vector m_vDistanceOuterMaxs; // 0x554
|
|
int32_t m_nAABBDirection; // 0x560
|
|
Vector m_vInnerMins; // 0x564
|
|
Vector m_vInnerMaxs; // 0x570
|
|
Vector m_vOuterMins; // 0x57c
|
|
Vector m_vOuterMaxs; // 0x588
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1120
|
|
class CAISound : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iSoundType; // 0x440
|
|
int32_t m_iSoundContext; // 0x444
|
|
int32_t m_iVolume; // 0x448
|
|
int32_t m_iSoundIndex; // 0x44c
|
|
float m_flDuration; // 0x450
|
|
CUtlSymbolLarge m_iszProxyEntityName; // 0x458
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszStackName; // 0x440
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 1264
|
|
class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bStartOnSpawn; // 0x440
|
|
bool m_bToLocalPlayer; // 0x441
|
|
bool m_bStopOnNew; // 0x442
|
|
bool m_bSaveRestore; // 0x443
|
|
bool m_bSavedIsPlaying; // 0x444
|
|
float m_flSavedElapsedTime; // 0x448
|
|
CUtlSymbolLarge m_iszSoundName; // 0x450
|
|
CUtlSymbolLarge m_iszSourceEntityName; // 0x458
|
|
CUtlSymbolLarge m_iszAttachmentName; // 0x460
|
|
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x468
|
|
CEntityIOOutput m_onSoundFinished; // 0x490
|
|
CEntityHandle m_hSource; // 0x4e8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1264
|
|
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1288
|
|
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vMins; // 0x4f0
|
|
Vector m_vMaxs; // 0x4fc
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1112
|
|
class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszParamName; // 0x448
|
|
float m_flFloatValue; // 0x450
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1232
|
|
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1224
|
|
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1224
|
|
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 2200
|
|
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[512] m_messageText; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[64] m_FontName; // 0x838
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x878
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bFullbright; // 0x879
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flWorldUnitsPerPx; // 0x87c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFontSize; // 0x880
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDepthOffset; // 0x884
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color m_Color; // 0x888
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x88c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x890
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
PointWorldTextReorientMode_t m_nReorientMode; // 0x894
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_Master; // 0x440
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1608
|
|
class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iFilterName; // 0x638
|
|
CHandle< CBaseFilter > m_hFilter; // 0x640
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CAI_ChangeTarget : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszNewTarget; // 0x440
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1120
|
|
class CAI_ChangeHintGroup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iSearchType; // 0x440
|
|
CUtlSymbolLarge m_strSearchName; // 0x448
|
|
CUtlSymbolLarge m_strNewHintGroup; // 0x450
|
|
float m_flRadius; // 0x458
|
|
bool m_bHintGroupNavLimiting; // 0x45c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CLogicProximity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1608
|
|
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x640
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1240
|
|
class CAmbientGeneric : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_radius; // 0x440
|
|
float m_flMaxRadius; // 0x444
|
|
soundlevel_t m_iSoundLevel; // 0x448
|
|
dynpitchvol_t m_dpv; // 0x44c
|
|
bool m_fActive; // 0x4b0
|
|
bool m_fLooping; // 0x4b1
|
|
CUtlSymbolLarge m_iszSound; // 0x4b8
|
|
CUtlSymbolLarge m_sSourceEntName; // 0x4c0
|
|
CHandle< CBaseEntity > m_hSoundSource; // 0x4c8
|
|
CEntityIndex m_nSoundSourceEntIndex; // 0x4cc
|
|
};
|
|
|
|
// Aligment: 16
|
|
// Size: 1720
|
|
class CBaseToggle : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
TOGGLE_STATE m_toggle_state; // 0x638
|
|
float m_flMoveDistance; // 0x63c
|
|
float m_flWait; // 0x640
|
|
float m_flLip; // 0x644
|
|
bool m_bAlwaysFireBlockedOutputs; // 0x648
|
|
Vector m_vecPosition1; // 0x64c
|
|
Vector m_vecPosition2; // 0x658
|
|
QAngle m_vecMoveAng; // 0x664
|
|
QAngle m_vecAngle1; // 0x670
|
|
QAngle m_vecAngle2; // 0x67c
|
|
float m_flHeight; // 0x688
|
|
CHandle< CBaseEntity > m_hActivator; // 0x68c
|
|
Vector m_vecFinalDest; // 0x690
|
|
QAngle m_vecFinalAngle; // 0x69c
|
|
int32_t m_movementType; // 0x6a8
|
|
CUtlSymbolLarge m_sMaster; // 0x6b0
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1112
|
|
class CRagdollMagnet : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x440
|
|
float m_radius; // 0x444
|
|
float m_force; // 0x448
|
|
Vector m_axis; // 0x44c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1640
|
|
class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeInStart; // 0x63c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeInLength; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeOutModelStart; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeOutModelLength; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeOutStart; // 0x64c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeOutLength; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
EntityDisolveType_t m_nDissolveType; // 0x654
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vDissolverOrigin; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint32_t m_nMagnitude; // 0x664
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1136
|
|
class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flFocusTargetRange; // 0x440
|
|
CUtlSymbolLarge m_strFocusTargetName; // 0x448
|
|
CHandle< CBaseEntity > m_hFocusTarget; // 0x450
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDOFEnabled; // 0x454
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flNearBlurDepth; // 0x458
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flNearFocusDepth; // 0x45c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFarFocusDepth; // 0x460
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFarBlurDepth; // 0x464
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flNearBlurRadius; // 0x468
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFarBlurRadius; // 0x46c
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1184
|
|
class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iTargetGameMaterial; // 0x440
|
|
int32_t m_iCurrentGameMaterial; // 0x444
|
|
bool m_bDisabled; // 0x448
|
|
CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x450
|
|
CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x478
|
|
};
|
|
|
|
// Aligment: 30
|
|
// Size: 1952
|
|
class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hTargetEntity; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bState; // 0x63c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAlwaysUpdate; // 0x63d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flLightFOV; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnableShadows; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bSimpleProjection; // 0x645
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bLightOnlyTarget; // 0x646
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bLightWorld; // 0x647
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bCameraSpace; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flBrightnessScale; // 0x64c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Color m_LightColor; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flIntensity; // 0x654
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flLinearAttenuation; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flQuadraticAttenuation; // 0x65c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bVolumetric; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flNoiseStrength; // 0x664
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFlashlightTime; // 0x668
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_nNumPlanes; // 0x66c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flPlaneOffset; // 0x670
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flVolumetricIntensity; // 0x674
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flColorTransitionTime; // 0x678
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAmbient; // 0x67c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[260] m_SpotlightTextureName; // 0x680
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nSpotlightTextureFrame; // 0x784
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "1"
|
|
uint32_t m_nShadowQuality; // 0x788
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "16"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "500"
|
|
// MNetworkEncodeFlags
|
|
float m_flNearZ; // 0x78c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "18"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1500"
|
|
// MNetworkEncodeFlags
|
|
float m_flFarZ; // 0x790
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flProjectionSize; // 0x794
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flRotation; // 0x798
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bFlipHorizontal; // 0x79c
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1160
|
|
class CMessage : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszMessage; // 0x440
|
|
float m_MessageVolume; // 0x448
|
|
int32_t m_MessageAttenuation; // 0x44c
|
|
float m_Radius; // 0x450
|
|
CUtlSymbolLarge m_sNoise; // 0x458
|
|
CEntityIOOutput m_OnShowMessage; // 0x460
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 1536
|
|
class CEnvMicrophone : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x440
|
|
CHandle< CBaseEntity > m_hMeasureTarget; // 0x444
|
|
int32_t m_nSoundMask; // 0x448
|
|
float m_flSensitivity; // 0x44c
|
|
float m_flSmoothFactor; // 0x450
|
|
float m_flMaxRange; // 0x454
|
|
CUtlSymbolLarge m_iszSpeakerName; // 0x458
|
|
CHandle< CBaseEntity > m_hSpeaker; // 0x460
|
|
bool m_bAvoidFeedback; // 0x464
|
|
int32_t m_iSpeakerDSPPreset; // 0x468
|
|
CUtlSymbolLarge m_iszListenFilter; // 0x470
|
|
CHandle< CBaseFilter > m_hListenFilter; // 0x478
|
|
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x480
|
|
CEntityIOOutput m_OnRoutedSound; // 0x4a8
|
|
CEntityIOOutput m_OnHeardSound; // 0x4d0
|
|
char[256] m_szLastSound; // 0x4f8
|
|
int32_t m_iLastRoutedFrame; // 0x5f8
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1608
|
|
class CFuncAreaPortalBase : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_portalNumber; // 0x638
|
|
int32_t m_iPortalVersion; // 0x63c
|
|
int16_t m_AreaPortalsElement; // 0x640
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1640
|
|
class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeStartDist; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeDist; // 0x64c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTranslucencyLimit; // 0x650
|
|
CUtlSymbolLarge m_iBackgroundBModelName; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x660
|
|
};
|
|
|
|
// Aligment: 24
|
|
// Size: 1808
|
|
class CBreakable : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Materials m_Material; // 0x648
|
|
CHandle< CBaseEntity > m_hBreaker; // 0x64c
|
|
int32_t m_iPrevHealth; // 0x650
|
|
Explosions m_Explosion; // 0x654
|
|
QAngle m_GibDir; // 0x658
|
|
CUtlSymbolLarge m_iszSpawnObject; // 0x668
|
|
float m_flPressureDelay; // 0x670
|
|
int32_t m_iMinHealthDmg; // 0x674
|
|
bool m_bTookPhysicsDamage; // 0x678
|
|
int32_t m_breakableType; // 0x67c
|
|
CUtlSymbolLarge m_iszPropData; // 0x680
|
|
float m_impactEnergyScale; // 0x688
|
|
CEntityIOOutput m_OnBreak; // 0x690
|
|
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x6b8
|
|
float m_flDmgModBullet; // 0x6e0
|
|
float m_flDmgModClub; // 0x6e4
|
|
float m_flDmgModExplosive; // 0x6e8
|
|
float m_flDmgModFire; // 0x6ec
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x6f0
|
|
CUtlSymbolLarge m_iszBasePropData; // 0x6f8
|
|
int32_t m_iInteractions; // 0x700
|
|
PerformanceMode_t m_PerformanceMode; // 0x704
|
|
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x708
|
|
float m_flLastPhysicsInfluenceTime; // 0x70c
|
|
};
|
|
|
|
// Aligment: 13
|
|
// Size: 1696
|
|
class CFuncRotating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
QAngle m_vecMoveAng; // 0x638
|
|
float m_flFanFriction; // 0x644
|
|
float m_flAttenuation; // 0x648
|
|
float m_flVolume; // 0x64c
|
|
float m_flTargetSpeed; // 0x650
|
|
float m_flMaxSpeed; // 0x654
|
|
float m_flBlockDamage; // 0x658
|
|
CUtlSymbolLarge m_NoiseRunning; // 0x660
|
|
bool m_bReversed; // 0x668
|
|
QAngle m_angStart; // 0x674
|
|
bool m_bStopAtStartPos; // 0x680
|
|
Vector m_vecClientOrigin; // 0x684
|
|
QAngle m_vecClientAngles; // 0x690
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CItemGeneric > m_hParentItem; // 0x638
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1112
|
|
class CLight : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iStyle; // 0x440
|
|
int32_t m_iDefaultStyle; // 0x444
|
|
CUtlSymbolLarge m_iszPattern; // 0x448
|
|
char m_iCurrentFade; // 0x450
|
|
char m_iTargetFade; // 0x451
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bEnabled; // 0x638
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1656
|
|
class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bIsGroup; // 0x670
|
|
bool m_bGroupByPrefab; // 0x671
|
|
bool m_bGroupByVolume; // 0x672
|
|
bool m_bGroupOtherGroups; // 0x673
|
|
bool m_bIsInGroup; // 0x674
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1680
|
|
class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bUseRef; // 0x678
|
|
Vector m_vRefPos; // 0x67c
|
|
float m_flRefDot; // 0x688
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1624
|
|
class CFuncBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
BrushSolidities_e m_iSolidity; // 0x638
|
|
int32_t m_iDisabled; // 0x63c
|
|
bool m_bSolidBsp; // 0x640
|
|
CUtlSymbolLarge m_iszExcludedClass; // 0x648
|
|
bool m_bInvertExclusion; // 0x650
|
|
bool m_bScriptedMovement; // 0x651
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bStartDisabled; // 0x638
|
|
};
|
|
|
|
// Aligment: 18
|
|
// Size: 2240
|
|
class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_damageType; // 0x710
|
|
float m_massScale; // 0x714
|
|
int32_t m_damageToEnableMotion; // 0x718
|
|
float m_flForceToEnableMotion; // 0x71c
|
|
QAngle m_angPreferredCarryAngles; // 0x720
|
|
bool m_bNotSolidToWorld; // 0x72c
|
|
int32_t m_iExploitableByPlayer; // 0x730
|
|
float m_flTouchOutputPerEntityDelay; // 0x734
|
|
CEntityIOOutput m_OnDamaged; // 0x738
|
|
CEntityIOOutput m_OnAwakened; // 0x760
|
|
CEntityIOOutput m_OnMotionEnabled; // 0x788
|
|
CEntityIOOutput m_OnPhysGunPickup; // 0x7b0
|
|
CEntityIOOutput m_OnPhysGunPunt; // 0x7d8
|
|
CEntityIOOutput m_OnPhysGunOnlyPickup; // 0x800
|
|
CEntityIOOutput m_OnPhysGunDrop; // 0x828
|
|
CEntityIOOutput m_OnPlayerUse; // 0x850
|
|
CEntityIOOutput m_OnStartTouch; // 0x878
|
|
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x8a0
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 1168
|
|
class CPhysExplosion : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bExplodeOnSpawn; // 0x440
|
|
float m_damage; // 0x444
|
|
float m_radius; // 0x448
|
|
CUtlSymbolLarge m_targetEntityName; // 0x450
|
|
float m_flInnerRadius; // 0x458
|
|
float m_flPushScale; // 0x45c
|
|
bool m_bConvertToDebrisWhenPossible; // 0x460
|
|
CEntityIOOutput m_OnPushedPlayer; // 0x468
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1104
|
|
class CPhysImpact : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_damage; // 0x440
|
|
float m_distance; // 0x444
|
|
CUtlSymbolLarge m_directionEntityName; // 0x448
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1096
|
|
class CInfoPlayerStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x440
|
|
};
|
|
|
|
// Aligment: 21
|
|
// Size: 1680
|
|
class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint16_t m_RopeFlags; // 0x640
|
|
CUtlSymbolLarge m_iNextLinkName; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
int16_t m_Slack; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_Width; // 0x654
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0.1"
|
|
// MNetworkMaxValue "10"
|
|
float m_TextureScale; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
uint8_t m_nSegments; // 0x65c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bConstrainBetweenEndpoints; // 0x65d
|
|
CUtlSymbolLarge m_strRopeMaterialModel; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x668
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
uint8_t m_Subdiv; // 0x670
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint8_t m_nChangeCount; // 0x671
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "15"
|
|
int16_t m_RopeLength; // 0x672
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "4"
|
|
uint8_t m_fLockedPoints; // 0x674
|
|
bool m_bCreatedFromMapFile; // 0x675
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flScrollSpeed; // 0x678
|
|
bool m_bStartPointValid; // 0x67c
|
|
bool m_bEndPointValid; // 0x67d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hStartPoint; // 0x680
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hEndPoint; // 0x684
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
int16_t m_iStartAttachment; // 0x688
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
int16_t m_iEndAttachment; // 0x68a
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 7760
|
|
class CSoundEnt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iFreeSound; // 0x440
|
|
int32_t m_iActiveSound; // 0x444
|
|
int32_t m_cLastActiveSounds; // 0x448
|
|
CSound[128] m_SoundPool; // 0x44c
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1624
|
|
class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flLightScale; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_Radius; // 0x63c
|
|
Vector m_vSpotlightDir; // 0x640
|
|
Vector m_vSpotlightOrg; // 0x64c
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 2016
|
|
class CBaseTrigger : public CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDisabled; // 0x6b8
|
|
CUtlSymbolLarge m_iFilterName; // 0x6c0
|
|
CHandle< CBaseFilter > m_hFilter; // 0x6c8
|
|
CEntityIOOutput m_OnStartTouch; // 0x6d0
|
|
CEntityIOOutput m_OnStartTouchAll; // 0x6f8
|
|
CEntityIOOutput m_OnEndTouch; // 0x720
|
|
CEntityIOOutput m_OnEndTouchAll; // 0x748
|
|
CEntityIOOutput m_OnTouching; // 0x770
|
|
CEntityIOOutput m_OnNotTouching; // 0x798
|
|
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x7c0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bClientSidePredicted; // 0x7d8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2056
|
|
class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnTrigger; // 0x7e0
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 2888
|
|
class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x7e0
|
|
Vector m_flPosition; // 0x7f8
|
|
float m_flCenterSize; // 0x804
|
|
float m_flMinVal; // 0x808
|
|
float m_flMaxVal; // 0x80c
|
|
float m_flWait; // 0x810
|
|
CUtlSymbolLarge m_opvarName; // 0x818
|
|
CUtlSymbolLarge m_stackName; // 0x820
|
|
CUtlSymbolLarge m_operatorName; // 0x828
|
|
bool m_bVolIs2D; // 0x830
|
|
char[256] m_opvarNameChar; // 0x831
|
|
char[256] m_stackNameChar; // 0x931
|
|
char[256] m_operatorNameChar; // 0xa31
|
|
Vector m_VecNormPos; // 0xb34
|
|
float m_flNormCenterSize; // 0xb40
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 2176
|
|
class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flOriginalDamage; // 0x7e0
|
|
float m_flDamage; // 0x7e4
|
|
float m_flDamageCap; // 0x7e8
|
|
float m_flLastDmgTime; // 0x7ec
|
|
float m_flForgivenessDelay; // 0x7f0
|
|
int32_t m_bitsDamageInflict; // 0x7f4
|
|
int32_t m_damageModel; // 0x7f8
|
|
bool m_bNoDmgForce; // 0x7fc
|
|
Vector m_vDamageForce; // 0x800
|
|
bool m_thinkAlways; // 0x80c
|
|
float m_hurtThinkPeriod; // 0x810
|
|
CEntityIOOutput m_OnHurt; // 0x818
|
|
CEntityIOOutput m_OnHurtPlayer; // 0x840
|
|
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x868
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2176
|
|
class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2024
|
|
class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 2176
|
|
class CTriggerLerpObject : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszLerpTarget; // 0x7e0
|
|
CHandle< CBaseEntity > m_hLerpTarget; // 0x7e8
|
|
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x7f0
|
|
uint8_t m_hLerpTargetAttachment; // 0x7f8
|
|
float m_flLerpDuration; // 0x7fc
|
|
bool m_bLerpRestoreMoveType; // 0x800
|
|
bool m_bSingleLerpObject; // 0x801
|
|
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x808
|
|
CUtlSymbolLarge m_iszLerpEffect; // 0x820
|
|
CUtlSymbolLarge m_iszLerpSound; // 0x828
|
|
CEntityIOOutput m_OnLerpStarted; // 0x830
|
|
CEntityIOOutput m_OnLerpFinished; // 0x858
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 2080
|
|
class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlString m_sMapName; // 0x7e0
|
|
CUtlString m_sLandmarkName; // 0x7e8
|
|
CEntityIOOutput m_OnChangeLevel; // 0x7f0
|
|
bool m_bTouched; // 0x818
|
|
bool m_bNoTouch; // 0x819
|
|
bool m_bNewChapter; // 0x81a
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 2032
|
|
class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iLandmark; // 0x7e0
|
|
bool m_bUseLandmarkAngles; // 0x7e8
|
|
bool m_bMirrorPlayer; // 0x7e9
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1608
|
|
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x638
|
|
int32_t m_nBlockedTeamNumber; // 0x63c
|
|
};
|
|
|
|
// Aligment: 24
|
|
// Size: 1752
|
|
class CBeam : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "-25"
|
|
// MNetworkMaxValue "25"
|
|
// MNetworkEncodeFlags
|
|
float m_flFrameRate; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flHDRColorScale; // 0x63c
|
|
float m_flFireTime; // 0x640
|
|
float m_flDamage; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
uint8_t m_nNumBeamEnts; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
BeamType_t m_nBeamType; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "17"
|
|
uint32_t m_nBeamFlags; // 0x664
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x668
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "5"
|
|
uint8[10] m_nAttachIndex; // 0x690
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "102.3"
|
|
// MNetworkEncodeFlags
|
|
float m_fWidth; // 0x69c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "102.3"
|
|
// MNetworkEncodeFlags
|
|
float m_fEndWidth; // 0x6a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fFadeLength; // 0x6a4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_fHaloScale; // 0x6a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_fAmplitude; // 0x6ac
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
float m_fStartFrame; // 0x6b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "100"
|
|
float m_fSpeed; // 0x6b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "20"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
// MNetworkPriority "64"
|
|
float m_flFrame; // 0x6b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
BeamClipStyle_t m_nClipStyle; // 0x6bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bTurnedOff; // 0x6c0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecEndPos; // 0x6c4
|
|
CHandle< CBaseEntity > m_hEndEntity; // 0x6d0
|
|
int32_t m_nDissolveType; // 0x6d4
|
|
};
|
|
|
|
// Aligment: 23
|
|
// Size: 1704
|
|
class CSprite : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_nAttachment; // 0x644
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "60"
|
|
// MNetworkEncodeFlags
|
|
float m_flSpriteFramerate; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "20"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "256"
|
|
// MNetworkEncodeFlags
|
|
float m_flFrame; // 0x64c
|
|
float m_flDieTime; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint32_t m_nBrightness; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flBrightnessDuration; // 0x664
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnSpriteScaleChanged"
|
|
float m_flSpriteScale; // 0x668
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flScaleDuration; // 0x66c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bWorldSpaceScale; // 0x670
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "6"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "64"
|
|
// MNetworkEncodeFlags
|
|
float m_flGlowProxySize; // 0x674
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flHDRColorScale; // 0x678
|
|
float m_flLastTime; // 0x67c
|
|
float m_flMaxFrame; // 0x680
|
|
float m_flStartScale; // 0x684
|
|
float m_flDestScale; // 0x688
|
|
float m_flScaleTimeStart; // 0x68c
|
|
int32_t m_nStartBrightness; // 0x690
|
|
int32_t m_nDestBrightness; // 0x694
|
|
float m_flBrightnessTimeStart; // 0x698
|
|
int32_t m_nSpriteWidth; // 0x69c
|
|
int32_t m_nSpriteHeight; // 0x6a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1704
|
|
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 2024
|
|
class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_DialogXMLName; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_PanelClassName; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_PanelID; // 0x650
|
|
CEntityIOOutput m_CustomOutput0; // 0x658
|
|
CEntityIOOutput m_CustomOutput1; // 0x680
|
|
CEntityIOOutput m_CustomOutput2; // 0x6a8
|
|
CEntityIOOutput m_CustomOutput3; // 0x6d0
|
|
CEntityIOOutput m_CustomOutput4; // 0x6f8
|
|
CEntityIOOutput m_CustomOutput5; // 0x720
|
|
CEntityIOOutput m_CustomOutput6; // 0x748
|
|
CEntityIOOutput m_CustomOutput7; // 0x770
|
|
CEntityIOOutput m_CustomOutput8; // 0x798
|
|
CEntityIOOutput m_CustomOutput9; // 0x7c0
|
|
};
|
|
|
|
// Aligment: 23
|
|
// Size: 2112
|
|
class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIgnoreInput; // 0x7e8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bLit; // 0x7e9
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bFollowPlayerAcrossTeleport; // 0x7ea
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flWidth; // 0x7ec
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flHeight; // 0x7f0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDPI; // 0x7f4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flInteractDistance; // 0x7f8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flDepthOffset; // 0x7fc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_unOwnerContext; // 0x800
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_unHorizontalAlign; // 0x804
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_unVerticalAlign; // 0x808
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
uint32_t m_unOrientation; // 0x80c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAllowInteractionFromAllSceneWorlds; // 0x810
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x818
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bOpaque; // 0x830
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bNoDepth; // 0x831
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bRenderBackface; // 0x832
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUseOffScreenIndicator; // 0x833
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bExcludeFromSaveGames; // 0x834
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bGrabbable; // 0x835
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bOnlyRenderToTexture; // 0x836
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bDisableMipGen; // 0x837
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nExplicitImageLayout; // 0x838
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2624
|
|
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[512] m_messageText; // 0x840
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2120
|
|
class CPointHintUi : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2032
|
|
class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnDialogActivatorChanged"
|
|
CHandle< CBaseEntity > m_hActivator; // 0x7e8
|
|
bool m_bStartEnabled; // 0x7ec
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1632
|
|
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_fogName; // 0x638
|
|
CUtlSymbolLarge m_postProcessName; // 0x640
|
|
CUtlSymbolLarge m_colorCorrectionName; // 0x648
|
|
bool m_bDisabled; // 0x65c
|
|
bool m_bInFogVolumesList; // 0x65d
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2224
|
|
class CDAC_NPC_AssassinBase : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CountdownTimer m_NextLeapTimer; // 0x8a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2208
|
|
class CDAC_NPC_Bloodseeker : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2208
|
|
class CDAC_NPC_ArcWarden : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Slark_Pounce : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Slark_Essence_Shift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_TemplarAssassin_Refraction : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1368
|
|
class CDAC_Ability_TemplarAssassin_Meld : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bLeaped; // 0x550
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Enchantress_NaturesAttendants : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1552
|
|
class CDAC_Ability_Gyrocopter_Call_Down : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1504
|
|
class CDAC_Ability_Batrider_StickyNapalm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Viper_NetherToxin : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1512
|
|
class CDAC_Ability_Viper_ViperStrike : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x538
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_PhantomAssassin_CoupdeGrace : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1520
|
|
class CDAC_Ability_DragonKnight_BreatheFire : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vStartPos; // 0x5e0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_DragonKnight_ElderDragonForm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1456
|
|
class CDAC_Ability_Morphling_Waveform : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nProjectileID; // 0x538
|
|
Vector m_vProjectileLocation; // 0x53c
|
|
CHandle< CBaseEntity > m_hHitHero; // 0x548
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1416
|
|
class CDAC_Ability_Tiny_Toss : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CDAC_NPC* m_pTarget; // 0x580
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_TrollWarlord_Fervor : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Terrorblade_Metamorph : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Slark_DarkPact : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Tinker_HeatSeekingMissile : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1496
|
|
class CDAC_Ability_Sniper_Assassinate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hTarget; // 0x5c8
|
|
ParticleIndex_t m_iIndex; // 0x5cc
|
|
int32_t radius; // 0x5d0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Slardar_Amplify_Damage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_ChaosKnight_Chaos_Bolt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1456
|
|
class CDAC_Ability_Puck_IllusoryOrb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iProjectile; // 0x598
|
|
CountdownTimer m_ViewerTimer; // 0x5a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Alchemist_AcidSpray : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1488
|
|
class CDAC_Ability_KeeperOfTheLight_Illuminate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_fPower; // 0x5b0
|
|
int32_t m_iProjectile; // 0x5b4
|
|
ParticleIndex_t m_nFXIndex; // 0x5b8
|
|
ParticleIndex_t m_nFXIndexB; // 0x5bc
|
|
Vector m_vPos; // 0x5c0
|
|
float damage_per_second; // 0x5cc
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Axe_BerserkersCall : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1440
|
|
class CDAC_Mirana_Arrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vDestination; // 0x580
|
|
Vector m_vTargetPosition; // 0x58c
|
|
int32_t m_iProjectile; // 0x598
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Tidehunter_Ravage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Razor_PlasmaField : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1488
|
|
class CDAC_Ability_ShadowFiend_Requiem : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x5c8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Drow_Trueshot_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Puck_PhaseShift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Viper_Corrosive_Skin : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_AntiMage_ManaBreak : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1440
|
|
class CDAC_Ability_Luna_MoonGlaive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iAttackIndex; // 0x538
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1472
|
|
class CDAC_Ability_NaturesProphet_WrathOfNature : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iBounces; // 0x5b8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1472
|
|
class CDAC_Ability_Lich_ChainFrost : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iBounces; // 0x5b8
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1584
|
|
class CDAC_Ability_WitchDoctor_ParalyzingCask : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlVector< int32 > m_vecBounces; // 0x538
|
|
int32_t m_nLastCaskID; // 0x550
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_BountyHunter_ShurikenToss : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1488
|
|
class CDAC_Ability_SandKing_BurrowStrike : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CDAC_NPC* m_pTarget; // 0x5c8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Juggernaut_BladeFury : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_QueenOfPain_ScreamOfPain : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ogre_Magi_Bloodlust : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Pudge_Pound : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Pudge_MeatHook : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Timbersaw_WhirlingDeath : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Necrophos_DeathPulse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Clockwerk_BatteryAssault : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Enigma_MidnightPulse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1504
|
|
class CDAC_Ability_Medusa_StoneGaze : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1504
|
|
class CDAC_Ability_Treant_LeechSeed : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Tusk_WalrusPunch : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Omniknight_Purification : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_LoneDruid_SpiritBear_Entangle : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_DoomBringer_Doom : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Venomancer_PlagueWard : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1584
|
|
class CDAC_Ability_Venomancer_VenomousGale : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flLastBuffTime; // 0x628
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Venomancer_PoisonSting : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_NaturesProphet_Summon : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_LoneDruid_SummonBear : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Lycan_WolfSpawnAndShift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_TechiesBomb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1520
|
|
class CDAC_Ability_Windrunner_Powershot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iProjectile; // 0x538
|
|
ParticleIndex_t m_nFXIndex; // 0x53c
|
|
float m_flPower; // 0x540
|
|
float m_flChannelingPower; // 0x544
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Disruptor_StaticStorm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Lina_LagunaBlade : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Abaddon_AphoticShield : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 1592
|
|
class CDAC_Ability_Kunkka_GhostShip : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float buff_duration; // 0x610
|
|
float stun_duration; // 0x614
|
|
int32_t ghostship_width; // 0x618
|
|
int32_t ghostship_width_scepter; // 0x61c
|
|
Vector m_vFinalDestination; // 0x620
|
|
Vector m_vStartingPoint; // 0x62c
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1392
|
|
class CDAC_Ability_ShadowShamanVoodoo : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CDAC_NPC* m_pPreviousTarget; // 0x568
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_CrystalMaiden_BrillianceAura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Beastmaster_WildAxes : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Sven_GodsStrength : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Sven_Cleave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Lifestealer_Feast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Sven_Great_Cleave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Warlock_Shadow_Word : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Bloodseeker_BloodRage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_ArcWarden_MagneticField : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1368
|
|
class CDAC_ArcWarden_TempestDouble : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hClone; // 0x550
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_ArcWarden_TempestDouble_NoItems : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_SandKing_CausticFinale : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Medusa_SplitShot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_BlackDragon_SplashAttack : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Roshan_SpellImmune : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Thunder_Lizard_Bloodlust : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_FacelessVoid_TimeWalk : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1416
|
|
class CDAC_Ability_FacelessVoid_Chronocube : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CDAC_Modifier* m_pCubeToAvoid; // 0x580
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Legion_Commander_Will_Of_The_Bullsnake : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Legion_Commander_Duel : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Nyx_Assassin_SpikedCarapace : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Nyx_Assassin_Vendetta : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1552
|
|
class CDAC_Ability_Weaver_Shukuchi : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nProjectileID; // 0x538
|
|
Vector m_vProjectileLocation; // 0x53c
|
|
CUtlVector< CDAC_NPC* > m_TargetedEntities; // 0x548
|
|
int32_t m_nNumTargetsRemaining; // 0x560
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Broodmother_Spin_Web : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Broodmother_Spawn_Spiderlings : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Enigma_Primordial_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Gyrocopter_Deadeye_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_FacelessVoid_Assassin_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Lich_Mage_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Medusa_Hunter_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Techies_Inventor_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_VoidSpirit_Spirit_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Warlord_Troll_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Disruptor_Warlock_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Sven_Knight_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Hobgen_Firebomb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1464
|
|
class CDAC_Ability_Wisp_Tether : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hTarget; // 0x538
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Wisp_Relocate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Magnus_Empower : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Shadow_Demon_Demonic_Purge : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Bristleback_QuillSpray : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1472
|
|
class CDAC_Ability_Dazzle_ShadowWave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iCurJumpCount; // 0x538
|
|
Vector m_vCurTargetLoc; // 0x53c
|
|
CUtlVector< CHandle< CBaseEntity > > m_hHitEntities; // 0x548
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_CrystalMaiden_Frostbite : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1488
|
|
class CDAC_Ability_Storm_Spirit_Ball_Lightning : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nProjectileID; // 0x538
|
|
Vector m_vProjectileLocation; // 0x53c
|
|
CHandle< CBaseEntity > m_hHitHero; // 0x548
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1456
|
|
class CDAC_Ability_EmberSpirit_SleightOfFist : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXMarkerIndex; // 0x538
|
|
CHandle< CBaseEntity > m_hHitHero; // 0x53c
|
|
CUtlVector< CDAC_NPC* > m_vecTargets; // 0x588
|
|
Vector m_vCastLoc; // 0x5a0
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1464
|
|
class CDAC_Ability_Earth_Spirit_Geomagnetic_Grip : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iProjectile; // 0x538
|
|
ParticleIndex_t m_nFXIndex; // 0x53c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_VoidSpirit_Dissimilate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1584
|
|
class CDAC_Ability_GrannyLizard_ShotgunBlast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bReady; // 0x538
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1552
|
|
class CDAC_Ability_GrannyLizard_Bazooka : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_LegionCommander_ChampionBonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_EmberSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_VoidSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_StormSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_EarthSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_LegionCommander_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Axe_Culling_Blade : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Axe_CounterHelix : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_ShadowShaman_MassSerpentWard : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1472
|
|
class CDAC_Ability_Windrunner_Shackleshot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vArrowStartPos; // 0x5b0
|
|
CHandle< CBaseEntity > m_hTarget; // 0x5bc
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Razor_StaticLink : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_CrystalMaiden_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Terrorblade_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Tiny_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Luna_Eclipse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Dazzle_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Broodmother_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Pudge_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1464
|
|
class CDAC_Ability_Viper_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x5b0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Beastmaster_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Juggernaut_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_QueenofPain_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_DrowRanger_FrostArrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Abaddon_Frostmourne : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Morphling_Champion : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Shadow_Fiend_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1416
|
|
class CDAC_Ability_Magnus_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x580
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_StormSpirit_Overload : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Lifestealer_Rage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Ability_Lich_ChainFrost_3star : public CDAC_Ability_Lich_ChainFrost, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Ability_WildAlliance_WrathOfNature : public CDAC_Ability_NaturesProphet_WrathOfNature, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_VengefulSpirit_WaveOfTerror : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_VengefulSpirit_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1648
|
|
class CDAC_Ability_DeathProphet_Exorcism : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 7
|
|
// Size: 1584
|
|
class CDAC_Ability_SpiritBreaker_ChargeOfDarkness : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vProjectileLocation; // 0x538
|
|
CDAC_NPC* m_pTarget; // 0x5f0
|
|
CUtlVector< CDAC_NPC* > m_vecTrackingProjectileHits; // 0x5f8
|
|
int32_t m_iCurProjectileIndex; // 0x610
|
|
Vector m_vTargetLocation; // 0x614
|
|
Vector m_vChargeStartPos; // 0x620
|
|
bool m_bFinished; // 0x62c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_SpiritBreaker_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1392
|
|
class CDAC_Ability_Meepo_Poof : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x568
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Meepo_DividedWeStand : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1512
|
|
class CDAC_Ability_WraithKing_WraithfireBlast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ParticleIndex_t m_nFXIndex; // 0x538
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WraithKing_RaiseDead : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Rubick_FadeBolt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Rubick_SpellSteal : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1504
|
|
class CDAC_Ability_Lich_FrostShield : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Pangolier_ShieldCrash : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 1744
|
|
class CDAC_Ability_Spectre_SpectralDagger : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vStart; // 0x640
|
|
Vector m_vVelocity; // 0x64c
|
|
float m_flDistance; // 0x658
|
|
CUtlVectorFixedGrowable< CDAC_NPC* > m_vecHitTargets; // 0x660
|
|
CDAC_NPC* m_pTarget; // 0x6c8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1496
|
|
class CDAC_Ability_Spectre_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vStartPos; // 0x5c8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Enchantress_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_BountyHunter_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Kunkka_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Alchemist_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_Crit : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_Evasion : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_Enchantress : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_Magnus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_TreantProtector : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_Beastmaster : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_LoneDruid : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_NaturesProphet : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_WildAlliance_SplashAttack : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_AnessixsGift : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Cinderwall_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_ClaymoreOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_BloodboundHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_VoidStoneOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_ManaSponge : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_TranquilBoots : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_OctarineFragment : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_VitalityBoosterOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_Cloak : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_BlinkDaggerOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_MaskOfMadnessOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_BladeMailOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_BattleFuryOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_DagonOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_SacredRelic : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_MaelstromOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_RefresherOrbOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_HeartOfTarrasqueOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_DivineRapierOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_AssaultCuirass : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1456
|
|
class CDAC_Item_Black_King_BarOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bManaTriggerHit; // 0x5a8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_MekansmOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_ArcaneBootsOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Daedalus : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_RadianceOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_SkadiOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_Never_Die_Hat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_GoldOnLastHitHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Final_Flash_Hat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_ChainMail_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_GlovesOfHasteOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_MoonShardOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_BlightStone : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_Shivas_Guard_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_Hood_Of_DefianceOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Vanguard_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_CraniumBasherOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_BloodthornOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1528
|
|
class CDAC_Item_PipeOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bManaTriggerHit; // 0x5f0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_SheepStickOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1440
|
|
class CDAC_Item_ForceStaffOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vPushPosition; // 0x590
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Tombstone_Raise_Zombies_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Barricade_Aura_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_TargetDummyTauntOld : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_HealingWard_HealingAura_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1432
|
|
class CDAC_Item_TestSwarm : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_nUnitID; // 0x578
|
|
bool m_bHasStarted; // 0x57c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_HypeBreaker : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_HypeHarvester : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_Aegis : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CDAC_Item_ArcaneBoots : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_CraniumBasher : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_BattleFury : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Black_King_Bar : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_BladeMail : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_BlinkDagger : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_Bloodthorn : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_Butterfly : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_ChainMail : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Claymore : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_Crystalis : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Dagon : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_Desolator : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_DiffusalBlade : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_DivineRapier : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_Eul : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1560
|
|
class CDAC_Item_ForceStaff : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vPushPosition; // 0x608
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_GlovesOfHaste : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_Hand_Of_Midas : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_HeartOfTarrasque : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Hood_Of_Defiance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Hood_Of_Defiance_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_HornOfTheAlpha : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_Kaya : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Maelstrom : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Maelstrom_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_MaskOfDeath : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_MaskOfMadness : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_Mekansm : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_MoonShard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_OctarineEssence : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_OrbOfVenom : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CDAC_Item_Pipe : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bManaTriggerHit; // 0x638
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Radiance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_RefresherOrb : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Headdress : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Headdress_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_Satanic : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1664
|
|
class CDAC_Item_ShivasGuard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_SheepStick : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_SilverEdge : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1616
|
|
class CDAC_Item_Skadi : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1520
|
|
class CDAC_Item_StonehallCloak : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1568
|
|
class CDAC_Item_StonehallPike : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_Talisman_of_Evasion : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_Vanguard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_VestureOfTheTyrant : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_VitalityBooster : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_VitalityBooster_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1496
|
|
class CDAC_Item_VoidStone : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1544
|
|
class CDAC_Item_AeonDisk : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Barricade_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Barricade_Aura_Rot1 : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_TargetDummyTaunt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_HealingWard_HealingAura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1360
|
|
class CDAC_Ability_Tombstone_Raise_Zombies : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_VladmirsOffering : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_BigTimeContract : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_HuntingHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_DemonHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_BruteHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_DwarfHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1448
|
|
class CDAC_Item_DragonLance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_TankBuster : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1472
|
|
class CDAC_Item_Armlet : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1416
|
|
class CDAC_MangoTree_MangoThrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float min_travel_time; // 0x580
|
|
float max_travel_time; // 0x584
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_QuellingBlade : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_PaladinSword : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_PoisonerHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_SwordsmanHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1424
|
|
class CDAC_Item_HeavensHalberd : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_CraggyCoat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_Necronomicon : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_WitlessShako : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1400
|
|
class CDAC_Item_MonkeyKingBar : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1344
|
|
class CDAC_Ability_Anessix_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hCompanion; // 0x538
|
|
int32_t m_nDeaths; // 0x53c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_DemonWarriorProtect : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_DemonWarriorBash : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_AnessixArcherPassive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Anessix_PurePain : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1480
|
|
class CDAC_Ability_Anessix_MartyrsBoon : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Anessix_Enthrall : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1424
|
|
class CDAC_Ability_Anessix_SummonGolem : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CDAC_NPC* m_pGolem; // 0x580
|
|
bool m_bHasStunTalent; // 0x588
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Jull_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Jull_Beeftron : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Jull_Punchtron : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1504
|
|
class CDAC_Ability_Jull_BarrelsOfFun : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlVector< int32 > m_vecBarrelProjectiles; // 0x5c8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Jull_HappyHour : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1432
|
|
class CDAC_Ability_Enno_PoisonSpin : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Enno_EscapeArtist : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Enno_Steal : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1344
|
|
class CDAC_Ability_Enno_AirBrawl : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t nSearchFlags; // 0x538
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1336
|
|
class CDAC_Ability_Hobgen_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 1424
|
|
class CDAC_Ability_Hobgen_Explosivo : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_hCurrentProjectile; // 0x538
|
|
ParticleIndex_t m_nFXIndex; // 0x588
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1408
|
|
class CDAC_Ability_Hobgen_Supercharged : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1384
|
|
class CDAC_Ability_Hobgen_LetsGoCrazy : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1456
|
|
class CDAC_Ability_Hobgen_AirStrike : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 1664
|
|
class CEnvSky : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
bool m_bStartDisabled; // 0x640
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
Color m_vTintColor; // 0x641
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
int32_t m_nFogType; // 0x648
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMinStart; // 0x64c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMinEnd; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMaxStart; // 0x654
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
float m_flFogMaxEnd; // 0x658
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
bool m_bEnabled; // 0x65c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1120
|
|
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2032
|
|
class CTonemapTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_tonemapControllerName; // 0x7e0
|
|
CEntityHandle m_hTonemapController; // 0x7e8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1600
|
|
class CLightEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CLightComponent"
|
|
// MNetworkAlias "CLightComponent"
|
|
// MNetworkTypeAlias "CLightComponent"
|
|
CLightComponent* m_CLightComponent; // 0x638
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1600
|
|
class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1600
|
|
class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1600
|
|
class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1600
|
|
class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2112
|
|
class CFogTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
fogparams_t m_fog; // 0x7e0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1088
|
|
class CInfoParticleTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 2080
|
|
class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x7f0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFadeDuration; // 0x7f8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMinLogExposure; // 0x7fc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMaxLogExposure; // 0x800
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMinExposure; // 0x804
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flMaxExposure; // 0x808
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flExposureCompensation; // 0x80c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flExposureFadeSpeedUp; // 0x810
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flExposureFadeSpeedDown; // 0x814
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bMaster; // 0x818
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bExposureControl; // 0x819
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1592
|
|
class CWorld : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 1952
|
|
class CBaseAnimating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "CHitboxComponent"
|
|
// MNetworkAlias "CHitboxComponent"
|
|
// MNetworkTypeAlias "CHitboxComponent"
|
|
CHitboxComponent m_CHitboxComponent; // 0x638
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vecForce; // 0x650
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_nForceBone; // 0x65c
|
|
CUtlVector< handposepair_t > m_HandPoses; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bShouldAnimateDuringGameplayPause; // 0x679
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAnimGraphUpdateEnabled; // 0x67a
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
// MNetworkPriority "64"
|
|
uint8_t m_nMuzzleFlashParity; // 0x67b
|
|
float m_flDissolveStartTime; // 0x67c
|
|
CEntityIOOutput m_OnIgnite; // 0x680
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CBaseAnimatingEasings_t m_Easings; // 0x768
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1952
|
|
class CBaseAnimatingOverlay : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2016
|
|
class CBaseProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bModelOverrodeBlockLOS; // 0x7a0
|
|
int32_t m_iShapeType; // 0x7a4
|
|
bool m_bConformToCollisionBounds; // 0x7a8
|
|
matrix3x4_t m_mPreferredCatchTransform; // 0x7ac
|
|
};
|
|
|
|
// Aligment: 40
|
|
// Size: 2520
|
|
class CBreakableProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnBreak; // 0x7f0
|
|
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x818
|
|
CEntityIOOutput m_OnTakeDamage; // 0x840
|
|
float m_impactEnergyScale; // 0x868
|
|
int32_t m_iMinHealthDmg; // 0x86c
|
|
QAngle m_preferredCarryAngles; // 0x870
|
|
float m_flPressureDelay; // 0x87c
|
|
CHandle< CBaseEntity > m_hBreaker; // 0x880
|
|
PerformanceMode_t m_PerformanceMode; // 0x884
|
|
float m_flDmgModBullet; // 0x888
|
|
float m_flDmgModClub; // 0x88c
|
|
float m_flDmgModExplosive; // 0x890
|
|
float m_flDmgModFire; // 0x894
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x898
|
|
CUtlSymbolLarge m_iszBasePropData; // 0x8a0
|
|
int32_t m_iInteractions; // 0x8a8
|
|
float m_flPreventDamageBeforeTime; // 0x8ac
|
|
bool m_bHasBreakPiecesOrCommands; // 0x8b0
|
|
float m_explodeDamage; // 0x8b4
|
|
float m_explodeRadius; // 0x8b8
|
|
float m_explosionDelay; // 0x8c0
|
|
CUtlSymbolLarge m_explosionBuildupSound; // 0x8c8
|
|
CUtlSymbolLarge m_explosionCustomEffect; // 0x8d0
|
|
CUtlSymbolLarge m_explosionCustomSound; // 0x8d8
|
|
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x8e0
|
|
float m_flLastPhysicsInfluenceTime; // 0x8e4
|
|
bool m_bOriginalBlockLOS; // 0x8e8
|
|
char m_nPhysgunState; // 0x8e9
|
|
CEntityIOOutput m_OnPhysCannonDetach; // 0x8f0
|
|
CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0x918
|
|
CEntityIOOutput m_OnPhysCannonAnimatePullStarted; // 0x940
|
|
CEntityIOOutput m_OnPhysCannonAnimatePostStarted; // 0x968
|
|
CEntityIOOutput m_OnPhysCannonPullAnimFinished; // 0x990
|
|
float m_flDefaultFadeScale; // 0x9b8
|
|
CHandle< CBaseEntity > m_hLastAttacker; // 0x9bc
|
|
CHandle< CBaseEntity > m_hFlareEnt; // 0x9c0
|
|
bool m_bUsePuntSound; // 0x9c4
|
|
CUtlSymbolLarge m_iszPuntSound; // 0x9c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_noGhostCollision; // 0x9d0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flClothScale; // 0x9d4
|
|
};
|
|
|
|
// Aligment: 31
|
|
// Size: 2808
|
|
class CDynamicProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_pOutputAnimBegun; // 0x9d8
|
|
CEntityIOOutput m_pOutputAnimOver; // 0xa00
|
|
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa28
|
|
CEntityIOOutput m_OnAnimReachedStart; // 0xa50
|
|
CEntityIOOutput m_OnAnimReachedEnd; // 0xa78
|
|
CUtlSymbolLarge m_iszDefaultAnim; // 0xaa0
|
|
CUtlSymbolLarge m_iszInitialAnim; // 0xaa8
|
|
HSequence m_hGoalSequence; // 0xab0
|
|
int32_t m_iTransitionDirection; // 0xab4
|
|
bool m_bAnimateOnServer; // 0xab8
|
|
bool m_bRandomizeCycle; // 0xab9
|
|
bool m_bHoldAnimation; // 0xaba
|
|
bool m_bIsHoldingAnimation; // 0xabb
|
|
bool m_bRandomAnimator; // 0xabc
|
|
float m_flNextRandAnim; // 0xac0
|
|
float m_flMinRandAnimDuration; // 0xac4
|
|
float m_flMaxRandAnimDuration; // 0xac8
|
|
HSequence m_hPendingSequence; // 0xacc
|
|
bool m_bStartDisabled; // 0xad0
|
|
bool m_bUpdateAttachedChildren; // 0xad1
|
|
bool m_bScriptedMovement; // 0xad2
|
|
bool m_bFiredStartEndOutput; // 0xad3
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUseHitboxesForRenderBox; // 0xad4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bUseAnimGraph; // 0xad5
|
|
bool m_bCreateNavObstacle; // 0xae0
|
|
bool m_bCreateNonSolid; // 0xae1
|
|
bool m_bIsOverrideProp; // 0xae2
|
|
int32_t m_iInitialGlowState; // 0xae4
|
|
int32_t m_nGlowRange; // 0xae8
|
|
int32_t m_nGlowRangeMin; // 0xaec
|
|
Color m_glowColor; // 0xaf0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2808
|
|
class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2808
|
|
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 10
|
|
// Size: 2312
|
|
class CColorCorrectionVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bEnabled; // 0x7e0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_MaxWeight; // 0x7e4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_FadeDuration; // 0x7e8
|
|
bool m_bStartDisabled; // 0x7ec
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_Weight; // 0x7f0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[260] m_lookupFilename; // 0x7f4
|
|
float m_LastEnterWeight; // 0x8f8
|
|
float m_LastEnterTime; // 0x8fc
|
|
float m_LastExitWeight; // 0x900
|
|
float m_LastExitTime; // 0x904
|
|
};
|
|
|
|
// Aligment: 26
|
|
// Size: 2176
|
|
class CPointCommentaryNode : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_iszPreCommands; // 0x7a0
|
|
CUtlSymbolLarge m_iszPostCommands; // 0x7a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszCommentaryFile; // 0x7b0
|
|
CUtlSymbolLarge m_iszViewTarget; // 0x7b8
|
|
CHandle< CBaseEntity > m_hViewTarget; // 0x7c0
|
|
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x7c4
|
|
CUtlSymbolLarge m_iszViewPosition; // 0x7c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hViewPosition; // 0x7d0
|
|
CHandle< CBaseEntity > m_hViewPositionMover; // 0x7d4
|
|
bool m_bPreventMovement; // 0x7d8
|
|
bool m_bUnderCrosshair; // 0x7d9
|
|
bool m_bUnstoppable; // 0x7da
|
|
float m_flFinishedTime; // 0x7dc
|
|
Vector m_vecFinishOrigin; // 0x7e0
|
|
QAngle m_vecOriginalAngles; // 0x7ec
|
|
QAngle m_vecFinishAngles; // 0x7f8
|
|
bool m_bPreventChangesWhileMoving; // 0x804
|
|
bool m_bDisabled; // 0x805
|
|
Vector m_vecTeleportOrigin; // 0x808
|
|
CEntityIOOutput m_pOnCommentaryStarted; // 0x818
|
|
CEntityIOOutput m_pOnCommentaryStopped; // 0x840
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bActive; // 0x868
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flStartTime; // 0x86c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_iszSpeakers; // 0x870
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
uint32_t m_iNodeNumber; // 0x878
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
int32_t m_iNodeNumberMax; // 0x87c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1704
|
|
class CCommentaryViewPosition : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 19
|
|
// Size: 1920
|
|
class CEnvBeam : public CBeam, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_active; // 0x6d8
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x6e0
|
|
CUtlSymbolLarge m_iszStartEntity; // 0x6e8
|
|
CUtlSymbolLarge m_iszEndEntity; // 0x6f0
|
|
float m_life; // 0x6f8
|
|
float m_boltWidth; // 0x6fc
|
|
float m_noiseAmplitude; // 0x700
|
|
int32_t m_speed; // 0x704
|
|
float m_restrike; // 0x708
|
|
CUtlSymbolLarge m_iszSpriteName; // 0x710
|
|
int32_t m_frameStart; // 0x718
|
|
Vector m_vEndPointWorld; // 0x71c
|
|
Vector m_vEndPointRelative; // 0x728
|
|
float m_radius; // 0x734
|
|
Touch_t m_TouchType; // 0x738
|
|
CUtlSymbolLarge m_iFilterName; // 0x740
|
|
CHandle< CBaseEntity > m_hFilter; // 0x748
|
|
CUtlSymbolLarge m_iszDecal; // 0x750
|
|
CEntityIOOutput m_OnTouchedByEntity; // 0x758
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1616
|
|
class CAreaPortal : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_state; // 0x648
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1808
|
|
class CPushable : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 1768
|
|
class CGunTarget : public CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_on; // 0x6b8
|
|
CHandle< CBaseEntity > m_hTargetEnt; // 0x6bc
|
|
CEntityIOOutput m_OnDeath; // 0x6c0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1960
|
|
class CWorldItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iType; // 0x7a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1112
|
|
class CLightSpot : public CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1112
|
|
class CLightSpotAlias_light_glspot : public CLightSpot, CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1112
|
|
class CLightDirectional : public CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1656
|
|
class CMarkupVolumeTagged_Group : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1656
|
|
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1656
|
|
class CMarkupVolumeTagged_NavL4D : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1656
|
|
class CMarkupVolumeTagged_NavHLVR : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1680
|
|
class CMarkupVolumeTagged_AI_HLVR : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1680
|
|
class CMarkupVolumeTagged_NavCitadel : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 1696
|
|
class CFuncCombineBarrier : public CFuncBrush, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_EffectName; // 0x660
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_eBarrierState; // 0x670
|
|
CUtlSymbolLarge m_iFilterName; // 0x690
|
|
CHandle< CBaseFilter > m_hFilter; // 0x698
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1680
|
|
class CFuncElectrifiedVolume : public CFuncBrush, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlSymbolLarge m_EffectName; // 0x658
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1960
|
|
class CConstraintAnchor : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_massScale; // 0x7a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2016
|
|
class CSimplePhysicsProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2816
|
|
class COrnamentProp : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CUtlSymbolLarge m_initialOwner; // 0xaf8
|
|
};
|
|
|
|
// Aligment: 17
|
|
// Size: 2152
|
|
class CPropVRTrackedObject : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bShouldBePhysicallyConstrained; // 0x7c0
|
|
bool m_bFoundInitialSafeLocation; // 0x7c1
|
|
// MNetworkEnable
|
|
bool m_bIsTracking; // 0x7e0
|
|
// MNetworkEnable
|
|
Vector m_vTrackedPosition; // 0x7e4
|
|
// MNetworkEnable
|
|
QAngle m_qTrackedAngles; // 0x7f0
|
|
// MNetworkEnable
|
|
Vector m_vPhysicallyConstrainedPosition; // 0x7fc
|
|
// MNetworkEnable
|
|
QAngle m_qPhysicallyConstrainedAngles; // 0x808
|
|
// MNetworkEnable
|
|
Vector m_vWeldTransformPosition; // 0x814
|
|
// MNetworkEnable
|
|
QAngle m_qWeldTransformAngles; // 0x820
|
|
// MNetworkEnable
|
|
bool m_bClientIsAuthoritativeForTransform; // 0x82c
|
|
// MNetworkEnable
|
|
bool m_bIsInContact; // 0x82d
|
|
// MNetworkEnable
|
|
bool m_bIsInContactTeleportClip; // 0x82e
|
|
// MNetworkEnable
|
|
Vector m_vTeleportClipPos; // 0x830
|
|
// MNetworkEnable
|
|
bool m_bIsInContactSolidPostTeleportClip; // 0x83c
|
|
// MNetworkEnable
|
|
Vector m_vSolidPostTeleportClipPos; // 0x840
|
|
// MNetworkEnable
|
|
Vector m_vLocalPosition; // 0x84c
|
|
// MNetworkEnable
|
|
QAngle m_qLocalAngles; // 0x858
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2192
|
|
class CPropHMDAvatar : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32[2] m_hLiteralControllerSlots; // 0x868
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32[2] m_hLogicalControllerSlots; // 0x870
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPropVRHand >[4] m_hVRControllers; // 0x878
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPointWorldText > m_hCloseCaption; // 0x888
|
|
};
|
|
|
|
// Aligment: 42
|
|
// Size: 2872
|
|
class CPropVRHand : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseVRHandAttachment > m_hActiveHandAttachment; // 0x8a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPropHMDAvatar > m_hHMDAvatar; // 0x8ac
|
|
// MNetworkEnable
|
|
bool m_bVrSkeletonActive; // 0x8b0
|
|
// MNetworkEnable
|
|
int32_t m_nVrBoneCount; // 0x8b4
|
|
// MNetworkEnable
|
|
uint32_t m_unVrCompressedBoneTransformsSize; // 0x8b8
|
|
// MNetworkEnable
|
|
// MNetworkSendProxyRecipientsFilter
|
|
uint8[64] m_vrCompressedBoneTransforms; // 0x8bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
|
|
CUtlVector< CHandle< CBaseVRHandAttachment > > m_hAttachments; // 0x900
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bInitialized; // 0x918
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsInView; // 0x919
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nHandID; // 0x91c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTriggerAnalogValue; // 0x920
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flGripAnalogValue; // 0x924
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinger0; // 0x928
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinger1; // 0x92c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinger2; // 0x930
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinger3; // 0x934
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFinger4; // 0x938
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFingerSplay0; // 0x93c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFingerSplay1; // 0x940
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFingerSplay2; // 0x944
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flFingerSplay3; // 0x948
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTrackpadAnalogValueX; // 0x94c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flTrackpadAnalogValueY; // 0x950
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flJoystickAnalogValueX; // 0x954
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flJoystickAnalogValueY; // 0x958
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bCanPerformUse; // 0x95c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bTipTransformInitialized; // 0x95d
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_localTipOrigin; // 0x960
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
QAngle m_localTipAngles; // 0x96c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flHapticPulseTime; // 0x978
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int16_t m_nHapticPulseInterval; // 0x97c
|
|
CInteractionManager m_InteractionMgr; // 0x980
|
|
matrix3x4_t m_matUseTransform; // 0xa60
|
|
uint8_t m_nAttachUseIndex; // 0xa90
|
|
matrix3x4_t m_matHoldTransform; // 0xa94
|
|
uint8_t m_nAttachHoldIndex; // 0xac4
|
|
matrix3x4_t m_matHoverTransform; // 0xac8
|
|
uint8_t m_nAttachHoverIndex; // 0xaf8
|
|
uint8_t m_nAttachOriginIndex; // 0xaf9
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
eLiteralHandType m_LiteralHandType; // 0xafc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAttachedToTrackedBody; // 0xb30
|
|
bool m_bWaitingToAttach; // 0xb31
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2040
|
|
class CBaseVRHandAttachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnAttachedToHand; // 0x7a0
|
|
CEntityIOOutput m_OnDetachedFromHand; // 0x7c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPropVRHand > m_hAttachedHand; // 0x7f0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bIsAttached; // 0x7f4
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2040
|
|
class CVRHandModelOverride : public CBaseVRHandAttachment, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1680
|
|
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2272
|
|
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 2552
|
|
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hOwner; // 0x8e0
|
|
bool m_bHadOwner; // 0x8e4
|
|
float m_flPostSpeakDelay; // 0x8e8
|
|
float m_flPreDelay; // 0x8ec
|
|
char[260] m_szInstanceFilename; // 0x8f0
|
|
bool m_bIsBackground; // 0x9f4
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 2056
|
|
class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x7e0
|
|
CUtlSymbolLarge m_SoundscapeName; // 0x7e8
|
|
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x7f0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1704
|
|
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2056
|
|
class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnRemove; // 0x7e0
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2192
|
|
class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vExtent; // 0x880
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2072
|
|
class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vExtent; // 0x808
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2056
|
|
class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2072
|
|
class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vExtent; // 0x808
|
|
};
|
|
|
|
// Aligment: 15
|
|
// Size: 2216
|
|
class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hLookTarget; // 0x808
|
|
float m_flFieldOfView; // 0x80c
|
|
float m_flLookTime; // 0x810
|
|
float m_flLookTimeTotal; // 0x814
|
|
float m_flLookTimeLast; // 0x818
|
|
float m_flTimeoutDuration; // 0x81c
|
|
bool m_bTimeoutFired; // 0x820
|
|
bool m_bIsLooking; // 0x821
|
|
bool m_b2DFOV; // 0x822
|
|
bool m_bUseVelocity; // 0x823
|
|
CHandle< CBaseEntity > m_hActivator; // 0x824
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bTestOcclusion; // 0x828
|
|
CEntityIOOutput m_OnTimeout; // 0x830
|
|
CEntityIOOutput m_OnStartLook; // 0x858
|
|
CEntityIOOutput m_OnEndLook; // 0x880
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 2040
|
|
class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vecPushDir; // 0x7e0
|
|
bool m_bPushDirIsLocal; // 0x7ec
|
|
bool m_bTriggerOnStartTouch; // 0x7ed
|
|
float m_flAlternateTicksFix; // 0x7f0
|
|
float m_flPushSpeed; // 0x7f4
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2056
|
|
class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vExtent; // 0x7f8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2024
|
|
class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bDisabled; // 0x7e0
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 2032
|
|
class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bForceNewLevelUnit; // 0x7e0
|
|
float m_fDangerousTimer; // 0x7e4
|
|
int32_t m_minHitPoints; // 0x7e8
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2016
|
|
class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 2080
|
|
class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CHandle< CBaseEntity > m_hMeasureTarget; // 0x7e0
|
|
CUtlSymbolLarge m_iszMeasureTarget; // 0x7e8
|
|
float m_fRadius; // 0x7f0
|
|
int32_t m_nTouchers; // 0x7f4
|
|
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x7f8
|
|
};
|
|
|
|
// Aligment: 4
|
|
// Size: 2112
|
|
class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flMagnitude; // 0x808
|
|
float m_flNoise; // 0x80c
|
|
float m_flViewkick; // 0x810
|
|
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x818
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2016
|
|
class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2016
|
|
class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2064
|
|
class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x7e0
|
|
CUtlSymbolLarge m_iszWeaponClassName; // 0x808
|
|
};
|
|
|
|
// Aligment: 13
|
|
// Size: 2112
|
|
class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_gravityScale; // 0x7f0
|
|
float m_linearLimit; // 0x7f4
|
|
float m_linearDamping; // 0x7f8
|
|
float m_angularLimit; // 0x7fc
|
|
float m_angularDamping; // 0x800
|
|
float m_linearForce; // 0x804
|
|
float m_flFrequency; // 0x808
|
|
float m_flDampingRatio; // 0x80c
|
|
Vector m_vecLinearForcePointAt; // 0x810
|
|
bool m_bCollapseToForcePoint; // 0x81c
|
|
Vector m_vecLinearForcePointAtWorld; // 0x820
|
|
Vector m_vecLinearForceDirection; // 0x82c
|
|
bool m_bConvertToDebrisWhenPossible; // 0x838
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2064
|
|
class CTriggerDetectBulletFire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bPlayerFireOnly; // 0x7e0
|
|
CEntityIOOutput m_OnDetectedBulletFire; // 0x7e8
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 2112
|
|
class CTriggerDetectExplosion : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnDetectedExplosion; // 0x818
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 1624
|
|
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vExtent; // 0x648
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 2104
|
|
class CBaseFlex : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
CUtlVector< float32 > m_flexWeight; // 0x7a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_viewtarget; // 0x7b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_blinktoggle; // 0x7c4
|
|
float m_flAllowResponsesEndTime; // 0x820
|
|
float m_flLastFlexAnimationTime; // 0x824
|
|
bool m_bUpdateLayerPriorities; // 0x828
|
|
};
|
|
|
|
// Aligment: 11
|
|
// Size: 10360
|
|
class CFlexCycler : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flextime; // 0x838
|
|
float32[2048] m_flextarget; // 0x840
|
|
float m_blinktime; // 0x2840
|
|
float m_looktime; // 0x2844
|
|
Vector m_lookTarget; // 0x2848
|
|
float m_speaktime; // 0x2854
|
|
int32_t m_istalking; // 0x2858
|
|
int32_t m_phoneme; // 0x285c
|
|
HSequence m_hCurrLayerSequence; // 0x2860
|
|
CUtlSymbolLarge m_iszSentence; // 0x2868
|
|
int32_t m_sentence; // 0x2870
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 10432
|
|
class CGenericFlexCycler : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nTestMode; // 0x2880
|
|
int32_t m_nTestIndex; // 0x2884
|
|
CUtlSymbolLarge m_poseParameterName; // 0x2888
|
|
bool m_bDoClientSideAnimation; // 0x2890
|
|
CUtlSymbolLarge[2] m_layerSequence; // 0x2898
|
|
int32[2] m_nLayerIndex; // 0x28a8
|
|
HSequence[2] m_hBaseSequence; // 0x28b0
|
|
int32_t m_nBoneOverrideIndex; // 0x28b8
|
|
float m_flLastSimTime; // 0x28bc
|
|
};
|
|
|
|
// Aligment: 8
|
|
// Size: 2168
|
|
class CItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnPlayerTouch; // 0x7a8
|
|
bool m_bActivateWhenAtRest; // 0x7d0
|
|
CEntityIOOutput m_OnCacheInteraction; // 0x7d8
|
|
CEntityIOOutput m_OnPlayerPickup; // 0x800
|
|
CEntityIOOutput m_OnPlayerPulled; // 0x828
|
|
Vector m_vOriginalSpawnOrigin; // 0x850
|
|
QAngle m_vOriginalSpawnAngles; // 0x85c
|
|
bool m_bPhysStartAsleep; // 0x868
|
|
};
|
|
|
|
// Aligment: 32
|
|
// Size: 2536
|
|
class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bHasTriggerRadius; // 0x880
|
|
bool m_bHasPickupRadius; // 0x881
|
|
float m_flPickupRadiusSqr; // 0x884
|
|
float m_flTriggerRadiusSqr; // 0x888
|
|
float m_flLastPickupCheck; // 0x88c
|
|
bool m_bPlayerCounterListenerAdded; // 0x890
|
|
bool m_bPlayerInTriggerRadius; // 0x891
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x898
|
|
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x8a0
|
|
bool m_bAutoStartAmbientSound; // 0x8a8
|
|
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x8b0
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x8b8
|
|
CUtlSymbolLarge m_pPickupSoundEffect; // 0x8c0
|
|
CUtlSymbolLarge m_pPickupScriptFunction; // 0x8c8
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x8d0
|
|
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x8d8
|
|
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x8e0
|
|
CUtlSymbolLarge m_pPickupFilterName; // 0x8e8
|
|
CHandle< CBaseFilter > m_hPickupFilter; // 0x8f0
|
|
CEntityIOOutput m_OnPickup; // 0x8f8
|
|
CEntityIOOutput m_OnTimeout; // 0x920
|
|
CEntityIOOutput m_OnTriggerStartTouch; // 0x948
|
|
CEntityIOOutput m_OnTriggerTouch; // 0x970
|
|
CEntityIOOutput m_OnTriggerEndTouch; // 0x998
|
|
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x9c0
|
|
float m_flPickupRadius; // 0x9c8
|
|
float m_flTriggerRadius; // 0x9cc
|
|
CUtlSymbolLarge m_pTriggerSoundEffect; // 0x9d0
|
|
bool m_bGlowWhenInTrigger; // 0x9d8
|
|
Color m_glowColor; // 0x9d9
|
|
bool m_bUseable; // 0x9dd
|
|
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x9e0
|
|
};
|
|
|
|
// Aligment: 28
|
|
// Size: 2400
|
|
class CRagdollProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
ragdoll_t m_ragdoll; // 0x7a8
|
|
bool m_bStartDisabled; // 0x7e0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
CUtlVector< Vector > m_ragPos; // 0x7e8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
// MNetworkBitCount "13"
|
|
CUtlVector< QAngle > m_ragAngles; // 0x800
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hRagdollSource; // 0x818
|
|
uint32_t m_lastUpdateTickCount; // 0x81c
|
|
bool m_allAsleep; // 0x820
|
|
bool m_bFirstCollisionAfterLaunch; // 0x821
|
|
CHandle< CBaseEntity > m_hDamageEntity; // 0x824
|
|
CHandle< CBaseEntity > m_hKiller; // 0x828
|
|
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x82c
|
|
float m_flLastPhysicsInfluenceTime; // 0x830
|
|
float m_flFadeOutStartTime; // 0x834
|
|
float m_flFadeTime; // 0x838
|
|
// MNetworkDisable
|
|
Vector m_vecLastOrigin; // 0x83c
|
|
float m_flAwakeTime; // 0x848
|
|
float m_flLastOriginChangeTime; // 0x84c
|
|
int32_t m_nBloodColor; // 0x850
|
|
CUtlSymbolLarge m_strSourceClassName; // 0x858
|
|
bool m_bHasBeenPhysgunned; // 0x860
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "1"
|
|
// MNetworkEncodeFlags
|
|
float m_flBlendWeight; // 0x864
|
|
bool m_bDiscoverable; // 0x868
|
|
float m_flDefaultFadeScale; // 0x86c
|
|
CUtlVector< Vector > m_ragdollMins; // 0x870
|
|
CUtlVector< Vector > m_ragdollMaxs; // 0x888
|
|
bool m_bShouldDeleteActivationRecord; // 0x8a0
|
|
bool m_bValidatePoweredRagdollPose; // 0x910
|
|
CUtlString m_sUniqueHammerID; // 0x950
|
|
};
|
|
|
|
// Aligment: 12
|
|
// Size: 2096
|
|
class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnMagnetAttach; // 0x7a0
|
|
CEntityIOOutput m_OnMagnetDetach; // 0x7c8
|
|
float m_massScale; // 0x7f0
|
|
float m_forceLimit; // 0x7f4
|
|
float m_torqueLimit; // 0x7f8
|
|
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x800
|
|
bool m_bActive; // 0x818
|
|
bool m_bHasHitSomething; // 0x819
|
|
float m_flTotalMass; // 0x81c
|
|
float m_flRadius; // 0x820
|
|
float m_flNextSuckTime; // 0x824
|
|
int32_t m_iMaxObjectsAttached; // 0x828
|
|
};
|
|
|
|
// Aligment: 35
|
|
// Size: 3040
|
|
class CPhysicsProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_MotionEnabled; // 0x9e0
|
|
CEntityIOOutput m_OnAwakened; // 0xa08
|
|
CEntityIOOutput m_OnAwake; // 0xa30
|
|
CEntityIOOutput m_OnAsleep; // 0xa58
|
|
CEntityIOOutput m_OnPhysGunPickup; // 0xa80
|
|
CEntityIOOutput m_OnPhysGunPunt; // 0xaa8
|
|
CEntityIOOutput m_OnPhysGunOnlyPickup; // 0xad0
|
|
CEntityIOOutput m_OnPhysGunDrop; // 0xaf8
|
|
CEntityIOOutput m_OnPlayerUse; // 0xb20
|
|
CEntityIOOutput m_OnPlayerPickup; // 0xb48
|
|
CEntityIOOutput m_OnOutOfWorld; // 0xb70
|
|
float m_massScale; // 0xb98
|
|
float m_inertiaScale; // 0xb9c
|
|
int32_t m_damageType; // 0xba0
|
|
int32_t m_damageToEnableMotion; // 0xba4
|
|
float m_flForceToEnableMotion; // 0xba8
|
|
int32_t m_breakableType; // 0xbac
|
|
bool m_bThrownByPlayer; // 0xbb0
|
|
bool m_bDroppedByPlayer; // 0xbb1
|
|
bool m_bTouchedByPlayer; // 0xbb2
|
|
bool m_bFirstCollisionAfterLaunch; // 0xbb3
|
|
int32_t m_iExploitableByPlayer; // 0xbb4
|
|
bool m_bHasBeenAwakened; // 0xbb8
|
|
bool m_bIsOverrideProp; // 0xbb9
|
|
float m_fNextCheckDisableMotionContactsTime; // 0xbbc
|
|
int32_t m_iInitialGlowState; // 0xbc0
|
|
int32_t m_nGlowRange; // 0xbc4
|
|
int32_t m_nGlowRangeMin; // 0xbc8
|
|
Color m_glowColor; // 0xbcc
|
|
bool m_bForceNavIgnore; // 0xbd0
|
|
bool m_bShouldAutoConvertBackFromDebris; // 0xbd1
|
|
bool m_bMuteImpactEffects; // 0xbd2
|
|
bool m_bAcceptDamageFromHeldObjects; // 0xbd8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bAwake; // 0xbd9
|
|
int32_t m_nCollisionGroupOverride; // 0xbdc
|
|
};
|
|
|
|
// Aligment: 48
|
|
// Size: 2312
|
|
class CBaseCombatWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseCombatCharacter > m_hOwner; // 0x7a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "1"
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
uint32_t m_nViewModelIndex; // 0x7ac
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
float m_flNextPrimaryAttack; // 0x7b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
float m_flNextSecondaryAttack; // 0x7b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_nQueuedAttack; // 0x7b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
float m_flTimeAttackQueued; // 0x7bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x7c0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x7c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
WeaponState_t m_iState; // 0x7d0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_iPrimaryAmmoType; // 0x7d4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "8"
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_iSecondaryAmmoType; // 0x7d8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkPriority "64"
|
|
int32_t m_iClip1; // 0x7dc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSerializer "minusone"
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
int32_t m_iClip2; // 0x7e0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
bool m_bOnlyPump; // 0x7e4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
// MNetworkPriority "64"
|
|
float m_flTimeWeaponIdle; // 0x7e8
|
|
float m_flNextEmptySoundTime; // 0x7ec
|
|
float m_fMinRange1; // 0x7f0
|
|
float m_fMinRange2; // 0x7f4
|
|
float m_fMaxRange1; // 0x7f8
|
|
float m_fMaxRange2; // 0x7fc
|
|
float m_fFireDuration; // 0x800
|
|
float m_fMinAdvanceToRange1; // 0x804
|
|
int32_t m_Activity; // 0x808
|
|
int32_t m_iPrimaryAmmoCount; // 0x80c
|
|
int32_t m_iSecondaryAmmoCount; // 0x810
|
|
CUtlSymbolLarge m_iszName; // 0x818
|
|
bool m_bRemoveable; // 0x820
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bInReload; // 0x821
|
|
bool m_bFireOnEmpty; // 0x822
|
|
bool m_bFiresUnderwater; // 0x823
|
|
bool m_bAltFiresUnderwater; // 0x824
|
|
bool m_bReloadsSingly; // 0x825
|
|
HSequence m_hIdealSequence; // 0x828
|
|
int32_t m_IdealActivity; // 0x82c
|
|
int32_t m_iSubType; // 0x830
|
|
float m_flUnlockTime; // 0x834
|
|
CHandle< CBaseEntity > m_hLocker; // 0x838
|
|
int32_t m_nTracerAttachmentIndex; // 0x83c
|
|
int32_t m_iAltFireHudHintCount; // 0x850
|
|
int32_t m_iReloadHudHintCount; // 0x854
|
|
bool m_bAltFireHudHintDisplayed; // 0x858
|
|
bool m_bReloadHudHintDisplayed; // 0x859
|
|
float m_flHudHintPollTime; // 0x85c
|
|
float m_flHudHintMinDisplayTime; // 0x860
|
|
CEntityIOOutput m_OnPlayerUse; // 0x868
|
|
CEntityIOOutput m_OnPlayerPickup; // 0x890
|
|
CEntityIOOutput m_OnNPCPickup; // 0x8b8
|
|
CEntityIOOutput m_OnCacheInteraction; // 0x8e0
|
|
};
|
|
|
|
// Aligment: 14
|
|
// Size: 2064
|
|
class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vecLastFacing; // 0x7a8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "1"
|
|
uint32_t m_nViewModelIndex; // 0x7b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "3"
|
|
uint32_t m_nAnimationParity; // 0x7b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "13"
|
|
HSequence m_hLayerSequence; // 0x7bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "2"
|
|
uint32_t m_nLayer; // 0x7c0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flAnimationStartTime; // 0x7c4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkChangeCallback "OnWeaponChanged"
|
|
CHandle< CBaseCombatWeapon > m_hWeapon; // 0x7c8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseEntity > m_hOwner; // 0x7cc
|
|
int32_t m_Activity; // 0x7d0
|
|
CUtlSymbolLarge m_sVMName; // 0x7d8
|
|
CUtlSymbolLarge m_sAnimationPrefix; // 0x7e0
|
|
HSequence m_hOldLayerSequence; // 0x7e8
|
|
int32_t m_oldLayer; // 0x7ec
|
|
float m_oldLayerStartTime; // 0x7f0
|
|
};
|
|
|
|
// Aligment: 3
|
|
// Size: 2440
|
|
class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
CAttributeContainer m_AttributeManager; // 0x840
|
|
CHandle< CBaseEntity > m_hOldProvidee; // 0x980
|
|
int32_t m_iOldOwnerClass; // 0x984
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2440
|
|
class CBaseAttributableItem : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2448
|
|
class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2448
|
|
class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 10368
|
|
class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CAI_Expresser* m_pExpresser; // 0x2878
|
|
};
|
|
|
|
// Aligment: 1
|
|
// Size: 10384
|
|
class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
float m_flThenAnyMaxDist; // 0x2888
|
|
};
|
|
|
|
// Aligment: 19
|
|
// Size: 2912
|
|
class CDevtestHierarchy : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vRotationAxis; // 0xaf8
|
|
float m_flRotationSpeed; // 0xb04
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nTestMode; // 0xb08
|
|
CHandle< CBaseEntity > m_hChild; // 0xb0c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_attachName; // 0xb10
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
Vector m_vDynamicAttachOffset; // 0xb14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_nDynamicResetCount; // 0xb20
|
|
int32_t m_nDynamicDetachCount; // 0xb24
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bChildIsDynamic; // 0xb28
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
bool m_bCreateChildSideChild; // 0xb29
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_alternateAttachName; // 0xb2c
|
|
CHandle< CBaseEntity > m_hAlternateParent; // 0xb30
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb38
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb40
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb48
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
float m_flEntityStartTime; // 0xb50
|
|
int32_t m_nTestIndex; // 0xb54
|
|
HierarchyType_t m_nCurrType; // 0xb58
|
|
int32_t m_nCurrentModel; // 0xb5c
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2808
|
|
class CDevtestHierarchyChild : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 1952
|
|
class CDevtestHierarchy2 : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2104
|
|
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 10432
|
|
class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 2
|
|
// Size: 2216
|
|
class CScriptItem : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
CEntityIOOutput m_OnPlayerPickup; // 0x878
|
|
MoveType_t m_MoveTypeOverride; // 0x8a0
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 2400
|
|
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 6
|
|
// Size: 2464
|
|
class CRagdollPropAttached : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32_t m_boneIndexAttached; // 0x960
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
uint32_t m_ragdollAttachedObjectIndex; // 0x964
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_attachmentPointBoneSpace; // 0x968
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_attachmentPointRagdollSpace; // 0x974
|
|
bool m_bShouldDetach; // 0x980
|
|
bool m_bShouldDeleteAttachedActivationRecord; // 0x990
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 3040
|
|
class CPhysicsPropAlias_physics_prop : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 3040
|
|
class CPhysicsPropOverride : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 5
|
|
// Size: 3096
|
|
class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
Vector m_vOriginalSpawnOrigin; // 0xbe0
|
|
QAngle m_vOriginalSpawnAngles; // 0xbec
|
|
Vector m_vOriginalMins; // 0xbf8
|
|
Vector m_vOriginalMaxs; // 0xc04
|
|
float m_flRespawnDuration; // 0xc10
|
|
};
|
|
|
|
// Aligment: 31
|
|
// Size: 2616
|
|
class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
bool m_bForceServerRagdoll; // 0x838
|
|
bool m_bPreventWeaponPickup; // 0x839
|
|
bool m_bApplyStressDamage; // 0x83a
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSendProxyRecipientsFilter
|
|
float m_flNextAttack; // 0x83c
|
|
Hull_t m_eHull; // 0x840
|
|
uint32_t m_navHullCategory; // 0x844
|
|
int32_t m_bloodColor; // 0x848
|
|
// MNetworkEnable
|
|
float m_flFieldOfView; // 0x84c
|
|
Vector m_HackedGunPos; // 0x850
|
|
CUtlSymbolLarge m_RelationshipString; // 0x860
|
|
float m_impactEnergyScale; // 0x868
|
|
int32_t m_LastHitGroup; // 0x86c
|
|
float m_flDamageAccumulator; // 0x870
|
|
int32_t m_iDamageCount; // 0x874
|
|
WeaponProficiency_t m_CurrentWeaponProficiency; // 0x878
|
|
CUtlVector< Relationship_t > m_Relationship; // 0x880
|
|
int32_t m_nFaction; // 0x898
|
|
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x8a0
|
|
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x8b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "10"
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
uint32[32] m_iAmmo; // 0x8bc
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CBaseCombatWeapon > > m_hMyWeapons; // 0x940
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseCombatWeapon > m_hActiveWeapon; // 0x958
|
|
IntervalTimer m_aliveTimer; // 0x960
|
|
uint32_t m_hasBeenInjured; // 0x970
|
|
CBaseCombatCharacter::DamageHistory[4] m_damageHistory; // 0x978
|
|
int32_t m_registeredNavTeam; // 0x9f8
|
|
int32_t m_navMeshID; // 0x9fc
|
|
CountdownTimer m_footstepTimer; // 0xa00
|
|
int32_t m_spawnID; // 0xa10
|
|
Vector m_vecSpawnOrigin; // 0xa14
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0xa20
|
|
public:
|
|
static int32_t &Get_m_lastInteraction() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); }
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static Relationship_t** &Get_m_DefaultRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); }
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static Relationship_t** &Get_m_FactionRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[2]->m_instance); }
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|
static CUtlVector< CUtlVector< CHandle< CBaseEntity > > > &Get_m_aFactions() { return *reinterpret_cast<CUtlVector< CUtlVector< CHandle< CBaseEntity > > >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[3]->m_instance); }
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static int32_t &Get_m_nextSpawnID() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[4]->m_instance); }
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|
};
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|
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// Aligment: 175
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|
// Size: 5392
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class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
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|
int32_t m_StuckLast; // 0xa38
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|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkSendProxyRecipientsFilter
|
|
CPlayerLocalData m_Local; // 0xa40
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|
// MNetworkEnable
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|
// MNetworkEnable
|
|
fogplayerparams_t m_PlayerFog; // 0xc68
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
CHandle< CPostProcessController > m_hPostProcessCtrl; // 0xcc0
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xcc4
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|
CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xcc8
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CPlayerState m_pl; // 0xce0
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uint64_t m_nButtons; // 0xd28
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uint64_t m_afButtonPressed; // 0xd30
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uint64_t m_afButtonReleased; // 0xd38
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uint64_t m_afButtonLast; // 0xd40
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uint64_t m_afButtonDisabled; // 0xd48
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uint64_t m_afButtonForced; // 0xd50
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkUserGroup "LocalPlayerExclusive"
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|
bool m_fOnTarget; // 0xd58
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|
char[32] m_szAnimExtension; // 0xd59
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int32_t m_nUpdateRate; // 0xd7c
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|
float m_fLerpTime; // 0xd80
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|
bool m_bLagCompensation; // 0xd84
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|
bool m_bPredictWeapons; // 0xd85
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|
int32_t m_Activity; // 0xd88
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Vector m_vecAdditionalPVSOrigin; // 0xd8c
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Vector m_vecCameraPVSOrigin; // 0xd98
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkUserGroup "Player"
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CHandle< CBaseEntity > m_hUseEntity; // 0xda4
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// MNetworkEnable
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|
// MNetworkEnable
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CHandle< CBaseEntity > m_hHeldEntity; // 0xda8
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float m_flPreventUseTime; // 0xdac
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int32_t m_iTrain; // 0xdb0
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float m_iRespawnFrames; // 0xdb4
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uint32_t m_afPhysicsFlags; // 0xdb8
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// MNetworkEnable
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// MNetworkEnable
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|
// MNetworkUserGroup "Player"
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CHandle< CBaseEntity > m_hVehicle; // 0xdbc
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int32_t m_iVehicleAnalogBias; // 0xdc0
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bool m_bPauseBonusProgress; // 0xdc4
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "15"
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int32_t m_iBonusProgress; // 0xdc8
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "4"
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int32_t m_iBonusChallenge; // 0xdcc
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int32_t m_lastDamageAmount; // 0xdd0
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float m_fTimeLastHurt; // 0xdd4
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|
Vector m_DmgOrigin; // 0xdd8
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float m_DmgTake; // 0xde4
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float m_DmgSave; // 0xde8
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int32_t m_bitsDamageType; // 0xdec
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|
int32_t m_bitsHUDDamage; // 0xdf0
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkUserGroup "LocalPlayerExclusive"
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|
float m_flDeathTime; // 0xdf4
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|
float m_flDeathAnimTime; // 0xdf8
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "3"
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uint8_t m_iObserverMode; // 0xdfc
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "8"
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uint32_t m_iFOV; // 0xe00
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "8"
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|
uint32_t m_iDefaultFOV; // 0xe04
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
// MNetworkBitCount "8"
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|
uint32_t m_iFOVStart; // 0xe08
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
float m_flFOVTime; // 0xe0c
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|
int32_t m_iObserverLastMode; // 0xe10
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
CHandle< CBaseEntity > m_hObserverTarget; // 0xe14
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bool m_bForcedObserverMode; // 0xe18
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|
// MNetworkEnable
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|
// MNetworkEnable
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|
CHandle< CBaseEntity > m_hZoomOwner; // 0xe1c
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|
float m_tbdPrev; // 0xe20
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|
int32_t m_idrowndmg; // 0xe24
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|
int32_t m_idrownrestored; // 0xe28
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|
int32_t m_nPoisonDmg; // 0xe2c
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|
int32_t m_nPoisonRestored; // 0xe30
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|
ParticleIndex_t m_nPoisonAmtFXIndex; // 0xe34
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|
ParticleIndex_t m_nPoisonPulseFXIndex; // 0xe38
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|
uint8[8] m_rgbTimeBasedDamage; // 0xe3c
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|
int32_t m_vphysicsCollisionState; // 0xe44
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|
float m_fNextSuicideTime; // 0xe48
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|
int32_t m_iSuicideCustomKillFlags; // 0xe4c
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|
float m_fDelay; // 0xe50
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|
float m_fReplayEnd; // 0xe54
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|
CEntityIndex m_iReplayEntity; // 0xe58
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|
// MNetworkEnable
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|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
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|
CHandle< CBaseEntity > m_hTonemapController; // 0xe5c
|
|
int32_t m_nHighestCommandNumberReceived; // 0xe90
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|
IPhysicsPlayerController* m_pPhysicsController; // 0xe98
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|
Vector m_oldOrigin; // 0xeb0
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|
Vector m_vecSmoothedVelocity; // 0xebc
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|
bool m_touchedPhysObject; // 0xec8
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|
bool m_bPhysicsWasFrozen; // 0xec9
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|
int32_t m_iPlayerSound; // 0xecc
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|
int32_t m_iTargetVolume; // 0xed0
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|
int32[5] m_rgItems; // 0xed4
|
|
IntervalTimer m_lastHeldVoteTimer; // 0xee8
|
|
float m_flgeigerRange; // 0xef8
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|
float m_flgeigerDelay; // 0xefc
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|
int32_t m_igeigerRangePrev; // 0xf00
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|
bool m_fInitHUD; // 0xf04
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|
bool m_fGameHUDInitialized; // 0xf05
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|
bool m_fWeapon; // 0xf06
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|
int32_t m_iUpdateTime; // 0xf08
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|
int32_t m_iFrags; // 0xf0c
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|
int32_t m_iDeaths; // 0xf10
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|
float m_flNextDecalTime; // 0xf14
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|
float m_flNextTauntTime; // 0xf18
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|
PlayerConnectedState m_iConnected; // 0xf1c
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|
bool m_bIsLowViolence; // 0xf20
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|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_ArmorValue; // 0xf24
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|
float m_AirFinished; // 0xf28
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|
float m_PainFinished; // 0xf2c
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|
int32_t m_iPlayerLocked; // 0xf30
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|
CSimpleSimTimer m_AutoaimTimer; // 0xf34
|
|
QAngle m_vecAutoAim; // 0xf38
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|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CBaseViewModel >[2] m_hViewModel; // 0xf44
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPropHMDAvatar > m_hPropHMDAvatar; // 0xf4c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CHandle< CPointHMDAnchor > m_hPointHMDAnchor; // 0xf50
|
|
Vector m_vecLastAnchorPosition; // 0xf58
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|
bool m_bReceivedInitialAnchorPos; // 0xf64
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|
Vector m_vPausedPos; // 0xf68
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|
QAngle m_qPausedAngles; // 0xf74
|
|
Vector m_vTransitionPosition; // 0xf80
|
|
QAngle m_qTransitionAngles; // 0xf8c
|
|
bool m_bSaveLoad; // 0xf98
|
|
Vector m_vSaveLoadPosition; // 0xf9c
|
|
QAngle m_qSaveLoadAngles; // 0xfa8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
int32_t m_VRControllerType; // 0xfb4
|
|
IntervalTimer m_timeSinceCommandSimulated; // 0x1308
|
|
float m_flStepSoundTime; // 0x1318
|
|
bool m_bAllowInstantSpawn; // 0x131c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkBitCount "12"
|
|
// MNetworkMinValue "0"
|
|
// MNetworkMaxValue "2048"
|
|
// MNetworkEncodeFlags
|
|
float m_flMaxspeed; // 0x1320
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
CUtlStringToken m_ladderSurfaceProps; // 0x1324
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkEncoder
|
|
Vector m_vecLadderNormal; // 0x1328
|
|
float m_flWaterJumpTime; // 0x1334
|
|
Vector m_vecWaterJumpVel; // 0x1338
|
|
int32_t m_nImpulse; // 0x1344
|
|
float m_flSwimSoundTime; // 0x1348
|
|
float m_flFlashTime; // 0x134c
|
|
int32_t m_nDrownDmgRate; // 0x1350
|
|
int32_t m_nNumCrouches; // 0x1354
|
|
bool m_bDuckToggled; // 0x1358
|
|
float m_flForwardMove; // 0x135c
|
|
float m_flSideMove; // 0x1360
|
|
int32_t m_nNumCrateHudHints; // 0x1364
|
|
bool m_bGamePaused; // 0x1368
|
|
Vector m_vForcedOrigin; // 0x136c
|
|
bool m_bForceOrigin; // 0x1378
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkPriority "1"
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
uint32_t m_nTickBase; // 0x137c
|
|
int32_t m_nOldTickBase; // 0x1380
|
|
float m_fLastPlayerTalkTime; // 0x1384
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
CHandle< CBaseCombatWeapon > m_hLastWeapon; // 0x1388
|
|
float m_flOldPlayerZ; // 0x138c
|
|
float m_flOldPlayerViewOffsetZ; // 0x1390
|
|
bool m_bPlayerUnderwater; // 0x1394
|
|
float m_flLastAttackTime; // 0x1398
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "Player"
|
|
CHandle< CBaseEntity > m_hViewEntity; // 0x139c
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
CHandle< CBaseEntity > m_hConstraintEntity; // 0x13a0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
Vector m_vecConstraintCenter; // 0x13a4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flConstraintRadius; // 0x13b0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flConstraintWidth; // 0x13b4
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flConstraintSpeedFactor; // 0x13b8
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
bool m_bConstraintPastRadius; // 0x13bc
|
|
char[32] m_szNetname; // 0x13bd
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
float m_flLaggedMovementValue; // 0x13e0
|
|
Vector m_vNewVPhysicsPosition; // 0x13e4
|
|
Vector m_vNewVPhysicsVelocity; // 0x13f0
|
|
Vector m_vecVehicleViewOrigin; // 0x13fc
|
|
QAngle m_vecVehicleViewAngles; // 0x1408
|
|
float m_flVehicleViewFOV; // 0x1414
|
|
int32_t m_nVehicleViewSavedFrame; // 0x1418
|
|
Vector m_vecPreviouslyPredictedOrigin; // 0x141c
|
|
int32_t m_nBodyPitchPoseParam; // 0x1428
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
char[18] m_szLastPlaceName; // 0x142c
|
|
char[64] m_szNetworkIDString; // 0x143e
|
|
CPlayerInfo m_PlayerInfo; // 0x1480
|
|
CUtlStringToken m_surfaceProps; // 0x1498
|
|
float m_surfaceFriction; // 0x14a8
|
|
char m_chTextureType; // 0x14ac
|
|
char m_chPreviousTextureType; // 0x14ad
|
|
bool m_bSinglePlayerGameEnding; // 0x14ae
|
|
CHandle< CBaseEntity > m_hPlayerProxy; // 0x14b0
|
|
bool m_bhasHaptics; // 0x14b4
|
|
bool m_autoKickDisabled; // 0x14b5
|
|
Vector m_movementCollisionNormal; // 0x14b8
|
|
Vector m_groundNormal; // 0x14c4
|
|
CHandle< CBaseCombatCharacter > m_stuckCharacter; // 0x14d0
|
|
float m_lastEntitySteadyState; // 0x14d4
|
|
int32_t m_availableEntitySteadyState; // 0x14d8
|
|
CBitVec< 64 > m_playerInPVS; // 0x14dc
|
|
bool m_hasAnySteadyStateEnts; // 0x14e4
|
|
bool m_bSplitScreenPlayer; // 0x14e5
|
|
CHandle< CBasePlayer > m_hSplitOwner; // 0x14e8
|
|
CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x14f0
|
|
// MNetworkEnable
|
|
// MNetworkEnable
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
uint64_t m_nUnHoldableButtons; // 0x1508
|
|
public:
|
|
static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); }
|
|
static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast<Vector*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); }
|
|
static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast<QAngle*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); }
|
|
};
|
|
|
|
// Aligment: 0
|
|
// Size: 5392
|
|
class CDACPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
// <no members described>
|
|
};
|
|
|
|
// Aligment: 9
|
|
// Size: 5448
|
|
class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
|
|
{
|
|
public:
|
|
int32_t m_iIgnoreGlobalChat; // 0x1518
|
|
float m_flAreaCaptureScoreAccumulator; // 0x151c
|
|
float m_flCapPointScoreRate; // 0x1520
|
|
int32_t m_iCurrentConcept; // 0x1524
|
|
CMultiplayer_Expresser* m_pExpresser; // 0x1528
|
|
float m_flConnectionTime; // 0x1530
|
|
float m_flLastForcedChangeTeamTime; // 0x1534
|
|
int32_t m_iBalanceScore; // 0x1538
|
|
KeyValues* m_pAchievementKV; // 0x1540
|
|
};
|
|
|